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Miscellaneous Forums => Troubleshooting => Topic started by: titeguy3 on 2009-08-31 05:45:48

Title: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-08-31 05:45:48
Sup guys. Remix is really outdated, and pretty buggy. Unless titeguy3 decides to come back and update it, we will not be providing any support for it. Instead, check out Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) instead. ~Covarr

To learn how to get your mp3 soundtrack to loop seamlessly, click here! (http://forums.qhimm.com/index.php?topic=8840.0)
*Note that most installation issues can be solved by turning off User Account Control (Vista) and running the file "FF7OpenGL.reg" in the "Final Fantasy VII" folder.
*Also note that the patch puts shortcuts in your start menu--the game must be run via these shortcuts for the mods to work properly.
If your game crashes upon startup or does not work properly, post a comment explaining the problem and providing the following information:
...and I'll be able to help you out.
If you have ff7 in a language other than English, you're going to need to install one of my multi-language compatibility packs found right under the download link. Currently, Spanish, German, and French are supported, but I'm afraid that the AI/Kernel/Flevel mods are currently English only.

Walking in the footsteps of Miracle.Flame before me, I've spent the last few months perfecting a simple .exe patch for all current mods of Final Fantasy VII. Previously, I've been forced to have to share this patch via bittorrent due to the large filesize (~1.79 GB), but thanks to the generosity of DragonShadow of MMOwned.org, I can present this patch to everyone.
I'm aware that there are presently so many mods on the scene that compiling *all* of them would be impossible due to overlap, so I've been careful to choose only ones that stay true to the original game concept.

I'll try my best to stay on top of any new mods and incorporate them into future updates.
I'd like to stress to all of the current avid Qhimm modders that this is not in any way intended to be the "ultimate" group of FF7 mods, I'd consider it more as a good starting point for somebody who wants an enhanced FF7PC install minus the hours upon hours of forum searching and file downloading that it entails.

Since the original version, I've included added support for 64-bit operating systems, and eliminated program dependencies (such as loopbe and the truemotion and Indeo codecs thanks to Aali's driver). This installer effectively adds all FF7 controls to the start menu by utilizing script files that make running and configuring FF7PC Remix possible at the click of a mouse.

To see a sample of this patch in action/view tutorials, look here. (http://www.youtube.com/view_play_list?p=8CD0A7B50B8F1569)

Here's a quick rundown of the mods/patches/enhancements included:
Code: [Select]
FF7 v1.02 official patch
Aali's OpenGL Driver v0.7.3b
Higher quality FMV's
Gjoerulv's Hardcore Mod v1.0 (+9999 limit breaker patch)
YAMP (Cutscene skip, Transparent dialogue boxes, and Mdef fix)
Apz' High quality Cloud battle mod
Timu Sumisu & Millenia's high quality Barret Battle mod
Grimmy's high quality Diamond Weapon Battle & Field mods
Team Avalanche 2D Overhaul (beta 9 hr +colon fix +fire2\faiga workaround +jutmpl01.tex fix +new opening screen)
Higher quality cloud bike minigame model
Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix)
New weapon models by Slayersnext+ApzFreak+TimuSumisu+Millenia
Ficedula's FF7Music (w/ "lessdebug")
Final FanTim's FF7 Remastered Soundtrack (looped by yours truly)
FF7 Remixed Music by the folks at OCReMix

Also incorporated are a few mods of my own:
File Icon Redux
New Spells/Weapons/Armor
Remastered AI Script
Battle glitch fixes
Re-translations

I'll emphasize, however, that this patch does not include FF7PC itself, only the files necessary to patch it, so the game must already be installed to "%SystemDrive%\Program Files\Square Soft, Inc\Final Fantasy VII" (or "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII" for 64-bit users) before running the patch. (and user account control should be turned off...otherwise the entire file would have to be loaded into memory before it will run, and loading 1.79 Gigs into RAM takes a while, and is generally not a good idea). If you don't own the original game for PC, you can see a list of places where you can purchase it here (http://forums.qhimm.com/index.php?topic=9430.0).

Without further ado, you can find the download link here:
Final Fantasy VII Remix v2.5.1 Installer (http://yama.mmowned.org/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe)
Temp Mirror (http://fire.snigsclan.com/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe)
FileFront Mirror:
Part 1 (http://www.filefront.com/17397388/Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar) (500 MiB)
Part 2 (http://www.filefront.com/17403490/Final_Fantasy_VII_Remix_v2-5-1_Installer.part2.rar) (500 MiB)
Part 3 (http://www.filefront.com/17405303/Final_Fantasy_VII_Remix_v2-5-1_Installer.part3.rar) (500 MiB)
Part 4 (http://www.filefront.com/17405661/Final_Fantasy_VII_Remix_v2-5-1_Installer.part4.rar) (~337 MiB)
But be forewarned that this file is 1.79 GIGABYTES, meaning that if you download at 100 KiB/s, it will take you NEARLY 5 HOURS to download this file!! I'd recommend you overnight this one unless you've got FiOS or something.

Already have v2.5 and want to upgrade? Try the FF7 Remix v2.5.1 Upgrader! (Filesize: 462.7 MB)
Mirror 1 (http://yama.mmowned.org/Final_Fantasy_VII_Remix_v2-5-1_Upgrader.exe)
Mirror 2 (http://fire.snigsclan.com/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Upgrader.exe)

As I have not yet tested this version of the patch (that's what you guys are for  :-D), be sure to tell me if you find anything wrong, and I'll be sure to note it and address it in the next version. Also if you've got any questions, feel free to ask and I'll address them as soon as possible. Keep in mind, though, that there is a "BUG_REPORT" file that contains a list of currently known bugs and fixes, so I'd recommend that you look that over to see if your issue is mentioned before posting.

Thanks again to all of my fellow Qhimm modders and DragonShadow for making this possible.

For those of you who would be interested in trying out only my AI/Kernel mods (already included in the patch), you can find them here (they're dependent on each other so I'd recommend installing them all together):
WM patch (http://yama.mmowned.org/FF7Remastered.WM) (Need to use WallMarket (http://forums.qhimm.com/index.php?topic=7928.0) to install)
Mirror (http://fire.snigsclan.com/dragon/tite/FF7Remastered.WM)
PrC patch (http://yama.mmowned.org/FF7Remastered.PrC) (Need to use Proud Clod (http://forums.qhimm.com/index.php?topic=8481.0) to install)
Mirror (http://www.filefront.com/17389048/FF7Remastered.PrC)

Known Issues (as of v2.5.1)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-08-31 05:48:41
Might i ask what the minor fixes to my mod were? Are they something i need to add to mine?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-08-31 05:49:56
Oh, i fixed the green gunshot lighting and the "Target" battle icon. nothing that hasn't already been brought to your attention.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-08-31 05:51:23
Oh, i fixed the green gunshot lighting and the "Target" battle icon. nothing that hasn't already been brought to your attention.

Ah alright, i have fixed those already. Will be added to next release
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: BloodShot on 2009-08-31 08:36:25
I'd recommend you overnight this one unless you've got FiOS or something.

I've got FiOS  :-D

Seriously though, nice compilation.
Of the main ones you have listed, i have overall almost the same in my FF7 install, but if i ever move to another computer or need to reinstall, this should be very helpful.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: The Skillster on 2009-08-31 09:16:15
Hmm, I'm getting 1.1MB/s which is sweet till I hit my daily limit for Virgin Cable.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2009-08-31 10:49:44
That's odd, I don't recall you asking for permission to include my work in this pack of yours.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Steve-N on 2009-08-31 14:06:54
I have a single doubt:

Will I be able to install the patch/mod if I don't use the file structure you proposed (specifically: "%SystemDrive%\Program Files\Square Soft, Inc\Final Fantasy VII"); let's say I install the game under "%SystemDrive%\Games\Final Fantasy VII", will this patch still work?
I am downloading it as I write, but it'll be a couple of hours till i can try it out... so i wanna be prepared. Not really much of an issue, but I'm kind of a freak when it comes to organizing the file structure of my PC :-P

Thanks a lot to all those who've done so much to make our FF7 experience so much better! And thanks to you for putting it all in one nice package!

One last thing, on the side, maybe you've encountered this issue, maybe you haven't, but I'm consistently having problems with the game sound. The game will run with sound for about a minute, and then it just dies (usually near the beginning of the intro, or in the menu itself, if I wait long enough), and i mean everything, sfx, music, you name it; not only that, it'll kill the sound of my entire system, that means no more sound in Windows :? until i reboot the machine. At first I thought it was a driver issue, but I've updated my sound card drivers and the issue persists. So, if you've come across this, and have found a way to fix it, I'd really appreciate your help. Don't get me wrong, the game works perfect otherwise, but the issue is with the sound dying after about a minute since the game starts running.
Oh, I forgot to mention, this was with the "Ultima Edition", running with several mods (all of them included in this pack), since the original FF7 doesn't work on my PC (Win XP Pro SP3, ATI Radeon 9550, nForce 2 Chipset -has an nVidia audio processor-)

Once again, thank you!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-08-31 15:46:38
That's odd, I don't recall you asking for permission to include my work in this pack of yours.

I wholeheartedly apologize. Truth be told, nearly most of the modifications in this pack are possible thanks to your work and again, I apologize for not asking you. I suppose I was so excited about it that it completely blanked my mind. If you or any other modders have any issues with this, I'll totally understand.

I'd like to emphasize again that I'm in no way trying to pass these off as my own work. All those whom I could think of to credit have been credited within the file. My only intentions were to make these amazing mods available more readily.

I have a single doubt:

Will I be able to install the patch/mod if I don't use the file structure you proposed (specifically: "%SystemDrive%\Program Files\Square Soft, Inc\Final Fantasy VII"); let's say I install the game under "%SystemDrive%\Games\Final Fantasy VII", will this patch still work?
I am downloading it as I write, but it'll be a couple of hours till i can try it out... so i wanna be prepared. Not really much of an issue, but I'm kind of a freak when it comes to organizing the file structure of my PC :-P

Thanks a lot to all those who've done so much to make our FF7 experience so much better! And thanks to you for putting it all in one nice package!

One last thing, on the side, maybe you've encountered this issue, maybe you haven't, but I'm consistently having problems with the game sound. The game will run with sound for about a minute, and then it just dies (usually near the beginning of the intro, or in the menu itself, if I wait long enough), and i mean everything, sfx, music, you name it; not only that, it'll kill the sound of my entire system, that means no more sound in Windows :? until i reboot the machine. At first I thought it was a driver issue, but I've updated my sound card drivers and the issue persists. So, if you've come across this, and have found a way to fix it, I'd really appreciate your help. Don't get me wrong, the game works perfect otherwise, but the issue is with the sound dying after about a minute since the game starts running.
Oh, I forgot to mention, this was with the "Ultima Edition", running with several mods (all of them included in this pack), since the original FF7 doesn't work on my PC (Win XP Pro SP3, ATI Radeon 9550, nForce 2 Chipset -has an nVidia audio processor-)

Once again, thank you!
You'd have to modify ff7remixpostinstall.bat, then run it, and also modify certain FF7 registry entries to make it work in your custom folder. Also, this game will require you to insert the game discs (or dummy images of them, the Ultima edition comes with a no-cd patch, no?). I'm afraid I've never encountered your sound issue...I can't imagine what's causing it short of a memory leak...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2009-08-31 16:32:14
Chocobo Racing Patch
Aali's OpenGL Driver

You don't need both of these.

Also, this pack will be outdated within a week. I can't figure out why you included mods that are unfinished and still in active development.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-08-31 17:56:03
Chocobo Racing Patch
Aali's OpenGL Driver

You don't need both of these.

Also, this pack will be outdated within a week. I can't figure out why you included mods that are unfinished and still in active development.
the chocobo racing patch is embedded in the executable so it's more of a hassle to uninstall it than it is harmful to keep it, even it if isn't necessary.

I included mods that are unfinished because most of the mods on these forums are unfinished. So long as it's a playable enhanced FF7 experience with few bugs it doesn't really matter whether or not one of the mods is "finished". SL1982's 2D overhaul, for example has reached a point where, although it is not yet finished, it's certainly an astonishing improvement.

Besides, I plan on updating this file as appropriate. Granted, not on a weekly basis, but whenever significant improvements are made. Again, this isn't supposed to be the greatest version of FF7 ever, just a way to easily install current mods.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Steve-N on 2009-08-31 18:01:24
Thanks for the quick reply!
I'll try it out and let you know what happens.
BTW, I'm gonna use this pack with the original FF7 disks, not the Ultima Edition, just to avoid any incompatibilities, seeing as the Ultima Edition has a few modifications incorporated into it (don't know which specifically, apart from the no-cd patch, but that's what the version description read). Gonna cross my fingers :wink:, and fiddle around with the sound issue, maybe I'll get around to a solution. :-)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Matt2Tees on 2009-08-31 18:19:45
@ titeguy3 - Um, yeah, why do we need this?, MilesTailsPrower is hosting all the available mods on his server, so we can download them and install separately, plus you've included unnecessary mods such as the Chocobo Race Patch and the YAMP mini game fix.

Also, not everyone likes the NPC/PRP models, so they should be optional, and you've got 3 different weapon mods, so which versions of clouds have you gone with? Or have you done it randomly??

Edit: We don't need "Dreakon's Higher quality cloud mod" because we already have APZ's updated battle model...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MilesTailsPrower on 2009-08-31 18:28:28
ill try look at this as soon as i can but i need to fix up my laptop before i go back to school tomrow D:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-08-31 19:47:28
why do we need this anyway?

You don't. I didn't say you did. It just makes installing FF7PC mods easier. You're taking this as everything I said it wasn't. The point is the simplicity of the install.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: willis936 on 2009-08-31 20:01:57
What is ff7music remixer?  And the ostRe tracks are the cropped ones right?
Uncropped is so last month. :mrgreen:

EDIT:  Ah, apparently it incorporates some of ocremix's excellent work.  Of course I think Crystal Sermon would have been a better choice for the opening credits.  XD
Though personally the ff7music remix and FMV redux are not exactly my two most favorite mods.  I like mods that enhance rather than modify (lolcontradictionofterms).  Everything else is great and if so many of these mods were in final release I'd get this, but I know that this is still a very active forum and there is always moar work to be done.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Matt2Tees on 2009-09-02 20:52:40
why do we need this anyway?

You don't. I didn't say you did. It just makes installing FF7PC mods easier. You're taking this as everything I said it wasn't. The point is the simplicity of the install.

Its not making it simpler if you include out dated and unnecessary mods.... :roll:. Plus when new versions of the PRP and GUI Overhaul are released, this whole download will need updating, and I don't think ppl will wait another 4 and a half hours to download this again, and it seems a waste of your time to upload it again.

So to summarize, downloading things separately is better.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: willis936 on 2009-09-02 21:20:46
I put together a 500Mb folder yesterday that has everything you need (including heavily patched exe) to be copied and pasted into the directory, click overwrite all, and play the game.

Of course you'll need to tweak the driver cfg and the ficedula settings for your computer (they are optimized for W7 x64 currently) and place the ff7music shortcut on the desktop, but it saved a lot of hassle of doing everything from scratch when you make a fatal mistake.

I'm not even sure if I'm allowed to upload it here, but it includes:
Code: [Select]
1.02
alli driver .7b
Team Avalanche 2D revamp .7b
custom main menu
YAMP:
9999 limit breaker
CSith
Gypt
Lucky Tifa
ff7music OSTRe cropped, buffers optimized, midi.lgp replaced
APZ freak's battle mod
Millenia's swords 4/16
masamune mod v2 (only for upgraded buster sword so it doesn't become obsolete, the ultima weapon is still ultima weapon)
latest PRP field (unofficial) and world map

It's another 880Mb if you want me to include the movies for your own little registry hack to streamline movies but you all have the discs so it's rather pointless.

If a/the mod can get back to me if I'm allowed to upload this or not that'd be swell.

Also, not trying to hijack your thread, I just don't think I should make my own though yours is a remixer and this kinda goes along with the Team Avalanche Mission Statement (update rather than modify, small artistic license).  If someone doesn't want YAMP applied I should probably remake the exe since it can't really be undone and not everyone wants that.  If you don't want the buster sword mod just don't paste over the kernel folder.

Also, I'm trying to make that 1998 icon look a little better but I can't seem to figure out how to open or edit it in CS4.  Anyone have any thoughts?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Matt2Tees on 2009-09-02 23:34:26
Seriously, let people learn how to mod their own game, I agree it could be useful if you messed up something, but backups of originals solves that problem, and how long does it really take to re-install everything? 10 minutes? Maybe a half hour?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kudistos Megistos on 2009-09-03 00:03:00
Seriously, let people learn how to mod their own game, I agree it could be useful if you messed up something, but backups of originals solves that problem, and how long does it really take to re-install everything? 10 minutes? Maybe a half hour?

Are we talking about reinstalling the original game, or reinstalling and reapplying mods? The first takes me about 5 minutes, at most.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-03 03:56:17
Looky here..The man is just trying to help The NOOBIES so that they can have the latest as to what mods they can get thier greedy hands on..if it isn't worth your valuable time I suggest you consider this as a basic crash course MOD for the new breeds.

SO that in due time more creative geniuses could come up with Greater MODS or Revamp some already Good MODS..

For example the Hi res Cloud was pawned by APZ CLoud Battle/Field Model...

SAints Hi res MOD was replaced by Aalis Custom Driver

And other things just kept getting better and better...so give the guy some credit will ya!! Peace!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: aaronlite on 2009-09-03 04:14:55
I'm actually downloading this cause applying some of the mods seems to be complicated or i'm just messing up somewhere. I got APZ cloud in game, but I couldn't get the 2d beta 7 in... I'm sure if I worked at it I could get in on, but it was just frustrating me. =/

Once I have all the stuff set up and figure things out better it would probably be easier to set things up... =P

Thanks for compiling this, and to the modders who worked on the content.  : )
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-03 07:29:47
Its not making it simpler if you include out dated and unnecessary mods....

A) unnecessary mod is an oxymoron, a necessary mod is a "fix". I know what you meant, I'm just being a smartass :-P
B) by "it" do you mean the installer? I don't see how the date of the mods is relevant to simplicity. A modded game is a modded game.

Seriously, let people learn how to mod their own game, I agree it could be useful if you messed up something, but backups of originals solves that problem, and how long does it really take to re-install everything? 10 minutes? Maybe a half hour?

C) I'm not holding a gun to anyone's head...
D) Took me like a week to get my modded FF7 working properly for the first time, following Miracle.Flame's instructions. Granted the fact that the SaiNt's Hires patcher's resolution didn't work on my laptop didn't help, but I think 4 and a half hours (let's be reasonable, most people nowadays can do better than 100kb/s) is better than that.

E) There's some cool stuff in this installer that isn't necessarily available anywhere else. (like cropped mp3's with a remixed soundtrack option, Modded AI, Translation fixes, bugfixes, Modded spells/materia/weapons/armor)
F) Some mods require modding multiple files like Kernel.bin, kernel2.bin, scene.bin, and flevel.lgp, FMV's, or mp3's in order to take full effect. I know that some materia mods require modding the first 4 on that list. That's a ton of data. If you're gonna download all of that, you might as well download it all in one compressed file.

I mostly made this just so that if anyone asked me how to get their FF7PC to be like mine I could just link em here instead of explaining the whole process to em.

EDIT: It's a field mod...It's Final Battle Cloud on the field I called it "Dreakon's Cloud" at a loss for another name. As for the swords, I incorporated them as efficiently as I could...Millenia's take priority over Slayersnext's. I kept the original Ultima Weapon, then put Apz freak's Buster Sword and Slayersnexts' Ultima Weapon in final battle cloud's files.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KnifeTheSky77 on 2009-09-03 08:19:44
MXster: you're being a negative nancy

titeguy3: I love you man. It was such a pain putting all of my mods on my different ff7 installations (different computers).
Your installer is the sh*t  :mrgreen:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-03 10:20:37
Yeah man..its...t*ght.. :mrgreen:

A*t?..
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ddmosho on 2009-09-04 02:28:58
can you make another download link? it doesnt seem to be working.   :-(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Matt2Tees on 2009-09-04 02:41:53
can you make another download link? it doesnt seem to be working.   :-(

What happened to the original link, the one Miles had to download in order to upload it to his server?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-04 02:43:27
I uploaded it myself via ftp.

I'll make a filefront mirror, but I'm gonna have to split it into 600MB volumes first...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-04 03:12:36
That's really a LOT of files man.

But great work nonetheless... AS Expected of senor Tit3guy!!!! Cheers!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-04 17:40:56
Okay, I've uploaded a Filefront mirror split up into 3 volumes. That'll have to do until the main link gets fixed...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: aaronlite on 2009-09-05 02:13:27
Hm, I re-installed the game, used the patcher, but the game won't run. The screen goes full and black and then exits. =/

Is there something obvious i'm missing...?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-05 05:52:35
Hm, I re-installed the game, used the patcher, but the game won't run. The screen goes full and black and then exits. =/

Is there something obvious i'm missing...?
did you configure the openGL config file? the game might be running at too high a resolution/too high settings for your monitor/gfx card. default is 1280x800.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: aaronlite on 2009-09-05 06:04:55
Yeah I changed settings to 1600 x 1200. I can definatly run it, I was running at 1600x1200 with APZ cloud before just fine, full speed. :O
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-05 16:19:59
Yeah I changed settings to 1600 x 1200. I can definatly run it, I was running at 1600x1200 with APZ cloud before just fine, full speed. :O
Do you have a 64-bit OS? I haven't tested the installer on x64 systems yet.

When the game quits, the FF7Music console should still be open, copy and paste whatever that says here.

Use the <code> and </code> tags. (except use brackets [] instead of wakas <>)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-09-05 16:24:11
Yeah I changed settings to 1600 x 1200. I can definatly run it, I was running at 1600x1200 with APZ cloud before just fine, full speed. :O
Do you have a 64-bit OS? I haven't tested the installer on x64 systems yet.

When the game quits, the FF7Music console should still be open, copy and paste whatever that says here.

Use the <code> and </code> tags. (except use brackets [] instead of wakas <>)

If it is a 64bit os i bet the installer is not using the proper reg file for aalis driver
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-05 16:35:52
well, i accounted for that in the installer... but I haven't tested it. I basically said:
Code: [Select]
if exist "%SystemDrive%\Program Files (x86)" (
del "ff7opengl.reg"
rename "FF7opengl_vista64.reg" "FF7OpenGL.reg"
start 64bitpostinstall.bat
exit
)
..but I'm not sure if all x64 systems have a "Program Files (x86)" Folder...or if all users with 64-bit operating systems install FF7 to "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\" because I also made that assumption.

There's a possibility! Where'd you install your game into?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-09-05 16:43:44
well, i accounted for that in the installer... but I haven't tested it. I basically said:
Code: [Select]
if exist "%SystemDrive%\Program Files (x86)" (
del "ff7opengl.reg"
rename "FF7opengl_vista64.reg" "FF7OpenGL.reg"
start 64bitpostinstall.bat
exit
)
..but I'm not sure if all x64 systems have a "Program Files (x86)" Folder...or if all users with 64-bit operating systems install FF7 to "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\" because I also made that assumption.

There's a possibility! Where'd you install your game into?

Well im running 32 bit. I just know there is different reg files for each
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2009-09-05 18:37:36
well, i accounted for that in the installer... but I haven't tested it. I basically said:
Code: [Select]
if exist "%SystemDrive%\Program Files (x86)" (
del "ff7opengl.reg"
rename "FF7opengl_vista64.reg" "FF7OpenGL.reg"
start 64bitpostinstall.bat
exit
)
..but I'm not sure if all x64 systems have a "Program Files (x86)" Folder...or if all users with 64-bit operating systems install FF7 to "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\" because I also made that assumption.

There's a possibility! Where'd you install your game into?
I strongly advise against installing to the default location if you plan on using FF7Music. The default location has spaces in it, and FF7Music throws a tantrum at those spaces.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-05 18:50:57
How so? I've always run my FF7 in the default install location without any noticeable problems.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: safyr on 2009-09-05 21:59:49
Hello Mister titeguy3, i'm actually have problem to download the third parto from Filefronts :S
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2009-09-06 02:03:00
How so? I've always run my FF7 in the default install location without any noticeable problems.
FF7Music screws up its config file and turns spaces into line breaks, and other crazy stuff like that. I haven't figured out when or why it does this, but it can be prevented by installing FF7 to a directory with no spaces (eg not the default). I use C:\FF7 personally.

Without FF7Music, spaces don't generally cause any trouble.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-06 03:14:52
Hello Mister titeguy3, i'm actually have problem to download the third parto from Filefronts :S
Hrm...I just tried it and it went through fine. Filefront sometimes does maintenance so you can't access all the files all the time. Try it again and it'll most likely work. If it doesn't, try again later.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KibaOokami on 2009-09-07 18:26:43
Hey, I'm new here and just got a copy of FFVII PC at a thrift store near me,  Thought it was an awesome find and came for mods, however when I wanted to try to install this, it won't work.  Why you may ask?  The files at filefront are telling me they're corrupt upon extraction.

!   C:\Users\Kiba\Desktop\Final_Fantasy_VII_Remix_v2-1_Installer.part1.rar: Packed data CRC failed in Final_Fantasy_VII_Remix_v2-1_Installer.exe. The volume is corrupt
!   C:\Users\Kiba\Desktop\Final_Fantasy_VII_Remix_v2-1_Installer.part2.rar: Packed data CRC failed in Final_Fantasy_VII_Remix_v2-1_Installer.exe. The volume is corrupt
!   C:\Users\Kiba\Desktop\Final_Fantasy_VII_Remix_v2-1_Installer.part3.rar: CRC failed in Final_Fantasy_VII_Remix_v2-1_Installer.exe. The file is corrupt
"
I have downloaded all three files multiple times, deleteing the old file first, and starting a new download, but...Yeah,   Not sure what's going on.  Got any ideas?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-07 19:29:41
I'm having the same problem as KibaOokami- the rars on filefront are corrupt.

I was able to get them to extract by telling Winrar to keep broken files. But when I run the actual installer I get CRC errors on
"ficedula\mp3\fin.mp3"
"movies\ending2.avi"
and then at the end of the installer, after it says "Extracting plugins" it tells me that my download was corrupt and that I need to download a fresh copy.

Either way, I'm going to test and see if it works with these files being corrupt. Since it seems only the very end of the rar archives is what the problem is it might be possible to be able to fix the problem (manually) without having to upload the whole installer again.
And by the way, I have a 64bit system (with Windows 7) so along with trying to fix the corruption issue, I can test on a 64bit system for you :P

Edit: I've gotten the game to run, but it crashes as soon as it starts, the only problem is that I don't know if it's because the bad files in the corrupted Remix installer, or if it's because of my OS
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ddmosho on 2009-09-07 19:46:23
your mirror files become corrupted after i extract them. can someone explain to me why?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-07 19:59:22
filefront just did a server overhaul, so they probably screwed up my files in the process... I'll see what I can do... sorry guys

@Zarradeth: It looks like all that got corrupt are a song and a video. Your game *should* run fine.

I know of three things that cause the game to crash upon startup
1) Game not installed to default directory
2) Recent Sound driver update/sound driver not configured in FF7Config
3) Game being run at an unsupported resolution

and I suspect there may be a 64-bit issue that I haven't uncovered yet.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-07 20:07:04
It may be possible that you could just upload the files that come out corrupt when you still install using the corrupt installer, at least as a temporary fix. The only problem is that you need to know which files aren't coming out right.

After looking, the installer doesn't install the corrupt files, so you would need to upload the .mp3 and .avi that come out corrupt (in my last post), but then the problem is the plugins at the end, since it's a general message for installing them, not specific file names. If you know what order they are suppose to install (or what files the plugins are) I can find which ones don't install right for you.

Edit: And for the record I just got it working (so far) on Windows 7 x64 with the corrupt Remix installer (but I'm sure it's bound to crash eventually xD)

I was able to get the game to not crash on startup by running it as administrator. But at the same time I wasn't installing the Remix onto a clean straight from the disc install, I'm using an installer that has some patches already installed (and I'm not sure what.) I'm gonna do a clean install using the original discs and then try installing your remix pack, then I will get back to you. This way we can make sure it's all working because of what's in your installer- not what was already installed. For the record I am running it now at 1920 * 1080 with the aspect ratio maintained, but I'm having trouble getting the music to work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KibaOokami on 2009-09-07 20:34:28
I'm also on x64 win7 Ultimate.  I'll see what I can do as well about getting it to install.  I've never made winrar ignore broken files, so can you tell me how to force that?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-07 20:37:34
I'm also on x64 win7 Ultimate.  I'll see what I can do as well about getting it to install.  I've never made winrar ignore broken files, so can you tell me how to force that?

If you right click the rar file and select "extract files..." there is a check box in the bottom left that says "Keep broken files" check than and extract.

If you dont have winrar integrated into windows. Double-click the rar, then click the "Extract to..." button, which will bring up the same dialog as the above steps.

You will still get the errors, but it won't delete the file.

EDIT: I got the music working, not sure if this is related to x64, but what FF7 music was outputting lead me to believe it was working, upon further inspection (opening the FF7 music config), it has the correct plugins selected, but FF7 Music isn't using them. If you reselect the plugin it will load it into FF7 music and then it will work. So, as of right now, I currently have a fully working FF7 install on Windows 7 x64 and the Remix mod installed ;) (Minus the two corrupt files :P). Once I find my original CDs I will do a clean from scratch install with them and let you know how it goes- but I'm fairly confident it will work. :D

The way I start the program (this matter because if you don't run FF7 as admin it seems to like to crash, at least that's my experience, is to start FF7 music as administrator, and then start FF7 via that. This method, so far, has been working perfectly.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KibaOokami on 2009-09-07 20:39:29
Thanks. I was just looing it up online after I posted to see if I could find it, and came back to update my post when i saw this :).  Thank you very much.  I'll see what I have here as well.  Thanks! :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-07 20:52:44
EDIT: I got the music working, not sure if this is related to x64, but what FF7 music was outputting lead me to believe it was working, upon further inspection (opening the FF7 music config), it has the correct plugins selected, but FF7 Music isn't using them. If you reselect the plugin it will load it into FF7 music and then it will work. So, as of right now, I currently have a fully working FF7 install on Windows 7 x64 and the Remix mod installed ;) (Minus the two corrupt files :P). Once I find my original CDs I will do a clean from scratch install with them and let you know how it goes- but I'm fairly confident it will work. :D

The way I start the program (this matter because if you don't run FF7 as admin it seems to like to crash, at least that's my experience, is to start FF7 music as administrator, and then start FF7 via that. This method, so far, has been working perfectly.

I'm glad you were able to get it all working fine... that FF7Music thing is news to me... I can't imagine why that would happen...I'm gonna chalk that up to the corrupt installer for now... but yeah, I always have User Account Control turned off so I never have to worry about running as administrator, but I'll see if I can find some way to make it so that you don't have to every time...

BTW for those who are installing the corrupt archives, here's one of the missing files, fin.mp3. put it in the \ficedula\mp3 folder:
Link (http://www.filefront.com/14485893/fin.mp3)

The other (ending2.avi, i think?) can be found on disc 3 of the game, so you can copy it out of there into the \movies folder.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-07 21:13:42
Well, it's not a big deal- I personally hate UAC and don't know why I leave it on at all xD.

Actually, I just disabled it, I've always hated it since I upgraded from XP.

That aside, I've noticed a" bug" with the 64bitpostinstall.bat file.
It attempts to open "%ProgramFiles%\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg", which won't work since that is equal to
"Program Files\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg", but the opengl.cfg file should be in the Program Files (x86) folder, this aside the whole .bat file runs as it should.

I'm trying to find right path you want without hardcoding it to a specific drive letter, but I can't find anything like %ProgramFiles% that points to the x86 folder.. :(

EDIT: I guess it seems to be "%ProgramFiles(x86)%" but watch out because the last time I put that in my "run" prompt my whole computer crashed :S. Nevermind that crash, I just edited the .bat myself and it worked and opened the config file correctly. My one last question about the bat is, shouldn't it open the "ff7opengl_vista64.reg" file instead of the "ff7opengl.reg" or is that specifically for vista/7 x64, not XP x64?

EDIT EDIT: Nevermind, just realized you took care of the opengl.reg file stuff in the first post install script, all that needs to be changed is that "%ProgramFiles(x86)%"

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-07 21:24:39
Well, it's not a big deal- I personally hate UAC and don't know why I leave it on at all xD.

Actually, I just disabled it, I've always hated it since I upgraded from XP.

That aside, I've noticed a" bug" with the 64bitpostinstall.bat file.
It attempts to open "%ProgramFiles%\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg", which won't work since that is equal to
"Program Files\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg", but the opengl.cfg file should be in the Program Files (x86) folder, this aside the whole .bat file runs as it should.

I'm trying to find right path you want without hardcoding it to a specific drive latter, but I can't find anything like %ProgramFiles% that points to the x86 folder.. :(

EDIT: I guess it seems to be "%ProgramFiles(x86)%" but watch out because the last time I put that in my "run" prompt my whole computer crashed :S. Nevermind that crash, I just edited the .bat myself and it worked and opened the config file correctly. My one last question about the bat is, shouldn't it open the "ff7opengl_vista64.reg" file instead of the "ff7opengl.reg" or is that specifically for vista/7 x64, not XP x64?

EDIT EDIT: Nevermind, just realized you took care of the opengl.reg file stuff in the first post install script, all that needs to be changed is that "%ProgramFiles(x86)%"

haha lots of edits. Thanks for that, I've honestly never used a 64-bit OS so trying to make an installer that's compatible with one is a tad tricky. I'm going to have to edit my shortcuts script as well... I guess I've got a new version lined up soon.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ddmosho on 2009-09-07 21:27:00
are u gonna put up another mirror or just gonna get your server up and running?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-07 21:32:32
Hehe, no better time for a new version than when the installer for the last one ends up getting corrupt xD.

If you can any other questions about if any of the .bat files work, or how they act, lemme know. I can look into it for you. And I do remember getting an error somewhere along the lines about "FF7RemixShortcuts.vbs", but I ignored it :P

Also, if you care to change them, all of the .bats for opening the configs don't have x64 support, but you can do the same trick you use at the beginning of the post install script to get those to work. And are the ff7MovieKey.reg files setup at all to use the Program Files (x86) folder? I noticed that you delete them along the lines, so maybe there were ones that used the x86 path, but got deleted. At the moment the only ones in my movies dir all use the Program Files path.
Heh, and looking at the keys in regedit show them in the normal programs folder, not the x86 one, BUT the movies have been working so far... at least the intro (the improved one, I'm guessing it's from that tech demo Sony did)

If you want help, lemme know-- I'm more than willing :)

Edit: Whether you want them or not :P http://www.mediafire.com/?uztwmn2tyzm
Should have all the .regs and .bat setup for x64 and x86
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-07 22:38:32
Thanks for the help, I've compiled v2.2, no real significant game enhancements, but I've fixed a plethora of 64-bit compatibility issues and "prettied up" things with custom icons. The mirror should be fully uploaded by tomorrow.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-08 01:19:52
Thanks for the help, I've compiled v2.2, no real significant game enhancements, but I've fixed a plethora of 64-bit compatibility issues and "prettied up" things with custom icons. The mirror should be fully uploaded by tomorrow.

My apologizes, titeguy3, I woulda noticed this earlier had I tried installing from the original discs to begin with.
It seems the for the same reason that the OpenGL reg needs a different version for Vista x64 is true for getting the videos to work.

I've been trying to get this to install correctly off the original discs (come to find out the installer I was using before made the video changes for me).

This will fix it, after a couple of changes, some experimenting, and a lot of installing and uninstalling xD.
http://www.mediafire.com/?oz2ldayy2zm
I can confirm it works pretty flawlessly on Windows 7 x64.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-08 04:36:46
@tit3guy

I'm gonna be a bit blunt over here..out of the topic...

But how would you turn Off UAC in XP?...  Thanks in advance!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2009-09-08 04:41:23
XP doesn't have UAC.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-09-08 04:41:38
@tit3guy

I'm gonna be a bit blunt over here..out of the topic...

But how would you turn Off UAC in XP?...  Thanks in advance!

UAC is vista and windows 7 only
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-08 05:03:37
@tit3guy

I'm gonna be a bit blunt over here..out of the topic...

But how would you turn Off UAC in XP?...  Thanks in advance!

UAC is vista and windows 7 only
XP doesn't have UAC.


Uhm...Thanks...for pointing that out.....bluntly.  :-P


*digs his own grave*
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2009-09-08 13:08:16
When you are going to put again the link of unload? :-P

If it can be for megaupload. Pear is all the same with that you put it again. :-)

Congratulation for your great work ;-)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: proJ3CHT on 2009-09-08 13:38:26
great looking patch bro but plzplzplz fix the download link...

was so looking forward to downloading this :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-08 21:25:51
Also, I just noticed the problem with FF7music on x64 (when you have to repick the plugins)
"[Setup]
InputPlugin=C:\Program Files\Square Soft, Inc\Final Fantasy VII\ficedula\in_mad.dll
OutputPlugin=C:\Program Files\Square Soft, Inc\Final Fantasy VII\ficedula\out_wave.dll"

you would need to change the paths in that (ff7music.ini), it would be simple to make the installer do this for you (include a FF7music.ini file with the x64 paths and have the x64postinstallscript overwrite it with it), but I don't think it's really needed since the manual fix for it is easy anyways, just have to repick the plugins.

Edit:
Actually, all you seem to have to do is change the .ini to-
"[Setup]
InputPlugin=in_mad.dll
OutputPlugin=out_wave.dll"

This works, it looks for the plugin in the same folder as itself this way and the path is relative, not hardcoded. So no matter what kinda system you are running, or on what drive, it will pick them up.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-09 00:45:12
Alright, I've posted an updated link to FF7 Remix v2.2. Not much new in terms of mods, but I have added a ton of compatibility fixes and whatnot, so the installer should be more seamless. I've also posted a fixed ff7music.ini...so you might want that as well... Download links are on the front page.

EDIT: this was a hasty update, so look forward to a v2.3 with more mods/fixes soon!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2009-09-09 08:49:41
Thank you very much!!

I unload and comment on it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2009-09-09 10:59:05
I have unloaded it and it gives me mistake.

says: Mistake CRc the file this one damaged

;-)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-09 17:27:26
-.-
I can confirm what albertopsp is saying- I downloaded them last night but didn't test them until I saw that supposedly they were still showing up as corrupt.
Here's the winrar errors, it only complains about the first part this time-
(http://i32.tinypic.com/2uidnab.png)
Redownloaded the first part and I still does the same thing.

Also, when you ignore the CRC error with winrar, the installer gets CRC errors on:
"CRC failed in ficedula\mp3\aseri2(remix).mp3"
"CRC failed in ff7.exe"

My best guess is that filefront isn't playing nice with the file size (if the maximum size is 600MB, not sure myself tbh)
I would try splitting them at 550MB, it'd still be 3 parts this way anyways.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-09 23:38:44
Took your advice and split it into 550 MB parts. If it works I think I'll stick with that.

Good news...

Version 2.3 is now available!!
All known compatibility issues have been solved PLUS I've incorporated Team Avalanche's Beta 8 PLUS Timu Sumisu & Millenia's High Quality Barret.

More good news...

The main download link should be up and running by tomorrow!

The installer really should be seamless this time...as easy as installing and playing. If it isn't this easy for anyone, post your issues here and I'll be sure to have them solved by the next release!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-10 00:47:02
-.-
(http://i28.tinypic.com/iny4bo.png)

I have no idea what's doing it. This time it seemed like the second part was the corrupt part- last time it was the first part.
The only reported CRC error was:
"CRC failed in movies\gold4.avi"
which can be pulled off the discs.
At this point I don't know what the problem with the corruption is, let's just stick with the one-linker when it comes back up.


Also, the key for x64 movies has to goto
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
not, [HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]

This will fix it, after a couple of changes, some experimenting, and a lot of installing and uninstalling xD.
http://www.mediafire.com/?oz2ldayy2zm
I can confirm it works pretty flawlessly on Windows 7 x64.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-10 01:43:24
[sigh] as soon as I get the main link up, I'm abandoning the filefront mirror.

EDIT: I've examined your compatibility files, and after two more slight changes, everything should work 100%.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-10 08:05:09
Main Link is up! That means no more corruption errors!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2009-09-10 08:16:08
THANK YOU!!!

Certainly since I can make work this in Spanish?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: CyberPirate on 2009-09-10 13:05:16
Thanks a lot for this :) I will install Final Fantasy VII once again tonight and then I'll see if this mod package works :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-10 14:08:30
doesnt work 4 me, after install i got some message openGL bla not found
(http://img29.imageshack.us/img29/5594/unbenanntxw.png)
and the option openGL config is not there
when i start the game i get a black screen for 1 sec and then switchin back 2 desktop the game doesnt start,nothing
i DLt FF7 installed it and ran the patch and its not working so
a guide beginning from zero would be nice

greetz

EDIT:
OS: 32bit XP
tried 2 run in 640x480
game installed in default directory
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2009-09-10 16:32:07
You're using a German copy of Windows. I suspect that the remix patcher wasn't made to handle non-English versions (eg "Programme" instead of "Program Files").
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-10 16:43:35
ya think? this was the only copy i found on the net and it was flagged as multilang
i dunno where to get a regular english version
all i can find is the ducked up ultima version >.<
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-10 17:12:09
It will work, but you will have to do some manual registry and text editing, I can give you step-by-step instructions on what you will have to edit- but I don't have time right now, as I'm about to leave for class.

If Titeguy3 hasn't helped you by the time I get back- I can tell you what all will need to be edited, and what it needs to be edited to.

And btw, in that screenshot- did you open the OpenGL.cfg yourself? Or did the setup open it? 'Cause, thinking off the top of my head, if you're game is located in "Programme", it shouldn't have opened on it's own.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-10 17:45:49
It will work, but you will have to do some manual registry and text editing, I can give you step-by-step instructions on what you will have to edit- but I don't have time right now, as I'm about to leave for class.

If Titeguy3 hasn't helped you by the time I get back- I can tell you what all will need to be edited, and what it needs to be edited to.

And btw, in that screenshot- did you open the OpenGL.cfg yourself? Or did the setup open it? 'Cause, thinking off the top of my head, if you're game is located in "Programme", it shouldn't have opened on it's own.


i c, i havent read anything about doing some manual registry editing. step by step instructions would be nice
and the openGL.cfg was opened by the setup
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-10 19:14:26
doesnt work 4 me, after install i got some message openGL bla not found
(http://img29.imageshack.us/img29/5594/unbenanntxw.png)
and the option openGL config is not there
when i start the game i get a black screen for 1 sec and then switchin back 2 desktop the game doesnt start,nothing
i DLt FF7 installed it and ran the patch and its not working so
a guide beginning from zero would be nice

greetz

EDIT:
OS: 32bit XP
tried 2 run in 640x480
game installed in default directory
I think I know what the problem is... since it seems tha %ProgramFiles% links to "Programme" on your computer, it'd be easier to keep it there...

Here's what you do:
1) Install the game to "Programme" and install the patch there.
2) It'll give you the same vbs error (the path was not found), and at the end of the batch file it'll say "Error Finding patched installation of FFVII Remix", go ahead and press enter.
3) Go to the \movies folder, and look for files named
Code: [Select]
ff7movkeyC64.reg
ff7movkeyD64.reg
ff7movkeyE64.reg
ff7movkeyF64.reg
ff7movkeyG64.reg
ff7movkeyC.reg
ff7movkeyD.reg
ff7movkeyE.reg
ff7movkeyF.reg
ff7movkeyG.reg
and open whichever one matches your system drive (i.e. for a 32-bit OS installed on C drive, run ff7movkeyC.reg) with notepad.
4) Edit it, changing all instances of "Program Files" to "Programme", save it, and run it.
5) make shortcuts to "Run FFVII-Remix.bat", "FF7Config.bat", and "OpenGLConfig.bat" wherever you want. (you might also want to give the shortcuts icons by assigning them in the shortcut properties), and if you want to run the game, use the "Run FFVII-Remix.bat" shortcut.

If the game still doesn't work, copy and paste what the FF7Music console tells you (it should open with FF7).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-10 19:57:02
THANK YOU!!!

Certainly since I can make work this in Spanish?

Este patch esta todo en Ingles, y tu juego estaria en ingles despues de instalarlo.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-10 20:08:05
i did everything
still doesnt work is i try the openGL config it says :path not found
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: CyberPirate on 2009-09-10 20:14:52
I installed it now and tried to test it, but whenever I try to run ff7.exe through the start menu, it just goes black and then pops back to Windows, saying that the application stopped. I'm running Vista x64. Also, when I try to run it as administrator, it tells me it can't find ficedula/ff7music.exe and after I click OK, it comes another message saying it can't find ff7.exe.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-10 20:21:36
i did everything
still doesnt work is i try the openGL config it says :path not found

Are you sure you followed the instructions above? I was sitting there modifying my post for a while..haha.

If it still doesn't work, run \ficedula\ff7music.exe, then run FF7.exe in compatibility mode for windows 98, and if it crashes, copy and paste what the console window says using the
Code: [Select]
[code]Insert stuff here[/code] tags

I installed it now and tried to test it, but whenever I try to run ff7.exe through the start menu, it just goes black and then pops back to Windows, saying that the application stopped. I'm running Vista x64. Also, when I try to run it as administrator, it tells me it can't find ficedula/ff7music.exe and after I click OK, it comes another message saying it can't find ff7.exe

Where'd you install your game into? The game has to be installed into [System Drive]\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ to work properly.
Also, don't run as administrator...disable User Account Control from the Users option in the control panel then restart.
If it still doesn't work, try changing the resolution via the OpenGL Config File
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: CyberPirate on 2009-09-10 20:24:43
The directory FF7 is instaleld to is:
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-10 20:33:01
i did everything still doesnt work i only get a black screen with the pc not reacting to anything
can u PLS make a guide where u dont change everythin all 2 mins like in the posts above  >.<
step by step easy explained. appreciate it
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nfitc1 on 2009-09-10 20:48:33
I approve of the MDef patch being in here with author acknowledgment. ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-10 21:33:36
i did everything still doesnt work i only get a black screen with the pc not reacting to anything
can u PLS make a guide where u dont change everythin all 2 mins like in the posts above  >.<
step by step easy explained. appreciate it

I can't help you if I don't know what the problem is... It sounds like the patch is installing just fine, but can't find the movie registry key, which is what I was trying to help you with in my post above...I'm going to need some debug info or more screenshots or *something*. I hope you understand that I don't have the slightest clue how German windows works so i can't just make a guide that's going to work 100%, since I have no way of testing it. All I have to go on are assumptions and the sparse information I've been given.

I need to know *why* it isn't working before I can figure out how to fix it. I hope you understand this.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-10 23:46:10
@titeguy3:
Nevermind, found out on my own. :P

@zockirrer:
Oh crap, I misread- you have the german setup. Gimme sometime to look over what is going on and I'll try to help too.
EDIT: Do me a favor, open regedit "Open the run dialog and type "regedit" and press enter. Browse to "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.", right click on the folder and pick export. Then upload that somewhere so we can take a look.

@CyberPirate
Try running FF7music.exe as admin (browse into the "C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ficedula" folder yourself and do it), then launch FF7 with the button inside FF7music. See if that works.

Also, to anyone who is installing from a completely clean FF7 installation- as-in you haven't even ran the game yet. Run "FF7Config.exe" before you run install the Remix patch. FF7 always runs this program once (since it sets up your config), but it writes reg values that will overwrite the Remix's reg values. So this has to be ran before you install the Remix installer (or just rerunning ff7remixpostinstall.bat should fix the problem, if the reg values have been messed up.)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-11 00:26:32
allright i did the regedit
heres the file

http://ul.to/4x7ec9 (http://ul.to/4x7ec9)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-11 00:36:58
Try adding this to your registry (double click it and say okay)
http://rapidshare.com/files/278350136/ff7hopefullyfixed.reg.html
and then try running the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-11 00:44:59
now i get a :error cannot load movie plug in
and i still cant configure openGL
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-11 01:02:06
now i get a :error cannot load movie plug in
and i still cant configure openGL

Is there a file in "C:\WINDOWS\SYSTEM32\" called "tm20dec.ax"
if not copy the file into there and try again.

http://rapidshare.com/files/278357607/tm20dec.ax.html

Also, did you install the remix patch right off a clean install without having run the game before? <--EDIT
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-11 01:05:17

Quote

Is there a file in "C:\WINDOWS\SYSTEM32\" called "tm20dec.ax"
if not copy the file into there and try again.

http://rapidshare.com/files/278357607/tm20dec.ax.html


yup its there
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-11 01:08:13
no i ran the game b4 but
i just heard the eidos sounds but didnt see anything ^^
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-11 01:15:23
ermmm.. I've had this problem before, but never really figured out 100% what caused it, but I know it has to do with registry stuff.

What I want you to try is start regedit. Goto "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\1.00\Graphics" Select the whole graphics folder and delete it (right click the folder)
Then try adding this to the registry and rerunning.
http://rapidshare.com/files/278361235/ff7opengl.reg.html
This might produce the same behavior you have been having we will see....
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-11 01:21:14
now i get a black screen with the pc not reacting to anything
and still cant configure openGL
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-11 01:29:42
Alright---
1) To edit the opengl config, just open a notepad and drag and drop the "ff7_opengl.cfg" into and and edit then save. It's just a plain text file.

Here is what I recommend you do- this will be a bit of a hacky task but if this doesnt work, I dunno if I will be able to help you.

1) Back-up your saves folder (...\Square Soft, Inc\Final Fantasy VII\save)
2) Uninstall FF7 using the uninstaller (you have to use the uninstaller, it will clean the reg entries too)
3) Double check that "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc." doesn't exist anymore-- if it does, delete it.
4) Delete the Square Soft, Inc folder from your program files folder, completely removing all traces of everything.
5) Reinstall Final Fantasy 7 from the disc, do a full install.
6) Run "FF7Config.exe" (located in ...\Square Soft, Inc\Final Fantasy VII\) and press okay, don't worry about any of the settings. (You can copy back your saves at this point too)
7) Open Winrar and then open Final_Fantasy_VII_Remix_v2-3_Installer.exe, extract all the files in it to ...\Square Soft, Inc\Final Fantasy VII\ (like you normally would, we just dont want the post install script to start right away.
8.) Unrar and copy these files into ...\Square Soft, Inc\Final Fantasy VII\, overwrite any files it asks about (http://rapidshare.com/files/278367841/Fix_plz.rar.html)
9) Run ff7remixpostinstall.bat located in ...\Square Soft, Inc\Final Fantasy VII\
10) Browse into the ...\Square Soft, Inc\Final Fantasy VII\movies" folder and run "ff7movkeyC.reg"
11) Enjoy?

And I need to know, I took it for granted before due to your screenshot- but you are installing and running this from a C: drive right?

Also, after looking at the VBS script, I'm not sure why it doesn't install right for you. I think it might have to do with stuff having different names from the english Windows to the version you are running.
^^ Sorry had to change the steps on you, one of the paths was hard coded and I can't test\am having a hard time changing it...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-11 01:50:41
i did everything just getting a blackscreen with nothing happening again ..
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-11 02:24:23
i did everything just getting a blackscreen with nothing happening again ..

Here is my last ditch effort, I honestly don't know what else to try after this.

This is a copy of my registy stuff for FF7 (with a few minor edits so that it will point to your program files and right reg keys)
Try deleting "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.", the whole folder. Then importing my keys.
Launch "C:\Programme\Square Soft, Inc\Final Fantasy VII\ficedula\ff7music.exe" and then run FF7 through that.

http://rapidshare.com/files/278380431/FF7kezzz.reg.html
If this doesn't work then I really don't know if there is anything I can do to help... :(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: musaru on 2009-09-11 02:24:57
I'm having a problem.

Whenever I open FF7, it runs fine until i click New Game. The intro movie sounds delay a little bit. Like.. It'll be fine for a few seconds, then it'll stop for a few more seconds. Then continue where it left off while the movie is still going. Or it'll just completely start over.

And after that, the FF7 Music isn't playing at all. But i'm not going to worry about this until i can get the intro movie working >_>

I run Windows XP 32Bit, my directory is C:\Program Files\Square Soft, Inc\Final Fantasy VII

Also what's weird is that the video will play fine in Windows Media Player..
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zockirrer on 2009-09-11 02:44:10
i did everything just getting a blackscreen with nothing happening again ..

Here is my last ditch effort, I honestly don't know what else to try after this.

This is a copy of my registy stuff for FF7 (with a few minor edits so that it will point to your program files and right reg keys)
Try deleting "HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.", the whole folder. Then importing my keys.
Launch "C:\Programme\Square Soft, Inc\Final Fantasy VII\ficedula\ff7music.exe" and then run FF7 through that.

http://rapidshare.com/files/278380431/FF7kezzz.reg.html
If this doesn't work then I really don't know if there is anything I can do to help... :(


again blackscreen with nothing happening - well im giving up now anyways
thx for ur help, i may check back on this when the installation of this stuff is more user friendly etc

thx 4 your time tho
appreciate it

byebye
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-11 02:52:31
@zockirrer
Sorry man, I really don't know what the problem is... wish I could help :(

@musaru
What's your resolution set to while running the game. By the sounds of it, your computer is having trouble keeping up with decoding the video.

My (simplified) specs are:
AMD X2 6400+ (3.2 GHz Dual Core)
4 Gigs ram
2 x GeForce 9800 GTX+

and I run my game at 1920*1080 with post processing and the works and it still hiccups from time to rare time.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-11 05:55:51
I'm having a problem.

Whenever I open FF7, it runs fine until i click New Game. The intro movie sounds delay a little bit. Like.. It'll be fine for a few seconds, then it'll stop for a few more seconds. Then continue where it left off while the movie is still going. Or it'll just completely start over.

And after that, the FF7 Music isn't playing at all. But i'm not going to worry about this until i can get the intro movie working >_>

I run Windows XP 32Bit, my directory is C:\Program Files\Square Soft, Inc\Final Fantasy VII

Also what's weird is that the video will play fine in Windows Media Player..

That's addressed in the bug report, it happens cause your PC can't handle the game at the settings you're running it at. Try to minimize running programs while playing the game and lower your settings in OpenGL Config. Try turning off shaders, turning off "prevent rounding errors", and lowering the resolution.

As for the music, the music crossfades with the audio of the intro, so if that never ends, the music will never start (until after the first fight). So those problems are related. Just lower your settings and it'll work fine.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: musaru on 2009-09-11 21:20:33
I have tried running the game at multiple resolutions. 640x480, 800x600, 1024x768, 1280x1024, and they all mess up on the opening video.

I have turned shaders off and prevent rounding errors, still nothing.

I haven't had any problem running FF7 before. If you need my PC specs just ask. My computer isn't exactly the greatest thing in the world though, it's 4 years old.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-11 21:33:03
Yeah, it sounds like your PC just plain can't handle this version of FF7. Hit ctrl+s to skip the cutscenes that don't play properly. The music will work like normal after the first battle, so you don't have to worry about that. It might also help to take the old, low quality avi's from your game discs and copy them into the \movies\ directory. Those'll definitely render properly. Good luck!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: musaru on 2009-09-11 22:37:00
Yeah my computer is pretty bad. Especially my RAM. lol

384 MB RAM
3.2 ghz processor
Nvidia Geforce 6100

...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-12 06:24:58
woooww.... that's a really small amount of ram. Nowadays you can upgrade that for like 20 bucks...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-09-12 06:26:49
woooww.... that's a really small amount of ram. Nowadays you can upgrade that for like 20 bucks...

Moar Powar!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: musaru on 2009-09-12 14:19:46
woooww.... that's a really small amount of ram. Nowadays you can upgrade that for like 20 bucks...

Yeah, I know, but i'm only 16 and i can't find a job. + everytime my parents say 'we'll get some more ram for ya in a few days' they never do it T_T

Not to mention my RAM costs 40 bucks for 1 gig, and my parents don't trust ebay >_>
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-12 15:34:11
Yeah, it takes some courage to put faith in things like eBay and Amazon and Paypal to handle your money for you. Took me a while to have the faith to do it. You should convince em to open you up a minor's checking account or something. Hook em with "I need to start learning about financial management" or something.  :-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-12 19:29:53
Not to mention my RAM costs 40 bucks for 1 gig, and my parents don't trust ebay >_>

Newegg ftw. When I build computers and buy parts I always use either Tigerdirect or Newegg. From personal experience- I get packages faster from Tigerdirect, but Newegg always has the cheapest price. And they are both very trustworthy.

Here's the exact setup I'm using in my computer for RAM.
http://www.newegg.com/Product/Product.aspx?Item=N82E16820227269 (http://www.newegg.com/Product/Product.aspx?Item=N82E16820227269)
Assuming your computer uses DDR2 and can handle the clock speed (If you tell me what motherboard you have I can find out for you ;)) this is a pretty good deal. If you don't know what kinda motherboard you have- download Everest and it can tell you.
http://www.lavalys.com/products.php?ps=&page=11&dlid=36&lang=en (http://www.lavalys.com/products.php?ps=&page=11&dlid=36&lang=en)

But, if you computer is older- it may only take DDR1 ram, in which case RAM will be a bit more expensive (2gigs for $57.99 is the prices I'm looking at on Newegg atm)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-13 01:49:00
Usually google product search will do a good job of finding the lowest prices as it tends to search pretty much every online store including amazon and ebay buy it now auctions. Of course, I usually don't go with the stores that have very few ratings.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: musaru on 2009-09-13 15:36:45
I'm pretty sure i use DDR PC3200 or something. And last time i checked that on Bestbuy it was like 30 dollars per gig.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Cazador on 2009-09-15 21:39:37
So, I'm having an issue with the always run patch...I can't sneak out of Arieth's house. Even holding the button to walk he ends up running after like 2 seconds.. :|
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-15 22:35:31
That's bizarre, I can usually alternate between running and walking pretty consistently...perhaps some kind of setup-particular bug? Use a stock 1.02 ff7.exe to get through that part, then switch back after you save it.

Alternatively, you can always creep along...

Hold walk, take a 1 sec step, let go, repeat, until you're out of the room.

I'll play through that part of my game and see if it happens to me....is it always like that or just for the part at Aerith's house?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-15 23:21:24
Since I had started a new game, I had played through that part with this patch (It might have been an older version, like 2.1 or something but I don't think there is anything different between those two version that would affect this).

I also had some difficult sneaking out- what worked for me was just running- I didn't even try walking. I ran straight out the door as far up as you can get, and then followed straight right until I got to the beginning of the stairs, then turn and go down them. Not exactly how it was suppose to happen, but it worked xD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Matt2Tees on 2009-09-15 23:41:52
So, I'm having an issue with the always run patch...I can't sneak out of Arieth's house. Even holding the button to walk he ends up running after like 2 seconds.. :|

This is a known isuue with the always run patch. When sneaking out of her house on a non-patched game, holding down cancel makes you run, right? so if you hold cancel with this patch on, the game thinks your running! So don't hold cancel and go straight to the stairs sticking to the top of the screen :-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-16 03:43:14
Haha, maybe I'll change the dialogue there... change the trying again dialogue from "can't get caught this time..." to "Maybe running will work..?"
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-09-16 03:45:46
Haha, maybe I'll change the dialogue there... change the trying again dialogue from "can't get caught this time..." to "Maybe running will work..?"

Hehe. I just tape down the button on the controller. When i need to walk i remove the tape  :lol:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-16 04:03:47
Haha, maybe I'll change the dialogue there... change the trying again dialogue from "can't get caught this time..." to "Maybe running will work..?"

Hehe. I just tape down the button on the controller. When i need to walk i remove the tape  :lol:

What's up with that guys?  :lol:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-16 04:08:09
Haha, maybe I'll change the dialogue there... change the trying again dialogue from "can't get caught this time..." to "Maybe running will work..?"

Hehe. I just tape down the button on the controller. When i need to walk i remove the tape  :lol:

Haha, that's hillarious!! That reminds me of a way to make easy money in Gran Turismo 4, you get a super-powered Suzuki Escudo, set the accelerator to [right analog stick left], then use a rubber band to hold the analog sticks together while doing a 150 lap endurance race. Your car will go like 200mph while grazing the outside wall for 150 laps without you having to do anything! Easy 1,500,000 bucks.
[/offtopic]
let's have a vote, what should I do about this issue? As far as I see there are three options:
1) change the dialogue and mention this in the BUG_REPORT
2) just do the latter ^
3) take the always run patch out
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-16 04:40:28
Was it just me or The " Always Run Patch" is still far from working without glitches?... As far as I read it still in its beta stages?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-16 04:42:08
Well...it's not that complicated of a patch... there aren't really very many difficulties caused by it. This is the first I'm hearing of. You might be thinking of the older always run patch, this one is newer/different, it's called Yamp default run i think...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2009-09-16 14:52:34
The default run patch is the one Dziugo created.  It had a lot of problems.
Another member came along and created the Alwaysrun.exe and unrun.exe which is the one you can find in the thread a made a few weeks back.  Dziugo then took that information and created a Always Run patch that was compatible with YAMP.   

You may want to make sure you have included the latter 'Always Run' patch instead of the original 'Default Run' patch.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-16 19:54:42
I know for a fact that I have the recent one...similar nomenclature just makes it hard to get across...

But any one of these patches will have the Aerith's house bug...so I'm debating taking it out altogether...or including it and having it be off by default (same as 9999 limit break patch)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2009-09-16 20:04:57
So far these are all the problems anyone has posted about
http://forums.qhimm.com/index.php?topic=8758.msg113621#msg113621 (http://forums.qhimm.com/index.php?topic=8758.msg113621#msg113621)
and
http://forums.qhimm.com/index.php?topic=8758.msg113669#msg113669 (http://forums.qhimm.com/index.php?topic=8758.msg113669#msg113669)

Nothing that can't be figured out by someone with an IQ of at least 50.   If you can't figure out to either press or not press a single button, "X",  you deserve to be shot.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-17 03:33:50
So to make it safe..Make it a separate patch..Oh yeah just like you suggested with the 9999 limit break patch...

That's the benefits of using dziugo's patch right?..you get to choose what to patch...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-17 04:39:12
I've just posted links to my AI/Kernel mod patch. I can do this now that NFITC1 has perfected WM and PrC to support changes patching. I encourage everyone to check it out.

Just to clarify, these patches are *already* included in the ff7remix patch, so if you've got that, you've got this.

EDIT: Oh, and I'm working on a v2.3.1 with a minor in-game bugfix and a feature that closes ff7music automatically when ff7.exe is closed.

DOUBLE-EDIT: Well, I've finished v2.3.1! I'll redirect the link to point to it even though it won't finish uploading for another few hours...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-18 07:00:44
i see your tutorial in you tube, but i can't make aali driver work on me in window mode

here's the screenshot of my opengl.cfg file:

(http://www.facebook.com/album.php?profile=1&id=1695710096#/photo.php?pid=89899&id=1695710096)
(http://www.friendster.com/photos/15904341/2/845429489)


hellllllpppp
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-18 07:19:54
i see your tutorial in you tube, but i can't make aali driver work on me in window mode

here's the screenshot of my opengl.cfg file:

(http://photos-p.friendster.com/photos/14/34/15904341/2_845429489l.jpg)

hellllllpppp

That's odd, it looks to me like you've done everything right... try disabling post processing? I know that smartbloom works in windowed mode but I've only ever tried bloom2 in fullscreen...

you might also want to make sure you have the proper registry keys installed.
Either
A) Run the shortcut to ff7config that should have been made in your start menu when you installed the patch, then click yes when (if) it asks you to install the opengl registry key
B) do it yourself by going to the ff7 folder and double clicking the file "FF7OpenGL.reg" (you might need admin privileges or something to install registry keys.

Hope this helps!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-09-18 11:19:54
That's odd, it looks to me like you've done everything right... try disabling post processing? I know that smartbloom works in windowed mode but I've only ever tried bloom2 in fullscreen...

For the record I've been using smartbloom with fullscreen- not saying that it isn't the problem or anything. I just want it to be known that it does in at least some cases, if not all :P.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Klaid Liadon on 2009-09-18 11:38:29
I've got some errors when yamp is applied. ff7 exe is 0 kb

Debug data
 
Applying patch: GyptInstant
Program entry point. Size of patch: 0x1A2
 5: jmp 0x124 eip:129
61: search reg[0](0x0) 0x5
Raw: 0x16FCD Offset: 0x16FCD
    found: 0x16FCD
F1: errore
61: search reg[1](0x0) 0x17
Raw: 0x16ED7 Offset: 0x16ED7
    found: 0x16ED7
F1: errore
61: search reg[2](0x0) 0x3B
Raw: 0x23BEEA Offset: 0x23BEEA
    found: 0x23BEEA
F1: errore
61: search reg[3](0x0) 0x4D
    nothing found
F1: errore
Error occured while patching the file.

ERROR: Patch couldn't be applied.
 
Applying patch: MDef
Program entry point. Size of patch: 0xC1
 5: jmp 0x6C eip:71
41: mov reg[FF](0x0) 0x1
66: searchi reg[1](0x0) 0x5 reg[FF](0x1)
    nothing found
F2: errorne
61: search reg[1](0x0) 0x5
    nothing found
F1: errore
Error occured while patching the file.

ERROR: Patch couldn't be applied.
 
Applying patch: TransparentDialogBoxes
Program entry point. Size of patch: 0x34
 5: jmp 0x24 eip:29
61: search reg[0](0x0) 0x5
    nothing found
F1: errore
Error occured while patching the file.

ERROR: Patch couldn't be applied.

This is the debug file
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-18 13:55:51
ahm i don't have smartbloom.post in my shader folder or what you call that folder,all i have is bloom2.post

anyway when i tried to open my ff7config.exe  it didn't ask me to install something or antyhing

i just double-click the opengl.reg and click yes when i first downloaded it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-18 17:49:16
@klaid: Oops, I didn't organize the patches directory properly... set it up so that the only 4 files in the /patches directory are 9999limitbreaking.srb and .txt and krucisdefaultrun.srb and .txt. delete your 0 size ff7.exe and rename backup_ff7.exe to ff7.exe then re-apply the patch, that should make it work (fixes this).

@evan17lee whenever you run ff7config, it turns off the registry key, so (if it doesn't apply it automatically) you have to doubleclick that file and click yes after every time you run ff7config.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skygunner58201 on 2009-09-18 18:33:27
hey is there any chance of a mirror for this?  I had to restart twice cause the file vanished.  I'd really like to try this out.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-18 18:47:44
hey is there any chance of a mirror for this?  I had to restart twice cause the file vanished.  I'd really like to try this out.

Yeah, I'm reuploading right now, that's why it's doing that, sorry. Try again in 5 hours.

EDIT: it's up, so downloading shouldn't be a problem.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-19 06:45:16
it's not working...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kaiya on 2009-09-19 11:08:45
hi i was wondering if i apply ed this if it would work while back i used a older mod for the gfx that make the characters look more realistic and i had to re compile the files for it to work so i was wondering if i apply ed this if it would override that and work at 100%
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-19 18:39:12
hi i was wondering if i apply ed this if it would work while back i used a older mod for the gfx that make the characters look more realistic and i had to re compile the files for it to work so i was wondering if i apply ed this if it would override that and work at 100%

It should still work, though it might override whatever mod you had before.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-20 04:07:45
dude i give up.......
it's not working......

this is really getting on my nerves i'll just buy ff9 or something..
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-20 05:17:40
could you please upload it on torrent?!

please???????? i beg you
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-20 05:37:48
Torrent?? I initially had this patch available via torrent, but scrapped that because someone was willing to host it. You'd get super slow speeds via torrent. What's wrong with the download link?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-20 06:36:51
you see, i downloaded this patch several times and it's always incomplete i'm always stuck at 355mb or something and that's it,

could you please upload it on torrent? so i can finally get this great patch....
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2009-09-20 17:43:31
Torrent is much more reliable than HTTP or FTP, is resumable, and has better error checking.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-09-20 18:41:57
I'm a little confused, this says patch 1.02, yet google & such says 1.4 is the newest patch >_<
Also, I made isos of my disks and it tells me to insert a disk to play... is there really no nocd? Disks are a pita
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kudistos Megistos on 2009-09-20 19:02:51
I'm a little confused, this says patch 1.02, yet google & such says 1.4 is the newest patch >_<
Also, I made isos of my disks and it tells me to insert a disk to play... is there really no nocd? Disks are a pita

There's a patch that calls itself 1.4 (or sometimes the XP patch), but don't install it. this is why:

http://forums.qhimm.com/index.php?topic=1656
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-09-20 19:24:40
I'm a little confused, this says patch 1.02, yet google & such says 1.4 is the newest patch >_<
Also, I made isos of my disks and it tells me to insert a disk to play... is there really no nocd? Disks are a pita

There's a patch that calls itself 1.4 (or sometimes the XP patch), but don't install it. this is why:

http://forums.qhimm.com/index.php?topic=1656

Eww, thanks for the heads up.

Now about my isos -.-
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-20 19:30:31
Iso's work just fine...you just have to make sure the virtual drive letter you're using to mount them on is the same as the one you used to install your game initially. If it isn't you have to manually edit the registry to change the disc drive letter to whatever you want to use.

Alternatively, if you don't know how to edit the registry, you can just reinstall the game using the iso of the install disc that you (should have) made. After that it should work fine.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-09-20 19:55:16
Iso's work just fine...you just have to make sure the virtual drive letter you're using to mount them on is the same as the one you used to install your game initially. If it isn't you have to manually edit the registry to change the disc drive letter to whatever you want to use.

Alternatively, if you don't know how to edit the registry, you can just reinstall the game using the iso of the install disc that you (should have) made. After that it should work fine.

Yea it still doesn't work :s

Settings are right (Disk 1 is in virtual drive G), game was installed, then remix was installed)
(http://mmowned.org/dragon/ff71.png)

Launch ff7.exe:
(http://mmowned.org/dragon/ff72.png)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2009-09-20 21:28:35
well Dragonshadow have you made sure your actually using game disc 1 and not the installation CD (a few people have made this mistake in the past) and have you checked to make sure your ISO isnt corrupted in anyway. If you could post a screenshot of the "MY COMPUTER" list so we can see what its showing as and of the CD drive screen in "MY COMPUTER" and another screenshot of the files has in the ISO (when mounted) if possible (also you can blank out any personal information before uploading the pictures i am just asking for screenshots so i can try and help more.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-21 04:26:15
dude!!!!!
please upload it in torrent file so i can download it!!!!!! please?!!!!!!!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-21 04:34:10
err...check your pm...or your e-mail.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-09-21 14:13:58
64bit windows 7 professional (I'm using an administrator account like I've always done for every windows)

Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 922091520 FREE 915035520
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

Installed into the standard program file (x86) path.

Edit: Well I'll be damned, I just re-installed the remix and now it works!
But I'm stuck at the main menu with new game or continue... nothing I press makes it go up.
Now the app.log has this:

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Edit again: plugged in my 360 controller and now it works lol.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-21 17:49:48
Yeah, if you want to get the keyboard to work you have to use the number pad, which means holding the [fn] key and using the fakemeout numberpad on laptop keyboards.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-22 11:46:41
titeguy i really need some professional help

whenever i press "X" in my keyboard it always minimizes and goes back to windows explorer why?
but when i close the windows explorer it didn't minimiize why?

and recently whenever i'm typing when i press the "X" button the windows explorer maximizes itself when it opens? WHY?!
but when i close "WE" (abbr. of windows explorer) and i press "X" (for example: when i type in the address bar "xplorer.com" )
i can't freakin type the "X" because it keeps on maximizing whenever  "WE" is open?!!!!

it all started whem i run ff7music.exe just like you did in your youtube video T_T
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skygunner58201 on 2009-09-22 13:42:19
I seem to be having dificulty as well.  finally get it downloaded and installed.  Everything runs beautifully....except....NO SOUND!!  I tried getting it working but ingame under sound it says not supported.  I'm running Windows 7 Ultimate x86 RTM.  My sound card is Hi Def on the motherboard. my video card is an Nvidia Geforce 9600 Overclocked.  And i have 2 gigs of Ram.   Any ideas?

*EDIT*  Fixed the problem.  Turns out I forgot to switch the Surround sound back to my computer when i was done with the ps2.  God i'm such an idiot
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-23 06:39:52
titeguy i really need some professional help

whenever i press "X" in my keyboard it always minimizes and goes back to windows explorer why?
but when i close the windows explorer it didn't minimiize why?

and recently whenever i'm typing when i press the "X" button the windows explorer maximizes itself when it opens? WHY?!
but when i close "WE" (abbr. of windows explorer) and i press "X" (for example: when i type in the address bar "xplorer.com" )
i can't freakin type the "X" because it keeps on maximizing whenever  "WE" is open?!!!!

it all started whem i run ff7music.exe just like you did in your youtube video T_T

That. Is the most bizarre thing I've ever heard. It sounds like you've somehow set the "x" key to maximize windows explorer...which...makes no sense.
I'd strongly advise a system restore....and possibly some new RAM or a new mobo or something cause there has to be something physically wrong with your PC for it to have such odd errors.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: secondadvent on 2009-09-23 06:51:41
well in vista i have had all .exe files randomly set themselves to open up in notepad by default (no internet at the time, so it wasn't a virus), and that was fun trying to fix  :x. i wouldn't be surprised if evan17lee has vista  :-(.

i still do not have all of my icons back on my .exe files... some returned and the rest will not take icons for some reason  :|.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-23 07:30:54
Wierd. I've got vista 32 and the strangest thing that's ever happened to me is that I've randomly had some of my icons shuffle to random others after quitting a fullscreen application.... Hasn't happened recently, though... It was probably one application in particular that had memory leaks...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-23 10:52:51
how can system restore help me in any way?
and i've already have a higher ram (2gb) anyway i'm playing i a laptop
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Shuffle on 2009-09-23 13:59:05
"This Account Has Been Suspended" says downloading page :3.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-23 18:10:12
Thanks for pointing that out... For the time being, Dragonshadow's mirror is still up...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mikkas on 2009-09-23 21:02:18
Any possibility this can be released without the remastered AI and new weapons/armor/spells? I like everything else but I wanna stay true to the original game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-23 22:55:33
Any possibility this can be released without the remastered AI and new weapons/armor/spells? I like everything else but I wanna stay true to the original game.
Just make a copy of your kernel.bin, kernel2.bin, and scene.bin as backups, then put them back after installing the patch.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mikkas on 2009-09-23 23:59:48
Alright thanks!! looking forward to future releases
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skygunner58201 on 2009-09-24 02:01:21
I have to say that after playing through a couple hours of this...ITS FREAKING AWESOME!  I love the new opening, as well as the movies not being all grainy.  So far it's been a blast to play.  though i must note that the music...while it will loop, there is a noticeable pause between loops.  Keep up the excellent work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-24 04:52:09
I have to say that after playing through a couple hours of this...ITS FREAKING AWESOME!  I love the new opening, as well as the movies not being all grainy.  So far it's been a blast to play.  though i must note that the music...while it will loop, there is a noticeable pause between loops.  Keep up the excellent work.
http://forums.qhimm.com/index.php?topic=8840.0 <--- how to get your mp3 soundtrack to loop seamlessly.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-24 05:15:23
WOAW! there's a new soundtrack and opening in this mod?!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skifreak107 on 2009-09-24 18:36:15
Here's a question - you mention having both the remasted FF7 OST and the remixed music from OCremix - which gets used where?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-24 18:42:30
Here's a question - you mention having both the remasted FF7 OST and the remixed music from OCremix - which gets used where?

This video (http://www.youtube.com/watch?v=8WgW_B_Eiv4&feature=PlayList&p=8CD0A7B50B8F1569&index=6&hd=1) might answer your question.

In FF7Music config, there are four profiles, you get to pick and choose how you want your music.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skifreak107 on 2009-09-24 18:44:23
Here's a question - you mention having both the remasted FF7 OST and the remixed music from OCremix - which gets used where?

This video (http://www.youtube.com/watch?v=8WgW_B_Eiv4&feature=PlayList&p=8CD0A7B50B8F1569&index=6) might answer your question.

In FF7Music config, there are four profiles, you get to pick and choose how you want your music.

Thanks, had one other question:

Above, you mention restoring the original kernel.bin, kernel2.bin, and scene.bin files post-install - what of the listed addons do these files effect? I'm trying to get the game to look as nice and pretty as possible while maintaining the original game's playstyle as much as possible.

Ok, one more - I swear it'll be the last one:

Are there any other addons you would recommend in addition to this version? (2.3.1) or is this pretty much perfect for this point in time.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-24 18:52:01
battle\Scene.bin - Enemy AI
kernel\Kernel.bin - Materia/Spells/Weapons/Armor/Accessories/Player Character AI/Initial Data/some more stuff
kernel\Kernel2.bin - Names and descriptions of above stuff (in menu context)
Replacing those three will negate the effects of the AI/Weapon/Armor/spell mods

Although If you're going to restore those you should probably also restore field\flevel.lgp to get rid of the retranslations, and revert names of things on the field.

As for other recommended addons, there's some other stuff out there that you could probably add, but everything not included in this patch to date is either still in the works or non-discussable on the forums (models ripped from other games). Nobody here will help you get the latter.

I know, for example, that costa07 is working on new battle backgrounds, but it's still debatable as to whether or not those are an "improvement" yet, or just a mod.
There's also gjoerulv (or however you spell his name)'s "Hardcore" mod, but I doubt you'd want that. I also know that SL1982's 2d Overhaul had a couple of new hi res character menu avatars that he neglected to actually put in game... I'm not exactly sure how to put those in myself, they should already be there in the textures folder, just not installed. Lastly, I know a ton of people made Advent Children avatars, but I decided not to incorporate those as, well, the characters aren't all wearing the same outfits as in the game and, in the context of the game, it doesn't make much sense.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skifreak107 on 2009-09-24 18:53:58
battle\Scene.bin - Enemy AI
kernel\Kernel.bin - Materia/Spells/Weapons/Armor/Accessories/Player Character AI/Initial Data/some more stuff
kernel\Kernel2.bin - Names and descriptions of above stuff (in menu context)
Replacing those three will negate the effects of the AI/Weapon/Armor/spell mods

Although If you're going to restore those you should probably also restore field\flevel.lgp to get rid of the retranslations, and revert names of things on the field.

In the kernel alterations, are there any actual stat changes or is it all text corrections and clarifications? I think i'll be ok with those, actually.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-24 19:00:05
Phew, amended above post to answer your second question. Kernel.bin is stat changes, Kernel2.bin is text changes. I'd recommend you go all or none on those files mentioned above, because they all compliment each other. (i.e. with Kernel.bin but not kernel2.bin, the "Wall" spell will do damage equal to the number of minutes on the game clock, and be located in "Time" materia, and with vice-versa, the "Wall" spell will randomly be called "Horology")

Also, without modifying Flevel.lgp, things won't match up like... on the menu, the "Heaven's Cloud" will be named normally, but on the field (when you find it) it'll be called the "Kusanagi".
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: TheInfinityX on 2009-09-26 20:19:49
Hey all,

First of all, I would like to thank everyone for their hard work.  Modding FFVII takes time, and I appreciate your efforts. I do have a question for titeguy though.  You might have covered this all ready, but is "Phoenix Rejuvenation Project" in your 2.3.1 patch?  Or is it just NPC reconstruction project .60? I downloaded PRP and tried to install it on top of your patcher, but it doesn't work.  I read the release notes and it looks like there are more models than NPCRP so I wanted to try it.  If PRP isn't in your patcher, do you think you will be including it in the future?  Thanks again!

-X
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-26 20:58:43
Good question. Included is the older NPC Reconstruction 0.6 patch for 2 reasons:

1) It's easier to install - In the Phoenix Rejuvenation Project, the game's files have been renamed and crammed into an executable that doesn't work on all setups. I've personally never been able to successfully install it, but if somebody were to give me some of the modded PRP files with their original filenames, I'd definitely check them out and consider throwing them into a newer version of the patch (*if* that's okay with the people who made the PRP...I know they were going for an all-encompassing patch with their project, so I wouldn't want to rain on their parade)

2) There's been some controversy over some of the PRP models...they've begun to insist upon creating all of their models from scratch, rather than rehashing the game's models, but some people seem to think that some of the models used deviate too much from the original feel of the game, or that they aren't an improvement from previous versions. As such, I decided that playing it safe with the older, more familiar version wouldn't be a problem.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: FFFUUU on 2009-09-27 16:07:14
There are a LOT of things you're missing. What you focus on is the main game, but not the little details that feel like they're missing.

Advent Avatars mod
Saint's High Resolution patch
Chocobo Racing/Upside-down cutscene patch
Mini-games patcher
Not sure if it looks better, but maybe the Reunion patch
Scene Redux 1.2
Not sure if you have it or not, but New Spell Patch
Laptop key patch
TrueMotion codec
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kudistos Megistos on 2009-09-27 17:30:10
At least three of those mods are obsolete (the High Resolution patch, Chocobo Racing/Upside-down cutscene patch and the Mini-games patcher have been superseded by the custom graphics driver). I think a few of the other ones are obsolete as well.

Also, your username suggests that you've just lost the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-27 19:22:40
Quote
Advent Avatars mod <-- I explained why I omitted this a few posts up
Saint's High Resolution patch <-- The custom graphics driver does what this mod does better and without glitches
Chocobo Racing/Upside-down cutscene patch <-- ditto
Mini-games patcher <-- ditto
Not sure if it looks better, but maybe the Reunion patch <-- It doesn't IMHO
Scene Redux 1.2 <-- What is this? You must either mean the new FMV's (which are included) or costa's new backgrounds (which still aren't yet complete enough to be considered an improvement)
Not sure if you have it or not, but New Spell Patch <-- I have one that I made myself
Laptop key patch <-- This is just stupid. If you can't figure out how to hold the [fn] key to use a laptop number pad, you don't deserve to play the game...besides, this overrides people's control configurations, so if I included it, it would just reset their controls, which is just annoying
TrueMotion codec <-- This actually *is* included, not to mention the fact that it isn't even necessary now that the custom graphics driver renders it unnecessary

There are a few mods that you could have named that I don't have, but I'm not gonna bother naming 'em cause
A) I already have on this thread
B) I've already mentioned that this wasn't meant to be the "best" compilation of FF7 mods, just a good start
C) It isn't wise to feed the trolls...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: FFFUUU on 2009-09-27 20:38:23
Quote
Advent Avatars mod <-- Still looks ridiculously better, and it only shows their faces really
Reunion patch <-- Can you at least show a screenshot comparison?
Scene Redux 1.2 <-- This patch makes almost all enemies morphable into items, It also prevents to steal and win the same item at once a makes the stealing rate more realistic and less frustrating. The Mod also introduces some items that were not carried by any enemy before thus trying to rebalance the underrepresentation and uniformity of the number of stealable items.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skifreak107 on 2009-09-27 21:18:20
So I'm trying to get this to work now, but its not. What's the best way to troubleshoot any issues? I'm running Win7 Retail (a legit copy), 32 bit. Installed FF7 from my original game disks, have play disk 1 (not install disk) in my drive. Installed the download from the first post. When I run the batch file or the start menu shortcut, ff7music runs, the screen blanks for a moment, and then closes, ff7music closes.

My laptop has more than enough power to run the game, native resolution 1680x1050. Here is my opengl config and the output from FF7Music, any ideas?:

Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1680
window_size_y = 1050
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = no

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

Code: [Select]
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 255787008 FREE 248731008

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32

DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32

DD MODE: W 1440 H 1050 P 5760 RGB 1 BPP 32

DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16

DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16

DD MODE: W 1440 H 1050 P 2880 RGB 1 BPP 16

DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 576 P 720 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 960 H 600 P 960 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8

DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8

DD MODE: W 1440 H 1050 P 1440 RGB 1 BPP 8

DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

NO REQUESTED DISPLAY MODES SUPPORTED

EXCLUSIVE MODE

DD ERROR

  ERROR: 80004001 Action not supported. in FILE C:\lib\src\graphics\directx.cpp LINE 1713


Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-27 22:54:01
It says the resolution you're trying to run it at is unsupported by your monitor. Change the resolution and it should work.

What's your laptop's monitor size? mine is 15.4 in and i can't get resolutions higher than 1280x800.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skifreak107 on 2009-09-27 22:55:48
It says the resolution you're trying to run it at is unsupported by your monitor. Change the resolution and it should work.

Tried 1680x1050 (my native resolution), 1024x768, 640x480, same issue.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-27 22:59:57
bizarre... Try running FF7Config via the start menu shortcut and after you close out of it, there should be a prompt to apply a registry key. Click yes.

If the prompt doesn't appear, goto the FF7 folder and double click a file called FF7OpenGL.reg.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mikkas on 2009-09-27 23:23:39
Quick question....I noticed that when I receive a limit break I get a slight hang up or lag when selecting the limit icon....any ideas of why this might be happening? This didn't happen when I had most of these mods installed one by one in the past. The only mod I didn't have was the 2d overhaul but i dunno i'm lost.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-09-27 23:27:02
Quick question....I noticed that when I receive a limit break I get a slight hang up or lag when selecting the limit icon....any ideas of why this might be happening? This didn't happen when I had most of these mods installed one by one in the past. The only mod I didn't have was the 2d overhaul but i dunno i'm lost.

2d overhaul causes this. Its a known tradeoff. Better graphics, some slight slowdowns.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mikkas on 2009-09-27 23:32:37
Thanks for the quick reply and yeah, I can live with it for sure  :lol:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-28 09:08:07
Hrm... so I've put some thought into earlier suggestions:
Advent Avatars mod <-- Still looks ridiculously better, and it only shows their faces really
Reunion patch <-- Can you at least show a screenshot comparison?
Scene Redux 1.2 <-- This patch makes almost all enemies morphable into items, It also prevents to steal and win the same item at once a makes the stealing rate more realistic and less frustrating. The Mod also introduces some items that were not carried by any enemy before thus trying to rebalance the underrepresentation and uniformity of the number of stealable items.

And I still think that the Advent Avatars don't fit with the game (the 2D Overhaul will come out with more accurate high res avatars in due time, anyway), and I don't feel like hunting down the reunion patch or screencaps of it, but as for the "scene redux"... Scene.bin is the AI file, and I've already included a remastered scene.bin that doesn't deviate from the original game and makes some obscure items easier to find, but the morphing idea isn't a bad one... I'll see what I can do to incorporate something like this into my AI mod. Look forward to this in the next release.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-09-28 12:40:08
I'm not sure if its possible, but I'd like to make two requests:

1) something to let me normal attack even when I'm limit-broken... Its really frustrating to waste a limit break on a mob with 15 hp left because I have no magic to attack it with >.>
2) party larger than 3 (just for fun)

Oh yea, the bloom thing in the gfx driver makes everything look fugly xD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-28 12:56:03
I don't think a party larger than three is possible, but a Limit Break attack might be doable...?

As for the shaders, for smartbloom you have to manually edit the file to specify your resolution (http://www.youtube.com/watch?v=flnmZEtVqls&feature=PlayList&p=8CD0A7B50B8F1569&index=5), and it looks best (amazingly good!) at native resolution.

Bloom2 is just flashy and ridiculous. I don't use it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-28 13:14:48
where can i get smartbloom?

will this patch work in ultima edition? will this run in any laptop?
i use the original 4 discs by the way i'm just curious though
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: mannyi31 on 2009-09-28 23:44:51
titeguy3

I came up with a crash once I was playing outside of Gongaga Village and fighting a Gagighandi. The crash happens when it uses stone stare and then the game will freeze and error out.

Now I hate when people just reports error without doing some troubleshooting so this is what I manage to do to fix this problem.
Once I opened the APP.log I look at the last entry and I found out that a file was missing (\Final Fantasy VII\textures\Spells\seffect\seffect1_06.png). Basically to work around this problem I just copied seffect1_00.png and renamed the copy to seffect1_06.png. This fixed my issue but I am not sure if this is just me or does it affects everyone else. Also I noticed that seffect1_10.png and seffect1_11.png are missing as well but I am not sure if they are used or not.

By the way good work making all this mods work together.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-29 00:00:17
I see, that looks like a bug in the 2D Overhaul's files. Not all of them *are* used, so it's difficult to tell which ones are missing and which ones just aren't supposed to be there. Thanks for the info, though, I'll try to pump out a release that fixes this issue right away.

I suspected that there was an error with the seffect files, but I'd never come across it...thanks again!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2009-09-29 01:35:55
where can i get smartbloom?

will this patch work in ultima edition? will this run in any laptop?
i use the original 4 discs by the way i'm just curious though
Why would you want it to? The Ultima edition is shit, so even if it does work, you're bound to run into crazy bugs and whatnot.

But it's got Aali's driver, which has never worked with Ultima Shitdition, and never will. So no.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-29 03:47:54
where can i get smartbloom?

will this patch work in ultima edition? will this run in any laptop?
i use the original 4 discs by the way i'm just curious though

Use this at your own discretion:  http://www.megaupload.com/?d=1HJAA9HX


Update:

I tried using the smartbloom.post on a resolution of 1024x768 and it speed up the loading of the Avalanche GUI MOD a bit.

By the way I'm using a laptop with an Intel GMA 950...So try it out...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-29 05:07:44
Alright guys, v2.3.2 is complete and uploading now, I'll update the main download link once it finishes.

Updates are:
*Solved 2D Overhaul seffect texture glitch
*Modified AI script so that mostly all enemies are morphable into items
*Added some of TheFavs' artwork to pretty up the installer dialogue
*Attempted to solve a minor unpredictable bug in the installer
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-29 06:11:26
Um..Titeguy....


What is the size of v.2.3.2 now compared to your first installer?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-29 06:21:26
1.559 GB according to Google Calculator
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-29 09:42:22
Oh that large?...okay



*walks away*

  :?


What? That large!?    :-o
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-29 14:30:51
Haha yeah, it's pretty big.

Main link is up!

The mirror still points to the last version though.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-09-29 14:33:06
Haha yeah, it's pretty big.

Main link is up!

The mirror still points to the last version though.

What bug did you fix in my mod? Just a missing file?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-29 16:52:05

GUYS!!!!!!!!!!!
I JUST WANT TO SAY THAT I FINALLY DOWNLOADED THIS PATCH!!!!!!!!!!!! YAHOOOO!!!!!!!!!!!
AFTER A FEW DAYS OF STRUGGLING OVER MY INTERNET XD!




anyways i can't run it cos i don' know why there are so many bugs
1st: barret's model is black! i mean i cant' see a damn thing
2nd:special fx are bugging i mean there are black thingy when you cast a spell etc. or doing a limit break(i'll post a image of it later)
3rd:vincent and barret's attack animation- vinny attacks like he's holding a shotgun even though he's holding a pistol while barret here is a warfreak! XD he's not doing a long range attack animation,, if you know what i mean ^^
4th: it won't run in window mode.in-short"even if i change the configuration in the opengl.cgf thingy"

are you sure this thing can work in laptop???

anyway my video card is nvidia geforce 7900 gs: is it compatible????

windows xp:sp2, intel core2duo, DX9.0c(here's my specs)....

anyways my laptop is Dell




Covarr:
OHHHHHHHHH... :-o

well my friend bought a copy of ff7 but the installer is different and name: FF7 Ultima Edition something
well it work but when we tried to patch it with the remix patch many bug appear including the bugs i mention earlier.


Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-29 21:02:40
What bug did you fix in my mod? Just a missing file?

Apparently some people were mentioning that the game was crashing on bunch of attack during battle because of a missing seffect00_6.png file or something like that, so I just made copies seffect00_0.png and renamed them to the missing files. I'm sure there's a better solution to this, though.

1st: barret's model is black! i mean i cant' see a damn thing
2nd:special fx are bugging i mean there are black thingy when you cast a spell etc. or doing a limit break(i'll post a image of it later)
3rd:vincent and barret's attack animation- vinny attacks like he's holding a shotgun even though he's holding a pistol while barret here is a warfreak! XD he's not doing a long range attack animation,, if you know what i mean ^^
4th: it won't run in window mode.in-short"even if i change the configuration in the opengl.cgf thingy"

well my friend bought a copy of ff7 but the installer is different and name: FF7 Ultima Edition something
well it work but when we tried to patch it with the remix patch many bug appear including the bugs i mention earlier.

Yeah, so good that someone can finally confirm that the patch is, in fact, not compatible with Ultima Edition
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-09-29 23:40:16
What bug did you fix in my mod? Just a missing file?

Apparently some people were mentioning that the game was crashing on bunch of attack during battle because of a missing seffect00_6.png file or something like that, so I just made copies seffect00_0.png and renamed them to the missing files. I'm sure there's a better solution to this, though.



Well that is the solution. Just need to figure out what seffect1_06 does and what colors it needs to be.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-09-29 23:52:54
updating mirror after I'm done downloading.

In the meantime:

I change my sound to my speakers, it keeps playing through my headset, so I unplug my headset (usb mind you) and now the game won't start.
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...

Code: [Select]
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
FTH: (2700): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (3764): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT SOUND ERROR

   ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68


Edit: I reinstalled and I STILL can't play. FFFFFFFFFFF
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-09-29 23:56:30
Try restarting your computer?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2009-09-29 23:58:41
Unplug headset, run FF7Config, rerun the .reg file to install the driver, play.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-30 03:39:58
You've got your sound driver configured to your headset in FF7Config, change that.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-30 04:52:38
i have a problem running the patch, my laptop keeps forcing playing it on 640x480

somebody help?


"""""are you sure this thing can work in laptop???

anyway my video card is nvidia geforce 7900 gs: is it compatible?Huh

windows xp:sp2, intel core2duo, DX9.0c(here's my specs)....

anyways my laptop is Dell""""


Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-30 05:00:50
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...

2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.


Try this for size.... Holler back if it doesn't..Ayt! :lol:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-30 05:04:28
That could mean that the registry entries haven't been installed. Run ff7opengl.reg in the ff7 folder.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-30 05:11:15
That could mean that the registry entries haven't been installed. Run ff7opengl.reg in the ff7 folder.

i've already done that it still not working and the special effects are . . . .  weird... i'll post a pic later
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...

2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.


Try this for size.... Holler back if it doesn't..Ayt! :lol:
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...

2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.


Try this for size.... Holler back if it doesn't..Ayt! :lol:
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...

2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.


Try this for size.... Holler back if it doesn't..Ayt! :lol:
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...

2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.


Try this for size.... Holler back if it doesn't..Ayt! :lol:
1. Try fixing it with your laptops resolution...Or better yet check your vid cards properties and set up it up to the resolution you indicated in Opengl config...
There was a fix on this but its mainly on laptops with Intel GMA 950's...

2. Since you're using NVIDIA set up the FF7COnfig to use NVIDIA and TNT.


Try this for size.... Holler back if it doesn't..Ayt! :lol:


my laptop's resolution is 1440x900 and the vid cards properties and  the resolution indicated in Opengl config 1400x900


hmmm.... strange....


also my friend patch his ff7 with saint and it work on him, i reinstalled my ff7 and patch it with the saint and it automatically closes the program...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-09-30 05:19:26
Could ya please indicate what version of Aalis Opengl Driver did ya use? Are u sure its the latest?

Saints former resolution changer is pawned by Aali's so It's better to an extent... I'm using a non NVIDIA VID card and I have no prob whatsoever..in a laptop!

Hmm... Pics are really needed for this so we can properly help ya out....
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-09-30 05:21:20
Are you still trying to get Ultima Edition to work??

Get the original version of the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-09-30 11:19:38
i already installed the original version of the game dude...


and still not working.....
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-10-01 13:18:18
holy shi*t its so awesome with smartbloom.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-01 22:39:00
Yeah, it really is isn't it? It's hard to tell in screenshots, but during gameplay it's really apparent.

Updated Dragonshadow's mirror!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: secondadvent on 2009-10-01 23:07:31
smartbloom does do good things to the game, though i would be even happier if it didn't filter the 3d models as much, since it somewhat takes away from them (at least when looking at them from a distance, up close isn't too bad). overall though, i would have to say that it makes the backgrounds, and otherwise crappy 2d stuff (the unmodded 2d stuff, the modded stuff is very nice  :-D) look great, and makes a great substitute until the backgrounds and remaining 2d stuff becomes awesome without any filtering :-P.

i'd use your patcher, but i already have all of the stuff i want added for now, and it took me forever to get the game to work in the first place to try and add a from-a-fresh-install overhaul, though if i ever need to redo my computer (again) i know where to look  :wink:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-01 23:12:00
That's true, the 3d models look great without filtering, the only thing that needs it are the 2d textures. Yeah, I don't expect people to contour to this patch if they've already got a working modded ff7.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-10-01 23:23:29
Lol you need an upgrade option... I don't want to install 2.3.2 because it will overwrite my 2.3.1 setup :(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-10-02 00:47:26
That's true, the 3d models look great without filtering, the only thing that needs it are the 2d textures. Yeah, I don't expect people to contour to this patch if they've already got a working modded ff7.

Im working on it :P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-02 01:59:12
Lol you need an upgrade option... I don't want to install 2.3.2 because it will overwrite my 2.3.1 setup :(

Nothing really significant that would require a re-install. Just:

A) goto the textures folder and make copies seffect1_00.png and rename them to seffect1_06.png and whatever else might be missing (11 and 12, i think?), do the same in the textures/seffect folder
B) apply the "PrC" patch in the first post using NFITC1's "Proud Clod" tool to get the AI script updates.

and that's it
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-10-02 06:09:40
dude i know what cause my problem!



my freakin installer is ultima edition DAMN!


maybe that's the reason why i can't put patches like:
aali grapichs driver
high res patch
your remix installer
and something that include in makingg ff7 resolution higher... ouch!
and also the high res fmv's


i bought in somewhere in caloocan (hihi i live in the philippines ^^)


and they gave me this 4 discs cd of ff7
i thought it was not the ultima edtion cause it has 4 discs right?

hehe just want to share this cos i've been trying to work your remix installer for weeks and i thought
there's something wrong in my laptop ^^

maybe not.... 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-10-02 09:18:25
Yeah. It spreading like wildfire... Did ya bought it in EVER?  You know the one nearest the Monumento LRT?... Hundreds are sold there... BUt ya just can't beat the Original... Luckily I have a friend who has a friend that has a cousin and has sister in law... *pauses* ...Well ya get teh point...  :roll:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-02 15:20:13
It's funny cause technically that's counterfeiting...and they're just doing it.. I wish I could make a living selling counterfeit copies of ff7... I'd make a fortune.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2009-10-02 15:40:57
Yeah. It spreading like wildfire... Did ya bought it in EVER?  You know the one nearest the Monumento LRT?... Hundreds are sold there... BUt ya just can't beat the Original... Luckily I have a friend who has a friend that has a cousin and has sister in law... *pauses* ...Well ya get teh point...  :roll:

haha no i bought it in north mall near ever ^^


It's funny cause technically that's counterfeiting...and they're just doing it.. I wish I could make a living selling counterfeit copies of ff7... I'd make a fortune.

haha freakin bad3p here dude i just hope this really work in my laptop or else i would go insane
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-10-03 01:20:38
I wish setting someone to DEFEND actually REDUCED the damage they take till their next turn... I'm so mad I just realized I've been wasting turns for half the game  :x
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-03 05:29:33
I wish setting someone to DEFEND actually REDUCED the damage they take till their next turn... I'm so mad I just realized I've been wasting turns for half the game  :x
haha, what have you been hitting defend over and over?

defend makes your player take 1/2 physical damage until his/her next action...you have to wait for your ATB Gauge to reset before it takes effect, though.

EDIT: I think I may have spotted a bug that may or may not be in this version... I was making some AI tweaks when I realized that Godo's Poison spell isn't associated with an animation. Can anybody verify that this is the case? It'll make the battle freeze when Godo tries to use Poison.
At any rate, look forward to more awesome AI tweaks with the pagoda enemies (I feel like whoever wrote their AI originally was either in a rush or incredibly lazy, most likely the latter). Their attacks now correspond with the power ranger esque things they say before you battle them (Power change, speed change, magic change, weapon change, remember?), and fighting them should be slightly more challenging than before, but not excessively so. I'll make another release when Pyrozen finishes his world map texture mod (which is looking AMAZING thus far) or when somebody confirms the aforementioned bug^, whichever happens first. I may also consider releasing incremental upgraders along with the actual patch, so that people with, say, v2.3.2 who want to upgrade to the next release, v2.4, can do so without having to download a 1.6 GB file.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2009-10-03 08:26:18
Yeah. It spreading like wildfire... Did ya bought it in EVER?  You know the one nearest the Monumento LRT?... Hundreds are sold there... BUt ya just can't beat the Original... Luckily I have a friend who has a friend that has a cousin and has sister in law... *pauses* ...Well ya get teh point...  :roll:

haha no i bought it in north mall near ever ^^

Hehe...its where I also saw the Ultimate Versions too. They where packaged like the Original..well most of it. I even tried finding it in legitimate PC shops but to no avail. It really is now Hard to come by.. I thought since our country are the last ones to have the latest games Its possible some PC shop could have a copy or two. But nadda.. meh!


In all secrecy, I also tried using this MOD in an Ultimate Version..and ya know what ..it worked..But too much indulgence could lead to serious faults. So I really went out and searched for this and so my friend came to mind... Ya know the rest..

Hope ya can fix your prob! cheerio!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-10-03 11:38:25
I wish setting someone to DEFEND actually REDUCED the damage they take till their next turn... I'm so mad I just realized I've been wasting turns for half the game  :x
haha, what have you been hitting defend over and over?

defend makes your player take 1/2 physical damage until his/her next action...you have to wait for your ATB Gauge to reset before it takes effect, though.


When I'm in sadness and in the back row defend doesn't make me take any less damage... o.o
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-03 20:39:40
Doesn't it? Sadness back row defend should be 1/8th physical damage...odd...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-03 20:51:40
alright, i installed the patch, but there is no music and the open gl thing wont work. otherwise it works fine, but could you please tell me how to get the music to work?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-03 20:57:11
alright, i installed the patch, but there is no music and the open gl thing wont work. otherwise it works fine, but could you please tell me how to get the music to work?


You have to run the game via the start menu shortcut that gets made. That'll run the game with the music. You might also want to run FF7Config through the start menu shortcut to make sure the OpenGL's registry entries are assigned properly (you should get a prompt to add a registry key after closing out of it), and configure the OpenGL config file through the start menu as well. The shortcuts you should be using should have updated Icons.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-03 21:01:58
ok so now every time i boot up the game it crashes. what should i do?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-03 21:21:47
ok so now every time i boot up the game it crashes. what should i do?

Apparently FF7Config didn't give you the prompt it should have? [Man I've gotta make that batch file more legit...]
Goto the FF7 Folder and run FF7OpenGL.reg. Make sure if you have windows vista that you've got user account control turned off or at least that you're running everything as administrator.

If that doesn't fix it, then paste the contents of the file APP.LOG in the ff7 folder here. If APP.LOG is 0kb, then do the following

A) start ff7 music configuration via the start menu shortcut
B) Run the game however
C) When the game crashes, copy and paste what the debug console in ff7 configuration says (you might have to resize the window to see the scroll bar).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-03 21:49:59
working now, but bosses are switched, and its still the old music. i dont need to restart my game, do i?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-03 22:14:41
working now, but bosses are switched, and its still the old music. i dont need to restart my game, do i?

What do you mean by "bosses are switched"? What did you do to get it to work?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-03 22:27:46
to get it to work, i downloaded ailis opengl driver separately, but i cant customize it, and by bosses are switched, i mean that im at the part were you fight on the elevator, and then fight rufus, and instead i fight the monster thing after you get red XIII into your party and fight the elevator boss as cloud.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-03 22:31:12
interesting....I think the Proud Clod and WallMarket patches on the 1st page will fix your boss issue. You'll need to download proud clod and WallMarket to run them, they're pretty easy to find using the search bar.

If you can't configure the driver, then I don't think it's working...

But yeah, it's apparent that the Kernel.bin file in this version has a screwed up scene look-up table still...I'll get right on a v2.3.3 that fixes this along with some other issues...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-03 22:40:27
will starting over fix the problem with the bosses?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-03 23:08:27
will starting over fix the problem with the bosses?
no.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-03 23:17:06
alright so how do i use the proud clod and wallmarket tools? oh and i think the problem with the opengl is that it wont install to the registry correctly which is why i get nothing when i try to use the opengl.cfg
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-04 05:26:44
alright so how do i use the proud clod and wallmarket tools? oh and i think the problem with the opengl is that it wont install to the registry correctly which is why i get nothing when i try to use the opengl.cfg
They should be pretty beginner friendly, you just open them up, link to your data/battle/scene.bin file (Proud Clod) or your data/kernel/kernel.bin file (Wallmarket), then click file...apply changes patch and select the one of the patches on the front page, then click file...create (scene/kernel).bin. If you have vista, then user account control might not be letting you edit the registry. Try turning it off (via the "Users" option in the control panel), then running the registry key.

Version 2.3.3 is up! The kernel.bin file should be problem free now, not to mention all the AI updates in the changes patch (Pagoda 5, Ultimate Weapon) are now included as well as some more 2D overhaul issues solved and a batch improvement. The mirror should be updated by tomorrow morning.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-04 15:48:22
would the ultima edition cause m problems?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-04 18:39:49
apparently not, we've decided...but it's never been tested on the ultima edition.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-04 19:05:28
it was the fault of ultima edition. works fine now, i borrowed my friends cd version
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-04 20:01:12
it was the fault of ultima edition. works fine now, i borrowed my friends cd version
That's good to hear!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Klaid Liadon on 2009-10-04 20:18:29
Will the harcore mode option be inclued in the remix patch?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-04 20:55:15
I've been considering that. Perhaps in v2.4, but I haven't implemented it yet.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-10-04 21:04:55
I've been considering that. Perhaps in v2.4, but I haven't implemented it yet.

I havnt downloaded this remix but how does it install? Because if you were running something like the nullsoft installer you could make it an option on install
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-05 00:12:48
Currently the type of installer that I'm using doesn't support installation options, but if I were to do this, I'd have two shortcuts to run the game, the first would run the game normally, and the second would run it in "hardcore" mode. So you could alternate between the two like a difficulty setting.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: BrokenCrowe (Mendelevium) on 2009-10-05 00:14:55
that would be impossible unless you programmed the exe. to read the separate kernal bins and such... meaning you would need two kernal bins. or something. o.o
or two data folders.. a waste of space really.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-05 00:17:30
that would be impossible unless you programmed the exe. to read the separate kernal bins and such... meaning you would need two kernal bins. or something. o.o
or two data folders.. a waste of space really.
Not at all, I've already rerouted the shortcuts to the game to link to batch files that run the game, rather than the executable itelf.

So it's simply a matter of renaming the scene and kernel files when the batch file is run (if necessary), then running the game.  :-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: BrokenCrowe (Mendelevium) on 2009-10-05 00:18:31
lol. I don't know a damned about programming... i was just saying what my mind said ... >.>;;
my mind was wrong. so blame it not me.  :evil: xD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-05 03:27:08
So yeah, I've just implemented the hardcore mod and it works perfectly! Two shortcuts: one for normal mode and one for hardcore mode. I got a few questionable errors when applying the 2D Overhaul, and the retranslations don't apply when running the game in hardcore mode, but meh. I don't see any noticeable problems...I'll release this soon, but keep the previous version available in case doing this screwed something up. I might also consider applying some retranslations to the hardcore mode if I can find an easy way to do it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-05 06:20:38
is there a way to use the original models with everything else installed? the updated models seem out of place.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-10-05 13:34:31
Would it be too hard to make a new ff7.exe that would replace the current (backup ofc) and would just go ahead and launch ff7music & then the game?
And a possibly larger request, can you add a "main menu" choice to the quit menu? Theres no way to load an older save without exiting the game and relaunching it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-05 19:24:43
is there a way to use the original models with everything else installed? the updated models seem out of place.
which models you talking about? the battle ones or the field ones?

Would it be too hard to make a new ff7.exe that would replace the current (backup ofc) and would just go ahead and launch ff7music & then the game?
And a possibly larger request, can you add a "main menu" choice to the quit menu? Theres no way to load an older save without exiting the game and relaunching it.
Hex editing isn't my forte...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-10-06 00:34:44
Would it be too hard to make a new ff7.exe that would replace the current (backup ofc) and would just go ahead and launch ff7music & then the game?

Here you go, rename the original FF7.exe to "FF7game.exe", and throw this in the root directory of your FF7 install (where FF7game.exe is) and you can run this instead.
I seriously threw this together in like 30 seconds. I haven't tested it beyond booting the game, but it should work 100%- I don't think renaming the original exe is will break anything ('cept the shortcuts that the Remix installs won't run nicely).
But, adding an exit option to the main menu is a whole different story.

@Titeguy, I threw this together with Autoit. I can make a version that doesn't need the actual FF7.exe file to be renamed and you can use it in future releases if you want.

EDIT: A link to the exe might help.....
http://www.mediafire.com/?cnmx0imtzmd (http://www.mediafire.com/?cnmx0imtzmd)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-06 04:52:23
ff7music is already launched and closed with ff7 automatically via batch files.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-06 05:15:09
is there a way to use the original models with everything else installed? the updated models seem out of place.
which models you talking about? the battle ones or the field ones?

both
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zarradeth on 2009-10-06 08:34:01
ff7music is already automatically launched and closed with ff7 automatically via batch files.

:P Fair enough, I personally never used them. Don't really see the point in this then xD

Edit: Just realized the very misplaced typo
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-07 00:35:48
is there a way to use the original models with everything else installed? the updated models seem out of place.
which models you talking about? the battle ones or the field ones?

both

sure, just copy the original battle.lgp and char.lgp off of your install disc and copy them into data/battle/ and data/field/ respectively to overwrite the modded ones.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: megaknight on 2009-10-07 04:36:24
is there a way to use the original models with everything else installed? the updated models seem out of place.
which models you talking about? the battle ones or the field ones?

both
what about the world map model?
sure, just copy the original battle.lgp and char.lgp off of your install disc and copy them into data/battle/ and data/field/ respectively to overwrite the modded ones.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: BrokenCrowe (Mendelevium) on 2009-10-07 04:40:16
world map models are located in the world_us lgp.
found in the WM folder... if i remember correctly.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2009-10-07 20:50:43
ff7music is already automatically launched and closed with ff7 automatically via batch files.

:P Fair enough, I personally never used them. Don't really see the point in this then xD

Edit: Just realized the very misplaced typo

Heh you can't add batch files to steam ;)
Thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ddmosho on 2009-10-08 03:41:25
why do i have green lines all over everything in the background? like the way before i even had aali's custom driver? everything else is fine but those lines are really annoying......  :-(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-10-08 03:45:58
why do i have green lines all over everything in the background? like the way before i even had aali's custom driver? everything else is fine but those lines are really annoying......  :-(

Run the ff7config and switch the NVIDIA thing to tnt. Then run the reg file again
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ddmosho on 2009-10-08 06:22:13
what does it mean by disabling user account control?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ddmosho on 2009-10-08 07:33:43
Which registry do i edit? OpenGLconfig or ff7opengl? Also do i open Final Fantasy VII app with Run FFVII-Remix batch or just normally with the shortcut on my desktop? I'd really appreciate the help.  :-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-08 19:32:32
Which registry do i edit? OpenGLconfig or ff7opengl? Also do i open Final Fantasy VII app with Run FFVII-Remix batch or just normally with the shortcut on my desktop? I'd really appreciate the help.  :-D

I'm gonna go out on a limb here and say that you installed both the remix patch and then Aali's driver on top of it (or vice versa). If you've got FF7 remix, there's no reason not to use the start menu shortcut that it makes. It makes life easier. If you want a desktop shortcut, then copy the start menu shortcut to the desktop.

Both of those registry files should do the same thing, but if you run ff7config from the start menu shortcut, it'll automatically apply the right registry key after closing.

User Account Control is a feature (though I'd call it a mistake) of windows vista that essentially screws *everything* up. You can turn it off by going to the control panel, then the "users" option, and there should be an easy link that says "turn off user account control".

Also, make sure that the "Prevent rounding errors" option is on in your ff7 OpenGL config file (which you can also get to via the start menu shortcuts).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skifreak107 on 2009-10-12 05:15:38
Hey again - I have 2.3.1, any changes in 2.3.2 or 2.3.3 that make it worth redownloading? Couldnt find a changelog.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-12 06:21:36
its mostly just fixes to the installer and batch files with a few bugfixes...So I'm gonna say if you're not having issues, don't bother. Typically, if there's a significant content update, I'll make it 2.4 instead of 2.3.x.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Archu on 2009-10-14 19:39:19
Hm. Just a few questions though.

I suppose it isn't compatible with gjoerulv's patch? Because i'm wondering if the difficulty has been notched up a bit aswell. =o


Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-15 00:03:57
Only slightly. I'm going to release v2.4 soon with gjoerulv's mod integrated, but as it stands, it would be a hassle to try to install gjoerulv's mod with this.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Archu on 2009-10-15 15:09:35
Indeed, doubt i will give that a try though. Since his mod not only changes the scene file, but the kernel etc. aswell.
It'll probably be one file overwritten or to keep the other.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-10-24 02:51:48
After reading posts in this forum this last two days, I'm kind of confuse about history of the remodeling patches.

As far as i've read, I believe the Reunion Project was the first to came out, and then some times later came NPC Reconstruction Project, and then it renamed to Final Fantasy VII Phoenix Rejuvenation Project after v0.6 in 2008? So is FF7-PRP the latest project on remodeling patch?

I was wondering why you chose NPC RP instead of FF7-PRP.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-10-24 03:09:01
After reading posts in this forum this last two days, I'm kind of confuse about history of the remodeling patches.

As far as i've read, I believe the Reunion Project was the first to came out, and then some times later came NPC Reconstruction Project, and then it renamed to Final Fantasy VII Phoenix Rejuvenation Project after v0.6 in 2008? So is FF7-PRP the latest project on remodeling patch?

I was wondering why you chose NPC RP instead of FF7-PRP.

PRP is the latest concerning field npc models
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-10-24 03:21:37
PRP is the latest concerning field npc models

So if I want the lastest one, I should install the PRP installer after this remix patcher?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-10-24 03:25:51
PRP is the latest concerning field npc models

So if I want the lastest one, I should install the PRP installer after this remix patcher?

Dont quote me on this but i believe the remix includes the PRP package.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-10-24 03:49:37
Dont quote me on this but i believe the remix includes the PRP package.

this is what i'm wondering, since the his first post never mention about it:

Code: [Select]
NPC Reconstruction Project for FF7PC 0.6
well, I think I'll need to wait for titeguy3 to clear things out.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-24 15:25:59
This includes the NPC Reconstruction patch and does *not* include the Phoenix rejuvenation project for various already stated reasons:
1) It's easier to install - In the Phoenix Rejuvenation Project, the game's files have been renamed and crammed into an executable that doesn't work on all setups. I've personally never been able to successfully install it, but if somebody were to give me some of the modded PRP files with their original filenames, I'd definitely check them out and consider throwing them into a newer version of the patch (*if* that's okay with the people who made the PRP...I know they were going for an all-encompassing patch with their project, so I wouldn't want to rain on their parade)

2) There's been some controversy over some of the PRP models...they've begun to insist upon creating all of their models from scratch, rather than rehashing the game's models, but some people seem to think that some of the models used deviate too much from the original feel of the game, or that they aren't an improvement from previous versions. As such, I decided that playing it safe with the older, more familiar version wouldn't be a problem.

Furthermore, installing the PRP patch on top of this will not work due to incompatibility issues. I've tried it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-10-24 15:40:22
This includes the NPC Reconstruction patch and does *not* include the Phoenix rejuvenation project for various already stated reasons:
1) It's easier to install - In the Phoenix Rejuvenation Project, the game's files have been renamed and crammed into an executable that doesn't work on all setups. I've personally never been able to successfully install it, but if somebody were to give me some of the modded PRP files with their original filenames, I'd definitely check them out and consider throwing them into a newer version of the patch (*if* that's okay with the people who made the PRP...I know they were going for an all-encompassing patch with their project, so I wouldn't want to rain on their parade)

2) There's been some controversy over some of the PRP models...they've begun to insist upon creating all of their models from scratch, rather than rehashing the game's models, but some people seem to think that some of the models used deviate too much from the original feel of the game, or that they aren't an improvement from previous versions. As such, I decided that playing it safe with the older, more familiar version wouldn't be a problem.

Furthermore, installing the PRP patch on top of this will not work due to incompatibility issues. I've tried it.

is this (http://forums.qhimm.com/index.php?topic=7422.msg90342#msg90342) the issue you're having with the prp installer? The method in the link works for me when I tried it yesterday
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-24 15:43:21
The installer hangs when you try to install it onto already modded files. It should work fine on a fresh install.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-10-24 16:20:00
The installer hangs when you try to install it onto already modded files. It should work fine on a fresh install.

Well then I don't see a problem with PRP over NPC RP. The only difference should be the time spent on reinstall the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-10-24 16:39:33
[sigh] If I were to include the PRP, I'd have to either back up my files and delete my ff7 folder or use another computer, make a fresh install of FF7, apply the patch, find out which files do what (00.lgp, 01.lgp, and 02.lgp aren't very descriptive names), then extract the files from the PRP files and combine them with my existing archive, hand-selecting the ones that are obviously an improvement (most likely just random NPC's and minigame models), then repack and upload the new patch. Not exactly a simple process.

I *might* do this in the future, although I've got more pressing matters ATM.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-10-24 17:10:12
[sigh] If I were to include the PRP, I'd have to either back up my files and delete my ff7 folder or use another computer, make a fresh install of FF7, apply the patch, find out which files do what (00.lgp, 01.lgp, and 02.lgp aren't very descriptive names), then extract the files from the PRP files and combine them with my existing archive, hand-selecting the ones that are obviously an improvement (most likely just random NPC's and minigame models), then repack and upload the new patch. Not exactly a simple process.

I *might* do this in the future, although I've got more pressing matters ATM.

this is (http://forums.qhimm.com/index.php?topic=7422.msg116498#msg116498l) the separate release of the char.lgp I've found from their thread (as of 08-31-09). As for the 00.lgp naming, post #475 on that very page should explain it.

I really think that the PRP group should make their progress more transparent, like linking important updates on the first post, so people who're interest in their project know what's going on from time to time, without digging up the entire thread.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Combatfrog on 2009-10-30 20:47:00
Excellent compilation titleguy. A few notes (most are just repeating what has already been stated but I thought i'd write them out anyway)

Like others I experienced problems with the larger fmvs (so far just the opening that plays when you select 'new game') where it would play for a few seconds, then get extremely choppy. Replacing it with the older fmv worked, like it did for everyone else. Comp is getting a bit up there in age so I guess trying to grab a 200 MB fmv while running the game caused some paging issues.

In addition when bg music tracks changed there was sometimes a noticeable lag before the new track started playing. Again this is probably because my computer is getting up there in age, but who knows. Setting the buffer of in_mad.dll to 'Small' seemed to help, though the lag is only noticeable sometimes when the victory music is supposed to play (but acceptable enough)

I really have been enjoying the mod so far, though to be honest I would have liked to have seen the Apz' High quality Cloud battle mod and Timu Sumisu & Millenia's high quality Barret Battle mod be an optional 'recommended' installation. Reason being is that they stand in complete contrast to everything else in the game, cloud's model even more jarring compared to his field model due to the AC haircut. I mean yeah, they're really nice models, but I had to revert back to the original models + hi res cloud because I just couldn't see the point in using what i perceive as a halfway completed overhaul of the main character's battle models. I suppose it's all a matter of opinion, though.

Thanks for all your effort. Back to the game :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-11-07 04:46:51
i'm having problem with the fmv audio.

Game sound effect and music working fine, the opening fmv is fine too, but the fmv doesn't have sound.  I haven't pay attention to the problem until playing disc 2 today, so i'm not sure whether the previous fmv had this problem, so far as i remember, the death of aerith fmv on dics 1, the explosion of the north crater on disc 2 both don't have sound.

how do i find out what the problem is?

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KennyCleod on 2009-11-07 08:07:26
After Installation this is what i get   :cry:
Im so sad that i cant play
It says "Unable to locate registry key, please reinstall Final Fantasy VII"
i reinstalled like 4 times already..

Im using Windows 7 32-bit
U.A.C is closed and i run the installation as Administrator..

please help me fix this..
 :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

(http://imgday.net/uploads/1257676861.jpg)
(http://imgday.net/uploads/1257601334.jpg)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: BrokenCrowe (Mendelevium) on 2009-11-07 17:24:27
Two questions...

1. Do you have the disc image mounted (or the CD in the disc drive)

2. Are you using Ultima Edition
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Snake2208 on 2009-11-08 03:22:57
titeguy3... Awesome release!!!!! srsly wow!, you made my life easier, just 1 problem, how do you install the patches??? i put every patch in the patches folder and run install yamp, it creates a 0KB ff7.exe that doesn't run... help? i wanna install the 9999breaker and luckytifa xD!!!

Another question xD!! what version of Aali opengl does this 2.3.3 version have? the ff7_opengl-0.7.2b??

Oh yea... if some1 have problems with the audio (ff7music.exe) i just bring up the taskmanager and put the ff7music.exe on high priority, then it syncs just fine...

Tnx man, cant thank U enough!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skifreak107 on 2009-11-08 19:43:59
So i've had this working fine in W7 Ultimate 32 bit, but I want to reformat my PC for W7 Ultimate 64 bit, anyone run it on 64 bit and had it work successfully? I only have the v2.3.1 installer as the link for 2.3.3 doesn't work (nor does the mirror). Does 2.3.1 have any issues in 64 bit that anyone is aware of?

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-08 21:36:56
i'm having problem with the fmv audio.

Game sound effect and music working fine, the opening fmv is fine too, but the fmv doesn't have sound.  I haven't pay attention to the problem until playing disc 2 today, so i'm not sure whether the previous fmv had this problem, so far as i remember, the death of aerith fmv on dics 1, the explosion of the north crater on disc 2 both don't have sound.

how do i find out what the problem is?

Codec Issues. Google "CCCP" and download it. It should be a codec pack that'll solve your issues.

After Installation this is what i get   :cry:
Im so sad that i cant play
It says "Unable to locate registry key, please reinstall Final Fantasy VII"
i reinstalled like 4 times already..

Im using Windows 7 32-bit
U.A.C is closed and i run the installation as Administrator..

please help me fix this..
 :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

BrokenCrowe Asked you the right questions

titeguy3... Awesome release!!!!! srsly wow!, you made my life easier, just 1 problem, how do you install the patches??? i put every patch in the patches folder and run install yamp, it creates a 0KB ff7.exe that doesn't run... help? i wanna install the 9999breaker and luckytifa xD!!!

Another question xD!! what version of Aali opengl does this 2.3.3 version have? the ff7_opengl-0.7.2b??

Oh yea... if some1 have problems with the audio (ff7music.exe) i just bring up the taskmanager and put the ff7music.exe on high priority, then it syncs just fine...

Tnx man, cant thank U enough!!!

The 0kb file thing happens when you try to install a patch that's already been installed. Make sure that only 9999limitbreaker and Luckytifa are in the patches folder. when you run the file.

As far as I know, it's the latest version of Aali's driver. If not, then it's late enough.

So i've had this working fine in W7 Ultimate 32 bit, but I want to reformat my PC for W7 Ultimate 64 bit, anyone run it on 64 bit and had it work successfully? I only have the v2.3.1 installer as the link for 2.3.3 doesn't work (nor does the mirror). Does 2.3.1 have any issues in 64 bit that anyone is aware of?

I've been slowly adding multi-OS support for the installer, so the latest would be a good bet. I'm fairly certain that older versions would be incompatible with windows 64-bit. I'm sorry the installer link doesn't work, i'll try re-uploading it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KennyCleod on 2009-11-09 06:43:54
Two questions...

1. Do you have the disc image mounted (or the CD in the disc drive)

2. Are you using Ultima Edition


yes im using WINDOWS 7 ULTIMA EDITION yea.... well... u mean i need original FF7 pc version isos and stuff like that? because i dont know anything about this new ff7 remix. so.. yea..
thats mean I should download FF7 Pc Version iso? im too lazy to search for it.. seriously im dumb at things like this lol. please link me the image files :) thank you
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: BrokenCrowe (Mendelevium) on 2009-11-09 07:06:34
... We do not support pirating at this forum... You make the isos yourself with your original copies of the FF7 game...
Or you put the disc in the drive.

And i wasn't asking about Windows 7

I was asking about Final Fantasy Seven Ultima Edition... the kind you have to download...

(sigh)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KennyCleod on 2009-11-09 10:36:04
... We do not support pirating at this forum... You make the isos yourself with your original copies of the FF7 game...
Or you put the disc in the drive.

And i wasn't asking about Windows 7

I was asking about Final Fantasy Seven Ultima Edition... the kind you have to download...

(sigh)

sorry man dont sigh :( im sorry :) okay and thanks for everything i will download FF7 Ultima Edition. thank you everyone but thanks more to you :D haha ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: FF74Jim on 2009-11-09 11:49:07
Ummm, just tried to download the remix patcher (full version 2.3.3) and both the main and mirror links are broken...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-11-09 14:03:13
... We do not support pirating at this forum... You make the isos yourself with your original copies of the FF7 game...
Or you put the disc in the drive.

And i wasn't asking about Windows 7

I was asking about Final Fantasy Seven Ultima Edition... the kind you have to download...

(sigh)

sorry man dont sigh :( im sorry :) okay and thanks for everything i will download FF7 Ultima Edition. thank you everyone but thanks more to you :D haha ;)

He was trying to tell you to not use the ff7 ultima edition as it is pirated and does not work with most of the mods.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KennyCleod on 2009-11-09 14:10:14
... We do not support pirating at this forum... You make the isos yourself with your original copies of the FF7 game...
Or you put the disc in the drive.

And i wasn't asking about Windows 7

I was asking about Final Fantasy Seven Ultima Edition... the kind you have to download...

(sigh)

sorry man dont sigh :( im sorry :) okay and thanks for everything i will download FF7 Ultima Edition. thank you everyone but thanks more to you :D haha ;)

He was trying to tell you to not use the ff7 ultima edition as it is pirated and does not work with most of the mods.

oh god how stupid am i. i should read properly next time. alright then. i will get the original FF7 game. sorry for so mannnnnny things. because im very DUMB. havent sleep well lately.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Snake2208 on 2009-11-09 22:31:22
titeguy3, you're the man! tnx, i did what you said and it works!, also, the Aali drivers are not the latest but is ok, with the new 1 my game crashes a lot, with the 1 you've posted its a lot more stable.

Tnx Again, looking foward to new releases!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-10 09:18:40
Ummm, just tried to download the remix patcher (full version 2.3.3) and both the main and mirror links are broken...

yeah, my main hosting server is down, and my mirror wiped the data for some reason... or moved it possibly? At any rate, I'm re uploading the mirrors, so those should work soon.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: FF74Jim on 2009-11-10 09:27:15
Ummm, just tried to download the remix patcher (full version 2.3.3) and both the main and mirror links are broken...

yeah, my main hosting server is down, and my mirror wiped the data for some reason... or moved it possibly? At any rate, I'm re uploading the mirrors, so those should work soon.

Oh cool, sorry if that had already been brought I just wanted to check you were aware of it [:D]
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-11-10 18:54:08
i'm having problem with the fmv audio.

Game sound effect and music working fine, the opening fmv is fine too, but the fmv doesn't have sound.  I haven't pay attention to the problem until playing disc 2 today, so i'm not sure whether the previous fmv had this problem, so far as i remember, the death of aerith fmv on dics 1, the explosion of the north crater on disc 2 both don't have sound.

how do i find out what the problem is?

Codec Issues. Google "CCCP" and download it. It should be a codec pack that'll solve your issues.

I have k-lite codec packs installed as well, the orignal fmv plays fine outside of game, but just doesn't play the pcm audio during the game.  I know it should be something related to decoding audio, but don't know what's to use to decode it during game.  Here's a comparison info of the mp3 encoded opening.avi to the rest of the orginal fmv using GraphStudio:

(http://img30.imageshack.us/img30/561/xvidmp3.png)

(http://img121.imageshack.us/img121/640/tm20.png)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-10 22:39:32
I have k-lite codec packs installed as well, the orignal fmv plays fine outside of game, but just doesn't play the pcm audio during the game.  I know it should be something related to decoding audio, but don't know what's to use to decode it during game.  Here's a comparison info of the mp3 encoded opening.avi to the rest of the orginal fmv using GraphStudio:

Ah, I think know what your problem is. Is the sound sort of dithering out as soon as the opening FMV plays? Is it just the high quality fmv's that have issues? If so, then the problem might be that your computer can't handle decoding the high quality fmv's in-game, and aali's driver's decoder just simply dithers out the audio when the audio and video can't sync up.

Solution: copy the fmv's from your original game discs into the movies folder, overwriting all of the high quality ones. If this is in fact your problem, then doing this should fix it right up.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-11-10 22:59:43
I have k-lite codec packs installed as well, the orignal fmv plays fine outside of game, but just doesn't play the pcm audio during the game.  I know it should be something related to decoding audio, but don't know what's to use to decode it during game.  Here's a comparison info of the mp3 encoded opening.avi to the rest of the orginal fmv using GraphStudio:

Ah, I think know what your problem is. Is the sound sort of dithering out as soon as the opening FMV plays? Is it just the high quality fmv's that have issues? If so, then the problem might be that your computer can't handle decoding the high quality fmv's in-game, and aali's driver's decoder just simply dithers out the audio when the audio and video can't sync up.

Solution: copy the fmv's from your original game discs into the movies folder, overwriting all of the high quality ones. If this is in fact your problem, then doing this should fix it right up.

It's the opposite, the high quality fmv (1280x960) are working fine. It's the orginal fmvs (320x224) that I'm having problem with.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-11 02:37:05
I have k-lite codec packs installed as well, the orignal fmv plays fine outside of game, but just doesn't play the pcm audio during the game.  I know it should be something related to decoding audio, but don't know what's to use to decode it during game.  Here's a comparison info of the mp3 encoded opening.avi to the rest of the orginal fmv using GraphStudio:

Ah, I think know what your problem is. Is the sound sort of dithering out as soon as the opening FMV plays? Is it just the high quality fmv's that have issues? If so, then the problem might be that your computer can't handle decoding the high quality fmv's in-game, and aali's driver's decoder just simply dithers out the audio when the audio and video can't sync up.

Solution: copy the fmv's from your original game discs into the movies folder, overwriting all of the high quality ones. If this is in fact your problem, then doing this should fix it right up.

It's the opposite, the high quality fmv (1280x960) are working fine. It's the orginal fmvs (320x224) that I'm having problem with.
I see... well since you said that they play fine in a media player, i'm inclined to believe that this isn't the problem, but try installing this (http://mmowned.org/dragon/tite/truemotion-codec.exe) and this (http://mmowned.org/dragon/tite/truemotion-codec.exe) then verifying that this file (http://mmowned.org/dragon/tite/tm20dec.ax) is in your system32 folder.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lansing on 2009-11-11 03:24:51
I have k-lite codec packs installed as well, the orignal fmv plays fine outside of game, but just doesn't play the pcm audio during the game.  I know it should be something related to decoding audio, but don't know what's to use to decode it during game.  Here's a comparison info of the mp3 encoded opening.avi to the rest of the orginal fmv using GraphStudio:

Ah, I think know what your problem is. Is the sound sort of dithering out as soon as the opening FMV plays? Is it just the high quality fmv's that have issues? If so, then the problem might be that your computer can't handle decoding the high quality fmv's in-game, and aali's driver's decoder just simply dithers out the audio when the audio and video can't sync up.

Solution: copy the fmv's from your original game discs into the movies folder, overwriting all of the high quality ones. If this is in fact your problem, then doing this should fix it right up.

It's the opposite, the high quality fmv (1280x960) are working fine. It's the orginal fmvs (320x224) that I'm having problem with.
I see... well since you said that they play fine in a media player, i'm inclined to believe that this isn't the problem, but try installing this (http://mmowned.org/dragon/tite/truemotion-codec.exe) and this (http://mmowned.org/dragon/tite/truemotion-codec.exe) then verifying that this file (http://mmowned.org/dragon/tite/tm20dec.ax) is in your system32 folder.

I try reinstalled the true motion 2 decoder, but the same problem still exist, still no audio.

I've done another quick test, by replacing the hq opening fmv with any other videos from the original fmvs (renaming it to opening.avi), and surprisingly the audio came out when i choose start new game.  It seems like the audio only works on the opening fmv at the start of the game, and didn't work after that.  So I suspect that it was the Aali's driver issue you mentioned earlier that's causing the problem.





UPDATE: I reinstalled the whole game and the remix patch, and everything is working fine now, thanks for the help.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2009-11-14 04:50:58
Hey.....

I know you get asked this all the time, but do you know when the main download link will be up and running.

Or does anyone else have a link to thier copy of the installer.

Thanks in advance

Beavii
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-14 07:11:55
Hey.....

I know you get asked this all the time, but do you know when the main download link will be up and running.

Or does anyone else have a link to thier copy of the installer.

Thanks in advance

Beavii
Yeah it's a big issue, it takes me more than 5 hours to upload the file, so i need to overnight it. I've been being somewhat of an insomniac lately though. I'll post when It's up, though.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-17 16:36:20
Alright, all mirrors should be up and running by now!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2009-11-17 23:30:27
Hey Editing this post.....

I just opened my pc and found that my graphics card has some susupicious looking marks on it

think it may be fried....

Will get it tested and then try again.....

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Fischkopf on 2009-11-19 18:50:24
I start the game, then Screen is black for one second, and it gets back to desktop without any error message.

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/condor.lgp

I'm on Windows 7 Ultimate 64 bit and have the German FF VII version by the way. Please help me getting this to work!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: GI-Jimbo on 2009-11-19 23:35:01
Hey, I'm kind of having a weird issue. First of all I'd just like to say Thanks for making this patch it was really helpful especially since all the times I reinstalled this game and applied all my mods one by one. The problem I'm having is not a big deal but maybe other people have it. For some reason Barrets character model from the NPC reconstruction is missing his beard. If you just look at him every couple of seconds his beard will appear and then disappear. I haven't had any other known problems and all other characters are fine. I tried reinstalling from a clean install but no luck. I even tried on a totally different computer so now I'm kinda stuck. Any Ideas? 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Fischkopf on 2009-11-20 17:01:00
Bump for help!!!! :cry:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-21 03:29:01
I start the game, then Screen is black for one second, and it gets back to desktop without any error message.

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/condor.lgp

I'm on Windows 7 Ultimate 64 bit and have the German FF VII version by the way. Please help me getting this to work!

Two things:
1) Please don't bump threads. If I didn't respond, it's because I haven't checked the forums yet, not because it wasn't on top of the page.
2) I haven't tested the installer on other language releases. It looks like you're missing a file (data\minigame\condor.lgp). A file my installer doesn't modify in any way, but that the executable requires. The file should have been there when you installed the game initially, look for it by browsing your install CD, it'll probably work after you replace it (and any other files that may be missing off the german version...or just your install). If it isn't on your install CD, then I can say without hesitation that this installer is not compatible with the german version of the game

EDIT: It could also be the case that you installed the patch to some directory other than where you initially installed the game, that could also cause this issue. Check to make sure you installed the patch into the right place. This *could* be a Win7 compatibility issue since I haven't tested on Win7. I can guarantee compatibility for Vista x64 and below, but not Win7.

Hey, I'm kind of having a weird issue. First of all I'd just like to say Thanks for making this patch it was really helpful especially since all the times I reinstalled this game and applied all my mods one by one. The problem I'm having is not a big deal but maybe other people have it. For some reason Barrets character model from the NPC reconstruction is missing his beard. If you just look at him every couple of seconds his beard will appear and then disappear. I haven't had any other known problems and all other characters are fine. I tried reinstalling from a clean install but no luck. I even tried on a totally different computer so now I'm kinda stuck. Any Ideas?  

That's a common issue. It's there, but it flickers. So far, I've ignored this in favor of more vital issues, but perhaps I'll fix it in a later release. I've got much less time on my hands now that its not summer anymore, but if I get time, I'll get crackin'.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: GI-Jimbo on 2009-11-21 18:00:41
Thanks for getting back so soon. I'm actually having another problem. I was trying to get the new alias custom driver so I can have a full screen start menu but I believe the one you have in the remix patch isn't the newest one. Ive tried to upgrade it after the remix patch but something always goes wrong. If you don't mind do you think you could make an updated remix patch with the updated alias custom driver?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: RW_66 on 2009-11-21 21:17:22
Thanks for getting back so soon. I'm actually having another problem. I was trying to get the new alias custom driver so I can have a full screen start menu but I believe the one you have in the remix patch isn't the newest one. Ive tried to upgrade it after the remix patch but something always goes wrong. If you don't mind do you think you could make an updated remix patch with the updated alias custom driver?

GI.. The Aali version included is quite stable. You COULD replace it with a newer version, but that's somewhat complicated and each version has it's own quirks and bugs. Any way, you can edit the "ff7opengl.cfg" with notepad and and set "full screen = (true/yes)" for full screen usage. Make sure to run the coorect registry editor to "save" it.

To titeguy: This is a nice installer. It might help if you included/ made available a installation and set-up guide to help others install and set-up the game correctly. I would probably cut down a lot of questions and confusion surroundling how to tweak certain areas/mods to fix simple problems and maximise usage of all.. ie. Ficedulas, Aali's.. etc.

As a third note: I'm havining a strange problem with sound effests dissappering after 15-20 mins. I still have music, just no sound effects. I'm using a P4 3.0 prescott, 1 GB RAM, SB Audigy Value, and 7800 GS (AGP) with XP SP3. Any suggestions or hints?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-11-21 22:51:27
Thanks for getting back so soon. I'm actually having another problem. I was trying to get the new alias custom driver so I can have a full screen start menu but I believe the one you have in the remix patch isn't the newest one. Ive tried to upgrade it after the remix patch but something always goes wrong. If you don't mind do you think you could make an updated remix patch with the updated alias custom driver?

GI.. The Aali version included is quite stable. You COULD replace it with a newer version, but that's somewhat complicated and each version has it's own quirks and bugs. Any way, you can edit the "ff7opengl.cfg" with notepad and and set "full screen = (true/yes)" for full screen usage. Make sure to run the coorect registry editor to "save" it.

To titeguy: This is a nice installer. It might help if you included/ made available a installation and set-up guide to help others install and set-up the game correctly. I would probably cut down a lot of questions and confusion surroundling how to tweak certain areas/mods to fix simple problems and maximise usage of all.. ie. Ficedulas, Aali's.. etc.

As a third note: I'm havining a strange problem with sound effests dissappering after 15-20 mins. I still have music, just no sound effects. I'm using a P4 3.0 prescott, 1 GB RAM, SB Audigy Value, and 7800 GS (AGP) with XP SP3. Any suggestions or hints?

Right now I would stick to the older version of the driver as RW suggested. There are a few bugs in the new one. One minor fix to his advice. You do not need to run the registry key after modifying the config file. You only need to redo it if you happen to run the ff7config program
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Fischkopf on 2009-11-22 22:02:55
I start the game, then Screen is black for one second, and it gets back to desktop without any error message.

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/condor.lgp

I'm on Windows 7 Ultimate 64 bit and have the German FF VII version by the way. Please help me getting this to work!

Two things:
1) Please don't bump threads. If I didn't respond, it's because I haven't checked the forums yet, not because it wasn't on top of the page.
2) I haven't tested the installer on other language releases. It looks like you're missing a file (data\minigame\condor.lgp). A file my installer doesn't modify in any way, but that the executable requires. The file should have been there when you installed the game initially, look for it by browsing your install CD, it'll probably work after you replace it (and any other files that may be missing off the german version...or just your install). If it isn't on your install CD, then I can say without hesitation that this installer is not compatible with the german version of the game

EDIT: It could also be the case that you installed the patch to some directory other than where you initially installed the game, that could also cause this issue. Check to make sure you installed the patch into the right place. This *could* be a Win7 compatibility issue since I haven't tested on Win7. I can guarantee compatibility for Vista x64 and below, but not Win7.

Hey, I'm kind of having a weird issue. First of all I'd just like to say Thanks for making this patch it was really helpful especially since all the times I reinstalled this game and applied all my mods one by one. The problem I'm having is not a big deal but maybe other people have it. For some reason Barrets character model from the NPC reconstruction is missing his beard. If you just look at him every couple of seconds his beard will appear and then disappear. I haven't had any other known problems and all other characters are fine. I tried reinstalling from a clean install but no luck. I even tried on a totally different computer so now I'm kinda stuck. Any Ideas?  

That's a common issue. It's there, but it flickers. So far, I've ignored this in favor of more vital issues, but perhaps I'll fix it in a later release. I've got much less time on my hands now that its not summer anymore, but if I get time, I'll get crackin'.

it works now. i only had to rename some files :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Chief05 on 2009-11-24 15:10:18
I also have a German copy of FFVII and after installing the Remix patch, I had the same problem, that the screen goes black for some seconds and returns to the desktop. Well at first I thought it had something to do with the codecs... so I installed the TrueMotion codec, same problem. I installed the K-Lite codec and disabled TrueMotion... still same problem.

THEN I reinstalled FFVII and didn't patch it at all - and the game starts without problems!
After that I installed patch 1.02 - black screen again and returning to desktop!

Why? Well after some "research"  I found out, that there are several local patches (http://forums.qhimm.com/index.php?topic=2670.0) for FFVII and i always installed the English 1.02 patch. *doh*  :-P

So I installed/copied the GERMAN patch 1.02g (http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff7_1.02g.zip) - and the game starts perfectly! It seems, that the "normal" (or English) 1.02 patch is not compatible with the German version. And I suppose, that the Remix patch includes the English 1.02 patch. So it somehow "prevents" starting FFVII.

Well, too bad, cause the remix patch is really a great idea and a great compilation! Maybe someday it will be available to non-English versions. But until then I can install the mods/patches manually (which are included in the Remix + the German 1.02g). :)

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: breakdownPYK on 2009-11-24 17:24:41
I've read the FAQs and used the search feature. I've even manually searched through pages and pages and I can't find a solution to my problem.

I used the Final Fantasy Remix Installer (the latest one) and modded my game with it. When I hop off the train in the beginning, the game will crash the moment the first battle loads. Sometimes it will make it through the first battle and then the second battle will freeze.

Also, the music just completely stops at times.

It is extremely frustrating to try and configure things and then restart the entire game and watch that opening scene over and over again only to see your game crash after naming Barrett and entering the Mako Reactor. Any help?

My computer specs (using PC Wizard):
<<< System Summary >>>
  > Mainboard : Asus P5KPL-AM/PS
  > Chipset : Intel G31/G33/G35
  > Processor : Intel Core 2 Quad Q6600 @ 2400 MHz
  > Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM )
  > Video Card : ATI Radeon HD 3800 Series
  > Hard Disk : HDS728080PLAT20 (82 GB)
  > Hard Disk : WDC (640 GB)
  > Hard Disk : WD (750 GB)
  > DVD-Rom Drive : SONY DVD-ROM DDU1621
  > DVD-Rom Drive : HD2895P CRF197G SCSI CdRom Device
  > DVD-Rom Drive : IRWN 8X6VSPA7C5AN SCSI CdRom Device
  > Monitor Type : Dell Computer DELL S2409W - 24 inches
  > Network Card :  RTL8168/8111 PCIe Gigabit Ethernet Adapter
  > Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service Pack 3
  > DirectX : Version 9.0c  (September 2009)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: RW_66 on 2009-11-24 20:15:52
I also have a German copy of FFVII and after installing the Remix patch, I had the same problem, that the screen goes black for some seconds and returns to the desktop. Well at first I thought it had something to do with the codecs... so I installed the TrueMotion codec, same problem. I installed the K-Lite codec and disabled TrueMotion... still same problem.

THEN I reinstalled FFVII and didn't patch it at all - and the game starts without problems!
After that I installed patch 1.02 - black screen again and returning to desktop!

Why? Well after some "research"  I found out, that there are several local patches (http://forums.qhimm.com/index.php?topic=2670.0) for FFVII and i always installed the English 1.02 patch. *doh*  :-P

So I installed/copied the GERMAN patch 1.02g (http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff7_1.02g.zip) - and the game starts perfectly! It seems, that the "normal" (or English) 1.02 patch is not compatible with the German version. And I suppose, that the Remix patch includes the English 1.02 patch. So it somehow "prevents" starting FFVII.

Well, too bad, cause the remix patch is really a great idea and a great compilation! Maybe someday it will be available to non-English versions. But until then I can install the mods/patches manually (which are included in the Remix + the German 1.02g). :)



It's a (pretty) well known fact that the German version of FF7 has quite a few differences from the broader english version. Most installer progrgrams check either CD file checksums (CHKSUM) or file names to verify legimate purchased copies from torrented/ "Ultima" illegal copies. Unfortunatly, the German Version is also diffent in these same 2 areas, due to the languge and font differences. Maybe someday someone will figure out a way to check for BOTH versions, but since the vast majority of copies (even in europe) are english based, I wouldn't hold my breath.

I've read the FAQs and used the search feature. I've even manually searched through pages and pages and I can't find a solution to my problem.

I used the Final Fantasy Remix Installer (the latest one) and modded my game with it. When I hop off the train in the beginning, the game will crash the moment the first battle loads. Sometimes it will make it through the first battle and then the second battle will freeze.

Also, the music just completely stops at times.

It is extremely frustrating to try and configure things and then restart the entire game and watch that opening scene over and over again only to see your game crash after naming Barrett and entering the Mako Reactor. Any help?

My computer specs (using PC Wizard):
<<< System Summary >>>
  > Mainboard : Asus P5KPL-AM/PS
  > Chipset : Intel G31/G33/G35
  > Processor : Intel Core 2 Quad Q6600 @ 2400 MHz
  > Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM )
  > Video Card : ATI Radeon HD 3800 Series
  > Hard Disk : HDS728080PLAT20 (82 GB)
  > Hard Disk : WDC (640 GB)
  > Hard Disk : WD (750 GB)
  > DVD-Rom Drive : SONY DVD-ROM DDU1621
  > DVD-Rom Drive : HD2895P CRF197G SCSI CdRom Device
  > DVD-Rom Drive : IRWN 8X6VSPA7C5AN SCSI CdRom Device
  > Monitor Type : Dell Computer DELL S2409W - 24 inches
  > Network Card :  RTL8168/8111 PCIe Gigabit Ethernet Adapter
  > Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service Pack 3
  > DirectX : Version 9.0c  (September 2009)


breakdownPYK, you need to verify that the problem is with the patch and not the game. Try installing just the game and the 1.02 patch and see if it runs with that. If it doesn't, then you have some hardware/software conflict that is on your system. This can be a real problem (unfortunately) with trying to run older programs with newer OS's and hardware. Also, verify that your discs (espcially the INSTALL disc) are not scratched-up/dirty, as this can cause the game to "mis-read" sections of code and will cause problems with running the game.

(I know, because my discs have become scratched up over the years, and I have experinced problems with a couple of installations)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Fischkopf on 2009-11-24 21:21:36
can u include that potion model and the weapons from this thread in the next version?
it looks great

http://forums.qhimm.com/index.php?topic=6617.0

and these character models:

http://forums.qhimm.com/index.php?topic=6617.msg100894#msg100894  :-o
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Art2 on 2009-11-24 22:31:44
Well, no matter what i do, the download only gets to 99.9% then it stops... it says server error. Can someone tell me how to fix this. On another note, is there a way to get the Custom driver benifites without having the lag? I have an old Graphics Card with 32mb of memory  so OpenGl is not really good. I want to be able to use the high res patch and the 2D overhaul. Next version should include the PRP instead. The 00.LGP file is char.lgp and 01.lgp is world_us.lpg. P.S thank you forum administrator for finally accepting me into the community.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-11-24 23:21:16
Well, no matter what i do, the download only gets to 99.9% then it stops... it says server error. Can someone tell me how to fix this. On another note, is there a way to get the Custom driver benifites without having the lag? I have an old Graphics Card with 32mb of memory  so OpenGl is not really good. I want to be able to use the high res patch and the 2D overhaul. Next version should include the PRP instead. The 00.LGP file is char.lgp and 01.lgp is world_us.lpg. P.S thank you forum administrator for finally accepting me into the community.

The 2d overhaul does not work with the saints hi res patch. Sorry
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Art2 on 2009-11-24 23:37:26
Well, at least the 2D overhaul then.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-25 00:56:04
I've read the FAQs and used the search feature. I've even manually searched through pages and pages and I can't find a solution to my problem.

I used the Final Fantasy Remix Installer (the latest one) and modded my game with it. When I hop off the train in the beginning, the game will crash the moment the first battle loads. Sometimes it will make it through the first battle and then the second battle will freeze.

Also, the music just completely stops at times.

It is extremely frustrating to try and configure things and then restart the entire game and watch that opening scene over and over again only to see your game crash after naming Barrett and entering the Mako Reactor. Any help?

My computer specs (using PC Wizard):
<<< System Summary >>>
  > Mainboard : Asus P5KPL-AM/PS
  > Chipset : Intel G31/G33/G35
  > Processor : Intel Core 2 Quad Q6600 @ 2400 MHz
  > Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM )
  > Video Card : ATI Radeon HD 3800 Series
  > Hard Disk : HDS728080PLAT20 (82 GB)
  > Hard Disk : WDC (640 GB)
  > Hard Disk : WD (750 GB)
  > DVD-Rom Drive : SONY DVD-ROM DDU1621
  > DVD-Rom Drive : HD2895P CRF197G SCSI CdRom Device
  > DVD-Rom Drive : IRWN 8X6VSPA7C5AN SCSI CdRom Device
  > Monitor Type : Dell Computer DELL S2409W - 24 inches
  > Network Card :  RTL8168/8111 PCIe Gigabit Ethernet Adapter
  > Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service Pack 3
  > DirectX : Version 9.0c  (September 2009)

That's either the battle swirl glitch (for which a patch called the battle swirl fix exists) or something off with the scene.bin file. I can't give you a definite fix without knowing exactly what the problem is, but try installing the battle swirl fix (I can't recall if I included it off the top of my head). Have you made sure that the game works *without* the patch?

can u include that potion model and the weapons from this thread in the next version?
it looks great

http://forums.qhimm.com/index.php?topic=6617.0

and these character models:

http://forums.qhimm.com/index.php?topic=6617.msg100894#msg100894  :-o
The ones in the Slayersnext's thread (the first one) have been included already with the exception of the hair and the potion, and the ones in the second thread are ripped from other games and therefore, not allowed to be distributed on these forums.

Well, no matter what i do, the download only gets to 99.9% then it stops... it says server error. Can someone tell me how to fix this. On another note, is there a way to get the Custom driver benifites without having the lag? I have an old Graphics Card with 32mb of memory  so OpenGl is not really good. I want to be able to use the high res patch and the 2D overhaul. Next version should include the PRP instead. The 00.LGP file is char.lgp and 01.lgp is world_us.lpg. P.S thank you forum administrator for finally accepting me into the community.
I'm not sure about that 99.9% issue, is that happening to anybody else? If so, I'll reupload the file. I'm not quite sure which "lag" you're talking about. I'm aware that the 2D overhaul will make the game lag quite a bit, so perhaps that's what you're referring to? The custom graphics driver allows pretty much *every* graphical enhancement with the exception of a few model swaps, so basically, no custom driver = no cool graphics. If you'd like to get rid of the lag, you should look into uninstalling the 2D overhaul, SL1982 should know how to do this better than I, but I believe that the lag will go away if you just delete the "textures" folder, though you might also have to replace a few files with the originals as well. I'll look into upgrading to the PRP, but I need somebody to upload the updated files first so that I can tinker with them.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Art2 on 2009-11-25 00:59:20
Thanks for the information, but the reason that i am getting lag is probably because i dont have a good graphics card and OpenGL is probably whats giving me 3fps while when i use the regular ff7config, it runs at a smooth 65 fps.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-25 01:03:02
Woooooaah, yeah that's more than just lag, that's just plain slow. You can't even run the game at 640x480??
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Art2 on 2009-11-25 01:20:06
I'll try that right now, but i really want to have this mod collection. I pretty much rebuilt it myself but i had to do it manually and then some things such as battle models have been left out.
(http://sixpop.com/files/1169/graphics%20card.JPG)
I Do accept Charity :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: breakdownPYK on 2009-11-25 04:55:39
I've read the FAQs and used the search feature. I've even manually searched through pages and pages and I can't find a solution to my problem.

I used the Final Fantasy Remix Installer (the latest one) and modded my game with it. When I hop off the train in the beginning, the game will crash the moment the first battle loads. Sometimes it will make it through the first battle and then the second battle will freeze.

Also, the music just completely stops at times.

It is extremely frustrating to try and configure things and then restart the entire game and watch that opening scene over and over again only to see your game crash after naming Barrett and entering the Mako Reactor. Any help?

My computer specs (using PC Wizard):
<<< System Summary >>>
  > Mainboard : Asus P5KPL-AM/PS
  > Chipset : Intel G31/G33/G35
  > Processor : Intel Core 2 Quad Q6600 @ 2400 MHz
  > Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM )
  > Video Card : ATI Radeon HD 3800 Series
  > Hard Disk : HDS728080PLAT20 (82 GB)
  > Hard Disk : WDC (640 GB)
  > Hard Disk : WD (750 GB)
  > DVD-Rom Drive : SONY DVD-ROM DDU1621
  > DVD-Rom Drive : HD2895P CRF197G SCSI CdRom Device
  > DVD-Rom Drive : IRWN 8X6VSPA7C5AN SCSI CdRom Device
  > Monitor Type : Dell Computer DELL S2409W - 24 inches
  > Network Card :  RTL8168/8111 PCIe Gigabit Ethernet Adapter
  > Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service Pack 3
  > DirectX : Version 9.0c  (September 2009)

That's either the battle swirl glitch (for which a patch called the battle swirl fix exists) or something off with the scene.bin file. I can't give you a definite fix without knowing exactly what the problem is, but try installing the battle swirl fix (I can't recall if I included it off the top of my head). Have you made sure that the game works *without* the patch?

I have only just installed the ISO and then immediately ran your patcher. I have never even played Final Fantasy 7 for PC before in my life. I picked it up at a mom and pop shop after hearing about all of the wonderful things you can do with the PC version.

What necessary patches will I need to avoid crashing issues with just using your install?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-25 18:09:39
The game should come with all up to date patches so that it doesn't crash...
Every now and again in strange circumstances, certain fixes may be required (like with multi-lingual versions of the game or sometimes with Win7), but it should work fine fresh off the install assuming your computer can handle the game. The only thing is that you might have to tinker with the graphics settings a bit to find the optimal settings for you. Check this tutorial (http://www.youtube.com/watch?v=flnmZEtVqls&feature=PlayList&p=8CD0A7B50B8F1569&index=5) for details.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: mittparadox on 2009-11-26 23:39:56
First of all Thanks for this compilation! and to all the modders behind it <3
until recently i dident even know i could get FF7 on pc :D
i used to have ff on playstation many years ago^^ and its been the best game i have ever played. followed by FF8 and FF9, and yeah i think it kinda went downhill from there :P
anyway, i couldent get it to work so i started googling around to fix the problem, and after a few days of trying various fixes that dident work and only gave me a headache :D
i found this and the game finaly worked! and not just that it looks freaking ace! so hats of to you guys.
minor problem tho, i have gotten to the highway bike riding thingy^^ and its way to fast and i dont know what i can add when having this patch installed
i looked in the "FF7/patches/do not want" folder and saw 2 "HighwayAndSnowboardMinigamesFix" files, so i tried to move them to already patched folder xD
kinda dident work, :P but as their in there i figured there have to be a way to enable them. any suggestion on what to do?
2nd: i ran the InstallYAMP to get the "always run" but i dident want the "9999 limit breaker" is there anyway to remove it?
oh and is there anything else i can add to improve the overall gfx and gameplay that wont mess up this patch?

sorry for asking alot in my first post :D


oh and hi by the way, new guy here :-D


Problem solved :mrgreen:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Ceracyst on 2009-11-28 23:34:42
Doesn't work. None of this works.

Nothing I try to do to make this game work, works. Every single thing I've read in this thread fails to produce positive results.

It looks nice though, from the vids on youtube. I'm just sorry I won't be able to play it.

oh well.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-11-29 15:44:56
Doesn't work. None of this works.

Nothing I try to do to make this game work, works. Every single thing I've read in this thread fails to produce positive results.

It looks nice though, from the vids on youtube. I'm just sorry I won't be able to play it.

oh well.
Is it plugged in?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: GG.shanks on 2009-12-02 15:59:49
to titeguy3.. i'm also having this 99.9% download thing, it stops there... i've downloaded it 3x and the result is still the same... what should i do?.. thank you so much...  :-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-02 18:39:34
to titeguy3.. i'm also having this 99.9% download thing, it stops there... i've downloaded it 3x and the result is still the same... what should i do?.. thank you so much...  :-D
Alright, I'll try re-uploading the file tonight, try again tomorrow.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2009-12-02 19:22:25
to titeguy3.. I'm also having this 99.9% download thing, it stops there... I've downloaded it 3x and the result is still the same... what should i do?.. thank you so much...  :-D
Alright, I'll try re-uploading the file tonight, try again tomorrow.

Hope you got a good broadband deal mate,,,,

Your always having to re upload this file....

On that note,,,,,,It's worth the wait.....


However can I make a suggestion,,,,,

Can you maybe make the next realease ask which mods you actually would like to install.

I like this installer but there's a couple in there i don't like

I have no problems manually changing them,,,

Guess I'm just lazy......lol
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: GG.shanks on 2009-12-02 22:42:49
to titeguy3.. i'm also having this 99.9% download thing, it stops there... i've downloaded it 3x and the result is still the same... what should i do?.. thank you so much...  :-D
Alright, I'll try re-uploading the file tonight, try again tomorrow.

thank you so much, i'll be going to work today.. i't 7:45 in the morning here..  :-) i'll go home as soon as im out @ the office and will DL it immediately..
thanks again..  :-)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-12-02 23:24:34
to titeguy3.. I'm also having this 99.9% download thing, it stops there... I've downloaded it 3x and the result is still the same... what should i do?.. thank you so much...  :-D
Alright, I'll try re-uploading the file tonight, try again tomorrow.

Hope you got a good broadband deal mate,,,,

Your always having to re upload this file....

On that note,,,,,,It's worth the wait.....


However can I make a suggestion,,,,,

Can you maybe make the next realease ask which mods you actually would like to install.

I like this installer but there's a couple in there i don't like

I have no problems manually changing them,,,

Guess I'm just lazy......lol

This is a good idea. Titeguy3 let me know if you are interested in this. I may be able to create something similar to our Avalanche installer.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Art2 on 2009-12-04 00:39:37
you should definatly rar the .exe file and then split it accross 500 mb into like 4 files then upload to megaupload. They will keep your file there nice and long.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ttran on 2009-12-04 06:07:58
Sorry if it's been asked before but I was wondering, in general, is there anyway to apply the hardcore mod to my files after applying the patch?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Klaid Liadon on 2009-12-04 14:44:42
what about a torrent file, it will be nice...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-04 17:23:24
to titeguy3.. I'm also having this 99.9% download thing, it stops there... I've downloaded it 3x and the result is still the same... what should i do?.. thank you so much...  :-D
Alright, I'll try re-uploading the file tonight, try again tomorrow.

Hope you got a good broadband deal mate,,,,

Your always having to re upload this file....

On that note,,,,,,It's worth the wait.....


However can I make a suggestion,,,,,

Can you maybe make the next realease ask which mods you actually would like to install.

I like this installer but there's a couple in there i don't like

I have no problems manually changing them,,,

Guess I'm just lazy......lol
Look forward to it in a future release...prob v2.5 since I've already pretty much got v2.4 done.

you should definatly rar the .exe file and then split it accross 500 mb into like 4 files then upload to megaupload. They will keep your file there nice and long.
I used to do that before I had mirrors that I could just ftp the whole file to. the upload rate is faster and it's less work, so unless MMOwned goes down as well, I'm going to stick to my method

Sorry if it's been asked before but I was wondering, in general, is there anyway to apply the hardcore mod to my files after applying the patch?
It's pretty tedious to do this, so much so, in fact, that I'm going to be releasing v2.4 soon that's going to allow you to choose dynamically between "hardcore" mode and normal mode sometime during winter break, so look forward to that.

what about a torrent file, it will be nice...
Again, waaay before I had mirrors, I used torrents, and the seed ratio would be like...10 to 1, even if I was seeding constantly. I don't have any servers or anything that I can use to just constantly seed a torrent, I'd have to do so with my own laptop to keep the torrent from going dead (0 seeds) and that's not something I feel like going through again if I don't have to.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MitchDouglas on 2009-12-04 19:16:59
Hi guys, loving this patch. It's given me an excuse to play FF7 again in spiffy-vision. Anyway, I've come across an odd bug with the Destruct materia. At present there's four stars you need to fill to master it. I'm on the last star now and for some reason the AP requirements are insanely high. Much higher than KoTR. I assume there's something gone wrong with the patching perhaps that's made the AP values necessary to level up go goofy. Anyways, if you can let me know if there's a fix that'd be great, I'm aiming for a "perfect" game and I need to master all my magic materia to get Master Magic for my three active party members.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-04 19:45:24
Hi guys, loving this patch. It's given me an excuse to play FF7 again in spiffy-vision. Anyway, I've come across an odd bug with the Destruct materia. At present there's four stars you need to fill to master it. I'm on the last star now and for some reason the AP requirements are insanely high. Much higher than KoTR. I assume there's something gone wrong with the patching perhaps that's made the AP values necessary to level up go goofy. Anyways, if you can let me know if there's a fix that'd be great, I'm aiming for a "perfect" game and I need to master all my magic materia to get Master Magic for my three active party members.
You're absolutely right. Tricky hex editing...i had a "5" where I should have had an "F". All fixed in version 2.4 which I suppose I'll be releasing ahead of schedule upon realization of this. I'll have the upgrader and installer uploaded by sometime tomorrow. Thanks for pointing this out.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MitchDouglas on 2009-12-04 19:49:31
You're absolutely right. Tricky hex editing...i had a "5" where I should have had an "F". All fixed in version 2.4 which I suppose I'll be releasing ahead of schedule upon realization of this. I'll have the upgrader and installer uploaded by sometime tomorrow. Thanks for pointing this out.

Thought it might be something like that. I'm a programming graduate myself so I thought something had gone horribly wrong when I saw the huge number. Will the updates be retroactive with my current save? Thanks for continued support on this mod by the way.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2009-12-05 00:06:14
Titeguy.


We Love you.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: somethingerotic on 2009-12-05 00:28:52
Great mods, everything looks fantastic, everyone who has worked on these should be congratulated, hands shaken, backs patted etc.

Now I have a slight hiccup, and couldn't find anyone else with the same problem or anything to help in any of the other topics. I just installed the game again, downloaded and applied the remix patcher following most (or all) of the configuration steps, and started a new game. The game will play up to the mako reactor and when the very first boss is about to load the game crashes. The battle swirl initiates and the music starts to play, then an error message comes up saying "oops..." and a crash.dmp file was created in the FF7 folder.

Here is the tail of the log:
Code: [Select]
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 321
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_01.png); this is slow, please convert to 32-bit
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
song is already playing...
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
ERROR: unhandled exception

I am playing on Windows 7 64 bit domestic version, on a nice shiny new Acer laptop. 1366 x768 resolution, native and in the configured settings, running in windowed mode because I couldn't get fullscreen to work (it would just show a black screen, play a second or two of music and then crash). I have 4 gigs of ram, an intel integrated crap graphics card, and an intel 2.1 ghz processor. I run it as administrator, and it runs smoothly for the most part. The only other problem I have run into is the opening movie plays really slow and glitchy. It is weird, because it doesn't play slow when I first start FF7, only when I start a new game, and the movies all play fine when I run them from the movie folder. I just downloaded some updated codecs so I will see if that works, but thanks in advance for any help.

Update: I installed the PrC scene.bin patch and it works...so far. I had the same crash again when going after the next mako reactor due to a random battle, but then it didn't happen when I restarted and played through the area again. Now I just beat the second boss (airbuster, I think) and the screen faded to black at the end right after cloud fell and didn't load/transistion to the next part meeting Aeris(th). Couldn't get it to work so I just exited, and will retry soon. Full screen mode works though, and no other problems besides what appear to be fixable bugs. I'll also try the updated remix patcher tomorrow. Thanks again for the help.

2nd Update I backed up my game saves on the desktop then uninstalled and reinstalled everything and it all works great now. No slowness in movies, no game crashes; simply perfect (alright, there is one minor flaw that music can be slow to start like after battle victories). Now it looks like I will not being doing much of anything for the next 40 hours. Awesome.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-05 03:15:50
You're absolutely right. Tricky hex editing...i had a "5" where I should have had an "F". All fixed in version 2.4 which I suppose I'll be releasing ahead of schedule upon realization of this. I'll have the upgrader and installer uploaded by sometime tomorrow. Thanks for pointing this out.

Thought it might be something like that. I'm a programming graduate myself so I thought something had gone horribly wrong when I saw the huge number. Will the updates be retroactive with my current save? Thanks for continued support on this mod by the way.
Absolutely. Your saves won't be modified in the slightest, and any AP you've collected will carry over. The AP per materia are saved as long unsigned ints, then divided into the stars upon game startup, so everything should be fine (although I'm not entirely sure what happens if you have too much AP...I don't think it causes any problems though)

Great mods, everything looks fantastic, everyone who has worked on these should be congratulated, hands shaken, backs patted etc.

Now I have a slight hiccup, and couldn't find anyone else with the same problem or anything to help in any of the other topics. I just installed the game again, downloaded and applied the remix patcher following most (or all) of the configuration steps, and started a new game. The game will play up to the mako reactor and when the very first boss is about to load the game crashes. The battle swirl initiates and the music starts to play, then an error message comes up saying "oops..." and a crash.dmp file was created in the FF7 folder.

Here is the tail of the log:
Code: [Select]
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 321
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_01.png); this is slow, please convert to 32-bit
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
song is already playing...
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
ERROR: unhandled exception

I am playing on Windows 7 64 bit domestic version, on a nice shiny new Acer laptop. 1366 x768 resolution, native and in the configured settings, running in windowed mode because I couldn't get fullscreen to work (it would just show a black screen, play a second or two of music and then crash). I have 4 gigs of ram, an intel integrated crap graphics card, and an intel 2.1 ghz processor. I run it as administrator, and it runs smoothly for the most part. The only other problem I have run into is the opening movie plays really slow and glitchy. It is weird, because it doesn't play slow when I first start FF7, only when I start a new game, and the movies all play fine when I run them from the movie folder. I just downloaded some updated codecs so I will see if that works, but thanks in advance for any help.
That type of error usually implies that something is wrong with the AI script code that's making things not work. I do believe that I've tested and re-tested Guard Scorpion's AI so it *should* be fine, however, this could be an issue with corruption or some kind of win7 incompatibility... Try downloading NFITC1's "ProudClod (http://forums.qhimm.com/index.php?topic=8481.0)" utility and installing my PrC scene.bin patch (available on this thread) with it, and tell me if the issue persists. You shouldn't need to start a new game.

Titeguy.


We Love you.
:-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-05 18:24:28
VERSION 2.4 IS UP!

With this version, I've fixed the destruct materia bug, and you can also now choose freely between playing in "Hardcore Mode" or Normal (Remastered) Mode like so:
(http://img710.imageshack.us/img710/3225/73553907.jpg)

I've also verified that the Guard Scorpion crash is unique to your install somethingerotic, so I think that either your scene.bin is corrupt, or there's some kind of memory management issue with Win7 that's making it crash.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MitchDouglas on 2009-12-05 19:46:48
Well I at least know now what happens when the AP has gone over the intended limit; It has all four stars highlighted, the required AP says 0, but killing anything to try and level it up does nothing. Looks like I may have to go without Master Magic in my current save. :S
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2009-12-05 21:33:40
Just started playing hardcore mode.....

Who had the silly idea that loosing one character makes game over.......

There is so many unstopable* things in the game that will ruin the game unless you cheat....

Yet another mod to manually change.....

*Death Machine Petrifying in the Bombing Mission Is Reatarded with this mod*
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-06 00:27:05
Well I at least know now what happens when the AP has gone over the intended limit; It has all four stars highlighted, the required AP says 0, but killing anything to try and level it up does nothing. Looks like I may have to go without Master Magic in my current save. :S

Use Jenova game save editor, perhaps? I'm not entirely sure what it can/can't do but its worth a try. You can find it if you search for it.

Just started playing hardcore mode.....

Who had the silly idea that loosing one character makes game over.......

There is so many unstopable* things in the game that will ruin the game unless you cheat....

Yet another mod to manually change.....

*Death Machine Petrifying in the Bombing Mission Is Reatarded with this mod*
Haha take it up with Gjoerulv. The "hardcore" mode isn't just a difficulty buff. My mod already does that. It basically makes the entire game a struggle for survival. Its only for ff7 masters and masochists haha. That being said, I do believe I'm going to start a game in hardcore mode. Keep in mind that if you're absolutely stuck at a certain point, you can play it in normal mode, then switch back to hardcore...if you want...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2009-12-06 00:47:57
Lol..

Not to fussed, was just a little frustrating not even getting to the first save point....

Suppose if i wasn't playing this game at work i could do "hardcore"

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: gjoerulv on 2009-12-06 13:19:30
Lol..

Not to fussed, was just a little frustrating not even getting to the first save point....

Suppose if i wasn't playing this game at work i could do "hardcore"



It's easy to switch to normal mode. Simply copy the scene.bin from any ff7 cd and place it in the data/battle folder. Keep in mind that you need to update the kernel  (use hojo. file -> update kernel).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MitchDouglas on 2009-12-06 13:26:21
Use Jenova game save editor, perhaps? I'm not entirely sure what it can/can't do but its worth a try. You can find it if you search for it.

Ah, that sorted the fellah out. Cheers for the recommendation. Cheesy materia combos here I come.  8-)

EDIT: I actually noticed in my version, the one I updated from 2.3.3. to 2.4, my run standard version .bat file didn't revert the files back to the normal one's when I ran it. Essentially if you update from 2.3.3 to 2.4 and run Hardcore .bat file, your files will be permanently switched around even when you run the normal remix.bat file. I was able to go in and manually edit the normal remix.bat file myself so it does this but I imagine others might not be able to do so.

EDIT2: I notice the update file also doesn't fix the destruct bug either. I'm guessing it's fixed in the full file but not the update.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2009-12-06 14:30:03
That good work. I have a question .... How do I install it on the Spanish version?

Anyway thank you!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lalfredob on 2009-12-06 16:22:17
Hi!
First I would like to say very thanks to you, Titeguy3. You should have spent some time making this Remix and it's perfect. The graphics are awesome! I know that much of this is work of others, but joining all these patches into one file is remarkable too.
There's just one thing that I'd like to remove, but I don't know how... I almost couldn't wait to taste the AI/weapons/armor/spells mods that you've made, but I'd like to do in the second time playing. Now I want to play without then. How can I uninstall these mods? (New Spells/Weapons/Armor, Remastered AI Script)

Thanks for all!

PS: I don't live in a English speaker country. Have been a while since I've last wrote in English, sorry for any language mistake.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-06 19:56:41
Use Jenova game save editor, perhaps? I'm not entirely sure what it can/can't do but its worth a try. You can find it if you search for it.

Ah, that sorted the fellah out. Cheers for the recommendation. Cheesy materia combos here I come.  8-)

EDIT: I actually noticed in my version, the one I updated from 2.3.3. to 2.4, my run standard version .bat file didn't revert the files back to the normal one's when I ran it. Essentially if you update from 2.3.3 to 2.4 and run Hardcore .bat file, your files will be permanently switched around even when you run the normal remix.bat file. I was able to go in and manually edit the normal remix.bat file myself so it does this but I imagine others might not be able to do so.

EDIT2: I notice the update file also doesn't fix the destruct bug either. I'm guessing it's fixed in the full file but not the update.

Thanks for pointing that out. I'll fix the upgrader and re-upload it now.
EDIT: The upgrader has been fixed and re-uploaded--to anyone who has already run the upgrader, just re-download it and run it again and everything should be fixed.

That good work. I have a question .... How do I install it on the Spanish version?

Anyway thank you!

Hm, Install it the same way as usual, but it'll make the dialogue and stuff in english.

Hi!
First I would like to say very thanks to you, Titeguy3. You should have spent some time making this Remix and it's perfect. The graphics are awesome! I know that much of this is work of others, but joining all these patches into one file is remarkable too.
There's just one thing that I'd like to remove, but I don't know how... I almost couldn't wait to taste the AI/weapons/armor/spells mods that you've made, but I'd like to do in the second time playing. Now I want to play without then. How can I uninstall these mods? (New Spells/Weapons/Armor, Remastered AI Script)

Thanks for all!

PS: I don't live in a English speaker country. Have been a while since I've last wrote in English, sorry for any language mistake.

It doesn't deviate from the original game too much, but this is how you get it back to normal, replace these files with the ones off of your install CD:

data\battle\scene.bin
data\kernel\kernel.bin
data\kernel\kernel2.bin
data\field\flevel.lgp

That oughta do it. Keep in mind that if the last game you ran was in hardcore mode, these files will be preceded by "n_" i.e. "data\battle\n_scene.bin"
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-06 21:03:27
Great mods, everything looks fantastic, everyone who has worked on these should be congratulated, hands shaken, backs patted etc.

Now I have a slight hiccup, and couldn't find anyone else with the same problem or anything to help in any of the other topics. I just installed the game again, downloaded and applied the remix patcher following most (or all) of the configuration steps, and started a new game. The game will play up to the mako reactor and when the very first boss is about to load the game crashes. The battle swirl initiates and the music starts to play, then an error message comes up saying "oops..." and a crash.dmp file was created in the FF7 folder.

Here is the tail of the log:
Code: [Select]
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 321
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_01.png); this is slow, please convert to 32-bit
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
song is already playing...
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
ERROR: unhandled exception

I am playing on Windows 7 64 bit domestic version, on a nice shiny new Acer laptop. 1366 x768 resolution, native and in the configured settings, running in windowed mode because I couldn't get fullscreen to work (it would just show a black screen, play a second or two of music and then crash). I have 4 gigs of ram, an intel integrated crap graphics card, and an intel 2.1 ghz processor. I run it as administrator, and it runs smoothly for the most part. The only other problem I have run into is the opening movie plays really slow and glitchy. It is weird, because it doesn't play slow when I first start FF7, only when I start a new game, and the movies all play fine when I run them from the movie folder. I just downloaded some updated codecs so I will see if that works, but thanks in advance for any help.

Update: I installed the PrC scene.bin patch and it works...so far. I had the same crash again when going after the next mako reactor due to a random battle, but then it didn't happen when I restarted and played through the area again. Now I just beat the second boss (airbuster, I think) and the screen faded to black at the end right after cloud fell and didn't load/transistion to the next part meeting Aeris(th). Couldn't get it to work so I just exited, and will retry soon. Full screen mode works though, and no other problems besides what appear to be fixable bugs. I'll also try the updated remix patcher tomorrow. Thanks again for the help.

Something just occurred to me, this is most likely just a kernel table error. Download and install both the proud clod and the wallmarket patches to fix it OR download Hojo and just use the rebuild kernel table option, and your problem will be fixed.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2009-12-06 21:34:10
Thanks, but I think I found a solution for the dialogs to appear in Spanish. Replace the file Flevel by the Spanish version ...

You think I lose some of the improvements you Patch remix?

Sorry about my English. :-)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-06 21:38:13
Thanks, but I think I found a solution for the dialogs to appear in Spanish. Replace the file Flevel by the Spanish version ...

You think I lose some of the improvements you Patch remix?

Sorry about my English. :-)

Creo que todo debe estar bien.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2009-12-06 22:04:08
OK jejej sabes español???

Me conformare con menus en español jeje
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2009-12-07 12:04:24
Lol..

Not to fussed, was just a little frustrating not even getting to the first save point....

Suppose if i wasn't playing this game at work i could do "hardcore"



It's easy to switch to normal mode. Simply copy the scene.bin from any ff7 cd and place it in the data/battle folder. Keep in mind that you need to update the kernel  (use hojo. file -> update kernel).

ou clearly didn't read the forum....

Dont post unless you know what your saying......
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Archu on 2009-12-07 22:46:23
Little problem here.

I've formatted my pc a while ago, re-installed ff7 and this mod.. Works fine, but there seems to be some kind of admin privileges where i can't play the mod on hardcore.
Whenever i run the hardcore mode, i get a prompt screen with "Access Denied" a few times, runs the game.. but nothing seems to be changing apart from the Normal version.

Does that mean that gjoerulv's mod and added monsters are only in the hardcore version too?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-08 02:59:07
Little problem here.

I've formatted my pc a while ago, re-installed ff7 and this mod.. Works fine, but there seems to be some kind of admin privileges where i can't play the mod on hardcore.
Whenever i run the hardcore mode, i get a prompt screen with "Access Denied" a few times, runs the game.. but nothing seems to be changing apart from the Normal version.

Does that mean that gjoerulv's mod and added monsters are only in the hardcore version too?

You didn't specify but I'm guessing that you've got Windows Vista and you have UAC turned on...if so, you should already know what your problem is and how to fix it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kaiserpc on 2009-12-08 12:39:35
great work titeguy3 (and all the others who made the mods)!  :-D

Haven't played FF7 for a while and just found this forum the other day - this mod will make me go back to FF7 (yet) again

for info (as has been said) make sure you turn off UAC before installing the patch.  I'm on Windows 7 64bit and I turned down the UAC to the min level and installed as administrator - and it still didn't work.  So you must disable UAC completely.  Once I reinstalled the patch (with UAC off) it worked perfectly :-)

running great here on my laptop at 1366x768 and the CDs mounted as iso files (via daemon lite)

thanks again!

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: griever_255 on 2009-12-08 12:49:44
Currently, I'm using Win XP SP2 and run at 800x600 resolution .Although I have installed under the guidance of titeguy3 but i still encounter some error at the start of the game .Here is my FF7music info :


Code: [Select]
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
DIRECT DRAW 2

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 848 H 480 P 848 RGB 1 BPP 8

DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8

DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32

DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32

DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D RGB Software Emulation

EXCLUSIVE MODE

INITIALIZE DD/D3D END

creating dsound primary buffer

sound initialized

midi data type: YAMAHA XG MIDI

MIDI INITIALIZED

100% of 127 = 127

MIDI set volume: 127

Exiting MAIN

WM_ACTIVATEAPP

MIDI stop
CSA6
CSR7
 - OK

set music volume: 127

OFFSET ERROR: usfont_a_l.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEX

ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX

OFFSET ERROR: btl_win_a_l.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX

ERROR: COULD NOT OPEN FILE btl_win_b_l.TEX

OFFSET ERROR: btl_win_b_l.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX

ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX

OFFSET ERROR: btl_win_c_l.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEX

ERROR: COULD NOT OPEN FILE btl_win_d_l.TEX

Exiting MAIN

ERROR: COULD NOT OPEN FILE usfont_a_h.TEX

OFFSET ERROR: usfont_b_h.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_h.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.TEX

ERROR: COULD NOT OPEN FILE btl_win_a_h.TEX

OFFSET ERROR: btl_win_a_h.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_h.TEX

ERROR: COULD NOT OPEN FILE btl_win_b_h.TEX

OFFSET ERROR: btl_win_c_h.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.TEX

ERROR: COULD NOT OPEN FILE btl_win_c_h.TEX

OFFSET ERROR: btl_win_d_h.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.TEX

ERROR: COULD NOT OPEN FILE cloud.TEX

OFFSET ERROR: barre.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE barre.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE tifa.TEX

ERROR: COULD NOT OPEN FILE earith.TEX

OFFSET ERROR: red.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE red.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE ketc.TEX

ERROR: COULD NOT OPEN FILE bins.TEX

OFFSET ERROR: cido.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE cido.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE buster.TEX

ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7

OFFSET ERROR: usfont_a_l.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEX

ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX

OFFSET ERROR: btl_win_a_l.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX

ERROR: COULD NOT OPEN FILE btl_win_b_l.TEX

OFFSET ERROR: btl_win_b_l.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX

ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX

OFFSET ERROR: btl_win_c_l.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim

ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEX

ERROR: COULD NOT OPEN FILE btl_win_d_l.TEX

END OF MENU SYSTEM!!!

-=-=[START OF WORLD MAP!!!]=-=-

100% of 127 = 127

MIDI cross fade: 13, time: 4

100% of 127 = 127

current volume: 127

stop_sound

Exiting MAIN

reading midi file: MATI.mid

MATI.mid

Midi file matched! MATI
CSA6
CSR7
File counterpart mati.mp3
Resolved to mp3\mati.mp3
Playing music
CSA6
CSR7
CSA8
Look for plugin for mp3
Init plugins
Setup input plugin: MAD Plug-in 0.15.1 (beta) (with Unicode support)
Setup output plugin: waveOut output v2.1
Init finished

ERROR: COULD NOT OPEN FILE JO_C08.S

My English is bad, please sympathy for me

Anyway, thank
 EDIT : How to make it into "code" ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-08 18:42:07
replace the < > 's with [ ] 's and remember to end it with "/code"

It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DerBrotkasten on 2009-12-09 12:52:23
First of all, I want to thank you, titeguy3, for your incredible work. You made the life of many Final Fantasy 7 fans a lot easier. And, of course, I want to thank every talented artist and coder out there, who made the content and this compilation of mods possible. This is a great community.

Since I can't do some models or textures I tought reporting bugs might be a good way to contribute.

I'm running Windows 7 x64 and updated the patch from 2.3.3 to 2.4. I deactivated the UAC for testing purposes.

After the bombing mission there is some flickering in Barrets head. I had to be pretty patient to capture the exact moment.
http://666kb.com/i/berrtc7u5pews9650.jpg

Still in the train, a piece of Jessies hair is missing (iirc, then someone had this problem already)
http://666kb.com/i/berrvpuicb966f7tg.jpg

Oh, and back in Midgar? Well, let's say that Aerith isn't in the position to sing the US main theme for Final Fantasy XIII "My Hands".
http://666kb.com/i/berryyhbh7lf9zpzo.jpg
And what's with her eyes anyway?

Another issue I encountered, which is not relatet to the PRP: The direct mode of the opengl driver crashes the application after loading the save game. It says "Oops, something very bad happend." Yeah, I can see that. The game crashed. ^^

Here is the FF7music log
Code: [Select]
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP

WM_ACTIVATEAPP

MIDI stop

CSA6
CSR7
WM_ACTIVATEAPP

WM_ACTIVATEAPP



and the APP.LOG
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 2.1.9026
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: Fragment shader(s) linked, no vertex shader(s) defined.
 
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception

I hope I could provide enough information to detect the problem(s)

regards

Brotkasten
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-09 19:34:29
Those model issues are, for the most part, known issues, and I'll see about fixing them (or replacing them altogether) in later releases. I personally know that the flickering of Barret's beard has been irking me for a while. As for the "direct mode" option, direct mode is a debugging/testing mode in which the game runs with the lgp archives extracted, to make for easier modification. The reason it crashed the game is because you probably hadn't extracted the archives, and FF7 couldn't find it's system files.

Thanks for the contribution, though, DerBrotkasten.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DerBrotkasten on 2009-12-10 01:24:41
Oh, I extracted the LGP files. I just thought it wasn't necessary to mention it. ;) I know what the direct mode is for and I thought it might become handy for testing some models. You made me curious, though and I checked the folders. It seems that the magic.lgp isn't fully extracted. Ficedulas LGP Tools mentions something about 5000 files and it extracts only about 3000 of them. I tried it multiple times. It doesn't matter if you decompress everything or not. So, is this a problem with the LGP Tools or with the magic.lgp?


Brotkasten
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KnifeTheSky77 on 2009-12-10 01:34:05
magic.lgp is 'special' and can only be extracted entirely by using Aali's unlgp program

http://forums.qhimm.com/index.php?topic=8641.0


Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DerBrotkasten on 2009-12-10 01:38:33
magic.lgp is 'special' and can only be extracted entirely by using Aali's unlgp program

http://forums.qhimm.com/index.php?topic=8641.0




Thank you. Next time I'll try to search harder.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: griever_255 on 2009-12-10 01:53:04
replace the < > 's with [ ] 's and remember to end it with "/code"

It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
Yes, i was install the game and the patch into the folder initially "C:\Program Files\Square Soft, Inc.\Final Fantasy VII''.How to know that i have a 64-bit OS?
and what is it ?
For more information, this is my APP.log
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 130875392 FREE 130690304
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2009-12-10 02:02:40
Oh, I extracted the LGP files. I just thought it wasn't necessary to mention it. ;) I know what the direct mode is for and I thought it might become handy for testing some models. You made me curious, though and I checked the folders. It seems that the magic.lgp isn't fully extracted. Ficedulas LGP Tools mentions something about 5000 files and it extracts only about 3000 of them. I tried it multiple times. It doesn't matter if you decompress everything or not. So, is this a problem with the LGP Tools or with the magic.lgp?


Brotkasten

lgptools. Use unlgp made by aali, it handles the duplicate files and folder names properly
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-10 02:32:53
replace the < > 's with [ ] 's and remember to end it with "/code"

It looks like the game can't find any of it's files. Are you absolutely certain you installed the patch into where the game was installed initially? Keep in mind that if you have a 64-bit OS, then the install directory is actually "Program Files (x86)" as opposed to just "Program Files".
Yes, i was install the game and the patch into the folder initially "C:\Program Files\Square Soft, Inc.\Final Fantasy VII''.How to know that i have a 64-bit OS?
and what is it ?
For more information, this is my APP.log
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 130875392 FREE 130690304
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 480 H 360 P 480 RGB 1 BPP 8
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 480 H 360 P 960 RGB 1 BPP 16
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

You'd know if you had a 64-bit Operating System... Do you have the english version of Final Fantasy VII? It might not be that the files are missing, but just that they're named differently if you have a non-english version.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-13 18:04:47
Quick question, the "Run FF7-Remix" and "Run FF7-Remix-Hardcore" batch files from the 2.4 patcher (whole 1.7 gigs, not the 2.3>2.4 upgrade), are they the same thing? Basically playing through with the updates (which dramatically gave this game a new breath of life for me, must thank everyone who made it possible!), got the the Aps fight after you encounter Corneo, and his tidal wave attack seems to heal him now, which is new. Also, Reno was pretty bad ass.

The changes aren't too dramatic so far, but some of the changes I've read about would ruin the game (for me, personally), so I'd rather not play the hardcore mod.

I read somewhere that there was an error where these were the same thing, but the latest installer was updated so they were separate. Have I made the mistake of assuming the link in the OP (Without further ado, you can find the download link here: Final Fantasy VII Remix v2.4 Installer) was the latest version, when it wasn't? If so, how does one turn off the hardcore mod, or simply revert to the original "difficulty"?

Kind regards,

Sed.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-13 18:27:38
Quick question, the "Run FF7-Remix" and "Run FF7-Remix-Hardcore" batch files from the 2.4 patcher (whole 1.7 gigs, not the 2.3>2.4 upgrade), are they the same thing? Basically playing through with the updates (which dramatically gave this game a new breath of life for me, must thank everyone who made it possible!), got the the Aps fight after you encounter Corneo, and his tidal wave attack seems to heal him now, which is new. Also, Reno was pretty bad ass.

The changes aren't too dramatic so far, but some of the changes I've read about would ruin the game (for me, personally), so I'd rather not play the hardcore mod.

I read somewhere that there was an error where these were the same thing, but the latest installer was updated so they were separate. Have I made the mistake of assuming the link in the OP (Without further ado, you can find the download link here: Final Fantasy VII Remix v2.4 Installer) was the latest version, when it wasn't? If so, how does one turn off the hardcore mod, or simply revert to the original "difficulty"?

Kind regards,

Sed.

Everything works fine, the UPGRADER wasn't made properly for the first day it was up, but I've fixed that too by now. You'll get hardcore, or normal (remastered) mode depending upon which batch file you click, so that you can alternate freely between the two. The normal mode has some minor tweaks to the game mechanics, and the difficulty is more balanced to make the game less "easy", some formerly useless items are now useful, and a good amount of glitches inherent to the enemy AI have been fixed. If you ran the game in hardcore mode, you'd start at lv1 instead of lv7, you'd encounter new enemies and bosses, and the game would be a desperate struggle for survival from start to finish. To remove the normal mode modifications, just replace these files with the ones off of your install CD:

data\battle\scene.bin
data\kernel\kernel.bin
data\kernel\kernel2.bin
data\field\flevel.lgp

That oughta do it. Keep in mind that if the last game you ran was in hardcore mode, these files will be preceded by "n_" i.e. "data\battle\n_scene.bin"
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-13 18:50:23
Thanks for the swift reply!

If it's just a case of some minor tweaks I'll just stick with it, just wanted to make sure I wasn't stuck with the hardcore mode for this particular gaming session. It's nice to know I can switch back to the original files if needs be.

One more quick q, the higher resolution patches, are they implemented with the installer, or is some additional tweaking nessesary after the install? Haven't noticed any particular improvements in terms of graphics aside from the updated character models, of course (but that may be due to all the joygasming over having all my FF7 OST's implemented to the game). Is any additional tweaking required after the install (aside from the YAMP mods, discovered that already)?

Thanks!

Sed.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-13 20:17:59
Thanks for the swift reply!

If it's just a case of some minor tweaks I'll just stick with it, just wanted to make sure I wasn't stuck with the hardcore mode for this particular gaming session. It's nice to know I can switch back to the original files if needs be.

One more quick q, the higher resolution patches, are they implemented with the installer, or is some additional tweaking nessesary after the install? Haven't noticed any particular improvements in terms of graphics aside from the updated character models, of course (but that may be due to all the joygasming over having all my FF7 OST's implemented to the game). Is any additional tweaking required after the install (aside from the YAMP mods, discovered that already)?

Thanks!

Sed.

well you should note that you can specify the resolution you want to run the game at in the OpenGL config file (which there should be a start menu shortcut to). If you wanted to, you could run the game at 1080p or higher. Also, if you want the game to look smoother, you can apply postprocessing filters (http://www.youtube.com/watch?v=flnmZEtVqls&feature=PlayList&p=8CD0A7B50B8F1569&index=5) (which look good, but eat up performance). Its also subtle, but you can also notice that certain 2d effects, images, and animations have been completely redone to look great even at high resolutions. Also, if you want to get the music to loop smoothly and get rid of the buffer time in between songs, you can find out how by following the link at the top of the first page. Other than that, there really isn't anything I can think of.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-13 21:08:33
Awesome, like I said I've spent most of my time fiddling with all my FF7 OST's, so I've not spent much time admiring the improved graphics XD

Tried the OpenGLconfig.bat, but it pops up with an error about "the system not being able to find the path specified", or some such. I'll tinker about with things until I find out what the problem is.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vinny13 on 2009-12-13 23:31:23
Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-14 03:34:17
Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?

That's odd, I've honestly never heard of this happening ever. Try updating Aali's driver to the latest version. you can find a link at the top of the first page. If that doesn't work, then try browsing the internet for a newer version of your graphics card's drivers. I'm fairly certain this is an issue unique to your card.

Awesome, like I said I've spent most of my time fiddling with all my FF7 OST's, so I've not spent much time admiring the improved graphics XD

Tried the OpenGLconfig.bat, but it pops up with an error about "the system not being able to find the path specified", or some such. I'll tinker about with things until I find out what the problem is.

That shouldn't happen...sounds like an error on my part... just look for ff7_opengl.cfg in the ff7 folder, then open it with notepad... wait, maybe that's it... do you have win7? And if you do, can you run notepad from a prompt by typing in "notepad.exe"?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-14 08:55:54
I have Windows 7, managed to open to .cfg file with it, but I'm having problems running the OpenGL batch file. Opened the batch file with notepad and got:

@IF EXIST "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg" (
   @START notepad "%ProgramFiles(x86)%\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg"
   @EXIT
)
@START notepad "%ProgramFiles%\Square Soft, Inc\Final Fantasy VII\ff7_opengl.cfg"

Afraid there's not much I can do with that. If that opens any eyes, by all means let me know! :)

The .cfg file seem's pretty straight forward, with the resolution set to 1280x800 (as opposed to 1280x768? Not sure if that'll make much difference, perhaps just parts of the screen blacked out).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-14 09:20:36
Yeah just set the resolution to whatever your monitor looks best at.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-14 11:01:28
I guess I was already running at the improved resolution, unless I'm misunderstanding what the higher resolution does. If it's for the whole game, once I start playing the monitor tells me it's switching to the 640x480 resolution. If this particular patch is purely for the character models then I think I know where the confusion has crept in!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-14 11:06:01
I guess I was already running at the improved resolution, unless I'm misunderstanding what the higher resolution does. If it's for the whole game, once I start playing the monitor tells me it's switching to the 640x480 resolution. If this particular patch is purely for the character models then I think I know where the confusion has crept in!

Does it look right when you run it in windowed mode?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-14 12:04:35
Windows as in the quarter-screen option in config, or a window such as the one Firefox etc uses?

I pretty much just click the ff7 remix batch file to play the game, there's probably some post installer things I should be playing with.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-14 13:16:27
Windows as in the quarter-screen option in config, or a window such as the one Firefox etc uses?

I pretty much just click the ff7 remix batch file to play the game, there's probably some post installer things I should be playing with.

your ff7_opengl.cfg file should look like this out of the box:

Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

under where it says "window_size_x" and "window_size_y", you put your computer's optimal resolution.
If you want to make sure that the openGL drivers are actually doing their job, under where it says "fullscreen = yes", change that to "fullscreen = no", and the game will run in a window (as opposed to taking up the whole screen) that's bigger or smaller depending on what resolution you set the game to run at.

theres a nice little video demonstrating this that I linked to earlier: http://www.youtube.com/watch?v=flnmZEtVqls&feature=PlayList&p=8CD0A7B50B8F1569&index=5

--------------------------------------on another note--------------------------------------

I've decided to start tinkering with the PRP v0.1.1, but rather than having an option between it and the NPC reconstruction patch, I'm going to hand select certain models from each and create a 'custom' PRP model set. I'm also going to look into editing some of the models with known flaws myself and see what I can do. This will all be released in the next version, but in order to know which models I want to keep and which I don't, I'm going to have to re-play through the game (much more fun than browsing through them all in Biturn), and that's going to take quite some time. Look forward to it, though!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-14 13:35:40
I have yes/no as opposed to true/false, I assume these meet the same ends?

I'm doing something wrong it seems, it's just running to the640x480 resolution. Gonna keep fiddling with things and see if I can figure out the problem! Thought it might be because I'm running the batch as opposed to the exe, but that hasn't solved anything (if anything regressed to there being no music playing).

Perhaps I need to rerun the OpenGL regs?

...Or rather, I seem to be missing the FF7OpenGL.reg.

I'm sensing a pattern...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2009-12-14 13:49:30
I think it's on / off and yes / no
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-14 14:08:02
I have yes/no as opposed to true/false, I assume these meet the same ends?

I'm doing something wrong it seems, it's just running to the640x480 resolution. Gonna keep fiddling with things and see if I can figure out the problem! Thought it might be because I'm running the batch as opposed to the exe, but that hasn't solved anything (if anything regressed to there being no music playing).

Perhaps I need to rerun the OpenGL regs?

...Or rather, I seem to be missing the FF7OpenGL.reg.

I'm sensing a pattern...

right, i misspoke. It's yes/no, i corrected my post above. Okay, if it doesn't run at the right resolution, or even run in a window, then the problem is that you don't have the registry keys applied. They automatically turn off every time you run FF7Config without reapplying them, so that could be the issue.  Assuming you used the remix patch, you *should* have an ff7opengl.reg file in your FF7 folder. Run that and everything should be fine. if you *don't* have this file, then something is wrong and I'd recommend you back up your music and your "ff7music.ini" in the "ficedula" folder, and re-install the patch.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-14 14:25:04
Yeah, the reg is missing, will see if I can get a hold of that and let you know if it worked
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-14 14:35:11
I've decided to start tinkering with the PRP v0.1.1, but rather than having an option between it and the NPC reconstruction patch, I'm going to hand select certain models from each and create a 'custom' PRP model set. I'm also going to look into editing some of the models with known flaws myself and see what I can do. This will all be released in the next version, but in order to know which models I want to keep and which I don't, I'm going to have to re-play through the game (much more fun than browsing through them all in Biturn), and that's going to take quite some time. Look forward to it, though!

Just a random note I've picked up on on my umpteenth play through with these amazing mods.

It may sound really daft, but I think the new NPC models could do with some larger... feet.

Crazy, right?

It's just looking at these custom NPC's, and then looking at the battle model's for the PC's, the feet aren't consistent.

Might just be me being picky, but I thought I'd mention it, incase other people are looking for consistency in the little things XD

On another note, yeah, my reg file for some reason was missing. Reinstalled and found the file, gonna give that a go now and see if it works

EDIT

Ok... wow!

Bit blurry, but it seem's to have functioned similar to the smoothing option you get when playing a PS game on the PS3, really nice touch! Bit of slow down, nothing unbearable, but it's probably worth me turning off the postprocessing option to see if that changes much.

Really appreciate all the help you've given me, guys (titeguy3 especially)!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vinny13 on 2009-12-15 01:55:44
Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?

That's odd, I've honestly never heard of this happening ever. Try updating Aali's driver to the latest version. you can find a link at the top of the first page. If that doesn't work, then try browsing the internet for a newer version of your graphics card's drivers. I'm fairly certain this is an issue unique to your card.



I've done both and neither has solved my problem... My graphics card is an ATI Radeon X1600 (iMac), not very good but good enough for a game like this. I really can't think of what could cause this lag. I'm going to re-install FF7 without this patch and see if it's naturally like this. Doubt it though...

***

I noticed that reducing the resolution from 1024x768 to 640x480 has cut down on the walking lag but moving from one screen to a new one in some areas still takes a long time... Could the problem be more with my 2.16GHz Core 2 Duo?  My CPU usage never goes over 50% so I guess it's only using one core (I guess expected)? The game either becomes super slow during transitions from one scene/area to another that has certain characters in it...

Game runs just fine without the patch, but I like the patch :(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2009-12-15 15:36:48
I had some lag when I installed the postinstall edits, and running the game windowed. Taking out the postpatch updates and running fullscreen made it run pretty slick for me (I've a 2.2 CPU myself, so I can tell you 2.2 seems to be sufficient).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-15 22:09:02
Hi, I installed this patch and it's getting kind of annoying because of certain characters. When these characters (such as the airship crew, the bartender, dude in Fort Condor, some others I'm forgetting) are visible in the scene I get crazy mad lag, if they aren't (but still in the same area) everything is normal. Any fix for this?

That's odd, I've honestly never heard of this happening ever. Try updating Aali's driver to the latest version. you can find a link at the top of the first page. If that doesn't work, then try browsing the internet for a newer version of your graphics card's drivers. I'm fairly certain this is an issue unique to your card.



I've done both and neither has solved my problem... My graphics card is an ATI Radeon X1600 (iMac), not very good but good enough for a game like this. I really can't think of what could cause this lag. I'm going to re-install FF7 without this patch and see if it's naturally like this. Doubt it though...

***

I noticed that reducing the resolution from 1024x768 to 640x480 has cut down on the walking lag but moving from one screen to a new one in some areas still takes a long time... Could the problem be more with my 2.16GHz Core 2 Duo?  My CPU usage never goes over 50% so I guess it's only using one core (I guess expected)? The game either becomes super slow during transitions from one scene/area to another that has certain characters in it...

Game runs just fine without the patch, but I like the patch :(

Your CPU is fine, it's your graphics card that's probably slow. You've probably got an onboard one or something. The general lag is caused by the high resolution and high quality character model rendering, and the between frame lag time is caused by loading high resolution 2D effects/fonts. We all get that lag, but for most users, it should amount to a second of lag tops.

I had some lag when I installed the postinstall edits, and running the game windowed. Taking out the postpatch updates and running fullscreen made it run pretty slick for me (I've a 2.2 CPU myself, so I can tell you 2.2 seems to be sufficient).
Honestly I'm not quite sure what you're talking about. There aren't any "postpatch updates". If you're talking about "ff7remixpostinstall.bat", all that does is create shortcuts, configure Aali's driver, detect whether you have a 32-bit or 64-bit OS, and verify that you have the truemotion codec installed. It doesn't add any modifications. Theoretically, the entire remix patch shouldn't do much of anything without that batch file.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vinny13 on 2009-12-15 23:51:11
I'll try overclocking my graphics card... Might help a little. On my iMac (don't know about new ones) they've actually underclocked the cards below it's standard settings to reduce it's operating temperature since it's in a tighter space. And they solder them in. I'm never buying another Apple product :P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-16 01:30:16
I'll try overclocking my graphics card... Might help a little. On my iMac (don't know about new ones) they've actually underclocked the cards below it's standard settings to reduce it's operating temperature since it's in a tighter space. And they solder them in. I'm never buying another Apple product :P

That's wierd as hell, I didn't know about that. Just be careful when overclocking, make sure the timings and voltage of the card work with whatever frequency you clock it to.  Although I assume that if you even mention that as a possibility that you know what you're doing.  :-P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rever on 2009-12-24 21:30:32
Hey everybody!

I hope someone could help me, im at 2nd CD with this patch but i can't get past the Hojo battle because when he gets his third form, the game always stops. Yes, it stops not freezes. Looks like the enemy is going to cast a spell or something but then when the camera is showing my crew, the game stops.
Anyone have a suggestion?
Thanks in advance :)

ps. the log doesnt give any advice, where it goes wrong
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vick on 2009-12-25 13:52:33
hello and thanks for this fantastic mod :)

i have a problem and i can not find a solution

Quote
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

ERROR:
error(#277) Symbol 'pos' usage doesn't match between two stages

ERROR:
error(#277) Symbol 'pos' usage doesn't match between two stages

MIDI stop

CSA6
CSR7
ERROR:
error(#277) Symbol 'pos' usage doesn't match between two stages

MIDI stop

CSA6
CSR7
WM_ACTIVATEAPP

WM_ACTIVATEAPP


everything works except the midi modified

I tried to reinstall everything but I always have the same problem

------------------
Windows 7 32 bit
------------------

merry x-mas to all :)


UPDATE:

ok forget it, I resolved by reinstalling the video drivers :)

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-25 22:53:52
Hey everybody!

I hope someone could help me, im at 2nd CD with this patch but i can't get past the Hojo battle because when he gets his third form, the game always stops. Yes, it stops not freezes. Looks like the enemy is going to cast a spell or something but then when the camera is showing my crew, the game stops.
Anyone have a suggestion?
Thanks in advance :)

ps. the log doesnt give any advice, where it goes wrong

Thanks for pointing that out!! that's a coding error on my part, I've fixed it and updated the Proud Clod patch on the main page, download it and install it using Proud Clod (available on these forums) to fix your issue. I'll release a new version of the patch asap solving this issue.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rever on 2009-12-27 13:38:49
Thanks! I am yet to install it, so i wouldn't know if that patches the Malboro in the Northern Cave or don't. That monster is also bugged.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tensa on 2009-12-27 16:02:47
Hey how do i delete the new spell, weapons, and amour? I tried replaceing the four file mentioned earlier in this thread but my game stopped working and i was forced to reinstall. To be honest i only want the graphics and music improveing mods, i just got into a boss fight and everyone got their limit breaks at least 3 times, i just want the original game revamped to look awesome
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Snake2208 on 2009-12-27 23:52:28
Hey everybody!

I hope someone could help me, im at 2nd CD with this patch but i can't get past the Hojo battle because when he gets his third form, the game always stops. Yes, it stops not freezes. Looks like the enemy is going to cast a spell or something but then when the camera is showing my crew, the game stops.
Anyone have a suggestion?
Thanks in advance :)

ps. the log doesnt give any advice, where it goes wrong

Thanks for pointing that out!! that's a coding error on my part, I've fixed it and updated the Proud Clod patch on the main page, download it and install it using Proud Clod (available on these forums) to fix your issue. I'll release a new version of the patch asap solving this issue.

I have the same issue, I'll wait for the next patch, yet i have another 1, at the disk 1, when you are at kalm in the in, cloud starts talking about his past, i have an issue with the first fight (when sephiroth an cloud fights a dragon),... i Never kill the dragon!!!!!, the dragon attacks normally (and kills cloud normally ;)) but when sephiroth (or cloud) attacks, it misses, all the attacks misses, when i attack with cloud, it only give me the option of attack myself, but not the option of attack the dragon or sephiroth!!! help!!!!

Edit: ohh... and remember that the new Aali's custom drivers (o.7.3b) are now available, i have played for like 2 hours without a crash, so yeah, they pretty stable, so you can add them to the next version ;) (the new transparency setting is better off, because of some crashes)

Thnx Titeguy3!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dubbedmk3 on 2009-12-30 01:09:14
i joined this forum today just so i could say thanks to all the people who put time and effort into this remake. squaresoft/sony really let us down by not re-making final fantasy 7 like all the rumors said but you guys took it into your own hands and created something that LOTS of people have wanted for SO LONG. i can't wait to try this out, and i can't thank you all enough for making this possible. this game represents part of my childhood and contributed to who i am as a person. sure it sounds crazy but i don't care. thanks you everyone for your efforts
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: InuRa on 2009-12-30 03:15:10
i joined this forum today just so i could say thanks to all the people who put time and effort into this remake. squaresoft/sony really let us down by not re-making final fantasy 7 like all the rumors said but you guys took it into your own hands and created something that LOTS of people have wanted for SO LONG. i can't wait to try this out, and i can't thank you all enough for making this possible. this game represents part of my childhood and contributed to who i am as a person. sure it sounds crazy but i don't care. thanks you everyone for your efforts

Well, honestly I'm very happy that a remake of final fantasy 7 wasn't done yet for 3 reasons, 1 - It's still to early, 2 - there wouldn't be groups like these working on remakes and stuff, and 3 - most of the time when companies think about a remake, in the end (most of the time) the game endsup so different that it loses the feel of the original screwing it completely.

What they CAN DO is an "HD" version.
So, make all the area images available in 1280x720 (720p) and 1920x1080 (1080p), up the quality of the field (keep them chibi or the whole feel is lost) and battle models (Kingdom Hearts 2 quality would be 101% awesome already), make the animations better and more fun (during non-FMV cut-scenes and battles), update the FMVs to 2010 quality, fix all those typos.
What CAN be remade is technically the magic animation and the menus.

The only concern they would have to have with all this would be to make the game 100% playable with weak GPUs like the Intel 4500MHD, create the engine in OpenGL 2.1 (to avoid stupid DX future compatibility problems as happened in the past) and make it available in both physical packages (for collectors) and STEAM so the game sells well.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2009-12-30 13:21:11
Hello, ive been looking at videos on youtube about mods for the PC version and came across this which looked great, good graphics both in and off battle and not just for the characters but for the enemies too. Now bear with me please, im not too good at computers, im currently downloading Final_Fantasy_VII_Remix_V2.4 (the one on front page) This will be the one to give me the mods/graphics from the videos i have seen right? Earlier i tried a sephiroth mod (play as sephiroth) but it was all glitchy and it didn't intrest me. I've read a bit of what you said and you said something about normal and hardcore? Is the difference just hardcore is a hard version of the game, and normal is the normal version but with the added graphics?

Sorry to bother you it's downloading atm, 7%  :lol:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2009-12-30 16:09:09
Umm guys, im not sure if ive done this right, ive installed the v2.4 patch, and tried playing and it's saying to play FF7 enter disk 1,2 or 3?

Whenever i click "run FF7" the screen goes black, like it would play, and then goes back to desktop, so i have no idea whether the new graphics/mods are working yet.

This was in the FF7 music config after i tried to open the game.

My pc - Dell Dimension DE051 Windows Xp

Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 0 FREE 0

DD MODE: W 640 H 400 P 640 RGB 1 BPP 8

DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32

DD MODE: W 320 H 200 P 320 RGB 1 BPP 8

DD MODE: W 320 H 200 P 640 RGB 1 BPP 16

DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 320 H 240 P 320 RGB 1 BPP 8

DD MODE: W 320 H 240 P 640 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 400 H 300 P 400 RGB 1 BPP 8

DD MODE: W 400 H 300 P 800 RGB 1 BPP 16

DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 512 H 384 P 512 RGB 1 BPP 8

DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16

DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32

DD MODE: W 400 H 640 P 400 RGB 1 BPP 8

DD MODE: W 400 H 640 P 800 RGB 1 BPP 16

DD MODE: W 400 H 640 P 1600 RGB 1 BPP 32

DD MODE: W 480 H 640 P 480 RGB 1 BPP 8

DD MODE: W 480 H 640 P 960 RGB 1 BPP 16

DD MODE: W 480 H 640 P 1920 RGB 1 BPP 32

DD MODE: W 600 H 800 P 600 RGB 1 BPP 8

DD MODE: W 600 H 800 P 1200 RGB 1 BPP 16

DD MODE: W 600 H 800 P 2400 RGB 1 BPP 32

DD MODE: W 768 H 1024 P 768 RGB 1 BPP 8

DD MODE: W 768 H 1024 P 1536 RGB 1 BPP 16

DD MODE: W 768 H 1024 P 3072 RGB 1 BPP 32

DD MODE: W 384 H 512 P 384 RGB 1 BPP 8

DD MODE: W 384 H 512 P 768 RGB 1 BPP 16

DD MODE: W 384 H 512 P 1536 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

initializing sound...

ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\music.idx

creating dsound primary buffer

reading audio file

ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\sound\audio.fmt
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2009-12-30 17:29:04
Posting again to stop flooding that message, extracted that driver to the FFVII folder, now when i try to play it says, No-cd patches are not supported, please use the original version?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2009-12-30 19:28:55
Anyone?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2009-12-30 20:06:34
Posting again to stop flooding that message, extracted that driver to the FFVII folder, now when i try to play it says, No-cd patches are not supported, please use the original version? I have the ultima version. Do you need the actual game disks, or do downloads work. One way it just loads up then closes, one way it says insert disk, i think i just need to remove and start from scratch but then im still going to have the same problems as last time, so what can i do?

ffs sorry guys, spam here i know, again sorry, won't happen again.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-30 21:03:40
we don't care if you flood your post, I only care if you flood the thread. you don't have to bump the thread for an immediate response, you'll be answered when somebody has an answer.
That being said, if it asks you to insert the disc, then insert the disc. This isn't a no-cd patch nor is it compatible with no-cd patches.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dubbedmk3 on 2009-12-30 21:48:27
i think he needs the cinepack codecs.


and i think i found a bug?

i started a new game and i'm playing up to the first boss fight but i keep dying. i know i don't suck this much. seriously though, the enemies don't die like they're supposed to.. the little mech robots before the big boss shouldn't have 800hp not to mention the boss is only supposed to have 800hp and he definitely has more.

also to mention cloud died in a battle and barret was still alive but my game still ended (game over). what gives? is this a bug?


ok to elaborate:

the sweepers in the beginning of the game should have like 180hp max and i'm hitting them with 800 damage and they still don't die. how do i fix this glitch cause i keep dying and this sucks haha
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Archu on 2009-12-30 23:30:22
Doing good so far.

I've had quite a few occasions where the game has some hic-ups. Like when the selection menu opens for the character that just achieved his Limit Break, or when certain spells are casted. I've also had some crashes (not always) when using moves like "Hyper Jump" and "Quake - All" (Quake3 is it's vanilla name). Not much of a problem, but it's a nuisance when you use it in long battles.. keeping my fingers crossed it doesn't crash.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2009-12-31 10:04:24
i think he needs the cinepack codecs.


and i think i found a bug?

i started a new game and i'm playing up to the first boss fight but i keep dying. i know i don't suck this much. seriously though, the enemies don't die like they're supposed to.. the little mech robots before the big boss shouldn't have 800hp not to mention the boss is only supposed to have 800hp and he definitely has more.

also to mention cloud died in a battle and barret was still alive but my game still ended (game over). what gives? is this a bug?


ok to elaborate:

the sweepers in the beginning of the game should have like 180hp max and i'm hitting them with 800 damage and they still don't die. how do i fix this glitch cause i keep dying and this sucks haha
That's not a bug, you're playing the game in hardcore mode. use the start menu shortcuts to run the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2009-12-31 11:29:37
we don't care if you flood your post, I only care if you flood the thread. you don't have to bump the thread for an immediate response, you'll be answered when somebody has an answer.
That being said, if it asks you to insert the disc, then insert the disc. This isn't a no-cd patch nor is it compatible with no-cd patches.

So do i need the cd to play with this version? I would of thought that'd been stated before i downloaded, ive also read that the ultima version isn't very good. So, is there a way i can play this without having the actual disks, (i.e. downloaded version) Someone said i need the cinepack codecs?

Thanks.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-01 11:49:07
Guys i've removed the ultima edition, how can i tell the difference between this and the pc version, i can't find anywhere to download the pc version.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-01-01 15:04:58
Guys i've removed the ultima edition, how can i tell the difference between this and the pc version, i can't find anywhere to download the pc version.

You need to go buy the pc version. We don't condone piracy here.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-01 16:40:46
I have the playstation 1 version which i paid alot for so only trying to save some $ with christmas been and gone, does this work without having the cd?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-01-01 18:13:46
I have the playstation 1 version which i paid alot for so only trying to save some $ with christmas been and gone, does this work without having the cd?
Nonono, you see, whatever your reason for pirating, we still won't give any support for a downloaded version. Partly because we don't condone it, and partly because even non-Ultima edition copies are liable to have unnecessary patches applied to them or errors either when uploading or downloading.

If you ABSOLUTELY don't want to have the disc in your computer when you play, then buy the game, make a disc image, and mount that.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-01 19:03:24
Fair enough, il look around for the pc version then. But before i do, i guess i can't do nothing by putting the ps1 disc in the pc drive right.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-01-01 20:29:55
Nope, at least not until (unless?) Q-Gears gets finished.

edit: Well, you could play the PS1 disc with an emulator, but then you wouldn't be able to use any of these enhancements.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-01 20:41:31
Nope, at least not until (unless?) Q-Gears gets finished.

edit: Well, you could play the PS1 disc with an emulator, but then you wouldn't be able to use any of these enhancements.
Ahh that's such a shame  :-(

I really wanna play with these enhancements.!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dubbedmk3 on 2010-01-01 21:25:03
my game crashes on disc 1 right after you blow up sector 5 and cloud falls down from the bridge. screen just goes black and nothing else.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-02 13:54:56
Alright, got a pc version i can use for a while (borrowed) so, i still am having problems opening this, it still is telling me to insert disk 1, 2 or 3?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-01-02 14:47:41
Alright, got a pc version i can use for a while (borrowed) so, i still am having problems opening this, it still is telling me to insert disk 1, 2 or 3?

You can either put the game in the cd drive or you can make image files of the discs and use daemon tools to mount them.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-02 15:45:37
Alright, got a pc version i can use for a while (borrowed) so, i still am having problems opening this, it still is telling me to insert disk 1, 2 or 3?

You can either put the game in the cd drive or you can make image files of the discs and use daemon tools to mount them.

I can get the game to play using the discs but it doesnt use the enhancements, so ive opened daemon tools, i guess il have to mount 3 discs? Seeing as the game is 3 discs long, or can it be done on 1? Because even with this, when i double click the run remix ms dos file it keeps on tellin me to insert ff7 game disk 1,2 or 3. And ive even tried that with the original game disk in the drive.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-02 17:21:55
Alright, got a pc version i can use for a while (borrowed) so, i still am having problems opening this, it still is telling me to insert disk 1, 2 or 3?

You can either put the game in the cd drive or you can make image files of the discs and use daemon tools to mount them.

Getting there slowly, i opened daemon tools lite, mounted the disk 1 and then double clicked ms dos file - run remix ff7. It loaded up to the start screen saying new game or continue, continue was blank of course, so i selected new game but then the screen went blank and i had to exit out of it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-01-02 17:22:38
Is it the platinum edition? The discs are mislabeled, the one that says Disc 1 is the install disc, and the one that says Disc 2 is disc 1, etc.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-01-02 20:40:50
my game crashes on disc 1 right after you blow up sector 5 and cloud falls down from the bridge. screen just goes black and nothing else.
try upgrading Aali's driver to the lastest version. It's simple to install, just search for "custom graphics driver ff7" on the forums and you'll find it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-02 20:59:30
Finally got it installed =] However, i was wondering if someone could help me solve a small problem, the game is set with the screen more to the right, basically when i open the menu, i can only see the first letter of the words, item, magic, materia.

Was wondering if there's a way to make it so the game is in the centre.

Just another thing, is it possible to play with a xbox controller, or a playstation controller, if so how?

Thanks again :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: pyrozen on 2010-01-02 22:23:05
Just another thing, is it possible to play with a xbox controller, or a playstation controller, if so how?

http://forums.qhimm.com/index.php?topic=9288.0
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Snake2208 on 2010-01-02 23:22:09
Hey titeguy, could you please see my post earlier for a quick response? thanks!

HelloMyNameIs:  try opening the ff7_opengl.cfg using notepad and adjust the x size and y size for example: i have an 1280x1024 monitor sooo....

window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes

and tweak the options you like!!....except: enable_postprocessing    make sure is off unless you have a fast PC
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-02 23:53:59
Thanks guys!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dubbedmk3 on 2010-01-03 00:50:54
http://forums.qhimm.com/index.php?topic=6843.125

i have a bug after you blow up the no. 5 reactor and cloud falls off the bridge the screen goes black and the game locks up. i installed the regular pc version (no mods) and it works fine.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-01-03 06:21:22
Hey titeguy, could you please see my post earlier for a quick response? thanks!

HelloMyNameIs:  try opening the ff7_opengl.cfg using notepad and adjust the x size and y size for example: i have an 1280x1024 monitor sooo....

window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes

and tweak the options you like!!....except: enable_postprocessing    make sure is off unless you have a fast PC
I've been looking over that dragon thing, and i can't yet determine what's causing it...i didn't even change the script there... if you're still stuck at him, run the game in hardcore mode for just that part, save, and switch back. I'm going to keep looking into what's causing the problem...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-03 11:21:56
Just a minor problem for me, my game is a bit laggy, it works and all but it's a bit of a pain, the menu pops up a bit slow, things like when a battle starts, it stops for a second and then carrys on, and sometime some of the effects, like barret shootin his bullets fall on the floor like a little late and all, anything i could do to help this? Sometimes when i exit and try to open again it doesn't, music comes up and the ms system thing (black box) but the game don't load.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-03 12:47:39
Just a minor problem for me, my game is a bit laggy, it works and all but it's a bit of a pain, the menu pops up a bit slow, things like when a battle starts, it stops for a second and then carrys on, and sometime some of the effects, like barret shootin his bullets fall on the floor like a little late and all, anything i could do to help this? Sometimes when i exit and try to open again it doesn't, music comes up and the ms system thing (black box) but the game don't load.

Also the music is overlapping, for example when you're on the train and the id scanner goes off, that and the music when you rest are going off at the same time. I am also having trouble trying to connect the xbox controller for ingame use.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: boondocksaint on 2010-01-04 09:58:08
Hi guys

I was wondering if anyone here could please share the Remix patcher on a Emule link or similar, or even on a ftp site, as the server can not resume the download should anything happen. Or maybe if it is possible to split the download into smaller chunks to download.

The connection here in South Africa isn't to great :)

Best Regards
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-04 14:01:20
Ok so the problems im having (put into one post and i haven't explained properly)

are:

Music sometimes overlaps, for instance, the rest music and other music like the slums play at the sametime and make's it weird.

The game lags a bit, (battle) and some text messages.

Once im in the game, i can only exit by quitting from the start menu, not sure if you can exit by pressing windows key or whatever, but i can't < not much of a big deal. But what is, is if ive exited the game, it has trouble opening again and i have to end up restarting my computer just to open it, the system (black box) appears and music, but no game.

And last but not least i can't get to play with the xbox 360 controller, ive installed it, via play and charge kit lead, but when i go to config during game and try to select buttons the game crashes, maybe you don't set it up like this but i downloaded xpadder and that seems to be doing nothing for me.

My computer is slower but that's understandable as i have installed the game and takes up about 4.3gb, however i have 31.7gb used space but 39.7gb free space, so it's not like im short of space?

Thanks a bunch.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Snake2208 on 2010-01-04 23:11:31
   titeguy3:
I just reinstall the 2.4 patch, but same issue as before, played in hardcore and i could actually control sephiroth, same problem, could only attack myself in the dragon battle and even in the rest of the "cloud's past" battles..... but at least items and magic worked good, so i killed it and finally continue..... plz try to find a fix to this, TNX!!!!!!!!!!!

   HelloMyNameIs:
MUSIC:
That music overlap is kinda weird, try to check the ff7music.exe configuration, on playback options there's a midi controls, check your midi device and check a box that says "mute midi on custom playback" or something, save and exit the program and then open it and try again.
If that doesn't work go to volume control (your PC defult volume program) and turn down completely the SW synth volume.

Game Lags:
Open the ff7_opengl.cfg and check if everything is ok, you can lower a little the resolution (1280x1024------>1152x864), turn off shaders, check if post processing is OFF!!!!!

Other:
Exit with ctrl+q or F4, some times it doesn't really closes, i mean, it closes but you cant open it again or stuff like that, soo just press ctrl+alt+supr to open the task manager, search for ff7.exe on processes, right click on it and select end process, and yes. you should be able to run it again without restarting your PC

Hope It Helps!!!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: boondocksaint on 2010-01-05 06:08:32
Hi Guys

Sorry to spam the thread. A rapidshare link would also do the job. I'm getting max speeds of like 56k and the connection keeps on timing out.

Regards
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Soul on 2010-01-05 07:25:45
hey, whats the music when i sleep in ff7music?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: steiner_doan on 2010-01-05 09:43:00
Well, I have already installed the patch... but my computer has some problem with playing movie in the game. Therefore, I couldn't even start the new game. Just whenever it comes to the movie... my screen just become black... Any help?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dr Funk on 2010-01-05 09:55:34
well I just wanted to say thank you for putting this all togeather. I'm new here and i've been a fan of FF7 for years


So i just installed remix 2.4 installer and aali's custom driver


I extracted Aali's driver to my FF7 folder. I try to use the 64bitpostinstall file and also  and i "system cannot find FF7OpenGL.reg"

The game is working fine with the updates and mods from the remix. It won't allow me to play in window mode i think cause it can't find that file or something.. I watched your tutorial and i have my opengl config settings set to 1280 x 960 and in smartbloom. I'm not exactly sure what is the best setting bloom2 or smartbloom, i dont see a difference but i dont think i have it configured right. When i try to make the game window mode it won't work either.  I'm not exactly sure if I am using the 64bitdriver.. how can i make sure i am?  

any help is much apprecaited.thanks


also to the post above about the games movie not working http://wiki.qhimm.com/FF7/Technical/Customising you need that codec listed on the sight most likley im guessing
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-05 13:12:27
  titeguy3:
I just reinstall the 2.4 patch, but same issue as before, played in hardcore and i could actually control sephiroth, same problem, could only attack myself in the dragon battle and even in the rest of the "cloud's past" battles..... but at least items and magic worked good, so i killed it and finally continue..... plz try to find a fix to this, TNX!!!!!!!!!!!

   HelloMyNameIs:
MUSIC:
That music overlap is kinda weird, try to check the ff7music.exe configuration, on playback options there's a midi controls, check your midi device and check a box that says "mute midi on custom playback" or something, save and exit the program and then open it and try again.
If that doesn't work go to volume control (your PC defult volume program) and turn down completely the SW synth volume.

Game Lags:
Open the ff7_opengl.cfg and check if everything is ok, you can lower a little the resolution (1280x1024------>1152x864), turn off shaders, check if post processing is OFF!!!!!

Other:
Exit with ctrl+q or F4, some times it doesn't really closes, i mean, it closes but you cant open it again or stuff like that, soo just press ctrl+alt+supr to open the task manager, search for ff7.exe on processes, right click on it and select end process, and yes. you should be able to run it again without restarting your PC

Hope It Helps!!!!!

Thanks alot for your help, turned shaders off and set the resoultion to what my screen is, however i got a feeling that just turning the shaders off what solve the lag problem  :? I will remember the task manager for in future use, will also check out the music.

enable_postprocessing = no

I'm not very good at this but if your having a problem i'll try my best to help you as uve helped me  :mrgreen:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-05 13:18:16
Well, I have already installed the patch... but my computer has some problem with playing movie in the game. Therefore, I couldn't even start the new game. Just whenever it comes to the movie... my screen just become black... Any help?


I downloaded K-lite codec pack and it solved my problem, should work 4 u.


Edit: I think i'll have to not play, the lag makes the game unjoyable which is a real shame, espically the materia screen is real slow, and when getting the menu up takes a while, just some things are delayed like the start of fights, some txt messages and during the fight like running over to an enemy, my pc has got alot slower since ive installed ff7, perhaps playing in a window mode would be a good idea? Also im unsure if this has anything to do with it but everytime i open the game, an error message comes up and says something like to check my app.log, but the game still works, unless someone knows which will stop the lag, i think il have to leave playing for a while, thanks anyway
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: steiner_doan on 2010-01-06 10:00:21
I am now able to play the movie in the game... But when I upgrade to v2.4, the game's just stop working when I press new game... any help??
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: steiner_doan on 2010-01-06 10:33:18
Also, I'm having some graphic problems here. Cloud's sword and Barret's figure just appear black... black... black except for Cloud... Anyone knows why?@_@
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-06 12:04:39
I am now able to play the movie in the game... But when I upgrade to v2.4, the game's just stop working when I press new game... any help??
Upgrade? Install FF7, then install remix, use daemon tools and mount the disc you are on. Then double click run ff7 remix it should work. I messed mine up a bit, i had to install them again as i installed remix before the ff7.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HelloMyNameIs on 2010-01-06 22:21:32
Is it just me, or does big/mighty guard run out alot faster on this patch?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: hailjules on 2010-01-20 22:51:33
is the 1.69gb includes the ff7 pc game?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-01-21 01:31:30
is the 1.69gb includes the ff7 pc game?

Nope, as that would be illegal, it just contains the mods listed in the first post.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: hailjules on 2010-01-21 02:04:46
is the 1.69gb includes the ff7 pc game?

Nope, as that would be illegal, it just contains the mods listed in the first post.


is this patch working on ff7 pc ultima edition? and if it doesnt, can you tell where i can get a ff7 pc version(not the ultima edition) TIA
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-01-21 02:48:42
is the 1.69gb includes the ff7 pc game?

Nope, as that would be illegal, it just contains the mods listed in the first post.


is this patch working on ff7 pc ultima edition? and if it doesnt, can you tell where i can get a ff7 pc version(not the ultima edition) TIA
Pretty much nothing works right on Ultima Edition, and it's not supported here at these forums (nor are any other pirated copies).

You can get a legit copy on eBay, maybe at a local thrift store or garage sale if you're lucky.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Fire_Emblem_776 on 2010-01-21 14:39:22
Wow it works great. The only thing i noticed was that the victory fanfare comes on a little late. But that doesn't bother me i love this new music.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: finalfantim on 2010-01-22 01:14:59
Nice WORK!!! :-o

Its nice to hear my remastered tracks with the actual ingame footage   :lol:
Im currently playing FFVIII with the new high res patch/driver but I want to play FFVII again and this patch safe's me alot of patching trouble, so thank you!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Darken on 2010-01-23 11:42:11
Hey guys if anyone knows... how can i play this full screen?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: diogonegri on 2010-01-24 16:29:29
Hey guys, I need some help, I installed FFVII ultima edition, and ok, i could run it easily, no problems.
But then i download 2.4 remix and installed it in the folder, everything on the installation went ok, but when i run ffvii.exe It says that "no cd detected, insert disc 1,2 or 3"
Can anyone help me? I really want to play this

Ah, and I already mounted the disc dummy on the daemon tools and the game still doesn't detect =/
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-01-24 16:47:02
I installed FFVII ultima edition,


Then you won't be getting any help, Ultima Edition is a pirate copy of the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: riccckkk on 2010-01-24 18:03:31
Hey guys, I installed and everything was ok during the installation.
But when I try to open the game I get a or a window saying "Error loading movie plugin, cannot continue" or a blackscreen =/
pleasee give a help?


I dunno if its related, but i get an error when i open FF7RemixShortcuts64.vbs or FF7RemixShortcuts.vbs

Another details, in ff7 config, on the 8bit paletted textures theres nothing but "---"
And I couldn't install the game on the right folder, as im brazilian, is there a problem about the game being on a folder called "C:\Arquivos de programas\Square Soft, Inc\Final Fantasy VII"

Please help me
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-01-25 02:46:06
Still not going to help you if you re-register.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-01-25 13:22:51
Wow it works great. The only thing i noticed was that the victory fanfare comes on a little late. But that doesn't bother me i love this new music.
Thanks, you might be able to fix the music lag by following the guide to making the music loop seamlessly on the first page.

Nice WORK!!! :-o

Its nice to hear my remastered tracks with the actual ingame footage   :lol:
Im currently playing FFVIII with the new high res patch/driver but I want to play FFVII again and this patch safe's me alot of patching trouble, so thank you!
Thank YOU for remastering the tracks, FFT! The modded game was missing that extra "wow" factor beforehand.

Hey guys if anyone knows... how can i play this full screen?
You goto the ff7 config file (unless something went wrong during installation, you should have a start menu shortcut for it), and set "Fullscreen = yes". To see this, check out the OpenGL tutorial video on my youtube page linked to in the first post.

Hey guys, I need some help, I installed FFVII ultima edition, and ok, i could run it easily, no problems.
But then i download 2.4 remix and installed it in the folder, everything on the installation went ok, but when i run ffvii.exe It says that "no cd detected, insert disc 1,2 or 3"
Can anyone help me? I really want to play this

Ah, and I already mounted the disc dummy on the daemon tools and the game still doesn't detect =/
I can't help you if you have the Ultima Edition but if you decide to get a legit version of the game, as long as the drive in your registry files is the same as the drive you put your Game disc in, the game should work fine.

Hey guys, I installed and everything was ok during the installation.
But when I try to open the game I get a or a window saying "Error loading movie plugin, cannot continue" or a blackscreen =/
pleasee give a help?


I dunno if its related, but i get an error when i open FF7RemixShortcuts64.vbs or FF7RemixShortcuts.vbs

Another details, in ff7 config, on the 8bit paletted textures theres nothing but "---"
And I couldn't install the game on the right folder, as im brazilian, is there a problem about the game being on a folder called "C:\Arquivos de programas\Square Soft, Inc\Final Fantasy VII"

Please help me
Arquivos de programas? i thought people in Brazil spoke Portuguese? oh well. that shouldn't be a problem so long as that's where the %ProgramFiles% variable goes. Do you have the shortcuts in your start menu?
Try the following things and tell me if they work:
*Google search "CCCP" (Combined Community Codec Pack), download and install it. It's a codec pack, if the issue is decoding the video, that should fix it.
*Try upgrading to the lastest version of Aali's driver. You should be able to find it by searching for "Custom graphics driver for ff7" at the main page.
*Replace the videos in your "FF7\movies" folder with the ones from the original FF7 disc. You'll have old FMV's, but as long as the game works, right?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-01-25 14:59:23
diogonegri and Riccckkk are the same guy, email is the same except the numbers at the end.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-01-25 15:07:15
diogonegri and Riccckkk are the same guy, email is the same except the numbers at the end.
you're absolutely right. Good call. Regardless, his ff7 isn't gonna work properly unless he finds a legit copy.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: krutenx on 2010-01-25 15:20:33
Why the scenario on my game is so pixelated?  :|
The version for pc is like that or is it error from my computer?
I wish I could play like psx, with those beautiful scenarios.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-01-25 15:45:22
Why the scenario on my game is so pixelated?  :|
The version for pc is like that or is it error from my computer?
I wish I could play like psx, with those beautiful scenarios.

erm...the game should look amazing... like this: http://www.youtube.com/watch?v=3Gn9_z1kYEk&feature=PlayList&p=8CD0A7B50B8F1569&index=0
make sure you've configured the settings and installed the patch properly. This video should explain it pretty well: http://www.youtube.com/watch?v=flnmZEtVqls&feature=PlayList&p=8CD0A7B50B8F1569&index=5
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kudistos Megistos on 2010-01-25 18:47:44
diogonegri and Riccckkk are the same guy, email is the same except the numbers at the end.

Hahaha, oh wow!

That diogonegri/riccckkk thing was the worst bit of sock-puppetry I've ever seen :-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: krutenx on 2010-01-28 18:14:50
Hey guys, I installed the remix version, but i would like just to put back the characters during the game and during battle to old graphics, the classic ones, is there anyway that i can do that without removing ffvii remix?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-01-28 23:01:18
Hey guys, I installed the remix version, but i would like just to put back the characters during the game and during battle to old graphics, the classic ones, is there anyway that i can do that without removing ffvii remix?

yeah, replace ff7\data\battle\battle.lgp and ff7\data\field\char.lgp with the original ones on your install disc. (if the last game you ran was in hardcore mode, battle.lgp might be called "n_battle.lgp"
you shouldn't mess with "h_battle.lgp" though.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: krutenx on 2010-01-29 01:46:46
Hey guys, I installed the remix version, but i would like just to put back the characters during the game and during battle to old graphics, the classic ones, is there anyway that i can do that without removing ffvii remix?

yeah, replace ff7\data\battle\battle.lgp and ff7\data\field\char.lgp with the original ones on your install disc. (if the last game you ran was in hardcore mode, battle.lgp might be called "n_battle.lgp"
you shouldn't mess with "h_battle.lgp" though.

Thaaaanks, just to bother a bit more, is there any section with custom battle.lgp and char.lgp ones? I'd love to find different ones
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: popololo on 2010-01-31 00:10:27
THanks a lot. You are Gods :D.
This release works on french version :p
THanks a lot, thanks :'( I love it :D
FFVII I come back, Warnin Sephiroth I am ur evil  :mrgreen:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2010-02-02 06:48:42
dude it's me again i can't get the patch to work again and i don't know why..

it won't work again in window mode but the difference is that i can see the fmv's but i cant see the title screen nor the game itself
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Evan Lee on 2010-02-02 13:28:35
it works! but I've tried a different opengl

but there is a error when i enter random battles

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-14 02:19:45
Alright, v2.5 is finally here!

I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.

I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Corruption on 2010-02-14 02:34:47
Alright, v2.5 is finally here!

I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.

I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.

Is the Hotkey to skip cutscene patch in this also? j/w

and If it is which key is the hotkey? (I already using 2.4 of ur installer :) Nice work haha )
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-14 03:01:09
Alright, v2.5 is finally here!

I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.

I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.

Is the Hotkey to skip cutscene patch in this also? j/w

and If it is which key is the hotkey? (I already using 2.4 of ur installer :) Nice work haha )

I think it's either ctrl+s or alt+s... Keep in mind the music will have a delayed start if you skip the opening cutscene, since it's cued to start when the cutscene ends normally.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Corruption on 2010-02-14 03:13:42
Alright, v2.5 is finally here!

I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.

I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.

Is the Hotkey to skip cutscene patch in this also? j/w

and If it is which key is the hotkey? (I already using 2.4 of ur installer :) Nice work haha )

I think it's either ctrl+s or alt+s... Keep in mind the music will have a delayed start if you skip the opening cutscene, since it's cued to start when the cutscene ends normally.
Ahh Thanks and Will do good sir.
Thanks for making this incredible package. Made it really easy to install all the cool things haha :)

I'm putting this on my USB Drive along with my FF7 back-ups just in-case if my discs break and if my comp needs reformatting.

:D

Edit:

Just got the following error while trying to install the upgrade from 2.4 to 2.5 package.

Code: [Select]
CRC failed in textures\WMRP\maps\midlmap_00.png
Unexpected end of archive
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-14 05:50:36
Alright, v2.5 is finally here!

I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.

I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.

Is the Hotkey to skip cutscene patch in this also? j/w

and If it is which key is the hotkey? (I already using 2.4 of ur installer :) Nice work haha )

I think it's either ctrl+s or alt+s... Keep in mind the music will have a delayed start if you skip the opening cutscene, since it's cued to start when the cutscene ends normally.
Ahh Thanks and Will do good sir.
Thanks for making this incredible package. Made it really easy to install all the cool things haha :)

I'm putting this on my USB Drive along with my FF7 back-ups just in-case if my discs break and if my comp needs reformatting.

:D

Edit:

Just got the following error while trying to install the upgrade from 2.4 to 2.5 package.

Code: [Select]
CRC failed in textures\WMRP\maps\midlmap_00.png
Unexpected end of archive

Yeah the upgrader isn't fully up yet, it's still uploading at 81%, it'll be done by 2:30 AM EST
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: AngeBleu on 2010-02-14 14:14:28
I have done convert:

Custom Barret Battle Mod to Field Mod
APZ Cloud Battle Mod to field and WorldMap Mod

If you want, I'll can post them, with permission of APZ Freak and permission of Timu Sumisu, of course  ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Corruption on 2010-02-14 15:21:38
Alright, v2.5 is finally here!

I haven't been able to trace the root of the flashback dragon targeting glitch, but I did implement a workaround in this version.
Also, Aali's driver, gjoerulv's mod, and the Graphical Overhaul have all been updated.

I'll release new updates as I find reason to.
The installer is up as of now, and the upgrader link will be up and running soon enough.

Is the Hotkey to skip cutscene patch in this also? j/w

and If it is which key is the hotkey? (I already using 2.4 of ur installer :) Nice work haha )

I think it's either ctrl+s or alt+s... Keep in mind the music will have a delayed start if you skip the opening cutscene, since it's cued to start when the cutscene ends normally.
Ahh Thanks and Will do good sir.
Thanks for making this incredible package. Made it really easy to install all the cool things haha :)

I'm putting this on my USB Drive along with my FF7 back-ups just in-case if my discs break and if my comp needs reformatting.

:D

Edit:

Just got the following error while trying to install the upgrade from 2.4 to 2.5 package.

Code: [Select]
CRC failed in textures\WMRP\maps\midlmap_00.png
Unexpected end of archive

Yeah the upgrader isn't fully up yet, it's still uploading at 81%, it'll be done by 2:30 AM EST



o lol

Thanks :D

P.s. How to use the PrC and WM mods? xd
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-14 16:27:49
They're automatically in the installer, but... in Proud Clod or WallMarket, click file....apply patch.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Corruption on 2010-02-14 16:30:21
They're automatically in the installer, but... in Proud Clod or WallMarket, click file....apply patch.

Aah thanks :)

Edit:

What's the issue with the lines near text/hp&mp bars and how can I fix it?
(http://i46.tinypic.com/2w6rxfl.jpg)

Also is your patch supposed to add limit and wait bar together (To where they sit on-top of one another)??
(http://i49.tinypic.com/2945hrn.jpg)

Sorry for being so mod dumb xD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-02-14 23:25:59
Turn on fancy transparency in aali's driver.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Corruption on 2010-02-15 00:04:18
Turn on fancy transparency in aali's driver.

I did and it fixed the first issue (It made the game darker overall, idk if it supposed to do this), but it didn't merge the limit and wait bars.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-02-15 00:20:55
No it will not do that. I am not sure what patch does that. I think the 9999hp patch
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Corruption on 2010-02-15 00:21:55
No it will not do that. I am not sure what patch does that. I think the 9999hp patch

Ahh :D

Thanks!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Klaid Liadon on 2010-02-15 12:53:51
is the version of hc mode before or after the insert of a boss for counter materia?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-15 14:32:56
is the version of hc mode before or after the insert of a boss for counter materia?
It's the latest version, v1.0, so I'm inclined to say after.
There shouldn't be any issues with that, though, so long as "fancy_transparency" is kept turned off.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: cooLopke on 2010-02-16 00:47:56
Hi

titeguy3: first of all thanks for this awesome patcher!

Second is that I only encounter one problem while playing the game. Everything works perfectly and running smoothly. But the only video that gives me a hard time is the one right after going to new game. The sound doesn't sync with the video and I think the video is going slower than normally. The weird part is that if I go to movies in Final Fantasy VII/movies folder and I watch opening.avi everything goes very smoothly.

I read that I can replace the hi-res videos with the low res, but that would be a real bummer, since everything works perfectly besides that it only goes slow in the game.

What I already tried is:

- Setting the game to a lower resolution - doesn't help at all, it's still the same.
- also in smartbloom i changed to low resolution, but that doesn't help either.
- post-processing is turned off.

I really have no idea actually..

My settings are:

Intel core 2 duo T8100 @ 2.1 Ghz
Memory: 4GB RAM
Gfx: Ati Mobility Radeon HD2600
OS: Microsoft Windows Vista Ultimate

I installed last version 2.5 release of the patcher.

I hope you can fix my problem! Thanks.

Grtz

cooLopke

edit: also when I set show fps on than I c that the video is running at 15 frames/second which is normal if I check the .avi file.

What I also tried is installing the CCCP pack but with no changing result..
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: SmallsJr. on 2010-02-16 01:39:16
Is it possible to apply the kernel/AI mods on a kernel with the hardcore mod already patched to it?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-16 02:08:04
Hi

titeguy3: first of all thanks for this awesome patcher!

Second is that I only encounter one problem while playing the game. Everything works perfectly and running smoothly. But the only video that gives me a hard time is the one right after going to new game. The sound doesn't sync with the video and I think the video is going slower than normally. The weird part is that if I go to movies in Final Fantasy VII/movies folder and I watch opening.avi everything goes very smoothly.

I read that I can replace the hi-res videos with the low res, but that would be a real bummer, since everything works perfectly besides that it only goes slow in the game.

What I already tried is:

- Setting the game to a lower resolution - doesn't help at all, it's still the same.
- also in smartbloom i changed to low resolution, but that doesn't help either.
- post-processing is turned off.

I really have no idea actually..

My settings are:

Intel core 2 duo T8100 @ 2.1 Ghz
Memory: 4GB RAM
Gfx: Ati Mobility Radeon HD2600
OS: Microsoft Windows Vista Ultimate

I installed last version 2.5 release of the patcher.

I hope you can fix my problem! Thanks.

Grtz

cooLopke

edit: also when I set show fps on than I c that the video is running at 15 frames/second which is normal if I check the .avi file.

What I also tried is installing the CCCP pack but with no changing result..

Yeah that opening video is a little much for some computers, especially if you have an onboard gfx chipset. Just swap it out for the default one off the install CD if it isn't working properly.

Is it possible to apply the kernel/AI mods on a kernel with the hardcore mod already patched to it?
Well..yeah it's possible but...they'd just overlap. I'd definitely not recommend modifying the hardcore mode files.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: SmallsJr. on 2010-02-16 03:05:36


Thank you for clearing that up for me.  I appreciate the quick response.

SmallsJr.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: cooLopke on 2010-02-16 11:13:59
Even if I set the resolution of the video lower it still doesn't fix it. I also tried changing the audio rate to 44100hz, but that also doesn't fix the problem. I really don't have a clue at all why it's causing a delay..

edit: FIXED: Changed resolution to 640 x 480 and set audio to full processing. Especially the audio to full processing did the trick!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dolphingunblade on 2010-02-16 12:39:32
it wont let me download the patcher, it keeps saying forbidden and 404, am i doing something wrong or is it down?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-02-16 12:52:23
The links for both the full patch and the upgrade work fine for me as of 13:51pm (GMT), could be temporary downtime on the file hosts part.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dolphingunblade on 2010-02-16 13:35:02
maybe, but iv been trying every 5 hours for the last 3 days, i finally singed up for an account thinking maybe because i wasn't a member but its still giving me the server is forbidden with the 404 beneath it.
---------------------------------------------------------------------------------------------------------------


Forbidden
You don't have permission to access /dragon/tite/Final_Fantasy_VII_Remix_v2-5_Installer.exe on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


--------------------------------------------------------------------------------

Apache/2.2.11 (Unix) mod_ssl/2.2.11 OpenSSL/0.9.8i DAV/2 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at mmowned.org Port 80
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-16 13:49:50
maybe, but iv been trying every 5 hours for the last 3 days, i finally singed up for an account thinking maybe because i wasn't a member but its still giving me the server is forbidden with the 404 beneath it.
---------------------------------------------------------------------------------------------------------------


Forbidden
You don't have permission to access /dragon/tite/Final_Fantasy_VII_Remix_v2-5_Installer.exe on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


--------------------------------------------------------------------------------

Apache/2.2.11 (Unix) mod_ssl/2.2.11 OpenSSL/0.9.8i DAV/2 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at mmowned.org Port 80
Hey Dolphin, I'm not sure why the server isn't letting you access the file, but I've sent you a PM regarding the issue.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Klaid Liadon on 2010-02-17 14:07:16
(http://img691.imageshack.us/img691/6923/screenai.th.png) (http://img691.imageshack.us/i/screenai.png/)

I have some troubles in the visualization after installing v2.5 (previously i had 2.3.4)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-17 14:17:37
turn on the "fancy_transparency" setting in the config file. I accidentally left it off by default.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Klaid Liadon on 2010-02-17 17:47:19
Thank you!  ;D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: SmallsJr. on 2010-02-17 20:08:57
How come the mirror for the wallmarket (kernel) patch is linking to windows media player setup..not the wm patch file?  The prc patch link is working correctly however.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Klaid Liadon on 2010-02-17 21:05:10
It would be really cool that the final version of the patch was something like 7.777
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Telzen on 2010-02-17 23:42:47
Hey there,
So, I originally had FFVII installed at C:/Program Files/Final Fantasy VII, and after a little bit of tweaking with the shortcuts and stuff, I was able to get it working - I just had a bad framerate. So, I quit, and went to go access the FF7_OpenGLcfg file (or whatever that file was exactly), and all it had in it were 1440x900... nothing else. The previous file I had seen had I guess just mysteriously dissappeared. So, I decided to reinstall. I uninstalled FF7, deleted everything in that folder, then reinstalled in the reccommended program path: C:/Program Files/Square Soft, Inc/Final Fantasy VII. Now, it won't work at all. There were no errors or anything - it just doesn't want to work. I'm using Windows 7, I've tried it with & without the UAC (It's off by default). The FF7Music.log file has this in it:

DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

ftpext: DllMain()

WM_ACTIVATEAPP

And then the Problem Signature that Windows generated (if it helps any):
Problem Event Name:   APPCRASH
  Application Name:   ff7.exe
  Application Version:   0.0.0.0
  Application Timestamp:   35feae6f
  Fault Module Name:   ff7.exe
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   35feae6f
  Exception Code:   c0000005
  Exception Offset:   00018188
  OS Version:   6.1.7600.2.0.0.256.1
  Locale ID:   1033
  Additional Information 1:   52d1
  Additional Information 2:   52d18ef64769b50b97b2eeee15476f9e
  Additional Information 3:   e016
  Additional Information 4:   e016fc082aafdf2c2c7d92ff65de73f5

Again - let me stress that it worked before. I don't know what I did, but it worked, and now it doesn't. :( Any help is appreciated!

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-18 00:35:30
How come the mirror for the wallmarket (kernel) patch is linking to windows media player setup..not the wm patch file?  The prc patch link is working correctly however.

jiggawha? Lol for some reason your windows media player is set to try to stream the .wm extension...wait...."wm"...that makes sense... just right click and save target as or whatever and it'll work.

It would be really cool that the final version of the patch was something like 7.777
LOL that's awesome...I think I just got an excellent idea...[mumble] [mumble]...find the promised land...[mumble] [mumble]...slip her roofies...

Hey there,
So, I originally had FFVII installed at C:/Program Files/Final Fantasy VII, and after a little bit of tweaking with the shortcuts and stuff, I was able to get it working - I just had a bad framerate. So, I quit, and went to go access the FF7_OpenGLcfg file (or whatever that file was exactly), and all it had in it were 1440x900... nothing else. The previous file I had seen had I guess just mysteriously dissappeared. So, I decided to reinstall. I uninstalled FF7, deleted everything in that folder, then reinstalled in the reccommended program path: C:/Program Files/Square Soft, Inc/Final Fantasy VII. Now, it won't work at all. There were no errors or anything - it just doesn't want to work. I'm using Windows 7, I've tried it with & without the UAC (It's off by default). The FF7Music.log file has this in it:

Again - let me stress that it worked before. I don't know what I did, but it worked, and now it doesn't. :( Any help is appreciated!
What's not working? Is the game crashing on startup? I'm assuming you've installed the remix patcher. Seeing your APP.log or copy and pasting from FF7Music's console would help. Check to make sure your registry entries are fine (run FF7OpenGL.reg), make sure your sound driver is properly selected in FF7Config.exe. You say there's no errors, but it's not working, and that doesn't make sense...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Telzen on 2010-02-18 00:40:20
But all of the error information is included, such as the FF7Music log and stuff. There are errors - stating that the FF7 application has crashed, as soon as I open it.
Here is the FF7Music log again: DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
ftpext: DllMain()
WM_ACTIVATEAPP
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-18 01:01:37
lol. the ff7music log file doesn't save the data you need to look at to investigate the error. Try this:

1) run FF7 Configuration (the chocobo head) through your start menu shortcut
2) goto Sound, and make sure a device is selected under "sound driver"
3) click OK
4) a prompt should appear asking you to install a registry entry, say yes
5) If step 4 didn't happen, goto your ff7 folder and run "FF7OpenGL.reg"
6) Open the OpenGL Config File through your start menu shortcut
7) modify it so that it looks like this:
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 640
window_size_y = 480
preserve_aspect = no
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = no

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
These are the minimal settings.
8 ) Run Final Fantasy VII via your start menu shortcut
9) if it still doesn't work, run FF7Music Configuration through your start menu shortcut, then run FF7.exe
10) if it *still* doesn't work, blame it on windows 7.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Telzen on 2010-02-18 01:31:20
Ok - thank you! That got me somewhere - it now starts. However - the opening video is in a higher resolution (I'm only seeing the top-left quarter of the video), and when I select new game and press Enter, it crashes. :\
Here is the correct ff7music log file. xD Sorry.
Code: [Select]
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
FTH: (4384): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 127913984 FREE 122729984

DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32

DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32

DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32

DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32

DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32

DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 320 H 200 P 640 RGB 1 BPP 16

DD MODE: W 320 H 240 P 640 RGB 1 BPP 16

DD MODE: W 400 H 300 P 800 RGB 1 BPP 16

DD MODE: W 480 H 360 P 960 RGB 1 BPP 16

DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16

DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 320 H 200 P 320 RGB 1 BPP 8

DD MODE: W 320 H 240 P 320 RGB 1 BPP 8

DD MODE: W 400 H 300 P 400 RGB 1 BPP 8

DD MODE: W 480 H 360 P 480 RGB 1 BPP 8

DD MODE: W 512 H 384 P 512 RGB 1 BPP 8

DD MODE: W 640 H 400 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 576 P 720 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8

DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16

DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 1:Timidity++ Driver, mid=65535, pid=65535,

midi data type: AWE SOUNDFONT MIDI

using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

Opening device...

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

 0: Device opened.

Device opened.

Resetting buffer pool...

Buffer pool reset.

Resetting audio device.

 0: Waiting for all buffers to be dequeued...

 0: All buffers dequeued.

Resetting buffer pool...

Buffer pool reset.

Closing device...

 0: Device closed.

Device closed.

Opening device...

Any ideas?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-18 01:49:10
Ok - thank you! That got me somewhere - it now starts. However - the opening video is in a higher resolution (I'm only seeing the top-left quarter of the video), and when I select new game and press Enter, it crashes. :\
Here is the correct ff7music log file. xD Sorry.
Code: [Select]
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
FTH: (4384): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 127913984 FREE 122729984

DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32

DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32

DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32

DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32

DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32

DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 320 H 200 P 640 RGB 1 BPP 16

DD MODE: W 320 H 240 P 640 RGB 1 BPP 16

DD MODE: W 400 H 300 P 800 RGB 1 BPP 16

DD MODE: W 480 H 360 P 960 RGB 1 BPP 16

DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16

DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 320 H 200 P 320 RGB 1 BPP 8

DD MODE: W 320 H 240 P 320 RGB 1 BPP 8

DD MODE: W 400 H 300 P 400 RGB 1 BPP 8

DD MODE: W 480 H 360 P 480 RGB 1 BPP 8

DD MODE: W 512 H 384 P 512 RGB 1 BPP 8

DD MODE: W 640 H 400 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 576 P 720 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8

DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16

DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 1:Timidity++ Driver, mid=65535, pid=65535,

midi data type: AWE SOUNDFONT MIDI

using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

Opening device...

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

 0: Device opened.

Device opened.

Resetting buffer pool...

Buffer pool reset.

Resetting audio device.

 0: Waiting for all buffers to be dequeued...

 0: All buffers dequeued.

Resetting buffer pool...

Buffer pool reset.

Closing device...

 0: Device closed.

Device closed.

Opening device...

Any ideas?

Okay, good. Some more steps:

1) Now that it works you can set your resolution higher and turn shaders on in the FF7 OpenGL Config File. That might help your Opening movie problem.
2) If the game still crashes at the start of a new game, download and install the CCCP (http://www.cccp-project.net/) (it's a codec pack)
3) If you *still* can't start a new game and the Intro FMV sequence that starts after you click "new game" won't play at all, then copy the file Opening.avi from your Disc 1 CD into the "Final Fantasy VII\movies\" folder and try again, if the video plays on the other hand, then I'm not sure what your problem is...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Telzen on 2010-02-18 02:19:12
Okay, there MUST be something seriously wrong with my computer. I restarted it 'cause it's network adapter wasn't working, and now it isn't working anymore. :\ I tried the shaders and the res changes, and that just ended up in more crashes. I also tried running it from the FF7 Music thing.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Telzen on 2010-02-18 16:38:39
I'm going to try and download another copy of FFVII. I have no idea whether my current version is the Ultima edition, but I'm downloading another copy just to be sure. The normal torrents should have 4 CDs, right?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-18 17:30:29
I'm going to try and download another copy of FFVII. I have no idea whether my current version is the Ultima edition, but I'm downloading another copy just to be sure. The normal torrents should have 4 CDs, right?

Oh, well no freakin' duh your game isn't working.

See this (http://forums.qhimm.com/index.php?topic=7392.0).

then this (http://forums.qhimm.com/index.php?topic=9430.0).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Telzen on 2010-02-18 17:35:13
Oh - I'm terribly sorry - I didn't see that. >.<
I was talking to my friend, and it turns out that he has an actual copy of it - so I'll install it from there. Eeks, sorry. I feel like an idiot now. -_-
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dolphingunblade on 2010-02-20 08:50:16
whenever i play theres either no music or just normal music, also the top 2inches of the window is messed up, it lookes normal untill a battle menu or game model passes over it were it get swrewed up and the picture stays untill the battle is over or the game does a compleat screen change. it also blockes the first 3 options of the sart menu.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-20 17:48:11
whenever i play theres either no music or just normal music, also the top 2inches of the window is messed up, it lookes normal untill a battle menu or game model passes over it were it get swrewed up and the picture stays untill the battle is over or the game does a compleat screen change. it also blockes the first 3 options of the sart menu.

Use the start menu shortcuts. What version of ff7 do you have?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Auraplatonic on 2010-02-20 21:17:33
Ok so I have had good experiences with this package....I used it with Windows XP with absolutely no problems.  I recently had to reformat and I upgraded to Vista;  I installed FF7 as before and then downloaded the 2.5 version.  When I installed it, everything worked except Aali's driver.  I am really at a loss as of what I should do...I am fully aware of how the driver works and haven't had any problems until now.


My specs are

Vista HP SP1 64 bit
Pentium D 3.2 Ghz
Radeon 1650 series video card


Thanks in advance for any help :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dolphingunblade on 2010-02-20 21:35:21
whenever i play theres either no music or just normal music, also the top 2inches of the window is messed up, it lookes normal untill a battle menu or game model passes over it were it get swrewed up and the picture stays untill the battle is over or the game does a compleat screen change. it also blockes the first 3 options of the sart menu.

Use the start menu shortcuts. What version of ff7 do you have?

what do you mean by the start menu? the main game directory folder were ff7 is installed or the menu in the bottom left of my computer screen? because i was lanching it from the remix launcher in the main directory folder. C:\Program Files\Square Soft, Inc\Final Fantasy VII


I'm not shure what version i have I'm borrowing the disks from a Friend.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-02-20 21:37:54
Ok so I have had good experiences with this package....I used it with Windows XP with absolutely no problems.  I recently had to reformat and I upgraded to Vista;  I installed FF7 as before and then downloaded the 2.5 version.  When I installed it, everything worked except Aali's driver.  I am really at a loss as of what I should do...I am fully aware of how the driver works and haven't had any problems until now.


My specs are

Vista HP SP1 64 bit
Pentium D 3.2 Ghz
Radeon 1650 series video card


Thanks in advance for any help :D


Go to your install directory and try running the .reg file with Vista64 in the name and see if it works, I forgot to do it on my laptop where I have 64bit Vista.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-20 23:34:42
Ok so I have had good experiences with this package....I used it with Windows XP with absolutely no problems.  I recently had to reformat and I upgraded to Vista;  I installed FF7 as before and then downloaded the 2.5 version.  When I installed it, everything worked except Aali's driver.  I am really at a loss as of what I should do...I am fully aware of how the driver works and haven't had any problems until now.


My specs are

Vista HP SP1 64 bit
Pentium D 3.2 Ghz
Radeon 1650 series video card


Thanks in advance for any help :D
User account control. That's your problem. UAC isn't letting the registry changes go through. Turn it off via the "Users" option in the control panel, then re-apply the registry keys like DragonNinja said, and it should work beautifully (although you might want to remember to turn on "fancy_transparency" as it's off by default).

what do you mean by the start menu? the main game directory folder were ff7 is installed or the menu in the bottom left of my computer screen? because i was lanching it from the remix launcher in the main directory folder. C:\Program Files\Square Soft, Inc\Final Fantasy VII


I'm not shure what version i have I'm borrowing the disks from a Friend.

If the fronts of discs are black, then they should be fine. I mean the start menu. the thing in the bottom left corner of your screen that opens if you press the windows logo key on your keyboard. You should go to start...programs...Final Fantasy VII and run the game with the shortcut that was made there. Copy that shortcut to your desktop if you want to.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Auraplatonic on 2010-02-21 04:06:56
User account control. That's your problem. UAC isn't letting the registry changes go through. Turn it off via the "Users" option in the control panel, then re-apply the registry keys like DragonNinja said, and it should work beautifully (although you might want to remember to turn on "fancy_transparency" as it's off by default).



That was it!  Its weird though because Vista made it seem like I was still applying the registry entries even though they were not going through.  Thanks again :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dolphingunblade on 2010-02-21 06:24:41
iv run ff7 from the start menu and i get the same graphics problem, i have music now but it dosnt really sound any different.

(http://www.mediafire.com/imgbnc.php/da25446abd5c03cb7c4469c89314dfed2g.jpg) (http://www.mediafire.com/imageview.php?quickkey=ghyyzzyhwmm&thumb=5)

(http://www.mediafire.com/imgbnc.php/7d693f7b7c164c87dd36cda0581cbb5f2g.jpg) (http://www.mediafire.com/imageview.php?quickkey=eenjijmmc05&thumb=5)

(http://www.mediafire.com/imgbnc.php/528e84d7ca942df4d84c76460426e6872g.jpg) (http://www.mediafire.com/imageview.php?quickkey=wjngzohyeuw&thumb=5)

(http://www.mediafire.com/imgbnc.php/e5df321de91b7737634c12ee888903572g.jpg) (http://www.mediafire.com/imageview.php?quickkey=momettznlyu&thumb=5)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-21 06:33:02
iv run ff7 from the start menu and i get the same graphics problem, i have music now but it dosnt really sound any different.
That's really interesing, I've never seen a problem like that before...
Try changing the resolution in the FF7 Config File (there should be a shortcut to it in your start menu), turning on "fancy_transparency", and turning off shaders. It's wierd that it's only the top part of the screen...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dolphingunblade on 2010-02-21 06:45:54
i tryed the transparency earlier but it just made the whole screen go black the whole time.

ill try switching resolutions.

also it may be that I'm using and Intel intergrated and not a dedicated gpu so that may to screwing with it.


Edit.

it seems to be working fine now but very slow. i had to turn off full screen, but i think ill try making it a lower resolution so it isnt so slow.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-21 15:55:34
Hi there. I'm experiencing some game hangs after the air buster battle.
With recommended ogl settings it hangs after the fmv where cloud falls (ctrl+s does the same thing) with a black screen (ctrl+q is still reactive). With opposite ogl setting it hangs before the fmv when cloud is hanging the pipes before falling.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-21 17:08:46
Hi there. I'm experiencing some game hangs after the air buster battle.
With recommended ogl settings it hangs after the fmv where cloud falls (ctrl+s does the same thing) with a black screen (ctrl+q is still reactive). With opposite ogl setting it hangs before the fmv when cloud is hanging the pipes before falling.

Hello person-who's-name-sounds-an-awful-lot-like-a-penis-enhancement-drug! (sorry, I found that amusing and I just had to point that out) Well at that point in the game, there's supposed to be a pause with a blank screen, then some text is supposed to appear after a while. It could be that you're either not waiting long enough, or text where Cloud is conversing with his inner self isn't displaying on the screen properly. I remember this being an issue with the OpenGL driver at some point.

As a workaround, you can just try to spam the [OK] button to skip past the dialogue and see if the church scene eventually appears... that'll at least let you know that that's your problem.

If that works try tinkering with your OpenGL settings to fix the problem (try toggling fancy_transparency and shaders). If that doesn't work, then roll back your driver (swap out ff7_opengl.fgd for ff7_opengl.fgd.bak).

I'll see if I can remember what caused this last time I heard about it...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-02-21 17:50:23
Fancy transparency needs to be off to see cloud's inner monologue.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-21 18:48:36
Banging X did not work at that time. However randomly changing the ogl setting did (not sure which exact combination, but transparencies were off).

BTW. Did anyone notice that hardcore mode is somewhat unbalanced? The first boss was impossible to me without some cheating insertion, but from then on it was rather easier.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-21 19:05:37
Banging X did not work at that time. However randomly changing the ogl setting did (not sure which exact combination, but transparencies were off).

BTW. Did anyone notice that hardcore mode is somewhat unbalanced? The first boss was impossible to me without some cheating insertion, but from then on it was rather easier.

Haha, the first boss is easy, but you have to grind a little bit, since you start out at lv1 instead of lv7 like you should. With enough items, however, you can beat Guard Scorpion at lv1. Air buster's actually a little bit harder, but by that point you should have enough resources to beat him without grinding.
It isn't called "Hardcore" mode for nothing.  ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-22 01:56:51
First of all, thank you for the effort you all put to make this game better and better.  :D

Then, regarding this patch, I've got two problems that I'd like to ask about:
1) I'm Spanish (greetings from Spain!), so I'd like to play it again in my language. Is there a way of changing the language after applying the patch? That includes menu, battle, dialogues.. all of it.

2) The game looks superb after patching and everything works fine (postprocessing included), but I've noticed that, even with post processing and fancy transparencies on, the ground and background in battles isn't smooth, but pixelated (it improves a little bit with post processing, but pixels are clearly there). I remember having played this game with 3D settings that made pixels smooth, and I was wondering if there was a way to do so here again.

Looking forward to your reply!  ;D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-22 03:02:33
First of all, thank you for the effort you all put to make this game better and better.  :D

Then, regarding this patch, I've got two problems that I'd like to ask about:
1) I'm Spanish (greetings from Spain!), so I'd like to play it again in my language. Is there a way of changing the language after applying the patch? That includes menu, battle, dialogues.. all of it.

2) The game looks superb after patching and everything works fine (postprocessing included), but I've noticed that, even with post processing and fancy transparencies on, the ground and background in battles isn't smooth, but pixelated (it improves a little bit with post processing, but pixels are clearly there). I remember having played this game with 3D settings that made pixels smooth, and I was wondering if there was a way to do so here again.

Looking forward to your reply!  ;D
1) Hola, que tal! Replace data\kernel\Kernel.bin, data\kernel\Kernel2.bin, data\battle\Scene.bin, and data\field\flevel.lgp with the ones off your install CD (assuming your original game was in Spanish). Note that if the last game you played was in hardcore mode, these files will be prefaced with "n_" like "data\field\n_flevel.lgp". There's no (easy) way to translate the hardcore mode, so you'll have to deal with the game being in English in Hardcore mode.

2) When you played the game before, you probably played it at the native 640x480 resolution. When you put the resolution that low, the models aren't pixelated, but when you run it at a higher resolution, the updated components of the game look a ton better while the non updated parts stretch and look pixelated. Until the 3D backgrounds get redone, the post-processing is the best we can do.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-22 12:47:12
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-22 13:21:20
Strange, I cannot reply without having my message cut down! I've tried to give you some feedback about my situation but my message doesn't appear correctly written in the forum. ¿Why is that?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-22 13:31:03
I'll post it again anyway: The thing about changing language to Spanish in the game didn't work so well: Now, dialogues and items are in Spanish, but the main menu (with settings, stats..) is still in English. How can I change it?
Also, in Spanish we have stressed vowels (that is, vowels with an accent above them), but it seems they're not supported by the current font that has been included in the patch: whenever one appears in a dialogue or item name it is omitted, leaving a strange empty space in the word that contained it. For that reason, is there a way to change the current font to another that supports vowels with accents?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-22 13:34:35
And, regarding the issue about pixelation, I believe you thought I was referring to the pseudo-3d backgrounds of the game (pre-rendered), but actually I was talking about the 3D environment of battles. Look at these examples:
1) Here you have how ground and backgrounds in battles used to look (I played like this both with standard resolution and with high resolution when the HR patch came out, so it's not a matter of resolution, as you mentioned in your reply):
(http://img710.imageshack.us/img710/4319/167976.jpg)

2) And here you have how it looks now on my computer (I borrowed this image from dolphingunblade above, since it's similar to mine).
(http://img24.imageshack.us/img24/6012/da25446abd5c03cb7c4469c.jpg)

See how pixelated is the background? As I said, I don't think it's because of the higher resolution, since I played with HR before and it was smooth.
Any ideas? Thanks in advance.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-22 14:30:06
And, regarding the issue about pixelation, I believe you thought I was referring to the pseudo-3d backgrounds of the game (pre-rendered), but actually I was talking about the 3D environment of battles. Look at these examples:
1) Here you have how ground and backgrounds in battles used to look (I played like this both with standard resolution and with high resolution when the HR patch came out, so it's not a matter of resolution, as you mentioned in your reply):

2) And here you have how it looks now on my computer (I borrowed this image from dolphingunblade above, since it's similar to mine).

See how pixelated is the background? As I said, I don't think it's because of the higher resolution, since I played with HR before and it was smooth.
Any ideas? Thanks in advance.

There's a "modify post" button that makes it so that you don't have to post three times in a row, not that I mind all too much.

apparently the forums don't support those characters either!

EDIT: SL1982 has corrected me, follow his guideline for getting the spanish fonts.

Secondly, I was aware that you were talking about the 3D environments in the battle sequence but, now that I think about it, the feature you want is called "Linear filtering" and yes, it makes the low-res textures look better, but it also causes the high res textures to lose their detail. You can turn it on in the OpenGL settings and it *should* have the effect that you're looking for.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-02-22 15:28:17
Download the avalanche installer and install the spanish fonts.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-22 15:31:40
 :( :( :(
Just got owned by the new bosses at shinra building after the midgar parts puzzle... 3 berserks straight and I watched my chars go down slowly.

Anyway this pack seems to be really nice.
Ogl plugin is not very friendly, but I guess it's better that previous options. Fancy_Transparency and Linear filtering need some fixing done.
It somehow lacks NPC hi-detail textures like cloud and barret (tifa looks so bad between them).
Ficedula is awsome as always.

But what really makes this a new experience is the hardcore mode. It actually makes you use some tactics instead of attack + cool magic + attack + cool magic. Oh... And some heavy grinding. I got 5 game overs in 3 hours of gameplay.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-22 15:56:14
Finally I discovered I had to write 3 times in a row because of the lack of support for international fonts in the forum (I wanted to exemplify some vowels with accents and apparently that was what caused so much trouble when posting). When I stopped writing examples everything went fine. I also tried to delete the previous posts but there wasn't a button for it.  ::)

Anyway, big thanks for your support! You were right, and linear filter was what I needed to get rid of those pixels in the battle backgrounds. As you said you lose some detail on higher quality textures but it's worth the change in my opinion.  :D
Also, titeguy3 I got the chance to read your post before you edited it to show agreement with sl1982; so I modified the file you suggested. It solved the problem with accents but still shows the main menu in English; therefore I'd like to try the Avalanche installer mentioned by sl1982. Does it have another purpose or was it mainly developed to change ingame fonts? And, could you provide a link for it? I don't want to download an older version and screw it up.  :-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-02-22 16:19:24
There is a whole subforum dedicated to team avalanche's overhaul. Check it out, its at the bottom of the screen on the main page.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-22 16:59:59
Thanks sl1982, but as I said, I'm a litte confused. Is this what I have to download to change fonts? I'm on 1360x768.

High Res (works best with higher resolution gaming)
http://www.megaupload.com/?d=6U65KS69 Beta 9 (High Res)

It's in: http://forums.qhimm.com/index.php?topic=9151.0

And this is an .exe, could you please tell me if there are instructions for it?

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-02-22 17:18:46
It is an installer. Its all pretty self explanatory. Or you can just dowload these font sheets, http://www.megaupload.com/?d=59IUP0M6 (http://www.megaupload.com/?d=59IUP0M6) and put them in the textures folder where the same named files are.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-22 19:05:52
Thank you once again sl1982. I've installed the Spanish fonts, but I believe I've found a problem with files USBHxx.PNG and USBLxx.PNG (where xx are all the numbers included in them).

The problem is nothing serious, but I'd like to tell you in case you could fix it (or at least tell me how I could fix it myself). It's related to the height of two capital letters with accents that are included in those files (A and E). More specifically, how their height including accents affect two other letters that are right above them in the chart: "l" and "n". Check these pictures taken from the chart, so that you can see it clearly:

(http://img121.imageshack.us/img121/3363/usbl00c.png) ////////// (http://img638.imageshack.us/img638/4258/usbh00d.png)

As a result, every single time letters "l" or "n" appear on screen they include annoying dots below (which are, in fact, remains of the accents of the capital letters below them in the chart):

(http://img40.imageshack.us/img40/670/05b.png)

(http://img175.imageshack.us/img175/4273/06b.png)

You see? So, is there a way to adjust those letters in the charts to avoid this?  :?
Sorry for all the trouble I'm causing you all.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-23 15:02:37
Sk-F, the charts are just PNG files, so opening them with a decent editor like Photoshop or paint, and changing them should work fine. Try cutting a pixel off the top of the text, or moving the letters down a pixel, and see if that fixes the issue.

I'm sure SL1982 will address the issue in the next version of Team Avalanche's 2D Overhaul, though.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-02-23 15:13:12
I will probably not get around to fixing them so i would do as titeguy suggested and try to fix them yourself. I don't really support any other languages at this time, those were just made as a favor for someone. Feel free to fix them and submit them to me for addition to the next release.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-23 23:09:55
Thanks to both. BTW just two more questions  :-D isn't there a way to get rid of the black part of the screen that's ALWAYS down there? I remember screenshots from Gamespot that didn't have it.
Like this one:
(http://image.com.com/gamespot/images/screenshots/1/130791/finalf7_790screen001.jpg)

And, titeguy3 are you planning to release a similar patch for FFVIII? I miss playing that game too! I know your patch is made of many, but it's really easy to apply and many of us would be really thankful for that.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-23 23:29:35
Thanks to both. BTW just two more questions  :-D isn't there a way to get rid of the black part of the screen that's ALWAYS down there? I remember screenshots from Gamespot that didn't have it.
Like this one:
(http://image.com.com/gamespot/images/screenshots/1/130791/finalf7_790screen001.jpg)

And, titeguy3 are you planning to release a similar patch for FFVIII? I miss playing that game too! I know your patch is made of many, but it's really easy to apply and many of us would be really thankful for that.

Hm, I'm not sure, it's never really bugged me so I've never tried to get rid of it. If there is a way, I don't know it off the top of my head. You could try playing with different resolutions and toggling the "maintain_aspect_ratio" option and the windowed option, but I don't know that any of that will work.

As for FFVIII, seeing as how I only own the game for PSX, I doubt it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-24 10:21:06
Actually, it isn't a matter of changing resolution; it's more like making that specific portion of the screen visible in battles. If you were to change resolution the black zone would change too. Never found a way to fix it, though. I suppose Gamespot screenshots were promo pictures, since I've never seen anyone without the annoying black strip under the character status bar.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Crosher on 2010-02-24 10:30:11
Does this patcher work for the german version of FFVII?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2010-02-24 15:21:18
It's quite easy to get rid of the black area under the battle menu, but personally I just find it annoying. You can't really see anything down there since it's so small so it just ends up being distracting noise.

It could work with a semi-transparent battle menu though, but that's a bit more work for me.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-24 15:41:46
Wow, really? You could get rid of that black part? Looking forward to seeing it!  :)

The semi-transparent battle menu would be AWESOME, by the way.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-02-24 16:56:45
It's quite easy to get rid of the black area under the battle menu, but personally I just find it annoying. You can't really see anything down there since it's so small so it just ends up being distracting noise.

It could work with a semi-transparent battle menu though, but that's a bit more work for me.
I'm pretty sure I remember someone exploring this option a while back, but they found out that nothing was rendered behind it...  Could be wrong though.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-24 17:21:38
Does this patcher work for the german version of FFVII?

Try it out and see. I think most of the features should work. If you want to keep the game in German, there's instructions for that in purple on the first page.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: srps on 2010-02-24 18:39:57
I'm having some weird glitch running version 2.5 of the remix. I've never tried any previous version before by the way.

In battles, my characters that aren't selected by the cursor become untextured, just blank. Pics below:

(http://img11.imageshack.us/img11/7339/ff7glitch2.th.png) (http://img11.imageshack.us/i/ff7glitch2.png/)
(http://img215.imageshack.us/img215/3188/ff7glitch1.th.png) (http://img215.imageshack.us/i/ff7glitch1.png/)

Any ideas of what could be causing this? I'm running it on Windows 7 64bits, on a Core2Quad Q6600 and a Radeon 5770, Catalyst 10.2

It happens on either fullscreen \ windowed mode, aspected ratio preserved or not, and fancy_transparency on \ off

Thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mako on 2010-02-24 19:49:40
Thank you once again sl1982. I've installed the Spanish fonts, but I believe I've found a problem with files USBHxx.PNG and USBLxx.PNG (where xx are all the numbers included in them).

The problem is nothing serious, but I'd like to tell you in case you could fix it (or at least tell me how I could fix it myself). It's related to the height of two capital letters with accents that are included in those files (A and E). More specifically, how their height including accents affect two other letters that are right above them in the chart: "l" and "n". Check these pictures taken from the chart, so that you can see it clearly:

(http://img121.imageshack.us/img121/3363/usbl00c.png) ////////// (http://img638.imageshack.us/img638/4258/usbh00d.png)

As a result, every single time letters "l" or "n" appear on screen they include annoying dots below (which are, in fact, remains of the accents of the capital letters below them in the chart):

(http://img40.imageshack.us/img40/670/05b.png)

(http://img175.imageshack.us/img175/4273/06b.png)

You see? So, is there a way to adjust those letters in the charts to avoid this?  :?
Sorry for all the trouble I'm causing you all.



Hey Sk-F I will look that up when I get home It shouldn't be to hard to fix. Look for a release later today or early tomorrow.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-24 19:56:11
Thank you Mako! That's very kind of you, I appreciate it. ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-24 21:45:13
I'm having some weird glitch running version 2.5 of the remix. I've never tried any previous version before by the way.

In battles, my characters that aren't selected by the cursor become untextured, just blank. Pics below:

(http://img11.imageshack.us/img11/7339/ff7glitch2.th.png) (http://img11.imageshack.us/i/ff7glitch2.png/)
(http://img215.imageshack.us/img215/3188/ff7glitch1.th.png) (http://img215.imageshack.us/i/ff7glitch1.png/)

Any ideas of what could be causing this? I'm running it on Windows 7 64bits, on a Core2Quad Q6600 and a Radeon 5770, Catalyst 10.2

It happens on either fullscreen \ windowed mode, aspected ratio preserved or not, and fancy_transparency on \ off

Thanks
I've seen this before. What version of FF7 do you have?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-25 01:53:30
titeguy3, got some problems after leaving Shinra for the 1st time: Highway minigame is still pretty fast (no lightspeed but definitely twice as fast as it was intended to be, if not more), even having vsync and framelimiter on. Also, when fighting Motor ball at the end of the minigame the game freezes whenever the boss throws Rolling Fire (the flamethrower). I got pretty much every filter on: smartbloom, linear... just in case it's of any help.
My APP.LOG is really long (160 KB). Link here: http://rapidshare.com/files/355468783/APP.LOG  
Got any idea to throw some light here?
Thanks.

EDIT: OK, solved it, kinda. I turned off every filter and eventually I could get through that boss. Anyway, I still would like to know why that ocurred and if there's something I can do to play minigames at a normal pace.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: srps on 2010-02-25 02:30:53
I'm having some weird glitch running version 2.5 of the remix. I've never tried any previous version before by the way.

In battles, my characters that aren't selected by the cursor become untextured, just blank. Pics below:

(http://img11.imageshack.us/img11/7339/ff7glitch2.th.png) (http://img11.imageshack.us/i/ff7glitch2.png/)
(http://img215.imageshack.us/img215/3188/ff7glitch1.th.png) (http://img215.imageshack.us/i/ff7glitch1.png/)

Any ideas of what could be causing this? I'm running it on Windows 7 64bits, on a Core2Quad Q6600 and a Radeon 5770, Catalyst 10.2

It happens on either fullscreen \ windowed mode, aspected ratio preserved or not, and fancy_transparency on \ off

Thanks
I've seen this before. What version of FF7 do you have?

Normal version of the game, I suppose. The one distributed by Eidos, with install CD + 3 game CDs.

I didn't install any patch prior to this one, I installed the game, installed the Remix 2.5 patch (I installed it in "D:\Final Fantasy VII" to keep my disk organized), modified 64bitpostinstall.bat, FF7RemixShortcuts64.vbs and ff7movkeyD64.reg to match the installation dir. I ran into a few problems starting the game, but solved them tweaking some sound settings in FF7music.exe after checking what was wrong in the logs.

I also installed Team Avalanche high res patch (beta 9), but that was after I discovered the problem. It smoothed out a lot of stuff, but didn't solve the problem unfortunately.

Any hints?

Thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-25 02:55:09
titeguy3, got some problems after leaving Shinra for the 1st time: Highway minigame is still pretty fast (no lightspeed but definitely twice as fast as it was intended to be, if not more), even having vsync and framelimiter on. Also, when fighting Motor ball at the end of the minigame the game freezes whenever the boss throws Rolling Fire (the flamethrower). I got pretty much every filter on: smartbloom, linear... just in case it's of any help.
My APP.LOG is really long (160 KB). Link here: http://rapidshare.com/files/355468783/APP.LOG  
Got any idea to throw some light here?
Thanks.

EDIT: OK, solved it, kinda. I turned off every filter and that fixed the problem. Anyway, I still would like to know why that ocurred and if there's something I can do to play minigames at a normal pace.

are you playing the game in direct mode? It couldn't find so many files...I'm surprised the game worked at all...
It says "L2 Overflow"...and Aali would know better than me but that leads me to believe that you didn't have enough L2 Cache to render the attack..?

Oh btw, the bike minigame is framelimited, that's the rate that Aali's driver limits it to. I'm not sure if it's as fast as the psx version, but I think it's fine.

@srps Is the top pic after you installed the Team Avalanche patch and the bottom before? It looks like the game isn't finding the textures...show me your app.log and I might have an idea as to why...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: srps on 2010-02-25 03:20:08
@srps Is the top pic after you installed the Team Avalanche patch and the bottom before? It looks like the game isn't finding the textures...show me your app.log and I might have an idea as to why...

No, both are with the patch installed. The top one shows Barret selected by the cursor, as shown by the yellow pyramid on top of him. If cloud were selected, Cloud would be textured and Barret untextured instead. When none are selected (ATB not full), both are untextured.

This is with or without Team Avalanche patch.

http://rapidshare.com/files/355492305/APP.LOG

APP.LOG here. I killed the game with alt + f4, hence the ERROR in the last line.

Edit: Removed some info that I found to be inconsistent, and probably just a visual mistake on my side.

I think I've found some new info, though, will try to get a couple more screenies up.

Edit 2: Alright, new screens

(http://img41.imageshack.us/img41/217/ff7glitch3.th.png) (http://img41.imageshack.us/i/ff7glitch3.png/)
As you can see, if Cloud's in the top row, and he is selected, both his and Barret textures look ok. As soon as Cloud is de-selected or ordered to attack \ use item \ etc they both lose theire textures.

(http://img442.imageshack.us/img442/3899/ff7glitch4.th.png) (http://img442.imageshack.us/i/ff7glitch4.png/)
In this picture you can see that although no one is selected, Cloud is textured fine. I just swapped Cloud with Barret (that is, put Barret on first position and Cloud on second). Barret still has no texture though.

(http://img40.imageshack.us/img40/1444/ff7glitch5.th.png) (http://img40.imageshack.us/i/ff7glitch5.png/)
Cloud is still on the second position, and textured. Barret is now selected and as usual, he regains the texture when selected.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mako on 2010-02-25 05:30:24
Okay here's your fix...

http://www.megaupload.com/?d=9O5COJRG

Also sl_1982 if you want this just take it (after all its yours). This fix's the dots on the text on screen.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-25 09:46:00
Many thanks, Mako! I'm downloading the file right now  :D

And Titeguy3, my ff7_opengl.cfg states that direct_mode is off, so I believe that's not the problem. Maybe it's related with having installed the game on a different location :? but as I said, as soon as I turned off the filters it worked. Weird

EDIT: The fonts work WONDERS!  ;) Thank you so much Mako. Which program did you use to fix it?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2010-02-25 10:26:12
It's quite easy to get rid of the black area under the battle menu, but personally I just find it annoying. You can't really see anything down there since it's so small so it just ends up being distracting noise.

It could work with a semi-transparent battle menu though, but that's a bit more work for me.
I'm pretty sure I remember someone exploring this option a while back, but they found out that nothing was rendered behind it...  Could be wrong though.

That doesn't really apply with the custom driver, I decide whats rendered where. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-25 11:39:32
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-02-25 18:11:12
That doesn't really apply with the custom driver, I decide whats rendered where. :)

Well hot damn that sounds awesome!  I didn't realize the driver gave you THAT much control over the game. 


EDIT
Curious, does this mean it could be possible to render everything widescreen without the stretching?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mako on 2010-02-25 18:39:15
Well SKF I used photoshop but you can use pretty much ANY photo editing proggy.

eXistenZe I will look into it tonight I've got a save right near there just a simple HEX update should do it shouldn't be to hard to fix.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-26 00:53:52
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.

That's bizarre, was the monster trying to do fire2 or fire3?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-26 01:14:27
Aali, is your latest driver included in titeguy3 2.5 patch? If not, could you provide a link to download it?

BTW, I assume it doesn't have an option to remove the black bar yet; but are you actually planning to work on it?

Thanks!  :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mako on 2010-02-26 01:56:48
Aali, is your latest driver included in titeguy3 2.5 patch? If not, could you provide a link to download it?

BTW, I assume it doesn't have an option to remove the black bar yet; but are you actually planning to work on it?

Thanks!  :D

Here you go...

http://backup.ninjaloot.se/share/ff7_opengl-0.7.3b.zip
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-26 05:11:51
Aali, is your latest driver included in titeguy3 2.5 patch? If not, could you provide a link to download it?

BTW, I assume it doesn't have an option to remove the black bar yet; but are you actually planning to work on it?

Thanks!  :D
The version in the patch is v0.7.3b.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-26 08:19:20
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.

That's bizarre, was the monster trying to do fire2 or fire3?

I'm the one casting fire3 on it. About 20 times in a row (with some regen an elixir in the middle). One of them caused the crash I think.
Fixed it by givin' it the rigth pics in the wrong dir.

BTW, there's another bug when fighting with sephiroth. He cannot attack anyone with the sword since it auto-targets himself and when you cycle targets no damage is done.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2010-02-26 08:35:17
Curious, does this mean it could be possible to render everything widescreen without the stretching?

Possible, yes, but it would take a lot more work outside of battle. In battle, none of the culling is done in software, so I can decide exactly how to render the scene, but with field, world map etc it's not just a matter of changing the viewport because anything that goes outside the currently visible area is not drawn at all. Of course this could be fixed too but it's more complicated work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-26 09:57:33
New crash at the Nibelheim batle with sephiroth and the mako creature.
It tries to get spells/fire2/faiga_2_00.png when it should be fire3/faiga or fire2/faira.

That's bizarre, was the monster trying to do fire2 or fire3?

I'm the one casting fire3 on it. About 20 times in a row (with some regen an elixir in the middle). One of them caused the crash I think.
Fixed it by givin' it the rigth pics in the wrong dir.

BTW, there's another bug when fighting with sephiroth. He cannot attack anyone with the sword since it auto-targets himself and when you cycle targets no damage is done.

Yeah, that's a known bug. I'm still not sure what causes it, but I believe that it has to do with some kind of error in the save file data... have you edited your save file with a program like jenova or something at all?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-26 10:44:25
Yep... added pots + weapons + hp plus materia before the first boss with jenova.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-26 10:50:11
Yep... added pots + weapons + hp plus materia before the first boss with jenova.
Yeah, that's what caused it. I believe equipping Sephi with a weapon other than masamune should fix it, though I've never done it before..
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: srps on 2010-02-26 11:11:40
Any news about my texture bugs, titeguy3?

Thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-26 12:12:28
Any news about my texture bugs, titeguy3?

Thanks
The only thing I can think of that can cause that is if the OpenGL driver isn't installed properly, but if changing the settings in the openGL config file works, then everything should be installed correctly...
does the "windowed" option work when you choose it in the opengl config file?
If so, then I'm going to chalk this error up to an incompatibility with your graphics card's drivers...
I'm also tempted to say that your battle.lgp could be corrupt, and that a re-install would fix the issue, but I highly doubt that a re-install of the patch would fix the issue.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: srps on 2010-02-26 12:34:47
Any news about my texture bugs, titeguy3?

Thanks
The only thing I can think of that can cause that is if the OpenGL driver isn't installed properly, but if changing the settings in the openGL config file works, then everything should be installed correctly...
does the "windowed" option work when you choose it in the opengl config file?
If so, then I'm going to chalk this error up to an incompatibility with your graphics card's drivers...
I'm also tempted to say that your battle.lgp could be corrupt, and that a re-install would fix the issue, but I highly doubt that a re-install of the patch would fix the issue.

I've just updated the graphic drivers to 10.3 beta and the issue seems gone now, so I'll take it as a driver issue.

I was using display driver beta v8.703, for the record.

Thanks for the help anyway  ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-27 01:48:25
Okay, Version 2.5.1 is finished, and it's got more fixes than you can shake a stick at...I'm gonna need to bullet list these:

The Upgrader has been uploaded, but the Installer link won't be done until 11:30 PM EST.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-27 02:07:43
That's terrific!  ;D

/anxious mode ON

BTW:
Quote
Solved Fancy_Tranparency conflicts...it should now remain "off" at all times
does that mean you've removed the whole option from the patch? (that is, can we no longer set it on?) It was somewhat buggy but really nice nonetheless.  :-\
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-27 02:09:50
That's terrific!  ;D

/anxious mode ON

BTW:
Quote
Solved Fancy_Tranparency conflicts...it should now remain "off" at all times
does that mean you've removed thoe whole option from the patch? (that is, can we no longer set it on?) It was somewhat buggy but really nice nontheless.  :-\

You *can* turn it on if you want to, but as it causes more problems than it fixes, I made it so that the game looks better without it, so there's no more need to have it on at all.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-27 08:37:11
Getting better and better...

I think this mod really misses some new materia (replace some old useless stuff with something cool like contain-style attack magic). And you could change materias like ultima to something tri-phasic. Ultima-Ultimara-Ultimaga :o)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-27 09:30:29
New crash just when junnon's first battle (to save priscila) starts. Black screen with crash report.
http://www.mediafire.com/?2zmtdmdw0zq
http://www.mediafire.com/?zjmkzmywn0m

There is also this error at the world map:
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim

Found it... Upgrade does not check for hardcore or normal mode, so it just replaces the ones that exist and does not delete the others.
BTW, I noticed that bat to run the game checks for h_ff7.exe and n_ff7.exe, when I have none, just the normal ff7.exe. Is there any diff? What install part should create it?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-27 11:42:54
New crash (hang, black screen with no report though) at the shop on costa del sol to the right of red XIII. Cannot fix this one. There's a bunch of errors on tifa files, but unrelated, I think.
Code: [Select]
(...)
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flamethrower/flame00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flamethrower/flame01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/tifa/hit_1_01.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=40
set music volume: 127
set music volume trans: 127->0, step=60
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sk-F on 2010-02-27 13:50:20
Quote
Getting better and better...

I think this mod really misses some new materia (replace some old useless stuff with something cool like contain-style attack magic). And you could change materias like ultima to something tri-phasic. Ultima-Ultimara-Ultimaga )

Nah, I personally wouldn't like it. I'm fine with upgrading graphics and such, but modifying materia would be going a little too far for me. Anyway, I wouldn't ming having 2 patches: one that improved the overall graphic & music quality and another which would add some extra content or modified in-game mechanics. That way, people who just want to play FF7 with the best quality could do so without having to install content that they wouldn't be interested in.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-27 14:01:32
Since 90% of the people who use these mods have already played ff7 2+ times, I am all about new content, from simple weapons to new chars and story. But I understand your point. Perhaps a custom loader with a simple checklist of addons could do the trick instead of .bat.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-27 17:09:51
New crash just when junnon's first battle (to save priscila) starts. Black screen with crash report.
http://www.mediafire.com/?2zmtdmdw0zq
http://www.mediafire.com/?zjmkzmywn0m

There is also this error at the world map:
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim

Found it... Upgrade does not check for hardcore or normal mode, so it just replaces the ones that exist and does not delete the others.
BTW, I noticed that bat to run the game checks for h_ff7.exe and n_ff7.exe, when I have none, just the normal ff7.exe. Is there any diff? What install part should create it?

Hm, didn't think about that, all the installers I make are in normal mode, so this didn't occur to me, it'll work if you just run the normal mode of the game, close it, then re-apply the upgrader. There are n_ and h_ files, if you're running the game in hardcore mode, the h_ files get renamed to the normal nomenclature, and when you're running the game in normal mode, the n_ files get renamed to the normal nomenclature,
As for new materia, two comments:
1) there are only so many spell animations in the game, i personally can't think of any animations that would be cool enough to be deemed "Ultimaga"
2) There aren't any in Hardcore mode, but if you play the game in normal mode (in English), you'll notice that there have been some additions to the game's materia and magic (http://www.youtube.com/watch?v=elI7S3MuxZ4&feature=PlayList&p=8CD0A7B50B8F1569&index=2).

EDIT: upon inspection of the installer, it'd seem that I forgot to include h_ff7.exe. I'll have to reupload them tonight... the only difference is that h_ff7.exe is supposed to have the 9999 limit breaking patch applied to it. You should be able to copy your ff7.exe, put the 9999limitbreak patch in your "patches" folder (it should be in the "Already Patched" folder in there), and run "installYAMPHardcoremode.bat" and it'll work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-27 17:53:12
It seems my crash at costa del sol was somewhat random... I can't replay it...
Now I just got completly overkilled by dyne with just 2 needdle guns...

Seeing that video of changes made me think of another possible mod for hardcore mode: vincent limit break could be an addon to it's available comands. And yuffy's final limite could have multiple hits and actually be usefull. This way these 2 chars would be way more efficient.

Are you saying that materia changes are not available in hardcore mode? Why is that?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-27 20:40:49
It seems my crash at costa del sol was somewhat random... I can't replay it...
Now I just got completly overkilled by dyne with just 2 needdle guns...

Seeing that video of changes made me think of another possible mod for hardcore mode: vincent limit break could be an addon to it's available comands. And yuffy's final limite could have multiple hits and actually be usefull. This way these 2 chars would be way more efficient.

Are you saying that materia changes are not available in hardcore mode? Why is that?
The hardcore mod was made by Gjoerulv, and he simply chose not to add any new materia or weapons.

Also, I'm reuploading the installer now, the upgrader has already been fixed, and the installer should be up by 12:00 AM EST so for anybody trying to download it before then, it's not going to work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-27 21:37:57
And it uses the same files as you new materia addon? Can't you just fuse them?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-27 21:48:34
And it uses the same files as you new materia addon? Can't you just fuse them?
They're different sets of files. I *could* fuse them... but I don't feel like dealing with the reprocautions that would have. For instance since some enemies use normal magic spells, their attacks would be changed. Also, I don't know that Gjoerulv would appreciate me changing up his mod. If you wanna give it a shot yourself, use the WallMarket patch (http://mmowned.org/dragon/tite/FF7Remastered.WM) on the first page on "h_kernel.bin" and see how it pans out.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-02-28 12:22:30
Doesn't work. I get mixed magic inside materia. Like Seal (Biora, Sleepel, Silence) and MBarrier inside Bio. Hardcore mode already has a few magic changes (F.E. the AP progress in summons, names, and other stuff) that conflicts with this patch.

I'll try manually changing some stuff with wallmarket (amazing litle program and very n00b friendly).

Hardcore mode made some serious underpower on all ultima weapons (less than 50% of atk power with some mag/spr bonus) and summons (1x time only summons, including KoTR).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Chalkie on 2010-02-28 17:11:36
I encountered a glitch.

On the hardcore mod I entered a battle with Yuffie during the second reactor bomb mission, in the room after taking the lift.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: srps on 2010-02-28 19:07:02
In the hardcore mode, after opening the chest at Shin-Ra HQ in the 65th floor that has the key to 66th floor, a battle with Bizarro-Sephiroth started.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Immortal Damyn on 2010-02-28 19:26:52
In the hardcore mode, after opening the chest at Shin-Ra HQ in the 65th floor that has the key to 66th floor, a battle with Bizarro-Sephiroth started.
AHAHHAHHAHAHHAHAAHHAHAHAHHA!!! I'm sorry but that's just funny to me. You don't even know who the main villain in the game is yet and you're fighting him xD. (I'm saying story-line wise, not saying you personally don't know).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-02-28 19:48:11
Sounds like you guys have scene look up table problems... you can fix this using Hojo Enemy Editor, download it, open up \data\battle\scene.bin with it, then click file...update kernel file, then select \data\kernel\kernel.bin. That should fix the problem.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Chaos Breaker on 2010-02-28 21:41:01
I haven't touched anything with this game or modding it in a while so all my knowledge is lost and I'm in need of some help.  
My main problem is lag, and lots of it.  The new opening movies, as awesome as they are, give me trouble. The whole start up one is laggy as hell, and the first one when you start a new game doesn't play at all and is just a white screen with laggy audio.  And once the game starts there's so much lag it's painful.  I'm running an XP system that should handle all this with no problem save for maybe a codec issue for the movies.  Video card's a modest GeForce2 MX/MX 400, but it's held up fine when I've modded things in the past.

Other gripes I have are that the music mod doesn't seem to work and I'm stuck with the default audio, and all the backgrounds are pixelated and not nice looking.  Any help here would be most appreciated.

EDIT:  Ok...  And just by looking at it I broke it more.  I just get a black screen when I start it up, nothing happens, no sound, have to end program cause it freezes like this.  Good times.  HALP!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-02-28 23:10:40
I am going to say you need to update your graphics card. That thing is way old
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-02-28 23:21:40
An old GF2 Mx 400 might have been enough to run it's original release, but with this mod using much higher resolution textures, polygon counts and various other things it'll struggle like a mouse lifting an elephant.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Immortal Damyn on 2010-02-28 23:24:02
By the sounds of how you haven't modded for a while, I'm going to have to say, things have probably changed a lot since you last modded it. And in that time, people have come with a lot more resource heavy mods than you computer has power for. So all I can say is, try updating and upgrading. You could always try reinstalling first, and check your game every time you install a new mod. That way you could find out what's messing up, and just avoid it, and maybe even tell someone something may be wrong with their mod.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-01 00:50:00
I haven't touched anything with this game or modding it in a while so all my knowledge is lost and I'm in need of some help.  
My main problem is lag, and lots of it.  The new opening movies, as awesome as they are, give me trouble. The whole start up one is laggy as hell, and the first one when you start a new game doesn't play at all and is just a white screen with laggy audio.  And once the game starts there's so much lag it's painful.  I'm running an XP system that should handle all this with no problem save for maybe a codec issue for the movies.  Video card's a modest GeForce2 MX/MX 400, but it's held up fine when I've modded things in the past.

Other gripes I have are that the music mod doesn't seem to work and I'm stuck with the default audio, and all the backgrounds are pixelated and not nice looking.  Any help here would be most appreciated.

EDIT:  Ok...  And just by looking at it I broke it more.  I just get a black screen when I start it up, nothing happens, no sound, have to end program cause it freezes like this.  Good times.  HALP!

Yeah, the FMV's lagging is a red flag of your graphics card not being able to handle rendering the game using OpenGL. As for the music mod, that should work just fine if you run the game via the shortcuts made and not via the executable directly. Also, the game freezing upon startup can be caused by a lot of things, but 9 times out of 10, the cause will either be located in APP.log, in the FF7Music console which should be visible by alt+tabbing, and/or mentioned in the BUG_REPORT.txt file and in the first thread.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Chaos Breaker on 2010-03-01 01:29:53
Aye, I've messed with the config a bit and made it run in a smaller window so it'll cut down on the lag so I can at least have a look at the latest stuff.  After dicking around with that I realized that the music was working fine and I just jumped the gun there.  Though the APP.log thing is weird, cause the couple of times it worked full screen I'd get some error message about not finding a suitable one or something like that, but it would still work fine.  Now I'm not even getting that so I dunno. 

Sad that I'm not up to snuff to enjoy this, looks fun.  Curious though, are the new battle models their own mod somewhere, and if so, could anyone direct me to them?  They were quite swanky looking and I could at least use them on my other computer where I have some other things working.

Also, where did the new movies come from?  I haven't been looking into FF7 stuff in a while so those are quite new to me.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-01 01:42:24
Aye, I've messed with the config a bit and made it run in a smaller window so it'll cut down on the lag so I can at least have a look at the latest stuff.  After dicking around with that I realized that the music was working fine and I just jumped the gun there.  Though the APP.log thing is weird, cause the couple of times it worked full screen I'd get some error message about not finding a suitable one or something like that, but it would still work fine.  Now I'm not even getting that so I dunno. 

Sad that I'm not up to snuff to enjoy this, looks fun.  Curious though, are the new battle models their own mod somewhere, and if so, could anyone direct me to them?  They were quite swanky looking and I could at least use them on my other computer where I have some other things working.

Also, where did the new movies come from?  I haven't been looking into FF7 stuff in a while so those are quite new to me.
Everything can be found by searching for them using the names i gave in the rundown on the first page. Oh, and tweaking FF7Config is what made it stop working, if you want to change the resolution or make the game run windowed, you're gonna have to use the OpenGL settings to do so (there should be a shortcut to "OpenGL Config File" in your start menu). Opening FF7Config will overwrite the OpenGL driver's registry entries, so you're gonna have to reinstall them by running the "FF7OpenGL.reg" file in your ff7 directory. If you want to fix the laggy FMV's, changing your resolution isn't going to work, you're going to want to replace \movies\opening.avi with the stock one off of your install CD. Oh yeah and regarding the pixely-ness you mentioned earlier: to fix that, turn on the "linear_filtering" option in the FF7 Config File. You have an old graphics card, yes, but that doesn't mean that you can't change settings to make the game run properly. Just set the game to run in 640x480 and replace the opening.avi file with the stock one, and you shouldn't run into any more problems.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Chaos Breaker on 2010-03-01 04:09:00
Yeah, I meant the OpenGL file not FF7Config, my bad.  Come to think of it though maybe that's what I did to break it before...  Oh well, something to keep in mind when I get to this again later  :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Corruption on 2010-03-01 04:43:35
Downloaded this yesterday and tested it out [Meaning the upgrader]

It fixed a few issues that I was having like lines under names and stuff caused by the version before hand.

Thanks very much for the fix, even if it was unintended.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-03-01 12:49:15
There is a texture missing from leviathan summon.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-01 14:20:13
There is a texture missing from leviathan summon.

Hm, is that so..? Can you show me an APP.log from after you use leviathan, then quit the game? That should tell me the name of the missing texture...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-03-01 15:12:06
Code: [Select]
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 170
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
ERROR: INVALID VERSION IN POLYGON FILE STAGE67.P11
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
GLITCH: missing external texture: summons/leviathan/water_1_00.png
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wavehit_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/water_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_07.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_13.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_09.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_02.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_14.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-03-01 16:19:08
Just tried this patch for the first time and i must say i am impressed, keep up the good work,
1 small susgestion though, the movies are still in TM2 codec and using PCM audio, if you converted them to divx or xvid video and mp3 audio or any other format that works with Aali's driver you could proberly knock around 300-400mb off your installer if you wanted to.
(this is because the PCM audio takes up huge amount of data, for example the ending2.avi has 22MB of audio in PCM format which could easily be converted to a MP3 that only takes up 3mb and simler things with the video).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-01 19:46:00
Just tried this patch for the first time and i must say i am impressed, keep up the good work,
1 small susgestion though, the movies are still in TM2 codec and using PCM audio, if you converted them to divx or xvid video and mp3 audio or any other format that works with Aali's driver you could proberly knock around 300-400mb off your installer if you wanted to.
(this is because the PCM audio takes up huge amount of data, for example the ending2.avi has 22MB of audio in PCM format which could easily be converted to a MP3 that only takes up 3mb and simler things with the video).
Thanks for the compliments! ;)
That's a good point, I'll see what I can do to reduce the filesize in the next version. Shouldn't be difficult to re-encode the videos so long as I can keep the framerates the same...

@eXistenZe Thanks for the app.log, it looks like it can't find \textures\Summons\leviathan\water_1_00.png. I think it's supposed to be the same as "water_00.png", so just make a copy of that and rename it properly to fix the issue. I'll be sure to fix this when I come out with v2.5.2.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-03-01 22:49:49
Hum... Crash at the begining of fraps battle. Nothing at app.log.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2010-03-02 18:57:08
Holy shit this is still alive

Hiiiiiii Tite
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-02 19:36:32
Hey there, Dragonshadow!

25 pages strong and counting! And v2.5.2 is over the horizon.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2010-03-02 20:05:55
I see I've become the main host for your stuff hahaha
Nice progress :o
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2010-03-04 20:32:02
Hey guys, back again

Win7 RC shouted at me so I had to get the full version. Having to reinstall all the files once again, but this time I'm having repeated issues with anything involving the FF7OpenGL.reg files, and being told "The system cannot find the path specified". Can anyone think of a simple remedy to this?

I'm sure there's a mountain of issues just waiting for me around the corner, but I I'd best deal with this one step at a time.

I also have the 2.4 remix, are there any notable changes from this? If so, are there any patches from 2.4 to 2.5.1? Or is it best just downloading the whole thing again?

Thanks in advance.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-05 01:02:55
Hey guys, back again

Win7 RC shouted at me so I had to get the full version. Having to reinstall all the files once again, but this time I'm having repeated issues with anything involving the FF7OpenGL.reg files, and being told "The system cannot find the path specified". Can anyone think of a simple remedy to this?

I'm sure there's a mountain of issues just waiting for me around the corner, but I I'd best deal with this one step at a time.

I also have the 2.4 remix, are there any notable changes from this? If so, are there any patches from 2.4 to 2.5.1? Or is it best just downloading the whole thing again?

Thanks in advance.
Hey there, the only thing i can say about the registry files is to make sure that user account control is off, but when it comes to win7, i really don't know very much.

There are incremental upgraders from version to version, but to go from 2.4 to 2.5.1, it's really best to just download the main installer. There have been a ton of noticeable changes since 2.4 (refer back in the thread to see what they actually are) and I'd definitely recommend getting the latest one and keeping an eye out for later versions (Millenia seems to be working on new weapon models!).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2010-03-05 07:12:15
Managed to download the newer one, trying to install that now.

the UAC is turned off to the best of my abilities, it seems that occassionally when I run the postinstall.bats etc, the reg files disappear randomly. With any luck this new remix will remedy some of thsoe issues!

EDIT:

Ok, I can run the game pretty well now, can't say for sure what I did, only that 88x600 works fine, and that's more than good enough!

Some quick Q's though, seem's the menu avatars have gone back to the original concept drawings as opposed to the AC models, is that normal? Also some of the field models seem to occassionally have transparent faces, but this appears to be random. Sometimes look fine, sometimes transparent (can still see eyes/lips etc, but they seem to be underneith a layer of the skin tone, if that makes sense?), again, is this expected?

Thanks in advance :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-05 17:18:54
Managed to download the newer one, trying to install that now.

the UAC is turned off to the best of my abilities, it seems that occassionally when I run the postinstall.bats etc, the reg files disappear randomly. With any luck this new remix will remedy some of thsoe issues!

EDIT:

Ok, I can run the game pretty well now, can't say for sure what I did, only that 88x600 works fine, and that's more than good enough!

Some quick Q's though, seem's the menu avatars have gone back to the original concept drawings as opposed to the AC models, is that normal? Also some of the field models seem to occassionally have transparent faces, but this appears to be random. Sometimes look fine, sometimes transparent (can still see eyes/lips etc, but they seem to be underneith a layer of the skin tone, if that makes sense?), again, is this expected?

Thanks in advance :D

The advent avatars were never included...the patch gives you the redone original style avatars from the Team Avalanche Overhaul.
As for the transparent faces, I've been working on that...I've fixed the main characters, and I'll get around to fixing the NPC's when I have the time...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vareal on 2010-03-05 17:24:00
I see there's a patch folder in the directory, and it says there's applied patches and one of them is the 9999 limit break; but I just really can't get it to work, by installing it the two different ways or what. Hmmm... maybe I'm just not meant to have it. Other than that, awesome mod! Thanks to everyone who makes this awesome stuff awesome and possible!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-05 17:31:31
Well if you try to install it on an ff7.exe that's already been patched with it, you'll end up with a 0kb file (h_ff7.exe already has the 9999 limit break patch installed). You can tell whether or not you have it already by looking at whether your limit and time gauges are different gauges or one compact gauge. With the latest version of the patch, there *should* be two batch files... "installYAMPnormalmode.bat" and "installYAMPhardcoremode.bat". You want to put both of the 9999limitbreak patch files into the "patch" folder, then run "installYAMPnormalmode.bat" to get the normal game to have the 9999limitbreak patch.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vareal on 2010-03-05 17:35:38
hmmm, I shall try that when I get home. (sitting in a casting call for a short zombie movie... no one is showing up, slow day.)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-05 17:36:55
hmmm, I shall try that when I get home. (sitting in a casting call for a short zombie movie... no one is showing up, slow day.)

"BRAAAAAAAAAAAINS!"
am I in?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vareal on 2010-03-05 17:48:48
Indeed. Just come on down to Florida and I'll hook you up, lol.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vareal on 2010-03-05 19:33:26
Sweet! Got it working! Thanks man

**EDIT**

To save from double posting: I was curious as to whether or not if anyone noticed the Missing textures with the Leviathan summon?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-05 22:12:48
Sweet! Got it working! Thanks man

**EDIT**

To save from double posting: I was curious as to whether or not if anyone noticed the Missing textures with the Leviathan summon?

*triple* posting, you mean.

Check the bottom of the first post.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: bigdrakk on 2010-03-06 05:05:47
If anyone could offer their opinion to a not so important problem, i downloaded patch 1.02 and then installed the hi-res patch and my game stopped working. I uninstalled the game and reinstalled to get it back to normal state, and my game appears to be stuck in high res(if high res is a small box in the middle of my screen outlined with blackness), i just want to get the game back to completely normal, not this small box in the middle of my screen. I'll admit it looks good but on a laptop my screen is small enough as it is. Anybodies insight would be appreicated. I am on windows vista ask if you need to know anything else. Thanks :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: NecroSandro on 2010-03-07 12:40:13
Hello here ^^

i am french so i do my best for you understand ^^

i have installed my FF7 PC French version in defaut path C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

i have installed Remix Patch ... and when i start the game , he go back to deskop.

here app.log

i have Windows 7 64 Bits

same error in my laptop , with same OS.
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 529747968 FREE 522691968
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 648 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 648 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 648 P 4608 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/condor.lgp

Tank you for your help.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: AngeBleu on 2010-03-07 13:05:58
go to: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame\

rename your "fcondor.lgp" in "condor.lgp"

And Run game in Administrator
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: NecroSandro on 2010-03-07 14:31:21
Ty
but back deskop again ;(

Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 529747968 FREE 522691968
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 648 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 648 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 648 P 4608 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Failed to load: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\cd/cr_us.lgp
WM_CLOSE
Exiting MAIN
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

and when i rename cr_fr.lgp to cr_us.lgp game crash
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 529747968 FREE 522691968
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 648 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 648 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 648 P 4608 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

and my UAC is desactivated. ty ^^
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-03-08 11:55:17
NecroSandro it appears you arnt using Aali's driver.
Try using Aali's driver 0.7.5 from this thread
http://forums.qhimm.com/index.php?topic=8306.msg128533#msg128533
install that, run ff7config and select "custom driver" on the "graphics" page then click ok run the game, if it crashes again post your new app.log.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: NecroSandro on 2010-03-08 15:26:22
thank you its working ^^
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: neo1indy on 2010-03-10 19:38:26
I've been trying for a LONG time to download the 2.5.1 release using a variety of download managers :orbit, flashget,jdownloader,the default flashget & internet explorer download managers & downthemall but nothing.It just doesn't work.EVERY time it stops at exactly 99%.I have absolutely no problem downloading files with my downloading managers from other sites including rapidshare,megaupload,various ftp sites etc.PLEASE help me download this great release.Is there a torrent for 2.5.1 somewhere?If no maybe a rapidshare link?Please help.Thank you.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-10 20:02:41
I've been trying for a LONG time to download the 2.5.1 release using a variety of download managers :orbit, flashget,jdownloader,the default flashget & internet explorer download managers & downthemall but nothing.It just doesn't work.EVERY time it stops at exactly 99%.I have absolutely no problem downloading files with my downloading managers from other sites including rapidshare,megaupload,various ftp sites etc.PLEASE help me download this great release.Is there a torrent for 2.5.1 somewhere?If no maybe a rapidshare link?Please help.Thank you.
Other people have had similar problems with the server that I uploaded the file to... Check your PMs.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: neo1indy on 2010-03-10 20:28:47
PM's??Previous messages or something else?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Immortal Damyn on 2010-03-10 20:30:07
PM's??Previous messages or something else?
Private message's go to where it say's My Messages up in the header.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: neo1indy on 2010-03-10 21:03:26
I checked My Messages and someone was kind enough to post an ftp link.Unfortunately it's not working.Any other help would be greatly appreciated.Thank you.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rpgplayer0491 on 2010-03-11 05:16:11
Hello, first of all: Nice work! It's great what some people killing their fingertips in a keyboard can do. lol.
Bad joke, so I'll go straight to my point.

Everything is ok with the patch, I managed to install it, I installed truemotion, got the game running tested a bit, it work. My only issue so far is the sound. For some reason there is no sound, the sound effects are ok but the mp3 don't reproduce, nor the midi by the way. I just hear cloud's footsteps and slashes and him being punched :D

I read in another thread (a tutorial to install this) that a guy had the same problem and he went here, got some drivers from the last page or something like that and then it was all ok.

Unfortunately, I don't see those drivers (maybe I need some stronger glasses, whatever). I would really appreciate if someone (I would prefer titeguy3 :3) explain what I have to do to fix this minnor problem.

By the way, my OS is w7 x64 and I installed everything in a custom folder.
______
EDIT: Already fixed, thanks but could you please help me to disable FF hardcore?->Fixed, silly me. :oops:
EDIT 2: NOT Fixed. Apparently I only get the sound issue if I run the normal FF7 remix, sound works for hardcore. May anyone care to explain me what should I do?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vincent Valentine on 2010-03-11 07:17:50
This isn't much of a big issue or anything but...
How hard would it be to implement a custom installation?
I Mean for me personally, i didn't really want everything
from this installer, just a few choice mods.

Also, do you know if I have to keep the files from the
installer in my game directory, or could i organize them
a little?

But other than that the mods work flawlessly from this.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rpgplayer0491 on 2010-03-11 11:51:24
(plz erase this post)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-11 15:43:38
Hello, first of all: Nice work! It's great what some people killing their fingertips in a keyboard can do. lol.
Bad joke, so I'll go straight to my point.

Everything is ok with the patch, I managed to install it, I installed truemotion, got the game running tested a bit, it work. My only issue so far is the sound. For some reason there is no sound, the sound effects are ok but the mp3 don't reproduce, nor the midi by the way. I just hear cloud's footsteps and slashes and him being punched :D

I read in another thread (a tutorial to install this) that a guy had the same problem and he went here, got some drivers from the last page or something like that and then it was all ok.

Unfortunately, I don't see those drivers (maybe I need some stronger glasses, whatever). I would really appreciate if someone (I would prefer titeguy3 :3) explain what I have to do to fix this minnor problem.

By the way, my OS is w7 x64 and I installed everything in a custom folder.
______
EDIT: Already fixed, thanks but could you please help me to disable FF hardcore?->Fixed, silly me. :oops:
EDIT 2: NOT Fixed. Apparently I only get the sound issue if I run the normal FF7 remix, sound works for hardcore. May anyone care to explain me what should I do?

The music only works if you run the game from the shortcuts made to the start menu and desktop after installation. If you run ff7.exe directly, the music *will not* work, and you won't know if the game is running in normal or hardcore mode.

This isn't much of a big issue or anything but...
How hard would it be to implement a custom installation?
I Mean for me personally, i didn't really want everything
from this installer, just a few choice mods.

Also, do you know if I have to keep the files from the
installer in my game directory, or could i organize them
a little?

But other than that the mods work flawlessly from this.
Most of the files in your install directory are necessary. You can delete the .txt, .log, .bak, .lnk, and .vbs files without a problem.

A custom installer is doable, but doesn't interest me...yet. Before I implement that, I want to make some reductions to make the filesize smaller because a custom installer will undoubtedly make it a lot larger.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vincent Valentine on 2010-03-11 18:55:04
Oh ok then, I like to keep my computer nice neat
and organized. Also, did you make this installer
from scratch, or did you use installshield or wise
to make this? Just curious.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rpgplayer0491 on 2010-03-11 21:54:55
Hello, first of all: Nice work! It's great what some people killing their fingertips in a keyboard can do. lol.
Bad joke, so I'll go straight to my point.

Everything is ok with the patch, I managed to install it, I installed truemotion, got the game running tested a bit, it work. My only issue so far is the sound. For some reason there is no sound, the sound effects are ok but the mp3 don't reproduce, nor the midi by the way. I just hear cloud's footsteps and slashes and him being punched :D

I read in another thread (a tutorial to install this) that a guy had the same problem and he went here, got some drivers from the last page or something like that and then it was all ok.

Unfortunately, I don't see those drivers (maybe I need some stronger glasses, whatever). I would really appreciate if someone (I would prefer titeguy3 :3) explain what I have to do to fix this minnor problem.

By the way, my OS is w7 x64 and I installed everything in a custom folder.
______
EDIT: Already fixed, thanks but could you please help me to disable FF hardcore?->Fixed, silly me. :oops:
EDIT 2: NOT Fixed. Apparently I only get the sound issue if I run the normal FF7 remix, sound works for hardcore. May anyone care to explain me what should I do?

The music only works if you run the game from the shortcuts made to the start menu and desktop after installation. If you run ff7.exe directly, the music *will not* work, and you won't know if the game is running in normal or hardcore mode.

What's the deal with running the game from the .bat files?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-11 22:10:02
What's the deal with running the game from the .bat files?
ficedula's ff7music isn't a mod, it's a standalone program that reads the debug data printed to the global console and plays music according to the MIDI START/MIDI STOP debug info. As such, it has to be run simultaneously with ff7.exe. The .bat files automatically start up ff7music simultaneously with ff7.exe and automatically close it when you close ff7.exe.

There are also two filesets for ff7--the hardcore mode files and the normal mode files. When you run the hardcore mode .bat, the game renames the hardcore mode files to the nomenclature that ff7.exe looks for, etc...

Also, the .bat files run the game in compatibility mode if necessary.

Also, (although this will be obsolete in the next version), ff7config uninstalls Aali's driver's registry entries every time you run it, so a .bat file is needed to automatically reinstall the registry entries after you close ff7config.

Also, I used a .bat file to force ff7opengl.cfg to open with notepad.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: erikpfeiffer15 on 2010-03-13 02:21:48
ugh. walking through lucrecias cave

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW! 2.0.3
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1000x750, output resolution 1000x750, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
GLITCH: Something tried to use hardware accelerated lighting, expect funky-looking models
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder01_02.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder00_15.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder02_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 803
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 797
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 796
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 798
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 800
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_05.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 801
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 802
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Auraplatonic on 2010-03-14 16:41:59
This isn't much of a big issue or anything but...
How hard would it be to implement a custom installation?
I Mean for me personally, i didn't really want everything
from this installer, just a few choice mods.

If you wanted to do that it may be more beneficial to you to just download those mods individually.  It would take much less time as well :)


http://forums.qhimm.com/index.php?topic=8909.0
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: SUPERSAIYAN on 2010-03-16 06:19:49
I'm having some problems with these mods.  I first installed both of the mods for the game and actually had no problems whatsoever.  Then i get to disc 2 around the icicle town save my game and turn off my computer.  I'm running home vista btw. I try to play the game again and the sound effects and music no longer work.  Didnt notice any other changes and couldnt figure out the problem.  I uninstalled the game and deleted the patches or at least most of it(not sure if i got all of it) and when i install the game without the patches i still get no sound effects or original music that had been working when i installed the game before the mods.  So basically i cant even play the game normally anymore cuz of the mods screwing something up. i know that the ff7opengl does something when u click on it after installation of the patches but i dont know where to uninstall it in the registry(if this has anything to do with it). Any help would be great.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-16 14:12:12
I'm having some problems with these mods.  I first installed both of the mods for the game and actually had no problems whatsoever.  Then i get to disc 2 around the icicle town save my game and turn off my computer.  I'm running home vista btw. I try to play the game again and the sound effects and music no longer work.  Didnt notice any other changes and couldnt figure out the problem.  I uninstalled the game and deleted the patches or at least most of it(not sure if i got all of it) and when i install the game without the patches i still get no sound effects or original music that had been working when i installed the game before the mods.  So basically i cant even play the game normally anymore cuz of the mods screwing something up. i know that the ff7opengl does something when u click on it after installation of the patches but i dont know where to uninstall it in the registry(if this has anything to do with it). Any help would be great.

what does "both" mods mean? There are no lingering files in your registry. When you uninstall ff7, you clear everything up. Moreover, if you reinstalled the game, and the problem still exists, then that might mean there's nothing wrong with your installation and that there's something wrong with your computer. Does the sound work on your computer at all? Is a sound device selected in ff7config? If you update your sound driver, ff7 doesn't realize and you have to manually go into FF7Config and reselect your sound device.

The fact that there's no music makes me suspicious, though, since (assuming you were using *this* patch) even if a sound device isn't selected in ff7config, ff7music should still play, unless you're not using the shortcuts like you're supposed to and running the .exe directly.

@erikpfeiffer15, your crashes have got me stumped, the only thing I can see is that might indicate a problem is:
Code: [Select]
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
and that seems to not coincide with the crashes. Try running in compatibility mode/running as administrator/turning UAC off/etc to avoid the crashes. Also, does anybody know why these files would be missing?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: SUPERSAIYAN on 2010-03-16 21:44:19
i guess i mean the 2.5.1 installer and the upgrader. the sound and music works with everything else on my computer.  Before modding it the game worked perfectly up until the second disc when the music and sound effects refused to work.  Also testing the sound effects and music in ff7config works fine but when i run the game it doesnt work anymore. I just have no idea what the problem could be lol.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: simon.dean on 2010-03-16 22:18:50
Ok so after I install the patch I try to get disk 2 (play disk 1) to run and it says I don't have it in. Hell right now I have it mounted and it still doesn't work. The installation disk worked fine. I have no clue what im doing wrong. And yes this is the legit version. 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-16 22:27:22
Ok so after I install the patch I try to get disk 2 (play disk 1) to run and it says I don't have it in. Hell right now I have it mounted and it still doesn't work. The installation disk worked fine. I have no clue what im doing wrong. And yes this is the legit version.  

Check your registry entries for ff7 to make sure that the "DataDrive" entry is pointing to the right drive letter. You'll find this entry in "Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\"

Windowslogo+R, then type "regedit" and click OK to open the registry editor.

I don't know why you would have this issue though, unless you changed the drive you were using. FF7 doesn't scan all of the drives for a CD, it only checks the one you used to install the game. (and the remix installer double-checks it for you)

@SUPERSAIYAN, if you use the installer, you don't need the upgrader, that's just for upgrading to v2.5.1 if you already had v2.5. I don't think it would have messed anything up, but it's not necessary. At any rate, if you're not using the remix v2.5.1 patch anymore, I can't help you.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: simon.dean on 2010-03-16 22:40:11
I'm sorry But I cant find my registry entries for ff. im looking in my "C:\Program Files\Square Soft, Inc\Final Fantasy VII" folder and I can find anything. and I cant find a folder called "Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\" or anything related. 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-16 23:22:15
I'm sorry But I cant find my registry entries for ff. im looking in my "C:\Program Files\Square Soft, Inc\Final Fantasy VII" folder and I can find anything. and I cant find a folder called "Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\" or anything related.  
It's not a folder, it's a registry entry. If you don't know what the registry is, you probably shouldn't edit it. At any rate, reinstalling should fix the problem.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: simon.dean on 2010-03-17 00:43:49
Ok now I have a new problem. Sorry :-[ I can get the game to start but now all I get is a gray/black screen and nothing happens. Also Not sure if this would help but when I get to the task manager to exit the screen everything gets blown up. Again sorry and thank you for helping me with the other questions.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-17 00:50:27
Ok now I have a new problem. Sorry :-[ I can get the game to start but now all I get is a gray/black screen and nothing happens. Also Not sure if this would help but when I get to the task manager to exit the screen everything gets blown up. Again sorry and thank you for helping me with the other questions.

Yeah...the game is crashing and your resolution is getting stuck at 640x480. you should be able to set it back easily enough. I'm not going to know why it's crashing without seeing some debug info. Try posting the APP.log file in code tags.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: simon.dean on 2010-03-17 01:03:18
Ok
Quote
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 660537280 FREE 655214528
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 800 H 480 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!

and
Quote
NFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Is that right?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-17 01:11:39
Those are defintely "quote" tags and not "code" tags but whatever. let's have a look see...

Hm, according to your APP.log the game is working normally, which leads me to believe that FF7 is crashing before it can generate a log file.

Okay bear with me, here. I'm gonna need you to do this:
1) Run FF7Music (it should be in your start menu as "FF7 Music Configuration")
2) Click the left button to "Run FF7"
3) When/if it crashes, copy all the text that should be displayed in the FF7Music Window
4) Post that here using the code tags. They work the same way as the quote tags, the only difference is that it makes a scrollbar. just type "code" instead of "quote"
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: simon.dean on 2010-03-17 01:17:55
Sorry
Code: [Select]
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 660537280 FREE 655214528

DD MODE: W 320 H 200 P 320 RGB 1 BPP 8

DD MODE: W 320 H 200 P 640 RGB 1 BPP 16

DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32

DD MODE: W 320 H 240 P 320 RGB 1 BPP 8

DD MODE: W 320 H 240 P 640 RGB 1 BPP 16

DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32

DD MODE: W 400 H 300 P 400 RGB 1 BPP 8

DD MODE: W 400 H 300 P 800 RGB 1 BPP 16

DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32

DD MODE: W 512 H 384 P 512 RGB 1 BPP 8

DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16

DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32

DD MODE: W 640 H 400 P 640 RGB 1 BPP 8

DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 480 P 800 RGB 1 BPP 8

DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8

DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16

DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8

DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16

DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

16-BIT Z BUFFER CREATED IN HW

HAL

HEL

TEXTURE FORMATS:

  PALETTE 0 BITS 16 RGBA 5:6:5:0

  PALETTE 0 BITS 16 RGBA 5:5:5:0

  PALETTE 0 BITS 16 RGBA 5:5:5:1

  PALETTE 0 BITS 16 RGBA 4:4:4:4

  PALETTE 0 BITS 32 RGBA 8:8:8:0

  PALETTE 0 BITS 32 RGBA 8:8:8:8

INITIALIZE D3D 2

VIEWPORT INITIALIZE

VIEWPORT 2 INITIALIZE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: SUPERSAIYAN on 2010-03-17 03:02:06
Well i think i used both the installer and upgrader because the installer had a crc failure of the battle.lgp and so i patched the upgrader cuz it had a good one.  Regardless with these patches the music and sound effects do not work.  If i go to the folder and open the game using the hff7 application the music plays in the intro cgi but in game the music doesnt work.  The sound effects however do work in game. The shortcut on the start menu or desktop or the other ones yield no music and sound effects(the ff7 music app does open).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: erikpfeiffer15 on 2010-03-17 03:05:33
@tite

I apologize for my lack of lingo knowledge.  What's UAC?

And I got one more for ya...during the Turk fight in return to midgar chapter

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW! 2.0.3
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1000x750, output resolution 1000x750, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\parashot.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 33.866984, frames: 508
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
fade music volume: 127->0, step=120
set music volume: 127
set music volume trans: 127->0, step=120
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 826
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
GLITCH: Something tried to use hardware accelerated lighting, expect funky-looking models
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 822
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_4_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ice2/brizar_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 821
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 825
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 827
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 824
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 823
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 826
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 824
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 827
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
fade music volume: 127->0, step=60
set music volume: 127
set music volume trans: 127->0, step=60
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 840
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_12.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_02.png); this is slow, please convert to 32-bit
ERROR: unhandled exception
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-17 03:13:45
UAC = User Account Control. It's a "feature" in windows vista that breaks everything. If you have vista, you can turn it off by going to "User Options" in the control panel.

I see "Error: Unhandled Exception"...

It happened during the battle? did you get the "oops, an error has occured" message?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: RoxaSoraX on 2010-03-17 04:14:44
Thank you so much! I love this game and i love the work done on it. If your ever going to push for more updates I will support it, thank you so much again.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-17 04:17:57
Thank you so much! I love this game and i love the work done on it. If your ever going to push for more updates I will support it, thank you so much again.

Thanks for the compliments! More updates are always in the works, so keep an eye out for the next version.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kepta on 2010-03-17 05:11:14
Thanks for the mod pack makes setting the game up take so much less time. One question though when i start it with the run .bat file the cmd has a message saying duplicate file name exists or file cannot be found several times but then it starts and everything seems to be working fine. Did I mess something up or can I ignore that?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-17 05:30:28
Thanks for the mod pack makes setting the game up take so much less time. One question though when i start it with the run .bat file the cmd has a message saying duplicate file name exists or file cannot be found several times but then it starts and everything seems to be working fine. Did I mess something up or can I ignore that?

Well if the game starts up just fine then I guess you can ignore it but...that's odd.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: srps on 2010-03-17 09:33:01
Thanks for the mod pack makes setting the game up take so much less time. One question though when i start it with the run .bat file the cmd has a message saying duplicate file name exists or file cannot be found several times but then it starts and everything seems to be working fine. Did I mess something up or can I ignore that?

Well if the game starts up just fine then I guess you can ignore it but...that's odd.

That's because you have mixed versions of normal and hardcore mode files.

Edit the .bat and look for the files described there. You should only have "h_xxxx.yyy" + "xxxx.yyy" if you're running in normal mode or "n_xxxx.yyy" + "xxxx.yyy" if you're running hardcore mode.

Example: running normal mode, in /data/battle you should have "h_battle.lgp", "h_scene.bin", "battle.lgp", "scene.bin".

If you have, for example, "h_battle.lgp" + "battle.lgp" + "n_battle.lgp" you mixed up different versions of the files.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: erikpfeiffer15 on 2010-03-17 10:14:39
UAC = User Account Control. It's a "feature" in windows vista that breaks everything. If you have vista, you can turn it off by going to "User Options" in the control panel.
I see "Error: Unhandled Exception"...
It happened during the battle? did you get the "oops, an error has occured" message?

Gotcha, thanks.  Hm I'm running XP so that shouldn't be an issue.
And yeah, I always get the 'Oops, error..." message
And I have full admin control, blah, blah...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-17 10:19:10
in that case, what *might* fix your problem would be to download Hojo Enemy Editor (http://forums.qhimm.com/index.php?topic=7186.0), open \data\battle\scene.bin with it, then click File...Update Kernel File.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: simon.dean on 2010-03-17 18:49:33
Ok. Now I have it some what working but now the sound comes in and out and the video lag's. My video card is ati radeon x1650, is it to old or weak to run it? I also have 2 gig ram(at least thats what I paid the guy to put in).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-19 01:15:30
Great mod.

I do have one or two small issues though.

For starters: the audio in the beginning cuts out then picks up at the wrong time (which is no big deal, but i wanted to know if it's fixable)

also, I have noticed that the music loop is a little bit off.

And is there any way i can make this mod run more smoothly? My computer is great on memory but it lacks CPU in a very big way to the point where the battle swirl takes about 2X longer (among other things)

That's pretty much it for the moment.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-03-19 12:37:08
Titeguy, changing language (Change files Flevel, Kernel ....) not lose anything? For example, how to raise HP or MP ...

Greetings.

Edit: When I start the game I get this:
 (http://img87.imageshack.us/img87/7709/capturae.png)

I give to accept and work, but it works very slow.

C:\Program Files\Square Soft, Inc\Final Fantasy VII

APP.LOG:
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
ERROR: ChangeDisplaySettings failed: No se encontró el proceso especificado.

INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1360x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Windows 7 32Bits.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-19 19:45:13
Great mod.

I do have one or two small issues though.

For starters: the audio in the beginning cuts out then picks up at the wrong time (which is no big deal, but i wanted to know if it's fixable)

also, I have noticed that the music loop is a little bit off.

And is there any way i can make this mod run more smoothly? My computer is great on memory but it lacks CPU in a very big way to the point where the battle swirl takes about 2X longer (among other things)

That's pretty much it for the moment.
I don't know what you mean about the audio in the beginning, I do know that if you use GyptInstant to skip the opening FMV, then the music won't queue properly until after the first battle. This is a known issue and is included in the bug report file

As for the music loop, that's also a known issue, since I don't know where the settings for that are stored. the very first line of the very first post contains a link to a tutorial on how to fix it, it's pretty trivial.

As for making it run more smoothly, you could try turning off the battle swirl framelimiter in the OpenGL config settings...it might just be that you're not used to it... if that isn't it, then turning off shaders, lowering the resolution, making sure you're not using any postprocessing, etc... could all be ways to make the game run more smoothly.

Titeguy, changing language (Change files Flevel, Kernel ....) not lose anything? For example, how to raise HP or MP ...

Greetings.

Edit: When I start the game I get this:
 (http://img87.imageshack.us/img87/7709/capturae.png)

I give to accept and work, but it works very slow.

C:\Program Files\Square Soft, Inc\Final Fantasy VII

APP.LOG:
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
ERROR: ChangeDisplaySettings failed: No se encontró el proceso especificado.

INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1360x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Windows 7 32Bits.
Alberto, creo que la causa de ese error es que tu graphics card no soporta el 'OpenGL'. Debes tratar desactivar 'shaders' y 'postprocessing' de los controles en el "FF7 OpenGL Config File", pero Aali supiera mejor que yo.

Y las únicas cosas que deben cambiar cuando cambies en lenguaje son los mods que tiene que hacer con el AI y con las estadísticas y nombres de los ataques, materia, ítemes, armas, y armaduras. Los mods como las gráficas y el "9999 limit breaking patch" deben quedarles.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-03-19 20:11:47
Ok lo intentare. Gracias. Lo que me extraña es lo de la tarjeta grafica , es una 9500 GT de 1 GB Nvidia.....

Hablas español?? xD

Saludos.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-19 20:28:28
Ok lo intentare. Gracias. Lo que me extraña es lo de la tarjeta grafica , es una 9500 GT de 1 GB Nvidia.....

Hablas español?? xD

Saludos.
:-o Eso es tan extraño! Debes preguntar Aali en ese thread (http://forums.qhimm.com/index.php?topic=8306.0). También debes chequear si tus drivers son los mas nuevos.

Haha sí!  ;) No estoy fluente pero pienso que lo hablo bastante bien.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-03-19 20:41:34
Si jejeje tienes razón hablas bien.¿Hablamos en español o en inglés?

PD: Solucioné el problema , instalé los drivers y no me daba el error!! Gracias!!! ¿¿Tengo que volver a instalar todo?? Es que no me funcionan los mods graficos , de menus , avatares , textos.... Resumiendo lo que esta en la carpeta "Textures"....Jejeje
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-19 21:07:01
Si jejeje tienes razón hablas bien.¿Hablamos en español o en inglés?

PD: Solucioné el problema , instalé los drivers y no me daba el error!! Gracias!!! ¿¿Tengo que volver a instalar todo?? Es que no me funcionan los mods graficos , de menus , avatares , textos.... Resumiendo lo que esta en la carpeta "Textures"....Jejeje
Cualquieras esta bien.

Eso esta bien, pero es extraño que el 2D Overhaul no esta funcionando... Puedes reinstalar el patch o también puedes instalar el 2D Overhaul específicamente aquí (http://forums.qhimm.com/index.php?topic=9151.0). (También puedes instalar los fuentes españoles de hi-res con esa installer).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-03-19 23:06:07
Ok , gracias , ya he reinstalado el juego y el parche y me funciona perfecto!!!! Muchas gracias.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: gregverbeek on 2010-03-20 00:13:15
Hello ,

First of all your patch is fantastic ! But i want to know if there is a possibility to keep the french font because i have lost all the french "accent" (éàèùç ect..) and it's realy difficult for me for understanding the dialogs

sorry for my english and thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-20 01:05:38
Hello ,

First of all your patch is fantastic ! But i want to know if there is a possibility to keep the french font because i have lost all the french "accent" (éàèùç ect..) and it's realy difficult for me for understanding the dialogs

sorry for my english and thanks
There are instructions (in purple) on the first page on how to do this.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: quarter on 2010-03-20 02:13:14
First time poster, just wanna say comp. mod is greatly appreciated (Just came back from a few year break from ff7, was a little tired of manually installing seperate mods) I have however run into some issues with ff7music recently.  Couple weeks ago music just stopped playing completely, I have no idea why.  Everything worked great up till I got to coral.  I've tried uninstalling and reinstalling ff7 as well as the remix patch multiple times (also cleaned registry)... Keep getting this

DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
FTH: (4308): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (4268): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
reading midi file: OB.mid

OB.mid

Midi file matched! OB
CSA6
CSR7
File counterpart ob.mp3
Resolved to mp3\ob.mp3
Playing music
CSA6
CSR7
CSA8
Look for plugin for mp3
Init plugins
Setup input plugin: MAD Plug-in 0.15.1 (beta) (with Unicode support)
Setup output plugin: waveOut output v2.1
Init finished
---------------------------
Prevented from resuming
CSR9
MIDI stop

CSA6
Halting music
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nooblike on 2010-03-20 02:49:13
hi titeguy i have problem after installing your patcher and launch the game i got black screen  :(

Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 230677503 FREE 230234623
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 848 H 480 P 848 RGB 1 BPP 8
DD MODE: W 960 H 600 P 960 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1088 H 612 P 1088 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16
DD MODE: W 960 H 600 P 1920 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1088 H 612 P 2176 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32
DD MODE: W 960 H 600 P 3840 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1088 H 612 P 4352 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
NO REQUESTED DISPLAY MODES SUPPORTED
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
DD ERROR
  ERROR: 80070005 Unrecognized error value. in FILE C:\lib\src\input\input.cpp LINE 84

DD ERROR
  ERROR: 80070005 Unrecognized error value. in FILE C:\lib\src\input\input.cpp LINE 256

DD ERROR
  ERROR: 8876024B This surface can not be restored because it was created in a different mode. in FILE C:\lib\src\graphics\directx.cpp LINE 2678

DD ERROR
  ERROR: 887601C2 Access to this surface is being refused because the surface memory is gone. in FILE C:\lib\src\graphics\directx.cpp LINE 2698

DD ERROR
  ERROR: 8876024B This surface can not be restored because it was created in a different mode. in FILE C:\lib\src\graphics\directx.cpp LINE 2678

DD ERROR
  ERROR: 887601C2 Access to this surface is being refused because the surface memory is gone. in FILE C:\lib\src\graphics\directx.cpp LINE 2698


windows xp sp3
amd athlon 3000+
nvidia 6150SE
512mb ram


edit:


thanks tit3guy its working in my other pc! i think this patcher is not working on low ram
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-03-22 22:16:34
i'm not to sure if this is the right place to post this but with slayersnext's mod i have problems with the crystal sword where piece of it is missing even though i followed the instrucions exactly( without this awesome patch installed by the way) is there anyway to fix this? it was brought in the original thread but no one answered ...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-23 00:59:34
Yeah it's a common issue with slayersnext's crystal sword and his ultima weapon...the tranparency of the parts goes to 100% instead of 50% like it should be. Open it up with Kimera, double click the model, and set the blade part to 50% transparency to fix it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-03-23 01:17:47
Thanks a lot friend. +5 Exp(fanfare starts to play).

EDIt:
      One more question. just where the hell do i find transparency controls in kimera ?i only see some reposition, resize controls when i dbl click the weapon.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-23 01:44:08
Click on "Group 0" and goto group properties. In Kimera v0.9a, here you could choose the opacity of the group, but there are a bunch of different blending methods in the latest one, v0.9.5b, try "Average" and see if that fixes it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-03-23 21:19:19
okay... no luck, but let me just make sure i'm doing it right, i use pcreator to open the cloud models and i select the weapon from the drop down box on the lower left, i double click the weapon, select group 0, click group properties, click average and press apply after which i press apply changes and then i close p creator, sooo did i get that right? ???
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-23 23:02:23
Errr....not PCreator, Kimera. You double click the model, then click Group 0, then click Group Properties.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-03-23 23:14:01
I'm sorry, i meant kimera(my mind can wander pretty far sometimes), soo did i do everything correctly?

EDIT
   Ok, problem solved, just had to set the blending mode to additive and , belive it or not, i kept forgetting to save the model. Thanks for all your help, greatly appreciated
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-24 18:05:28
I apologise if this was an issue that was already addressed, but I don't have much time atm to check:

I was giving the game a test run (since using this awesome patch) and I was up to where you fight Gi Nattaki (the cosmo canyon boss).

after I killed him and went through the results screen, i was greeting with an "oops, an error has occured and ff7 needs to close"

..."awesome" i thought. So i did it again to see if it was a gaurenteed error. It wasn't, and the game continued as normal.

also, i noticed that the holy spell somehow managed to lose the little white spikey prism-like thing in the floating blue orb.
(extremely minor issue, but i was wondering if i did this to it somehow by accident)

that's all that comes to mind at the moment. My main concern is the error log, could you tell me how to get the right file to post so that i can show it to you?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-24 18:42:27
I apologise if this was an issue that was already addressed, but I don't have much time atm to check:

I was giving the game a test run (since using this awesome patch) and I was up to where you fight Gi Nattaki (the cosmo canyon boss).

after I killed him and went through the results screen, i was greeting with an "oops, an error has occured and ff7 needs to close"

..."awesome" i thought. So i did it again to see if it was a gaurenteed error. It wasn't, and the game continued as normal.

also, i noticed that the holy spell somehow managed to lose the little white spikey prism-like thing in the floating blue orb.
(extremely minor issue, but i was wondering if i did this to it somehow by accident)

that's all that comes to mind at the moment. My main concern is the error log, could you tell me how to get the right file to post so that i can show it to you?
That's really uncommon to get that error *after* the results screen. Usually it happens either during a battle as a result of a poorly programmed AI or at the start of battle as the result of a broken Scene Look-up table in kernel.bin. I can't tell you why it happened or how to fix it. If it happens again, check your APP.log to see if there are any graphical errors causing it, since usually if a crash isn't easily reproduced it's caused by the graphics card in some way.

As for the Holy animation, that's either due to an OpenGL incompatibility or the Team Avalanche Overhaul...not sure which, it's best not to worry about it for now...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-03-24 20:00:44
Titeguy ,When I go to play the minigame the condor, the screen is black but the minigame works.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-24 20:17:19
Titeguy ,When I go to play the minigame the condor, the screen is black but the minigame works.
That's weird...
Can you post a screenshot and your APP.log from right after this has happened?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-24 20:23:09
Me again =[)

I noticed the "make your music loop run more smoothly" and followed the instructions.

problem is, after I did this FF7 goes to a black screen and does nothing. I then changed it back, and it continued to do this even after the settings were reset to what they were before

Because of this i'm pretty sure that it wasn't the instructions, but something else.

It'll show everything as working in the task manager, but where it says DEFAULT there it claims that it isn't responding

EDIT: I also want to apologise for the constant "help me"'s
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-24 20:37:50
Me again =[)

I noticed the "make your music loop run more smoothly" and followed the instructions.

problem is, after I did this FF7 goes to a black screen and does nothing. I then changed it back, and it continued to do this even after the settings were reset to what they were before

Because of this i'm pretty sure that it wasn't the instructions, but something else.

It'll show everything as working in the task manager, but where it says DEFAULT there it claims that it isn't responding

EDIT: I also want to apologise for the constant "help me"'s
0_o
Well I don't see how changing your system's wave output buffer settings can possibly do anything to FFVII...
I can probably tell you why FF7 is hanging if you post your APP.log (if the game is even generating one...it might not be, since it isn't actually starting), and copy paste whatever it says in the FF7Music console that appears when you alt+tab. It's odd for FF7 to just hang, usually there's an error message or something...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-24 20:57:00
Well let me clarify on what it does (this will be followed with 2 questions)

Once i click to run ff7, the screen goes black as usual before the screen runs the fmv before the title screen.

instead of the intro fmv playing however, it just hangs there. If i go to the task manager, i will notice that my resolution has actually decreased making my icons and backround bigger and blockier.

normally it temporarily increases my resolution and makes the icons and backround smaller and much better.

and in the task manager applications tab it will read that everything is working properly, except for "default" which is "not responding"....ff7music is fine, as is ff7 (in the command prompt form).

now for the question: how do i get/find the app log that tells you what happened when i last played?

and the follow up question: what would make "default" unresponsive?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-24 21:09:01
"DEFAULT" is ff7.exe, so anything could make it unresponsive. Sometimes an error message will pop up under the screen and that can do the trick. Usually when windows says that something "is not responding" it means that the execution is either caught in an infinite loop, or doing something that's taking a long time and causing it to not take any input at the moment.

APP.log should be right there in your Final Fantasy VII folder, but it might just show the debug info from the last time it started up. Most likely if it's more than 1kb, FF7 didn't make one. What would probably be more helpful is the debug info in FF7Music's console window. It's pretty much the same information.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-03-24 21:14:43
Titeguy ,When I go to play the minigame the condor, the screen is black but the minigame works.
That's weird...
Can you post a screenshot and your APP.log from right after this has happened?

Thanks, but I've solved it, was an incompatibility because my game is the Spanish version. What I did was spend the minigame without any mod.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-24 21:20:32
(Entire post edited to avoid doubleposting)

I think I figured out what caused FF7 to run improperly.

It usualy happens after I try to run the config file and make changes to it.

I never noticed the Config file that didn't have the chocobo icon. Unless it conveniantly decided to work again after I ran the other config file.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-26 16:41:58
(Entire post edited to avoid doubleposting)

I think I figured out what caused FF7 to run improperly.

It usualy happens after I try to run the config file and make changes to it.

I never noticed the Config file that didn't have the chocobo icon. Unless it conveniantly decided to work again after I ran the other config file.
ah, well yeah, whenever you run ff7config.exe, it uninstalls the registry entries for ff7.exe. If you need to edit ff7config, do it via the start menu shortcuts or run ff7opengl.reg afterward. The latest version of Aali's driver comes with an edited FF7Config.exe to solve this issue.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-26 16:47:25
Then It seems that the great mystery of Xelane's stupidity has been solved.  :evil:

I do have a question though.

I see that there is a Batch file right next to the regular file that the game runs on named "FF7 remix hard core"

If I click on that will the game become like the hard core mod?

And if so, does it replace my kernel folder?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-26 16:50:30
Then It seems that the great mystery of Xelane's stupidity has been solved.  :evil:

I do have a question though.

I see that there is a Batch file right next to the regular file that the game runs on named "FF7 remix hard core"

If I click on that will the game become like the hard core mod?

And if so, does it replace my kernel folder?
Answering this question requires a bit of an explanation that I'd really much rather quote myself on....hang on a minute...
EDIT: found it!
What's the deal with running the game from the .bat files?
ficedula's ff7music isn't a mod, it's a standalone program that reads the debug data printed to the global console and plays music according to the MIDI START/MIDI STOP debug info. As such, it has to be run simultaneously with ff7.exe. The .bat files automatically start up ff7music simultaneously with ff7.exe and automatically close it when you close ff7.exe.

There are also two filesets for ff7--the hardcore mode files and the normal mode files. When you run the hardcore mode .bat, the game renames the hardcore mode files to the nomenclature that ff7.exe looks for, etc...

Also, the .bat files run the game in compatibility mode if necessary.

Also, (although this will be obsolete in the next version), ff7config uninstalls Aali's driver's registry entries every time you run it, so a .bat file is needed to automatically reinstall the registry entries after you close ff7config.

Also, I used a .bat file to force ff7opengl.cfg to open with notepad.
Although really, you shouldn't have to worry about any of this and just use the shortcuts in your start menu folder. Although I'm aware that windows for whatever which reason finds the need to start doing away with the classic start menu.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-26 18:19:06
Good info.

I am loving the game much more now that the music is more epic than before.

I just tested to see if i could substitute the music (the midi files) with others so that I could hypothetically have a regular boss battle run the music "J-E-N-O-V-A" in its place.

It worked  ;D

So after backing up all of the files, I picked out some of my personal favorite choices for different versions of the same music.

Like the two different versions of "one-winged angel", there was one I liked, and one I didn't.

So I swapped the names to make the one I liked play during the safer sephiroth battle.

And in case it somehow messes up the game, I (as always) have my entire FF7 game backed up in case of a crash.  ;D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-26 20:51:35
I can't tell but does this mod have higher quality NPCs and battle models for everyone or just Cloud? If not, is there I way I can add NPC recon project or is there something better? I just don't want to have an awesome looking Cloud running around and have everyone else look like a walking box... Thanks for the help.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-26 20:54:06
It creates better 3d models for most of the models in the field, and gives barret and cloud better looking battle models.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-26 20:59:16
Thank you :) So are the rest of the NPCs still dumb looking? Can I tack on the Recon patch or no? Also does the Jenova save editor problem happen EVERY time at Kalm or only when you do certain things? Sorry, I'm such a n00b lol
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-26 21:07:35
Thank you :) So are the rest of the NPCs still dumb looking? Can I tack on the Recon patch or no? Also does the Jenova save editor problem happen EVERY time at Kalm or only when you do certain things? Sorry, I'm such a n00b lol
It already has all the models from the NPC reconstruction project and more. As for the Jenova Save editor problem, I'm not sure, I've just had a million and one people complain about this.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-26 21:12:10
I sort of skipped over the kalm part.

What happens?

is it that glitch where sephi's weapon isn't equipped?

Because that happens to me regaurdless of what patch I use, but it never bothers me because I always did use Jenova.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-26 21:17:24
I sort of skipped over the kalm part.

What happens?

is it that glitch where sephi's weapon isn't equipped?

Because that happens to me regaurdless of what patch I use, but it never bothers me because I always did use Jenova.
yeah
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-26 21:33:08
Wow I messed it all up yet again.

I tried running YAMP to get the 9999 patch and lo and behold I start the game to have the opening FMV 4 times as big and the texture completely unreadable.

there's just a bunch of blue blocks which is otherwise a black screen instead of the opening menu.

In the APP log it says it can't load any of the tex files

Actually...it's saying it can't load or read ALOT of files. I may just do a fresh install.

 :'(

EDIT: Let me post what I think is the App log:

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 265179136 FREE 264736256
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036623060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036623060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036623060f 127 = 127
OFFSET ERROR: usfont_a_l.TEX
ERROR: COULD NOT OPEN FILE usfont_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.tim
OFFSET ERROR: usfont_b_l.TEX
ERROR: COULD NOT OPEN FILE usfont_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.tim
OFFSET ERROR: btl_win_a_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim
OFFSET ERROR: btl_win_a_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim
OFFSET ERROR: btl_win_a_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim
OFFSET ERROR: btl_win_b_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.tim
OFFSET ERROR: btl_win_b_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.tim
OFFSET ERROR: btl_win_c_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim
OFFSET ERROR: btl_win_c_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim
OFFSET ERROR: btl_win_c_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim
OFFSET ERROR: btl_win_d_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_d_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.tim
OFFSET ERROR: btl_win_d_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_d_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.tim
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
OFFSET ERROR: usfont_a_h.TEX
ERROR: COULD NOT OPEN FILE usfont_a_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_h.tim
OFFSET ERROR: usfont_b_h.TEX
ERROR: COULD NOT OPEN FILE usfont_b_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_h.tim
OFFSET ERROR: btl_win_a_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.tim
OFFSET ERROR: btl_win_a_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.tim
OFFSET ERROR: btl_win_a_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_h.tim
OFFSET ERROR: btl_win_b_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_b_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_h.tim
OFFSET ERROR: btl_win_b_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_b_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_h.tim
OFFSET ERROR: btl_win_c_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.tim
OFFSET ERROR: btl_win_c_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.tim
OFFSET ERROR: btl_win_c_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_h.tim
OFFSET ERROR: btl_win_d_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_d_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.tim
OFFSET ERROR: btl_win_d_h.TEX
ERROR: COULD NOT OPEN FILE btl_win_d_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_h.tim
OFFSET ERROR: cloud.TEX
ERROR: COULD NOT OPEN FILE cloud.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE cloud.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE cloud.tim
OFFSET ERROR: barre.TEX
ERROR: COULD NOT OPEN FILE barre.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE barre.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE barre.tim
OFFSET ERROR: tifa.TEX
ERROR: COULD NOT OPEN FILE tifa.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE tifa.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE tifa.tim
OFFSET ERROR: earith.TEX
ERROR: COULD NOT OPEN FILE earith.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE earith.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE earith.tim
OFFSET ERROR: red.TEX
ERROR: COULD NOT OPEN FILE red.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE red.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE red.tim
OFFSET ERROR: ketc.TEX
ERROR: COULD NOT OPEN FILE ketc.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE ketc.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE ketc.tim
OFFSET ERROR: bins.TEX
ERROR: COULD NOT OPEN FILE bins.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE bins.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE bins.tim
OFFSET ERROR: cido.TEX
ERROR: COULD NOT OPEN FILE cido.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE cido.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE cido.tim
OFFSET ERROR: buster.TEX
ERROR: COULD NOT OPEN FILE buster.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE buster.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE buster.tim
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
WM_CLOSE
OFFSET ERROR: usfont_a_l.TEX
ERROR: COULD NOT OPEN FILE usfont_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.tim
OFFSET ERROR: usfont_b_l.TEX
ERROR: COULD NOT OPEN FILE usfont_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.tim
OFFSET ERROR: btl_win_a_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim
OFFSET ERROR: btl_win_a_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim
OFFSET ERROR: btl_win_a_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_a_l.tim
OFFSET ERROR: btl_win_b_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.tim
OFFSET ERROR: btl_win_b_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_b_l.tim
OFFSET ERROR: btl_win_c_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim
OFFSET ERROR: btl_win_c_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim
OFFSET ERROR: btl_win_c_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_c_l.tim
OFFSET ERROR: btl_win_d_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_d_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.tim
OFFSET ERROR: btl_win_d_l.TEX
ERROR: COULD NOT OPEN FILE btl_win_d_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE btl_win_d_l.tim
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-27 12:25:34
I just installed your patch and extracted all the files and then a text doc popped up. What am I supposed to do? Make all the lines in OpenGL look like the ones in the text box?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-27 21:44:06
Sorry for the double post... Didn't know how to modify my old post.

I opened the registry editor to try and find opengl or whatever I have to edit to get FF7 to work but I cannot find any folder that has it. I looked for Squaresoft, Final Fantasy 7, Eidos, and none of them are anywhere to be found in the regeditor. I clicked on the opengl registry in the actual program folder and it says "The values have been successfully added to the registry" but I can't find them anywhere. I'm assuming I have to edit a file to go along with the readme, but I can't find whatever I'm supposed to do next. I've been trying for two days now to get the stupid game up and running and I'm really getting frustrated now :(

I tried playing the game again after a reinstall and all I got was a black screen and then back to my desktop. There has to be someone here who got this to work on  a computer with Windows 7. Can someone please explain what I'm supposed to do like I'm a total moron? Step by step as detailed as possible? I've searched all the topics and all over the internet for a simple way to make my FF7 work (at all) and it may as well all be in German.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Cloud1000 on 2010-03-27 21:52:16
Hi, I dont wanna download your whole mod you think you can upload just your PRP mod?
I need

Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix) The PRP mod out there doesnt have the fix. And I dont know how to fix it myself either you can upload it or give me instructions how to fix it. I'm familiar with lgp tools.

btw you should make so ppl can choose what to install with the installer.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-27 23:02:39
@Xelane, you should put the code tags to good use. It looks like it's not finding the files in menu_us.lgp. Make sure "direct" mode is turned off in the openGL config file and that menu_us.lgp is in the right place.

I just installed your patch and extracted all the files and then a text doc popped up. What am I supposed to do? Make all the lines in OpenGL look like the ones in the text box?
I thought it was kind of self-explanatory. That file contains all the options for the OpenGL configuration. So type in your settings, resolution, etc... If you still don't get it, watch this tutorial (http://www.youtube.com/watch?v=flnmZEtVqls&feature=PlayList&p=8CD0A7B50B8F1569&index=5).

Hi, I dont wanna download your whole mod you think you can upload just your PRP mod?
I need

Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix) The PRP mod out there doesnt have the fix. And I dont know how to fix it myself either you can upload it or give me instructions how to fix it. I'm familiar with lgp tools.

btw you should make so ppl can choose what to install with the installer.
No. It would be disrespectful of me to change up their mod slightly then redistribute it. I'm going to leave it up to the creators of the PRP to release a new version whenever they have the time. Moreover, if you want to have custom mods set up differently from how they are in the patch, learn to install them yourself. This patch is for people who don't want to have to go through the hassle. I may upgrade to a Nullsoft installer that allows for options at some point in the future, but until then, beggars can't be choosers.

If you want to fix the flickering materia, you're going to need to find the model for the materia skeleton in char.lgp (you can find out which files do what in the first sticky in Game Tweaking) open it up with "Kimera" then click the model, click remove from bone, then add the model to the bone again and save.

To fix the Transparent faces, open up every field character's head in Kimera, double click the model, then select it's face texture, then change the blending mode of the face under "Group Properties" to "None", then save.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-27 23:09:49
EDITED because I'm really out of it and clicked the wrong button.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-28 00:22:46
Wow :) Its working! I'm so happy. Should the intro FMV (new game movie) be kinda choppy? The music is playing, but the video itself is like starting and stopping (like on slow play or something). Is that normal?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rainbow on 2010-03-28 00:42:20
Since the translation isn't your own work I would appreciate you stop pretending that it is.  I have made a decent compromise to this and hopefully Qhimm will agree with it.

a.  That you release my mod with the compilation

b.  Stop claiming it is your mod and rather admit it is a variation of mine including a sh*t load of work we put in.

c.  That the readme reads the following:

This mod and massive majority of work was created by DLPB and his team of Japanese translators.  DLPB asserts that the translation should be as accurate as possible and that by altering, the mod becomes less correct and more flawed (Aside from changing British English to American).  We have altered it because [reason].  Full credit should be given to the original mod creators found here > oh, I don't think so, Seifer ;D .

------

That is all I ask and I think it is fair enough.  I should not have to even bring this up, so have a little respect for other peoples work.  I respect your installer and think it is a great idea.  I wouldn't be taking any part of it and pretending that it is mine, it is just decent courtesy.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-28 01:12:12
He just took existing mods and piled them into an executable application.

I am not aware of him posting anywhere stating that all of the content is his own.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rainbow on 2010-03-28 01:24:06
Quote
Also incorporated are a few mods of my own:
File Icon Redux
New Spells/Weapons/Armor
Remastered AI Script
Battle glitch fixes
Re-translations
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jari on 2010-03-28 01:27:50
O hai Seifer. Bai seifer. ;D

Our milkshake and all that. You know the drill by now. ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-03-28 01:28:46
Alot of peoples mods are included in the installer including mine. Now as far as i know he credits everyone in the first post. Dont get me wrong though, most people new to qhimm see this and think he created all the works, but it is not his fault others are ignorant. So maybe people who download this should give titeguy3 thanks for adding everything into one nice easy package but also for the creators of the mods for making them in the first place.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-28 01:36:21
Hi, Seifer! Bye Seifer! How's about you actually download this patch before you jump to wild conclusions.

My re-translations are nothing as literal or thorough as yours. the majority of them occur in noted confusing dialogues throughout the game (like a particularly confusing one of Hojo's monologues for instance) and are solely my own work. Others are corrections of obvious mistranslations or updates to current nomenclature in modern FF games (Heaven's Cloud --> Kusanagi, Bolt3 --> Thundaga)

Don't be so full of yourself. If there even IS any overlap between our re-translations (which I'd be surprised if there even is... take your ultimate supreme war god death slash and shove it up your ass, loser), it's purely coincidental. You deserve no credit for my work and I'll be damned if I'm gonna give it to you, you pompous asshole. You're just upset because I refused to join your stupid project.

That being said, I have an announcement, I've been working on multi-language compatibility patches to be run directly after installing the remix patch for German, French, and Spanish version users who have been having considerable amounts of trouble getting the mods to work. They're highly experimental (I obviously can't test them) so use them at your own risk, but do be sure to leave feedback if you find that they're not working properly. I'll post links to the first page as soon as the modify button is working properly. Until then here they are:
Spanish (http://mmowned.org/dragon/tite/Final_Fantasy_VII_Remix_Spanish.exe)
German (http://mmowned.org/dragon/tite/Final_Fantasy_VII_Remix_German.exe)
French (http://mmowned.org/dragon/tite/Final_Fantasy_VII_Remix_French.exe)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-28 01:38:52
Damn you work fast Ammo.

I didn't even get to say mai g00b135  :cry:

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-03-28 01:40:33
Sorry my fault
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: OrionMan on 2010-03-28 01:41:14
No sl, in this case he is blatantly saying the mod is his, and he and some others stole the document and relocated to a private forum.  I havent read his reply yet as I am under crap proxy at mo.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-28 01:43:53
....Didn't we just do this like.....not even 5 minutes ago?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-03-28 01:47:12
No sl, in this case he is blatantly saying the mod is his, and he and some others stole the document and relocated to a private forum.  I havent read his reply yet as I am under crap proxy at mo.

Well I may be mistaken Seifer. He says it is his own work. You say it is yours. Without going through and comparing every translation I wouldnt be able to say either way. But at the very least your reputation is very tarnished and he is a productive member of this forum. You do realize that if people are translating from japanese to english two different people can come up with at least some of the same words.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: OrionMan on 2010-03-28 01:48:46
You admitted to using our work and to taking the document.  You are now refusing to acknowledge that some of that mod you have and prob a majority of its to do with weapons armours etc, are basically ripped directly from our work and research.

I will be posting your reply on my forum and elsewhere so people know about you.  If you have any decency left in you, you will give credit where it is due.  My team and I slaved our asses off and we didnt do that just so you could turn round, call it shit, alter small bits and claim its yours.

It isn't on
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-03-28 01:51:14
Are you talking to me? Because we arent really the same person. And if you are talking to me i really dont care what you post on the internet about me.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: OrionMan on 2010-03-28 01:51:21
No sl, in this case he is blatantly saying the mod is his, and he and some others stole the document and relocated to a private forum.  I havent read his reply yet as I am under crap proxy at mo.

Well I may be mistaken Seifer. He says it is his own work. You say it is yours. Without going through and comparing every translation I wouldnt be able to say either way. But at the very least your reputation is very tarnished and he is a productive member of this forum. You do realize that if people are translating from japanese to english two different people can come up with at least some of the same words.

My problem is

a.  He admitted it a few months back
b.  He took the document, if he didnt intend to use it, why take it?
c.  He is rfusing to acknowledge using any of it.

My reputation has nothing to do with, you have a crazy admin in charge here, if anyones rep is tarnished it is this communities.

If he hasnt used any of it, then that is fair enough.,  If he has simply touched up a bit of dialogue thats nothing to do with us as we are doing all dialogue.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-28 01:52:25
I honestly don't see that much work in what you did seif.

Unless I missed something (which I may have, and let it stand on record that I am unaware of any major changes that were made), you only fixed certain errors that were made by the original translators.

changes such as grammatical errors, and inappropriate dialogue

edit: I cannot possibly imagine that the original translation needed that much work done seif
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: OrionMan on 2010-03-28 01:52:36
Are you talking to me? Because we arent really the same person. And if you are talking to me i really dont care what you post on the internet about me.

Of course not.  I am talking about his awful reply.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: OrionMan on 2010-03-28 01:53:26
I honestly don't see that much work in what you did seif.

Unless I missed something (which I may have, and let it stand on record that I am unaware of any major changes that were made), you only fixed certain errors that were made by the original translators.

changes such as grammatical errors, and inappropriate dialogue

edit: I cannot possibly imagine that the original translation needed that much work done seif

Well I am afraid it did and if you look on my forum you will see the changes, and there are A LOT of them. As i said I am going off only what he has written, and he may not have altered the non dialogue items at all.  if he has, then that should be credited.  Certainly he admitted that using our work was intended a few months back and he did take the document.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-28 01:53:41
You admitted to using our work and to taking the document.  You are now refusing to acknowledge that some of that mod you have and prob a majority of its to do with weapons armours etc, are basically ripped directly from our work and research.

I will be posting your reply on my forum and elsewhere so people know about you.  If you have any decency left in you, you will give credit where it is due.  My team and I slaved our asses off and we didnt do that just so you could turn round, call it sh*t, alter small bits and claim its yours.

It isn't on
I invite anybody to compare the two. I invite you to do it (since you obviously haven't). It's comically obvious how much you're talking out of your ass, now please leave my thread until you've done so.

Also, if I admitted to it, it should be on these forums somewhere. quote me. it's not that hard.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-03-28 01:54:10
No sl, in this case he is blatantly saying the mod is his, and he and some others stole the document and relocated to a private forum.  I havent read his reply yet as I am under crap proxy at mo.

Well I may be mistaken Seifer. He says it is his own work. You say it is yours. Without going through and comparing every translation I wouldnt be able to say either way. But at the very least your reputation is very tarnished and he is a productive member of this forum. You do realize that if people are translating from japanese to english two different people can come up with at least some of the same words.

My problem is

a.  He admitted it a few months back
b.  He took the document, if he didnt intend to use it, why take it?
c.  He is rfusing to acknowledge using any of it.

My reputation has nothing to do with, you have a crazy admin in charge here, if anyones rep is tarnished it is this communities.

If he hasnt used any of it, then that is fair enough.,  If he has simply touched up a bit of dialogue thats nothing to do with us as we are doing all dialogue.



And how do you know that isnt all he did? Baseless accusations without even looking at his release is kind of pointless. By all rights i could whine about you using my avalanche overhaul in your video of your translation without giving proper credit for what you are showing.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: OrionMan on 2010-03-28 01:56:12
It isn't baseless when he admitted it a few weeks back and said his intention was to correct the parts he disagreed with.  Now I am saying that his mod may not have done this but if it has or he ever does use parts, he should give full credit.

That is all I am saying.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-28 01:57:11
Seif Just about all of the text in game was exactly the same, so either you were wrong about him stealing your work, or you didn't do ANYTHING to improve the dialogue....

I notice a few good changes, but nothing that would constitute a lookover on the entire game's dialogue.

EDIT: that isn't to say that Titeguy didn't fix the errors where they mattered. Good Sh*t titeguy...good sh*t  :wink:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: OrionMan on 2010-03-28 01:58:20
Seif Just about all of the text in game was exactly the same, so either you were wrong about him stealing your work, or you didn't do ANYTHING to improve the dialogue....

I notice a few good changes, but nothing that would constitute a lookover on the entire game's dialogue.

Look, obviously if he has simply altered dialogue, then yes that is ok we havent even started on dialogue/.  I am on about non dialogue and the document he stole.  If he hasnt used that in a mod and doesnt do then I am fine with it. I am just annoyed the way he openly stated his intention to do it and assumed he had done.  

When we do the dialogue it will be the entire thing from top to bottom.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-03-28 01:59:45
It isn't baseless when he admitted it a few weeks back and said his intention was to correct the parts he disagreed with.  Now I am saying that his mod may not have done this but if it has or he ever does use parts, he should give full credit.

That is all I am saying.

Fair enough. But maybe you should look at what he has released. If it is not your work then leave it be. I am sure there are some people that would like to have your translation. It would be more productive if you were working on that instead of trying to start a flame war here.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: OrionMan on 2010-03-28 02:00:56
It isn't baseless when he admitted it a few weeks back and said his intention was to correct the parts he disagreed with.  Now I am saying that his mod may not have done this but if it has or he ever does use parts, he should give full credit.

That is all I am saying.

Fair enough. But maybe you should look at what he has released. If it is not your work then leave it be. I am sure there are some people that would like to have your translation. It would be more productive if you were working on that instead of trying to start a flame war here.

I am not trying to flame war, I think that is obvious.  Those days are long gone.  But if someone had made an intention of altering one of your programs and claiming credit you would want to know about it.

I will look at his mod and see what he has done and I am big enough to admit I might be wrong but I am not wrong about the things he said a few weeks back.  I will be back at a later date.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-28 02:01:24
By "non-dialogue" do you mean names for weaponry, materia, abilities, and the like?

because that has been done by alot of people.

I can think of 3 different versions of that same set of items that were changed.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: OrionMan on 2010-03-28 02:03:28
By "non-dialogue" do you mean names for weaponry, materia, abilities, and the like?

because that has been done by alot of people.

I can think of 3 different versions of that same set of items that were changed.

You will know if its mine by the sheer scope of changes and by the thoroughness, not to mention a load of things that only we have discovered.  If these mods came out within the last 2 months or so then yes they are possibly using our work.  If not, then probably not.

As I said, my problem was what he stated to me about his intentions and *if* I have got wrong end of stick about what he released then ***I apologise***.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jari on 2010-03-28 03:06:09
O hai, Seifer. Bai Seifer.

Banned, remember?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-03-28 06:33:10
2 questions, titeguy3:

Do your translation changes fix the idiotic "Attack when it's tail's up!" problem?
Is the translation available outside the remix patcher?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-28 18:56:03
2 questions, titeguy3:

Do your translation changes fix the idiotic "Attack when it's tail's up!" problem?
Is the translation available outside the remix patcher?
Yes, but unfortunately, editing the dialogue of that part screwed up the name variables for Barret's name. In the next version (and in the .PrC patch on the first page) this is fixed, though.

this is it:
[Cloud] "[Barret], watch out!"
"If you attack while its tail's up,"
"it'll counterattack with its laser!"

It's bundled up with my AI mod in the .PrC patch on the front page, although if you want just that fix, here it is (http://mmowned.org/dragon/tite/GuardScorpionDialogueFix.PrC).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-28 21:58:59
Anyone know why the movies and graphics are kinda slow and choppy? The music works fine but the graphics themselves are like one slo-mo or something...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-28 22:47:37
Anyone know why the movies and graphics are kinda slow and choppy? The music works fine but the graphics themselves are like one slo-mo or something...
well the game is only what? 30fps? If you're getting anything less than that you might wanna consider turning some options off in the OpenGL config file or running at a lower resolution.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-29 15:44:40
okay, here is my opengl file. what should I change so that the game isn't running at about half speed? The intro movie works fine, but once I hit new game, the visuals slow to a crawl. Takes almost seven minutes to get the logo to appear over the city...

# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: refies on 2010-03-29 16:04:46
Titeguy, I apologise and retract my accusation.  I have looked through your files and so far there is nothing copied.  1 or 2 are dodgy but nothing I can grumble about.  I am fine with your translation as it is.  Still, you and the others should not have stolen the document or made intentions to make your own and then I never would have suspected.

But still,  I was wrong and I accept that. 



Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Xelane on 2010-03-29 16:49:35
 "I apologise and retract my accusation"

Contrasts with:

"Still, you and the others should not have stolen the document-"

......really seif?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Prince Lex on 2010-03-29 17:56:01
I was going to make that point too but didn't want to be a mad "flunkie-goader". He's banned anyway.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-29 20:07:18
I lowered my resolution to 640 x 480 and same deal. Intro movie is fine, but once game actual starts its in slomo again. Any tips? I have the opengl a few posts earlier if anyone has any ideas. I am running a 3ghz hp pentium with windows 7.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-29 20:18:28
Titeguy, I apologise and retract my accusation.  I have looked through your files and so far there is nothing copied.  1 or 2 are dodgy but nothing I can grumble about.  I am fine with your translation as it is.  Still, you and the others should not have stolen the document or made intentions to make your own and then I never would have suspected.

But still,  I was wrong and I accept that.  

It's okay. Thanks for actually checking it out and I'm sorry for getting so worked up about it and losing my cool. I admire your effort and your steadfastness in making your all-encompassing literal re-translation. If/when you finish your project, if you and your team would so desire, I'd be honored to put it in this patch as an install option and credit you and all of your team members properly. If you'd rather solely distribute it yourself, that's perfectly fine, too.

Also, if you need any help accessing some of the text stored in the executable for translation, I might be able to help.

And to clarify things, I *did* read over some of your translations (I wouldn't be able to agree or disagree with them if I hadn't), but I never copy pasted your work into a document and re-distributed it. I won't say that nobody here did, but I don't want to start any more conflicts.
Good luck with your re-translation project.

@zachase turn off vsync, shaders, new timer, and stable timer, then turn on your fps indicator, and tell me what fps you get.

@Xelane & Prince Lex Cloud
He apologized and admitted that he was wrong. That takes a lot of maturity considering he's been banned and doesn't need to associate with us at all, he could have just shrugged it off and not said anything but he still did. Let's respect him for that if nothing else.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-29 23:47:19
Thanks CloudGuy for all your help! I did what you said and now its 30 fps in the field and actually feels like its supposed to :)

EDIT: Okay, spoke to soon. When I first load, everything is normal, how its supposed to be, but after about ten minutes, the framerates drop in half for a while and sometimes switch back to normal. I'd say about 70% of the time, its in slow mo the rest its normal. Any ideas?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-30 02:27:44
Thanks CloudGuy for all your help! I did what you said and now its 30 fps in the field and actually feels like its supposed to :)

EDIT: Okay, spoke to soon. When I first load, everything is normal, how its supposed to be, but after about ten minutes, the framerates drop in half for a while and sometimes switch back to normal. I'd say about 70% of the time, its in slow mo the rest its normal. Any ideas?
Haha, well that's odd. I can't tell you why the framerate is so bad. That's pretty much minimal settings. Am I correct in assuming that you have an onboard graphics card? Your card probably just can't plain can't handle FFVII Remix. The last hope I can give you is to try and look for newer drivers for your graphics card...that might fix the issue.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Colonel Ramsay on 2010-03-30 14:50:12
Thankyou for being so reasonable :)  I will send it to you as soon as it is done.  Whatever people think of me they must surely realise that I have a great passion for certain things and this game is top of the list atm.  We are all here to give this game a new lease of life.  take care.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-03-30 22:20:42
Ok i'm gonna install this  amazing patch, just on question though, does this modify the registry to run movies from the hard drive or do i have to do it myself and if so do i have to manually copy the movies?

EDIT-
       Never mind, i installed and it organizes everything, awesome patch, twelve thumbs up.

Edit  2
          Okay, when i install the latest version of aali's driver i get a message saying that something very bad has happened, i remember seeing this problem before but i can't seem to track it down.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-31 01:45:43
Edit  2
          Okay, when i install the latest version of aali's driver i get a message saying that something very bad has happened, i remember seeing this problem before but i can't seem to track it down.
That error can mean anything. Regarding Aali's driver, I think I got it once when I tried using the driver from 0.7.6b and the movie plugin from 0.7.3b. Make sure you overwrote all of the files and not just the .fgp.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-31 03:23:40
I updated my laptop's drivers and it finally runs perfectly :) Thanks again
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Buster on 2010-03-31 07:27:31
Nice ! just got ff7 for pc was thinking of playing my ps1 version again but pc version is just amazing with this assortment of mods, thanks for putting this package together and i hope to find more excellent stuff here in the future ,well till they final remake this game instead of churning out crap (in my opinion!! sorry to any ff13 fans)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-03-31 13:49:33
Edit  2
          Okay, when i install the latest version of aali's driver i get a message saying that something very bad has happened, i remember seeing this problem before but i can't seem to track it down.
That error can mean anything. Regarding Aali's driver, I think I got it once when I tried using the driver from 0.7.6b and the movie plugin from 0.7.3b. Make sure you overwrote all of the files and not just the .fgp.

Alright, it's fixed, just had to replace the new opening movie, just one question though, will the other new cut-scenes give this same problem?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-31 14:30:23
Edit  2
          Okay, when i install the latest version of aali's driver i get a message saying that something very bad has happened, i remember seeing this problem before but i can't seem to track it down.
That error can mean anything. Regarding Aali's driver, I think I got it once when I tried using the driver from 0.7.6b and the movie plugin from 0.7.3b. Make sure you overwrote all of the files and not just the .fgp.

Alright, it's fixed, just had to replace the new opening movie, just one question though, will the other new cut-scenes give this same problem?
I've had all sorts of issues with the 0.7.6b movie plugin. I've been trying to find a codec that makes it happy but doesn't glitch out all over the place.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-03-31 14:34:19
Good luck with that, i'm gonna try a few myself and see what happens, can you tell me some of specifics like resolution and fps required in the re-encode?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-31 15:01:37
I'm not sure what happened between yesterday and today, but the game won't start up now. I just get a big black screen and have to restart every time. I used Jenova on my save, but I checked it and it worked fine yesterday. I also switched out some songs on the music tool, but I don't understand why that would cause this. Any ideas?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-31 15:16:32
I'm not sure what happened between yesterday and today, but the game won't start up now. I just get a big black screen and have to restart every time. I used Jenova on my save, but I checked it and it worked fine yesterday. I also switched out some songs on the music tool, but I don't understand why that would cause this. Any ideas?
You keep having to restart? Ctrl+alt+del, enter, and alt+tab don't do anything? That's extremely bizarre, I've never had that happen before. All I can do is ask to see an APP.log or an FF7Music Debug Console via copy/paste (if you can even manage to not have to restart your computer).

My first guess off the top of my head would be try reinstalling the FF7Opengl.reg file.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-03-31 15:48:59
The black screen thing used to happen to me, you could try reinstalling the tm20 codec.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-31 15:57:27
That is my app.log that is still in the FF7 folder from my last attempt. I did realize that I installed Norton yesterday. Do you think that may have done something? If I have to reinstall the openGL (and just that) how do I do that?

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 67108864 FREE 62912512
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
NO REQUESTED DISPLAY MODES SUPPORTED
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: 36883688
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

EDIT: Just played with openGL and tried to lower my resolution to 640 x 480 again to see if that would help and upon startup I got a message saying "OOPS something very bad has happened!" Here is the APP log. It also made crash.dmp but I have no idea how to view that. I tried running the openGL postinstall utility and after configuring, the black tells me it cannot find the opengl even though it is right there. I think you're right about needing to reinstall. How do I do that?

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.2086
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
LOCK UNLOCK TEST
ERROR: unhandled exception


Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-03-31 17:32:22
Try replacing the eidos logo in the movies folder with the one from ff7 disk 1( the first play disk).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-31 17:35:38
Make sure you don't upgrade to 0.7.6b and keep the 0.7.3b version of aali's driver that comes with the patch. To reinstall, just run the file "FF7opengl.reg" in the ff7 folder. Although it sounds like replacing Opening.avi from your "movies" folder with the one off your game disc might also be a good idea. I really have to convert the movies to a better format....
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zachase on 2010-03-31 17:42:22
Thanks everyone. I reinstalled the entire patch and now its working again. Weird.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-03-31 17:50:11
Thanks everyone. I reinstalled the entire patch and now its working again. Weird.
lol. bizarre. Apparently the patch has a delicate equilibrium.

I should emphasize that upgrading Aali's driver is likely to break things. That's all I can think of...besides those dodgy Multi-language patches I whipped up...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: NghtHwk652 on 2010-04-01 19:04:50
When i start the game, the intro movie is perfectly fine but after i select "New Game" all the movies seem to have about 5 fps. how can i fix this?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-01 19:10:27
When i start the game, the intro movie is perfectly fine but after i select "New Game" all the movies seem to have about 5 fps. how can i fix this?
All of the FMV's are like that? If it's just the Opening FMV, then you can fix it by swapping "Opening.avi" with the one off your game disc, but if it's all the FMV's, you might wanna lower some of your settings like turn shaders, postprocessing, etc... off and set the game to a lower resolution in the OpenGL Config file. You might also wanna check to see if there are any newer drivers for your graphics card that you can download, that tends to be the issue every now and again.

Keep in mind that if you can't fix the problem, you can always skip cutscenes by pressing ctrl+s.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: NghtHwk652 on 2010-04-01 19:18:35
When i start the game, the intro movie is perfectly fine but after i select "New Game" all the movies seem to have about 5 fps. how can i fix this?
All of the FMV's are like that? If it's just the Opening FMV, then you can fix it by swapping "Opening.avi" with the one off your game disc, but if it's all the FMV's, you might wanna lower some of your settings like turn shaders, postprocessing, etc... off and set the game to a lower resolution in the OpenGL Config file. You might also wanna check to see if there are any newer drivers for your graphics card that you can download, that tends to be the issue every now and again.

Keep in mind that if you can't fix the problem, you can always skip cutscenes by pressing ctrl+s.
thanks for the cutscene skip tip!
I'm not sure if ALL of the cutscenes are like this since i've only gotten to the beginning before the actual game starts and i've already turned off all the settings and i'm pretty sure i should be able to handle 1280x800 resolution. my graphics drivers are updated and everything. The game itself runs smoothly its just the the first cutscene before Cloud jumps off the train so far that i've noticed is very choppy
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: aNUbiS on 2010-04-02 09:11:56
...besides those dodgy Multi-language patches I whipped up...

Here we go bughunting:

  -postinstall.bat-
Code: [Select]
@echo off
cd data
:begin
echo Make sure that you have your FFVII install disc in the reader
echo Translated:
echo Bitte sicherstellen, daß die FFVII Installations-CD eingelegt ist
pause
IF EXIST D:\data\menu\menu_gm.lgp (
move /Y "D:\data\menu\menu_gm.lgp" "%cd%\menu\menu_gm.lgp"
move /Y "D:\data\battle\scene.bin" "%cd%\battle\scene.bin"
move /Y "D:\data\kernel\kernel.bin" "%cd%\kernel\kernel.bin"
move /Y "D:\data\kernel\kernel2.bin" "%cd%\kernel\kernel2.bin"
move /Y "D:\data\field\gflevel.lgp" "%cd%\field\gflevel.lgp"
...
...
...
)
cd menu
IF NOT EXIST menu_gm.lgp (
echo error finding install disc
cd..
goto begin
)
del menu_us.lgp
cd..
cd minigame
if exist high-us.lgp (
del "high-ge.lgp"
rename "high-us.lgp" "high-ge.lgp"
)
cd..
cd wm
if exist world_us.lgp (
del "world_gm.lgp"
rename "world_us.lgp" "world_gm.lgp"
)
echo Installation erfolgreich!
pause
exit

You have written "world_ge" and "flevel" instead of "world_gm" and "gflevel".

I moved and renamed the files according to the batch. The next hurdle is that the executable seems to point to some us-versions of the files. It's that silly ge/gm-thing again.
This seems to be the only issue with your language patch.

Used a clean installation in the standard directory to test.
Hope it helps.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-02 14:17:45
Yeah, I'm fully aware that they're not going to work without way too much hassle. I'm gonna re-release all three once I've finished making my spanish FF7.exe 1.03.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: limped on 2010-04-02 15:17:24
Can't get the download link to work. Do anyone have a mirror for the installer?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-02 15:41:35
Can't get the download link to work. Do anyone have a mirror for the installer?
Care to explain? It works fine for me...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-04-02 15:49:50
And for me...

PD: Titeguy , para sirve el Multi-language Compatibility pack?? Que hace?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: limped on 2010-04-02 16:12:02
Oh thats strange. I get a Forbidden error on http://mmowned.org/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
and it says that it additionally got a 404 error. So I assumed the link was down.

I was trying to use a download manager so I could pause the download, and perhaps that wasn't allowed and I got blocked.

EDIT 2: Bleh, my download didnt finish and now I've gotten "Access Forbidden" for almost 24hrs. All other files you are hosting on that domain is working for me. Just the installer giving me a forbidden msg.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-04-02 16:16:10
Try again, it works for me.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-02 16:18:18
Oh thats strange. I get a Forbidden error on http://mmowned.org/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
and it says that it additionally got a 404 error. So I assumed the link was down.

I was trying to use a download manager so I could pause the download, and perhaps that wasn't allowed and I got blocked.
I do know of some people who sometimes tend to get that error, the domain tends to not be accessible to everyone....let me know if this persists...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-04-02 22:27:07
i also had problems when i tried to download when using a Download manager because it used multi connections, So after waiting about 30mins the 404 error went away and the link worked again so next time i set my Download manager to 1 connection and it worked fine.
Also titeguy3 i have been experimenting with different compressions on the files in your installer + updater and found winrar proberly isnt the best choice of compressor,
here is a picture of your updater recompressed into different outputed files
http://img168.imageshack.us/img168/4624/differencesincompressio.jpg
your original on the left, next to that 7zip Ultra, next to that is one compressed with peazip using ARC compression.
ARC seems to give the best results on both the full installer and the updater,
(it makes the updater 309mb in ARC format and the full installer comes out at 1.56GB in ARC format which is a massive saving)
anyway just thought you might be interested.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-02 22:33:40
I'm aware it isn't compressed optimally, but I've never heard of ARC compression, thanks for the info. I've been thinking of converting to the Nullsoft Installer platform so I'll see what the best compression algorithm compatible with that is. I'll have to look further into ARC compression, though.

One thing I don't want to do is compress the video and audio files, since those are already somewhat compressed, and wouldn't be worth the extra install time.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-04-02 22:42:41
well ARC is completely free for commercial and noncommercial use and if you use "Inno Setup" there is a free script which allows you to decompress ARC files as part of your installer. (i havent ever used Nullsoft Installer Platform so i dont know if it will have better functions or not)
Well ARC compression does seem to give better compression on both video and audio as well but i havent fully tested packing your installer without videos and audio so i dont know what the results would be.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kela51 on 2010-04-03 16:17:59
hello titeguy3!! i make a limit original mod.
Do you want it for the next version of the remixer patcher ?

(http://img85.imageshack.us/img85/699/limitoriginalbykela51.png) (http://img85.imageshack.us/i/limitoriginalbykela51.png/)

 :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: drfeelgud88 on 2010-04-03 18:15:02
Wow that looks really nice!!  ;D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-03 19:38:45
How's it different from SL1982's one from the Team Avalanche patch?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kela51 on 2010-04-03 20:31:51
the texture is different.

(http://img249.imageshack.us/img249/3175/ff72010040322194074.png) (http://img249.imageshack.us/i/ff72010040322194074.png/) (http://img85.imageshack.us/img85/699/limitoriginalbykela51.png) (http://img85.imageshack.us/i/limitoriginalbykela51.png/)

 thanks drfeelgud88  :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: craziinova on 2010-04-03 21:45:38
@titeguy3

I think you should give kela51 what he wants and...

PUT IT IN!! PUT IT IN!! PUT IT IN!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-04-03 22:13:01
An advent children version and and an original this guy deserves a statue or something.


(http://img199.imageshack.us/img199/5764/statueu.jpg) (http://img199.imageshack.us/i/statueu.jpg/)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-03 22:23:40
What about a little love for the guys that originally made it?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: idl12 on 2010-04-03 22:31:09
(http://img717.imageshack.us/img717/2096/barretstatue.jpg) (http://img717.imageshack.us/i/barretstatue.jpg/)


 ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-03 22:37:08
LOL
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-03 23:22:39
You should probably ask SL1982 to include it in the Team Avalanche patch as an alternate, but if can get around to figuring out NSIS scripting for a Nullsoft installer by the next version, I'll include it as an option.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-04 00:23:16
You should probably ask SL1982 to include it in the Team Avalanche patch as an alternate, but if can get around to figuring out NSIS scripting for a Nullsoft installer by the next version, I'll include it as an option.

Its pretty easy, PM me if you need some tips.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kela51 on 2010-04-04 07:24:02
ok thanks guys :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: scargy on 2010-04-05 18:34:48
The download link is down :(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-05 18:46:26
The download link is down :(
works for me, are you trying to use a download manager? The domain doesn't allow that if so.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: scargy on 2010-04-05 19:02:22
i think it was a internet explorer error im downloading it with Firefox
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: parliment4life on 2010-04-06 04:22:16
I've been trying to download this file for the last couple of days, but the download is very unstable and completes before it is truly complete. I am using firefox and no download manager. I tried using IE as well, and that didn't work. Chrome I hope will work, after I download it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Crown on 2010-04-06 17:37:10
Great compilation, but I'm having problems with the first minigame on the highway, after Shinra HQ. The FPS in normal game is limited to 60fps (vsync works), but when the minigame kicks in, the fps goes over 200 and its impossible to complete it normally.

Opengl conf:
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-06 18:23:21
Great compilation, but I'm having problems with the first minigame on the highway, after Shinra HQ. The FPS in normal game is limited to 60fps (vsync works), but when the minigame kicks in, the fps goes over 200 and its impossible to complete it normally.

Opengl conf:
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

That's weird, the framelimiter is on.. you can try using the old framelimiter: goto the patches folder, move the 9999limitbreak stuff into "Do Not Want", then go into "Do Not Want", and move the "HighwayAndSnowboardMinigamesFix" files out to the "patches" folder. Then run "InstallYAMPNormalMode" and "InstallYAMPHardcoreMode" once each and hopefully the problem will be solved...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Crown on 2010-04-06 20:21:37
That's weird, the framelimiter is on.. you can try using the old framelimiter: goto the patches folder, move the 9999limitbreak stuff into "Do Not Want", then go into "Do Not Want", and move the "HighwayAndSnowboardMinigamesFix" files out to the "patches" folder. Then run "InstallYAMPNormalMode" and "InstallYAMPHardcoreMode" once each and hopefully the problem will be solved...
Thanks, I got it working with the old framelimiter.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: parliment4life on 2010-04-07 03:57:59
Yay! The server finally let me download the entire file. I suppose it was under construction or something. I have the patch working, although the opening CG won't play, so I am guessing the others will not either. I have changed the target in the reg file and still nothing plays. I also changed the datapath to my virtual drive, does that make a difference since I have movies on both the hard drive, and the virtual drive with the "disk"? Also, the beginning of the game--when cloud exists the train--it is pitch black, until I blindly initiate the first battle scene in which the graphics appear, and remain seen afterward outside of the battle scene. The game is running fine, although I would like to see the CGs. If you know a way I can get this going, please titeguy, be tight! Thanks.

Win 7 Ultimate 64bit
Backup ISOs, due to scratches.
8800GTS
AMD 6000+
Fresh install of game without any other mods.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: parliment4life on 2010-04-07 08:07:29
Forgot to add that UAC has been off, and here are my APP notes:
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file
ERROR: couldn't open movie file

The game continues, it doesn't even hesitate before or after the movie doesn't load. It is rather flawless, other than this unknown error I am trying to workout with the movies. I have had no problems with the music either, which I have tried different versions of. I didn't get any shortcuts in my start menu, btw, so I am loading the game via Run FFVII Remix shortcut in the main directory, i load the ff7remixshortcuts script and nothing appears to happen. There are a lot of shortcuts for the game, other than the remix and remix hardcore, should I be using any other shortcuts? Thanks for your time, and the compilation.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: parliment4life on 2010-04-07 08:30:03
I was able to fix it! I changed the path back to the (x86program files\squaresoft\final...\movies) and then--what i didn't do before, updated the reg of the movie change, although the movies didn't play originally. well, they are now, and on my HD TV I could tell the difference immediately. things are working great! i will keep you posted if i run into any bugs. thanks.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-04-07 18:44:10
Hi!

When I start the "Run-FFVII-Remix-Hardcore" and go into battle, the game closes .....

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 9500 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
set music volume: 127
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 173
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
ERROR: unhandled exception
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-07 20:20:49
Hi!

When I start the "Run-FFVII-Remix-Hardcore" and go into battle, the game closes .....

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 9500 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
set music volume: 127
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 173
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
ERROR: unhandled exception

Take your ff7.exe, copy it, and rename it to h_ff7.exe, then run InstallYAMPHardcoreMode.bat (installing the 9999 limit break patch), then it should work fine.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-04-08 20:16:49
It does not work .... It is normal h_ff7.exe file, rename it to n_ff7.exe?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-08 20:48:26
It does not work .... It is normal h_ff7.exe file, rename it to n_ff7.exe?
it changes...
it's either ff7.exe --> h_ff7.exe

or n_ff7.exe --> ff7.exe depending on which one's there
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-09 13:50:37
Hi!

I'm new here and just joined because of this pack.
Downloading it at the moment and can't wait to try it, it's been a while since the last time i've finished FFVII (more than 10 years probably) and i just want to say thank you for repacking all this mods that are fair to the game concept.

Also, a bit offtopic but, i've been watching youtube videos from FFVII lately about remakes and such, and i really wanted to know if something like this would be possible to do:

http://www.youtube.com/watch?v=bKVKLPB8llo <- refering to the menu
http://www.youtube.com/watch?v=wpgQ_Zzj7AQ <- refering to the player models (cloud/vincent)
http://www.youtube.com/watch?v=uo9wFkDwdYQ <- refering to Weapon/Summons models (and menu also seems sharper)

So i believe models can be replaced like vid 2 and 3, but what about a menu like vid 1? Is it possible?
I don't know how hard is FF modding, i only been around of modding in games such as Fallout and Oblivion so don't spank me for asking.

Keep up the good work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-04-09 14:15:30
The menu's can't really be remade with the current scope of modding the game I think.

If you have a little search around you can find 2 different versions of Cloud remade in much higher quality, one in Advent Children style the other somewhat close to the original with a hint of Crisis Core thrown in.

There is a better Barret that comes as part of the Avalanche Overhaul patch included within the pack this thread is all about which cleans up the UI textures and various other textures with higher quality artwork while still retaining the original look and feel of the game.

The creator of the third vid stole all that from here except the Illegaly ripped models, he seems to be passing it all off as his own work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-09 14:37:11
Humm, i see.
Although from the vids seems menus & font can be at least "sharpened":

Remix pack screen:
(http://i44.tinypic.com/dnzo5v.jpg)

Screen from the vid i posted before:
(http://i40.tinypic.com/2hxlr2c.jpg)



Anyway, i've been searching threads in this section and seems no one tried to do some overhaul to summons and let's be realistic, they're part of the magic of FF series. That guy from the vids i posted before seems to be using models from other FFs to replace the original ones:

http://www.youtube.com/watch?v=3ZZmpJsgfDg

Ifrit -> FF8 (?)
Shiva -> FF10
Odin -> FF8 (?)
Neo Bahamut -> FF10
Bahamut-ZERO -> new model?
Choco -> new model?
Ultima Weapon -> new model?

Anyway, don't take this as dissing, i'm loving the work you guys are putting here, didn't know people still worked on FF7 until some days ago, and every little work is awesome to make the game better.

Just hoping someone with modeling skins happens to remodel summons someday  :-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-04-09 14:42:15
The Bahamut Zero seems to be from Crisis Core perhaps, the Ultima Weapon may also be from Crisis Core.


That font is included in the Avalanche patch, like I said pretty much everything in that video came from this forum except from one or two bits like the summons and the RedXIII/Vincent models.


The summons will be done in due time, the avalanche team are mostly redoing to the 2D artwork for the time being, Apz, Kula, Millenia and Timmu are working on the 3D stuff starting with the player characters and weapons first, there is a bit of organised chaos about this place but stuff gets done and that's what matters.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-04-09 15:38:32
The creator of the third vid stole all that from here except the Illegaly ripped models, he seems to be passing it all off as his own work.
Calm down.  
Some people are also working on "remaking" FF7, but their work can't be posted here.

Ifrit -> Crisis Core
Shiva -> FF10
Odin -> FF8
Neo Bahamut ->   Unchanged, only textured
Bahamut-ZERO -> Bahamut Gold from Crisis Core
Choco -> Crisis Core  
Ultima Weapon -> no idea :P

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-04-09 15:45:17
If they're not taking credit then why is there no mention of who made what then?

Their site has a page for credits but has absolutely nothing on it.

There is also a blatant link to download Advent Children Complete, the torrent was removed but the intent is still there.

Lack of evidence = conclusion jumping.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-09 15:48:17
Humm, i see.
Although from the vids seems menus & font can be at least "sharpened":

Remix pack screen:
(http://i44.tinypic.com/dnzo5v.jpg)

Screen from the vid i posted before:
(http://i40.tinypic.com/2hxlr2c.jpg)



Anyway, i've been searching threads in this section and seems no one tried to do some overhaul to summons and let's be realistic, they're part of the magic of FF series. That guy from the vids i posted before seems to be using models from other FFs to replace the original ones:

http://www.youtube.com/watch?v=3ZZmpJsgfDg

Ifrit -> FF8 (?)
Shiva -> FF10
Odin -> FF8 (?)
Neo Bahamut -> FF10
Bahamut-ZERO -> new model?
Choco -> new model?
Ultima Weapon -> new model?

Anyway, don't take this as dissing, i'm loving the work you guys are putting here, didn't know people still worked on FF7 until some days ago, and every little work is awesome to make the game better.

Just hoping someone with modeling skins happens to remodel summons someday  :-D

That screenshot is out of date, it's from v2.3.1 IIRC. The newest version has all of the latest updates and looks better. (I should really upload a new vid). I don't even think that's the issue though, it's probably just a matter of video quality. I took my videos at 640x480 because my computer couldn't handle taking videos at a higher resolution. You can run the game at 1080p if you want to.

New models are doable, it's just a matter of time before they're all done. Same with new textures.

Changing the layout of the menus isn't without someone who seriously knows how to edit ff7.exe's architecture.

EDIT: That nanaki model looks like ass.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-04-09 15:59:32
My bad, Tekkie.X.  I didn't pay attention to who the "author" of the video was.  Yeah, that guy is taking credit for everything, but didn't do any of those modifications.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-04-09 16:04:16
Ah, if you meant someone else than that's cool, spending a fair amount of time on CDG and FPSbanana where credit theft is sometimes treated like murder does this to a man.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-09 23:19:53
Btw, i've finished downloading the pack.
To install i just do it over the vanilla game or do i have to install the 1.0.2 patch first?

Cuz i'm getting black screen upon starting the game..
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-10 02:54:16
Btw, i've finished downloading the pack.
To install i just do it over the vanilla game or do i have to install the 1.0.2 patch first?

Cuz i'm getting black screen upon starting the game..
It should be fine from the get-go. Can I see your APP.log?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Snake2208 on 2010-04-10 05:19:13
Hey titeguy, 'sup?

wow, i haven't been able to connect to the website for some time and Aali and you had made so much improvements over the time!!! nice, keep it up!!!

i "clean" installed your new remix patch, great performance and stability, i just have 1 problem, the battle swirl limiter i have it "on" but damn, it doesn't work, when i get attacked, it almost instantly takes me in the battle with only the battleswirl sound.... kinda annoying...

anyway awesome work, are you planing entering new models/textures? like a new tifa or summons?

Cheers!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-10 08:27:37
Now the game just starts responding and closes.
After a lot of install/unistall i was able to see the first video once but then in the first menu i couldn't see the sword.

Edit:
Seems i finally got it to work.
At least i've seen the first video, saw the sword in the "new game" and am watching the second video, let's see!

Edit2:

It's working alright!  ;D


I see this models weren't used:

http://www.youtube.com/watch?v=7OEnUfkH0dI <- w-gun machine
http://www.youtube.com/watch?v=-MDpuxlVx20 <- various mobs
http://www.youtube.com/watch?v=VeY9qd6d8Ms <- first boss

Are these copyrighted models from other games?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: secondadvent on 2010-04-10 10:02:26
All of those models are from Crisis Core as far as i can tell, which would indeed make them copyrighted material.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dead-End on 2010-04-10 12:12:41
Hi there very great mod but since today it always crashes on startup.
This is the APP log:
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 523829248 FREE 518586368
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 350 P 640 RGB 1 BPP 8
DD MODE: W 640 H 350 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 350 P 2560 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
Failed to load: D:\Program Files\Final Fantasy VII\Data\menu/menu_gm.lgp
I'm using Windows 7 and deactivatet UAC and it worked for a couple of days . I hope that someone might help me :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-10 13:23:43
This is getting annoying..
I'm almost 1h in Train Graveyard and i still couldn't get a single Graviball. Since i can only get it in 2 places i'm trying to get two of those (and use W-Item later) but it doesn't drop.

I don't even steal the Ether from the Deenglow so it's possible to drop, but it doesn't.
Was it removed?


Edit:
Forget it, just after this post got 2 in a row.  ???
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-10 16:21:46
@Dead-End

Failed to load: D:\Program Files\Final Fantasy VII\Data\menu/menu_gm.lgp

do you have the german version of the game? I'm afraid getting this patch to work on international versions of the game is a tad difficult right now, the next version I'm working on should be international.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dead-End on 2010-04-10 16:35:05
No its the english version but my OS is German. I'll try your language compability patch and a reinstallation didnt work it always crahes on startup :(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-10 16:49:00
Just to inform that the speed isn't fixed in the "bike & car" minigame after Shinra building.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-10 16:51:03
Just to inform that the speed isn't fixed in the "bike & car" minigame after Shinra building.

Great compilation, but I'm having problems with the first minigame on the highway, after Shinra HQ. The FPS in normal game is limited to 60fps (vsync works), but when the minigame kicks in, the fps goes over 200 and its impossible to complete it normally.

Opengl conf:
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

That's weird, the framelimiter is on.. you can try using the old framelimiter: goto the patches folder, move the 9999limitbreak stuff into "Do Not Want", then go into "Do Not Want", and move the "HighwayAndSnowboardMinigamesFix" files out to the "patches" folder. Then run "InstallYAMPNormalMode" and "InstallYAMPHardcoreMode" once each and hopefully the problem will be solved...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dead-End on 2010-04-10 17:01:47
It's working again! Seemed that the ff7opengl registry enty was corrupt I deleted it and use one of a fresh installation and it works now. But all my savegames became invalid so I have to start from scratch again ./
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Buster on 2010-04-11 13:50:29
Excellent work ,maybe a stupid question but i am a noob iv download this patcher and its all working fine i noticed 9999 break limit file in patches folder how do i actually use them ?(where do i put them )
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-11 15:02:25
Excellent work ,maybe a stupid question but i am a noob iv download this patcher and its all working fine i noticed 9999 break limit file in patches folder how do i actually use them ?(where do i put them )
It's already installed into hardcore mode. If you want to install it into normal mode as well, run "InstallYAMPNormalMode.bat" and everything should be fine.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: loves to spoon on 2010-04-11 15:41:41
Hi ive got some problems,

1.I can only run the mod at "quarter screen" or it gets squashed in to a small box and the intro videos lag like hell
2.No music but i get sound effects   :?
3.When i get the 1st boss battle all i get is a black screen  :?

Any help would be lovely  :D

Many thanks


Edit: running Windows 7 32bit, ATI Mobility Radeon HD 4500 series
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-11 16:14:57
Hi ive got some problems,

1.I can only run the mod at "quarter screen" or it gets squashed in to a small box and the intro videos lag like hell
2.No music but i get sound effects   :?
3.When i get the 1st boss battle all i get is a black screen  :?

Any help would be lovely  :D

Many thanks


Edit: running Windows 7 32bit, ATI Mobility Radeon HD 4500 series

It sounds like (A) you're not using the shortcuts and (B) you either ran FF7config.exe which uninstalled the FF7OpenGL registry entries or User Account Control blocked the registry entries from going through.

Turning off UAC and reinstalling the patch would probably fix every issue, but you can also fix it yourself by running ff7OpenGL.reg in your FF7 Folder, then using the start menu shortcuts (which would necessitate enabling the classic start menu, you can copy them to your desktop after you've found them) to run the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: loves to spoon on 2010-04-11 16:21:01
Hi ive got some problems,

1.I can only run the mod at "quarter screen" or it gets squashed in to a small box and the intro videos lag like hell
2.No music but i get sound effects   :?
3.When i get the 1st boss battle all i get is a black screen  :?

Any help would be lovely  :D

Many thanks


Edit: running Windows 7 32bit, ATI Mobility Radeon HD 4500 series

It sounds like (A) you're not using the shortcuts and (B) you either ran FF7config.exe which uninstalled the FF7OpenGL registry entries or User Account Control blocked the registry entries from going through.

Turning off UAC and reinstalling the patch would probably fix every issue, but you can also fix it yourself by running ff7OpenGL.reg in your FF7 Folder, then using the start menu shortcuts (which would necessitate enabling the classic start menu, you can copy them to your desktop after you've found them) to run the game.

Thanks for the reply but its fix'd its self   :? I had UAC off and i was using the shortcuts, ah well thanks anyway and great mod  ;D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: loves to spoon on 2010-04-11 16:28:59
The Music still ain't working any fixes for that?

Thanks

I try'd restalling the patch but still no luck with the sound
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-11 17:25:53
The Music still ain't working any fixes for that?

Thanks

I try'd restalling the patch but still no luck with the sound

while you're playing, alt+tab out of the game and see if FF7Music is running. If it is, copy paste whatever is in the debug console and show me.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: NghtHwk652 on 2010-04-11 18:44:34
I was playing the game and it was running fine but at the part after killing the "techno-soldier" and cloud falls off the catwalk, the screen fades to black and nothing happens. whats wrong and how can i fix it? also every now and then i crash, here is the app.log

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1855
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: No errors.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ec00ec00
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 50
MIDI set volume: 127
50% of 127 = 63
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Buster on 2010-04-11 20:05:04
Excellent work ,maybe a stupid question but i am a noob iv download this patcher and its all working fine i noticed 9999 break limit file in patches folder how do i actually use them ?(where do i put them )
It's already installed into hardcore mode. If you want to install it into normal mode as well, run "InstallYAMPNormalMode.bat" and everything should be fine.
Nice one its all working fine now.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Colonel Ramsay on 2010-04-11 21:00:18
yo, just womdering.  How are you making your installers?  I mean as in uncompressing files and then recompressing.  I am all for entering my mod to your installer but wouldn't hurt to have a separate one too if I can make it?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-11 21:21:07
Its a secret  :-P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-11 21:25:43
Well starting from the next version, I'll be using the Nullsoft NSIS scripting language. It basically works like a giant batch file, only with the ability to store variables and native support for file compression/decompression. If you google it, you'll find it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-12 22:47:18
So time for a checkpoint ( since i'm kinda running as a beta tester here  :-D )

First i want to ask if the AI of bosses was tweaked to harder or not. I mean, i pretty much didn't grind until Junon and every boss was *damn* easy. For example, that last boss from midgar (something motor) i reach him with 2 dead chars (due to my problem with the uber speed minigame) and no limit break and still i didnt have any problem killing him during that fight. I have also noticed that most of them don't use their strongest attack that often. I'm saying this because in everyboss i seek a challenge and i get kinda disapointed when i finish a boss battle with full hp and no party member dead.

Now in Junon i've leveled to lvl 45~50 and i'm afraid i won't get problems until Ruby weapon.

Also wanted to point that some models on Clouds weapons are a bit weird, specially the one with chinese letters that seems a bit short and the first one with double AP that the texture seems like a rock and not metal.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-13 14:33:48
Now in Junon i've leveled to lvl 45~50 and i'm afraid i won't get problems until Ruby weapon.
:-o
I've beaten the game at level 39 before, you do some hardcore leveling. The AI has been "remastered"--meaning that it's still the same AI with the same attacks, they're just smarter than before, and their attacks make more sense and complement each other more. The only significant difficulty increases that resulted from this I'd say were all of the turk encounters (especially the latter ones), Ultima Weapon, and Sepher Sephiroth. (Oh, and cactuer  ;))

Otherwise it's little things that got changed that you'd *really* have to be paying attention to notice, like as someone pointed out earlier in the thread, Aps' tsunami attacks used to hurt him as well as the enemy...now it heals him while damaging the party. I also fixed certain "bugs" in the game...like the Adamantaimai Big Guard glitch, and the Zolokalters' AI (they attack their allies as well as the party, due to a scripting error).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: SpartanHex on 2010-04-13 15:56:07
Can someone please upload the patcher on a different place? The link doesn't support download manager and my internet connection isn't stable (it has a good speed but get disconnected its easy) because of that i can't download the patcher. if it was on Megaupload, easyshare, mediafire or even ifile i could use Jdownloader to resume the download.

Sorry for my bad english...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-13 19:51:18
Now in Junon i've leveled to lvl 45~50 and i'm afraid i won't get problems until Ruby weapon.
:-o
I've beaten the game at level 39 before, you do some hardcore leveling


Humm, let me do some math then.  ;D
I started leveling there with 15k gil, atm i have 300k, means ~285k since i started leveling. Assuming i get 4k per battle i did 70~75 battles in total. Wasn't that hard, actually. For the first ~10 battles i've used 2 Beta per battle. For the next ones it was just running around with enemy lure and keep circle pressed while reading forums. I guess i leveled every 4 battles or so. Got limit 3.2 on Cloud and Barret and like 6~7 materias mastered  :oops:

I guess i have to do a run someday like this guy:
http://www.youtube.com/watch?v=mFMB1eWxrYA

Maybe then i'll get a challenge  :P

P.S.: Have to say that i miss the original "Still More Fighting" song :b


Can someone please upload the patcher on a different place? The link doesn't support download manager and my internet connection isn't stable (it has a good speed but get disconnected its easy) because of that i can't download the patcher. if it was on Megaupload, easyshare, mediafire or even ifile i could use Jdownloader to resume the download.

Sorry for my bad english...

Doubt that a 2gb file can be stored in such places.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: SpartanHex on 2010-04-13 19:59:13
Quote
Doubt that a 2gb file can be stored in such places.


1.79 gb* = 2 megaupload links or 18 mediafire/easyshare/ifile links

Until i find a mirror i will keep trying download from that link...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Claude on 2010-04-14 04:21:33
Thanks alot for this, will try it out soon, 20 minutes to go for the download to finish :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: binacaboy on 2010-04-14 05:33:08
Hey everyone,

First off, I've embarked on many mods/projects in my day and I must say titeguy3 is doing a great job on getting back to everyone on their problems, I'm highly impressed mainly because that usually isn't the case on most projects like this one.  Now on to mine.  I'm running FF7 in Windows 7 (x64) at 1920x1200 and using smartbloom.post however I feel as though the 2D backgrounds that the models run on are highly pixelated, much more than what i've seen in some of the youtube videos.  I reinstalled Team Avalanche's 0.9 release with no results.  Could it be because of my high resolution monitor, am I just crazy and that is how the game is supposed to look??  Below I've provided you with 2 screenshots of what I'm talking about.  Thanks in advance.

Rob

PS - Right Click View Image to see a higher resolution

(http://matthewphoyt.com/scrn1.jpg)
You can notice it here on the rails of the saloon/bar or on the old railroad post cloud is standing next to

(http://matthewphoyt.com/scrn2.jpg)
You can see it here on the bottle that is sitting on the table
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-14 05:40:32
Models have not been redone yet. It is a WIP
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: binacaboy on 2010-04-14 07:50:27
Excellent, happy to know I'm not crazy.  One more quick one, if I want to go back to the original translations for nostalgia purposes do I just overwrite files form my original discs?  If so which ones?

Thanks
Rob
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-14 15:47:59
Excellent, happy to know I'm not crazy.  One more quick one, if I want to go back to the original translations for nostalgia purposes do I just overwrite files form my original discs?  If so which ones?

Thanks
Rob
flevel.lgp, kernel.bin, kernel2.bin, and scene.bin.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-04-14 18:35:31
Hi there.
I'm trying to play this with my new win7 install, and I'm getting a few errors.
I made a clean install, aplied the patch, the 2.5 and the 2.5.1 updates, configed and when I tried to play, lame grafics with lots of bugs, no fmvs.
I reaplyed ff7movkeyC64.reg to be sure, and now I get an imediate CTD on start.

The only thing I changed was the vista->7 and moving from the standard dir to a custom one (I changed and corrected all the bat's though).
FF7OpenGL.reg does not fix this now.
Any thoughts?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-14 18:51:05
Hi there.
I'm trying to play this with my new win7 install, and I'm getting a few errors.
I made a clean install, aplied the patch, the 2.5 and the 2.5.1 updates, configed and when I tried to play, lame grafics with lots of bugs, no fmvs.
I reaplyed ff7movkeyC64.reg to be sure, and now I get an imediate CTD on start.

The only thing I changed was the vista->7 and moving from the standard dir to a custom one (I changed and corrected all the bat's though).
FF7OpenGL.reg does not fix this now.
Any thoughts?

if you have a custom directory you're going to have to edit the registry manually. I'll fix this in the next version of the installer.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-14 18:55:51
Hi there.
I'm trying to play this with my new win7 install, and I'm getting a few errors.
I made a clean install, aplied the patch, the 2.5 and the 2.5.1 updates, configed and when I tried to play, lame grafics with lots of bugs, no fmvs.
I reaplyed ff7movkeyC64.reg to be sure, and now I get an imediate CTD on start.

The only thing I changed was the vista->7 and moving from the standard dir to a custom one (I changed and corrected all the bat's though).
FF7OpenGL.reg does not fix this now.
Any thoughts?

if you have a custom directory you're going to have to edit the registry manually. I'll fix this in the next version of the installer.

Feel free to grab the code out of the nsis script i made that detects 64bit/32bit and grabs the install directory from the registry.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-14 18:58:27
Feel free to grab the code out of the nsis script i made that detects 64bit/32bit and grabs the install directory from the registry.

Thanks, but I've got it done for the most part, just have to get around to testing it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-04-14 19:06:07
Does not seem to be the problem...
Installed to the standard dir and now I get a black screen instead of the crash.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-14 19:09:14
Does not seem to be the problem...
Installed to the standard dir and now I get a black screen instead of the crash.
well that's at least a less severe problem. APP.log or the FF7Music debug console should tell you why the crash is occurring.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-04-14 19:14:28
It does not crash now.
It hangs with a black screen and stops responding.
No log at all.

Ok... This time it was the ogl reg error.
Everything working as it should, except:
Firefox now prevents ff7 of going fullscreen.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ScottMcTony on 2010-04-16 02:12:59
Am I just crazy, or does Those Who Fight seem to play where it would normally be Those Who Fight Further?
This is based on your videos, I finished a second PSX run of the game about a week before it occurred to me that people probably modded the PC version.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-16 17:32:15
Am I just crazy, or does Those Who Fight seem to play where it would normally be Those Who Fight Further?
This is based on your videos, I finished a second PSX run of the game about a week before it occurred to me that people probably modded the PC version.
For the bombing mission, "Fighting" plays during the guard scorpion fight, and the bombing mission plays throughout the rest of the mission. Those Who Fight Further isn't heard until you fight Air Buster.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MartialKnight on 2010-04-16 17:47:09
Hey guys,

Just downloaded, installed, and tried this mod pack yesterday and LOVE IT!!!!!

haven't gone very far in the game (just to the first save point), but I LOVE the new opening FMV, love the updated graphics, cleaner music, EVERYTHING!

I have just two questions...

I know that you've said that you're going to add new models when they are finished, so...

1. Are you going to have updated player models for ALL the major characters that you haven't already? (As in Tifa, Aerith, Yuffie, Vincent, Cid, Red XIII, Cait Sith, Zack, Sephiroth and so forth....)

And in the mean time...

2. Is it possible to use the spiffy high detail models that are used in battles as the field models (kinda like what has been done in the mod already, using the old battle models as the field models, how about using the current battle models as both battle AND field models....) would this be possible to do on my own???

Thanks for your time and answers, and HYPER KUDOS to all who are involved in this project. And especially to you titeguy, because not only have you put this together, but you have CONSISTENTLY helped everyone out with their issues and questions, right up to today!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-16 19:29:24
@MartialKnight, thanks that means a lot. Yes, there are plans for redoing every main cast character, as a matter of fact, most of them have already been started and it's just a matter of time before they are all done. As for Battle-->field model conversion, it's a little more complicated than one would think, each model is comprised of several pieces, a "skeleton", and their textures, which all need to be resized, since the field models are a lot smaller, and recomposed. That being said, if you set aside a few hours of your time, it's not actually all that involved, but the creators of the models usually prefer to do it themselves, so it's best to just wait for that.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MartialKnight on 2010-04-16 19:39:55
Thanks for replying so fast!

Glad to hear the models are in the works! I love what APZ has done with Cloud and Barret and I can't wait to see what he, or an equally talented modeller(s), can do with the rest of the cast! I have loved FF7 since my sophomore year in highschool, and hadn't picked it back up for probably 10 years or more... Then my buddies and I were talking about it this last weekend and it re-kindled the old spark. So I installed it and started playing again, and I'm a game-mod enthusiast, so I started looking and came across your Remix. Now it's like a drug and i'm HOOKED!!! LOL

As far as fiddling with the battle-->field model conversion, I'm a full time employee on top of being a full time student... so that time crunch dictates that one must wait for others to complete the work, LOL.  But thanks again for the tips and updates!!!

A parting fanatical request...

MUST HAVE NEW MODELS!!! MUST HAVE THEM NOW!!!

 :P  ;D


I'll be watching for them to come out! :D

Good Work!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-16 20:04:00
Barret was done by Timu Sumisu and Milennia.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MartialKnight on 2010-04-16 20:15:22
Oh, my bad   ;D

Well two thumbs up to them as well!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Marine2k6 on 2010-04-16 21:39:40
AMAZING job with the compiliation man!!  :D Ive played the mod for a few minutes and LOVE what i see! :)

Only problem i have is no music..  :( When i looked in my directory i see all the videos, but no music. I alt-tabbed outa the game per an earlier post, but no FF7Music is running? Any help would be greatly appreciated! :)

EDIT: I found the music lol. No dice on them playing ingame though!

EDITAGAIN: LOL nvm got it to work! I just ran the FF7Music execute then ran FF7 from three. Again awesome job!! :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-17 01:12:07
AMAZING job with the compiliation man!!  :D Ive played the mod for a few minutes and LOVE what i see! :)

Only problem i have is no music..  :( When i looked in my directory i see all the videos, but no music. I alt-tabbed outa the game per an earlier post, but no FF7Music is running? Any help would be greatly appreciated! :)

EDIT: I found the music lol. No dice on them playing ingame though!

EDITAGAIN: LOL nvm got it to work! I just ran the FF7Music execute then ran FF7 from three. Again awesome job!! :D

The installer put a shortcut on your desktop and in your classic start menu. Use those, and the music will play.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: C1oudslimit on 2010-04-17 09:31:17

Hey all, I love all the work you've put into this. It's truly inspirational, amazing, and everything people had been looking for from Square pulling the rug under us with the extortion of YES-NO remakes of FF7 itself.

       On that note, I am having a universal n00b problem, which many have ran into I've RAN numerous ISO's through daemon tools disc 1, 2, and 3 and AM still having the error window pop up.

Errrmm.. can someone PM me... a cough cough* usable ISO so I can finally manage to run this properly. Here are some current Screen shots.

(http://img179.imageshack.us/img179/686/savev.th.png) (http://img179.imageshack.us/i/savev.png/)


http://img179.imageshack.us/img179/686/savev.png

Thanks again... errr.. sorry for trouble.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-17 12:14:18
This mod doesn't support piracy thus ISO's/cracks and ultima edition won't work.


Btw: titeguy3 in which file do i change resolution?
Wanna record a video :b


EDIT: found it but decided to record it in 800x600 anyway  :lol:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Colonel Ramsay on 2010-04-17 13:42:39
You may add my project to this at any time :)  Although of course I will be updating it every so often.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vendetta on 2010-04-17 14:42:36
Hello titeguy3 I want to download this patcher but my internet connection is very2 slow and is taking me 21 hrs to download it and maybe some others as well... could u make a new download section where people can download it by parts? I mean like Part 1, Part 2, Part 3... etc. so that we can continue our download with ease...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-17 18:14:30

Hey all, I love all the work you've put into this. It's truly inspirational, amazing, and everything people had been looking for from Square pulling the rug under us with the extortion of YES-NO remakes of FF7 itself.

       On that note, I am having a universal n00b problem, which many have ran into I've RAN numerous ISO's through daemon tools disc 1, 2, and 3 and AM still having the error window pop up.

Errrmm.. can someone PM me... a cough cough* usable ISO so I can finally manage to run this properly. Here are some current Screen shots.

(http://img179.imageshack.us/img179/686/savev.th.png) (http://img179.imageshack.us/i/savev.png/)


http://img179.imageshack.us/img179/686/savev.png

Thanks again... errr.. sorry for trouble.

Hey, it's not hard to make ISO's from the original game discs, you should try that. BTW you might wanna check your registry to make sure that the game is looking for the game discs in the right drive. The drive you should have your game discs in should be the same as the drive you installed the game using.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-17 18:50:41
So...
I've made a video on Materia Keeper based on this patch to show how bosses in original game lack some challenge (as seen on speed runs, this boss is do-able with chars level 15). Anyway i've did 3 runs on the boss in the video, one of them with Cloud as support only and other with Cloud as support and without using limit breaks. I even stalled a bit in the last try but the boss wasn't able to take more than 1/6 from my hp.

Anyway:
http://www.youtube.com/watch?v=RDIShoRNMCc

So titeguy3, hopefully you'll add some difficulty mod in this patch (possible as a side option?)  :b
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Prince Lex on 2010-04-17 21:33:35
So...
I've made a video on Materia Keeper based on this patch to show how bosses in original game lack some challenge (as seen on speed runs, this boss is do-able with chars level 15). Anyway i've did 3 runs on the boss in the video, one of them with Cloud as support only and other with Cloud as support and without using limit breaks. I even stalled a bit in the last try but the boss wasn't able to take more than 1/6 from my hp.

Anyway:
http://www.youtube.com/watch?v=RDIShoRNMCc

So titeguy3, hopefully you'll add some difficulty mod in this patch (possible as a side option?)  :b

On a "normal" play-through (and by that I mean one that doesn't involve levelling up using the Junon trick) your characters would be about a quarter as powerful as you have them in that video.

Having said that, there's gjoerulev's hardcore patch and rebalance patches you can use if you feel the game is too easy. There's no way you only fought a couple of extra fights before that point in the game. From my experience, your characters are overlevelled in this video. If I spend about 3 hours in Junon during a normal play-through, with HP Plus, my characters have max 3000HP by this point in the game.

And I like the song you use in your video ^_^
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-04-17 21:51:45
Hum...
2.6?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-17 23:02:51
So...
I've made a video on Materia Keeper based on this patch to show how bosses in original game lack some challenge (as seen on speed runs, this boss is do-able with chars level 15). Anyway i've did 3 runs on the boss in the video, one of them with Cloud as support only and other with Cloud as support and without using limit breaks. I even stalled a bit in the last try but the boss wasn't able to take more than 1/6 from my hp.

Anyway:
http://www.youtube.com/watch?v=RDIShoRNMCc

So titeguy3, hopefully you'll add some difficulty mod in this patch (possible as a side option?)  :b

er...start...all programs...final fantasy VII..."Final Fantasy VII Hardcore Mode". I'm sure you'll find it more challenging.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: C1oudslimit on 2010-04-17 23:30:23

Whats the best way to check the registry? because it sais its reading from drive- Disc:G, which is the same.

Can someone PM me a link to a correct ISO because I have the actual CD's at home not at college. ;-/ besides rom versions of course :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Prince Lex on 2010-04-18 00:04:57

Whats the best way to check the registry? because it sais its reading from drive- Disc:G, which is the same.

Can someone PM me a link to a correct ISO because I have the actual CD's at home not at college. ;-/ besides rom versions of course :)

*facepalm*. Read the rules.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-18 00:17:04
So...
I've made a video on Materia Keeper based on this patch to show how bosses in original game lack some challenge (as seen on speed runs, this boss is do-able with chars level 15). Anyway i've did 3 runs on the boss in the video, one of them with Cloud as support only and other with Cloud as support and without using limit breaks. I even stalled a bit in the last try but the boss wasn't able to take more than 1/6 from my hp.

Anyway:
http://www.youtube.com/watch?v=RDIShoRNMCc

So titeguy3, hopefully you'll add some difficulty mod in this patch (possible as a side option?)  :b

On a "normal" play-through (and by that I mean one that doesn't involve levelling up using the Junon trick) your characters would be about a quarter as powerful as you have them in that video.

Having said that, there's gjoerulev's hardcore patch and rebalance patches you can use if you feel the game is too easy. There's no way you only fought a couple of extra fights before that point in the game. From my experience, your characters are overlevelled in this video. If I spend about 3 hours in Junon during a normal play-through, with HP Plus, my characters have max 3000HP by this point in the game.

And I like the song you use in your video ^_^

It was 100 battles *tops* in Junon.
I was like doing 1 level per 4 battles, maybe it's just me but i felt it pretty much normal. Guess it's a side effect of playing MMORPGs D:

Music is: "Mt Eden - Sierra Leone"
I used "Dead By Sunrise - Inside of Me", would fit better imo, but got copyright problems.

er...start...all programs...final fantasy VII..."Final Fantasy VII Hardcore Mode". I'm sure you'll find it more challenging.

Oh lol, didnt see that.
Can i use my save from normal mode there?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Prince Lex on 2010-04-18 02:17:30
You can use your save from normal mode yeah, but again, the idea behind the patch is that you just have to work a little bit harder to get everything you want, to make the game a bit more challenging, not ridiculously challenging. If you use that save, you'll still be overlevelled because you fought 100 fights in Junon and the patch changes things like enemy stats, exp gained etc.

The point of the patch is to make you fight a few extra fights here and there to get by, and to make you actually use some strategy to defeat bosses etc. Powerelevelling is not the answer! lol. Think about it, no matter how hard the game is or the enemies are, if you're doing 100 fights in Junon you're still going to get an easy ride through a major chunk of the game. +4000HP on Disc1? Come on!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-18 08:26:34
I spoiled the game by doing a perfect run :(

EDIT:

http://www.youtube.com/watch?v=dVQWE1JWuo4

How do i get a transparent menu and limit break+atb bars together?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-18 16:23:53
I spoiled the game by doing a perfect run :(

EDIT:

http://www.youtube.com/watch?v=dVQWE1JWuo4

How do i get a transparent menu and limit break+atb bars together?

Transparent battle menu is a result of me experimenting with getting the latest version of Aali's driver to run with no problems, which is proving quite difficult.

The limit break+ATB bars combined is a side-affect of the 9999 damage/hp cap removal, which is already included in the hardcore mode option, but not in the normal mode version since that'd make it too easy.

BTW, if you're gonna beat the game on my normal (remastered) mode, you should upload a video of yourself beating sepher sephiroth.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-18 17:57:37
Might take a while but i'll get there. At the moment i'm in about to go to ancient temple @lvl57 (on Cloud) but am trying to get Omnislash, but i'm having some problems. First time i gone there with 150gp and ended up with only 48000bp (omnislash is 51200 now) which was kinda fail. Now i'll try with 250gp since there are many mobs that can insta eject me.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-18 18:17:07
Might take a while but i'll get there. At the moment i'm in about to go to ancient temple @lvl57 (on Cloud) but am trying to get Omnislash, but i'm having some problems. First time i gone there with 150gp and ended up with only 48000bp (omnislash is 51200 now) which was kinda fail. Now i'll try with 250gp since there are many mobs that can insta eject me.

Trick is to try to get the "All materia broken". That gives you the most BP.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Loki_ on 2010-04-19 09:26:15
First thing really thanks for this amazing project  ;) ;)

I'd like to ask one thing, is possible have also an Italian traslation?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-19 09:47:48
First thing really thanks for this amazing project  ;) ;)

I'd like to ask one thing, is possible have also an Italian traslation?

Not currently, but if you'd be so kind as to find me an Italian ff7.exe 1.02 and give me the names of all the files in the data folder, I can implement it into the next version.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-04-19 13:09:34
titeguy3 i think i have managed to find the errors from
http://forums.qhimm.com/index.php?topic=9689.0
and created a patch that can fix the problem. but i wont release it unless you will let me (since its your patch you may want to make your own fix)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-19 14:15:56
titeguy3 i think i have managed to find the errors from
http://forums.qhimm.com/index.php?topic=9689.0
and created a patch that can fix the problem. but i wont release it unless you will let me (since its your patch you may want to make your own fix)
hm. What did you do, replace the tifa and aerith files with the ones from the stock battle.lgp? If so, it should be a trivial fix, but feel free to upload it and post it on that thread. I really need to get around to fixing all the models and textures that Aali's driver flags as "slow" or "glitchy" at some point, but that's a pretty tedious task...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-04-19 14:54:47
thanks for permission. And yes basicly all i did was replace rvaa and i think it was ruaa which are both corrupted by 1 byte and that fixed that problem. then i replaced the missing file in world_us.lgp and that fixed the next problem. Then i used the script that both me and Dan created to autodetect your ff7 folder on both 32bit and 64bit then made a patch that would backup your files then patch them and then if you remove the fix via the uninstaller it will put your original 2.5.1 files back.
thats all i have patched since that was all that was asked about. but i should warn you, when i was going through your battle.lgp there are a few 0 byte files you may want to fix for your next version.
Also will you be adding Dan's retranslation project to 2.5.2 ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-19 17:50:15
thanks for permission. And yes basicly all i did was replace rvaa and i think it was ruaa which are both corrupted by 1 byte and that fixed that problem. then i replaced the missing file in world_us.lgp and that fixed the next problem. Then i used the script that both me and Dan created to autodetect your ff7 folder on both 32bit and 64bit then made a patch that would backup your files then patch them and then if you remove the fix via the uninstaller it will put your original 2.5.1 files back.
thats all i have patched since that was all that was asked about. but i should warn you, when i was going through your battle.lgp there are a few 0 byte files you may want to fix for your next version.
Also will you be adding Dan's retranslation project to 2.5.2 ?
Hm, I'll look through the archives and see what files are 0kb... I feel like there has to be some good explanation as to how I've had this release available for such a long time and this is the first I've heard of people having trouble with 0kb models...

Regarding the re-translation project, honestly, I'd prefer to wait until it's finished as it's my impression that flevel.lgp still hasn't been touched (correct me if I'm wrong), but I suppose if there's demand for it, I'll go ahead and incorporate it as an option into a future release. I've already nearly completed v2.6, so I'd rather not have to worry about changing it up, but I'll ponder it's implementation into 2.6.1.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Helmic on 2010-04-19 19:29:37
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam.  You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe.  Is there a way to wait for the process tree to end, or am I SOL?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-19 20:38:42
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam.  You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe.  Is there a way to wait for the process tree to end, or am I SOL?

If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.

I hope that answers your question.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Helmic on 2010-04-19 20:51:48
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam.  You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe.  Is there a way to wait for the process tree to end, or am I SOL?

If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.

I hope that answers your question.

Not quite, I'm not really all that familiar with batch files.  I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe".  I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate.  From what I understand, I can't just use /wait by itself, it's a part of the Start command.  Is there a way to wait on a process that I haven't called in the batch?

Maybe I should rephrase.  Is there a way to check if a process is running?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-19 22:17:28
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam.  You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe.  Is there a way to wait for the process tree to end, or am I SOL?

If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.

I hope that answers your question.

Not quite, I'm not really all that familiar with batch files.  I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe".  I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate.  From what I understand, I can't just use /wait by itself, it's a part of the Start command.  Is there a way to wait on a process that I haven't called in the batch?

Maybe I should rephrase.  Is there a way to check if a process is running?

I see what you're trying to do now...

A batch file can only do one thing at a time, it's like a console window with a bunch of commands already queued in, it executes one program, then when that program returns, it goes on to it's next instruction, the only way it can execute something *without* waiting for it to end is if you use the "Start" command, which essentially opens a new console behind the scenes and executes the program using that. Calling "Start /wait ff7.exe" is essentially the same as calling "ff7.exe".

So basically, the batch file isn't checking to see if the process is still running, it's actually running the process itself, and it can't continue until it finishes, but when you call "Steam.exe -[a bunch of numbers]", the batch file isn't running ff7.exe, it's running steam.exe, and it'll continue when steam.exe returns, which apparently is right away. That being said, I don't believe Windows has any command line functions that check to see if a program is running, then halt execution until the program terminates. If there was a way to do it, it'd have to be through some setting in Steam, since steam.exe is the only application that would get some kind of notification when ff7.exe closes.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-04-19 22:39:22
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam.  You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe.  Is there a way to wait for the process tree to end, or am I SOL?

If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.

I hope that answers your question.

Not quite, I'm not really all that familiar with batch files.  I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe".  I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate.  From what I understand, I can't just use /wait by itself, it's a part of the Start command.  Is there a way to wait on a process that I haven't called in the batch?

Maybe I should rephrase.  Is there a way to check if a process is running?

let me just get this right. you want to play FF7 with the remix patch through Steam right ? well if you use this
http://www.mediafire.com/?gj42jomfmkb
just put that EXE in your ff7 main folder then tell steam to run that EXE and the game should run fine.
Let me know if that helps.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Helmic on 2010-04-19 22:46:42
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam.  You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe.  Is there a way to wait for the process tree to end, or am I SOL?

If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.

I hope that answers your question.

Not quite, I'm not really all that familiar with batch files.  I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe".  I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate.  From what I understand, I can't just use /wait by itself, it's a part of the Start command.  Is there a way to wait on a process that I haven't called in the batch?

Maybe I should rephrase.  Is there a way to check if a process is running?

let me just get this right. you want to play FF7 with the remix patch through Steam right ? well if you use this
http://www.mediafire.com/?gj42jomfmkb
just put that EXE in your ff7 main folder then tell steam to run that EXE and the game should run fine.
Let me know if that helps.

It does, thanks!  Though I'm still going to look for some way to do it through a batch file, now that I started tinkering with it I don't want to admit defeat.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-04-19 22:58:28
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam.  You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe.  Is there a way to wait for the process tree to end, or am I SOL?

If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.

I hope that answers your question.

Not quite, I'm not really all that familiar with batch files.  I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe".  I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate.  From what I understand, I can't just use /wait by itself, it's a part of the Start command.  Is there a way to wait on a process that I haven't called in the batch?

Maybe I should rephrase.  Is there a way to check if a process is running?

let me just get this right. you want to play FF7 with the remix patch through Steam right ? well if you use this
http://www.mediafire.com/?gj42jomfmkb
just put that EXE in your ff7 main folder then tell steam to run that EXE and the game should run fine.
Let me know if that helps.

It does, thanks!  Though I'm still going to look for some way to do it through a batch file, now that I started tinkering with it I don't want to admit defeat.
ok i just reinstalled steam and i think i figured out how to add a .bat file into it. first add a EXE (any exe in the ff7 folder will do) the go the the main steam games list. right click on the new entry and click Properties. then under target change it to your bat file manually (i mean dont use the change button, write it in) then click close and that should do it.
Let me know if it works for you.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Helmic on 2010-04-19 23:32:05
I have a quick question - I want to modify the batch file you have running so that I can play FFVII through Steam.  You use /wait, but simply swapping out ff7.exe with Steam.exe -gameidlaunch RANDOMNUMBERS will cause FF7Music to close immediately after Steam starts up ff7.exe.  Is there a way to wait for the process tree to end, or am I SOL?

If you preface your exe calls with "START", it'll run the executable, then immediately continue processing operations without waiting for it to end.

I hope that answers your question.

Not quite, I'm not really all that familiar with batch files.  I want the batch file to wait until ff7.exe is closed to close FF7Music, but since I'm running ff7.exe through Steam I can't use your method, "start /wait ff7.exe".  I tried simply replacing it with "start /wait Steam.exe -gameidlaunch 13360084996509925376" but then it only waits for Steam to complete that command, rather than waiting for ff7.exe to terminate.  From what I understand, I can't just use /wait by itself, it's a part of the Start command.  Is there a way to wait on a process that I haven't called in the batch?

Maybe I should rephrase.  Is there a way to check if a process is running?

let me just get this right. you want to play FF7 with the remix patch through Steam right ? well if you use this
http://www.mediafire.com/?gj42jomfmkb
just put that EXE in your ff7 main folder then tell steam to run that EXE and the game should run fine.
Let me know if that helps.

It does, thanks!  Though I'm still going to look for some way to do it through a batch file, now that I started tinkering with it I don't want to admit defeat.
ok i just reinstalled steam and i think i figured out how to add a .bat file into it. first add a EXE (any exe in the ff7 folder will do) the go the the main steam games list. right click on the new entry and click Properties. then under target change it to your bat file manually (i mean dont use the change button, write it in) then click close and that should do it.
Let me know if it works for you.

It'll run the batch file, but without the overlay in ff7.exe.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: goudy on 2010-04-20 11:26:20
hi i would just like to say well done to all the people that have put this mod/mods together you have given me a reason to play ff7 again
i didn't now that the mod scene was this big for a game of 12years and i like what people have done with ff7 because it does need a overhall just nothing to big and i would like to help make 7 a better looking game(because that is all it needs)i have ff7 for the PC and i downloaded the remix patcher and i like wot i saw it runs sweet by the way thanks again.


Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Prince Lex on 2010-04-20 22:41:27
hi i would just like to say well done to all the ppl that have put this mod/mods together you have giveun me a reason to play ff7 agen
i didunt now that the mod sene was this big for a game of 12years and i like wot ppl have done with ff7 cus it does need a overhall just nothin to big and i would like to help make 7 a better looking game(cuz thats all it needs)i have ff7 for the pc and i downloaded the remix patcher and i like wot i saw it runs sweet by the way thanks agen :-)

This post has maybe the worst spelling and grammar I've ever seen in my life. Please double check before posting, perhaps even using the handy little "spell checker" button near the "post" button.

I don't mean to be a nag but there are people on this board whose first language isn't English. Please consider them before posting something like this again.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Corruption on 2010-04-21 00:17:17
hi i would just like to say well done to all the people that have put this mod/mods together you have given me a reason to play ff7 again
i didn't now that the mod scene was this big for a game of 12years and i like what people have done with ff7 because it does need a overhall just nothing to big and i would like to help make 7 a better looking game(because that is all it needs)i have ff7 for the PC and i downloaded the remix patcher and i like wot i saw it runs sweet by the way thanks again :-)

Now can you understand it?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lion on 2010-04-21 01:29:05
Hi. I'm really interested in your Mod Compilation. It looks extremely interesting, the hard mode mod,the graphics upgrade and all of the simplicity combined into one. I was extremely excited to play FF7 (replaying it) and really wanted to play one of my favourite games of all time at a higher level. The only problem is that I can't get it to run past the part where it says "NEW GAME"

I ran FF7 without the patch and it works fine (well I only tested it up to the part where you actually gain control of Cloud)
however, with the patch it goes something like this.
1) The scene of the night sky and Sony Computer
2) The New Game / Continue Screen
3) Then when I hit New Game, the game goes back to my background and it says "Windows has encountered an Error" and crashes on me.

My Specs-
Intel Core 2 Duo 2.2 gHz Processor
Windows 7 Home Edition
Mobile Intel GM45 Express chipset
4 GB DDR 2 RAM
Integrated Intel Graphics Media Accelerator 4500MHD

I also have Direct x11 (don't know if that matters)

BTW this is just a thought but I think you should put like check boxes allowing the user to select which mods they want installed. I'm really interested in your mod and I think that it'd help a lot of noobies like me if you did. (I saw your youtube video, and I have to say that I don't wanna go back to the old Final Fantasy now that you've given me taste of the forbidden fruit =/)

EDIT: What I do is.
1) Install Final Fantasy 7 then put in Disc 1
2) Then I run your remix patcher. It says everythings good and asks me twice if I want to change stuff in the registry. I hit yes both times.
3) I run the normal FF7 and as well as the hard mode mod and neither are going past the very start of the game where it shows the night sky and aeris and the train.
(I've reinstalled FF7 and the patcher several times)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-21 02:59:25
@outfoxxed
*Note that most installation issues can be solved by turning off User Account Control (Vista) and running the file "FF7OpenGL.reg" in the "Final Fantasy VII" folder.
*Also note that the patch puts shortcuts in your start menu--the game must be run via these shortcuts for the mods to work properly.
If your game crashes upon startup or does not work properly, post a comment explaining the problem and providing the following information:
  • Your Operating System (and whether or not UAC (http://windows.microsoft.com/en-US/windows-vista/Turn-User-Account-Control-on-or-off) is turned off, if applicable)
  • The console debug info provided by the FF7Music Console (you can see the FF7Music console by alt+tabbing while running the game) and/or the contents of "app.log" (use the "code" tags)
  • The directory your game is installed into.
...and I'll be able to help you out.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: safyr on 2010-04-21 21:39:22
Hi! Buddies  :)
I need some help :-X
Well, i have a some issues with FF7music, the mp3 music wasn't played normal you know (cut or not played) is this normal?
My operating System is Windows 7 32-Bits.
I was installed with the UAC off and the game runs normal, except the FF7music..
Thanks for reading.  ;)

El juego me corre excelente solo tengo problemas con FF7music, Verán.. Al empezar la partida la música no reproduce al instante tarda varios segundos en cargar, o incluso tengo que cambiar de escena para que comience, otra manera es solo minimizando y maximizando el juego.
Quiero saber si esto es normal o sí no lo es, y si habrá solución de este pequeño inconveniente.
Eh reinstalado y desinstalado varias veces pero no se soluciona, tampoco eh tocado los archivos modificados ni nada.. y la verdad ya me desespere un poco xD...
Hasta ya eh formateado el PC 0_0
Alguien con Win7 tiene este problema?
Espero Alguien Acuda a mi llamado  :-X
Gracias.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-04-21 22:06:42
To clarify safyr problem: he's saying that he's having problems with FF7music where the music is delayed some seconds before playing; he says he sometimes has to change scenes so it gets started.


Personally, i have some problems with it too, sometimes it takes some seconds to start the music and this gets really annoying in the end of the battles (with the fanfare) and during the "sleeps" because the music starts when it's supposed to end. Suming to that I usually get many crashes on the ficedula/FF7music thingy with a error like "it's already in use/wait so it get's available again" can't remember from the top of my head now. I then have to close the error, close ff7music and restart it but sometimes it crashes again right after a new battle.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lion on 2010-04-21 22:53:34
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
ERROR: ChangeDisplaySettings failed: The operation completed successfully.

INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
(lots more ERROR: GL_INVALID_VALUE)
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

My OS: Windows 7 64 Bit Home Edition

I tried what you said but my FF7 doesn't fill the screen. (My screen is 1366 x 768 and it fills up everything except maybe a 1 inch column on the right side also it doesn't play in full-screen for me because I still have access to my toolbar which is up top). Also the whole game just blanks out (except for the column on the right and toolbar up top) after I hit New Game.

My FF7 directory is
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Btw, Is there a way to increase the frame rate because it's rather slow for me.

I'm sorry for the inconvenience, and I really appreciate your help.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-21 23:24:22
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
ERROR: ChangeDisplaySettings failed: The operation completed successfully.

INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
(lots more ERROR: GL_INVALID_VALUE)
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

My OS: Windows 7 64 Bit Home Edition

I tried what you said but my FF7 doesn't fill the screen. (My screen is 1366 x 768 and it fills up everything except maybe a 1 inch column on the right side also it doesn't play in full-screen for me because I still have access to my toolbar which is up top). Also the whole game just blanks out (except for the column on the right and toolbar up top) after I hit New Game.

My FF7 directory is
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Btw, Is there a way to increase the frame rate because it's rather slow for me.

I'm sorry for the inconvenience, and I really appreciate your help.
Your issue is that your graphics card's drivers don't support OpenGL 2.0. Try upgrading your drivers, and if that doesn't work, then you're going to have to turn off shaders in FF7OpenGL.cfg--the OpenGL Config file, and make sure that you set the in-game resolution to a multiple of 640x480. 1280x960 is a good bet.

@safyr&Nightmarish, try this:
To learn how to get your mp3 soundtrack to loop seamlessly, click here! (http://forums.qhimm.com/index.php?topic=8840.0)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: safyr on 2010-04-21 23:26:52
To clarify safyr problem: he's saying that he's having problems with FF7music where the music is delayed some seconds before playing; he says he sometimes has to change scenes so it gets started.


Personally, i have some problems with it too, sometimes it takes some seconds to start the music and this gets really annoying in the end of the battles (with the fanfare) and during the "sleeps" because the music starts when it's supposed to end. Suming to that I usually get many crashes on the ficedula/FF7music thingy with a error like "it's already in use/wait so it get's available again" can't remember from the top of my head now. I then have to close the error, close ff7music and restart it but sometimes it crashes again right after a new battle.
Oh! Thanks for the translate bro my english its to bad  :(
and you Right! the problem its more frequently in the fanfare play..
Edit: Okay titeguy3, I try that now :P thanks :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: albertopsp on 2010-04-24 13:44:12
Titeguy with your permission I want to post this patch on a Spanish forum called Base Avalancha.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-24 17:10:38
Statement retracted.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-24 17:40:36
Perhaps you should also get all the original modders permission before allowing others to post it elsewhere?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: shoe on 2010-04-24 18:51:16
Hello guys, New to the site.  I've just downloaded your patch [2.5.1] 'Fantasy VII Remix Patcher'.

And I've installed it freshly over top a new installation of FF7 PC.  Everything works great but I wanted to get the 'Speed Hack' mod but when I   added that, the game wouldn't even load it just crashes at post start.  I I had to undo all of the 'Speed Hack' mod, to get the game able to load again.   What I am asking is, could you guys tell me what I can do to fix this and allow the 'Speed Hack' mod to collaborate with your patch?

Also I realized your "Aali's OpenGL Driver v0.7.3b" whereas the Speed Hack page came with 'Aali's OpenGL Driver 7.7b'. So I did the obvious and tried to upgrade the OpenGL drivers to that verison.  But It resulted in the same crash.  Which I had to go back and undo to get it working again.
So enough with my details, I hope you guys can help me with this problem.   Also if you inquire any more information, just ask I would gladly supply :P

Thank you,


Specs,
Windows 7 64bit
3.6Ghz Quad Core
4GB DDR2 Ram
8800 GTS 512 MB
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: The_Birthed_God on 2010-04-24 21:22:29
People, I have an issue. I'm trying to use WallMarket on my Remix'd game, but when I load up the game, the edits to my kernel file I made don't show up.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MainFrame on 2010-04-24 22:12:41
Hello guys, New to the site.  I've just downloaded your patch [2.5.1] 'Fantasy VII Remix Patcher'.

And I've installed it freshly over top a new installation of FF7 PC.  Everything works great but I wanted to get the 'Speed Hack' mod but when I   added that, the game wouldn't even load it just crashes at post start.  I I had to undo all of the 'Speed Hack' mod, to get the game able to load again.   What I am asking is, could you guys tell me what I can do to fix this and allow the 'Speed Hack' mod to collaborate with your patch?

Also I realized your "Aali's OpenGL Driver v0.7.3b" whereas the Speed Hack page came with 'Aali's OpenGL Driver 7.7b'. So I did the obvious and tried to upgrade the OpenGL drivers to that verison.  But It resulted in the same crash.  Which I had to go back and undo to get it working again.
So enough with my details, I hope you guys can help me with this problem.   Also if you inquire any more information, just ask I would gladly supply :P

Thank you,


Specs,
Windows 7 64bit
3.6Ghz Quad Core
4GB DDR2 Ram
8800 GTS 512 MB



There is a bug in the 7.7b OpenGL driver.  You need to have all your save game slots used and it will work fine.  Refer to Aali's post for further info.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MainFrame on 2010-04-24 22:20:40
I am having a problem.  I installed FF7 fresh (WindowsXP, default location), then the 2.5.1 Remix patch, then I populated my save games and installed Aali's 7.7b OpenGL driver.  Everything is working fine until I go on the second mission to blow up the sector 5 reactor or something.  As soon as I am attacked I get an error message that something has gone wrong and the game crashes.  It says it's saving a crash log.  But the crash.dmp file is 64mb, I don't know if you need all that.  Or if this is even where I should be posting this.  It might be a problem with the OpenGL driver.

The last part of my app file looks like this:

Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 342
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception



If this is the wrong place to be posting stuff like this then please redirect me, I'm new here.  :P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-25 00:09:21
People, I have an issue. I'm trying to use WallMarket on my Remix'd game, but when I load up the game, the edits to my kernel file I made don't show up.

when you load up kernel.bin again, do the changes show up? moreover, what changes did you make?

I am having a problem.  I installed FF7 fresh (WindowsXP, default location), then the 2.5.1 Remix patch, then I populated my save games and installed Aali's 7.7b OpenGL driver.  Everything is working fine until I go on the second mission to blow up the sector 5 reactor or something.  As soon as I am attacked I get an error message that something has gone wrong and the game crashes.  It says it's saving a crash log.  But the crash.dmp file is 64mb, I don't know if you need all that.  Or if this is even where I should be posting this.  It might be a problem with the OpenGL driver.

The last part of my app file looks like this:

Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 342
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception



If this is the wrong place to be posting stuff like this then please redirect me, I'm new here.  :P
does it happen with the stock version of Aali's driver that comes with the patch? If not then problem solved.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MainFrame on 2010-04-25 00:18:27
does it happen with the stock version of Aali's driver that comes with the patch? If not then problem solved.



I'm about to try.. I bet that fixes it, I just wanted to use the "new" driver.  ::)




EDIT: What do ya know, it works.  Almost as if it was intended to work that way.  :P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-25 01:53:00
the reason its taking so long for me to release v2.6 is because of stuff like that...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: shoe on 2010-04-25 03:10:37
EDIT: Okay after I upgrade the OPENGL to 7.7b everything works fine until I enter any battle scene/random battles
it will crash.  But once I load 'ff7.exe' instead of 'Run FFVII-Remix.bat' the game would run the battle scenes fine, but everytime I encouter a random battle it says ex: 'could not open file tifa.t09' but only happens on ff7.exe  if it was on the .bat  it would crash instead.
Related?

~shoe
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-25 06:03:35
EDIT: Okay after I upgrade the OPENGL to 7.7b everything works fine until I enter any battle scene/random battles
it will crash.  But once I load 'ff7.exe' instead of 'Run FFVII-Remix.bat' the game would run the battle scenes fine, but everytime I encouter a random battle it says ex: 'could not open file tifa.t09' but only happens on ff7.exe  if it was on the .bat  it would crash instead.
Related?

~shoe
The only difference is running the game in compatibility mode and with FF7Music. But yeah, Aali's driver 7.7 will do that, there's a fix for it somewhere around here.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: shoe on 2010-04-25 06:20:31
Thank you for that immediate reply.

Ah, so there is a fix for my problem  :D

I guess I have to look through these 37 pages in this thread to find the solution . . .
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MainFrame on 2010-04-25 11:33:25
There's a separate thread in the tech-related forum dedicated to Aali's driver, I would look in there first.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-26 03:20:41
Titeguy with your permission I want to post this patch on a Spanish forum called Base Avalancha.
It's okay to link to this post, but don't hotlink to my mirror. I'll also allow you to post it on your forum if you can re-upload it somewhere and let me use that as a second download mirror.


Well since my last post about this was ignore i will repeat myself. Permission was never asked to include Team Avalanche's work in your remix. Now I know you have good intentions with your remix this is why I allowed it to stay. But if you start giving people permission to distribute something (or even ask us if it was ok to distribute)  that you did not create yourself i will be asking you to remove our project from your remix.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Prince Lex on 2010-04-26 03:35:55
I was actually wondering why no one had said anything about permissions before. I guess he didn't ask anyone for permission? How odd.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-26 06:57:44
Titeguy with your permission I want to post this patch on a Spanish forum called Base Avalancha.
It's okay to link to this post, but don't hotlink to my mirror. I'll also allow you to post it on your forum if you can re-upload it somewhere and let me use that as a second download mirror.


Well since my last post about this was ignore i will repeat myself. Permission was never asked to include Team Avalanche's work in your remix. Now I know you have good intentions with your remix this is why I allowed it to stay. But if you start giving people permission to distribute something (or even ask us if it was ok to distribute)  that you did not create yourself i will be asking you to remove our project from your remix.
I see. If you have an issue with Team Avalanche's work being posted elsewhere then I understand, and I'll acknowledge that that completely nullifies any permission I can give, so to AlbertoPSP, I retract my earlier statement.
And SL1982, if you wish to not have Team Avalanche's work distributed in the patch, then say the word and I can take the link down in a heartbeat.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: RandomNumber on 2010-04-26 14:57:43
Hi, I just downloaded this and everything works great, no problems so far that I've encountered, but now I'm wondering something, and forgive my newness if this is a stupid question or there's somewhere better I should be asking it...but my question is this: how would I go about undoing some of the text/translation changes or altering them myself?

For instance, I do like "Firaga" better than "Fire 3" and so on, but I've noticed some character and limit break names that I liked better the old way. "Elmyra" rather than "Elmina", "Cross Slash" over "Jinx Slash"...that sort of thing.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-26 15:34:12
Titeguy with your permission I want to post this patch on a Spanish forum called Base Avalancha.
It's okay to link to this post, but don't hotlink to my mirror. I'll also allow you to post it on your forum if you can re-upload it somewhere and let me use that as a second download mirror.


Well since my last post about this was ignore i will repeat myself. Permission was never asked to include Team Avalanche's work in your remix. Now I know you have good intentions with your remix this is why I allowed it to stay. But if you start giving people permission to distribute something (or even ask us if it was ok to distribute)  that you did not create yourself i will be asking you to remove our project from your remix.
I see. If you have an issue with Team Avalanche's work being posted elsewhere then I understand, and I'll acknowledge that that completely nullifies any permission I can give, so to AlbertoPSP, I retract my earlier statement.
And SL1982, if you wish to not have Team Avalanche's work distributed in the patch, then say the word and I can take the link down in a heartbeat.

I am fine with avalanche's work in the remix as it is a good patch for people that do not want to install things seperately (yes I think you did a good job  :) ) but I would prefer that we keep it confined to qhimm. If someone wants to distribute it elsewhere have them PM me
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: hifi on 2010-04-26 23:45:33
Hello,

I've installed remix on a fresh ffvii install.  I'm running this on an ati 4850 through hdmi to a receiver then to a HDTV.  I generally need the resolution to be 1920 x 1080 in order for anything to work on this display.  What is the best procedure to get that resolution?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-27 01:13:06
Hello,

I've installed remix on a fresh ffvii install.  I'm running this on an ati 4850 through hdmi to a receiver then to a HDTV.  I generally need the resolution to be 1920 x 1080 in order for anything to work on this display.  What is the best procedure to get that resolution?
Just download and install the patch, then open up the FF7 OpenGL Config File (there's a shortcut for it in your start menu) and edit your game resolution to 1920x1080, file save, and presto!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: val on 2010-04-27 10:58:52
There are possibilities that will be added the Italian translation in the multi-language compatibility packs?
thanks and sorry for my bad english
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: RevChappy on 2010-04-28 23:50:30
I installed this patch to a Fresh copy of the non ultima edition of the game.
I added my res to the config file of 1024, by 768. When ever I open the program via the shortcut, it goes to a black screen then crashes. I have UAC turned off. I had installed a copy of the Ultima edition and it worked fine on the system.
I can also get the program to run using the actual ff7.exe in the folder.

System: win7 32 bit

I also tried running the .reg file then running the program and it closed again. any help would be awesome. Thanks.

Path: D:\Program Files\Square Soft, Inc\Final Fantasy VII
(my OS is on the D, and I selected the path in the install)


Code: [Select]
DataPath is D:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

D:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   D:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
5020486 - INFO:    CHPAiOCtxMonitor::TimerEvent: Poll...

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 268320768 FREE 265175040

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 656 H 496 P 656 RGB 1 BPP 8

DD MODE: W 656 H 496 P 1312 RGB 1 BPP 16

DD MODE: W 656 H 496 P 2624 RGB 1 BPP 32

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 720 H 576 P 720 RGB 1 BPP 8

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8

DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16

DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8

DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16

DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE D:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,

midi data type: GENERAL MIDI

using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Prince Lex on 2010-04-29 00:17:34
@RevChappy: Try a newer version of the driver? If you're running a .reg file, you've got an old version.

I've had this problem a couple of times, the only thing I can suggest is a reinstall and check what works at each stage. I.e. Install FF7, check registry entries are correct, run it, replace exe with 1.02, run it, install aali's driver, run it, install patches, run it.

Also, make sure all instances of ff7.exe are gone in the Task Manager's processes, it can be a right bitch in that way.

@RandomNumber: WallMarket by NFITC1 will allow you to edit the text you're talking about. There are other programs too. Before WallMarket, most people used Teioh to edit spell names. To find, use the search buttom.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-04-29 01:44:41
Ultima edition

And that's the kicker, the Ultima Edition is less than legit and has a few shall we say, issues.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-04-29 01:46:23
Ultima edition

And that's the kicker, the Ultima Edition is less than legit and has a few shall we say, issues.

If you read closer he said non ultima edition.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: RevChappy on 2010-04-29 02:11:43
I can get the game to play by click on the ff7.exe file in the folder, but it doesn't have the music, just the Soundeffects :/
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-04-29 02:14:40
I can get the game to play by click on the ff7.exe file in the folder, but it doesn't have the music, just the Soundeffects :/
be careful to read the first few lines of the main post. It looks like Aali's driver isn't installed properly. Make sure User Account Control is turned off, then run that .reg file again.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lionfist on 2010-04-29 12:12:59
Ultima edition

And that's the kicker, the Ultima Edition is less than legit and has a few shall we say, issues.

thats what everyone says but I never had any ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sepho on 2010-04-29 12:46:12
can be compatible with an italian patch?This is the link of the translation.http://www.sadnescity.it/traduzioni/ff7/ff7.php
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-05-01 08:07:29
Hey there...
A little update for millenia swords and aali driver?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: CloudFR on 2010-05-01 08:32:15
Hi
Someone can help me, I have a problem to change my field text and menu art in Menu.lgp
I try to change it with lgptools but the file is .tex and in the texture folder files are .png.. :?
What i have to do?
Thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sepho on 2010-05-01 11:02:40
hi everyone:

Sorry for bad english(i'm italian).
When I finish the installation e get this message on the screen:
http://i41.tinypic.com/34oebe1.jpg (http://i41.tinypic.com/34oebe1.jpg)
What's the problem?Oh and for play the game,i have to click on "Run FFVII-Remix.bat" right?

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-05-01 16:40:49
hi everyone:

Sorry for bad english(i'm italian).
When I finish the installation e get this message on the screen:
http://i41.tinypic.com/34oebe1.jpg (http://i41.tinypic.com/34oebe1.jpg)
What's the problem?Oh and for play the game,i have to click on "Run FFVII-Remix.bat" right?


It didn't make the FF7 Shortcuts because it couldn't find your start menu, I think.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kaktuz on 2010-05-02 10:48:08
is there a way to remove custom barret and cloud battle models and replace them with the original models? i want to do this because they don't suit there with low quality battle models
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Fischkopf on 2010-05-02 15:04:00
The German Language Patch doesn't work. It doesn't detect the install cd but i mounted it!!
Actually it broke my game. When i try to start it now screen goes black for a second and then closes to desktop.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Armorvil on 2010-05-02 17:36:39
Is there a way to remove Grimmy's Diamond Weapon retextured ?

The reason is, as soon as I get out of the Forgotten City, in the 2nd disc, the whole game runs awfuly slow... I mean, 1 frame every 5 seconds or so. Totally unplayable. And the FF7.exe processus takes a lot more memory at that time (about 350 MB). I wonder what the real cause is (my hardware is more than enough capable to run the game with pelnty of mods), but since it looks like no one knows what it is, I'd like to remove it right now (a guy had the same problem as me, in Grimmy's thread, but the solutions brought up didn't solve anything).

I'd ask in Grimmy's thread, but since no one posted in it since January, I don't want to revive it (rules and stuff). Thanks in advance.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-05-02 17:53:42
Is there a way to remove Grimmy's Diamond Weapon retextured ?

The reason is, as soon as I get out of the Forgotten City, in the 2nd disc, the whole game runs awfuly slow... I mean, 1 frame every 5 seconds or so. Totally unplayable. And the FF7.exe processus takes a lot more memory at that time (about 350 MB). I wonder what the real cause is (my hardware is more than enough capable to run the game with pelnty of mods), but since it looks like no one knows what it is, I'd like to remove it right now (a guy had the same problem as me, in Grimmy's thread, but the solutions brought up didn't solve anything).

I'd ask in Grimmy's thread, but since no one posted in it since January, I don't want to revive it (rules and stuff). Thanks in advance.
yes, yes there is.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Armorvil on 2010-05-02 18:11:37
OK, I temporarily replaced the file world_us.lgp (in Program Files\Square Soft, Inc\Final Fantasy VII\data\wm) with the one existing in the discs, and now it works fine. So yeah, I figured it out myself - a good thing since someone who obviously knew the answer likes to be a complete douche.

At least I gave the solution for people who might have the same problem. Just replace the old file with the remix file, once you're done with Diamond Weapon.

Other than that, this patch is awesome.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-05-02 18:12:02
If you still want to use the model but improve your game speed, you might want to use Borde's Image2Tex program... open up all the texture files Diamond Weapon uses... and reduce all of them by 50% or more.   You'll lose quality obviously, but since it's a world map model, the difference probably won't be noticeable.


EDIT
I don't understand how he's being a douche when the solution you used was painfully obvious.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Armorvil on 2010-05-02 18:29:24
Quote
If you still want to use the model but improve your game speed, you might want to use Borde's Image2Tex program... open up all the texture files Diamond Weapon uses... and reduce all of them by 50% or more.   You'll lose quality obviously, but since it's a world map model, the difference probably won't be noticeable.

Hey, thank you very much for the info, Obesebear ! I'll try that :)

Quote
I don't understand how he's being a douche when the solution you used was painfully obvious.

It's not obvious for everyone. And you know what ? When I read questions I find "incredibly stupid" because I'm so clever, I don't reply at all. With all due respect to Titeguy, a response such as his is trolling. And a troll sure ain't a bright person, no matter his/her programming skills or contributions to the community.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ScottMcTony on 2010-05-02 20:01:27
It's painfully obvious to anyone who has even a basic understanding of the concept of files, I would think. And you may stay quiet when someone says something extremely stupid, and maybe you stay quiet when someone says something offensive, or ignorant, or something you don't agree with, and maybe you don't talk about a movie you hated - I can't know and don't much care, but some people with a sense of humour enjoy interactions outside of 'question -> answer' and "i think X" -> "oh i think x too!".
I know that's a bit much to say to a fairly innocuous statement, but it's a sort of statement that I generally see coming from an attitude that I find frankly anti-social. It's not trolling to say anything even the slightest bit "inflamatory".

Also, question, although it is fairly easy to change most things that I might want to, would it be all that difficult to make a modular version of the installer? Or is it already modular? (I haven't downloaded it yet but it doesn't sound as though it is..)


Edit: Whoa, apparently I can be more of an asshole than I thought if I am woken up by a friend after 4 hours of sleep. At most I had cause to mildly suspect that sort of attitude. Still, even in the (admittedly likely) even that the post generally doesn't apply, it should illustrate why I don't think that was trolling, I guess.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lionfist on 2010-05-03 22:45:19
Quote
If you still want to use the model but improve your game speed, you might want to use Borde's Image2Tex program... open up all the texture files Diamond Weapon uses... and reduce all of them by 50% or more.   You'll lose quality obviously, but since it's a world map model, the difference probably won't be noticeable.

Hey, thank you very much for the info, Obesebear ! I'll try that :)

Quote
I don't understand how he's being a douche when the solution you used was painfully obvious.

It's not obvious for everyone. And you know what ? When I read questions I find "incredibly stupid" because I'm so clever, I don't reply at all. With all due respect to Titeguy, a response such as his is trolling. And a troll sure ain't a bright person, no matter his/her programming skills or contributions to the community.

True story.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-05-04 01:19:43
[cries in a corner]

Also, question, although it is fairly easy to change most things that I might want to, would it be all that difficult to make a modular version of the installer? Or is it already modular? (I haven't downloaded it yet but it doesn't sound as though it is..)

I've already made it modular. I just haven't released it yet due to three problems that I can't be bothered to take care of right now, as I've got other things going on.

1) Installing everything piece by piece (decompiling and recompiling the .lgp files) takes *forever*. The install would literally take a half hour
2) I had to convert to a new installer platform, which introduces a lot of errors, so that means very thorough testing is necessary. This combined with point (1) = annoying.
3) All of the latest mods don't play nice very well... I'm trying to force them to, but to do so properly would require more tedious work than (1) and (2) combined...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Apolo640 on 2010-05-06 14:55:45
Hello I am new here and I really enjoyed the video of her as was the FF7, and my net is the only 256kbps and it can not I download it all at once and wanted to see if you guys could upload in parts of 1GB and one 780MB.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-05-06 19:42:32
titeguy3 any idea when will we have a new version with new stuff (like Millenia Sword pack, f.e.)?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Apolo640 on 2010-05-06 21:07:37
Eititeguy3 you could even add this mod and one that I found here is a mod of the cloud - Cloud AC, i installed it very good, one more thing to try to download this patch in your pieces of 1Gb.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-09 16:55:40
It is possible you could add the mod that puts the Wait gauge and the Limit gauge on top of each other?

Or is it possible you could show me a link? I know I probably sound like a noob asking this question lol.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-05-09 20:30:37
It is possible you could add the mod that puts the Wait gauge and the Limit gauge on top of each other?

Or is it possible you could show me a link? I know I probably sound like a noob asking this question lol.
It's already in there, it's the 9999 limit break patch that does this. Play the game in hardcore mode and you'll see it, or manually install it into normal mode if you know how. It should tell you how in "BUG_REPORT.txt".
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-09 20:52:02
It is possible you could add the mod that puts the Wait gauge and the Limit gauge on top of each other?

Or is it possible you could show me a link? I know I probably sound like a noob asking this question lol.
It's already in there, it's the 9999 limit break patch that does this. Play the game in hardcore mode and you'll see it, or manually install it into normal mode if you know how. It should tell you how in "BUG_REPORT.txt".

I do not know how. Could you please explain how? :D

Oh, and my joystick isn't working in game. I go to the controller configuration and it just doesn't work.

EDIT: Got the joystick to work and I figured out how to do the 9999 limit break. :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Armorvil on 2010-05-10 18:50:34
The patch is now impossible to download... Seriously, I've been trying for 3 days...
...If I finally manage to do it, after the billionth try, I think I will turn the .exe into two .rar files and upload them to MegaUpload. That way, people won't have the same problem as me anymore...

...If I finally manage to download it, that is. Anyone with a mirror link ?  :cry:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-11 06:44:14
Here's my list of videos I've made using the Final Fantasy VII Remix Patcher v2.5.1. If you have a request, PM me and I'll get it ASAP. My goal is to get recordings of all boss battles.

Scorpion Boss - http://www.youtube.com/watch?v=AAQSveux5Po
Airbuster Boss - http://www.youtube.com/watch?v=OEUxf1O_ijU
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tljx on 2010-05-12 06:26:40
Hi, first time poster but I've been looking through this site for awhile now.

First of all, I love this mod and thanks to those who created it (both the person who compiled the mods and the original creators of the individual mods).  Second, sorry if this has already been addressed, I looked and didn't find any similar problems but I'll admit I didn't check all 39 pages.  

Anyway, I've been playing Remix 2.5.1 with the hardcore mod for awhile now and just ran into my first problem.  In Wutai, on disk 2 when Yuffie steals your materia, the game crashes for me after the dialogue with Don Corneo as soon as the boss battle with Rapps begins.  The boss music plays and the screen just goes black.

Operating System:  Windows 7 x64
UAC Status:  Off
Game Directory:  C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Also, not sure if it matters but I figured I'd post the following as well in case there's some sort of hardware compatibility issue

Resolution:  1920x1080
Video Card:  512mb ATI Radeon HD 4850
CPU:  2.66Ghz i7

Here is my App.log

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 606
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
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OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
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ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
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OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
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OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
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OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
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OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
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OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
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ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
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OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
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OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
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OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
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OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
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OFFSET ERROR: TIFA.T07 RUAJ
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OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
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OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
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OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
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OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
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OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
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OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
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OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
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OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
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OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
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OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
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OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
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OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
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OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
GLITCH: Something tried to use hardware accelerated lighting, expect funky-looking models
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
fade music volume: 127->0, step=30
set music volume: 127
set music volume trans: 127->0, step=30
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 619
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

EDIT:  Figured it out.  I just started the game with the normal shortcut instead of the hardcore one.  This crash seems to be a problem with Rapps and the hardcore mod.  For anyone else having this problem, the simplest solution seems to be to beat this boss on normal mode, save, and reload hardcore mode after.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gilvisto on 2010-05-13 06:36:42
At risk of overwhelming the good (awesome) folks of this forum, I am also a first time poster coming out of the shadows of anonymous readerdom, haha.

I just got my copy of FF7 today (after finding this site and being very impressed with your determination that copies be obtained legally, I had to go buy it, haha), and was very excited to use the mod, however, I can't get past the black screen o' doom. My sound works well, even in the config test, I've tried changing resolution and your other troubleshooting in the bug report... I read all pages of this threadand one guy with 7 seemed to get a similar log as mine:


DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 1061036032 FREE 1059368960

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8

DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8

DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16

DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16

DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16

DD MODE: W 720 H 576 P 720 RGB 1 BPP 8

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32

DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32

DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32

DD MODE: W 1768 H 992 P 1768 RGB 1 BPP 8

DD MODE: W 1768 H 992 P 3536 RGB 1 BPP 16

DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

16-BIT Z BUFFER CREATED IN HW

HAL

HEL

TEXTURE FORMATS:

  PALETTE 0 BITS 16 RGBA 5:6:5:0

  PALETTE 0 BITS 16 RGBA 5:5:5:0

  PALETTE 0 BITS 16 RGBA 5:5:5:1

  PALETTE 0 BITS 16 RGBA 4:4:4:4

  PALETTE 0 BITS 32 RGBA 8:8:8:0

  PALETTE 0 BITS 32 RGBA 8:8:8:8

INITIALIZE D3D 2

VIEWPORT INITIALIZE

VIEWPORT 2 INITIALIZE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!


and you recommended a re-install. I've done that three times now, and still no cigar.

My computer is running:
Windows XP Service Pack 3
E5200 @ 2.5GHx
4 GB RAM
Nvidia GTS 250


Thank you guys for all your hard work, I can't wait to enjoy it. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-05-13 12:23:21
Install Aali's custom driver
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sithlord48 on 2010-05-13 13:14:09
also if you use 0.77b of aali's driver you want to fill all your save slots, if you need a save they can be downloaded somewhere around here, also my save editor (black chocobo) comes w/ sample saves. once you have a save game copy and paste it untill you save directory has
save00.ff7 - save09.ff7 that will save you a crash w/the newest driver
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gilvisto on 2010-05-13 15:38:56
Code:
Quote
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP


Thanks guys. Installed Black Chocobo, found and filled the save folder with 10 copies of that sample save (named save00.ff7-save09.ff7). Installed Aali's custom driver, was told it passed and to set resolution in OpenGL... I just left it at default, crossed my fingers and tried to work. Unlike before, when I had to manually ctrl+alt+delete out, this one just crashed and ended the process itself, asking me if I wanted to send a report to microsoft. Above is the code for my new failure. Good news is, it's a lot shorter than the last one, haha.

EDIT: This may be a really stupid question... but compatibility mode doesn't have to be on for this particular mod, right?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-05-13 17:10:45
For the driver? No.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gilvisto on 2010-05-13 17:20:22
Groovy. Glad to know I wan't being an utter fool, haha.
I think I found part of my problem (if not the source of it) in the APP document after crashing:

INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 250/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg



so... do I need to re-install? What happened to my normal ff7input.cfg? Or is that replaced by a different file?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Armorvil on 2010-05-13 21:07:05
Still can't download the patch... ...I tried with Internet Explorer, Opera, Firefox...
Anyone has another download link ?... ...Pwease  :'(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-13 21:13:42
Still can't download the patch... ...I tried with Internet Explorer, Opera, Firefox...
Anyone has another download link ?... ...Pwease  :'(

I'll try to upload in 200MB files tonight.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Armorvil on 2010-05-13 21:35:16
Still can't download the patch... ...I tried with Internet Explorer, Opera, Firefox...
Anyone has another download link ?... ...Pwease  :'(

I'll try to upload in 200MB files tonight.

You'd be my savior :D And if I or you were a girl, I'd make sweet love to you  :-*
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-05-14 01:25:37
Groovy. Glad to know I wan't being an utter fool, haha.
I think I found part of my problem (if not the source of it) in the APP document after crashing:

-snip-


so... do I need to re-install? What happened to my normal ff7input.cfg? Or is that replaced by a different file?

Create a .txt file and rename it ff7input.cfg, might work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gilvisto on 2010-05-14 03:28:23
Didn't think it could of been that easy, but sure enough, it went through. Thank you all so much! I'm new to FF, and several friends have told me it's the greatest game of all time. Thanks you to, I can enjoy it with graphics that don't detract from the experience!

Best wishes,
-Gil


EDIT: Elated with my first fourty minutes of FFVII... however, upon my first random battle en route to Sector 5, the game crashed with the "something very bad just happened" blurb... I restarted to check if it was a certain point that triggered it, and I'm positive it's the random battle. Happened in two areas, the first area right after you jump down the vent/shaft, the second in the area right after that one. The App Log is as follows

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 250/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ec01ec01
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 50
MIDI set volume: 127
50% of 127 = 63
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 34
reading midi file: TIFA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 34
song is already playing...
MIDI play: 34
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
MIDI play: 57
reading midi file: YADO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 41
song is already playing...
MIDI play: 41
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
song is already playing...
MIDI play: 41
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
MIDI play: 54
reading midi file: ASERI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
50% of 127 = 63
MIDI play: 28
reading midi file: AYASI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 28
song is already playing...
MIDI play: 28
song is already playing...
MIDI play: 28
song is already playing...
MIDI play: 28
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 342
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

Battle theme started playing just fine, but screen crashed and error shut down the game.
I did some research and it seems the unhandled exception could be just about anything, but do you fellas have any particular insights?
Again, thanks for your time!
-Gil
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-05-14 08:28:23
@Gilvisto I'm not sure why you're inquiring in my thread as it would seem you haven't installed the remix patch. Then again that doesn't stop most people so meh.

All of your problems could have been avoided by installing v0.7.3b of Aali's driver instead of the newest version, possibly including the one you currently have.

You're right in assuming that the "something very bad has happened" bug can be anything. Usually, if it happens upon starting a battle (before any part of the battle scene loads), it is 9 times out of 10 what's called a faulty scene look-up table. This happens when you change around scene.bin or kernel.bin and can be fixed by using the "file...update scene look up table" option in "Hojo Enemy Editor". I doubt this is your issue since it sounds like you haven't changed the AI around much, but it's worth mentioning.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gilvisto on 2010-05-14 15:02:34
I have installed it, that was my first course of action after installing the game vanilla. The high quality models and music config are working (I am going to update the soundtrack but haven't got around to it yet), and I use openGL to configure. But it is strange that I had to re-download Aali's though. I did do the newest one... is 7.3b available outside your Remix patch?

I apologize if I'm in the wrong thread, but I did install the Remix patch and thought it was what what I needed to troubleshoot. The only other mod I had was AC avatars. I'm going to re-install Remix and see if that helps anything. If that doesn't work, I'll run that Enemy Editor. Last resort: I'll try a full uninstall/reinstall and hopefully flush out whatever corrupt kernel or whatnot is going on here. Thanks for the tip. :)

EDIT: Re-installing the mod seemed to fix everything. (Probably due to backdating the Aali version to 7.3b). Once more, thank you for your help. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: curiomime on 2010-05-15 18:32:47
Hello, this entire patch looks extremely interestng, I remember playing some FF7 mod/patches a while ago and it looked awesome. I would love to try this patch out, unfortunately I can't download the latest version of the patch because when I go to the download page, it shows up as Error 403: Forbidden.

Is there any other means by which I can download this particular patch? If only you had multiple mirrors for this huge thing. I tried downloading it last night, but it didn't get further than 1.6GB completed. So... Help?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-05-15 19:30:30
You might want to talk to titeguy3 to host the patch somewhere else if he wants. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-05-16 13:43:59
There is to be no re-uploading of this patch or distribution of it anywhere else.

[/final]

If I have time, I'll look for a mirror somewhere and maybe look into breaking the file into smaller pieces but honestly, if your connection is so slow that you need to download it in pieces, you might as well not use the patch and download the mods individually. They're all listed on the first page and can be found on the forums via the search feature or the wiki.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: curiomime on 2010-05-16 19:20:50
Edit:

So how come whenever I try to download your patcher, titeguy3, I get the 403: Forbidden error? It seems I'm able to have access to all other downloads, except that one, maybe because it's so large?

It makes no sense to distribute this thing, say no mirrors are allowed, and with this forbidden error coming up when I try to download it. Making it a nightmare to actually get it.

Another Edit:

I managed to get the download working again. Hoping it completes overnight without problem.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aurangzeb56 on 2010-05-18 03:23:05
Can anyone please upload this to torrent since i cant seem to complete my download cause everytime my download is done 50 % my net disconnects so it's kind of impossible for me to download this through direct downloading :( So if you can,can someone please upload this to torrent
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-05-18 07:22:39
You'll have to wait for titeguy3 to mirror it somewhere as he said if he had the time.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sharpy934 on 2010-05-19 01:37:51
cant seem to download..
get this when i click on the link.
You don't have permission to access /Final_Fantasy_VII_Remix_v2-5-1_Installer.exe on this server.

Additionally, a 500 Internal Server Error error was encountered while trying to use an ErrorDocument to handle the request.

Apache/2.2.15 (Unix) mod_ssl/2.2.15 OpenSSL/0.9.8n DAV/2 mod_fcgid/2.3.5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at yama.mmowned.org Port 80
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zer0x4 on 2010-05-19 03:53:40
Well the weirdest thing just happened to me, had the patch running with Aali's newest driver, game ran perfect. Once i reformatted my pc the game has been slow, even with the older driver, Any ideas?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-05-19 05:34:17
Well the weirdest thing just happened to me, had the patch running with Aali's newest driver, game ran perfect. Once i reformatted my pc the game has been slow, even with the older driver, Any ideas?
Odd...did you reformat into FAT32 instead of NTFS?
Or maybe you don't have the latest drivers for your graphics card?
Or perhaps your settings aren't the same?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zer0x4 on 2010-05-19 20:25:10
No its NTFS, the graphics card has the latest drivers installed. Ive been messing around with the settings and i cant get it to work the same as before, maybe i should roll back to the previous graphics card driver, maybe that will work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-22 02:56:12
Why don't you have Aali's newest driver included in your patch?

EDIT: Oh never mind. I tried installing and it crashed when I started it. So I copied a save file and renamed them up to 09 and it worked but then gave me another error and crashed when I went into a battle.

EDIT2: How did you get the battle menu transparent?

EDIT3: By the way, I might have a mirror for the patch by tomorrow morning. I'm gonna upload it to MegaUpload (or MediaFire) in 200MB parts.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: therage800 on 2010-05-22 06:01:12
EDIT2: How did you get the battle menu transparent?

The newer versions of Aalis driver has that option (Not sure which was the first to incorporate it though).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-22 06:04:49
EDIT2: How did you get the battle menu transparent?

The newer versions of Aalis driver has that option (Not sure which was the first to incorporate it though).

I think it's 7.7b, which I cannot get to work on my computer.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-22 07:11:54
@DarkFang what does your app.log say when you try to run 0.7.7 ? It sounds like it could be the same error some other people have had previously.
The previous thread about the battle crash is here, check if thats the same problem your having.
http://forums.qhimm.com/index.php?topic=9689.0
i released a small fix (with permission from titeguy3) which should hopefully help.
(also the fix isn't complete, there are still a few weapons that cause crash's so if you find them please let me know)

Edit1-
Also the "new_battle_interface" has been in since atleast 0.7.5 so you can always try 0.7.5 or 0.7.6.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-22 07:21:26
@DarkFang what does your app.log say when you try to run 0.7.7 ? It sounds like it could be the same error some other people have had previously.
The previous thread about the battle crash is here, check if thats the same problem your having.
http://forums.qhimm.com/index.php?topic=9689.0
i released a small fix (with permission from titeguy3) which should hopefully help.
(also the fix isn't complete, there are still a few weapons that cause crash's so if you find them please let me know)

Edit1-
Also the "new_battle_interface" has been in since atleast 0.7.5 so you can always try 0.7.5 or 0.7.6.

So your patch will fix the problem?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-22 07:25:48
the patch will fix some problems, if you read the full thread you will see what i mean, some of the custom weapons cause a crash with the latest version of the driver so all that patch does is remove some of them, (i havent found out exactly which crash the game yet and i believe there are some more out there still).
and i am also not sure if that is the exact problem your having, if you post your app.log i am sure it will be a lot easier to find out the exact problem your having.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-22 07:27:33
the patch will fix some problems, if you read the full thread you will see what i mean, some of the custom weapons cause a crash with the latest version of the driver so all that patch does is remove some of them, (i havent found out exactly which crash the game yet and i believe there are some more out there still).
and i am also not sure if that is the exact problem your having, if you post your app.log i am sure it will be a lot easier to find out the exact problem your having.

Okay I'll do that if it happens again.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-22 07:33:29
Holy shit! When I used 7.7b installed that patch, it made everything extremely bright and made the gameplay slightly faster. Plus, I still get an error and crashed when going into battle.

INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2/3DNOW! 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 24
reading midi file: HORROR.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 24
song is already playing...
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 486
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
GLITCH: broken p file: vertextype == VERTEX in CLOUD.W07
ERROR: unhandled exception
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-22 07:35:31
i don't know why everything is bright (unless you have bloom2.post on) but the crash looks to be from cloud's weapon, try changing the weapon in the menu then going into battle again and see if it happens.

EDIT1- i also just so you know i haven't fixed cloud's weapons, only tifa and aries so far, so if it is the weapon that's causing the crash please let me know which one it was.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-22 07:39:09
I had the Force Stealer equipped on Cloud, I forget which one I had on Aeris, and the Boomerang for Yuffie.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-22 07:46:46
I had the Force Stealer equipped on Cloud, I forget which one I had on Aeris, and the Boomerang for Yuffie.
Ok i just checked and Force Stealer gives an error but didn't crash the game for me, try applying my patch and then maybe Millenia's custom models for cloud swords and see if you still get the crash.
Also if you could upload your save game i may be able to help more.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-05-22 07:49:00
I had the Force Stealer equipped on Cloud, I forget which one I had on Aeris, and the Boomerang for Yuffie.
Ok i just checked and Force Stealer gives an error but didn't crash the game for me, try applying my patch and then maybe Millenia's custom models for cloud swords and see if you still get the crash.
Also if you could upload your save game i may be able to help more.

Already had Millenia's custom models.

I'm gonna give 7.6b a try.

EDIT: Ehh, I'll just wait for 7.8 and see if it works then. :P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-22 08:09:44
thats odd, if you have Millenia's custom models for cloud you shouldn't get the error
GLITCH: broken p file: vertextype == VERTEX in CLOUD.W07
with force stealer, did you install Millenia's custom models before the 2.5.1 patch ?

I guess you can just wait for 0.7.8, 0.7.7 has quite a few bugs which will hopefully be fixed in the future (but the Vertex error is due to corrupt models so new version's wont stop the errors but hopefully will stop the crash).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: bucky699 on 2010-05-23 06:58:09
moved my post to Tech support section
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: storm20200 on 2010-05-23 12:26:14
Just thought I'd let you know, gjoerulv's hardcore patch is now at 1.0.1 which includes bug fixes unless other bugs are found I think it's the last version.

http://forums.qhimm.com/index.php?topic=6818.0
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-05-23 12:29:46
Well I think I'll only play his mod if the bugs were already fixed but happy to know people are willing to test his mod to make it better. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Bluetank on 2010-05-24 14:23:21
I've got a problem with remix patcher..

I'm at the area where i just got tifa, i went to the deserted train area to grind up a bit, but my first mob encounter gives me an error.

This is the APP.log file..

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1274x850, output resolution 1133x850, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-05-24 14:34:18
Post your crash.dmp and, if you have it, the app.log from your FF7Music folder.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-05-24 14:41:27
All I can think about is the Battle Swirl fix which is also with Aali's driver. Nah I'm not too sure I'm just guessing because of the world "swirl" in your app.log file. And as obesebear said post your crash.dmp, it will be much easier to help that way. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-24 14:56:58
I've got a problem with remix patcher..

I'm at the area where i just got tifa, i went to the deserted train area to grind up a bit, but my first mob encounter gives me an error.

This is the APP.log file..

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1274x850, output resolution 1133x850, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Well i am not 100% sure but i think it may be caused by the 0.7.7 version of Aali's driver with the remix patch, try going back to 0.7.3 and it should fix the problem, let me know how you get on.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Bluetank on 2010-05-24 15:05:25
i didn't use the 0.7.7 aali's driver, i'm using 0.7.3 that comes with the remix patch.

i'll find some host to upload my crash.dmp, hold on..

this is the app.log from my ff7music folder:

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

my crash.dmp is around 48mb, i can't find any host that can host the files.. anyone got msn or something where i can send the file over so that they can check it for me?

thank you.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-24 15:11:58
in your last post you was using 0.7.7 (well your app.log showed you was).
you can compress your crash.dmp with zip or rar or any other compressor and it will be alot smaller.
Also you may want to upload you save and a screenshot of where it crashes exactly.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Bluetank on 2010-05-24 15:15:45
even after compression it is still quite a big size file.. any suggestion on where i can host the files on??

hmm i didn't update it to 0.7.7.. wierd.. nvm i'll go download 0.7.3 and try again.. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-24 15:19:48
well i use mediafire.com or megaupload.com or uploading files to, so i sort of recommend those.
also in your last post you appear to be using 0.7.3 but in the post before that you appeared to be using 0.7.7 (which is just weird)

when in 0.7.7 the app.log starts with
INFO: FF7/FF8 OpenGL driver version 0.7.7b
but in 0.7.3 it starts with
INFO: Auto-detected version: FF7 1.02 US English
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Bluetank on 2010-05-24 15:24:15
i gave 2 app.log.. one from ff7music folder, one from my main game folder..

hmm.. not sure why are there such a difference, lol.

anyways, i'll upload it to mediafire, since i don't have a megaupload account. thanks.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Bluetank on 2010-05-24 15:29:13
this is the crash.dmp.. thanks. :)

http://www.mediafire.com/file/d2ujtjc5zme/crash.rar
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: CyberPirate on 2010-05-24 21:42:07
How can I use the latest version of Aali's driver with this pack of modifications. Currently it crashes when it is entering the start menu selection screen.

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.2.9252 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not read from file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: Texture could not be compressed
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-05-24 21:58:05
Apparently I forgot how to read the crash.dmp.  Sorry
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Bluetank on 2010-05-25 05:55:10
Aww no problem, lets hope someone else does  :-[
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-05-25 06:27:40
Try dropping crash.dmp in a blank notepad. Not sure if it works though when I tried that it loads so long I get so bored I stop it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-25 11:23:55
@cyberpirate - it looks like your problem is due to missing save files, either copy your saves to fill up all slots (to copy the saves take a file like save00.ff7 and make copies of it and rename the copies to save01.ff7 save02.ff7 etc all the way to save09.ff7) or you could download a save and make copies of them to fill up slots,
this error only happens on the latest version of Aali's custom driver (0.7.7), if you use the version that comes with this remix patch (0.7.3) you shouldn't have this problem

Aww no problem, lets hope someone else does  :-[
I just had a quick look at your crash.dmp (i am not very good at it so you may want to try posting it in Aali's custom driver thread and see if Aali can help)
the crash does seem to be driver related by the looks of things
Code: [Select]
Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
Copyright (c) Microsoft Corporation. All rights reserved.

Executable search path is:
Windows XP Version 2600 (Service Pack 2) MP (2 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
Machine Name:
Debug session time: Mon May 24 16:21:08.000 2010 (GMT+1)
System Uptime: not available
Process Uptime: 0 days 0:00:36.000
....................................................
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(898.1090): Access violation - code c0000005 (first/second chance not available)
eax=07ac0000 ebx=010becec ecx=00000007 edx=7c90eb94 esi=010becc4 edi=010bed1c
eip=7c90eb94 esp=00123bac ebp=00123bbc iopl=0         nv up ei pl zr na pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00000246
ntdll!KiFastSystemCallRet:
7c90eb94 c3              ret
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

Unable to load image D:\WINDOWS\system32\nvoglnt.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for nvoglnt.dll
*** ERROR: Module load completed but symbols could not be loaded for nvoglnt.dll
*** WARNING: Unable to verify timestamp for ff7.exe
*** ERROR: Module load completed but symbols could not be loaded for ff7.exe
*************************************************************************
***                                                                   ***
***                                                                   ***
***    Your debugger is not using the correct symbols                 ***
***                                                                   ***
***    In order for this command to work properly, your symbol path   ***
***    must point to .pdb files that have full type information.      ***
***                                                                   ***
***    Certain .pdb files (such as the public OS symbols) do not      ***
***    contain the required information.  Contact the group that      ***
***    provided you with these symbols if you need this command to    ***
***    work.                                                          ***
***                                                                   ***
***    Type referenced: kernel32!pNlsUserInfo                         ***
***                                                                   ***
*************************************************************************
*************************************************************************
***                                                                   ***
***                                                                   ***
***    Your debugger is not using the correct symbols                 ***
***                                                                   ***
***    In order for this command to work properly, your symbol path   ***
***    must point to .pdb files that have full type information.      ***
***                                                                   ***
***    Certain .pdb files (such as the public OS symbols) do not      ***
***    contain the required information.  Contact the group that      ***
***    provided you with these symbols if you need this command to    ***
***    work.                                                          ***
***                                                                   ***
***    Type referenced: kernel32!pNlsUserInfo                         ***
***                                                                   ***
*************************************************************************

FAULTING_IP:
ff7_opengl+3842e
1003842e ??              ???

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 1003842e (ff7_opengl+0x0003842e)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 02af1010
Attempt to read from address 02af1010

DEFAULT_BUCKET_ID:  INVALID_POINTER_READ

PROCESS_NAME:  ff7.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  02af1010

READ_ADDRESS:  02af1010

FOLLOWUP_IP:
ff7_opengl+3842e
1003842e ??              ???

NTGLOBALFLAG:  0

APPLICATION_VERIFIER_FLAGS:  0

FAULTING_THREAD:  00001090

PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_READ

BUGCHECK_STR:  APPLICATION_FAULT_INVALID_POINTER_READ

LAST_CONTROL_TRANSFER:  from 00000000 to 1003842e

STACK_TEXT: 
00133a2c 00000000 02af1010 00000ada 10008012 ff7_opengl+0x3842e


STACK_COMMAND:  ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  ff7_opengl+3842e

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: ff7_opengl

IMAGE_NAME:  ff7_opengl.fgd

DEBUG_FLR_IMAGE_TIMESTAMP:  4bc1e92a

FAILURE_BUCKET_ID:  INVALID_POINTER_READ_c0000005_ff7_opengl.fgd!Unknown

BUCKET_ID:  APPLICATION_FAULT_INVALID_POINTER_READ_ff7_opengl+3842e

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/ff7_exe/0_0_0_0/35feae6f/ff7_opengl_fgd/0_0_0_0/4bc1e92a/c0000005/0003842e.htm?Retriage=1

Followup: MachineOwner
---------
but i tried to recreate the error by loading your data from ff7 but i couldn't recreate the error when going into battle, (also there does seem to be a DLL error from your nvidia drivers so you may want to reinstall them, but i dont think this has anything to do with the crash or it could just be me reading it wrong, like i said before i am not experianced at crash dumps)
i would recommend removing ff7 completely and deleting the folder (backup your save folder though) do a fresh install and then reinstall just the remix patch (nothing else) and try again and see what happens.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kylestanner on 2010-05-26 13:35:42
 I have a small problem it seems that the ff7_opengl.cfg doesn’t want to work the screen size is wrong it shows about the top left part only during the intro that plays automatically. So i try to change it and it didn’t do anything so I try to turn full screen off and it still was in full screen I try to reinstall everything inc a fresh game yet its the same the file doesn’t want to do anything.

thanxs Kyle
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-05-26 13:58:58
I do not use the Remix Patch but you need to register Aali's driver to the registry first. Have you done that?? If you haven't there is also a file called ff7_opengl.reg. And remember if you run the FF7Config you'll have to register Aali's driver again.
Note:I think if you use the Remix patch you have to run Aali's driver version 0.7.3 so be sure you're running that version.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kylestanner on 2010-05-26 15:54:29
I do not use the Remix Patch but you need to register Aali's driver to the registry first. Have you done that?? If you haven't there is also a file called ff7_opengl.reg. And remember if you run the FF7Config you'll have to register Aali's driver again.
Note:I think if you use the Remix patch you have to run Aali's driver version 0.7.3 so be sure you're running that version.
The patch has it in but I installed it anyway and it didn't work the ff7_opengl.reg file still does not do anything even when i changed it to not have full screen it sticks to full screen.

thanxs kyle
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lion on 2010-05-29 17:42:24
i was just wondering if maybe you could make a checklist of which patches to install on the remix patch. cause some people don't want/aren't compatible with all the patches. i hope it doesn't take too much time though =/
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-05-29 17:45:02
i was just wondering if maybe you could make a checklist of which patches to install on the remix patch. cause some people don't want/aren't compatible with all the patches. i hope it doesn't take too much time though =/
Hey not a bad idea. Like the one TA made for their patch. Well titeguy maybe only doing this if there are a new tons of mods to make and he'll make a new remix patch.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lion on 2010-05-30 00:33:28
Just curious, on the customization wiki it says your patch "Fixes bugs, smartens AI, adds re-translations, slightly increases difficulty, and modifies Spells/Items/Weapons/Armor/Materia while keeping true to the original game concept." I'm currently at the Shinra HQ, and don't really notice too much difference. Though I'm not using your patch exactly. I patched my FF7 however, my laptop has compatibility issues with Aali's OpenGL driver, so basically I just copied all the files in the battle, patches, plugins, shaders, textures, movies, and ficedula folders onto a clean installation, while replacing FF7.exe with your FF7.exe. And replacing FF7Config with FF7config 1.02. (So theoretically I should notice a difference right? since I am using your battle.lgp/scene.bin etc) Just wondering, because I haven't really noticed a difficulty increase in my game =O

I'm just wondering what you changed in the actual gameplay aspect of it? as well as which items you added.

Just wondering how much you edited, because now that I think of it Reno shouldn't have allowed me to steal a Shinra Beta. I looked it up, says Reno has nothing to steal.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-05-30 14:58:31
I think most of the mods that he included in the patch needs Aali's driver to run properly and for it to show properly too. You're not using the OpenGl Driver??
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-30 15:00:49
Just curious, on the customization wiki it says your patch "Fixes bugs, smartens AI, adds re-translations, slightly increases difficulty, and modifies Spells/Items/Weapons/Armor/Materia while keeping true to the original game concept." I'm currently at the Shinra HQ, and don't really notice too much difference. Though I'm not using your patch exactly. I patched my FF7 however, my laptop has compatibility issues with Aali's OpenGL driver, so basically I just copied all the files in the battle, patches, plugins, shaders, textures, movies, and ficedula folders onto a clean installation, while replacing FF7.exe with your FF7.exe. And replacing FF7Config with FF7config 1.02. (So theoretically I should notice a difference right? since I am using your battle.lgp/scene.bin etc) Just wondering, because I haven't really noticed a difficulty increase in my game =O

I'm just wondering what you changed in the actual gameplay aspect of it? as well as which items you added.

Just wondering how much you edited, because now that I think of it Reno shouldn't have allowed me to steal a Shinra Beta. I looked it up, says Reno has nothing to steal.
you really have to do a full install of his patch, just extracting the folders won't give you the full benifits of his patch, and to run the game you have to run from the .BAT files, so if you want to play the game on hard you have to run from the hardcore BAT file and NOT the ff7.exe.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-05-30 15:11:51
Hmm.. Then if I'm going to reformat my computer its going to be hard to use these patch and keep modding the game up since it needs to be run in a different way.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-05-30 15:16:59
well all his bat's really do is rename the files then run the ff7.exe to match (and also ff7music etc), like it has 2 battle.lgp's, 1 for hardcore and 1 for normal, when you run the hardcore bat, it renames the battle.lgp to something like n_battle.lgp and then renames the h_battle.lgp to battle.lgp, if you look at his BAT files you will see what i mean,
you can do it just by extracting the files and running the EXE but you have to remember to rename all the files that are needed but it is just much easier to install 2.5.1 normally and use it the normal way.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lion on 2010-05-30 16:35:04
I think most of the mods that he included in the patch needs Aali's driver to run properly and for it to show properly too. You're not using the OpenGl Driver??

when i use his patch OpenGl crashes for me during one of the FMV's at the very start.

though I do have a good amount of mods working I believe.
high res cloud. high res barret. i think i have his modified normal game one (since I stole Shinra Beta from Reno), NPC reconstruction project, and probably several others, but I'm only in Shinra HQ on this replay. I haven't tried Hardcore yet b/c when I did play it, I got bored from grinding =/ I was kinda looking for a mod where I wouldn't have to grind but monsters can actually hit decent damage.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Nightmarish on 2010-05-30 19:54:05
titeguy should we expect a new release with a couple of more additions to enlarge our gaming experience?
Things such Millenia new swords, etc.

 8-)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lion on 2010-05-31 00:34:12
can you guys confirm something for me real quick? shouldn't take you more than a second.

is the reason my movie folder looking like this because my computer cannot support most of the movies? Only some actually have the thumbnail, most others just have the standard thumbnail for .avi's. Also when I click the ones without a thumbnail (all of them except canon and canonh3f) windows media player just closes on me for no reason (I get an error then it closes).
(http://img59.imageshack.us/img59/6894/newbitmapimageoa.png)

I tried a clean installation with Titeguy3's patcher.
Some of the errors I've encountered:
http://img85.imageshack.us/i/newbitmapimagexh.png/ (apparently the image is not loading and it's replacing with words exter)
http://img411.imageshack.us/img411/7352/newbitmapimagegh.png (what it looks like when I load my old game)
I cannot run in resolution higher than 320 x 240 otherwise it crashes
If I start a New Game it crashes automatically because I have issues with the FMV. (It is one of the FMV's without a thumbnail)
When I do run in 320 x 240 I find that the starting FMV only shows a quarter of what it should (the top left quarter) effectively creating an FMV four times my laptop screen. (I'm using Aali's Driver --> Screen Res set to 1366 x 768 fullscreen = yes)
Noticed I'm fighting Boss's I shouldn't be. Fought the Hundred Gunner instead of Hojo's samples, fought the steam roller dude on the rooftop instead of rufus, and instead of the steam roller I fought two normal enemies from the cavern near midgar zolom.

this is from ficedula
Code: [Select]
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 67108864 FREE 65010688

DD MODE: W 320 H 200 P 320 RGB 1 BPP 8

DD MODE: W 320 H 200 P 640 RGB 1 BPP 16

DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32

DD MODE: W 320 H 240 P 320 RGB 1 BPP 8

DD MODE: W 320 H 240 P 640 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32

DD MODE: W 400 H 300 P 400 RGB 1 BPP 8

DD MODE: W 400 H 300 P 800 RGB 1 BPP 16

DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32

DD MODE: W 512 H 384 P 512 RGB 1 BPP 8

DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16

DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32

DD MODE: W 640 H 400 P 640 RGB 1 BPP 8

DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8

DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16

DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32

DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8

DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16

DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 437).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
midiOutGetVolume returned: ffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 431).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
WM_ACTIVATEAPP

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
WM_ACTIVATEAPP

Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 424).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 421).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
WM_ACTIVATEAPP

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
WM_ACTIVATEAPP

Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 416).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
set music volume trans: 127->0, step=60

MIDI set volume trans: 127->0; step=60

MIDI stop
CSA6
CSR7
 - OK

END OF CREDITS!!!

Entering MAIN

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

Exiting MAIN

START OF MENU SYSTEM!!!

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7

END OF MENU SYSTEM!!!

Entering MAIN

Exiting MAIN

-=-=[START OF WORLD MAP!!!]=-=-

ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim

stop_sound

MIDI set volume: 127

100% of 127 = 127

cross play music: 0

set music volume trans: 127->0, step=4

MIDI cross fade: 13, time: 4

MIDI set volume trans: 15->127; step=4

MIDI set volume: 127

100% of 127 = 127

MIDI play: 13

reading midi file: TA.mid

TA.mid

Midi file matched! TA
CSA6
CSR7
File counterpart ta.mp3
Resolved to mp3\ta.mp3
Playing music
CSA6
CSR7
CSA8
Look for plugin for mp3
Init plugins
Setup input plugin: MAD Plug-in 0.15.1 (beta) (with Unicode support)
Setup output plugin: waveOut output v2.1
Init finished
---------------------------
Prevented from resuming
CSR9
current volume: 127

MIDI is playing SUCCESSFULLY!!!

set music volume: 127

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 410).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
WM_ACTIVATEAPP

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 32248).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 32244).

RetVal = 1, LastError = 14007.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
from app.log
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
(Don't know if I need both but it doesn't hurt I guess)
If you guys do bother to look at my post it would be greatly appreciated. And thanks for helping me :]
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-05-31 03:32:14
Looks like you need to activate Aali's driver.    Your .avi "problem" is because those movies have been encoded using a normal everyday codec instead of Truemotion
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lion on 2010-05-31 19:57:03
thank you very much. my ff7 is working perfectly now, the help was greatly appreciated :].

you guys are fantastic :]
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: 1mike on 2010-05-31 20:02:49
will tis workk for windows xp?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lion on 2010-05-31 20:05:25
yeah it should work for xp. is there a way i can get it to go faster at the cost of quality? my computer uses an intel graphics card =/
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-06-01 04:10:29
yeah it should work for xp. is there a way i can get it to go faster at the cost of quality? my computer uses an intel graphics card =/
I think in Aali's driver you could turn on using the cache to load the game faster or turning of postprocessing and not use bloom2.post but I don't recommend it since it makes the game look really much better.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zantetsuken on 2010-06-02 04:06:06
sorry if i am asking an annoying question but i found the solution in the bug report but i cant do what the report says.

my issue is my New Game/Continue screen is all screwy *no sword and the word EXTER at the bottom* and so is my ingame txt.
the bug report says FIX: Turn on fancy_transparency in the OpenGL Config file
i go to my OpenGLconfig.bat and i get this
a pop up dos, instantly goes away and is replaced by untitled.txt window with nothing in it and a pop up saying The system could not find the path specified.

Any help would be great, so far i love hardcore and the music is nice, its just this issue is whats holding me back from enjoying the game more...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zantetsuken on 2010-06-02 05:27:03
seems ive got some errors close to outfoxxed, so i listened to obesebear and tried activating Aali's driver it updates my registry and i go to run the game, i get a better looking Edios intro but right after that i crash...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zantetsuken on 2010-06-04 03:33:33
any help would be great...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-06-04 11:17:58
I think when you use the remix patch you have to use the driver that came with it so I think it was version 0.7.3. Also no posting consecutive times please. Use the edit button or modify your last post. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lion on 2010-06-04 19:23:12
well here's what I did. i did a clean install of FF7, and downloaded true motion codec 2.0. I think you can get it from the qhimm wiki customization site. then patched. my problem was that i was messing around with the game since starting FMV glitches on me. Also make sure you're in 32bit colour.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: scorpius_strife on 2010-06-07 16:59:57
Hey is Titeguy3 online?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-06-08 15:59:29
Hey is Titeguy3 online?
He's on vacation.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-06-09 19:44:08
What happened to the first post..?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-06-09 20:01:07
What happened to the first post..?
It remains in the Game Tweaking area where the author can post updates. I think obesebear moved this thread except the first post for discussion for the patch. Its the same with all mods like Aeris patch and other.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Soros on 2010-06-09 20:54:31
Slight problem over here, I'm only getting the standard FMVs after installing this not the high quality ones. I've checked the movies folder in my FF7 program files and the updated ones are in there...but the game is playing the old ones...not sure how that's possible, the update replaces these old FMVs right? Any ideas what I can do to fix this? I have the truemotion codec installed and I'm using Windows 7 (so 64-bit).

Oh, another slightly odd glitch. If I start the game through Ficedula's custom music the first battle is replaced with a battle with two goblins...naturally one hit is an instant game over. If I start through the hardcore mod launcher (in my FF7 folder on the start menu) this battle is normal but the music takes a while to kick in...I know that's just me being picky but any ideas why the battles have been messed up?

Hey guys, so about that last post. I looked through my program files and found a application that allowed me to view the updated FMVs but I'm still having trouble. The opening gets about a second or two in (by opening I mean the actual opening, not the one that replaces the Squaresoft and Eidos logos) and then the sound cuts off. I carried on watching and the sound starts up again (about the point where we see Aerith stand up), but it's the sound from a few seconds after the cut off, and then it loops back to a few seconds earlier...
I really don't think it's because my laptop is low end, it's fairly new...here are its specs:
-AMD Anthlon Dual Core L310 (1.20Ghz) processor
-ATi Radeon HD3200 Graphics
-4GB memory

Those are just the specs on the sticker anyway...and as far as I can tell all the stuff that has any effect on games. Anyways, I'm not too bothered about skipping the opening, I can watch that seperately, I'm just a bit worried about the scenes mid game doing the same thing...it'd be a little more inconvenient to go out of the game to watch those scenes. So if anyone has any answers that'd be great =]. I checked through the supplied log file and tried lowering resolution etc. still the same problem.


As for my little "goblin" bug, that's still there but only on the "normal" mode, it's gone on hardcore.

--Mod Edit--
Double posting is highly frowned on here (as is the case in most forums).  See that button that says modify?  If you need to say something else, just click that.  
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-06-11 02:39:43
Posts moved here: http://forums.qhimm.com/index.php?topic=10015
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-06-11 03:46:06
Slight problem over here, I'm only getting the standard FMVs after installing this not the high quality ones. I've checked the movies folder in my FF7 program files and the updated ones are in there...but the game is playing the old ones...not sure how that's possible, the update replaces these old FMVs right? Any ideas what I can do to fix this? I have the truemotion codec installed and I'm using Windows 7 (so 64-bit).

Oh, another slightly odd glitch. If I start the game through Ficedula's custom music the first battle is replaced with a battle with two goblins...naturally one hit is an instant game over. If I start through the hardcore mod launcher (in my FF7 folder on the start menu) this battle is normal but the music takes a while to kick in...I know that's just me being picky but any ideas why the battles have been messed up?

Hey guys, so about that last post. I looked through my program files and found a application that allowed me to view the updated FMVs but I'm still having trouble. The opening gets about a second or two in (by opening I mean the actual opening, not the one that replaces the Squaresoft and Eidos logos) and then the sound cuts off. I carried on watching and the sound starts up again (about the point where we see Aerith stand up), but it's the sound from a few seconds after the cut off, and then it loops back to a few seconds earlier...
I really don't think it's because my laptop is low end, it's fairly new...here are its specs:
-AMD Anthlon Dual Core L310 (1.20Ghz) processor
-ATi Radeon HD3200 Graphics
-4GB memory

Those are just the specs on the sticker anyway...and as far as I can tell all the stuff that has any effect on games. Anyways, I'm not too bothered about skipping the opening, I can watch that seperately, I'm just a bit worried about the scenes mid game doing the same thing...it'd be a little more inconvenient to go out of the game to watch those scenes. So if anyone has any answers that'd be great =]. I checked through the supplied log file and tried lowering resolution etc. still the same problem.


As for my little "goblin" bug, that's still there but only on the "normal" mode, it's gone on hardcore.

--Mod Edit--
Double posting is highly frowned on here (as is the case in most forums).  See that button that says modify?  If you need to say something else, just click that.  
Are you sure you're running the movies in your hard drive?? Maybe you placed the movies in your HD but you forgot to set your registry so it will read it there and by that your old fmv's in your cd are the ones being played instead of the new ones you replaced in your hard drive. That's all I can think of.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: eXistenZe on 2010-06-11 11:05:35
When is the next update comin' up?
There are a few cool stuff to put in now...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: skifreak107 on 2010-06-11 22:35:57
I remember using this 6 or 7 months ago, glad to see its still here and updated!

Gonna grab this new one :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tueskage on 2010-06-12 09:03:06
Whenever I go to start the game (hardcore or normal) it comes up with a command window targeted in C:\Program Files\Square Soft, Inc\Final Fantasy VII. I installed this on Win7 with the UAC completely off.

EDIT: I am using the Ultima Version and the regular .exe doesn't work either.

2nd EDIT: Never mind, it's cuz it's Ultima.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kintaru on 2010-06-12 09:18:31
Ultima version is a pirated copy of the game.  You likely won't be getting any help here.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tueskage on 2010-06-12 09:41:25
Ultima version is a pirated copy of the game.  You likely won't be getting any help here.

Sorry, I didn't know that. I guess I'll have to skip out on this then. If only it were like the old days (seven years back) when you could buy it for 10 USD NIB.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: GreenHorn on 2010-06-12 10:38:14
Hey Dudes im impressed of your work even if my german Version of Final Fantasy won't work with this Installer. Maybe it's the 1.02 German Patch i have to use or the Installer doesn't fit to it. Btw the German Multilanguage Compatility Pack pops up at ~20% a cmd who wants the CD in ROM, tried all 3 CDs but failed. 

However this is great work and i hope you do further on.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tueskage on 2010-06-12 11:15:58
It's probably because this installer includes a re-translation patch.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-06-12 11:29:32
It's probably because this installer includes a re-translation patch.
Re-translation?? Hmm... The patch only works for the english version as far as I know since some of the mods are for the english version like the TA patch. I'm not sure about this but I saw one member having problem using the avalanche patch to his non english ff7.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-06-12 19:07:26
Ultima version is a pirated copy of the game.  You likely won't be getting any help here.

Sorry, I didn't know that. I guess I'll have to skip out on this then. If only it were like the old days (seven years back) when you could buy it for 10 USD NIB.
Yep, no help from here, but you might want to search the Stickies for help on buying the game...

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DouArf on 2010-06-12 19:10:14
Hey titeguy3, first of all let me thank you for the work you have done, the samples look awesome.

As many of us FFVII has been the best experience of my gamer's life, and I am really eager to play it again, especially with the compilation you've managed to do.

That's why I first dl ultima edition, and I then moved to the official pc edition with 4 cd in order to take advantage of the many mod developped for it. I installed it, didn't play it, and I then dl and installed your compilation (as Administrator). I runned it a first time, it told me to insert cd 1,2 or 3. I tried each CD alone and finally mounted the 3 together. The game seemed to start but the only thing I got was a black screen.

You said
Quote
*Note that most installation issues can be solved by turning off User Account Control (Vista) and running the file "FF7OpenGL.reg" in the "Final Fantasy VII" folder.

So did I. When I tried with one cd, the "insert cd 1,2,3" appeared, but also a dos window and the FFVIImusic window (please see below for it the debug message).

When I tried with the three cds together, It takes me to the black screen. The good point is that I didn't need to reboot anymore, the program just finally said it encountered a problem and shuted down.

Sorry for the english mistakes, I'm French.

I run FFVII on vista, the directory of the game is "C:\Program Files\Square Soft, Inc.\Final Fantasy VII" and the debug information is the following:

Quote
DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------


Thanks again !
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-06-12 19:30:27
According to that debug information, FF7.exe never even started up. Only thing I can attribute this to is a corrupted ff7.exe. Do you have a file called "APP.log" in your FF7 folder? If you have the french version of the game, that's what's causing problems, the patch is only 100% compatible with the english version of the game right now...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Soros on 2010-06-12 21:53:55
Slight problem over here, I'm only getting the standard FMVs after installing this not the high quality ones. I've checked the movies folder in my FF7 program files and the updated ones are in there...but the game is playing the old ones...not sure how that's possible, the update replaces these old FMVs right? Any ideas what I can do to fix this? I have the truemotion codec installed and I'm using Windows 7 (so 64-bit).

Oh, another slightly odd glitch. If I start the game through Ficedula's custom music the first battle is replaced with a battle with two goblins...naturally one hit is an instant game over. If I start through the hardcore mod launcher (in my FF7 folder on the start menu) this battle is normal but the music takes a while to kick in...I know that's just me being picky but any ideas why the battles have been messed up?

Hey guys, so about that last post. I looked through my program files and found a application that allowed me to view the updated FMVs but I'm still having trouble. The opening gets about a second or two in (by opening I mean the actual opening, not the one that replaces the Squaresoft and Eidos logos) and then the sound cuts off. I carried on watching and the sound starts up again (about the point where we see Aerith stand up), but it's the sound from a few seconds after the cut off, and then it loops back to a few seconds earlier...
I really don't think it's because my laptop is low end, it's fairly new...here are its specs:
-AMD Anthlon Dual Core L310 (1.20Ghz) processor
-ATi Radeon HD3200 Graphics
-4GB memory

Those are just the specs on the sticker anyway...and as far as I can tell all the stuff that has any effect on games. Anyways, I'm not too bothered about skipping the opening, I can watch that seperately, I'm just a bit worried about the scenes mid game doing the same thing...it'd be a little more inconvenient to go out of the game to watch those scenes. So if anyone has any answers that'd be great =]. I checked through the supplied log file and tried lowering resolution etc. still the same problem.


As for my little "goblin" bug, that's still there but only on the "normal" mode, it's gone on hardcore.

--Mod Edit--
Double posting is highly frowned on here (as is the case in most forums).  See that button that says modify?  If you need to say something else, just click that.  
Are you sure you're running the movies in your hard drive?? Maybe you placed the movies in your HD but you forgot to set your registry so it will read it there and by that your old fmv's in your cd are the ones being played instead of the new ones you replaced in your hard drive. That's all I can think of.

Hey I chose the full installation when installing FF7 so the movies should be running from my hard drive right...? Or maybe I'm thinking of Silent Hill...anyways, that's the installation method I chose, and then I just applied this patcher, nothing more...other than changing some mp3s in Ficedula, but none of those were related to the opening movie (all "bombing mission" tracks have been left as they were in the patch).

I would also reeeeeeeeeeally love to know if anyone knows what's going on with those goblins for my first battle? Hardcore mode is killing me...might need to get a bit of practice in.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-06-12 21:58:23
Don't know if you read my last post but you're answer is there. You need to edit your registry to change your movie path.*sigh* Maximum installation does not install the movies into your hard drive so you need to copy every movie in all 3 discs to a folder somewhere in your hard drive. Just go to Replacement FMV's thread for more info.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Soros on 2010-06-12 22:08:55
Don't know if you read my last post but you're answer is there. You need to edit your registry to change your movie path.*sigh* Maximum installation does not install the movies into your hard drive so you need to copy every movie in all 3 discs to a folder somewhere in your hard drive. Just go to Replacement FMV's thread for more info.

Ah really sorry, I guess I didn't pick up on that part...Anyways, all the movies seem to be in a folder in my program files for FF7, so now I just need to figure out how to edit the movie path file. Surely that was already part of the patch though? Like I said, the movie files are playing, I'm just having that problem with the sound on the opening and no doubt the other movies (though I haven't reacher any yet, but the prolouge movie works fine).

Argh, curse Windows 7! I can't for the life of me figure out how to change the movie path...I found a guide for this like the cosmo canyon glitch, but I'm guessing that it was written way before windows 7...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DouArf on 2010-06-13 21:29:35
fresh start? what happened to all of the posts in this thread?

Same question... Why are the messages deleted ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2010-06-13 21:33:29
fresh start? what happened to all of the posts in this thread?

They were moved to Programming Feedback. This thread is just for releases now. So my post and the one above it will probably either be moved or deleted.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-06-14 04:31:46
fresh start? what happened to all of the posts in this thread?

They were moved to Programming Feedback. This thread in Game Tweakingis just for releases now. So my post and the one above it will probably either be moved or deleted.

You got it!  Posts being deleted won't really start happening until sometime later in the week though, some people still need some time to catch on.


Merged into Programming Feedback thread.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Ace on 2010-06-14 15:40:02
In regards to this download, can anyone tell me what they get as the MD5 Hash?

I have

995e78d4d7063fc881442d5a5ea3b744 *Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DouArf on 2010-06-15 02:24:53
According to that debug information, FF7.exe never even started up. Only thing I can attribute this to is a corrupted ff7.exe. Do you have a file called "APP.log" in your FF7 folder? If you have the french version of the game, that's what's causing problems, the patch is only 100% compatible with the english version of the game right now...

There are two APP.txt, one in the FFVII folder and one in the ficedula folder, both are empty, but there is no APP.log.

I don't think I have the french version of the game: first all the file are in english, second the torrent was invaded, not that I still am angry with them about the hundred years' war, by english speaking people. But how can I be sure about it ?

Thank you titeguy3 for redirecting me to the good post.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Squalloffire on 2010-06-17 09:46:06
Hello to evreyone. I have another problem: I installed the ff 7 remix installer with all the movies and I have done the procedure to use custom movies. The problem is that as soon as I start the game it says "failed to load shaders,se the APP.log for further instructions". I see the App.log and It says this
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce Go 7300/PCI/SSE2 2.0.1
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.vert
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.frag
ERROR: failed to load shaders, reverting to fixed function
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\sound\audio.fmt

The strange thing is:every file is in the correct folder,and the directory of the shaders file have that "/\" that seems like a syntax error.
Anyone has an Idea of which is the problem?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kranmer on 2010-06-17 10:06:25
It could be one of a few things,
It may be a similar problem to Eviscerate (his system couldn't read from sub directories) so if your using any kind of protection you may need to disable it, also if your using vista or windows 7 make sure to disable UAC.
Are you sure that the files are exactly where it says, if your using the remix patch it should be at
C:\Program Files\Square Soft, Inc\Final Fantasy VII
if you tried installing it somewhere else i don't think it will work (it will look for the directory above so if you have installed it somewhere else you will need to change the path in the registry)
Also when you installed the game did it work before installing the remix patch ?
and the "/\" is because it reads the first half from the registry and is not the problem.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Squalloffire on 2010-06-17 10:37:19
It could be one of a few things,
It may be a similar problem to Eviscerate (his system couldn't read from sub directories) so if your using any kind of protection you may need to disable it, also if your using vista or windows 7 make sure to disable UAC.
Are you sure that the files are exactly where it says, if your using the remix patch it should be at
C:\Program Files\Square Soft, Inc\Final Fantasy VII
if you tried installing it somewhere else i don't think it will work (it will look for the directory above so if you have installed it somewhere else you will need to change the path in the registry)
Also when you installed the game did it work before installing the remix patch ?
and the "/\" is because it reads the first half from the registry and is not the problem.
Well,I have this problem every time i set the custom movies of the movie folder:at first it can't find the movi plugin,then I move the movie plugin in C:\Program Files\Square Soft, Inc\Final Fantasy VII and then I have the APP.log
The game works fine if I do not install the remix patch!
And no,I do not use Window Vista\Windows 7
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-06-17 16:33:15
Start searching please

Merged with main topic
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Squalloffire on 2010-06-17 21:42:19
Hello to everyone. Now I have another problem in-game (with the hardcore game actually): Limit breaks Actually do not Upgrade! I've killed almost 120 enemies with Cloud but I do not get Blade Beam. What has caused this?

P.S. actually I have re-installed the game with the remix patcher on another computer and I get the same issue!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Cynas on 2010-06-18 17:30:08
First, thanks to Titeguy, amazing stuff.  Replay value is through the roof now.

For Squalloffire: I'm playing on hardcore mode right now, and I would not be surprised to find that the kill count requirements have increased by a certain amount in order to obtain them!  =)  If anyone else knows for sure, please confirm.

-Cy
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-06-18 17:39:27
Yes it is higher(I think?? I forgot the original kills needed to advance a limit). You can edit the needed skills in wallmarket on your own if you want but I don't know if that how gjeorulv did his editing.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Squalloffire on 2010-06-18 18:43:11
I Have controlled in the topic of the Hardcore patch. You're right: the amount of kills in higher. Thanks to evreyone :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rpgplayer0491 on 2010-06-19 20:12:30
Hello again, thanks again for your support 18 pages ago. I've stopped playing the game for a long time and now when I start it, I just hear the faint sound of the game starting, the screen stays black and then it throws me back to windows. I started it from the FF7 music configuration in order to see the code, here it is:

Code: [Select]
DataPath is D:\Juegos\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

D:\Juegos\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   D:\Juegos\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 266047488 FREE 262901760

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE D:\Juegos\Final Fantasy VII\ff7input.cfg

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,

midi data type: GENERAL MIDI

using midi data file: D:\Juegos\Final Fantasy VII\Data\midi\midi.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

If someone would be so kind as to explain me why is this happening and how should I solve it (I tried reinstalling the whole game again but the error doesn't go away). I tried looking for it on the thread but I was unsuccessful. It may have slipped by my sight.
Thanks again.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Cecil81067 on 2010-06-20 23:54:03
Hello, I recently installed the 2.5.1 on a fresh install. I'm running windows 7 64-bit. I got the game working fine and got all the way up to the final battle with the turks in Midgar. The problem I'm having is that before the battle initiates Cloud sorta runs in place and nothing happens after the dialogue appears. I assume he's running to a set location that is for some reason blocked, but can't figure out why. Anyone else encounter this or is my patch malfunctioned?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Klaid Liadon on 2010-06-21 17:09:22
I saw Multi-language Compatibility packs in the release topic. How does exactly they work? Does they change dialogs in game?
I would like to know if they use the install disc to extract the text data and replace the one in installation folder, leaving as they are all the other elements installed by the Remix Patch.
If so i could use it to apply the Italian patch made by Sadnes City (http://www.sadnescity.it/traduzioni/ff7/ff7.php) to translate the Remix installation. This patch simply check the ff7 files and replace them with the Italian ones (this causes the loss of 3d models and the other effects of the Remix patch). The Idea is to make a fresh install and use Italian patch, make an installation disc with the italian version of files instead of original and then run the language patch.
Is that possible?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ZeugeJehovas on 2010-06-23 14:29:51
Hi!
Finally i got the patch installed and its very nice  :-D...my only problem is the hardcore-mod!...how can i activate it?
please help! ::)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Loki_ on 2010-06-23 19:26:13
I saw Multi-language Compatibility packs in the release topic. How does exactly they work? Does they change dialogs in game?
I would like to know if they use the install disc to extract the text data and replace the one in installation folder, leaving as they are all the other elements installed by the Remix Patch.
If so i could use it to apply the Italian patch made by Sadnes City (http://www.sadnescity.it/traduzioni/ff7/ff7.php) to translate the Remix installation. This patch simply check the ff7 files and replace them with the Italian ones (this causes the loss of 3d models and the other effects of the Remix patch). The Idea is to make a fresh install and use Italian patch, make an installation disc with the italian version of files instead of original and then run the language patch.
Is that possible?

Looking forward for this, would be great if someone could do that. i'm really a noob in FF7 editing but if someone explain what to do i can help.  ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mirenheart on 2010-06-29 08:03:53
Well, I was having some problems with the game crashing, but i fixed it.
(First it was something to do with save files, so i copy and pasted my save files in the FFVII directory. Then it was something about Input.cfg, so I searched my PC for it, found it, and put it in the FFVII directory.)

Then I had some problems with the graphics messing up, but i fixed it.
(I put Aali's graphics patch into the folder again)

Edit: Behold, I have fixed it, but I still get a small error at the beginning that goes away pretty quickly, so I don't mind. Here's what I've done:
(http://i794.photobucket.com/albums/yy227/Mirenheart/sehpmenu.png?t=1277803100)

But now, when I start a new game, the sound doesn't play on the opening movie (and if the opening movie movie was supposed to be replaced by the new one I found in the movie folders, it wasn't).
And, I don't know how to get the better music files to play. I bring up the FF7 Music program, but I don't know how to work it so I can have the better music.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-06-29 12:15:54
Well, I was having some problems with the game crashing, but i fixed it.
(First it was something to do with save files, so i copy and pasted my save files in the FFVII directory. Then it was something about Input.cfg, so I searched my PC for it, found it, and put it in the FFVII directory.)

Then I had some problems with the graphics messing up, but i fixed it.
(I put Aali's graphics patch into the folder again)

Edit: Behold, I have fixed it, but I still get a small error at the beginning that goes away pretty quickly, so I don't mind. Here's what I've done:
(http://i794.photobucket.com/albums/yy227/Mirenheart/sehpmenu.png?t=1277803100)

But now, when I start a new game, the sound doesn't play on the opening movie (and if the opening movie movie was supposed to be replaced by the new one I found in the movie folders, it wasn't).
And, I don't know how to get the better music files to play. I bring up the FF7 Music program, but I don't know how to work it so I can have the better music.
Covarr made a step by step guide on how to make FF7 Music run properly. Search for it(I'm not sure if the search function works now).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Troy1991 on 2010-06-30 06:07:56
The FF7 Remix Mod looks amazing. Though I was wounder if anyone could help explain a fix to my issue. anyhow I got ff7 installed and patch it with the remix. But for some odd reason my res is way off. typed in the res I desired. But all i get is top half of my screen black. And the bottom half has half the game. Any ideals how to get it working on full screen. I got vista 32bit.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mirenheart on 2010-06-30 07:21:40
Did you do the 1.02 patch first? And Aali's custom driver after? That may be what's causing it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Troy1991 on 2010-06-30 08:30:15
was the patch i installed that caused it. after about 10 hours I got it working =p
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: The_Reaper on 2010-07-01 07:50:45
An error apears when the game starts. I Saw the log and the error is this: "ff7input.cfg file not found". After apply the error message the game starts, but it works very very slow.
For example, the saved menu appears very slow, and If I push the button to change the cursor to other saved game it changes it the selected slot after 2-3 seconds.
The saved game loading process is very slow too, and when the game is loaded, I Saw Cloud, but I can`t play because all works very very slow.

I didn't modify any configuration of files.
MY Hardware is this:
Athlon Sempron 2800 
2GB RAM
NVIDIA Geforce FX 5400 (256MB)

It's a problem of hardware? Resolution? How can I resolve it?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Mirenheart on 2010-07-01 21:08:12
Well, when the game told me my ff7input.cfg was missing, I did a search of my entire computer for ff7input, and I found it. I put it in the main Final Fantasy vii folder, and it worked just fine. try that maybe. If not, someone else may help you.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-07-02 10:25:22
An error apears when the game starts. I Saw the log and the error is this: "ff7input.cfg file not found". After apply the error message the game starts, but it works very very slow.
For example, the saved menu appears very slow, and If I push the button to change the cursor to other saved game it changes it the selected slot after 2-3 seconds.
The saved game loading process is very slow too, and when the game is loaded, I Saw Cloud, but I can`t play because all works very very slow.

I didn't modify any configuration of files.
MY Hardware is this:
Athlon Sempron 2800 
2GB RAM
NVIDIA Geforce FX 5400 (256MB)

It's a problem of hardware? Resolution? How can I resolve it?
You can tweak with the .cfg file of Aali's driver to make it run faster. Try turning the compress textures to cache on and see if it works faster. You can also not use bloom2post since it may also slow the game but heck it makes the game look much better.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dmcbr on 2010-07-04 18:19:08
trying to download this all day, but geting errors!
the download stops at 19mb, 24mb, 54mb, random... isnt there any torrents for this?  :-\
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-07-04 18:27:58
Please post problems for mods in the appropriate thread in programming feedback. And there is no torrent for the remix as far as i know.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: bobotheklown on 2010-07-04 20:47:25
I am also having the problem downloading. I've tried about 5 times and it always stops prematurely. I've also tried two different browsers.

Has anyone found a solution to this?

Thanks for bearing with me even though I'm a newcomer!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kylestanner on 2010-07-05 18:43:33
I am also having the problem downloading. I've tried about 5 times and it always stops prematurely. I've also tried two different browsers.

Has anyone found a solution to this?

Thanks for bearing with me even though I'm a newcomer!

If you are using a wireless router try and connect using a wire directly since if using a wireless sometimes can do that.
If that's not it try firefox if you didn't allready.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: bobotheklown on 2010-07-05 20:57:59
I finally way able to get it. Just had to do it on another computer. 

Apparently on mine when I go into command prompt and type "ping google.com -t" every 15 or so pings the request would time out.

So i guess that had something to do with it.

Thanks guys.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Divi on 2010-07-08 16:02:13
I really don't understand why it's not working.
Did a fresh install of ff7 to it's default folder, installed the remix - set the opengl to 1680x1080, and I get a black screen and a crash every time I try to load the game.
anyone care to help a bit?
I'm running windows 7 64bit - I have 2g ram, 2.6 quad core, ati 5770 1g.
no clue.
cheers =)
Ziv.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: LosBadylos on 2010-07-08 16:42:03
Hey, I gotta little question. FF VII Remix have a patch that fixes flickering materias. Where can I download separate patch that will fix the flickering?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: smokwhed on 2010-07-09 06:11:00
(http://www.mediafire.com/imgbnc.php/edb5e9384f51c8e715b8fbc7a579115d4g.jpg)

Can someone please explain this to me? I am running Windows 7 btw. Didn't have this problem inside Midgar now the world is like this. I'm a noob to these patches so any help would be greatly appreciated. Thanks guys
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-07-09 11:36:26
(http://www.mediafire.com/imgbnc.php/edb5e9384f51c8e715b8fbc7a579115d4g.jpg)

Can someone please explain this to me? I am running Windows 7 btw. Didn't have this problem inside Midgar now the world is like this. I'm a noob to these patches so any help would be greatly appreciated. Thanks guys
Wrong thread. Anyways I think you have to use the high res version of the TA patch? If you used the low res version try the hi res.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: BlitzNCS on 2010-07-09 14:26:34
Looks like Aali's custom graphics driver isn't installed, go get it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-07-12 17:28:19
First, thanks to Titeguy, amazing stuff.  Replay value is through the roof now.

For Squalloffire: I'm playing on hardcore mode right now, and I would not be surprised to find that the kill count requirements have increased by a certain amount in order to obtain them!  =)  If anyone else knows for sure, please confirm.

-Cy

888 kills to get blade beam in hardcore mode.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Ronin on 2010-07-14 21:13:03
I have never played FF7, and after many discussions, my buddy convinced me to check it out....something about the greatest RPG of all time. So, I have been battling with this installer for over 4 hours, after using this website as a reference, trying to figure it out on my own, and not succeeding, i now gotta ask for help. I'm a quick learner, but I'm new to modding. So I installed FF7 fresh, it ran but i didn't start a new game yet. I then installed the Remix 2.5.1 in the same (x86) directory as the game. It promped me with the .cfg editor and i changed resolution and saved. Opened FF7 config to get sound working, i could hear the chocobo? left, right, center. Midi worked too.

Anyway, so far I have had the game run, but without sound. I have had the sound working, but without video. I have had both working, but wrong resolution. quarter screen. I just fumble through and try out different config files that edit my registry. I keep uninstalling, and retrying my settings and cant get it to work. This time I have given up after the cleanest install yet, set rez for 1600 by 900, use the ff7 config for sound, and i open the game from the FF7 Music Configuration to get the log, it crashes, "program has stopped working" then i return to desktop. I have also used the shortcuts in the  ff7 file...heres the log

Code: [Select]
DataPatch is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1067663360 FREE 1061903360
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 480 P 800 RGB 1 BPP 8
DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 480 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 480 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 480 P 4096 RGB 1 BPP 32
DD MODE: W 1024 H 600 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 600 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 600 P 4096 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0   PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

I have a Intel Core 2 duo, 4 gigs of ram, Radeon mobility HD 4650, Windows 7 64 bit. Like it says, its installed in C:\Program Files (x86)\Square Soft, Inc \Final Fantasy VII. Help would be greatly appreciated. Pretty sure the problem has to do with the ff7input.cfg due to the error message.

On a side note, great work on this, good to know people are down to help the beginner out. Lookin forward to playin this game  :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-07-15 02:42:57
Aali's driver is not working correctly. You might have to set it up. If i remember correctly this version of the remix uses an older version. Go to your ff7 folder and run the reg file and then try running the game again. Also you may need administrator rights.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Ronin on 2010-07-15 08:25:09
Thanks for the input, didn't work tho. So i just downloaded the new opengl.cfg by Aali, 7.8b i think. It loaded up then i got the something very bad has happened error. Hmmm, i think its progress that i ran into a well known error tho
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4650  2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
ERROR: could not load music plugin: plugins/ff7music.fgp
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667,

frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000,

frames: 3717
WM_CLOSE
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-07-15 11:49:59
I think you have to use 0.7.3 version of Aali's driver if you have the remix patch. Not sure though. Try reading a few pages back. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: system32 on 2010-07-15 12:59:00
I have a problem. I get stuck in the part where it says "Verifying presence of tm20dec.ax, setting registry keys..." and it just stays there. What am I supposed to do?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Ronin on 2010-07-15 18:20:20
Fixed it! Trial and error man, it gets r' done. So i installed Aali OpenGL 7.8 and extracted it to the FF7 folder, replaced the remix files, set rez for native, and turned on the bloom thing. Double clicked remix batch file and vioula. Some bugs, missing sound files mostly. But it works great, no more crashes  :-D

System32, i had the same problem, just continue through that, some registry keys should be set anyways.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: system32 on 2010-07-15 23:24:06
The problem is that he doesn't let me do anything! What exactly am I supposed to do at that time?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: leate on 2010-07-16 11:17:24
I have tried to install this software three to four times over the past week.  But can't seem to download it.  I have tried two different downloaders, and they have been unable to recontact to the download after losing it.  I have also tried to find a torrent for it, and only found one for 2.0 with no seeders.  Last of all I can't move this desktop to connected directly to the internet, and won't use the desktop belonging too my parents to just download a file.   

Could someone help me out with this with either another source to download it, or seed the torrent for 2.0?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zfinx on 2010-07-16 11:45:27
Hi!

I'd like to start off with expressing my gratitude for all your hard work, it's amazing to see what has become of this game thanks to dedicated and experienced people as yourselves. Unfortunately did I stumble onto a couple of problems and with this post I now ask for your help.  ::)

I've been browsing the forum quite a lot the last 24 hours in hope of finding a solution on my own and perhaps learn a thing or two but without luck. The thing is; when I start FFVII and is able to recognize the "START and CONTINUE"-screen am I left with a white background. (I've seen people have Sephiroth and a model of the Buster Sword so I take it this is not how it should look like.)
As one continue on towards the "saved games"-screen one will notice that Clouds picture is white as well and these white pixels/squares/areas/whatever is a perpetual problem as I keep finding them throughout the game. Is this perhaps caused by my graphics card?

Either way am I stuck at the current position where I moments ago grabbed the keystone, went to the save point at Golden Saucer - Ropeway station and paid those petty 5 GP in order to save. I did this because my game crashes every now and then and I don't want to risk having to go through things again and again. It gets a bit tedious doing the same part of a game over and over with close to no variation, at least in my opinion.  :P

I believe I've provided everything necessary in the link which you can find here (http://www.megaupload.com/?d=MEQU2K7J).
The .rar file contains:
 * Four pictures
    - Three of them showing you a few white areas, one showing an area with no faults.
 * Crash.dmp
 * APP.LOG
 * Save00.ff7
    - The first slot is where I'm stuck since the game crashes after a while when being in the same area as the white areas.

So what system am I on?
 * (CPU) 2-Intel® Pentium® 4 CPU 3.00GHz, 3060MHz, 1024KB (0% Load)
 * (RAM) usage: 536/1024MB (52.34%)
 * (GFX) RADEON 9000 SERIES - Secondary
 * (Display) 1024x768/32bit/60Hz
 * (OS) Windows XP Professional, Service Pack 3 (5.1 - 2600)


I believe that should cover most of it. If there are any questions feel free to add me on msn - [email protected] - as I'm fairly active there and we can discuss possible solutions and/or these errors more easily.  :)

Thanks in advance,
zfinx


Post Scriptum: I know that not everything is complete and works to 100 % but I'm pretty sure that this is not a common problem as I haven't seen anyone on the forum expressing problems regarding "white areas". You'll understand what I mean when you look at those pictures.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Miseru on 2010-07-16 15:20:28
I don't use that -huge and outdated- remix patch, but I guess it does change start screen to full screen which requires Aali's driver, most likely if it doesn't crash without it, then it would produce a white screen, same with every other texture that doesn't work on "normal" FFVII. Download newest Aali's driver which is stickied in this forum and config ff7 to use that custom driver, it most likely will fix your problem.

edit: oops made a typo in Aali's nick :P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zfinx on 2010-07-16 21:14:18
I have tried that as well actually, but it kept crashing my game either way. Although, the white areas where none to be found.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Miseru on 2010-07-16 23:31:02
 So you mean white areas are correct now after installing new Aali's driver and what's only left is game crashing? From what I see you have maxed all stats at your savegames at 4x lvl well who knows, maybe that could be possible, but love points for all characters at 255? Most if not all save game editors tend to break stuff randomly, and if it comes to love points they are used to determine which of the characters you'll have date with in the area which most likely crashes for you.

 Try playing without editing stuff with save game editors/hex editing or at least correct love points to more normal and not same values, maybe that could help. If it does help, that's a good lesson to not edit stuff you dunno about:O.

 If that doesn't help maybe some of the field mods from that pack aren't compatible with each other, I'm not really willing to download them all to check it as looking by the size of the pack I'm quite sure it have lot's of parts of the original game making it quite illegal. At least in my eyes.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: zfinx on 2010-07-17 06:30:05
No, they were correct before I installed the Remix-patch. I did install Aali's new driver before the Remix-patch and it left me with a crashing client non-the-less. I will however go through this again when I return from my grandparents birthdayparty today.

Regarding the stat editing it has had nothing to do with the white areas, they were still to be found before I edited anything. I believe I should have a save without them still lurking around, I could show you later. I find the best part of learning is "trial and error", if I'd like to play the game without any mods and such I could still just turn 'em all off and I could move around freely as before. This is however a good possibility to  get to know what one should and should not do, for more people than myself. :)

I'll check things out again when I get back home tonight, thanks for your replies though, it's quite nice to be able to discuss possible outcomes caused by different settings. I'll let you know how things progress and if I manage to solve it. :)


EDIT: I actually had time to re-install and try out Aali's new driver from scratch again, but this time it didn't even let me start. I tried both quarter screen and full screen. APP.LOG and crash.dmp (http://www.megaupload.com/?d=PWIZ9VUS). I'll look into it some more.

EDIT2: I found the line "No OpenGL 2.0 support" in the APP.LOG and am currently checking out what to do about it and if that's the cause. NVIDIA had a .pdf regarding the issue but I am not able to read any further as I have to leave now. Will continue tonight. Link here if interested (http://http.download.nvidia.com/developer/Papers/2005/OpenGL_2.0/NVIDIA_OpenGL_2.0_Support.pdf)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Miseru on 2010-07-18 01:33:15
 Aw sorry I had hard time understanding what you ment last time. I really dunno if love stats can produce a crash or not, but surely setting them at max for every character can't do any good, so I thought that can be a reason of your game crashing when I was thinking you fixed white areas already.

 Your previous log show same through like I stated before I was thinking you fixed graphic error already:P. Lack of support for opengl 2.0, to fix that you would like to update your graphic card drivers. Never had Radeon but I guess Radeon 9000 is pretty old and you'll probably need to find some older drivers. But before try this - edit your ff7_opengl.cfg and set
from:
use_shaders = yes
to:
use_shaders = no

 If your game works like on your screenshots with just Aali's driver without any other mods, then maybe this will fix it, good luck. If that still doesn't help and you're having problems without any other mods installed, with just Aali's driver, try asking here: http://forums.qhimm.com/index.php?topic=10191.0 (http://forums.qhimm.com/index.php?topic=10191.0)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ohthatninja on 2010-07-21 22:10:24
Hey i download this patch like 40 times and finally got it working yesterday but FF7music wouldnt play and i'd only get the midis. I followed all the directions and i still couldnt get it to work ( i even muted the midis) but then i got no sound at all. I then tried to reinstall FF7 and when i did FF7music would crash everytime i press configure so then i restored my system to a previous time ( pre FF7 install) and then i downloaded the patch again..got the new aali drivers and now ff7 crashes on start up. I've tried 2 other aali drivers and it still crashes. Im at a loss as like i said it was working fine before but now its not. Here is my APP log

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8200M G/PCI/SSE2/3DNOW! 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

My question is what is the ff7input.cfg? i have a file that says cfg but thats it everything else is like ff7opengl cfg and whatnot. Is that why it is crashing on start up? It keeps saying that ff7.exe has stopped working

Edit- I more or less got it back to working but for the life of me i cannot get FF7music to work properly. First when i configure it all good i go to run ff7 and the music doesnt play and i have everything in the right folders. Then after a while i press configure and it freezes...everytime.

Edit- Nevermind got it all working. FF7music decided to let me configure without freezing. just gotta fix the looping and whatnot, its starts later than i'd like
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: RickJMan on 2010-07-25 20:41:58
hey i have downloaded this mod and everything works fine for me except for the game will not run with the custom graphics driver. i have it all set up right im sure and i have it configured it just wont run the driver its running with the original ff7 config file. PLZZZ HELP!!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ohthatninja on 2010-07-25 21:05:21
for me i just use the open GL. i think u have to like backdate the drive to the 7.3? if im not mistaken. also are u running the game from the shortcut on the start taskbar?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: RickJMan on 2010-07-25 21:54:51
ok ill try it. i have been going into the game directory and running it from the ff7 remix file. i actually had this mod a while back and it worked completely fine. then i my pc crashed and i had to re install windows. now since i have reinstalled the game i have been having this problem. i did everything exactly as i did before but it just wont work this time. its confusing.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jamister989 on 2010-07-26 08:16:28
Can't download the patcher, same "Forbidden" error message as people earlier. pls pls pls make a secondary upload or at least torrent, this project looks so amazing and I would really like to try it out
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-07-26 22:18:01
Can't download the patcher, same "Forbidden" error message as people earlier. pls pls pls make a secondary upload or at least torrent, this project looks so amazing and I would really like to try it out
I think titeguy is busy. Anyways he's patch has the Apz Cloud model so maybe he's removing it from the patch?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-07-29 16:43:48
FINALLY figured out why people kept getting that damned "Forbidden" error.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: paladin181 on 2010-07-30 08:51:10
Anyone know where the "Flickering Materia Fix" that was used in this compilation is or how it's accomplished? I'd like to be able to run the game without the materia flickering off and on like a bad neon sign... I don't need the whole setup because I have pretty much all the other mods I want to use.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Leandro on 2010-08-01 14:24:55
hi, i'm from Brazil
yesterday i put the remix patch to download but someone turn off the pc and today i tried to download again and i have the 403 forbidden error
how can i solve it?
i copy and paste the url without the http but the problem still persist.
can someone upload the remix patcher 2.5.1 in a different server, MU, RS, or torrent?
thank you
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: FFLover on 2010-08-02 07:12:02
Hi, I am kinda new here well been browsing the website for about 3 days or so.

So anyway to make it short i downloaded the compilation of FF7 mods 2.5.1

Now the problem i got is whenever i tried to start it, i got error. The game just crashed. I installed my FFVII and the mods in the same folder

C:/Program Files/Square Soft, Inc/ Final Fantasy VII

and my OS is:
(http://i31.tinypic.com/10yev0i.png)
Running win7

And i opened my APP log, but theres nothing in there. So i am wondering if there is something wrong i did during the process?

Thank you!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Wutai Clan on 2010-08-04 22:49:15
Thanks for the effort compiling this. :)

I had installed all this stuff manually b4, but I didn't feel like messing with it, so I gave this a try, for the most part it worked well. (I had an issue with FF7Music, large delays in sound, etc, it took awhile to get it sorted, it's still a bit off, but close enough, and sounds great, love the new soundtrack.)

I had some install issues, mainly due to the scripting host being disabled, but I worked around it, so you may wanna somehow test for that, and let the user know it needs to be on.. (XP64 here..)

I have another issue, which is the battle swirl going by too fast. I have the fix enabled in the opengl.cfg file for the custom graphics driver. I've tried various settings, using the fixed timer, not using it, etc,. My ATI card is set to use the programs preference for VSync, etc,.

Btw, I have a question, is the 9999 Limit Break patch applied, or not, I'm lead to believe that it is by looking in the patches folder, but, the first post mentioned something about it being applied in the Hardcore version, so I'm confused? (Not far enough in the game to tell yet.. Just got to Wall Market.)

(Running the normal version, not the hardcore, btw,..)

Anyways, thanks again, I was dreading reinstalling all this stuff by hand again. (I think I'm going to make a rip once I get it all working, and modded out the way I want it, for easier future reinstalls..)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: manwe858 on 2010-08-13 08:17:38
In my current ff7 remix normal game I'm on the first disc about ready to get the keystone from the Saucer, but I'm stopping to get Omnislash.

I notice that the final enemy Ghirofelgo is one shotting me no matter what I do. Is this normal? He's hitting for over 4.7k damage. I noticed that he would always do just over the amount of health I had in the shinra mansion as well. My first impression was that this was hardcore but I checked to make sure it was normal. I also checked the wiki for his attacks and there's nothing mentioning a scaling damage attack that always does just over the amount of health you have.

Also he took well over the 1600 damage he's advertised to have in the manuals.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: xarfax1105 on 2010-08-22 15:47:45
I found a weird "bug" i encountered the Midgar Zolom, Motor Ball, and Rufus with his pet dog inside the mithril mines...

**edit: nvm, my bad... i accidentally placed the wrong scene and kernel.bin <_<
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: andreese on 2010-08-22 18:28:40
Really nice package you got here=] thanks to all the people who developed the mods and to the up-loader as well. Got it working after turning off UAC, checking the box for Nvidia GPU's and changing the OpenGL configuration a bit, then manually running the registry edit file.


Quick question: is there a list somewhere of things that were removed in this remix? I can't help but notice that i don't have Bio materia... hmm. I read a bunch of the previous pages (but not all 40 something of them) and didn't see anything relating to this so sorry if you covered it already.


side note: if you have Nvidia chipset that little fix really does do the trick. Without it, it wouldn't load the opening scene.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: spleenandcigars on 2010-08-23 21:49:44
I've installed the Ultima version of FF7 then this mod.
First i needed the cd to run the game, so i just copy the .exe file from another ultima version that i've installed and it ran, the game open and i start a new game, the first scene (barret and cloud getting off the train) was mixed up. The caracter didn't change, the texture was all weird.


sorry for the bad english, i'm not american.


tsk tsk tsk
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Miseru on 2010-08-23 22:01:21
 You should start praying to not be muted for asking about "Ultima" alias "pirated" version of the game, nobody will help you with it here anyway and mod installers are often made to not even install on it. >.>

 In case you want any feedback from this forum - here's something you should read: http://forums.qhimm.com/index.php?topic=9430.0 (http://forums.qhimm.com/index.php?topic=9430.0) Through if your country have own internet auctions(if it doesn't... hell do you live in Canada?>.> - Joke I <3 Canadians.) I would start looking there. You can get original game much cheaper that way, as prices on US sites can be maniacally high on hard to get oldies.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nikfrozty on 2010-08-23 22:34:40
I've installed the Ultima version of FF7 then this mod.
First i needed the cd to run the game, so i just copy the .exe file from another ultima version that i've installed and it ran, the game open and i start a new game, the first scene (barret and cloud getting off the train) was mixed up. The caracter didn't change, the texture was all weird.


sorry for the bad english, i'm not american.
You'll get burned by just saying your using the ultima version.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-08-23 23:33:57
I've installed the Ultima version of FF7 then this mod.
First i needed the cd to run the game, so i just copy the .exe file from another ultima version that i've installed and it ran, the game open and i start a new game, the first scene (barret and cloud getting off the train) was mixed up. The caracter didn't change, the texture was all weird.


sorry for the bad english, i'm not american.
A large number of the mods on this site do not work correctly with the Ultima Edition, or almost any pirated copy. Buy the game if you want it to work right.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: xarfax1105 on 2010-08-24 13:04:42
I'm having the same one-hitting Ghirofelgo problem... but i'm just at shinra mansion... any ideas?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: votd on 2010-08-26 21:33:48
Greetings to you all. After a lot of fighting and digging in my logs I have finally managed to boot up Final Fantasy VII correctly. I even fixed FF7Music and got past the first bombing mission, but then, another type of problem encounters. Here's what wrong with my FF7: when I get into battle it just crashes! I have included APP log FYI:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8600 GT/PCI/SSE2/3DNOW! 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

I must say that I know this is not the FF7Music fault I guess, because I tried to run it in a few different ways (psf, mp3, mp3 remixed) and the same thing happened. I even run it without FF7Music, and still the same crash. Any ideas?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2010-08-26 21:47:13
First of all, update the driver to 0.7.8b, that should stop the crash from happening but you'll still get some error messages. This is a known problem with the remix pack, there's a fix floating around somewhere on the forum. If the update doesn't fix it, post your crash.dmp.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: votd on 2010-08-27 08:52:10
I've updated the driver, set it up for my own accord, and it works just fine, now it just prints some message like "ERROR: TIFAxx.somethingsomething wasn't found" or something like that, but it doesn't crash and it all looks good. Nevermind that stupid message, unless it crashes. Anyway, I appreciate your help. Thank you very much! I have played Final Fantasy VII every year since 1999. Final Fantasy VII Remix is something new to me, since I was always stuck to original PSX version (well, tried PC version like once, but it was tricky to configure). Anyways, I can play - and that's what it counts. What's the best in Final Fantasy VII Remix that if you finally set it up (get rid of errors/crashes) you can play it along with remastered audio, original audio and with USB Joypad with no hassle, no configuring.

Any plans on remaking the backgrounds? A quick cleanup on these would do us all good. Maybe I will start working on it by myself. I mean - when all character models are so sharp and smooth, and the backgrounds... well... what do you think about that? I think that first you can just scale the backgrounds larger (a quick Photoshop cleanup) and then think about re-drawing them (or at least re-trace them). I hope that is possible. I mean, there is a .exe out there which can extract the backgrounds? Can you export, edit and overwrite them? I'm really curious, because I would want to play with them a little :]. Re-traced, or just scaled background would be great!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-08-27 16:17:23
Look at palmer to extract backgrounds.

Look at Team Avalanche's Bombing Mission project in regards to remaking backgrounds (Shameless self plug, i know  :P)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Moogie on 2010-08-30 18:10:46
Hi guys. :) Very much interested in getting this mod, to breathe some much-needed life into this game I've played over and over countless times. I just have one question: Is it modular? What I mean is, does it give options if you don't want to install certain mods? It will take me a while to download, so I just want to make sure before I do.

I poke my head into these forums once or twice every few months and it never ceases to amaze me how active it remains and how many dedicated modders continue to put out quality work like this. Seriously, it's a wonderful thing you all do to keep this game looking fresh and exciting, even to someone who's been playing and replaying it since the 90's. :) It makes me want to contribute too. I really wish I could find the time.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-08-30 19:55:34
Hi guys. :) Very much interested in getting this mod, to breathe some much-needed life into this game I've played over and over countless times. I just have one question: Is it modular? What I mean is, does it give options if you don't want to install certain mods? It will take me a while to download, so I just want to make sure before I do.

I poke my head into these forums once or twice every few months and it never ceases to amaze me how active it remains and how many dedicated modders continue to put out quality work like this. Seriously, it's a wonderful thing you all do to keep this game looking fresh and exciting, even to someone who's been playing and replaying it since the 90's. :) It makes me want to contribute too. I really wish I could find the time.
No...not yet anyways.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vee on 2010-08-31 16:12:42
I am completely new, so my problem can be silly ^^;
When I click the running app, appears window which says "Please insert FF7 Game Disc 1, 2 or 3 and try again."
So what am I supposed to do?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-08-31 16:50:20
I am completely new, so my problem can be silly ^^;
When I click the running app, appears window which says "Please insert FF7 Game Disc 1, 2 or 3 and try again."
So what am I supposed to do?

Insert the game into the drive.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vee on 2010-08-31 17:01:32
I don't have it on any CDs. I've got ISO files on my comp, and game worked before installing the patch  :?. It freezed in one moment, but I've got Win 7, and that's why I want to use the Remix  :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-08-31 17:55:59
I don't have it on any CDs. I've got ISO files on my comp, and game worked before installing the patch  :?. It freezed in one moment, but I've got Win 7, and that's why I want to use the Remix  :)

Then mount the iso.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: homelessyeti on 2010-08-31 18:06:54
Just downloaded the mod and i have tryed to run it however it is trying to run it through RAM but i have the UAC turned off ... im runing windows 7 ... and ideas
thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vee on 2010-08-31 18:59:07
Okay, I made it. I re-installed FF VII, but right now works unpatched version :-\ What the hell?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vampiria69 on 2010-09-03 18:10:30
I mean the creator of this wonderful patch, I beg you create a language pack for Italian i love this fucking game but not chew very good English and I problemuccio some, there is already a translation created by "sadness city" at this link http / / If www.sadnescity.it/traduzioni/ff7/patch.php pui Please DO make it compatible with your files you'd be my idol thanks in advance
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vercalos on 2010-09-06 21:38:10
I'm having a bit of trouble.   I've been trying to download the modpack installer for two days, and the download keeps stopping before it even reaches 100MB.  Are there any mirrors or programs that could possibly help me with this?   I'm currently using Firefox, and I've tried two different download managers to try to download the file without success.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Ace on 2010-09-07 02:10:50
In regards to this download, can anyone tell me what they get as the MD5 Hash?

I have

995e78d4d7063fc881442d5a5ea3b744 *Final_Fantasy_VII_Remix_v2-5-1_Installer.exe

Just want to say that now i'm downloading this months later and still have the same hash, I guess it's okay. Hopfully this will benefit anyone else.

  File: Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
CRC-32: f61b8c1b
   MD4: 9428946514ced054ae2db7345baa6f01
   MD5: 995e78d4d7063fc881442d5a5ea3b744
 SHA-1: 89625008b08528488170c641d891e244665a5362
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Ragnarocker on 2010-09-09 15:48:06
titeguy3

At first, i want tell u all the big thanx, from me and friends, this pack is very great.
At second, i had some questions : what actually date of finish this last version? Have u got changelog of versions? What about a new version of pack? - New Aali openGL and some other stuff is already finished!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Pouet on 2010-09-09 21:03:17
This Remix version is just awesome.
During the past few years, I've spend I don't know how many hours trying to get FF7 to work with improved graphics. Today, my wish has come true. Titeguy3 : thank you !

I have one question and one suggestion.

The question : can we find somewhere the exact list of modifications brought by the "New Spells/Weapons/Armor" ? I've already noticed some of them while playing, but I'd like to know how much the game has been modified.

The suggestion : I believe that some people (like me) would enjoy to have the possibility to play the "unmodified" version of the game. I mean I believe there are some purist out there that would very much like to benefit from the enhanced graphics, but might feel uncomfortable playing with new weapons/spells. So if it's not to difficult to achieve, I suggest you to provide 2 packages : (1) the whole stuff, and (2) only the graphics, musics and bugs improvements, but standard weapons, spells, etc...

Once again, thank you very much for your extraordinary work !

Cheers.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gregio on 2010-09-09 21:15:05
Hey, I just installed the Remix patch, and I like the overall modifications in the game, but I'm kinda oldschool, and getting to the part with Tifa... Cloud and Barret's models look too different.
Is there a way I could replace the battle models with the defaults(?) to match the rest of the playable characters?

Thanks!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: deadcause on 2010-09-10 13:49:24
Hello guys am new to this kind of staff. I installed the game (french version), then the compilation and after that the french language compatibility patch.

But when I try to start the game I get a black screen for about two seconds and then It disappears and I get back to my desktop.
N.B: I disabled UAC and followed the instructions.

I have Windows vista Ultimate edition.
           RAM: 3GHertz
           Graphic Card: ATI Radeon Mobilty HD 3450.
Could you please provide me with possible solutions for this problem. Thanks. And where can I download the english version not the ULTIMA.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vee on 2010-09-11 08:36:00
Hey, I still got problems!
As I said, after installing FF7 it worked. But after installing patch game doesn't work. For few seconds black screen appears, and it turns off with comunicat, that program stopped working. Maybe I need to do something in OpenGLconfig, because I didn't change anything, just saved. But if that's what I'm supposed to do, tell me what exactly I need to change. Because I'm completely not experienced in doing that stuff, and my English isn't too great.
Answer soon, please!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gray123 on 2010-09-12 14:09:11
Final Fantasy VII Remix [2.5.1]

Hello I apologize in advance for the bad English.Tut lucky enough to see on YouTube your assembly Final Fantasy VII Remix [2.5.1]
I was very glad that I can pereproyti my favorite game in the best quality! But then, did all the instructions, installed the game and start installing your patch, everything is going well but at the end of the installation, more if it had ended out error ...



Windows Script Host c:\Program Files\Square Soft, Inc\Final Fantasy VII\FF7RemixShortcuts.vbs
Строка: 20
Символ: 1
Ошибка : Путь не найден
Код: 800A004C
Источник : Ошибка выполнения Microsoft VBScript








 And as a result of the game add-ons do not work ... 640 to 480 and changed only model Cloud.Posovetuyte please how to solve this problem! I've tried everything, reinstalling the game again to 10 in different folders, nothing came of it .. I hope for your help:)


Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Overseer X on 2010-09-12 16:43:10
Is it a real copy of FF7 or Ultima Edition? If it's latter then that is the problem
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gray123 on 2010-09-12 20:50:24
Unfortunately this is a real copy of FF7 (
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2010-09-12 21:24:00
Is it a non english version? I would imagine that could cause problems.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gray123 on 2010-09-12 21:44:00
The English version ..A copy of the original copy of the distribution "blackcatsgames." The author posted this message on my torrents tracker collection ff7 this patch ... Maybe cause the game, now pump the other version with the same torrents and try Addon.Maybe happens.Although hardly
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vercalos on 2010-09-12 22:36:58
So, no advice on getting the download of the Remix patch to work?  I've had it fail more than 10 times.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-09-12 22:42:55
The English version ..A copy of the original copy of the distribution "blackcatsgames." The author posted this message on my torrents tracker collection ff7 this patch ... Maybe cause the game, now pump the other version with the same torrents and try Addon.Maybe happens.Although hardly
Unfortunately, we do not support pirated copies of games here. If you wish to receive help, please purchase the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Gray123 on 2010-09-13 04:06:31
My back-up license copy.They identical.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tenko Kuugen on 2010-09-13 11:41:09
My back-up license copy.They identical.

I find it hard to believe you'd torrent the game instead of simply making clones of your game CDs

On another note, I experienced the same problem but in a different manner. I own two copies of the game ( one newly purchased for 50$ and one so old I wasn't sure its gonna work anymore. Also, backup of the ISOs from the 'new' game ) and basically use english windows 7.

Now, if I go and install the very same game on ANOTHER PC ( either way, by sending over the ISOs to my other pc or simply using the CDs to install ) in my house, which uses a german windows XP, there is a VBS error ( I don't remember the exact problem, but it was something like it couldn't find a path to the VBS something. Even if I burn a copy of my 'working' FF7 folder thats modded, install the game regularly on the other pc and the bug pops up, I ignore it and replace the bugged folder, it still doesnt work ), which essentially causes the same problems as described by the other user.
To clarify, the game and all its mods are working just fine on my machine, with the english windows 7.
My best guess is that if windows language doesn't equal game language, it messes up.
I re-did the exact same steps of installing than I did on my first machine, but the error would pop up everytime.

Both machines use the same graphics card, the same CPU and what else. They are identical except for the OS.
Now, what in the world would cause that?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Fischkopf on 2010-09-15 13:03:59
i extracted the Final_Fantasy_VII_Remix_German.exe with 7-zip and found out the mistake in the german installer.

There were 3 files in postinstall.bat that you missepelled.

The first file is menu_ge.lgp is actually "menu_gm.lgp"
The other file is not world_ge.lgp its "world_gm.lgp"
The third is not flevel.lgp its "gflevel.lgp"

I changed all that and saved it, however it still doesn't work. Now i get this error:

"Das System kann die Angegebene Datei nicht finden" - System can't find specified file

"Das System kann die Angegebene Datei nicht finden" - System can't find specified patch

"Zugriff verweigert" means Access denied.

(http://npshare.de/files/fd27e8dd/Unbenannt.bmp)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: pyrozen on 2010-09-15 16:39:43
did you rename the original patch files as well? Since you altered the destination names, i assume you would also have to alter the origin files as well.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Chrono86 on 2010-09-16 16:51:39
it's not working on my Pentium 4 machine running Windows 7

when i set the resolution to ANYTHING other 1280x960 I get an error when loading the game

"internal resolution too high, check app.log for more information"

here's the app.log data:

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce FX 5200/AGP/SSE2 2.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 800x600
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

when I run the game using 1280x960, the screen is off centered to the left, and when i reach the new game/continue menu, the picture of the sword is missing and there's a character map (a b c 1 2 3 etc) on the screen as well

What is going on here?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2010-09-16 19:30:52
This is a first, you have FBO support but its apparently not useful, haven't seen that before. Your options are to either play in 640x480 or turn off prevent_rounding_errors and live with the small glitches that will occur.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Chrono86 on 2010-09-16 20:15:37
thanks for your reply  :)

i tried totally uninstalling ff7 and deleted everything, then reinstalled ff7 and then the remix

lets see...

turning prevent_rounding_errors to no just makes FF7 crash (screen goes black, reverts to Desktop, error message ff7.exe has stopped working...)

setting the resolution to 640x480 and keeping prevent rounding errors turned on does the same thing

keeping everything at its default just makes the screen go black, and it just sits there until i pull up the task manager and end the program

funny, no more internal resolution errors

what in the world...

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Chrono86 on 2010-09-16 20:24:39
ok well I think I found the problem

plain ol' basic 1.02 FF7 hates my machine

it just boots to black screen as well

yay...

*EDIT*

looks like i found the problem

if i press esc when i load the game it goes to the new game selection screen

looks like a problem with the video codec...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2010-09-16 20:26:41
You should already have done this before posting your problem here but did you install the latest update for your graphics card drivers?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Chrono86 on 2010-09-16 20:27:57
yes I did, well I have the 'latest' nvidia drivers for a 5200 card on Windows 7 (which aren't very new but the newest ones Nvidia offers...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jav1487 on 2010-09-16 20:48:59
heeeeeey already install it, and the patch too! and
I get the same problem starting the game,
the screen goes black and you hear some music
and start from there "FF 7 stopped working"
I did the steps slowly, and I already install it three times
in succession if I was wrong about something!
and also install the codec  "TrueMotion "....
what will happen! please help!!!!!!  :'(
HELP MEEE!!! PLEASE!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jav1487 on 2010-09-17 03:15:36
Oh I forgot. This is my pc
Hp Compaq
Processor intel core 2 duo 2.6 Ghz
Nvidia 9600 gt graphic card, DDR 3 512 MB
3 GB RAM
Windows 7 Home premium edition 32 bits

HELP ME PLEASE  :cry:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-09-17 07:05:19
@Everyone reading this post.   Don't double post.  Thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2010-09-19 23:14:58
Are you going to add my menu mod to this?  Since it is now made for the normal game too  8-)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Celebite on 2010-09-23 14:31:18
Hi, I'm quite new here an just want to say id like to be a new helper towards modeling old to new characters, this week is first iv really known about this site, and I'm thrilled to know there is as many fans that love this game to mod so well :)
iv looked at the videos of this remix 2.5.1 an its looks amazing but this is were my problem lies iv tried to download the remix patch once, but had to cancel due to not be in able to leave it on all night. When i try to download the file again it wont allow me giving me an error: "403 Forbidden" it says i need permission and also an internal server error 500 :S iv been mighty confused but if its permission i need may some one help me, id be much appreciative and would do my best to try mod a few characters that need to be done with joy :)


I'm only modifying this msg to say i managed to find a way to download it :) i believe my isp is causing me problems downloading sometimes. after rebooting my PC i tried to download immediately an voila it worked, sorry for a repeat post too i did eventually manage to find post regarding the same problem :) hope my problem fix may help another just hope it fully downloads now :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Rageous on 2010-09-23 20:28:49
Hey guys,

First of all, thanks for all the hard work. I've had this game for 12 years and never known about the mod community. Unfortunately I can't get the remix pack working. Here's the scenario:

- Fresh install from FFVII source disk (Platinum Edition) on a brand new Win7 64-bit Ultimate install.
- Installed remix patch following directions specifically, both registry entries were successful.
- Initially had trouble locating discs after I'd created ISOs to play locally, changing the drive letters in the registry entry fixed that.
- Game loads to a blank screen that eventually forces me to quit out. Here's my APP.LOG dump:

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x960
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x1024
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

I have attempting no other mods at this point, other than downloading the latest ff7_opengl driver and verifying everything looks to be in order. Any suggestions? Thanks in advance.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2010-09-23 23:24:04
"Microsoft Corporation GDI Generic 1.1.0"

How about installing some graphics drivers? That is the microsoft software renderer, even if you got it working it would be so slow as to be completely unplayable. If you do have a proper graphics driver installed, odds are you don't have permission to use it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Rageous on 2010-09-24 00:45:41
That was it (oversight on my part, none of this computer's original CDs are anywhere to be found), so video on the intro screen now loads and it goes to the New Game/Continue screen, promptly freezing with no input allowed (I have to fire up Task Manager and quit everything). I tried this  (http://forums.qhimm.com/index.php?PHPSESSID=62a3ef4a9640b868a8b72a7907b95a92&topic=9695.msg134750#msg134750)fix and all it does is light up the Continue option. Also, there's no sound up till this point. Should there be?

Current LOG:

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 7300 LE/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: squallff8ppv on 2010-09-25 02:57:23
I like this version very much but i meet this error:
when i double click on the shortcut of FFVII remix, then appear 3 windows ( one of them is CMD window, another are the same, when i play on the main window, the keyboard which i pressed is effective to another window , sometimes it's make me lose the save, when i'm playing. ( when i shutdown one of two windows, i can't hear the music anymore, only sound effective. But if i don't shutdown i still hear the music normally.

(My English isn't good enough, sorry).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Yoshenkz on 2010-09-30 16:07:34
download link isn't working.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: vicrato75 on 2010-10-03 18:22:53
PLEASE FIX THE LINK!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-10-03 18:32:12
I'm positive that titeguy knows the link is broken. Whining about it isn't gonna change anything. Either he'll fix it on his own time, or he won't at all, and that's all there is to it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dark_Jack on 2010-10-04 01:43:57
links doesn't work...  :(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lemor on 2010-10-04 01:46:08
maybe someone can put the file on another host (the current one is experiencing some difficulties, probably got hacked) or setup a torrent for some time.
i really want the remix, cant wait to play this game  with better graphics after 10 years since i last played the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Wilus on 2010-10-04 10:42:37
the links does not work...  has someone here the 2.5.1 patch for Final Fantasy 7, made by titeguy3? if someone has it, can he/she send it to MegaUpload and then, post here the download link?  :) ;D

thanks!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: AlephNaut on 2010-10-04 11:01:14
MegaUpload won't solve this problem. It oughta be uploaded via torrent.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: chiXu on 2010-10-04 13:56:05
If this isn't able to be linked to again, does anyone know of a posted list of mods (Preferably updated) to get FF7 looking as good as possible?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-10-04 14:46:29
I know that the link is down...it's only temporary, though.

And no, torrenting this would not be a good idea.. torrents need seeds else they'd die. If I used a torrent (which I've done before) I'd get a million and one comments begging me to "OMG GAIZ PLZ SEED I'M STUCK AT 99%"
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Wilus on 2010-10-04 15:51:06
only temporary...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: chiXu on 2010-10-04 18:29:20
It seems the website where this file was being hosted, mmowned.org, is back up and running though the file itself is still unavailable <,<
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vosler on 2010-10-04 20:10:08
Hey I discover recently this website and more precisely your Remix compilation and I have to say that I have spent many time to make it run correctly. Now all seems to be good and I just want to thanks all of you guys who are contributing to make these community living and making all these awesome mod. I'm modder for Bethesda's game, we can't comparate the work but I know that each kind of modding need a lot of work and I have to say that talent here and the work which done are really impressive !!! Keep the good work guys  ;-)

I have to apologise if I've made some linguistics mistake  :roll:


Your avatar has been removed because I don't like it taking up half my screen.  If you would like to have one keep it small.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2010-10-05 01:50:15
I'm almost finished getting the site back up, sorry about the downtime

In the meantime: http://fire.snigsclan.com/dragon/tite/
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: chiXu on 2010-10-05 13:50:12
Is there a maximum compatible resolution with this? I edited the file as instructed set the resolution at 1280*1024 and the game crashed when trying to start up. Changing the res to 1280*960 and it works fine.. though i know my grahpics card and monitor can both go much, much higher.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Wilus on 2010-10-05 14:57:56
Thanks guy, i need it so much!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-10-05 15:36:41
I'm almost finished getting the site back up, sorry about the downtime

In the meantime: http://fire.snigsclan.com/dragon/tite/
Dude, I used to hang out at snigsclan.com. Those guys are freakin' crazy.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2010-10-06 04:04:32
I'm almost finished getting the site back up, sorry about the downtime

In the meantime: http://fire.snigsclan.com/dragon/tite/
Dude, I used to hang out at snigsclan.com. Those guys are freakin' crazy.

That's my clan's domain (my subdomain), I manage all of the stuff :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: chiXu on 2010-10-06 08:49:40
Another bit of a strange one i happened across..

The motorbike chase scene during the escape from Shinra HQ, i don't know how i passed it without everyone dying but it was in super speed, 10 times faster than it should have been. Any ideas how to resolve that as i'm fairly certain it will be a problem with minigames :s
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: space_wolf on 2010-10-06 12:51:22
Hello everyone!

I just discovered this whole FF7 Modding Community recently and would like to thank all of those modders for putting so much effort in their fantastic work. Since I'm very unexperienced in modding games I downloaded and installed the remix 2.5.1 patch. Since I own the german version of the game, I also downloaded the greman patch. But here's where my trouble begins: When I run the installer, the cmd.exe opens and shows the message "Make sure that you have your FFVII install disc in the reader." When I enter anything, a window pops up saying that there's no cd in the  reader even though I've put the FFVII Install disc in it. I also tried mounting the game, but I get the same message. Does anybody know a way to solve this problem?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sawsix on 2010-10-06 19:27:39
hello!! i'm from THAILAND Nice to know you

ืำneed Final Fantasy VII Remix v2.5.1 Installer

http://yama.mmowned.org/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
LINK 404 Not Found

ืneed LINK other THANK please please please:cry: :cry: :cry:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vosler on 2010-10-07 17:30:33
Hi all !!!

I've installed the remix patch 2.5.1 since a few days and all worked fine but I've just leave Midgard for the first time and I have perhaps a little issue :

 - my caracter in the world map is the chibi old one, and I'd like to know if it's normal ? And if it's not the case how can I fix it? I have the normal one (the new one with "high res" as soon as I go to a place like town or others, but as soon as I go on world map I have the old one >.<). I saw on videos  that normally it suppose to be the high model one.

After installed the patch the only things I've change was the flevel.lgp file, that I have replace by the original one (the french one from my FF7) to keep the french dialog.

Thanks in advance and thank you again for your hard work,

Vosler  ;)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: AlephNaut on 2010-10-07 19:35:57
Thanks so much for the new link!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: 13Treize on 2010-10-08 13:55:30
Hey guys, thanks for creating all these mods and thanks to titeguy for compiling them into one easy install file for those of us who want to keep things simple. :)

Now, time for the newb question. I guess this has probably been answered before, but I couldn't find anything useful after searching the forum archives for 20-30 minutes. I'm having some trouble regarding FMVs. They're very slow (normal FPS is 20-30, but during FPS it drops down to 8-9) and the sound is out of sync. I knew that before installing titeguy's remix I could get them to play normally using Square's old config utility, but now I can't anymore. I'm running Vista x64. Is there anything I could do to fix this, or do I just have to live with it?

Edit: I have the movie files on my hard drive, I'm just not sure FF7 is reading from there.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nybbleme on 2010-10-10 22:45:34
So is the Team Avalanche mod the high-def one that's 130ish megs?
and I'm assuming the stuff in teh normal list is contained? I didn't see 4._Higher_quality_Cloud_mod__by_Dreakon, 5.a__FF7PC_Hand_Patch_mod_v01.6__by_Srethron_Askvelhtnod, 5.b__NPC_Reconstruction_Project_for_FF7PC_0.6_mod__by_Borde_ice_cold513_Stormmedia, 6._New_Spell_Patch__by_zero88, or 7._Advent_Avatars_mod__by_Wuzspecifically named as included, so I'm assuming they or an equivalent set of patches/mods are included?

Thanks for the info!  I dug out my old PC set of the game and am looking forward to trying this out!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-10-11 00:04:19
From the first post, these are all included.

Quote
FF7 v1.02 official patch
Aali's OpenGL Driver v0.7.3b
Higher quality FMV's
Gjoerulv's Hardcore Mod v1.0 (+9999 limit breaker patch)
YAMP (Cutscene skip, Transparent dialogue boxes, and Mdef fix)
Apz' High quality Cloud battle mod
Timu Sumisu & Millenia's high quality Barret Battle mod
Grimmy's high quality Diamond Weapon Battle & Field mods
Team Avalanche 2D Overhaul (beta 9 hr +colon fix +fire2\faiga workaround +jutmpl01.tex fix +new opening screen)
Higher quality cloud bike minigame model
Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix)
New weapon models by Slayersnext+ApzFreak+TimuSumisu+Millenia
Ficedula's FF7Music (w/ "lessdebug")
Final FanTim's FF7 Remastered Soundtrack (looped by yours truly)
FF7 Remixed Music by the folks at OCReMix
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tenko Kuugen on 2010-10-11 05:40:36
I managed to 'merge' the new Aeris patch by ultima espio with the hardcore mod and what else ( read: the remix mod ) so it should theoretically possible to include the Aeris patch into this remix. I wasn't able to merge those two with the retranslation though.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Septin on 2010-10-11 20:38:28
Trying to download the remix and:

Not Found

The requested URL /Final_Fantasy_VII_Remix_v2-5-1_Installer.exe was not found on this server.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: iNs0MNiaC on 2010-10-11 22:36:41
Thanks so much for the new link!

What new link? ¬_¬

I would like to use this patch without the extra bs included by the maker, but still none the less. Please some one update the link.

Or release a similar one that keeps more to the originality of the game and doesn't add annoying drum and bass remixes of the sound track or new weapons , armor, magic ...etc.

Also the topics that I have so far gone through show that most of the people working on projects are trying to improve the game from different aspects.

How come some one hasn't attempted to unite all these creative individuals under a single banner? Besides team avalanche of course. Even thought I am thinking on a larger scale..
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: noppander on 2010-10-12 15:20:19
Hi! I'm glad I found this site and I registered just because I wanted to thank you guys for your hard work. :) It was incredibly easy to install this remix to my windows 7 64 bit. Maybe, just maybe i can contribute myself one day. Next year my programming studies will begin and after that I might have a chance. I'm also learning to use photoshop in my drawings and taken pictures. I believe that someday I will be able to help guys like you. Or be just like you. But for now, I'm going to have fun with this game which i have never played before, but thanks to you, I will now. If you have something easy with no tight deadline, and you need manpower, I would gladly help when I can. Keep your voice loud and your mods alive. And again, Thanks to you guys, this game is better than ever!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-10-14 22:02:16
update! Posted mirrors.

Also, let's respond to comments! yay!

So is the Team Avalanche mod the high-def one that's 130ish megs?
and I'm assuming the stuff in teh normal list is contained? I didn't see 4._Higher_quality_Cloud_mod__by_Dreakon, 5.a__FF7PC_Hand_Patch_mod_v01.6__by_Srethron_Askvelhtnod, 5.b__NPC_Reconstruction_Project_for_FF7PC_0.6_mod__by_Borde_ice_cold513_Stormmedia, 6._New_Spell_Patch__by_zero88, or 7._Advent_Avatars_mod__by_Wuzspecifically named as included, so I'm assuming they or an equivalent set of patches/mods are included?

Thanks for the info!  I dug out my old PC set of the game and am looking forward to trying this out!
all of those mods are out of date. Like years so. Everything in this patch is better (IMHO), albeit there *are* some recent things I could add that you could probably find with a little browsing around here.

Hey guys, thanks for creating all these mods and thanks to titeguy for compiling them into one easy install file for those of us who want to keep things simple. :)

Now, time for the newb question. I guess this has probably been answered before, but I couldn't find anything useful after searching the forum archives for 20-30 minutes. I'm having some trouble regarding FMVs. They're very slow (normal FPS is 20-30, but during FPS it drops down to 8-9) and the sound is out of sync. I knew that before installing titeguy's remix I could get them to play normally using Square's old config utility, but now I can't anymore. I'm running Vista x64. Is there anything I could do to fix this, or do I just have to live with it?

Edit: I have the movie files on my hard drive, I'm just not sure FF7 is reading from there.
it's a common issue for this to happen, especially if you don't have a particularly fast computer. If you're using the HD FMV's that come with the patch, then that's your problem (they should be in the "Final Fantasy VII\movies" folder). Replace them with the originals off the disc and your problem should be solved. If it still isn't, there's some good advice on getting your game to run faster in the BUG_REPORT.txt file that should also be in you ff7 folder

Hi! I'm glad I found this site and I registered just because I wanted to thank you guys for your hard work. :) It was incredibly easy to install this remix to my windows 7 64 bit. Maybe, just maybe i can contribute myself one day. Next year my programming studies will begin and after that I might have a chance. I'm also learning to use photoshop in my drawings and taken pictures. I believe that someday I will be able to help guys like you. Or be just like you. But for now, I'm going to have fun with this game which i have never played before, but thanks to you, I will now. If you have something easy with no tight deadline, and you need manpower, I would gladly help when I can. Keep your voice loud and your mods alive. And again, Thanks to you guys, this game is better than ever!
That's awesome, programming is fun, especially when you actually get sh*t working. Protip: make a habit of starting coding projects that go over your head just slightly, and do everything in C++ using Eclipse SDK. It can be a tad tricky to set up, but it's absolutely worth it. (thing that took me too long to figure out: it's ctrl+b to build your code)

Thanks so much for the new link!

What new link? ¬_¬

I would like to use this patch without the extra bs included by the maker, but still none the less. Please some one update the link.

Or release a similar one that keeps more to the originality of the game and doesn't add annoying drum and bass remixes of the sound track or new weapons , armor, magic ...etc.

Also the topics that I have so far gone through show that most of the people working on projects are trying to improve the game from different aspects.

How come some one hasn't attempted to unite all these creative individuals under a single banner? Besides team avalanche of course. Even thought I am thinking on a larger scale..
The new link that's a handful of posts underneath you. I added it to the main page. The patch has an option to keep the original soundtrack. Watch the tutorials linked in turquoise on the front page...or just play with ff7music. you'll figure it out. Also, with non-professional modders with a geographic gap, sh*t actually gets done more efficiently when everyone takes up their own projects. Even in Team Avalanche, everyone divides portions of the work up amongst themselves.

Trying to download the remix and:

Not Found

The requested URL /Final_Fantasy_VII_Remix_v2-5-1_Installer.exe was not found on this server.
there's a mirror up on the front page.

Are you going to add my menu mod to this?  Since it is now made for the normal game too  8-)
There's a lot that I need to add... I'll definitely look into it. It'd be cool if you were to send me screencaps.

Is there a maximum compatible resolution with this? I edited the file as instructed set the resolution at 1280*1024 and the game crashed when trying to start up. Changing the res to 1280*960 and it works fine.. though i know my grahpics card and monitor can both go much, much higher.
No, I run the game at 1080p all the time. If you were to post your APP.log, I'd probably be able to tell you why it's happening...

Hello everyone!

I just discovered this whole FF7 Modding Community recently and would like to thank all of those modders for putting so much effort in their fantastic work. Since I'm very unexperienced in modding games I downloaded and installed the remix 2.5.1 patch. Since I own the german version of the game, I also downloaded the greman patch. But here's where my trouble begins: When I run the installer, the cmd.exe opens and shows the message "Make sure that you have your FFVII install disc in the reader." When I enter anything, a window pops up saying that there's no cd in the  reader even though I've put the FFVII Install disc in it. I also tried mounting the game, but I get the same message. Does anybody know a way to solve this problem?
Yeah...that's experimental...I'm quite certain it doesn't work. Bear with me, I'll implement German compatibility eventually...

titeguy3

At first, i want tell u all the big thanx, from me and friends, this pack is very great.
At second, i had some questions : what actually date of finish this last version? Have u got changelog of versions? What about a new version of pack? - New Aali openGL and some other stuff is already finished!
erm...[checks file creation date] 2/28/2010. It's pretty old but I decided that it was pretty stable. If it ain't broke, don't fix it, right? If you want a changelog, check my post history in this topic.

This Remix version is just awesome.
During the past few years, I've spend I don't know how many hours trying to get FF7 to work with improved graphics. Today, my wish has come true. Titeguy3 : thank you !

I have one question and one suggestion.

The question : can we find somewhere the exact list of modifications brought by the "New Spells/Weapons/Armor" ? I've already noticed some of them while playing, but I'd like to know how much the game has been modified.

The suggestion : I believe that some people (like me) would enjoy to have the possibility to play the "unmodified" version of the game. I mean I believe there are some purist out there that would very much like to benefit from the enhanced graphics, but might feel uncomfortable playing with new weapons/spells. So if it's not to difficult to achieve, I suggest you to provide 2 packages : (1) the whole stuff, and (2) only the graphics, musics and bugs improvements, but standard weapons, spells, etc...

Once again, thank you very much for your extraordinary work !

Cheers.
phah! it's hard enough to keep a link to ONE of these monsters up. I'll do a modular installer *eventually*. Also, I'd prefer to keep the changes secret. A lot of them are subtle, and I'd prefer not to draw attention to them and piss off purists. It's one of those things, you appreciate them more when you're not aware of them. Hints though: use the buster sword against ruby weapon, pay some attention to cactuar, and the best way to beat Sepher Sephiroth is to shoop da woop.

Hey, I just installed the Remix patch, and I like the overall modifications in the game, but I'm kinda oldschool, and getting to the part with Tifa... Cloud and Barret's models look too different.
Is there a way I could replace the battle models with the defaults(?) to match the rest of the playable characters?

Thanks!
yes. replace battle.lgp with the one off the install disc (or more specifically, just cloud and barret's files from that archive...you'll need lgptools to do it, and there's also a spreadsheet somewhere around here showing which files are which in battle.lgp...methinks it's stickied)

Hello guys am new to this kind of staff. I installed the game (french version), then the compilation and after that the french language compatibility patch.

But when I try to start the game I get a black screen for about two seconds and then It disappears and I get back to my desktop.
N.B: I disabled UAC and followed the instructions.

I have Windows vista Ultimate edition.
           RAM: 3GHertz
           Graphic Card: ATI Radeon Mobilty HD 3450.
Could you please provide me with possible solutions for this problem. Thanks. And where can I download the english version not the ULTIMA.
tehe, yeah...that doesn't work yet...

Hey, I still got problems!
As I said, after installing FF7 it worked. But after installing patch game doesn't work. For few seconds black screen appears, and it turns off with comunicat, that program stopped working. Maybe I need to do something in OpenGLconfig, because I didn't change anything, just saved. But if that's what I'm supposed to do, tell me what exactly I need to change. Because I'm completely not experienced in doing that stuff, and my English isn't too great.
Answer soon, please!
Your problem may be addressed in BUG_REPORT.txt. If not, show us your APP.log file.

heeeeeey already install it, and the patch too! and
I get the same problem starting the game,
the screen goes black and you hear some music
and start from there "FF 7 stopped working"
I did the steps slowly, and I already install it three times
in succession if I was wrong about something!
and also install the codec  "TrueMotion "....
what will happen! please help!!!!!!  :'(
HELP MEEE!!! PLEASE!!
Check BUG_REPORT.txt, post your app.log...yeah...

Thanks for the effort compiling this. :)

I had installed all this stuff manually b4, but I didn't feel like messing with it, so I gave this a try, for the most part it worked well. (I had an issue with FF7Music, large delays in sound, etc, it took awhile to get it sorted, it's still a bit off, but close enough, and sounds great, love the new soundtrack.)

I had some install issues, mainly due to the scripting host being disabled, but I worked around it, so you may wanna somehow test for that, and let the user know it needs to be on.. (XP64 here..)

I have another issue, which is the battle swirl going by too fast. I have the fix enabled in the opengl.cfg file for the custom graphics driver. I've tried various settings, using the fixed timer, not using it, etc,. My ATI card is set to use the programs preference for VSync, etc,.

Btw, I have a question, is the 9999 Limit Break patch applied, or not, I'm lead to believe that it is by looking in the patches folder, but, the first post mentioned something about it being applied in the Hardcore version, so I'm confused? (Not far enough in the game to tell yet.. Just got to Wall Market.)

(Running the normal version, not the hardcore, btw,..)

Anyways, thanks again, I was dreading reinstalling all this stuff by hand again. (I think I'm going to make a rip once I get it all working, and modded out the way I want it, for easier future reinstalls..)
The 9999 patch is included, but off by default in the normal mode, and on in hardcore mode, read BUG_REPORT.txt to figure out how to turn it on in normal mode as well.

In my current ff7 remix normal game I'm on the first disc about ready to get the keystone from the Saucer, but I'm stopping to get Omnislash.

I notice that the final enemy Ghirofelgo is one shotting me no matter what I do. Is this normal? He's hitting for over 4.7k damage. I noticed that he would always do just over the amount of health I had in the shinra mansion as well. My first impression was that this was hardcore but I checked to make sure it was normal. I also checked the wiki for his attacks and there's nothing mentioning a scaling damage attack that always does just over the amount of health you have.

Also he took well over the 1600 damage he's advertised to have in the manuals.
damn, thats a bug, this should fix it: http://www.filefront.com/17389048/FF7Remastered.PrC

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2010-10-14 22:50:39
There are some screen captures in the project thread in Mods.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jordancyre on 2010-10-16 00:28:44
I've tried a number of times and neither download link appears to be working...  the mirror works until about 3% and then stops...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nybbleme on 2010-10-16 23:59:15
Got it, been playing it, having fun with it.  I unfortunately had to completely uninstall and reinstall the game, and now it says error could not load Tifa.T09 when I go to a random battle. Same with  Earith.t09 if aeris is on the team. Also when going to world map, ERROR: libpng error: Read Error.  Also when I got to the flashback with sephiroth, the first dragony thing had an error that I couldn't get all of, something about invalid something in polygon file enemy157.something, I think...  Something not install right, perhaps? I installed the game, then the 2.5.1 pack, then the Avalanche High-Def patch, and the 0.7.8b thingy patch at the end. Not sure which one might have caused the issue.  I might need to reinstall everything again?

LOVING the work, it's beyond awesome.  I'd like to mention that BlackChocobo savegame editor doesn't change the timestamp on the save, though the old Jenova one does work when you change the time played.  Also, BC doesn't change kills for each character apropriately I think...for some I could set it to 79 kills and one more kill would unlock the next limit break, but for others I still had to kill until I'd REALLY killed 80, though the savegame editor showed 100ish killed at that point.  Maybe it's just me.


Forgot to ask: when doing the remapping buttons, I accidentally selected to change a button for joystick and don't have one...it then says to press the new button...and I can't escape or cancel out of it.  Any way to do that?

Anyway, thanks again for all the work all the modders have put into this!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-10-18 21:48:49
Update: added filefront mirror!

Got it, been playing it, having fun with it.  I unfortunately had to completely uninstall and reinstall the game, and now it says error could not load Tifa.T09 when I go to a random battle. Same with  Earith.t09 if aeris is on the team. Also when going to world map, ERROR: libpng error: Read Error.  Also when I got to the flashback with sephiroth, the first dragony thing had an error that I couldn't get all of, something about invalid something in polygon file enemy157.something, I think...  Something not install right, perhaps? I installed the game, then the 2.5.1 pack, then the Avalanche High-Def patch, and the 0.7.8b thingy patch at the end. Not sure which one might have caused the issue.  I might need to reinstall everything again?

LOVING the work, it's beyond awesome.  I'd like to mention that BlackChocobo savegame editor doesn't change the timestamp on the save, though the old Jenova one does work when you change the time played.  Also, BC doesn't change kills for each character apropriately I think...for some I could set it to 79 kills and one more kill would unlock the next limit break, but for others I still had to kill until I'd REALLY killed 80, though the savegame editor showed 100ish killed at that point.  Maybe it's just me.


Forgot to ask: when doing the remapping buttons, I accidentally selected to change a button for joystick and don't have one...it then says to press the new button...and I can't escape or cancel out of it.  Any way to do that?

Anyway, thanks again for all the work all the modders have put into this!
A) the error you're getting is a known issue and a fix has been made by a user named "kranmer" IIRC. Search and ye shall receive. (If I find it, I'll amend my post and link to it)
B) BlackChocobo has it's own thread. Address the issue there and I'm sure it'll be appreciated and fixed.
C) Press [cancel] on the keyboard controls to cancel out of the configuration input part
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dragonshadow on 2010-10-19 05:52:00
I'm tentatively saying the main host is back up.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: abean on 2010-10-21 04:55:21
First off, thank you for this. I've went through FF7 several times on PSX and while looking for a game to play recently, I came across my old copy of FF7 for PC that I've never played!

Anyways, after doing some reading I came across this which looks to do most of the work for us that don't understand everything that has been done to the game. Everything seems to be working great, with one exception ... music. I have sound, but simply no music. While finishing this install, there was a registry changed for music, and I'm wondering If there is something I was supposed to do differently and/or copy files from the install cd's?

If it helps/matters, running Win 7 x64.

Any advice would be most appreciated as I am very eager to begin playing!

Thanks again
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nybbleme on 2010-10-21 16:10:08
Everything seems to be working great, with one exception ... music. I have sound, but simply no music.
I had that problem.  In FF7music.exe, under Config, on the Files tab, select MP3 or MP3 remix and that fixed it for me. Custom should also work.

If that doesn't fix it, change input from in_mad to in_mp3 or in_mp3(original) and one of those two should work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Enkixx on 2010-10-22 00:27:02
I have a problem with the in game screen. When I start, after the intro, the top 2-3 inches seems a bit screwy and the top of Barret's text box stays after it is closed. I try to open the menu but I cant read anything... any help? I am sorry if this has been addressed but I can't spend hours searching through this forum to fix this problem too.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-10-22 14:45:02
I am sorry if this has been addressed but I can't spend hours searching through this forum to fix this problem too.
Of course you can't be bothered, I mean it is OUR problem after all.   Would you like us to tie your shoes and dress you for school as well? 

/breaking my nice guy promise
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: abean on 2010-10-22 21:41:36
I have a problem with the in game screen. When I start, after the intro, the top 2-3 inches seems a bit screwy and the top of Barret's text box stays after it is closed. I try to open the menu but I cant read anything... any help? I am sorry if this has been addressed but I can't spend hours searching through this forum to fix this problem too.

Thanks Enkixx, that was it ... had to set to custom.

Thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: abean on 2010-10-22 21:42:41
Another issue I'm having ... when I launch the new shortcut for FF7 (which runs "%ProgramFiles(x86)%\Square Soft, Inc\Final Fantasy VII\Run FFVII-Remix.bat"), it launches the music config first, which then launches the game on it's own with the music config. Not a huge deal, but curious to as if this is normal and if I can just run the FF7.exe without having to run that batch file?

Thanks

Another issue you're having ... double posting.  Turns out it's against the rules.  Cheerio then.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-10-23 18:06:04
FF7Music must be open in order to have custom music play in-game. It's kind of unfortunate, but it's the way it is.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-10-24 22:02:24
The batch files auto open ff7music, then auto close it. They are also necessary in alternating to and from hardcore mode seamlessly. please use them. I worked oh so hard on them.

I have a problem with the in game screen. When I start, after the intro, the top 2-3 inches seems a bit screwy and the top of Barret's text box stays after it is closed. I try to open the menu but I cant read anything... any help? I am sorry if this has been addressed but I can't spend hours searching through this forum to fix this problem too.

Never heard of this. Perhaps a screenshot would help and/or post your APP.log
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: chronicfireworks on 2010-10-26 22:49:48
Aali's OpenGL Driver has been upgraded to v0.7.9b just to let you know.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-10-27 04:15:01
Aali's OpenGL Driver has been upgraded to v0.7.9b just to let you know.
Holy crap, really?? 0.o
[/sarcasm]
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: gunnu on 2010-10-28 01:00:42
Hi Titeguy! I installed ur remix patch and it worked great the music, the graphics and so on. But it keeps crashing whenever i enter certain shops in sector 7 slum, ex: the shop in the bottom right hand corner. Do u or does anyone know  how to fix this? thank you so much in advance. Here is the app.log

Code: [Select]
N
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 381
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception

Easy on the 8 page long posts
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: endlessdamage on 2010-10-28 17:09:23
hehehehehe. 1.4 mb/s  =]]]]

Just started a few ago and I have 26 minutes remaining =]]]]


EDIT: The smileys looked stupid  :P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: gunnu on 2010-10-28 17:18:07
Hi Titeguy! I installed ur remix patch and it worked great the music, the graphics and so on. But it keeps crashing whenever i enter certain shops in sector 7 slum, ex: the shop in the bottom right hand corner. Do u or does anyone know  how to fix this? thank you so much in advance. Here is the app.log

Code: [Select]
N
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 381
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception

Easy on the 8 page long posts

Ok never mind guys, I fixed it haha. I turned off the shaders and it actually works! Didn't know it was so important. On a side note... for ppl who r having crashes before the game starts try changing the size of  textures/WMRP/menu/buster_00.png to 1024x1024.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: endlessdamage on 2010-10-28 17:50:47
Uh oh, Installer problem... The install was almost complete, then when it came to 'Extracting movies\rcketoff.avi' It states "CRC failed in (above stated file), Unexpected end of archive. It then says the installation file is corrupt. Anyone else with this problem? Or should I just re-download and re-install? ---Major bummer if I have to ]=
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2010-10-28 18:41:18
Assuming the source archive is not corrupt, yes you will have to.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: endlessdamage on 2010-10-28 19:27:06
Assuming the source archive is not corrupt, yes you will have to.

Thanks, yeah. It sucked, but i downloaded again and all was well.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Edude52k on 2010-10-28 22:58:59
I love the work your doing :D Keep it up!!!!!!1
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: netske on 2010-11-01 09:11:05
i already have a working ff7 pc version.

ur patch is very inviting to download so i did and patched it.

problem is, when i click run on the ff7 music, nothing is happening.

is there some configuring that i still have to do after installing the patch?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: netske on 2010-11-01 10:00:30
never mind what i posted earlier.

i reinstalled everything, now it works fine.


can anyone give a link regarding all the changes in this remix patch?
im eager to know what is the hardcore mode for

We have an edit button.  Use that from now on. 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: netske on 2010-11-01 17:53:12
this is really weird.

at first the game was running really fine, superb bgm sfx and gfx.

after playing for hours, something weird happened. i didnt keep track and i dont know when exactly it happened but i noticed that my limit and time bar changed. in remix 2.5.1 time and limit bar is supposed to be on top of each other, mine suddenly changed into like that of remix 2.3.1 and that is 2 separate bars.

another wierd stuff, sfx of casting magic and executing limit breaks sometimes do not play.

besides from those two, everything is great, really great.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2010-11-01 18:27:07
this is really weird.

at first the game was running really fine, superb bgm sfx and gfx.

after playing for hours, something weird happened. i didnt keep track and i dont know when exactly it happened but i noticed that my limit and time bar changed. in remix 2.5.1 time and limit bar is supposed to be on top of each other, mine suddenly changed into like that of remix 2.3.1 and that is 2 separate bars.

another wierd stuff, sfx of casting magic and executing limit breaks sometimes do not play.

besides from those two, everything is great, really great.
Lol, you're clearly retarded.  Now you can't post for a while.  Might I suggest reading the rules of the forum?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-11-01 18:31:27
i already have a working ff7 pc version.

ur patch is very inviting to download so i did and patched it.

problem is, when i click run on the ff7 music, nothing is happening.

is there some configuring that i still have to do after installing the patch?
never mind what i posted earlier.

i reinstalled everything, now it works fine.


can anyone give a link regarding all the changes in this remix patch?
im eager to know what is the hardcore mode for

We have an edit button.  Use that from now on. 
this is really weird.

at first the game was running really fine, superb bgm sfx and gfx.

after playing for hours, something weird happened. i didnt keep track and i dont know when exactly it happened but i noticed that my limit and time bar changed. in remix 2.5.1 time and limit bar is supposed to be on top of each other, mine suddenly changed into like that of remix 2.3.1 and that is 2 separate bars.

another wierd stuff, sfx of casting magic and executing limit breaks sometimes do not play.

besides from those two, everything is great, really great.
Okay, I appreciate you downloading and enjoying the patch and posting in my thread, but most forums have certain rules that you should abide by, triple posting is most certainly against those rules. There's a modify button that you should use if you have some clarification or more to say. Please take care to use that in the future.

I'm glad you got everything to install properly, as for the time and limit bar thing, that's not a glitch, that's a result of the 9999 limit breaking feature that's included with the hardcore mode. (and that you can optionally install with the normal mode)

There's a list of all the mods included on the first post.

as for the sound effects...I sometimes get that too... that has to do with the native audio settings of ff7, the sound effects are supposed to be in stereo, but sometimes they're louder out of one speaker than another. Can't remember how to fix that atm...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sephi666 on 2010-11-02 09:36:43
this is my frst time posting on this site......n i did bcoz i wanted to thank titeguy n all the modders for such a great collection of mods.....top notch work guys.....keep up the good work
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DimasDark on 2010-11-03 23:06:37
Hi there,

I downloaded the new OpenGL Mod that was released (release v0.7.9b), and activated to display the errors 'Show Errors Option'. So, I took some pics to show you these errors:


On battle, with Tifa or Aeris (I'm on CD 1) with any foe.

Aeris
(http://b.imagehost.org/t/0802/1_23.jpg) (http://b.imagehost.org/view/0802/1_23)

Tifa
(http://b.imagehost.org/t/0218/4_40.jpg) (http://b.imagehost.org/view/0218/4_40)

On the World Map, every time.

(http://d.imagehost.org/t/0576/2_28.jpg) (http://d.imagehost.org/view/0576/2_28)

Battling into the mountains next to chocobo's farm (don't know the name).

(http://b.imagehost.org/t/0374/3.jpg) (http://b.imagehost.org/view/0374/3)

Missing texture on the mountain, the localization is on the map.

(http://d.imagehost.org/t/0527/5_4.jpg) (http://d.imagehost.org/view/0527/5_4)

At Cloud's past, first battle.

(http://d.imagehost.org/t/0467/6_3.jpg) (http://d.imagehost.org/view/0467/6_3)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Leandro on 2010-11-06 16:36:56
hi, i installed ff7 remix patcher 2.5.1 today and it intalled perfectly but the music is a little different. an example is the music of battle that is not the same of ff7 ost. i will upload both songs in live skydrive and someone maybe help me. i installed everything correctly and i play the game through the shortcut  in desktop. everything is ok but only the music not.
here is the original mp3 song from ff7 OST: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/10^6Nobuo%20Uematsu%20-%20Fighting.mp3
and here is the mp3 song that came with ficedula: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/bat.mp3

the song bat.mp3 is the right song?
please help i love this game and i want to play with this big mod perfectly.
sorry for bad english, i'm from Brazil
thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: simiolas on 2010-11-07 16:36:58
hello, i have a problem with the snowboard minigame. The game just crashes and appears the next message:

Oops! Something very bad happened.
Wrote crash.dmp to FF7 install dir.
Please provide a copy of alomg with APP.LOG when reporting this error.
Write emergency save to casve/crah.ff7?

I have installed the Remix Patchs 2.5.1 in win 7 64bits. Plis help me (sorry for bad english)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2010-11-07 16:51:21
hi, i installed ff7 remix patcher 2.5.1 today and it intalled perfectly but the music is a little different. an example is the music of battle that is not the same of ff7 ost. i will upload both songs in live skydrive and someone maybe help me. i installed everything correctly and i play the game through the shortcut  in desktop. everything is ok but only the music not.
here is the original mp3 song from ff7 OST: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/10^6Nobuo%20Uematsu%20-%20Fighting.mp3
and here is the mp3 song that came with ficedula: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/bat.mp3

the song bat.mp3 is the right song?
please help i love this game and i want to play with this big mod perfectly.
sorry for bad english, i'm from Brazil
thanks
You are right, this version is slightly different. It is the remastered version of the song by finalfantim. This remix was never intended to provide the original PSX music.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: aznkiller on 2010-11-07 19:16:02
is it possible to incorporate Mike's Custum Models into this release???
http://forums.qhimm.com/index.php?topic=10512.25
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Leandro on 2010-11-07 20:03:43
hi, i installed ff7 remix patcher 2.5.1 today and it intalled perfectly but the music is a little different. an example is the music of battle that is not the same of ff7 ost. i will upload both songs in live skydrive and someone maybe help me. i installed everything correctly and i play the game through the shortcut  in desktop. everything is ok but only the music not.
here is the original mp3 song from ff7 OST: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/10^6Nobuo%20Uematsu%20-%20Fighting.mp3
and here is the mp3 song that came with ficedula: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/bat.mp3

the song bat.mp3 is the right song?
please help i love this game and i want to play with this big mod perfectly.
sorry for bad english, i'm from Brazil
thanks
You are right, this version is slightly different. It is the remastered version of the song by finalfantim. This remix was never intended to provide the original PSX music.

thanks, i though i did something wrong. the music and the remixes are very cool. thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: netske on 2010-11-08 08:01:13

i won a precious watch from the chocobo race and i got a zombie brace instead.

i searched the net, its not a default ff7 item and its ability is imbalance, cannot be affected by physical attacks.

is this intented by the patch developer?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2010-11-08 20:50:00
Hey its been quite a while since i posted on here, just picked back up my ff7 hardcore game.

I come into a bad problem though.. the game crashes every single time i go to fight Rapps in Wutai, and im not sure how to get round this, i tried to google it and didnt find any sites with the same problem, so i thought i would come back to the experts :)

Can anyone help me out please? :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tenko Kuugen on 2010-11-08 22:12:31

i won a precious watch from the chocobo race and i got a zombie brace instead.

i searched the net, its not a default ff7 item and its ability is imbalance, cannot be affected by physical attacks.

is this intented by the patch developer?

it's not unbalanced, the bracelet also nullifies HEALING.
And its a standard item in the hardcore version. And the precious watch IS the zombie bracelet, they just forgot to change "got precious watch".
Not to mention that the mdef on that thing was nothing fancy and the slots... yeah.
So to speak, yes, 100% intended.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-11-09 16:41:28
hello, i have a problem with the snowboard minigame. The game just crashes and appears the next message:

Oops! Something very bad happened.
Wrote crash.dmp to FF7 install dir.
Please provide a copy of along with APP.LOG when reporting this error.
Write emergency save to save/crash.ff7?

I have installed the Remix Patchs 2.5.1 in win 7 64bits. Plis help me (sorry for bad english)
...



i won a precious watch from the chocobo race and i got a zombie brace instead.

i searched the net, its not a default ff7 item and its ability is imbalance, cannot be affected by physical attacks.

is this intented by the patch developer?

it's not unbalanced, the bracelet also nullifies HEALING.
And its a standard item in the hardcore version. And the precious watch IS the zombie bracelet, they just forgot to change "got precious watch".
Not to mention that the mdef on that thing was nothing fancy and the slots... yeah.
So to speak, yes, 100% intended.
Yup, that's one of the changes in the "remastered" version of the game. I believe it changes back into a "Precious Watch" in hardcore mode, though. It basically turns the "Precious Watch" into a useful item, as opposed to something that's only worth selling for gil. It'll say "Received Zombie Brace" when you get it, but it'll still say "Precious Watch" during the Chocobo race reward screen. Haven't tried/figured out how to change that.

Hey its been quite a while since i posted on here, just picked back up my ff7 hardcore game.

I come into a bad problem though.. the game crashes every single time i go to fight Rapps in Wutai, and im not sure how to get round this, i tried to google it and didnt find any sites with the same problem, so i thought i would come back to the experts :)

Can anyone help me out please? :D
Yeah, the version of Gjoerulv's hardcore mod is a bit out of date with this release. There are a couple of points like that, just play through them in normal difficulty mode, then save and switch back to sidestep it, or figure out how to fix it yourself or upgrade the hardcore mod properly.

is it possible to incorporate Mike's Custum Models into this release???
http://forums.qhimm.com/index.php?topic=10512.25
I don't see why not, just inject the files into battle.lgp and h_battle.lgp using lgptools.

hi, i installed ff7 remix patcher 2.5.1 today and it intalled perfectly but the music is a little different. an example is the music of battle that is not the same of ff7 ost. i will upload both songs in live skydrive and someone maybe help me. i installed everything correctly and i play the game through the shortcut  in desktop. everything is ok but only the music not.
here is the original mp3 song from ff7 OST: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/10^6Nobuo%20Uematsu%20-%20Fighting.mp3
and here is the mp3 song that came with ficedula: http://cid-a47da1e0ce8e1d34.office.live.com/self.aspx/P%c3%bablico/bat.mp3

the song bat.mp3 is the right song?
please help i love this game and i want to play with this big mod perfectly.
sorry for bad english, i'm from Brazil
thanks
If you run "FF7 Music Configuration" from your start menu, then go to "files" you can choose a soundtrack or make your own. The default setting is "custom" which is remastered with music that should appeal to the majority of users (you should also put any hand-selected versions of songs into this profile), "psf" is the original Playstation scores, "mp3" is a pure, non-remixed remastered version of the soundtrack (all FFT's tracks), and "mp3 (remixed)" deviates from the original soundtrack with remixes as much as possible while still maintaining generally the same feel, it's nice for a change of pace and to make the game feel like more of a new experience.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sercho on 2010-11-10 19:52:46
hello, i have a problem with the snowboard minigame. The game just crashes and appears the next message:

Oops! Something very bad happened.
Wrote crash.dmp to FF7 install dir.
Please provide a copy of alomg with APP.LOG when reporting this error.
Write emergency save to casve/crah.ff7?

I have installed the Remix Patchs 2.5.1 in win 7 64bits. Plis help me (sorry for bad english)

Hi, i have the same problem, and try turning off all the options in ff7_opengl.cfg but it not works, here a copy of APP.LOG:

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 4600 Series  3.3.10188 Compatibility Profile Context
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1024x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
OFFSET ERROR: ea_k.TEX
ERROR: COULD NOT OPEN FILE ea_k.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE ea_k.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE ea_k.tim
ERROR: unhandled exception

Thks.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ntngu23 on 2010-11-15 04:16:15
Hey just likes to say thanks for the remix patch. However I do have a slight problem with it. When i begin playing its all good but after around 5-10min it just starts laggggingggg. My graphics card is also good so there shouldnt be a problem there.
 I do however get a message in ff7Music saying "Invalid parameter passed to C runtime function." Could this be the problem?
 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-11-15 17:40:49
Hey just likes to say thanks for the remix patch. However I do have a slight problem with it. When i begin playing its all good but after around 5-10min it just starts laggggingggg. My graphics card is also good so there shouldnt be a problem there.
 I do however get a message in ff7Music saying "Invalid parameter passed to C runtime function." Could this be the problem?

Interesting...try updating your graphics cards drivers, that usually fixes a lot of issues like that. If that doesn't work, try tinkering with the settings in the FF7 OpenGL Config File. My guess would be that turning off shaders should sidestep the issue.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2010-11-17 04:06:44
Hey guy's

Can any1 tell who's ai mods were used in this, i believe there is two in this compilation,
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-11-17 16:19:12
Hey guy's

Can any1 tell who's ai mods were used in this, i believe there is two in this compilation,
well it says on the first post, but Gjoerulv's Hardcore Mod v1.0 and my Remastered AI Mod.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2010-11-17 20:48:26
Duh.

My bad, do you mind if i use your files in a beta of a tool that will allow unlimited ai/difficulty mods to be installed.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-11-18 23:52:17
Duh.

My bad, do you mind if i use your files in a beta of a tool that will allow unlimited ai/difficulty mods to be installed.

I'd need to see/approve of said tool first.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Beavii on 2010-11-19 11:32:24
Details and downloads here.....

http://forums.qhimm.com/index.php?topic=11041.0
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: stealthcamo68 on 2010-11-20 15:07:42
Titeguy! thanks so much for the compilation!

I have a question though;
I have two computer with FF7 installed;
one of them is using your compilation
and one of them i'm trying to manually install the mods;

how do I go about installing the replacement FMVs for the first time?
specifically these:
http://forums.qhimm.com/index.php?topic=8414.0

so basically, how do i install those movies without using ur compilation program?



and might I make a suggestion....
maybe in the builder installer, you could have a checklist of what people would want to install?
that way if someone does not want a specific mod on the compilation; they could opt out to not install it?
just a suggestion;

either way, its one hell of a masterpiece and i thank you for your work!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-11-20 22:19:18
Titeguy! thanks so much for the compilation!

I have a question though;
I have two computer with FF7 installed;
one of them is using your compilation
and one of them i'm trying to manually install the mods;

how do I go about installing the replacement FMVs for the first time?
specifically these:
http://forums.qhimm.com/index.php?topic=8414.0

so basically, how do i install those movies without using ur compilation program?

1) Copy all of your FMVs to a folder on your hard drive
2) Copy the new FMVs into that same folder, overwriting some of the old ones
3) go to your start menu, select run
4) type "regedit" and press enter
5) go to HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
6) Change "MoviePath" to the directory of the folder you put your FMV's in. Remember to put a "\" at the end
7) Close out of the Registry Editor
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jonnylossus on 2010-11-21 00:16:49
Hey!
I have some problems with this mod (compilation).. :/ It does not start FF7. I use the german version and i did not find the multipatch you wrote about (in your 1st post).

I come to the ficedula music tool and then i click on "Run FF7" - Then the screen goes black and kicks me back to the desktop. :/

Windows 7 32-Bit - German.

Do you have the whole stuff without an installer too? I would like to do it step by step then..So i can use the new models etc, but have the same text.

Best regards!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2010-11-21 03:10:13
Most of the mods can be found on their own if you have a look around the forums (Mods section being the first place to start), some may need a bit of searching for though.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-11-21 05:04:43
Hey!
I have some problems with this mod (compilation).. :/ It does not start FF7. I use the german version and i did not find the multipatch you wrote about (in your 1st post).

I come to the ficedula music tool and then i click on "Run FF7" - Then the screen goes black and kicks me back to the desktop. :/

Windows 7 32-Bit - German.

Do you have the whole stuff without an installer too? I would like to do it step by step then..So i can use the new models etc, but have the same text.

Best regards!
The german patch was a failed experiment, so I took the link down. There's a list of everything included on the front page. Everything found in the patch can be found individually on the Wiki (http://wiki.qhimm.com/FF7/Technical/Customising).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: youknowiknow778 on 2010-11-24 05:33:44
Is there any way I can use a custom install, there are somethings I want and some I do not
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: stealthcamo68 on 2010-11-24 22:02:49
Hey thanks for sharing this work with us!
I do have a problem;
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
GLITCH: missing external texture: buster_00.png
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI stop - OK
song is already playing...
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: unhandled exception

I have been playing FF7 Remix okay up until this point.
I've reached the last dungeon where I go and fight Sephiroth. However, before I do that, I would like to go back out into the world map and explore more and stuff. When I talk to the pilot to "go on", the game says "something bad happened" and an emergency save is saved. Then crashes.

I just loaded Disc 3 and at the start its fine. Its just when I try to access the world map I can't access it. I've played fine up until this point....
Any idea?

EDIT: Oh and here is my crash.dmp and APP.log
http://dl.dropbox.com/u/4114728/FF7CRASH.zip
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: youknowiknow778 on 2010-11-29 19:47:23
 I've installed this using two different systems, one 32 bit one 64 bit, 32 bit system worked great, I installed it on a 64 bit system first I even learned there were things on this I've never seen before. I noticed on the 32 bit you see a new intro and FMV sequence that has clips from advent children and credits for the makers of the patch, on my 64 bit it did not change a thing just simply presented the eidos opening to the original final fantasy 7 credit screen, also on the 64 bit the change of the start screen did not work it gave me an invalid value error and the start screen was simply white backgrounded. Other then these few things the game runs fine as far as I can tell.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Herp Derp on 2010-12-10 03:00:48
Alright, so I set up everything as directed, but when I tried to start up the game and got to the main menu, there was no background (only New Game and Continue), and pressing "New Game" caused FF7 to crash.

Disabling fullscreen fixed the problem, but I really want to run the game in fullscreen. Any suggestions?


Alright, I fixed the problem with fullscreen crashing. Disabling V-Sync fixed the problem.

Music isn't working for me, and the prologue cutscene runs a little slow, and the sound pops a bit during the middle of it (around the time Cloud starts talking).

Ok, just the music isn't working. Everything else works fine, as far as I can tell. I tried using all three of the input plugins, and still I get no music. Any suggestions?

Here's my APP.log
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series  3.2.9756 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
 
INFO: Fragment shader(s) linked, no vertex shader(s) defined.
 
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.510167, frames: 1793
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

I'm running Windows 7 64-bit.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-12-12 02:45:49
@Herp Derp are you running FF7Music with the game? If you use the start menu or desktop shortcuts, it should start up automatically.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Herp Derp on 2010-12-12 13:29:09
I'm using your shortcut (the Remix .bat file). FF7 music loads up, but no music is played.
Alright, so I've been playing around with the settings (including changing the location of the music folder while adjusting the directory in FF7Music accordingly), and I still can't come up with any solutions. Can you give me a step-by-step on how to set FF7 music up properly? Should I re-install the game using Program Files as opposed to Program Files (x86)?

Hell yes! I fixed the problem. I switched my output from Realtek Audio HD to (Speakers) Realtek Audio HD.  :mrgreen:
Thank's for making this awesome mod, titeguy. Time to rock!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2010-12-18 05:43:03
Hey there, is there any chance that this Remix can be updated to have the latest Aali driver and Hardcore mod? They are both outdated.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: carlcamper on 2010-12-23 23:48:29
Hi there. The mod has been great, except for one thing: in-game tutorial text sometimes disappears too soon, even without pressing a button. Is this a known issue? Otherwise, a perfect mod compilation so far, kudos!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rotschleim on 2010-12-24 02:44:03
Hello! titeguy3, a big thank you to you and everyone involved in this compilation of patches! It makes Final Fantasy VII look and sound a lot more palatable.

I've come to say that I recently encountered two irregularities with the game.

After installing the game, I immediately installed FFVII Remix and restarted once more. After the computer was loaded, I started up the game and something wrong occurred with the opening FMV. The music and sound effects suddenly just stopped playing; this happened after the light green ribbons gathered together to reveal the "FINAL FANTASY VII" logo. Then, after Aerith came onscreen, the music and sound effects resumed where they left off.

I thought this problem might be related to the HD FMVs, so I thought I'd replace them with the originals. However, I never got to test this theory, as there was another problem: The game would only load once per computer boot up. That is, if I quit playing to test some settings in Aali's OpenGL driver or FF7music, I'd need to restart the computer.

I did indeed launch the game from the correct shortcut in the Start menu, but only FF7music would load. Unfortunately, I was not able to try and see if the launches-once-per-boot up issue stemmed from the original, as I've since uninstalled in disgust and temporarily lost access to my FFVII PC discs.

I was not using the Ultima Edition of the game, and here are the specs of the computer I tried this on:
(http://i62.photobucket.com/albums/h109/51793Moeman/momscompspects001.png)

To recap, my problems were:
1. The music and sound effects pause on the opening FMV. They later resume and continue as normal. The HD FMVs may be the cause of this particular issue.
2. Final Fantasy VII only loads once per computer boot up, meaning that I have to restart the computer if I want to successfully launch the game once more. Strangely enough, FF7music starts up just fine. I have no idea what the cause of this issue is.

Much appreciation to replies on solutions to these problems. Of course, pointing me toward any topics or posts on these irregularities that already exist would be marvelous.

Season's Greetings to everyone! :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-12-24 03:05:16
Hello! titeguy3, a big thank you to you and everyone involved in this compilation of patches! It makes Final Fantasy VII look and sound a lot more palatable.

I've come to say that I recently encountered two irregularities with the game.

After installing the game, I immediately installed FFVII Remix and restarted once more. After the computer was loaded, I started up the game and something wrong occurred with the opening FMV. The music and sound effects suddenly just stopped playing; this happened after the light green ribbons gathered together to reveal the "FINAL FANTASY VII" logo. Then, after Aerith came onscreen, the music and sound effects resumed where they left off.

I thought this problem might be related to the HD FMVs, so I thought I'd replace them with the originals. However, I never got to test this theory, as there was another problem: The game would only load once per computer boot up. That is, if I quit playing to test some settings in Aali's OpenGL driver or FF7music, I'd need to restart the computer.

I did indeed launch the game from the correct shortcut in the Start menu, but only FF7music would load. Unfortunately, I was not able to try and see if the launches-once-per-boot up issue stemmed from the original, as I've since uninstalled in disgust and temporarily lost access to my FFVII PC discs.

I was not using the Ultima Edition of the game, and here are the specs of the computer I tried this on:
(http://i62.photobucket.com/albums/h109/51793Moeman/momscompspects001.png)

To recap, my problems were:
1. The music and sound effects pause on the opening FMV. They later resume and continue as normal. The HD FMVs may be the cause of this particular issue.
2. Final Fantasy VII only loads once per computer boot up, meaning that I have to restart the computer if I want to successfully launch the game once more. Strangely enough, FF7music starts up just fine. I have no idea what the cause of this issue is.

Much appreciation to replies on solutions to these problems. Of course, pointing me toward any topics or posts on these irregularities that already exist would be marvelous.

Season's Greetings to everyone! :)

1) Your computer isn't powerful enough to handle the opening FMV. Either lower your settings in the FF7 OpenGL Config File or Replace your opening.avi from your Final Fantasy VII\movies folder with the stock one off of your game disc.
2) FF7 probably isn't terminating properly. Ctrl+Alt+Del and open task manager, then go to the processes tab, and if you see "ff7.exe" right click on it and click "end process"

Hope that helps!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: storm20200 on 2010-12-24 11:35:07
Hi, going through the game again with this remix, was wondering if it's safe to install gjoerulv's 1.0.2 update over this? Would I lose anything from this compilation? Also do I manuall have to run YAMP to get 30000HP?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2010-12-25 14:44:09
Hey guys!...I'm back from somewhere.... hehehe

but titeguys installer truly rocks.... just 1 question can i still install new mods... if i install this one?..I'm tryin to install this to my Niece's PC for her BDAY...just want to impress her actually... :wink:

But pls. be a kind heart and help me for ol' time sake..will ya?....
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-12-25 17:53:31
Hi, going through the game again with this remix, was wondering if it's safe to install gjoerulv's 1.0.2 update over this? Would I lose anything from this compilation? Also do I manuall have to run YAMP to get 30000HP?

Not sure, I think his update installs in a way that wouldn't overwrite anything else, just make sure the game is in hardcore mode before you update it. (i.e. run the game in hardcore mode, then exit)

Hey guys!...I'm back from somewhere.... hehehe

but titeguys installer truly rocks.... just 1 question can i still install new mods... if i install this one?..I'm tryin to install this to my Niece's PC for her BDAY...just want to impress her actually... :wink:

But pls. be a kind heart and help me for ol' time sake..will ya?....

Absolutely, just keep in mind that there are two versions of some files... the normal mode, and hardcore mode files.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Valamyr on 2010-12-25 23:06:39
Thank you for all your work! I just reinstalled FF7 and plan to give this a whirl :)

Honestly I was mostly looking for a graphics-overhaul kind of compilation, something that makes the game prettier without changing the gameplay much... I dunno if this will suit my purposes, it seems to have quite a few gameplay additions, but I'll give it a try anyhow!

Edit; Yay! I got it to work :) I skimmed over most of the thread when it was downloading, and the game looks great! I do have a question tho... what initially brought me to this website was the Team Avalanche graphical improvements. Since Ive never modded FF7 before, Im unusure; can I / should I install it over this compilation to make things even prettier, or would that be impossible / redundant? For now I won't push my luck and play with what works!

Also, just a little question! In the vanilla game, there was a bug that made Mdef from items not work if I remember correctly, only Spirit functioned. Is that corrected in this package?

Thank you again for making such a comprehensive compilation. I wouldnt have managed to make all this stuff work!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MitchDouglas on 2010-12-26 01:16:32
I've reinstalled the remix mod to have some fun but have a major problem. The character models in-battle only display in pure white i.e. textureless. The only time textures appear is when the yellow cursor is above their head when they are taking their turn in battle. I've been searching for about three hours for a solution but gotten nowhere. Anyone know what's going on?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2010-12-26 12:35:10
Hi, going through the game again with this remix, was wondering if it's safe to install gjoerulv's 1.0.2 update over this? Would I lose anything from this compilation? Also do I manuall have to run YAMP to get 30000HP?

Not sure, I think his update installs in a way that wouldn't overwrite anything else, just make sure the game is in hardcore mode before you update it. (i.e. run the game in hardcore mode, then exit)

Hey guys!...I'm back from somewhere.... hehehe

but titeguys installer truly rocks.... just 1 question can i still install new mods... if i install this one?..I'm tryin to install this to my Niece's PC for her BDAY...just want to impress her actually... :wink:

But pls. be a kind heart and help me for ol' time sake..will ya?....

Absolutely, just keep in mind that there are two versions of some files... the normal mode, and hardcore mode files.

Hey Titeguy..nice to know you're still the" nice guy " here eh?..huh?..*winks* ..eheheh forget the puns...

Actually I want to try the Normal mode since its my Niece were talkin about...I don wanna get her cranky with the AI enemies..  so how do I select it is it in the installer to choose from? or u have to check some boxes or sumthin?..... Anyway thanks for the timely reply..and ahppy christmas to you and your hood...family I mean   :-D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2010-12-26 22:41:59
Hey Titeguy..nice to know you're still the" nice guy " here eh?..huh?..*winks* ..eheheh forget the puns...

Actually I want to try the Normal mode since its my Niece were talkin about...I don wanna get her cranky with the AI enemies..  so how do I select it is it in the installer to choose from? or u have to check some boxes or sumthin?..... Anyway thanks for the timely reply..and ahppy christmas to you and your hood...family I mean   :-D

If you don't want to use the hardcore mode, then you don't need to do anything special. Just apply the mods as you normally would.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2010-12-27 11:01:05
Thanks for that man....  ;D...I would try this tomorrow. I cant wait for my Niece to see this.... :roll:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yumibradford on 2010-12-27 17:07:20
hi, em I got a problem, in the ffvii normal mode, I can only have normal battles even with bosses, that changes when I play in hardcore mode, but I don't want to play it.

help
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Axis on 2010-12-29 11:55:46
Hello,
I'm new and I have one small question.
If I install this Mod, is it possible that I will be able to turn some of the features off?
like the +9999 limit breaker patch or the Hardcore mode Mod?
I really don't want those features.

In truth This will be my first play through the game, and I really don't want to change much of the game besides the graphics.
So should I install this mod or not?
Thank you! :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sithlord48 on 2010-12-29 14:38:37
axis do not install this mod i would get only
aali's driver
TA Overhaul
covarrs ff7 music installer.

for a first play thru
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Valamyr on 2010-12-29 22:44:40
Hello,
I'm new and I have one small question.
If I install this Mod, is it possible that I will be able to turn some of the features off?
like the +9999 limit breaker patch or the Hardcore mode Mod?
I really don't want those features.

In truth This will be my first play through the game, and I really don't want to change much of the game besides the graphics.
So should I install this mod or not?
Thank you! :)

I'm a new player myself as far as mods are concerned, but I may be able to answer.

Hardcore mode is totally optional and the 9999 breaker is part of it. If you play in Normal mode, like me, you should be alright. Nothing hardcore so far, and definitely no 9999-breaker either. I had the same worries, but I think youll be fine :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2010-12-30 02:23:20
From someone whos played through both the normal version and the hardcore version, here is your answer.

The remix version of this game does add slightly better AI to the game, it is not exactly like the original you would get but its basically improved on big mistakes which should not have happened(bugs and glitches).

When you install it, you run it from the start menu, it has the choice whether to play on Final Fantasy or Final Fantasy hardcore, pick the one you wish to play on :) Its not wise to switch between the 2 modes during the same save.

There are patches you can add or remove, this is found in the final fantasy folder (C:\Program Files\SquareSoft, Inc\Final Fantasy VII) in your hard drive, go into it and find the patches folder, in there are descriptions of each one, and you can pick and choose what you like by moving them between the Already Patched and Do Not Want folders.

There is a default run patch (plays it exactly like the original) in the folders, personally i have not tested it though.

If you have any problems with configuring it to work, you might have to change some of the options in the config options.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Axis on 2010-12-30 07:23:51
Ohh Ok.
I get the Picture :)

But One last thing,
I have just put in the update and the Ali graphic Mod,
Should I just put in Avalanche mod and phoenix mod along with music mod?

or Should I save the trouble and put this mod (the remix Mod)?
 Sorry for being so inquisitive..   :) :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2010-12-30 09:55:17
axis do not install this mod i would get only
aali's driver
TA Overhaul
covarrs ff7 music installer.

for a first play thru

Dont forget to install Patch 1.02  because it prompts you to have this patch   :wink:
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2010-12-30 16:00:01
You guys really need to read the first post of this, this remix version of the game adds the following mods to the game.

FF7 v1.02 official patch
Aali's OpenGL Driver v0.7.3b
Higher quality FMV's
Gjoerulv's Hardcore Mod v1.0 (+9999 limit breaker patch)
YAMP (Cutscene skip, Transparent dialogue boxes, and Mdef fix)
Apz' High quality Cloud battle mod
Timu Sumisu & Millenia's high quality Barret Battle mod
Grimmy's high quality Diamond Weapon Battle & Field mods
Team Avalanche 2D Overhaul (beta 9 hr +colon fix +fire2\faiga workaround +jutmpl01.tex fix +new opening screen)
Higher quality cloud bike minigame model
Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix)
New weapon models by Slayersnext+ApzFreak+TimuSumisu+Millenia
Ficedula's FF7Music (w/ "lessdebug")
Final FanTim's FF7 Remastered Soundtrack (looped by yours truly)
FF7 Remixed Music by the folks at OCReMix

Also incorporated are a few mods of my own:
File Icon Redux
New Spells/Weapons/Armor
Remastered AI Script
Battle glitch fixes
Re-translations

There is no need to download these seperately, like you said Axis, just install all these in one go, Harruzame this bundle of mods updates your FF7 to 1.02 automatically, so there is no need to do that on its own.

Any questions feel free to reply here or send me an email to [email protected] and ill respond quicker (as im playing FF7 right now lol :P)

Edit: Also i would like to add, that the Aali driver and the Hardcore mod of this game are outdated, you can find threads on the new releases, this bundle of mods are outdated.
It would be nice if it could be updated but the only way to get the latest modifications to the Aali driver and the hardcore mod is to download them separately and install them after you fully install the remix. Links to these are below :)

http://forums.qhimm.com/index.php?topic=8306.25 (Aali driver 0.7.9b)
http://forums.qhimm.com/index.php?topic=6818.0 (Hardcore mod version 1.0.2)

Enjoy!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2010-12-30 16:05:42
I've reinstalled the remix mod to have some fun but have a major problem. The character models in-battle only display in pure white i.e. textureless. The only time textures appear is when the yellow cursor is above their head when they are taking their turn in battle. I've been searching for about three hours for a solution but gotten nowhere. Anyone know what's going on?

Maybe your graphics card is not powerful enough, or you have the wrong settings for the game, let me know these things:
Specs of your computer (Operating system, memory, graphics card etc)
Which mods are currently installed (Is it just remix or you added anything else?)

After we determined that, and they are ok, then it could be you set the games options wrong before the start of play.
Anyways i have had some problems of my own too, and managed to work my way round them so ill do what i can if u still need the help.

Also im not exactly sure where to put this, but i have a bad graphics glitch on the 3rd disc, im on the hardcore version, the white part of Clouds Ultimate Weapon (only in the northern crater) has come off and just leaves the small purple part of the sword, and the white graphics seems to jump round the screen when moves are done, then disappears, its really strange.

Whether its a remix problem or the hardcore mods problem im not sure, i never had this problem when going through this game in normal mode.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Soul_eater[AD] on 2010-12-31 05:19:48
Can we play this with an Xbox controller??? :o
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2010-12-31 08:38:17
You can play this with just about any controller, personally i use a PS2 control pad.

I had to buy a USB PS2 joypad hub, which can hold 2 control pads, it was very cheap off ebay (£4 including delivery)

All you need to do is plug in your USB control pad, and configure it properly so it works in the game.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2010-12-31 14:22:56
joybox 5 for PS joypads.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: necroscope86 on 2011-01-01 00:06:02
Absolutely great installer my friend.

I am a fairly competent modder, as I mod alot of old school games, and then normally record a Let's Play on youtube (Basically a walkthrough with commentary), but admittedly, this has got me both stumped and excited, as I feel I am so close to getting the game exactly how I want, but am just not quite there. I imagine I may have to install all the mods I want seperately, but before I do so, I just wanted to ask you if you know of a way that I could take out the Magic renaming, and replace the cloud battle mod with the other in battle mod linked here: http://fem1.uniag.sk/Miroslav.Jezik/ff7ncopam.html whilst at the same using your installer to install everything else.

(I have tryed to install the other cloud battle mod, however it just crashes when I do so)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2011-01-01 02:03:07
Absolutely great installer my friend.

I am a fairly competent modder, as I mod alot of old school games, and then normally record a Let's Play on youtube (Basically a walkthrough with commentary), but admittedly, this has got me both stumped and excited, as I feel I am so close to getting the game exactly how I want, but am just not quite there. I imagine I may have to install all the mods I want seperately, but before I do so, I just wanted to ask you if you know of a way that I could take out the Magic renaming, and replace the cloud battle mod with the other in battle mod linked here: http://fem1.uniag.sk/Miroslav.Jezik/ff7ncopam.html whilst at the same using your installer to install everything else.

(I have tryed to install the other cloud battle mod, however it just crashes when I do so)

well to fix the magic renaming, just replace /data/kernel/kernel2.bin with the stock one off of your install CD (it'd be a good idea to also replace kernel.bin, scene.bin, and flevel.lgp, since the data in these files are dependent upon each other)

to install the other cloud battle mod, use lgptools to manually insert the cloud model into battle.lgp. if the cloud mod only has an installer, then just install it to a stock battle.lgp, then use lgptools to transfer the modfied files between the two battle.lgp's. To see which files in the lgp archive are cloud's battle model files, see the file reconstruction project which is stickied.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Soul_eater[AD] on 2011-01-01 03:51:39
Can u guys make a video tutorial theres to much reading.... lol i download it then i ran it then idk what to do
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: necroscope86 on 2011-01-01 08:59:45
Many thanks Titeguy for your reply. Thank you :)

Worked perfectly, I shall definite reccomend this mod compilation to the communites that I frequent.

Thank you again :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tenko Kuugen on 2011-01-01 11:07:39
Can u guys make a video tutorial theres to much reading.... lol i download it then i ran it then idk what to do

Writing your useless post cost you more time than reading how to install this
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2011-01-01 17:13:26
Can u guys make a video tutorial theres to much reading.... lol i download it then i ran it then idk what to do
1. Make sure you have Aali's driver installed.
2. Install this

No tutorial needed, this is about as easy as it gets.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-01 19:44:02
Can u guys make a video tutorial theres to much reading.... lol i download it then i ran it then idk what to do

Ok unlike the 2 other posters here, im going to actually try and help.
What exactly do you have problem with? Give us some information, which mods did you install? What specifications does your computer have?

No one is just going to make a full on step by step video for this, as its a lot of work and its not required.
I did have a step by step guide made up, but i deleted it, i can remember parts of it though.

Let us know what you have so far, and ill find out what you need to do next.

Can u guys make a video tutorial theres to much reading.... lol i download it then i ran it then idk what to do
1. Make sure you have Aali's driver installed.
2. Install this

No tutorial needed, this is about as easy as it gets.

Ok i do not get this, Aali driver comes with FFRemix, you do not need Aalis driver to install it, you can play FF7 without the driver anyways.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Harruzame on 2011-01-03 00:08:51
You guys really need to read the first post of this, this remix version of the game adds the following mods to the game.

FF7 v1.02 official patch
Aali's OpenGL Driver v0.7.3b
Higher quality FMV's
Gjoerulv's Hardcore Mod v1.0 (+9999 limit breaker patch)
YAMP (Cutscene skip, Transparent dialogue boxes, and Mdef fix)
Apz' High quality Cloud battle mod
Timu Sumisu & Millenia's high quality Barret Battle mod
Grimmy's high quality Diamond Weapon Battle & Field mods
Team Avalanche 2D Overhaul (beta 9 hr +colon fix +fire2\faiga workaround +jutmpl01.tex fix +new opening screen)
Higher quality cloud bike minigame model
Phoenix Rejuvenation Project field models (+flickering materia fix +transparent faces fix)
New weapon models by Slayersnext+ApzFreak+TimuSumisu+Millenia
Ficedula's FF7Music (w/ "lessdebug")
Final FanTim's FF7 Remastered Soundtrack (looped by yours truly)
FF7 Remixed Music by the folks at OCReMix

Also incorporated are a few mods of my own:
File Icon Redux
New Spells/Weapons/Armor
Remastered AI Script
Battle glitch fixes
Re-translations

There is no need to download these seperately, like you said Axis, just install all these in one go, Harruzame this bundle of mods updates your FF7 to 1.02 automatically, so there is no need to do that on its own.

Any questions feel free to reply here or send me an email to [email protected] and ill respond quicker (as im playing FF7 right now lol :P)

Edit: Also i would like to add, that the Aali driver and the Hardcore mod of this game are outdated, you can find threads on the new releases, this bundle of mods are outdated.
It would be nice if it could be updated but the only way to get the latest modifications to the Aali driver and the hardcore mod is to download them separately and install them after you fully install the remix. Links to these are below :)

http://forums.qhimm.com/index.php?topic=8306.25 (Aali driver 0.7.9b)
http://forums.qhimm.com/index.php?topic=6818.0 (Hardcore mod version 1.0.2)

Enjoy!

Yeah I know your patch has the 1.02 already but Somebody asked if he could install separate files fro your installer and sithlord recommended this:

axis do not install this mod i would get only
aali's driver
TA Overhaul
covarrs ff7 music installer.

for a first play thru..

So I only added the 1.02 patch coz TA overhaul wont work without the 1.02 patch and also AAlis opengl driver needs this...am I right?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DyneFaye on 2011-01-03 04:43:38
hi, i patched the game but when i run it, it says "please insert disc 1, 2 or 3 and try again" can someone help?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2011-01-03 12:32:16
Well put the disc in then, unless you're using a pirated version in which case, you'll get no help here.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-03 18:13:52

Yeah I know your patch has the 1.02 already but Somebody asked if he could install separate files fro your installer and sithlord recommended this:

axis do not install this mod i would get only
aali's driver
TA Overhaul
covarrs ff7 music installer.

for a first play thru..

So I only added the 1.02 patch coz TA overhaul wont work without the 1.02 patch and also AAlis opengl driver needs this...am I right?

Im not sure why anyone would want to try and install these separately, but yes if your going to do that, its very wise to update to 1.02 and get Aalis driver on there first before adding new mods to it.

hi, i patched the game but when i run it, it says "please insert disc 1, 2 or 3 and try again" can someone help?

You can make images for your discs, so you do not need to run it with the cds, if you have the discs its probably just best to put them in, or you can get a disc from a friend, make the images and keep them on your computer.

It could also be done to keep your cd drive free, or if your disc is getting old and scratched, and you want to make sure you keep the quality.

It is not legal to download these from the internet, that of course is pirated, but i believe its ok if you actually have the game already and bought it, then i think thats alright.

I found the best way to do this is use MagicDisc and MagicISO, these programs can be downloaded for free from the internet.
MagicISO will turn your CDs into an ISO file, (like a disc) and make it readable on your computer.
MagicDisc makes your computer think you have an extra CD drive, you can Mount the ISO image onto this CD drive and you can then play it like there is a CD in your computer, when there isnt one.

Personally i made my own iso images, its just easier to switch discs over, and i can store my game away without having to get it everytime i change disc.

If you need help with these programs, send me a message to my email [email protected], and ill see if i can help you out. Peace
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kainhighwind2 on 2011-01-06 05:23:52
So, I did a clean install of FF7, followed by Remix. FFmusic pops up and I set it to Mp3(remixed) and try to start the game. I get a quick black box in the corner, and then FF7 shuts down, leaving FFMusic up.

I'm on:
Windows Vista 32 bit Home, UAC disabled.
Dual-Core AMD Athlon X2 QL-62 2Ghz
NVIDIA GeForce 8200 MG

I do have Truemotion 2.0 codecs installed.

I HAD FF7 plus Avalanche High-Res and aali's driver, then installed Remix, but the music was messing up. I'd get the reactor music in battle, then randomly get the fanfare to play on time. I thought a clean install with remix would help, but apparently not... Does it matter that I didn't patch to 1.02 before installing Remix???


Edit: I just tried starting it up from the Start menu, instead of the desktop shortcut. FFMusic opens up, FF7 tries to start, then it all shuts down.

I don't know many forum tags, but here's my APP log:

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8200M G/PCI/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: storm20200 on 2011-01-06 06:13:40
hi, i patched the game but when i run it, it says "please insert disc 1, 2 or 3 and try again" can someone help?
The FF7 disc needs to be placed in the same drive you installed from, so if you have 2 DVD drives and installed it with the first you would need to place the FF7 disc that you require in the same drive, putting it in the second would result in that error. Same with using images, they need to be mounted on the correct drive letter.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-07 18:15:57
So, I did a clean install of FF7, followed by Remix. FFmusic pops up and I set it to Mp3(remixed) and try to start the game. I get a quick black box in the corner, and then FF7 shuts down, leaving FFMusic up.

I'm on:
Windows Vista 32 bit Home, UAC disabled.
Dual-Core AMD Athlon X2 QL-62 2Ghz
NVIDIA GeForce 8200 MG

I do have Truemotion 2.0 codecs installed.

I HAD FF7 plus Avalanche High-Res and aali's driver, then installed Remix, but the music was messing up. I'd get the reactor music in battle, then randomly get the fanfare to play on time. I thought a clean install with remix would help, but apparently not... Does it matter that I didn't patch to 1.02 before installing Remix???


Edit: I just tried starting it up from the Start menu, instead of the desktop shortcut. FFMusic opens up, FF7 tries to start, then it all shuts down.

I don't know many forum tags, but here's my APP log:

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8200M G/PCI/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...


Ok kain, this sounds very odd to me, so ill give you some steps as to how i installed these mods to your game.

ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
This error dont look good, so i recommend these steps below.

First of all, i think your going to have to uninstall FF7, and put in the installation disc and start over.

When you have reinstalled ff7 completely, try and run it, mount or put in your first disc into the same drive you installed from, then go on your start menu and try a new game.

If it lets you do this, then we know its most likely a problem with the options and/or the mods, instead of your game.

Ok what i generally do after do this, i would download FF7 Remix which will update your game to 1.02 and add the graphic enhancements and all the rest.

You do NOT need to have true motion codec, Aali driver makes this obsolete, so get rid of it.

From here i would go to this post and download the latest Aali driver, which is here:
http://forums.qhimm.com/index.php?topic=8306.25

Ok this is where you need to set your options up correctly, or the FF7 will not start properly, after installing ff7 remix, then the latest driver, you should do these steps.

1) In the start menu, Open up your FF7 Config v1.02, go onto Graphics, and make sure the renderer is using the Custom driver (Aalis driver)
2) Set the display resolution to Full screen, then exit and let it add the new values to your registry.
3) In the start menu, go into your FF7 OpenGLconfig and it will open up a notepad file with your settings for the game.

Here is what my settings look like:

Code: [Select]
# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
mod_path = avalanche

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

4) Check these options and change them if neccessary:

## USER OPTIONS ##
mod_path = avalanche (Without this it will not load up all the new graphics)

window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes
Change your resolution to the Exact same as what your computer is running at, if its too low it wont fit in the screen fully, if its too high then FF7 will not start, so check your Screen resolution before doing this, also make sure preserve aspect and full screen are on

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche (Once again this should be here, if its not your remix didnt install properly)

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on (Both of these should be on to reduce chances of crashing or going too fast)

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no (This has also been known to cause problems, keep it off)

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off (these 2 options should be like this to reduce crashes, fancy transparency being turned on can sometimes stop the game coming on at all)

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes (once again these 2 options are to reduce crashes in the game)

All the rest of the options are pretty much your choice, some of them you should not really change unless your a Modder, and it gives you a description of each option anyways, personally i like the settings i have here and you could just simply copy them, i had a lot of trouble with crashes before picking these settings for the game.

After that is done, try and run FF7 again from the start menu, and let me know what happens :)


Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kainhighwind2 on 2011-01-08 03:31:34
So I just did a clean install of FF7. (can't find the codec to remove it, how do I do that? Windows had instructions on how to find out through Windows Media Player, and I didn't see it on that list...) Anyways. Small black box in the corner, immediate shutdown. That's it. APP file is totally blank.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-08 04:31:16
Sounds like a really odd problem, maybe something is wrong with the files you installed, or your computer cannot handle the specs of the game?

Its not so clear as to what the problem could be right now, do you have any idea why it would not start the disc? And have you tried putting in other discs to see if they work properly?

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kainhighwind2 on 2011-01-08 05:48:31
Well, I HAD it working a day or so ago... I had issues with it working a day or so ago until I got the TrueMotion codec. Then I had added Aali's mod and, while I didn't see much of a graphical improvement like some people were talking about, I knew it was working thanks to the see through text boxes and the like. I honestly don't know what's causing it now...

Just for the heck of it, I'm putting Remix on FF7 again, just to see what happens, and if things go well, I'll put my FF7opengl.cfg the way yours is.

Edit: So, while Remix was installing, it specifically said: "Cannot create ff7.exe." and "Cannot create FF7Config.exe"...Recommended I do a full reboot and try again. Alas, tis time for me to head to bed, as I work tomorrow, but I'll shut down this laptop and restart in the morning and see how things go.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: maximaster on 2011-01-08 14:26:23
 :-o good job men

but i have a problem i don't want the fancy_transparency. when i installed i put off, but when i play de dialogue box still semi-transparent
how  can i fix this ?

because i want see when cloud talk with himself and  the history in kalm
i read in forums those parts the scrren put black and you have press [ok]button to continue playing
HELP ME  PLZ
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Redd Floyd on 2011-01-08 17:04:35
Hey guys, I reinstalled FF7 when I heard about this mod and was itching to play through again. I installed to the default directory (in my case C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII), ran the patch, configured OpenGL to my screen's resolution (1280x1024) and added the registry files. However, when I would double click the shortcut that was placed on my desktop, it would cut to a black screen, flicker, then go back to the desktop with a command window, ficedula, and FF7 minimized in the taskbar. When I clicked FF7, it would flicker again and then crash.

After perusing this topic, I tried reconfigure things in the OpenGL CFG (currently the only thing I have changed is the value of preserve_aspect to yes) to no avail. An above post mentioned the setting the 1.02 configuration utility to custom drivers, so I tried that, but the option wasn't there. After I exited out of that, I was shown a prompt about adding files to the registry and I clicked the "No" button. I tried running it again, and once again it minimized to desktop. However, when I clicked on it this time, FF7 didn't crash. It would play an audible 'click' and then minimize again, forcing me to close all three applications.

Is there anything I can do to get this running? I'm really interested in the things this mod brings to the game and to be honest I never even beat FF7, which is something that always bothered me. Any assistance on this front would be much appreciated. If it will help, here's some information about my system.

OS: Windows 7 64-bit Ultimate
CPU: AMD Phenom II x2 555 BE
Install directory: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

<3
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-08 17:36:58
:-o good job men

but i have a problem i don't want the fancy_transparency. when i installed i put off, but when i play de dialogue box still semi-transparent
how  can i fix this ?

because i want see when cloud talk with himself and  the history in kalm
i read in forums those parts the scrren put black and you have press [ok]button to continue playing
HELP ME  PLZ


Fancy transparency does not make the dialogue boxes transparent, there is seperate setting for that, if you look up at my openGL settings (in the code) you will see that there is an option called...

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

Make sure your options turn this feature if you do not like it, if this still does not work, you may have the patch for it installed, so go to this folder...

C:\Program Files\Square Soft, Inc\Final Fantasy VII\patches\Already Patched

Look in there and see if you got the .SRB file called TransparentDialogBoxes, if its there move it out of there and into the Do not want folder in your patches.


Hey guys, I reinstalled FF7 when I heard about this mod and was itching to play through again. I installed to the default directory (in my case C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII), ran the patch, configured OpenGL to my screen's resolution (1280x1024) and added the registry files. However, when I would double click the shortcut that was placed on my desktop, it would cut to a black screen, flicker, then go back to the desktop with a command window, ficedula, and FF7 minimized in the taskbar. When I clicked FF7, it would flicker again and then crash.

After perusing this topic, I tried reconfigure things in the OpenGL CFG (currently the only thing I have changed is the value of preserve_aspect to yes) to no avail. An above post mentioned the setting the 1.02 configuration utility to custom drivers, so I tried that, but the option wasn't there. After I exited out of that, I was shown a prompt about adding files to the registry and I clicked the "No" button. I tried running it again, and once again it minimized to desktop. However, when I clicked on it this time, FF7 didn't crash. It would play an audible 'click' and then minimize again, forcing me to close all three applications.

Is there anything I can do to get this running? I'm really interested in the things this mod brings to the game and to be honest I never even beat FF7, which is something that always bothered me. Any assistance on this front would be much appreciated. If it will help, here's some information about my system.

OS: Windows 7 64-bit Ultimate
CPU: AMD Phenom II x2 555 BE
Install directory: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

<3

Wow you never cleared FF7? You been missing out dude :) Ok i installed this game onto my dads laptop which seems to be very similar to yours, with the same operating system, and it works fine.

Ok first of all, NEVER EVER go off shortcuts on your desktop for this game, always always always (yes its that important) use the Final Fantasy folder in your start menu to start the game, delete any shortcuts of FF7 off your desktop as there is no point.

To get the latest custom driver for this game, follow this link and get Aalis latest custom driver, make sure you install this After you have installed Remix, Remix gives you Aalis driver but its an old version, so this link will give you the latest version, which will give you the same OpenGL settings as myself.

http://forums.qhimm.com/index.php?topic=8306.25

When its downloaded, you should be able to pick Custom Driver, in your FF7 config utility, whenever you come off this config, make sure it allows itself to add files to the registry, this is very important to get FF7 to work, as it will update the registry with your latest settings.

Also im not exactly sure what your graphics card is, but im guessing its a newish system, and should be able to run it, as my dads does, let me know what happens after you follow the steps above.

Well, I HAD it working a day or so ago... I had issues with it working a day or so ago until I got the TrueMotion codec. Then I had added Aali's mod and, while I didn't see much of a graphical improvement like some people were talking about, I knew it was working thanks to the see through text boxes and the like. I honestly don't know what's causing it now...

Just for the heck of it, I'm putting Remix on FF7 again, just to see what happens, and if things go well, I'll put my FF7opengl.cfg the way yours is.

Edit: So, while Remix was installing, it specifically said: "Cannot create ff7.exe." and "Cannot create FF7Config.exe"...Recommended I do a full reboot and try again. Alas, tis time for me to head to bed, as I work tomorrow, but I'll shut down this laptop and restart in the morning and see how things go.

Wow that sounds really bad, if you did install remix in the past and then the graphics didnt look anything better then the original, apart from some menus, then it sounds like remix aint working properly, and for it to make an error while installing, its like it thinks ff7 is not even installed on your computer.

You must have a bad version, or something is really wrong with your computer, does your computer run slow? Does it have any viruses? If your not good at that kind of thing, i can always advise on how to fix that, as i do actually run a business dedicated to helping with the fixing of computers, and we give free advice on our facebook group.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: maximaster on 2011-01-08 19:05:14
thx for the answwer but remove to you dont want doesn't works my openGL have less options like you this is my openGL:
 

# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off


is ok or not i think isn't because had less options 
i need help plz
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Redd Floyd on 2011-01-08 20:09:41
Thanks man, that's got her running but with a few issues. The FMV with the Mako reactor and the scenes where Jessie blows the door up and Cloud jumps into the train didn't have any sound. Is there anything I can do about that?

Also, the game couldn't open the file for Aeris' left hand. That was more funny than annoying :3
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kainhighwind2 on 2011-01-09 01:01:54
So, I installed Remix and the latest version of Aali's driver. There was nothing listing in the Opengl.cfg towards Avalanche. I don't know if I posted it before, but my resolution is 1366x768, this laptop's highest. I reduced it to 1280c768, didn't change anything. Although now, the game goes full screen and then just stops. No Eidos logo or anything. APP file still blank.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-10 10:35:16
Maximaster, change your preserve aspect to Yes, this will cause the game less lag usually.

Also the only reason why you have less options, is because you have not installed Aalis latest custom driver, which can be found here: http://forums.qhimm.com/index.php?topic=8306.25

Thanks man, that's got her running but with a few issues. The FMV with the Mako reactor and the scenes where Jessie blows the door up and Cloud jumps into the train didn't have any sound. Is there anything I can do about that?

Also, the game couldn't open the file for Aeris' left hand. That was more funny than annoying :3

I cannot be totally sure about that, seems like some of the files may have been damaged, something i usually do if my movies stop working, is to go into the FF7 folder, and find the movies folder, there is a registry value in there which you can add, which will put the settings of all the FMVs back to normal.

I sometimes lose my videos and they skip by themselves when i use registry cleaners, maybe this has whats happened to you, it cant really hurt to try it.

So, I installed Remix and the latest version of Aali's driver. There was nothing listing in the Opengl.cfg towards Avalanche. I don't know if I posted it before, but my resolution is 1366x768, this laptop's highest. I reduced it to 1280c768, didn't change anything. Although now, the game goes full screen and then just stops. No Eidos logo or anything. APP file still blank.

I had this problem where my opengl would not list the modpath of Avalanche, try downloading these and see if anything happens, also if remix downloaded properly, you should get the new video which they added, which is like a tribute to FF7 with its own music, and is very well done.

http://forums.qhimm.com/index.php?topic=9151.0

Get the new GUI, and im thinking the high res would be better for you, i personally got the low res pack and it works fine for me.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kainhighwind2 on 2011-01-10 11:32:38
So I installed Avalanche high res and the new GUI, and the game still doesn't boot. I made my Opengl.cfg closer to yours, and told it that the modpath was avalanche. Currently re-downloading Remix to make sure it all DLed correctly. However... My APP file actually filled out this time! Here it be:

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8200M G/PCI/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log: Fragment info
-------------
0(42) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...


EDIT: SO, I finished DLing Remix again, and the modpath didn't show avalanche, so I put the latest version of Aali's custom driver back on, then tried to reinstall Avalanche. Well, Avalanche says I don't have Aali's driver at all, now... If I do a fresh install, is there a specific order I should apply everything? Do I have to delete the registry entry while uninstalling? Because I'm unsure how to remove it...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: maximaster on 2011-01-10 16:53:07
Maximaster, change your preserve aspect to Yes, this will cause the game less lag usually.

Also the only reason why you have less options, is because you have not installed Aalis latest custom driver, which can be found here: http://forums.qhimm.com/index.php?topic=8306.25

Thanks man, that's got her running but with a few issues. The FMV with the Mako reactor and the scenes where Jessie blows the door up and Cloud jumps into the train didn't have any sound. Is there anything I can do about that?

Also, the game couldn't open the file for Aeris' left hand. That was more funny than annoying :3

I cannot be totally sure about that, seems like some of the files may have been damaged, something i usually do if my movies stop working, is to go into the FF7 folder, and find the movies folder, there is a registry value in there which you can add, which will put the settings of all the FMVs back to normal.

I sometimes lose my videos and they skip by themselves when i use registry cleaners, maybe this has whats happened to you, it cant really hurt to try it.

So, I installed Remix and the latest version of Aali's driver. There was nothing listing in the Opengl.cfg towards Avalanche. I don't know if I posted it before, but my resolution is 1366x768, this laptop's highest. I reduced it to 1280c768, didn't change anything. Although now, the game goes full screen and then just stops. No Eidos logo or anything. APP file still blank.

I had this problem where my opengl would not list the modpath of Avalanche, try downloading these and see if anything happens, also if remix downloaded properly, you should get the new video which they added, which is like a tribute to FF7 with its own music, and is very well done.

http://forums.qhimm.com/index.php?topic=9151.0

Get the new GUI, and im thinking the high res would be better for you, i personally got the low res pack and it works fine for me.

i did that you say to change the dialogue boxes but  dosent works :( wath other thing can i do)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-10 19:11:32
Your trying to turn transparent dialog boxes off? There is a post i made explaining how to turn those off, if you cant do it in the opengl settings, then go into your ff7 folder and find your patches folder, take the transparentdialogboxes file out of your already patched folder and move it to the Do not want folder.

Kain its odd how you cant find the custom driver, it should be in your FF7 configuration (choco head one), here is the order at which i normally would install my ff7.

1) Install FF7
2) Install FF7 remix
3) Install Aalis latest custom driver
4) Install latest gui and avalanche
5) Install extras (advent children avatars, blue limit break etc.)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: maximaster on 2011-01-10 21:59:39
i did  move to the other foldier "you dont want" but still transparent
 :-(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: abean on 2011-01-11 00:17:26
Hey all,

I had to reinstall as I am moving all my games to a new drive. After I did a fresh install of FF7 and reran this install, I'm having all kinds of issues.

I've updated FF7RemixShortcuts and OpenGLconfig to the proper locations. Am I missing anything else?

Thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-11 03:54:35
When i can im going to completely uninstall my dads ff7 on his laptop, and make a complete guide on how to install this properly.

If that dont work for you, then you either follow my instructions wrong, or your FF7 is damaged.

No idea when ill be able to do this, may be sometime over the next few days.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: abean on 2011-01-11 04:28:30
Appreciate it Kylos, do you know when you plan on doing this? Would like to get this working rather soon.

Thanks!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: porcupinetree91 on 2011-01-11 05:13:17
First of all thanks for this awesome compilation. I just downloaded and installed the patch. Now when I go to play the game the screen just goes black and nothing happens. I am running XP through bootcamp on my mac. Can anyone help me out? I'm very knew to this.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Silent Warrior on 2011-01-11 07:13:59
porcupinetree: I doubt I can help (I also doubt I'll return soon enough to get a reply in before everyone else have had their say and sorted it out; I think it's been years since my last post here), but YOU can help US help YOU by providing details on your graphics hardware and drivers (as seen in XP, if it differs from Mac-side) in the meantime. Does unmodded FF7 work? (FF7 1.02, with or without Aali's driver)

Tadah, I crawl out of the woodwork again! Regarding all this about CD-images and prompts about inserting the right disc, I just want to add that you can adjust what drive FF7 tries to find its discs in through the registry. Just search for your installation path (quickest way to find the right place) and look for an entry called 'data_drive' or something like that - adjust to point it to where your CD or image is. Yes, you should even be able to keep all the files on your harddrive and point to that location - not sure what happens if you put all the data in one spot instead of dividing it up per disc then, when the CD-change points come.

Aaand... Sorry if I'm a great big git by asking this, but is this the sort of definite version? That is, I won't need to worry about checking back here for an updated version in the near future? I notice it's been quite a while since 2.5.1 was released. (And if you think that's a complaint, there WILL be trouble!)
Well, definite until new interesting mods come along, anyway?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: porcupinetree91 on 2011-01-11 07:42:15
The games works fine un-modded and I haven't tried installing the v1.02 separately since it is included in the patch. I don't really know enough about this to be able to even identify what might be the problem. All I know is that I installed the patch and whenever I try to run the game it just goes to a black screen. Any help from anyone who knows what might be the problem would be greatly appreciated.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Silent Warrior on 2011-01-11 08:27:03
Ok, then it's something this mod changes. Good (?). Look for a file called APP.LOG or CRASH.LOG (should be in the main FF7-directory) and post its contents.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: porcupinetree91 on 2011-01-11 08:33:44
Well before I read your last response I had decided to try re-installing the game itself. I just downloaded the v1.02 patch and the driver separately. I'm not sure if this is the right file because it was just called APP but here are it's contents.

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 320M/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: E:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Silent Warrior on 2011-01-11 08:43:44
That looks like the right file - though next step might be to tell Explorer not to hide known file-extensions. *Swears enough to make Barret blink over the dumbing-down of operating systems of today*
I don't know how to progress from here, unfortunately. I think I saw a post where someone was having similar problems, though. See if you can find it and follow any suggestions posted there (search for that error-line about not being able to open ff7input.cfg).
Two more things you can do:
1. Look around for Aali's OpenGL-stuff. Somewhere there's a link to a different set of shaders in case of problems. Back up your current shaders, and try the other pack.
2. See if your ff7input.cfg is write-protected, or hidden, or whatever. If necessary, change the attributes so it can be written to.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-11 23:22:11
Going to start work on this guide tonight, and ill make a new thread for it when im finished.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: the0nlykyd on 2011-01-12 00:12:09
Going to start work on this guide tonight, and ill make a new thread for it when im finished.
Like a Walkthrough guide?

Anyway, I'm getting mixed names for Holy/Shield Materia. I picked up the Materia with "Holy" but the prompt on the screen said it was "Shield" Materia that I had picked up. Then, I looked at it in the menu and it was called "Holy" Materia with "Shield" as the spell name. Also note that earlier in the game I picked up the Barrier Materia and the last spell is called "Holy". I'm not sure if it's just a glitch in my computer or if it's another problem (I confess to not reading all the pages of this thread if it was brought up before).

I haven't gone out of my way to check the spell effects yet but I know the Holy Materia (with "Shield" for a spell name) wasn't usable on first level (like Ultima, as I'm sure was the intention).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kainhighwind2 on 2011-01-12 02:11:24
So, I did a fresh FF7 install, then put the addons in the exact order you mentioned, and... nothing. Avalanche installed okay. But Game sticks int he black screen. This time though, there's no APP file. At all.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-12 02:49:58
my new walkthrough guide to installing ff7 properly with mods, is at this link >>> http://forums.qhimm.com/index.php?topic=11248.0

Let me know what you think :D peace
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: abean on 2011-01-12 16:59:11
Hey all,

I had to reinstall as I am moving all my games to a new drive. After I did a fresh install of FF7 and reran this install, I'm having all kinds of issues.

I've updated FF7RemixShortcuts and OpenGLconfig to the proper locations. Am I missing anything else?

Thanks

Hoping to catch someone's attention that has already done this.

Thanks!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-12 18:37:54
Probably best just to follow my walkthrough, move your save file in your Save folder to somewhere safe.

Install FF7 onto the new drive, then move the save file back into the folder again, thats how i would do it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: maximaster on 2011-01-12 20:58:16
i install but the high avalanche patch dosent di anitihng in my openGL
and when i run the game apears  a message like
GL invalid operation 


wath means ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lokisama on 2011-01-13 22:14:03
i got a little problem i got the game working just fine when i start the game, the intro comes just fine but when i press new game i cant see the video there is yellow text saying video laggin behind skipping frames, im running windows 7 and i used kylos walkthrough to do it so could any1 tell me what i need to change from the settings to make the videos runs normally otherways the game works fine :) EDIT: hm... it seems to be for all cut scenes even the small ones like cloud jumping on the train after mako reactor it says GITCH:viode feedback is laggin behind skipping frames, the screen stays black until the scene is over is there any fix for it? also is there anyway to make either scropios or icecold sephiroth patch to work with remix so it would still have high ress and not revert it back to the low ress
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-14 18:12:29
Sounds like something may be wrong with your graphics card, or your FF7 files.

Or it could be a simple error in the movies, try this:

-Go into your FF7 folder, and find the movies folder
-Inside there, look for a ff7movkeyC.reg file, double click it and allow the registry values to be added, this will simply reinstall those values like new again, maybe a registry cleaner had damaged them or something else, cant hurt to try though.

If that does not work, send a copy of your opengl settings, and put them into a code box.

Also try upgrading your graphics drivers, also you could possibly download gamebooster(totally free and easy to install), as it can find websites to upgrade your graphics, sound and other drivers to do with gaming.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lokisama on 2011-01-14 19:03:54
didnt work with the registry thing its weird sometimes the opening with aeris and train works but after that it starts laggin again
here is the opengl config let me know if something is wrong in there

Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# mod_path = avalanche
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 1200
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-14 20:02:10
change use_stable_timer to yes, see if that does anything, everything else in there looks fine to me
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: abean on 2011-01-14 20:08:14
Probably best just to follow my walkthrough, move your save file in your Save folder to somewhere safe.

Install FF7 onto the new drive, then move the save file back into the folder again, thats how i would do it.

Hi Kylos, as we've already discussed, your walkthrough doesn't cover this topic.

Has anyone installed this with FF7 being installed in a nonstandard directory/drive?

Thanks
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lokisama on 2011-01-15 01:05:19
i reinstalled the whole remix pack and this time it worked but i still got few minor problems firstly i cant seem to get the ficedula music to play ingame i got no idea whats wrong it says to mute the midi manually but from where? and i still cant figure out how to get sephiroth patch to work with the high detail models i saw video in youtube here is the link http://www.youtube.com/watch?v=ElGzIcbDyO0 as you can see the field sephiroth is high model and same goes for the battle right now only way for me to get the sephiroth switch to work is to replace the battle.lpg and the others with the original files from the normal final fantasy installation and then apply either scorpicus or icecold patch but that makes all of the models low ress like barret tifa and the others
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2011-01-16 17:05:50
@Maximaster
Fancy_Transparency and Semi-Transparent Dialog boxes are two different things. if you want to return your dialog boxes to normal, an easy way to do this is to replace your ff7.exe file with the original 1.02 one. You can find a link to it on the qhimm wiki.
Keep in mind, though, that this *can* cause issues, although none come to mind atm.

i reinstalled the whole remix pack and this time it worked but i still got few minor problems firstly i cant seem to get the ficedula music to play ingame i got no idea whats wrong it says to mute the midi manually but from where? and i still cant figure out how to get sephiroth patch to work with the high detail models i saw video in youtube here is the link http://www.youtube.com/watch?v=ElGzIcbDyO0 as you can see the field sephiroth is high model and same goes for the battle right now only way for me to get the sephiroth switch to work is to replace the battle.lpg and the others with the original files from the normal final fantasy installation and then apply either scorpicus or icecold patch but that makes all of the models low ress like barret tifa and the others
The midi should be muted automatically when you install the remix patch. Re-installing Aali's driver will undo this, however, and you'll have to re-mute it by deleting the "#" in the specified location in the OpenGL config file.
If you aren't hearing the music, 9 times out of 10 it's because you aren't using the shortcuts that are made by the installer. the shortcuts run ff7 along with ff7music. they both need to run simultaneously to get the music to work properly.

@whomever it was who had the issues with holy/Shield...
that sounds like an issue with kernel2.bin to me. This is the first I've heard of that happening. Try using my Wallmarket/Proud Clod patches. You can find them at the bottom of the first post.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lokisama on 2011-01-16 17:39:51
thx got the ficedula to work :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: geramel on 2011-01-17 10:32:44
Heya just DL'd this and made it outta Midgar... and my worldmap is entirely black... can anyone help?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kylos on 2011-01-18 01:33:03
I had this before, your mods aint installed properly.

Use my guide to install ff7 properly: http://forums.qhimm.com/index.php?topic=11248.0
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dansy on 2011-01-22 15:20:23
hello titeguy,

You said in the first post :
" If you have ff7 in a language other than English, you're going to need to install one of my multi-language compatibility packs found right under the download link. Currently, Spanish, German, and French are supported, but I'm afraid that the AI/Kernel/Flevel mods are currently English only."

but i don't find the packs ..... am i blind????

 i have a non english version and  i have the same error message like this guy : http://forums.qhimm.com/index.php?topic=8915.msg117944#msg117944 (http://forums.qhimm.com/index.php?topic=8915.msg117944#msg117944)  but my message is in french language :)

then a black screen when i launch the game.
 
can you help me??

ty
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Onibaka on 2011-01-24 17:49:07
What are the requirements for this patch?

I get 15 fps when i run the game. And when it reaches the mais screen(for new game or continue) the fps is 1!
I can't even start the game!

When I installed FFVII it ran perfectly. But after this mod it's really slow.

My PC isn't THAT bad:

-Pentium 4 HT 3.00Ghz
-Radeon 9600 pro (Dx 8.1)
-2gb 400mhz RAM.

There is someone with similar specs that are running the game fine?

I can play CS:Source at 1440x900 at 30fps. But I am getting this game very very low fps even when I set the resolution to 320x240.

Edit: When I launch the game, appears a message saying that it failed to load shaders. After that in the bottom part of the game, appears a error saying that could not open ff7input.cfg


Ignore what I said.

The game actually runs fine...

BUT the initial Screen is still VERY VERY SLOW (1 fps). The video runs fine, but the "New Game/ Continue" lasts 1 minute or more to load and another minute to be able to recognize the pressing key. After that(the process to load a save, and the game itself) the speed is normal.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: titeguy3 on 2011-01-24 22:23:32
BUT the initial Screen is still VERY VERY SLOW (1 fps). The video runs fine, but the "New Game/ Continue" lasts 1 minute or more to load and another minute to be able to recognize the pressing key. After that(the process to load a save, and the game itself) the speed is normal.

Find \textures\WMRP\menu\buster_00.png and delete it
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: wthemanjr on 2011-02-03 19:39:49
ok everytime I start up the mod it quits on me this didn't happen before the mod so i no i must be doing something wrong. my os is windows 7 64 bit
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Snake2208 on 2011-02-06 23:55:20
Long time no see titeguy3!

sorry to bother you but i have a question, i bought a new pc, and made a clean install, how do i install the luckytifa mod? if i doble click any of the 2 yamps (normal and hardcore) they say:

Final Fantasy VII Skerb's patches installer by dziugo ([email protected])

Access is denied.
Access is denied.
Access is denied.
Access is denied.
Applying patch: LuckyTifa
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\temp.bat
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\patches\LuckyTifa.bat
Access is denied.
Access is denied.
Something's gone wrong... dunno what...
Sorry, no patching today.
Press any key to continue . . .

but if i run it as administrator it says:

Final Fantasy VII Skerb's patches installer by dziugo ([email protected])

Missing file: ff7.exe
Sorry, no patching today.
Press any key to continue . . .

what do i do? thnx in advance

edit: oh yeah......IDIOT!! i forgot to mention my stuff xDDDD, its runing in Windows 7 ultimate 64 bits, core i7 950, GTX 460, 6GB of RAM

BTW, are you planing to add more enhancements? like the new APZ models, the advent children models or the new semi transparent battle menu / boxes?

There is a guy, slayersnext, who made wonderfull work, look ----> http://www.youtube.com/watch?v=eu30ntvrJGo --> its a Cloud CellShaded Model!!! looks kick**s!!

Anyway.. the current cloud and barret models are very good anyway ;) and when are going to be new tifa and others models? its kinda sad to see cloud and barret looking awesome and tifa made of a few poligons xD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: gabranth on 2011-02-08 04:57:55
Hello.

I've tried re-installing this already about 3 times, but nothing seems to work. Here is the APP log im getting:

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.1.10362 Compatibility Profile Context
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
ERROR: unhandled exception


Phenom II X4 940, HD5870,  6 ram, Win7 64bit... :/

Thanks for anyone who is willing to help me, i'd really WANT to play with the hardcore mod.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DcS on 2011-02-08 21:50:26
First install, crashing on startup..

Windows 7, UAC disabled, running as administrator.  Remix, Aali, Avalanche installed (I basically followed this thread:  http://forums.qhimm.com/index.php?topic=11248.0 )
Pentium 4 3.0Ghz, 4GB DDR2, Radeon 4850HD.  Running at 1920x1200.  Installed to C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10317 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: unhandled exception

And here's my ff7_opengl.cfg

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
mod_path = avalanche

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1200
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Any help would be awesome.  Thanks.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: blueknavish on 2011-02-10 05:56:08
I just started up FF7 Remix v2 and It still works like a charm. I guess I was one of the lucky ones...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nick_000000 on 2011-02-26 00:45:51
update! Posted mirrors.

In my current ff7 remix normal game I'm on the first disc about ready to get the keystone from the Saucer, but I'm stopping to get Omnislash.

I notice that the final enemy Ghirofelgo is one shotting me no matter what I do. Is this normal? He's hitting for over 4.7k damage. I noticed that he would always do just over the amount of health I had in the shinra mansion as well. My first impression was that this was hardcore but I checked to make sure it was normal. I also checked the wiki for his attacks and there's nothing mentioning a scaling damage attack that always does just over the amount of health you have.

Also he took well over the 1600 damage he's advertised to have in the manuals.
damn, thats a bug, this should fix it: http://www.filefront.com/17389048/FF7Remastered.PrC

Hi great mix of mods and improvements thanks,  :-D I have also noticed the problem with Ghirofelgo as he keeps killing me when I am in the mansion how can I apply your linked file "FF7Remastered.PrC" to ff7 as I'm a bit stuck I have the file but don't know what to do with it? ???.

Thanks for any help, also thanks for compiling this and putting it all together I'm sure it took a lot of your time it's a very good mix of mods.

I even tried downloading Amazon Kindle to open the .prc file as I though it might be an ebook after googling .prc file extension but I'm guessing that it's not that seeing as that didn't work :(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-02-27 17:14:37
PrC is Proud Clod's file format. Open your scene.bin with Proud Clod and choose File > Apply Changes Patch then select this file. Then choose Create SCENE.BIN and choose "Yes" to the popup dialog ("Yes" to the other one is it is the case).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HoistedbyPetard on 2011-02-27 20:01:35
So I've downloaded this package, and thus far everything works beautifully except for one thing: there's no music. The SFX seem mostly intact from what I can tell, but the battle-themes, over-world themes, et al are all gone. It's a fairly small issue, but it does make the game a terrible bit more dry.

Anyone know what the problem might be?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nick_000000 on 2011-02-27 20:07:05
PrC is Proud Clod's file format. Open your scene.bin with Proud Clod and choose File > Apply Changes Patch then select this file. Then choose Create SCENE.BIN and choose "Yes" to the popup dialog ("Yes" to the other one is it is the case).

Cheers dude!  ;D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: HoistedbyPetard on 2011-02-27 20:10:36
First install, crashing on startup..
Are you running the game in compatibility mode?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: nick_000000 on 2011-02-28 06:08:40
Just fought Jenova life and I'm doing very little physical damage like 3-10 dmg is this a bug or just me?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kίпg Ģµяµ on 2011-02-28 19:42:44
^ You're not the only one.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tenko Kuugen on 2011-03-04 14:18:21
ask in the hardcore mod thread about it
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: miracle.flame on 2011-03-05 17:11:10
Hey! )))
You mention me in first post.. what a fuzzy feeling to see something like that after so many years since I've visited these boards.

And walking in my footsteps you've gone much much further than I would probably get. This is just what I've come for in a first place. I'm gonna play FFVII again that's right. And I want the best experience a modding community can offer. I've read some obsolete posts at the beginning of this thread and some say this is for noobs etc. Well it is for me alright, instead of spending days of searching and reading through these boards and testing and trying and tweaking I would just install this remix and spend those days instantly playing FFVII anew.

Many thanks for saving my time titeguy3.  :lol:

(and maybe I'd be missing something and maybe I'd pick a slightly different setup of mods... but I don't care because this is definitely good enough and ultimately worth the time and troublesave)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sura on 2011-03-10 05:44:33
Hi, I just recently installed with the ff7 with the remix mods, and everything worked perfectly until I first entered battle with Barret. It seems that both Cloud and Barret appear only white without any textures. I saw a post earlier where someone had the same problem but sadly no one had a solution.

Operating System is Win7
Memory 4 gb
graphics ATI Mobility Radeon HD 5470

The only mods I have installed where the ones that came with the Remix install.

If someone can please help me with this problem,  it would be greatly appreciated.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: will28 on 2011-03-14 17:31:22
Ive just installed ff7 and the normal one works just fine, but when i install remix patch 2.5.1 when i open it, goes black for like 4 seconds and then it comes back to desktop and it says "ff7 stopped working" error... :( HELP
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rizaadon007 on 2011-03-18 05:16:52
How do I change one of the music tracks without screwing everything up?
I'm using Windows 7.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rotschleim on 2011-03-18 14:09:45
EDIT: I have fixed my previous issue. I needed to zip the .AVIs and extract the Eidos logo. It worked like a charm!

Hello again! Well, the last thing was steadly resolved, but now I have another problem: FF7 Music is acting up. Namely, it still loads the dumb midis instead of the MP3s! When I went to FF7 Music to configure it, I noticed the only option to choose is "PSF." "MP3," "remix," and "custom" are nowhere to be found! I tried manually re-adding the "MP3" option, but it seems to have somehow reverted to MIDI.

I actually don't plan on playing FF7 PC anytime soon past recruiting Tifa, but any help on this would be marvelous! Thanks in advance, of course. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-03-20 12:45:03
Jus' wondering... What are the changes in magic.lgp? What purpose does seffect1.tex? What changes are in the char.lgp? What is changed in the menu_us.lgp? Same goes for chocobo.lgp and high-us.lgp. What about world_us.lgp?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: serfer on 2011-03-30 20:10:07
I have a problem with cursor in main menu, after the additional opening movie (this Advent Children style). It's not moving at all, and 'Continue' stays gray all the time. What's wrong? Are there any controls options?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yarLson on 2011-03-30 20:22:38
the standard arrow controls are 4826 on the numpad you can set them to whatever you like in game. continue is greyed out because you must not have a saved game yet
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: serfer on 2011-03-30 20:44:28
The problem is... that I don't have a num pad, it's a laptop. Any idea what to do?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yarLson on 2011-03-30 20:45:37
yes there is a thread swimming somewhere on these boards that has a special control config for people starting the game on a laptop, if i find it I'll edit this post with a link. Try the search
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: serfer on 2011-03-30 20:52:14
I found my old, mac keyboard. It works. Thanks for help :) !
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Musical-Phoenix on 2011-03-30 21:03:25
Serfer and yarLson I believe that this config file can be placed in the main dir of the game to make normal keys work..

http://www.finalfantasy7pc.com/Files/ff7input.cfg

I used it on my first run to get my keyboard working.. i believe its then w,a,s,d keys and q,e,r,t,y, as the other buttons.. i do have a config file that has V and B set as the accept and cancel buttons and the arrow keys as the  movement if anyone wants it uploading.

Feel free to just PM me for it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Post_ex0dus on 2011-03-31 12:35:11
Hey,
where are the different language packs, you talk about in the first post? :) i'm german and i need it reallyyy bad :D
thx!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Skopin on 2011-04-03 00:09:46
Long time no see titeguy3!

sorry to bother you but i have a question, i bought a new pc, and made a clean install, how do i install the luckytifa mod? if i doble click any of the 2 yamps (normal and hardcore) they say:

Final Fantasy VII Skerb's patches installer by dziugo ([email protected])

Access is denied.
Access is denied.
Access is denied.
Access is denied.
Applying patch: LuckyTifa
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\temp.bat
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\patches\LuckyTifa.bat
Access is denied.
Access is denied.
Something's gone wrong... dunno what...
Sorry, no patching today.
Press any key to continue . . .

but if i run it as administrator it says:

Final Fantasy VII Skerb's patches installer by dziugo ([email protected])

Missing file: ff7.exe
Sorry, no patching today.
Press any key to continue . . .

what do i do? thnx in advance

edit: oh yeah......IDIOT!! i forgot to mention my stuff xDDDD, its runing in Windows 7 ultimate 64 bits, core i7 950, GTX 460, 6GB of RAM

Make sure you're running the installer with admin privileges. That would be my best guess as to why you're getting that error.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Skopin on 2011-04-03 00:11:15
I also have a one question. Is there any possibility of you making options with this patcher? I like a lot of what's in this Remix, but I don't want everything. Any plans for a way to choose which patches to install?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-04-03 00:12:23
There is an edit button for a reason. Your previous post was 2 minutes earlier...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yarLson on 2011-04-03 01:13:13
Any plans for a way to choose which patches to install?
You do realize that everything included in Remix is available right here on the forum right?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: will28 on 2011-04-04 16:48:56
Hey anyone know how to solve my problem yet? I've seen many people have the same problem and they all got Win7 Ultimate,
again the problem is that when i install the remix patch and start the game , it crashes and says windows is trying to find a solution, please help me i'm very desperate here :((
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yarLson on 2011-04-05 00:02:21
hey you! yeah you ^
read the post above you^
 ;D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: will28 on 2011-04-05 21:37:41
who me ? xD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yarLson on 2011-04-06 09:58:57
haha yeah you!
anyway I was just saying, if the remix patch is working, then you might want t try installing all of these mods separately. Some of them have receive minor and major updates since they were included in remix anyway so it might just be a good idea to start from scratch. its what I do and I don't have any problems at all. Be sure that you use the latest version of Aali's custom driver as this is the most important.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: will28 on 2011-04-06 19:02:34
Ohh xD, yeah man i've installed everything separately and it worked fine, i just didn't want to do it because i could mess up something, but i found the finalfantasy7pc site and they have very good tutorials :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Wutai Clan on 2011-04-10 13:23:27
You do realize that everything included in Remix is available right here on the forum right?

Well, that's not totally true, a number of mods listed as being in this compilation are no longer available. (Though, that may not have been true when you posted.)

Regardless, many mods lack proper documentation, and telling what mods are outdated vs. new(and should be used instead), etc, is a pain sometimes, you have to basically move in, and live here for a few weeks to figure out what the current situation is, etc,.

That's why some ppl prefer a compilation pack, it's just easier, they just want to play the game, not get a degree in Qhimm forumology. ;)

This is coming from a fairly long time member(though not often poster.)..

So, please, continue this project, in fact, improve it, I recommend something like SVN\FTP, with nice ordered sections, and only referring to the most updated mods. (ie, no references to outdated stuff, for example Aali has outdated a ton YAMP patches(FPS fixes, possibly window transparency mods, etc,.), and other mods, so those are just confusing, and probably cause problems(weird crashes etc,.) when ppl don't realize they already have such options installed.)

(By ordered sections I mean something like this.)

Mods
Mods->Graphics->Current Graphics Mods
Mods->Sound->Current Sound Mods
Mods->Gameplay->Current Gameplay Mods
Mods->Etc,.

(ie, this would make it modular, and also much easier to maintain, it would work more like a database, than a mod, similar to having custom options in the installer, but more flexible. A simple C# application could be written, that has links to the current releases, things can be added\removed from a master list as necessary.. It could download, then install them properly, etc,. Even warn the user when compatibility may be an issue(ie, keep track of installed mods.).. (See: Better Oblivion Sorting Software, or my own tool FOLOT which is the same thing for Fallout3.. It's part of Fallout Mod Manager now..) Also: Wrye Bash\OBMM - with a little bit of download manager thrown in..)

Don't take my post as ungrateful, I certainly appreciate all the work modders do, it's a thankless task most the time, I've been modding for years, I know how it is. I'm extremely grateful for these forums, and for this community constantly bringing new content to these great classic games. :D

But I can also see how true noobs to the scene could be overwhelmed, and just want an easy solution. (I've done this several times myself due to HD failures, ie, had to rebuild my FF mod collections.)

Anyways, that's my thoughts on the subject, as I desperately search the forums trying to figure out what mods to use, and what mods not to use, what's new, what's old, etc, etc,..

Hope to see an update to this project, I used it the last time I rebuilt my collection, and aside from a few bugs, it worked quite well, and was much simpler than what I'm doing now. (In fact, I may use this as a base, and just patch it myself to fix the issues I had last time.)

---

Edit:

I should add, the site has much improved, I like how you've simplified it, the projects\mods, vs, all the FFx tweaking sections, etc, is much easier to navigate, but, it's still a bit of maze sometimes. (The wiki also helps, but it was down earlier, as was the search function "due to high traffic".. Spurring this post, and re-sparking my interest in this mod.)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2011-04-10 16:52:39
Regardless, many mods lack proper documentation, and telling what mods are outdated vs. new(and should be used instead), etc, is a pain sometimes, you have to basically move in, and live here for a few weeks to figure out what the current situation is, etc,.

There's a thread in Frequently Asked Questions that takes you through step-by-step on how to instal the Remix Patcher and tells you which mods are outdated. Plus it gives you links to the most recent ones.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: mojta on 2011-04-10 18:29:47
so ive read through about half of the posts on this thread and still havent found the problem im having... if its already been mentioned im sry but after an hour of reading im just tired of it... anyway the problem im havin is that when i go to run the installer it says that it is not a valid win32 application and wont let me run it... im currently redownloading hoping mab the dl just mest up.... im runnin windows 7 32 on an hp dv6000 with 2gb of ram any helps apreciated

so far it seems like my dl ust failed at the last few seconds damn firefox keeps crashin on me hopefully the installs gonna work

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Wutai Clan on 2011-04-10 19:19:33
There's a thread in Frequently Asked Questions that takes you through step-by-step on how to instal the Remix Patcher and tells you which mods are outdated. Plus it gives you links to the most recent ones.

I don't recall saying I had trouble installing the remix patcher?

And the point of my post, was to explain why users might prefer using a pre-made package, rather than creating their own, which is mainly ease of use. (This was in response to the poster I quoted, who suggested just putting a package together ourselves rather than using this mod.)

Regardless, like I said, this is a great project, and it's a lot better than doing it all manually, I've done it both ways, and I prefer this way. I will have to check out the FAQ you mentioned, however, and again, not trying to be rude, but it just seems to defeat the purpose of this mod if ya ask me.

I suggested a good way of handling mods in general, but it could be easily condensed and re-worked a bit to handle this mod specifically, it could be done in such a way that the user could simply hit an update button, and get the latest updates to all the mods installed for them.

This would be much easier than having to re-pack this massive mod every time changes occur, or patches, etc, you could avoid it all, simply setup a web page(google code page), have a list of mods, and links, the program snags the list, downloads the mods, unpacks, and installs em'.. (This could allow for day by day updates for the newest and best mods.)

I might write it myself, and donate it, when I get some free time.

----

Edit: To the above poster, it may be a corrupt download, as far as I can remember I installed this mod on XP x64, which means it should be 32bit, and 64bit compatible, the only time you should see that message is with old 16bit applications. Though I've heard of malware, and other things causing this issue as well..

Try using a download manager that supports resuming failed downloads, I haven't used one in some time, so I can't suggest a safe app to use for this purpose, you'll just have to search for one. (There may be a firefox plugin for this.)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: mojta on 2011-04-10 20:11:00
i got it figured out and running ok... the problem that i had was that firefox crashed towards the end of the dl i redownloaded and it now works fine
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yarLson on 2011-04-11 20:37:45
And the point of my post, was to explain why users might prefer using a pre-made package, rather than creating their own, which is mainly ease of use. (This was in response to the poster I quoted, who suggested just putting a package together ourselves rather than using this mod.)

I definitely agree with you there and would like to see this project updated some time soon. However I was responding to someone who requested that you be able to pick and choose which components to use, obviously if you want this power you can simply do it yourself without much effort. I mean you say it takes a while, but honestly if you know how to navigate a forum properly you can find everything in it without much effort. I know I did when I first came here in the first day. I know not everyone is a comp expert but if you want the power to pick and choose then use the powerful resources (these forums and the internet in general0 you already have right in front of you to do so. That's the point I was trying to make. As for not everything being available that is in the remix pack yourself, your also right however the things I think are not included anymore are the apz cloud which is a wonder they didnt make him remove it from this pack, and the modifications that tight guy made himself which of course wouldn't be found anywhere else.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Wutai Clan on 2011-04-12 02:27:09
Quote
I definitely agree with you there and would like to see this project updated some time soon. However I was responding to someone who requested that you be able to pick and choose which components to use, obviously if you want this power you can simply do it yourself without much effort. I mean you say it takes a while, but honestly if you know how to navigate a forum properly you can find everything in it without much effort. I know I did when I first came here in the first day. I know not everyone is a comp expert but if you want the power to pick and choose then use the powerful resources (these forums and the internet in general0 you already have right in front of you to do so. That's the point I was trying to make. As for not everything being available that is in the remix pack yourself, your also right however the things I think are not included anymore are the apz cloud which is a wonder they didnt make him remove it from this pack, and the modifications that tight guy made himself which of course wouldn't be found anywhere else.

I realize you were responding to the user about being able to pick and choose mods, but that was the other half of my point, about how this mod could easily be configurable. (I'm already working a universal mod format for the games based on these principals.)

But yeah, I get what you're saying, and apologize if you took it as an attack, it was just a good place to chime in with what I was already thinking. :)

As for the time it takes to install a bunch of mods, that depends on how thorough you are. I read readme's, I follow direction explicitly, I'm cautious about the order in which I install things(in order to achieve the desired results when mixing mods that overlap), I research mods, to insure they work together properly, and don't have issues(bugs, crashes, that are going to make the game unplayable\incomplete-able).

I'm quite capable of using Google\forum searches, not sure how to take your implications, I just don't work haphazardly, and it doesn't help that a lot of info around here is spread all over the place, no matter how good you are at finding things, it doesn't matter when the wiki is down(which it has been), the search function goes out every other search "due to traffic", and Google can be useless at finding vague terms within a specific forum.

Regardless, I'm not trying to fight with you on this, we obviously just see things differently, and do things differently, which is fine, I don't need any clones. :P

Anyways, we should probably take this to PM if you want to continue, it's starting to get off topic.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: captainp on 2011-04-13 12:02:30
Hello guys :)

I've been playing FF7 with this compilation of mods for quite a while and got to say that I love new graphics models or new music. Ok let's go to the point of my post:
I'm at Shinra mansion and until now I haven't any problems with difficulty, but now the guy sitting on the blade/axe thingy one shots my characters. I'm a casual gamer and I like medium challenge, but this is too much for me :P I know some ppl love serious challenge, but I just want to beat this game once again without grinding hours to beat random no name mob.
My question: Is there a way to turn off hardcore mod? 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yarLson on 2011-04-13 13:29:43
well you obviously didn't read the conversation right above you, but I'll be nice and repeat myself. if you want more info about this just read the last few posts before this. There is no way to toggle the mods on and off from what I know, however you might be able to switch out your kernel.bin file with the original one and this should undo the hardcore mod for the most part, although there are probably some changes elsewhere, I am not positive on this because I have yet to try the hardcore mod myself. Other way would be to just download and install all the mods separately excluding the hardcore mod.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: captainp on 2011-04-13 13:38:41
yarLson I did read them ;) Thanks for answer anyway.
I thought maybe there's a option for this or something(like transparent dialog windows). I tried to switch kernels, but with no success... my enemy is still too strong. I once again tried to get out of the mansion and when I'm near the exit axe dude appears and wipes my party T.T Bah! No luck and this isn't fun.
Ahh bugger... I think I'll just install them separately as you said.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yarLson on 2011-04-13 14:09:06
I also have a one question. Is there any possibility of you making options with this patcher? I like a lot of what's in this Remix, but I don't want everything. Any plans for a way to choose which patches to install?
You do realize that everything included in Remix is available right here on the forum right?
did you read that? Anyway its not hard to install them separately, just be sure you read instructions carefully and be patient.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-04-13 21:14:10
1 - The Hardcore Mod is obsolete now. Download the newer one in the Projects forums. I'm too lazy to give a link.
2 - Click on "Run FF7-Remix" and you should undo the Hardcore Mod.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Travis on 2011-05-18 04:32:21
•Your Operating System (and whether or not UAC is turned off, if applicable)
•The console debug info provided by the FF7Music Console (you can see the FF7Music console by alt+tabbing while running the game) and/or the contents of "app.log" (use the "code" tags)
•The directory your game is installed into.

Operating System is Windows 7, UAC is currently off, I turned it back on after it didn't work.

I got my game installed in the normal directory.

I have a feeling this is because I never made the FF 7 1.02 replacement...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Lordspon on 2011-05-24 11:27:41
Windows 7 Ultimate, 64-bit
UAC off
Specs are not an issue (read: plays new games on high settings)
Installed to the default directory.

I run the ff7music.exe and then execute ff7.exe, the screen goes black, it then returns to the desktop with an appcrash type error. Here is a sample of the output of ff7music console:

Code: [Select]
    441.926 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

    442.063 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

Edit: Something new has appeared, this message now spams the ff7music console
Code: [Select]

0524-13:32:46.706[W]Couldn't connect to socket: Socket operation on non-socket (10038)


This is my app.log
Code: [Select]

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 519634944 FREE 512578944
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jaki on 2011-05-26 17:55:12
I need Original Quality Vids (320x224) because the Higher Quality Videos run very slow (about 3 fps). All link provided in http://forums.qhimm.com/index.php?topic=8414.0 are dead. Can anyone send me a link to get it, thx people for helping  :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2011-05-26 18:54:50
You have asked this question a few times, and the answer is they are on your disc... if you have one.  Which I am thinking you don't.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jaki on 2011-05-26 19:14:06
Errr..... sorry about that but I need the new opening screen, ending2... fmvs with lower quality, not old video on disc. I tried to convert hq fmvs to lq but the result so bad. Music does not seem to match with vid when run.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2011-05-26 20:18:24
Two issues

1. It contains APZ Cloud's old model which, to my knowing, has been taken down because he ripped some stuff from another game.
2. It contains FMVs from another game (Crisis Core).

If you find a bug in a mod, report it within that mod's own thread, rather than a new one - Bosola
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2011-05-26 22:46:38
Errr..... sorry about that but I need the new opening screen, ending2... fmvs with lower quality, not old video on disc. I tried to convert hq fmvs to lq but the result so bad. Music does not seem to match with vid when run.

The whole point of redoing FMV to my mind is to make them better...  so when you get lower quality ones, what is the point?  That's how I see it.  Get better hardware.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jaki on 2011-05-28 13:19:10
I have 2 problems need help:
1.Can you send me a link of "Final Fantasy VII Phoenix Rejuventation Project field models", "AngeBleu's Phoenix Rejuventation Project Add On Pack" and "remasted AI"? I have tried to search and contact the author but no results because it appear outdated and no longer support.
2. Can I update the outdate mod on FF7 remix by replace existing with new mod?

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-05-28 13:39:40
1. Search the forum for the first one. The other two don't have a download here.
2. Yes, and it is recommended.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Bosola on 2011-05-28 13:43:46
I have 2 problems need help:
1.Can you send me a link of "Final Fantasy VII Phoenix Rejuventation Project field models", "AngeBleu's Phoenix Rejuventation Project Add On Pack" and "remasted AI"? I have tried to search and contact the author but no results because it appear outdated and no longer support.
2. Can I update the outdate mod on FF7 remix by replace existing with new mod?

Do not keep spamming every thread with these requests. You should request new links by sending a personal message, or if you *must* make a post, post only in the mod's specific thread. Cut it out.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jonnyspandex on 2011-05-30 13:29:10
Hey guys, used to have a login but forgot the details so made a new one!

I played FF7 with some mods a long time ago and coming back recently, have discovered this mod. My problem is that when I try to run the game it just crashes. I've changed the resolution in the opengl config file that comes up during install but it doesn't seem to make a difference.

I'm sure I'll get flamed for this but I thought it was a simple install and run jobby. I used to fresh copy of FF7 (not even updated to 1.02 or whatever the official patch is) but it just won't work. Any suggestions?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2011-05-30 14:57:02
First you need to update to 1.02. Then if you have problems let us know.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jonnyspandex on 2011-05-30 16:28:56
Should I install the Directx 5 and DirectShow or leave them?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jonnyspandex on 2011-05-30 17:16:39
1.02 installed - same issue occurs
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2011-05-30 17:58:58
Ok, there is a file in your ff7 directory called app.log, open it with notepad and paste the contents into a post so we can see what is happening.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jonnyspandex on 2011-05-30 18:02:41
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 67108864 FREE 63963136
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!


Cheers
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2011-05-30 18:05:49
Aali's driver is not properly configured. Download the latest version and extract to your ff7 folder. Run the ff7config.exe (as administrator if windows vista or 7) and select custom driver. Your app.log should show some different information if aali's driver is working properly.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jonnyspandex on 2011-05-30 18:13:36
TOTAL 67108864 FREE 63963136
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!


There is no 'custom driver' to select from? Also it says in this that it could not open ff7input.cfg
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2011-05-30 20:18:28
Did you download the latest version of the driver?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jonnyspandex on 2011-05-30 21:03:25
Sorry my mistake I didn't have the latest. It works but comes up with the following error. Also I've noticed that the video playback is jerky and thus goes out of sync with the audio.

No useful indirect path found, check APP.LOG for more information
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jaki on 2011-05-31 13:08:24
I think your graphic card doesn't support opengl 2.0 make game not use shaders at all and movies look like crap. You should get a better hardware or play game with original resolution.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jonnyspandex on 2011-05-31 14:24:32
It's a GMA 950 on board on my laptop which specifies 1.4 OpenGL

OpenGL* 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and TexEnv shader caching

If I want to continue playing on the laptop I've got to reduce the resolution then?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jaki on 2011-05-31 14:38:54
You don't have GL_ARB NPOT (non power of two) textures. This guy have same problem with you, check this page: http://forums.qhimm.com/index.php?topic=10231.0.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: blackveyron on 2011-06-01 01:47:32
hey guys, i have istalled this remix patcher but my ff7 is in spanish, and when i run ff7 with ficedula the game open and then close this is the error:

----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 127389696 FREE 122146816

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32

DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32

DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32

DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32

DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32

DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32

DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16

DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16

DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16

DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16

DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16

DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16

DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8

DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8

DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8

DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8

DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8

DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8

DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

16-BIT Z BUFFER CREATED IN HW

HAL

HEL

TEXTURE FORMATS:

  PALETTE 0 BITS 16 RGBA 5:6:5:0

  PALETTE 0 BITS 16 RGBA 5:5:5:0

  PALETTE 0 BITS 16 RGBA 5:5:5:1

  PALETTE 0 BITS 16 RGBA 4:4:4:4

  PALETTE 0 BITS 32 RGBA 8:8:8:0

  PALETTE 0 BITS 32 RGBA 8:8:8:8

INITIALIZE D3D 2

VIEWPORT INITIALIZE

VIEWPORT 2 INITIALIZE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

MULTIMEDIA ERROR: unspecified error in FILE C:\lib\src\sound\midi1.cpp LINE 356

midiOutGetVolume returned: ffffffff

Volume control unsupported

MIDI INITIALIZED

Failed to load: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\minigame/condor.lgp


the minigame condor file i have it but its name is scondor, what i can do???, i recently reinstalled the game without mods just the original game and then i installed the remix patch.

if i replace the ff7.exe and ff7config.exe for the 1.02 spanish ones the ficedula says:

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 127389696 FREE 122146816

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32

DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32

DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32

DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32

DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32

DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32

DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16

DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16

DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16

DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16

DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16

DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16

DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8

DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8

DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8

DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8

DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8

DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8

DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

MULTIMEDIA ERROR: unspecified error in FILE C:\lib\src\sound\midi1.cpp LINE 356

midiOutGetVolume returned: ffffffff

Volume control unsupported

MIDI INITIALIZED

set music volume: 127

set music volume: 127

MIDI set master volume: 0

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

sorry for my bad inglish

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2011-06-01 02:12:15
You know, you'd think it'd be common sense to only make one post, without need for multiple identical ones.   Apparently common sense isn't as common as it should be.  User warned.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-06-01 21:22:43
Have you installed the multiples languages patch for spanish?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: mse83 on 2011-06-02 14:13:08
could someone please link me to the german language pack? couldn't find it...

// or is there a way to change the language of my german version of the game to english? should have bought the english version in the first place  :|
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-06-02 21:24:52
Use the English 1.02 exe
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: mse83 on 2011-06-02 22:27:15
Installing the english 1.02 I found here (http://forums.qhimm.com/index.php?topic=2670.0) resulted in a blackscreen... you sure I can change the language of my german version to english by just using the english patch?

Anyway, I'm totally fine with the game being in german, as long as I can get those mods working. From what I've read, I need a german 'multiple language pack' to applie that modpackage, yet I can't find that damn language pack...

If anyone could provide me with a link or any other solution on that issue?

I tried to run the mods following Kylos' tutorial, but I got blackscreen'd, probably because I didn't get that languagepackthing beforehand...

You've already made two posts and a thread on this matter. Stop duplicating these requests - if someone can locate the German language pack, they'll inform you. - Bosola
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-06-02 22:30:40
Change the "_gm" ending of your files in the data by "_us" and remove the first letter of flevel (should be g).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jaki on 2011-06-06 14:52:26
When i change to 16 bits color, many game run faster with my old intel 845 card  :-D., but i get a message when starting FF7: ""OpenGL renderer appears to be the Microsoft software renderer.  Your graphics drivers are probably not installed or installed incorrectly.  Expect Extreme Lag". The solution is chage to 32 bits so do you think the game just support 32 bits, not 16 bits color or because my crappy GPU ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: raoon on 2011-06-06 15:12:33
Hi guys.

I have some problem. I cant download the the remix pack.
The dl link : http://yama.mmowned.org/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe seems to be dead.
I also downloaded the 4 part of the .rar from the filefront mirror sites. But when i try to unpack them it says its broken. :S
Please help me out really want this to work.
(Tried to find other download locations but without luck.) :(

Thx. Raoon.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-06-07 12:00:54
Ok. Download all parts at once and open the first one.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Jaki on 2011-06-14 02:32:21
When i play mini game at Fort condor, every thing look fine but sometime it saying error: "COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/data\". Game run fine but does this problem cause anything later ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Rest on 2011-06-18 02:07:03
Hello all, whenever I try to run FFVII in any resolution, I get "Internal Resolution too high" or something of the sort. I will provide the app.log of it here:

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8800 Ultra/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 1920x1080
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\program files (x86)\square soft, inc\Final Fantasy VII2\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

Notice how it is 1920x1440, I never set that, and no, it is not because I use 1920x1080, I even tried this at 800x600 just to be sure and same results. If there is any help available thank you in advance.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2011-06-18 13:16:01
Update your graphics drivers and try again. If that doesn't work you will have use a resolution that is an even multiple of 640x480. Your card should be able to handle a simple FBO though.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Terid__K on 2011-06-18 13:20:43
Wouldn't it be easier if he just added

internal_size_x = 1280
internal_size_y = 960

in the config file?

That works fine for me.



Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Aali on 2011-06-18 14:01:08
You can do that but it is much much slower and since you're rendering in 1280x960 anyway it wont look much better than just using a fullscreen resolution of 1280x960.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Rest on 2011-06-18 14:04:33
@TeridKane

Would you please explain where I should put that?
Thanks.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Terid__K on 2011-06-18 14:31:34
You can do that but it is much much slower and since you're rendering in 1280x960 anyway it wont look much better than just using a fullscreen resolution of 1280x960.

Well, if he is able to render it at full speed despite that, using a lower resolution than native wouldn't be worth it.

@TeridKane

Would you please explain where I should put that?
Thanks.

In the ff7_opengl.cfg file, add these lines right below "window_size_y = "

You can technically add it anywhere, but that would be easier to recognize.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jonnyspandex on 2011-06-20 09:38:43
Hi guys,

I'm using my PC with a 3650 Radeon HD in it (instead of my GMA based laptop) and increasing the resolution to 1280 x 960 meant a laggy game, video goes too fast for the music. I think this is because the music restarts and so goes out of sync.

At that res it starts hanging (especially when the conversation windows close).

At 960 x 720 (640 x 480 x 1.5) the game runs better but it won't go into full screen, it sits in the top left and the rest of the screen I can see my desktop.

Any ideas to help me out please?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: lys1991 on 2011-06-25 08:01:10
Hi everyone !
I have an error !

(http://cC6.upanh.com/24.163.31264735.eQ20/error1.jpg)

And this file...
http://www.mediafire.com/?4a2dv0zobonnzmc

and APP

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.15.10.5029
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: D:\Game online\Final Fantasy VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Game online\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\Game online\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717

Please checking
I'm Vietnamese (Speaking English little bad)
Thank everyone so much

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Brachneos on 2011-06-27 11:35:10
So when you install this, are all the mods compulsory? That is, would it be possible to not install some of the components?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-06-27 11:36:07
No. That's why you should follow kylos13's tutorial in FAQ section.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: AkatsukiXXI on 2011-06-27 22:41:43
I have ff7 ultima editon and when i installed the remix, i clicked on the game and it said "insert disk 1, 2, and 3" and it wont run. Can this be fixed??!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-06-27 22:44:33
Ultima Edition... This has been said at many points here and is in the rules. Ultima Edition is piracy. Nobody would help you. But, as I'm a kind guy, I'll help you anyway. Check your registery and follow kylos' tutorial in the FAQ section.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: AkatsukiXXI on 2011-06-27 22:55:08
i know, but my pc copy was stolen in the airport along with my bag and that was a 2 years ago, now its hard as hell to find the pc version anywhere. got no choice but to download it.... But i appreciate your help.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Kudistos Megistos on 2011-06-27 22:57:38
i know, but my pc copy was stolen in the airport along with my bag and that was a 2 years ago, now its hard as hell to find the pc version anywhere. got no choice but to download it.... But i appreciate your help.

Best story I've heard in ages.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2011-06-28 01:28:50
Ok new rule. It is against the rules to help people with the ultima edition (Looking at you vgr)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2011-06-28 01:48:23
Hard to find the PC version? In other words too lazy/cheap to check Amazon/ebay/etc. (http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=FFVII+PC&x=0&y=0)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2011-06-28 14:55:01
Ok new rule. It is against the rules to help people with the ultima edition (Looking at you vgr)
Pretty sure this isn't a new rule...  Anywho, this new rule will be enforced via a HEAVY warning to the point of not being able to post for a few days.    P.S.  What happened to the handy dandy "Pirate" user group?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2011-06-28 17:14:09
Pretty sure this isn't a new rule...  Anywho, this new rule will be enforced via a HEAVY warning to the point of not being able to post for a few days.    P.S.  What happened to the handy dandy "Pirate" user group?
Previously, it was against the rules to ASK for help with a pirated copy, but it didn't say anything about PROVIDING help after it's been asked. I thought that was implied, but evidently Vgr didn't.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: shadowfox on 2011-07-07 21:28:15
Either my google_fu sucks or I didn't enter the proper search terms or it doesn't exist. ( I hope it's the latter I don't want to be the target of you guys  :o )

I've been using everything for a while I'm quite impressed with all of it. Anyhow..

Remix, in the config file, does not have an option to use the new battle interface. Is there a way to add the new battle interface option with remix or was the option not made available? I really like the expanded viewport and transparent battle menu. :) Maybe I missed a post on it have been looking for a while. Any help is appreciated thank you ahead of time for the answer the direction or the clues :)



Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: sl1982 on 2011-07-07 21:37:16
I believe the new battle interface was implemented in a newer version of aali's driver then the remix has.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: shadowfox on 2011-07-07 21:38:21
I believe the new battle interface was implemented in a newer version of aali's driver then the remix has.

Ahh ok. Do you know if there is a way to add the viewport/transparent battle menu options without screwing up the remix install?

Also thank you for the fast reply that was awesome :)


Edit: since I'm here.... should I use the 7.11 or 7.9 or 7.3 version of Aali's package then since I'm on subject :p Nevermind on that, helps if I re-read the included mods....  ::) ( For those searching the remix as of this date has a big text document saying it includes 7.3 )

Ok, better question, if I update Aali's drivers after the remix install will this break the remix install? Meaning if I make sure all the variables are added to the new config from 7.11 in the config file will the new config file still run and not break the install? I mean I know how touchy all these mods get. It's like child birth sometimes when you start fooling around with stuff.  :wink:

That would be a no :p

Oh well will just have to wait :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: doru1 on 2011-07-12 16:36:03
Thank you for the mod pack  ;D

I'm running into a problem with the FMVs though. They run at 10 to 13 fps which also make the audio be out of sinc. I still get 59 - 60fps on menus and 15fps in battle. I'm running it at 640 by 480.  I have an ATI mobility radeon 5870.

Anyone have a solution? :|
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rotschleim on 2011-07-12 21:02:54
Hello everyone, rotschleim again. After meeting with relatively little luck last time, I decided to call it quits. However, I'm now facing the doldrums of summer and decided to pick this up again. However, I'm having some problems again, and after trying numerous times, I've decided to come to the pros for help.

For some reason, FMVs refused to load in game; a black screen would be shown for a little while as the rest of the game went on. The problem was, I discovered, that I didn't set Aali's modified FF7 Config to use the Custom Driver. I looked in the version of Aali's driver provided in FF7 Remix, and it doesn't give an option for a "Custom driver." I thought I'd remedy this by simply manually updating to the latest version.

However, that somehow broke the music. Now, none of the .PSF or .MP3 songs will play, and I'm left with the cruddy MIDIs. If someone were to help me with this, I would very much appreciate it. I've tried everything I could think of, but I'm pretty new to this "modding" thing.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-07-13 01:42:36
Rotschleim,

Edit the 'ff7_opengl.cfg' file and enable the music plugin by removing the # before the line:
    music_plugin = plugins/ff7music.fgp

-PitBrat
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: rotschleim on 2011-07-13 21:44:38
Thanks for your help, PitBrat! :) I'll keep that in mind for this try. I found a different solution to this problem, though--I just needed to update FF7music as well. But then I got the sound delays that come with it... Ugh! Good thing I found out about ff7_lessdebug. But if what you say works for me--and hopefully it should!--I won't need it.

Soon, I'll have DLPB's updated FMVs, FFVII Remix's other updates, and the original models for consistency! Yes...it's all going according to plan...
Title: Strange "bug" with Remix 2.5.1
Post by: kman1981 on 2011-07-13 23:29:31
I think I may have discovered a bug that hasn't been reported (or at least, I can't find it anywhere). So you know as much info as possible:

Windows 7 Pro x64
Regular version of FF7 PC (NON Ultima)
Remix 2.5.1 Installed


Just a quick background:I played through this game with just the 1.02 patch, Aali's driver, and Ficedula patches, got up to the point where I was going to fight both Ruby and Emerald, then finish the game, and I found the Remix 2.5.1 installer, and decided to try it with a new game. At the first save point, I went a bit too fast and saved OVER my other file, so I had to go through the entire game again (which isnt necessarily a bad thing right?)

Anyways, the first bug I found was that as soon as I had access to the Materia command in the Menu, I went in to equip some and discovered that I already had Enemy Lure and Enemy Away materias. Very strange. Then (and this is the big problem), I'm noticing that sometimes my characters are unable to deal any damage to enemies. The first time it happened was when I was fighting the Turks in the Gongaga (sp?) reactor. Barret had the Atomic Scissors equipped, and no matter what enemies I fought, he always did 0 damage. I tried messing around with his materia to no avail. The only way I could get him to deal damage was by giving him a different (and weaker) weapon. Not long after that, the same thing happened to Red XIII, so I then had 2 characters who could not deal any damage whatsoever.

Fast forward, and I am now at the part where Sephiroth kills Aeris. When he leaves, and the fight with Jenova starts, all 3 of my characters do a maximum of 3 damage per attack. Clouds ClimbHazard limit only does 10 damage. Summons and magic work fine, it just seems to be the physical attacks. I started thinking the glitch was due to installing the Remix 2.5.1 mod OVER the other mods I already had installed, so I uninstalled the game and all mods, reinstalled the game (kept my save folder of course), loaded it back up, and it is still doing it. I even tried using different weapons on all my characters (cloud, yuffie, cid) and no weapons will do any more than 3 damage.

Has anyone else had this happen? Is there any way I can fix it? Thanks for reading.

Shaun
Title: Re: Strange "bug" with Remix 2.5.1
Post by: Covarr on 2011-07-13 23:37:22
Titeguy did some rebalancing when he made the remix project. I wouldn't be surprised if he screwed up some of it. Pretty sure the beginning materia was deliberate though.
Title: Re: Strange "bug" with Remix 2.5.1
Post by: DLPB_ on 2011-07-13 23:39:04
From what I have been hearing Remix sounds like it IS the bug...
Title: Re: Strange "bug" with Remix 2.5.1
Post by: Vgr on 2011-07-14 01:44:47
This is obvious.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kman1981 on 2011-07-14 04:12:21
For anyone who has interest - it turned out to be something with Remix. After deleting the game/mods, reinstalling the game and then doing the mods/patches one at a time, I can now play like normal. The Remix is a great idea, putting all those things together in one easy package, but I guess it's a bit buggy.
Title: Cannot start after installing Remix 2.5.1
Post by: dx666xn on 2011-07-16 10:31:52
After installing Final Fantasy 7 Remix v2.5.1, the game won't start, giving me the error "Unable to locate registry key. Please re-install Final Fantasy VII." I Click "OK" only to see another error: "Please Insert FF7 Game Disc 1, 2 or 3 and try again"

Any assistance is appreciated.

sorry for my english xD

I had to more or less rewrite your entire post, so it'd get a better response. Also, please don't cross-post the same question everywhere.- Bosola
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: cloudh09 on 2011-07-17 06:17:33
I download file Battle Scene enhacement lgp use.zip in here : http://forums.qhimm.com/index.php?topic=11542.0 and I extract to a folder "Battle Scenes (lgp use)", in folder have a lot of the file... How to use the that file ??
Very sorry about my english because i am a vietnamese....^^~
Thank!
Title: Trouble running Remix v2.5.1
Post by: kidalot on 2011-07-31 20:05:16
Hello, I'd be greatful if someone could help me. I'm a complete Noob with this.

My PC

Vista 32 Bit
NVIDIA 8800GTX
Creative SB X-Fi

1. I installed the game
2. Restarted PC
3. Installed the remix patch (I did the not change anything in the OpenGL config file)
4. I ran FF7 Music and selected "Run FF7"

The screen goes black and returns to the desktop

This is the error I received

 DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

  12183.220 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12183.224 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12183.445 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12183.547 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12183.547 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12183.856 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12184.032 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12184.627 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12184.674 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12185.063 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12185.118 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12185.119 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12185.420 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12185.593 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

  12186.783 |    ERROR: [UXDriver.NvCpl] 1889@NvQTwDispModeWarning : NOT IMPLEMENTED.


It runs like normal without mods if I delete everything in openGL config file.

Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-07-31 20:36:14
my first guess is that it is the FMVs included with remix.

should be able to change the movie path back to the discs in regedit unless remix does something weird to direct the game to DLPBs FMVs, which don't work for me or a lot of other people.

I tried remix briefly to see if I could get it working, and I may try again some more because there are some great fixes/mods included with remix that I dont know how to get other ways. I got black screen followed by crash until I used regedit to alter the movie path to another set of remastered FMVs on my HD that I found HERE IN THIS THREAD (http://forums.qhimm.com/index.php?topic=11504#msg159233).

Of course, I use good old Windows XP and I don't know much about Vista or why a lot of people make fun of it. Maybe the regedit process is different with Vista. At any rate if you want to adjust the movie path in regedit you need to change it to another directory where you place the files you want to use and make sure there is a trailing "\" in the path. e.g. C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\movies\ (which is mine).

Most likely to get into regedit all you need to do is hit the RUN command from the start menu and type in "regedit" in the console and hit run.
Then use the filesystem tree to navigate through: HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Double click on Movie Path, and input your new path in the Value data field.
Then simply close out the registry editor and try and run FF7.

Also, make sure to copy the following files from the discs or from another source to your new movie path as they are not included with Trojaks movies: fcar.avi(since it looks same as car_1209), eidoslogo.avi, explode.avi, fship2.avi, last4_2.avi, last4_3.avi and white2.avi. There aren't a ton of movie files, it's not difficult to find and copy them.

I'd prefer to use DLPBs FMVs myself but this is what I had to do to get some upgraded movies I liked working. Hopefully thats why your remix isnt working. Just a guess. Sorry for the long reply lol

PS: If you run into more problems it's probably best not to use remix at this point, in my opinion. Go watch all the Tutorial Videos at www.finalfantasy7pc.com (http://www.finalfantasy7pc.com) (in the Media section) and install the following mods seperately:
Phoenix Rejuvenation Project + Avalanche Overhaul + APZ Cloud + Millenia's Weapons + DK Menu Overhaul
and see if that doesnt work better for you.

After that, definitely add Magochocobo and Felix Lionheart's battle and world enhancements to your modpath.

That's really a comprehensive list of complete/unbuggy/up-to-date mods available in the community. Many parts of Remix are incomplete.   
Title: Re: Trouble running Remix v2.5.1
Post by: kidalot on 2011-07-31 22:17:24
Thank you for the response

Unfortunatley I get the same error.
 
I downloaded the enhanced movies and changed the path in the registry + added missing moviews from the disc.

I should have said, the game works when not installing in the default folder but I guess the mods don't. Well the OpenGL config file is empty and the game looks normal.

I'll try it without the remix.



Edit: Without the remix, whilst installing to default install folder I get a black screen but I can hear the opening logo.
Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 03:15:30
openglcfg file should definitely not be empty :P

start over, install from cds
install 1.02 patch,
install aali .11b,
then you must configure the file you said was empty. particularly u need to change the resolution, which is best at 1280X960, it will be 0, 0 by default
then test opening the program
and we will go from there
Title: Re: Trouble running Remix v2.5.1
Post by: DLPB_ on 2011-08-01 03:25:37
Firstly my FMVs should work for everyone with a decent setup and system.  Secondly, remix has a ton of issues and you are better off installing mods separately.  It is out of date.
Title: Re: Trouble running Remix v2.5.1
Post by: DarkFang on 2011-08-01 03:43:13
Remix gives you access to some mods that were taken down (APZ Cloud) and some mods that take way too much time to sort through (PRP). What I did was install remix, copy all the .lgp files, uninstall/reinstall Final Fantasy VII, and then replace the .lgps. Then you can apply mods and it shouldn't interfere with anything.
Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 04:28:16
Firstly my FMVs should work for everyone with a decent setup and system.  Secondly, remix has a ton of issues and you are better off installing mods separately.  It is out of date.

with all due respect, nope, they dont. your opinion of whether or not my system is "decent" is not exactly quantifiable, and your mod is no benchmark to that end.

I have no other issues and I'm not worried about getting your videos to work anymore
Title: Re: Trouble running Remix v2.5.1
Post by: DLPB_ on 2011-08-01 04:49:35
Well, since I am using the same driver version as you, the same FF7 as you, the same exe as you, and so are most people, and it has no issues for them.

The only variable is your system or your setup.  That is a fact.  I am not saying it is definitely your fault, I am saying that the problem lies at your end.  And it does.  How many people are on my thread complaining that the FMV do not work at all, and how many have downloaded them?

That tells the tale. It could be anything, your system, your video drivers and compatibility with Aalis driver, but there is 0 wrong with my FMV.
Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 05:22:31
There's 0 wrong with my system. I have no problems running any other mod or dual boxing on FFXI. So I should buy a new system so I can play your videos that there are other working versions of? Or is that not what you meant by my system not being "decent"?

Your movies are fine, I can watch them fine by themselves, but they don't work in game. How many other people have complained they slow down or don't sync properly? How many people got tired of bringing it to your attention? You are unwilling to fix the sound issues, or even entertain the idea of making them more universally usable. Was I complaining about it? No. I was just suggesting this person might, like me, have issues with your movies, which are included and automatically installed by Remix.



Title: Re: Trouble running Remix v2.5.1
Post by: DLPB_ on 2011-08-01 05:33:40
There is no sound issue that is why.  The problem lies in aalis driver, and unless I go uni for 5 years, I am afraid that is a problem I cannot fix.  If there was a problem then I would have fixed it.  Sony vegas doesnt make mistakes with codecs, but aalis driver is not infallible and cannot possibly be fool proof on all systems.

To sum up, there is nothing wrong with the FMV, but there is something wrong with your compatibility with aalis driver.  That is either his issue, the library he uses for playback, or your settings and system or a combination of those.  It is not the FMV. If it were the problem,it would be there when you play it in a normal player wouldn't it and I would have the problem wouldnt I.

And the suggestion the other guy made is sound.  Download it and then extract what you needed separately, problem solved.
Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 06:41:57
And the suggestion the other guy made is sound.  Download it and then extract what you needed separately, problem solved.

Yah, I think I'm going to try that.
Title: Re: Trouble running Remix v2.5.1
Post by: kidalot on 2011-08-01 07:25:08
I've installed the game, 1.02 retail patch and ff7_opengl-0.7.11b (hopefully that is aali .11b)

And changed the resolution to 1280x9600 but I still got the black screen.
Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 07:27:22
K try some different versions of your Nvidia display drivers.

Might need the most recent, might need an older driver.

You can DEFINITELY get this game working with your setup, and with the mods. Just gonna need to do some trial and error work.
Title: Re: Trouble running Remix v2.5.1
Post by: DarkFang on 2011-08-01 07:36:19
Most recent NVIDIA drivers have problems with shaders. Go into your ff7_opengl.cfg file and turn shaders off.
Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 07:49:16
You're a genius DF... thanks for the advice about installing remix and using the lgps it makes manually after a reinstall. That worked great
Title: Re: Trouble running Remix v2.5.1
Post by: DarkFang on 2011-08-01 08:31:36
So did you get everything working?
Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 09:03:09
everything but Dans FMVs XD

but idk, the opening movie file and the actual intro with aeris walking on the remix aren't Dans', so not really sure about the remix FMVs overall. I'm probably wrong about them being included with the remix.

but the nice ones he made just dont work with my system, I can get them to play in game but not at the correct speed.

As for the OP's problems, which are more important, I'm curious to see if turning shaders off works.
Title: Re: Trouble running Remix v2.5.1
Post by: DarkFang on 2011-08-01 09:21:38
I was just about to post that. Most of the FMVs in Remix are DLPB's, however there are a few good ones that are made by Grimmy.
http://forums.qhimm.com/index.php?topic=8414.0

I took the good ones from that post and combined them with the other ones I needed from Trojak's FMVs. They are upscaled and look more "smooth".
http://forums.qhimm.com/index.php?topic=11504.0

I personally have never had a problem with DLPB's FMVs. However I've only tried them once so I cannot say they are reliable or not. What did you change in your FMVs DLPB?

But I digress, let's see if OP has any luck with turning off shaders.
Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 10:45:13
Wait, so Darkfang you are actually using Trojaks FMVs even though DLPBs work for you?
Title: Re: Trouble running Remix v2.5.1
Post by: DarkFang on 2011-08-01 14:55:57
Yeah. I liked his more.
Title: Re: Trouble running Remix v2.5.1
Post by: DLPB_ on 2011-08-01 16:53:20
The difference is, that mine keep to the original and enhance as much as is possible without taking ANY detail away.  Whereas his get rid of all noise and with it, make the FMV look like plastic.  It is a personal preference.  I prefer to keep the original, even though it has more noise, to removing the noise with detail.

There is another guy somewhere who has done an even better job (noise reduction vs original), but I don't think he has completed them all yet.
Title: Re: Trouble running Remix v2.5.1
Post by: kidalot on 2011-08-01 19:10:07
So I guess I might mess with my graphics driver..


Because I'm a noob it's possible I've made a mistake so here is a bit more information if it helps solve the issue.

Might have not installed ff7_opengl-0.7.11b right; I copied the files to C:\Program Files\Square Soft, Inc\Final Fantasy VII and replaced the FF7Config file. Wish I could screen shot the files I have in my install folder in case I missed something.

Second thing, I have got the game working before by installing the game and remix in another folder ("Program Files\Games\Square Soft, Inc\Final Fantasy VII") I ran the game using FF7 Music Config.

During the installation of remix I did receive error messages about certain files not found, after installation it opens the opengl.cfg file and prompts the user to enter the resolution but this file was empty.

The game did run but I don't know which mods were active if any.

So does any of this make any sense?
Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 19:36:28
you need to OPEN the opengl.cfg file and edit its contents. Change the resolution and specifically the option for SHADERS needs to be set to OFF.

the file can be edited with notepad.

Title: Re: Trouble running Remix v2.5.1
Post by: kidalot on 2011-08-01 20:14:29
Oh yeah, forgot to mention I have changed the resolution and turned shader Off

window_size_x = 1280
window_size_y = 900
preserve_aspect = yes
fullscreen = yes

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

I still get a black screen but I can hear the Eidos Logo screen. The only way to exit seems to be logging out of the account. When I press Alt + Tab the resolution is still 640x480. That's why I wonder if I installed ff7_opengl-0.7.11b correctly

Title: Re: Trouble running Remix v2.5.1
Post by: Template on 2011-08-01 22:58:20
run everything including ff7config as ADMINISTRATOR
or turn off UAC (I think vista uses UAC right?)

run ff7config should have a title that says: Final Fantasy VII Configuration v1.02
go to the graphics tab
under RENDERER select custom driver - should give message stating self-test passed (fail 8-bit paletted textures is NORMAL)

test to see if that works by running ff7.exe as administrator as always

i apologize if these suggestions are too basic, was making sure not to overlook anything.
Title: Re: Trouble running Remix v2.5.1
Post by: kidalot on 2011-08-02 23:55:40
Well I knew it was something simple and stupid.

I hadn't selected custom driver from ff7config.

Thanks for your help and patience.

Edit: I'm trying to apply a mod, I'm trying to get Phoenix Rejuvenation Project working.

I thought I followed the instructions; Run the installer and then run FF7-PRP. This was installed in C:\Program Files\Square Soft, Inc\Final Fantasy VII\data. The config file that was added another FF7config file, however this does not have the option for custom driver so when I run FF7-PRP I get a black screen.

What else was I supposed to do?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-08-03 00:51:09
Install all of the mods!  All the mods together make for an amazing FF7 experience.

-PitBrat
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Template on 2011-08-03 02:29:35
hehe, saw this coming next.

glad you got aali's driver working, cus here's where the fun really starts.

PRP installs 2 files you will use but the installer itself is pretty old so the actual executable files it gives you don't work.

all you really need to do is rename the 00.lgp file located in data\ffprp\ in the game directory to char.lgp and copy it to the data\field\ directory overwriting that file. Do the same thing with 01.lgp, renaming it world_us.lgp and copying it to data\wm\ overwriting the original file.

Of course if you had taken my advice and watched the tutorial video on www.finalfantasy7pc.com you would know how to install this :P

Also, owning to advice DarkFang gave, earlier in this same thread, I've installed remix in order to use the .lgp files it generates. I copied battle.lgp magic.lgp world_us.lgp and char.lgp from the data folder after installing remix, and saved them in a seperate file. Then uninstalled FF7 and reinstalled vanilla, replacing those lgp files afterwards. This leaves you needing only to install the official 1.02 patch, aali's driver, and the recent DLPB/Kranmer Menu Overhaul. This seems fairly solid. Another way to go for a modded install anyway. But those few lgp files contain the bulk of the modded game data available to the community.

Aside from that, there are some great mods that you install by placing the files into the Mods\ directory. In aali's ff7opengl.cfg file the Menu Overhaul will set the modpath as DK so makes sense to use that. The Magochocobo\Felix Lionheart battle bgs and World Map overhaul are the major mod you'll want to add using this method (simply by copying the files provided into your modpath directory, usually into a subdirectory of their own). Also Sl1982s bombing missions field backgrounds, and Yarlson's Blackfan Project (which is pretty large and includes the Northern Crater backgrounds) are installed using modpath.

Good Luck on all this, I think I'm gonna stop replying to this thread lol
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-08-03 03:24:27
After installing the Remix, replace these files with the versions from a fresh install of FF7:
    .\data\kernel\kernel.bin
    .\data\kernel\kernel2.bin
    .\data\battle\scene.bin
Reinstall the 1.02 patch (REQUIRED FOR MENU OVERHAUL)
Install Aali's latest OpenGL driver
If you're using an NVIDIA video card, copy .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\
Install Avalanche
Install Avalanche GUI
Then install the Menu Overhaul

There are a few damaged battle models and world textures, but the game will run.

These are the files from 00.lgp necessary to update the Remix will all of the latest PRP field models:
Code: [Select]
aude.hrc
auea.p
awbe.hrc
awca.p
azce.tex
azda.tex
buac.hrc
buae.p
buba.p
bubb.rsd
bubc.p
bubd.tex
bube.tex
bucb.p
bucd.p
bucf.p
budb.p
budd.p
budf.p
bueb.p
bued.p
buef.p
bufa0.rsd
bufb.p
bufb0.p
bufd.p
buff.p
buga0.rsd
bugb.p
bugb0.p
byib.hrc
byid.p
bzdc.p
bzde.p
bzea.p
bzec.p
bzee.p
bzfa.p
bzfc.p
bzfe.p
bzfe0.p
bzfe00.p
bzfe000.p
bzfe0000.p
bzfe00000.p
bzfe000000.p
bzga.p
bzgc.p
bzge.p
bzha.p
bzha0.p
bzha00.p
bzha000.p
bzha0000.p
bzha00000.p
bzha000000.p
cqga.hrc
cqgc.p
cqge.p
cqgf0.rsd
cqha.p
cqha0.p
cqhf.p
cqib.p
cqid.p
cqif.p
cqjb.p
cqjd.p
cqjf.p
crab.p
crac0.rsd
crad.p
crad0.p
craf.p
crbb.p
crbc0.rsd
crbd.p
crbd0.p
crid.hrc
crif.p
crja0.rsd
crjb.p
crjb0.p
crjc0.rsd
crjd.p
crjd0.p
crje.tex
crjf.tex
csaa.tex
csac.p
csae.p
csba.p
csbc.p
csbe.p
csbf0.rsd
csca.p
csca0.p
cscc.p
cscd0.rsd
csce.p
csce0.p
cscf0.rsd
csda.p
csda0.p
csdc.p
csdd0.rsd
csde.p
csde0.p
csdf0.rsd
csea.p
csea0.p
ctib.hrc
ctid.p
ctie1.rsd
ctie2.rsd
ctif.p
ctif1.p
ctif2.p
ctja1.rsd
ctjb.p
ctjb1.p
ctjc.tex
ctje.p
cuaa.p
cuac.p
cuae.p
cuba.p
cubc.p
cube.p
cubf1.rsd
cuca.p
cuca1.p
cucb1.rsd
cucc.p
cucc1.p
cuce.p
cucf1.rsd
cuda.p
cuda1.p
cudb1.rsd
cudc.p
cudc1.p
dabf.hrc
dacb.p
dhge.hrc
dhgf0.rsd
dhgf00.rsd
dhgf000.rsd
dhgf0000.rsd
dhgf00000.rsd
dhha.p
dhha0.p
dhha00.p
dhha000.p
dhha0000.p
dhha00000.p
diff.hrc
digb.p
digd.p
dige.rsd
digf.p
dihe.p
diia.p
diic.p
dija.p
dijc.p
dije.p
djaa.p
djac.p
djae.p
djba.p
djbc.p
dxje.hrc
dyaa.p
dyab1.rsd
dyab2.rsd
dyab3.rsd
dyab4.rsd
dyac.p
dyac1.p
dyac2.p
dyac3.p
dyac4.p
dyad1.rsd
dyad2.rsd
dyad3.rsd
dyad4.rsd
dyae.p
dyae1.p
dyae2.p
dyae3.p
dyae4.p
dybd.p
dybf.p
dycb.p
dycd.p
dycf.p
dydb.p
dydd.p
dyde1.rsd
dydf.p
dydf1.p
dyeb.p
dyed.p
dyee1.rsd
dyef.p
dyef1.p
dyfb.p
dzbb.hrc
dzbd.p
dzbf.p
dzca0.rsd
dzcb.p
dzcb0.p
dzce0.rsd
dzcf.p
dzcf0.p
dzdb.p
dzdd.p
dzde0.rsd
dzdf.p
dzdf0.p
dzeb.p
dzed.p
dzef.p
dzfb.p
dzfd.p
dzff.p
dzgb.p
dzgd.p
eaid.hrc
eaif.p
ebbd.p
ebbf.p
epfd.p
epff.p
epgb.p
epgd.p
epgf.p
ephb.p
ephb0.p
ephd.p
ephf.p
ephf0.p
epib.p
epid.p
epid0.p
epif.p
epjb.p
epjb0.p
epjd.p
epjf.p
eqab.p
eqad.p
eqaf.p
eqbb.p
eqbb0.p
eqbd.p
eqbf.p
eqbf0.p
eqcb.p
eqcd.p
eqcf.p
eqib.hrc
eqid.p
eqie0.rsd
eqif.p
eqif0.p
eqja.rsd
eqja0.rsd
eqjb.p
eqjb0.p
eqjc.tex
eqje.tex
eraa.p
erac.p
erae.p
erba.p
erbc.p
erbe.p
erca.p
ercc.p
ercd0.rsd
erce.p
erce0.p
erda.p
erdb0.rsd
erdc.p
erdc0.p
erdd0.rsd
erde.p
erde0.p
erea.p
ereb0.rsd
erec.p
erec0.p
exga.hrc
exgc.p
exge.p
exgf0.rsd
exha.p
exha0.p
exhc.p
exhe.p
exia.p
exic.p
exie.p
exja.p
exjc.p
exje.p
eyaa.p
eyac.p
eyae.p
eyba.p
eybc.p
eybe.p
eyca.p
eycc.p
eyce.p
eyda.p
fndf.hrc
fneb.p
fzce.p
fzcf1.rsd
fzcf2.rsd
fzda.p
fzda1.p
fzda2.p
fzdc.p
fzde.p
fzdf1.rsd
fzea.p
fzea1.p
fzeb1.rsd
fzec.p
fzec1.p
fzee.p
fzfa.p
fzfb1.rsd
fzfb2.rsd
fzfb3.rsd
fzfb4.rsd
fzfb5.rsd
fzfc.p
fzfc1.p
fzfc2.p
fzfc3.p
fzfc4.p
fzfc5.p
fzfd1.rsd
fzfe.p
fzfe1.p
fzga.p
gabe.hrc
gabf0.rsd
gabf00.rsd
gabf000.rsd
gaca.p
gaca0.p
gaca00.p
gaca000.p
gacb0.rsd
gacc.p
gacc0.p
gadb.p
gadd.p
gadf.p
gaeb.p
gaed.p
gaef.p
gafb.p
gafc0.rsd
gafd.p
gafd0.p
gaff.p
gagb.p
gagc0.rsd
gagd.p
gagd0.p
gagf.p
gaha.a
gjcf.hrc
gjdb.p
gwib.hrc
gwid.p
hjdc.hrc
hjde.p
hkje.p
hlaa.p
hlac.p
hlae.p
hlba.p
hlbc.p
hlbe.p
hlca.p
hlcc.p
hlce.p
hlda.p
hldc.p
hlde.p
hlea.p
hlec.p
hlee.p
hlfa.p

-PitBrat
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kidalot on 2011-08-03 21:29:22
Thanks for your help.

Looks much better now, although changing the resolution doen't seem to do anything, I think it stays at 1280x800 changing to 1280x900 displays the game in widow mode. changing to 1680x1050 doesn't change anything.
I can live with it if there isn't anything I can do about it.

I'm looking for some updated music tracks, any suggestions?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-08-03 23:25:13
The Remix adds an excellent mix of FinalFanTim's tracks and OCReMix remixed tracks.  They're MP3s, but the bass thumps.  Remix Thread (http://forums.qhimm.com/index.php?topic=8915.0)
Covarr's FF7Music Installer comes with an excellent OGG version of FinalFanTim's soundtrack.  Because the OGGs support looping, they fit the game much better than MP3s.  FF7 Music Thread (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211)
SymphoniC is steadily producing an all new soundtrack.  There are only two working tracks so far.  SymphoniC Thread (http://forums.qhimm.com/index.php?topic=12189.msg168857#msg168857)

Ae2011 is working at replacing all of the sound effects in FF7.  New SFX Thread (http://forums.qhimm.com/index.php?topic=10237.100)

There are a few more sound mods in this list: Big List of Mods (http://forums.qhimm.com/index.php?topic=12008.msg167686#msg167686)

-PitBrat
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2011-08-04 00:40:07
Covarr's FF7Music Installer comes with an excellent OGG version of FinalFanTim's soundtrack.  Because the OGGs support looping, they fit the game much better than MP3s.  FF7 Music Thread (http://forums.qhimm.com/index.php?topic=10546.msg167562#msg167562)
You have linked to an outdated version of the installer. Since that release, I have fixed a few bugs. 1.51.10 can be found here (http://forums.qhimm.com/index.php?topic=10546.msg169265#msg169265). Additionally, the first page always has the latest release.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Template on 2011-08-04 02:55:11
Thanks for your help.

Looks much better now, although changing the resolution doen't seem to do anything, I think it stays at 1280x800 changing to 1280x900 displays the game in widow mode. changing to 1680x1050 doesn't change anything.
I can live with it if there isn't anything I can do about it.

I'm looking for some updated music tracks, any suggestions?

try 1280X960

i realize you probably have a widescreen monitor but thats the rez this game is best played at
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-08-04 04:19:45
Covarr, fixed it!

I believe the higher resolution reduces the jaggies on 3D models.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Template on 2011-08-04 06:23:04
Covarr, fixed it!

I believe the higher resolution reduces the jaggies on 3D models.

For me, if i set anything lower than 1280X960 I lose Anti-aliasing
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: kidalot on 2011-08-04 18:19:23
I think I installed the mods mentioned - Avalanche graphical overhaul and Menu overhaul (M003). I used FeliX's tweaked Graphics. Which mod is supposed to update the enemy models?

I get a "Invalid Colors" message on bottom left corner of screen when I start the game and still get error messages on FF7Music and have no idea what they're refering to.


Resuming...
CSR9
MIDI stop

CSA6
Halting music
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP

 155141.396 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

 155141.406 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

 155141.691 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

 155141.795 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

 155141.797 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

 155142.266 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

 155142.478 |    ERROR: [UXDriver.ApiX.Engine] 365@Nvidia::UXDriver::ApiX::CNvApixEngine::EnsureDesktop::InputDesktop::SetThread : Could not set thread desktop to input desktop due to the following error 170.

 155143.660 |    ERROR: [UXDriver.NvCpl] 1889@NvQTwDispModeWarning : NOT IMPLEMENTED.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: xebo on 2011-08-05 18:53:43
I have a problem. I get stuck in the part where it says "Verifying presence of tm20dec.ax, setting registry keys..." and it just stays there. What am I supposed to do?

I'm getting this same exact problem. It says this, followed by a message about my movie directory being in the wrong place:

"Error Finding Patched Installation of Final Fantasy VII--make sure the program has been installed to its default folder, or manually edit the registry to specify movie file path."

I Installed the game to my F:\Games\FF7\movies folder. Not sure where to go from here.

I'm also not getting any in-game music, which I assume is because the remix installer doesn't finish (as I previously stated).

Can anyone help me out? 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Venomous on 2011-08-05 20:17:10
I really hope it is neccesary to have the original...?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dkma841 on 2011-08-07 14:10:41
Also incorporated are a few mods of my own:
File Icon Redux
New Spells/Weapons/Armor
Remastered AI Script
Battle glitch fixes
Re-translations

Is there a way i can get these mods separately i cant seem to find them anywhere
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkFang on 2011-08-07 14:13:57
Install the Remix, copy scene.bin kernel.bin and kernel2.bin to somewhere else, uninstall, reinstall, and replace the originals with the ones from Remix.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-08-07 15:48:31
E1SUNZ,
The Battle glitch fixes and Re-translations are specific to the Remix.  There are probably other solutions available.

The new spell names are already in the remastered patches.  Only use the new spell names if you aren't using the remastered patches.
6._New_Spell_Patch__by_zero88.zip               zero88          Alternate spell names in the Remix            FILE (https://rs51tl3.rapidshare.com/#!download|51cg|20358207|6._New_Spell_Patch__by_zero88.zip|15|R~0)
FF7Remastered.PrC                               Titeguy3        AI/Kernel mod already in the Remix      Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) FILE (http://www.gamefront.com/files/17389048/FF7Remastered.PrC)
FF7Remastered.WM                                Titeguy3        AI/Kernel mod already in the Remix      Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) FILE (http://fire.snigsclan.com/dragon/tite/FF7Remastered.WM)

You'll need these tool to apply the patches:
ProudClodalpha.zip                              NFITC1          Tool to edit scene.bin                  Qhimm (http://forums.qhimm.com/index.php?topic=8481.0) FILE (http://www.gamefront.com/files/20419351/ProudClodalpha_zip)
WallMarket145.zip                               NFITC1          Tool to edit the kernel                 Qhimm (http://forums.qhimm.com/index.php?topic=7928.0) FILE (http://www.gamefront.com/files/17391356/WallMarket145.zip/)   


-PitBrat
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dkma841 on 2011-08-07 16:06:27
E1SUNZ,
The Battle glitch fixes and Re-translations are specific to the Remix.  There are probably other solutions available.

The new spell names are already in the remastered patches.  Only use the new spell names if you aren't using the remastered patches.
6._New_Spell_Patch__by_zero88.zip               zero88          Alternate spell names in the Remix            FILE (https://rs51tl3.rapidshare.com/#!download|51cg|20358207|6._New_Spell_Patch__by_zero88.zip|15|R~0)
FF7Remastered.PrC                               Titeguy3        AI/Kernel mod already in the Remix      Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) FILE (http://www.gamefront.com/files/17389048/FF7Remastered.PrC)
FF7Remastered.WM                                Titeguy3        AI/Kernel mod already in the Remix      Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) FILE (http://fire.snigsclan.com/dragon/tite/FF7Remastered.WM)

You'll need these tool to apply the patches:
ProudClodalpha.zip                              NFITC1          Tool to edit scene.bin                  Qhimm (http://forums.qhimm.com/index.php?topic=8481.0) FILE (http://www.gamefront.com/files/20419351/ProudClodalpha_zip)
WallMarket145.zip                               NFITC1          Tool to edit the kernel                 Qhimm (http://forums.qhimm.com/index.php?topic=7928.0) FILE (http://www.gamefront.com/files/17391356/WallMarket145.zip/)   


-PitBrat

Ok just wanted the alternate spell names thanks ;D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: balmung123 on 2011-08-15 06:36:13
i keep getting windows cannot find ff7opengl.reg
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: jordancyre on 2011-08-31 05:09:02
I install remix and the intro movie is very laggy and the sound is choppy...  Am I doing something incorrectly?  Also is the link in the first post the most recent version?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Silent Warrior on 2011-08-31 05:25:36
Well, that depends on your system, and possibly whether or not you have any codec pack installed.
I believe the version in the first post is indeed the newest, yes.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vegadawg2 on 2011-08-31 06:32:12
PitBrat has modified the remix installer on his bootleg installer.  Gets rid of a lot of the junk and keeps all the goods.  You might wanna check out his thread and see if you like the results.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-08-31 18:20:55
here my problem

http://ff7maniac.skyrock.com/profil/photos/1/7

http://ff7maniac.skyrock.com/profil/photos/1/5

 here my model

 baret model http://forums.qhimm.com/index.php?topic=10879.0

 aerith model http://forums.qhimm.com/index.php?topic=10889.0

 tifa model http://www.indowebster.web.id/showth...1#post9106297+

 sephiroth, zack, vincent model http://www.indowebster.web.id/showth...147587&page=89

help me please :(
Title: i a new problem -.-
Post by: ff7maniac on 2011-09-01 07:03:57
I have a new problem -.-

 this

http://ff7maniac.skyrock.com/profil/photos/1/9

 the model of tifa is green and sephoroth crisis core zack crissi core vincent jk3 too but my apz cloud field battle and barret timu barret and batle a success you can help me?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-09-01 13:42:43
This is copyrighted material that you're using. We won't support copyrighted content.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-01 22:23:03
No way of solving my problem ? :(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-09-02 01:02:18
Geez, ff7maniac...
Why not just advertise in every major thread the fact that you're using illegal contraband!

Start out with the supported mods and learn how things work.
Then you can figure out how to break the law privately.

What a maniac.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-02 02:07:53
Somebody could help me to find models who works ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-09-02 02:17:07
This is a list of most of the supported FF7 mods:
Big List of Final Fantasy VII Mods (http://forums.qhimm.com/index.php?topic=12008.msg167686#msg167686)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-04 04:25:56
Somebody can help me recently I have the discovery a tool who to transfer the image bmp to tex I would like to make my own main menu with this tool
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-04 20:23:38
Somebody can make me a main menu with this image http://static.desktopnexus.com/thumbnails/598763-bigthumbnail.jpg I am not good:S:(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-04 20:26:22
my email adress [email protected]
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-09-04 21:27:47
First convert the picture to png then rename it to buster_00.png to finally put it into the modpath. But since I'm nice and have time to spare, I'll do it for you.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-04 23:47:51
We cannot make it with Img2Tex Tool ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-09-05 00:31:32
I've already made it. Put it in your menu subfoler of your modpath (might be either avalanche/DK/whatever you chose)

http://www.mediafire.com/i/?2m28yfegztdzuk7
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-05 03:43:50
But I spoke of making it buster.tex and put in menu_us. Lgp :(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-05 03:48:45
I want not to install avalanche high res just put in menu_us.lgp on file buster.tex but i works bad:(
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2011-09-05 15:32:32
Hi ff7maniac,

please be so kind and don't double/triple/... post. Use the edit button (Modify) instead.

Now i want to solve your main-menu-image (converted by Vgr) problem.

It's time for testing.

If this doesn't work, check this directories for previous "buster_00.png" files and delete them:

   C:\Program Files\Square Soft, Inc\Final Fantasy VII\cache
   C:\Program Files\Square Soft, Inc\Final Fantasy VII\cache\mods\cache

   C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Square Soft, Inc\Final Fantasy VII
   C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Don't be confused if some of the above folders don't exist.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-05 17:17:08
but when I install avalanche my official models 3d works not because I have to put custom driver and not 3d hardware to acelerator: (
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: antartika on 2011-09-06 20:56:25
Hello Everybody =)

I have a question, Is It possible to have Everything the same as normal in ff7 such as skills characters buildings all the same but what i want Is to have them In 3D? 3d buildings 3d quality such as Remix one, i dont want no diffrent sound tracks added or skills lmao xd just the IU i guess making it look like that HD nice clean quality xd and high quality weapons and skills and such wondering if just that is possible thanks.

Also to run in window mode?

P.S. I have ff7 PC Ultimate Eddition

~ Regards Deni
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-09-06 22:23:31
We do not support people with Ultima Edition. Point Slash.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2011-09-06 22:23:55
My plan that all forums need an IQ tester for entry is definitely gaining momentum.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2011-09-06 22:25:39
Hi antartika,

sorry, but no support for Ultima Edition. Read the RULES:
   http://forums.qhimm.com/index.php?topic=11440.0 (http://forums.qhimm.com/index.php?topic=11440.0)

Q: Also to run in window mode?
A: Open your window and throw it out.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KhaosOverdrive on 2011-09-07 05:26:20
Hello guys, could you help me with something please? I just finished installing Avalanche's Overhaul and got this error:

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: SiS 661 VGA 1.4.0
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: unhandled exception

Crashes right after cancelling the Eidos clip to go straight to the New Game/Continue screen.

Mods installed:
Aali's Custom Graphic Driver
Phoenix Rejuv. Project
Avalanche's Overhaul

Thanks in advance!

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: antartika on 2011-09-07 07:26:09
could of just said instead o,O lmao so will it work on a normal ff7 then? ;p
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2011-09-07 12:41:23
Hi KhaosOverdrive,

please update "Aali's Custom graphics driver for FF7/FF8".
   http://forums.qhimm.com/index.php?topic=8306.0

Scroll down to the bottom for the newest version.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: KhaosOverdrive on 2011-09-07 22:57:23
Hi KhaosOverdrive,

please update "Aali's Custom graphics driver for FF7/FF8".
   http://forums.qhimm.com/index.php?topic=8306.0

Scroll down to the bottom for the newest version.

At first it didn't work so I went directly to the Avalanche problem thread this time and found another post of yours towards another guy with the exact same error I got, saying that he should turn off texture compression in order to make it work. So did I and voila! :D Thanks man!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Klaid Liadon on 2011-09-08 16:37:12
My plan that all forums need an IQ tester for entry is definitely gaining momentum.

I strongly agree.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Warganom on 2011-09-10 12:53:39
Hello everybody, I might be having a problem... You see, whenever I enter a battle with Tifa in my party I get an error message saying he could not load Tifa's model, I guess. Is this just that that model has yet to be made or something like that?.. Or did I screw up when I installed these things?

The only mods I have btw is this patch and the newest version of Aali's Custom graphics driver.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-09-10 15:10:10
Warganom,
The error message is due to unused weapon textures.
Even though the textures are not used, the driver still looks for them.

To turn off the warning messages, add this to ff7_opengl.cfg:
# Disable Error Notifications
disable_popup = on

If the error messages really bug you, use a program like PCreator (http://www.mediafire.com/?12b6w15i3lj3gq1) to change the number of texture slots in the Tifa model.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Warganom on 2011-09-11 07:40:02
I honestly have no idea how to do either off that... Well it doesn't really matter. I was kinda hoping it was something I had done wrong... Would've been really nice to see a new model of Tifa.

Thanks for the quick responce :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2011-09-13 01:10:17
Hi Warganom,
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ff7maniac on 2011-09-19 05:41:32
Somebody would have Chocobo model hi res in char. Lgp?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ogd on 2011-10-14 21:08:13
First off, this patch (and the associated hardcore mod) are the best thing EVER to happen to FF7. Unfortunately, the PC version itself is still a royal pain. My game crashes right before the snowboard minigame on disc 2 and I've tried EVERYTHING I can think of. It also crashes when trying to load speed square, but at least that's not required. The bike minigame was fine.

I am currently running the remix patch, Gjoerulv's 1.04 (which I had to install to pass Rapps in Wutai), and Aali's driver 0.7.5. I have tried all versions of Aali's driver between 0.7.3 (native to the remix patcher) and 0.7.11, and toggled each individual option in the OpenGL config file (shaders, fancy transparency, framelimiter, etc). The reason I am using 0.7.5 is because the later versions had more graphical glitches natively for me and did not allow me to get an emergency save before this crash. I have also tried running the game in nasty hardware mode and that didn't help. TL;DR: The version of Aali's driver doesn't seem to be the problem.

I uploaded my app.log, crash.dmp and the emergency save (right before going down the mountain) here, and would really appreciate if anyone could take a look:

http://www.megaupload.com/?d=HBBJKZ3S

I googled around for crashes on the rollercoaster game and couldn't find anything. I did find that the snowboard game has been a problem since forever, but everything I read points to it being solved a few years ago. If no one can figure out what's going on, I'd really appreciate either a) a playthrough to the end of the minigame or b) the progression value and location so I can skip the event with Black Chocobo.

Thanks in advance!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-10-15 06:26:40
The Remix contains quite a few damaged models.  It also installs Yamp patches that can cause problems with other mods that affect ff7.exe.
Have you tried my BOOTLEG PROJECT (http://forums.qhimm.com/index.php?topic=12008.0)?
I've attempted to remedy many of the crashes the crop up when certain mods are combined.
At the above link is a tutorial discussing the steps I took to repair Remix.
There's also an automated installer that does all the work after you download all of the mods.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ogd on 2011-10-15 15:02:05
Wow, I totally missed that post (probably because it didn't say anything about rollercoasters or snowboards). This looks like a huge list, but I'll go through it and see if any of these steps fix the problem. Thanks!

In the meantime, I was able to get past the minigame by going through the Black Chocobo save archive to find the location of the save point in the hut, then setting my location to it. I then had to enter one of the landing screens (I chose the one with the tree) in order to continue with the game. I'll probably wait until getting back to the Gold Saucer before I mess with the installation again, since it'll be easy to test there.

EDIT: The issue turned out to be that certain minigame files weren't copied over in the installation (or were deleted by a patch), so some of them were just not there (like snowboard.lgp). Still, the tutorial was a ton of help for installing the Aeris patch... there's no way I could have installed it otherwise!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: IncoherentMoron on 2011-10-18 06:06:39
I'm having issues.  The game CTD as soon as it starts.

I'm on Win7 x64 with UAC off
The game is installed to C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
The FF7 Music console reports

Code: [Select]
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

Removing Device.

msg: 70

msg: 131

msg: 71

msg: 131

msg: 798

msg: 70

msg: 131

msg: 71

msg: 131

msg: 798

Removing Device.

msg: 799

Any help is greatly appreciated.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-10-18 06:08:37
You should use the Bootleg Configurator (http://forums.qhimm.com/index.php?topic=12008.0) instead.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: IncoherentMoron on 2011-10-18 09:37:59
So can I use Bootleg in addition to this, or do I start fresh and never use the Remix?

(Sorry if I seem noobish, I'm just trying to follow the stickied thread, which recommended the Remix, and said nothing about the bootleg)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-10-18 10:27:38
Download Bootleg and follow the instructions :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-10-18 15:17:26
Bootleg is a simple configurator that makes it easy to enjoy all of the mods produced by hard working community members.
Bootleg installs the Remix and a lot of real mods and applies some necessary fixes.
The Remix contains many damaged files and outdated mods; it is quite broken in places.
Adding mods to the Remix creates even more problems.
Through trial and error and much community support, I've identified and corrected many of these incompatibilities.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dannoman on 2011-10-20 05:22:45
Hello and thank you so much titeguy3 and respective modders! This is pretty much exactly what I was looking for when I sought out mods for the game.

On to my question. Is it possible for me to use some of my own OCremix mp3s in the FF7music program? Mainly I want to use the song "Nomura Limit" in place of "Fight On" or "chu". Anyhow I am sure you answered this and I did read like 20 pages of the forum before posting but I felt that spending hours reading a forum defeated the purpose of your installer so I figured I would post.

Win7 32bit if that matters.

Thank you!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2011-10-20 05:49:22
It is absolutely possible to swap out songs in FF7Music. If you don't want to change too many settings (trust me, you don't, ff7music can be a beast), it's as simple as putting the mp3 somewhere that ff7music can see it (for example, in the same folder as other songs it's already using), opening ff7music, and choosing the new file for that one song.

I'm not too familiar with Remix, but does it have a shortcut that launches ff7music and ff7 together? If so, you will probably need to launch ff7music on its own separately to do this.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dannoman on 2011-10-20 22:49:46
It launches FF7music and you launch FF7 from there. It seemed that it would be that simple but when I added the track and went to launch my game it gave me no music at all, anywhere :/ So i just tried going back to the preset soundtrack and... NOTHING :( psf not workin, mp3s not workin. I had to back up my saves and do a complete reinstall of everything. Now I am afraid to touch anything again.

Thanks for the reply! Any other insight is much appreciated!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-10-20 23:09:13
You can also use Notepad to open the file 'FF7MUSIC.ini' found in the ficedula folder.
Add the filename of the song on the appropriate line under the [Custom] heading.
Then copy the song file into the ficedule\mp3 folder.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dannoman on 2011-10-22 03:00:22
I have got the song working! It was basically a combination of what both of you said to do and what I had already done!

New problem however : The frakking motorcycle minigame (and most likely the others once they become unlocked) is way to fast. I have done research on it as I am not a total noob but alas no fixes are working and I believe it is  because of the remix installer package. Any of the quick fixes out there are incompatible I'm guessing cuz they broke the game leading to reinstallation. I got it to limit the frames for about half of the minigame once after ensuring that vsync is forced on and messing around with the displays Hz. During the 70Hz is when it worked for half the game. 60, 72, and 75 all just seem to run at 1000fps lol. the game finishes in about 30-45 seconds.

Once again any help is much appreciated.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Cooter on 2011-11-01 00:18:04
OK, so I have Remix installed and haven't had any major problems (knocks on wood).  My only issue that I have is that I can't install Aali's 0.7.11 driver over the Remix install.  It has a version pre 0.7.8 because there is no 9999 limit break option along with a couple others.  I have tried copying the missing parts from .11 into my version from remix and get an error message that it can't be parsed.  I'm honestly fine with Remix, but the main thing I want is the 9999 break.  I may have missed reading something on how to get it activated.  I ran the hardcore mode and it is installed in that mode, but don't feel like playing hardcore... yet (just found this in my drawer after a long time of not playing).  I like the mods, and everyone that has made them deserves a shiny gold star! 

Any idea how to get the .11 integrated with Remix?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-11-01 01:12:35
Refer here (http://forums.qhimm.com/index.php?topic=12008.0) to do a full and very good install of FF7.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Cooter on 2011-11-01 06:15:21
Refer here (http://forums.qhimm.com/index.php?topic=12008.0) to do a full and very good install of FF7.

No.  That is way too much work to do.  I appreciate what he did to get it to go together, but that's too much downloading and extra work for me.  That's why I chose Remix.  1 file, 1 install.  I can still just play it on my XP and use .11 with only the Avalanche stuff and be fine, I don't really need all these mods, I just thought it would be cool to try it out this way and maybe I may have gotten a little too carried away. 

To think that my modding search took me this far just because I was looking for a patch for the Chocobo races...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2011-11-01 06:42:37
Yes problem is remix is 1 file 1 install and 1 completely out of date collection.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Cooter on 2011-11-01 07:01:25
Yes problem is remix is 1 file 1 install and 1 completely out of date collection.

And the alternative is doing a few hours of work to maybe get Bootleg to install correctly.  No thanks, I don't need mods that bad.  If there is no fix, then fine I can deal with no 9999 break.  I would appreciate it if people would only comment on trying to help with this, rather than bashing Remix or recommending Bootleg, thanks.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-11-01 22:39:53
Remix is not only way outdated from the early 90's, it is also really buggy AND a VERY BAD CHOICE for everyone.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2011-11-01 23:14:06
And the alternative is doing a few hours of work to maybe get Bootleg to install correctly.
Except Bootleg consistently DOES work correctly, and Remix consistently DOESN'T. If you don't want people bashing Remix, then don't ask for help with it, because it really is broken to the point that the only real solution to any problem you're likely to run into is to skip it entirely and use an alternative.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Cooter on 2011-11-02 00:36:41
Regardless of what you people are saying, the 9999 is the only issue I have with Remix, so to me it works fine.  It's not a matter of me not wanting people to bash Remix, it's about people trolling and not bothering to help.  I have seen most people on here being helpful with other issues, but when I have a question there is no help or even a "sorry, but that's not compatible," or whatever. 

I would rather not have to sit and download 50+ files that are MANDATORY for the installer to work correctly.  I don't have tons of free time to wait and download that many files and hope I didn't miss one along the way.  The game was awesome when it came out, adding a few like Avalanche, Aali, and PRP are fine with me.  Even the basic MIDI's are fine.  To each his own I guess. 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2011-11-02 03:19:32
I certainly wish that Bootleg were contained in 1 file.
It would make the project much easier to maintain.
It's extremely difficult to code for all the various mod archives.
Unfortunately, many mod authors do not want us to so easily enjoy their work.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2011-11-02 03:27:59
It has nothing to do with trolling.  You come here demanding help but haven't looked around enough to even know you have to supply us some details.  You say aalis driver aint workin?  Well we need to know if you've done exactly what is said to do here...

no Aails driver = problem.  If you wanna work with old driver and cant be bothered to find this info, search for yamp 9999 patch.

You simply haven't given us anything to go on other than "it isn't working and I don't want to work hard to find out why"

You were given a viable alternative to the BROKEN and sometimes GAME BREAKER remix... and yet then you came back with "That's too much work".  You have to manually install aalis driver before ANYTHING else...

You cannot have your cake and eat it.

More over, the people who made these mods and installers deserve more respect than you are giving.  It seems to be a case of wanting your ass cleaned at the same time.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Cooter on 2011-11-02 19:29:25
My "too much work" comment had nothing to do with installing Aali's driver.  It was the amount of time it would take to download and install all the files for Bootleg.  That's why Bootleg doesn't appeal to me... for now.  I took a fresh FF7 install and put Remix right on top.  I was trying to install Aali's .11 on top of Remix and ran into issues because of the 9999 breaker.  My actual question was:
Quote
Any idea how to get the .11 integrated with Remix?

I think that DLPB has taken what I said out of context or didn't fully read what I wrote. 

I have respect for the people that have taken the time to develop these mods.  They are much more talented that I will ever be.  I am simply enjoying the fruits of their labor.  They have a love for the game that surpasses mine.

So...

DLPB - Sorry if I brought out the T word but I have read enough posts to know that you aren't a fan of Remix.  I assumed that it would be a yes or no type answer.  I know that 1.02 has to be installed first, along with Aali's after, which is why I was wondering if it was possible to update to .11 from what Remix has.  I also said that hardcore mode in Remix has it installed, so my guess now is that maybe that it the way it was intended, as you will need the 9999+ to deal with the harder enemies.  The "too much work" comment wasn't made as a "I want you to figure out my problem," but it was meant that I don't feel like going through all the time it will take to download all 50+ files for Bootleg.  Maybe I might space it out and take a week or so to do that, as I don't always have free time to be able to be on to download more than a few files at a time.  Who knows.  I guess for now I'll install 1.02 and Aali's .11 and be ok with the game.  Maybe one day when my love for the game reaches the level that it seems most others are on then I will take the time to mod this right.  I apologize to those that I may have offended. 
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: yutsi on 2011-11-09 00:08:21
I'm getting an error upon running Run FFVII-Remix.bat or the corresponding shortcut: "The application was unable to start correctly (0xc000007b). Click OK to close the application." and I'm on Windows 7 Home Premium x64. I downloaded this mod compilation because I would get this error, which I have gotten on non-64-bit applications before, and was under the assumption that this was compatible with x64. My APP.LOG is as follows:
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Thanks in advance.

[EDIT]:
FF7 is installed in C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2011-11-23 09:53:35
Hi guys,

I can't seem to be able to leave FF7 alone a few months without having to start over from scratch every time I get the itch!

It also seem's people are moving over to this Bootleg patcher, a great idea, but I'm suffering from issues with FF7 before I even get to try it out.

This time, from fresh full install, then Remix 2.5.1, I'm having some lag issues before even getting to the elevator in the Bombing Mission. I'm getting bits of lag whenever the guards use the "Machine Gun" attack, but nothing you'd think anything of if it didn't happen consistently. Also getting slightly more noticeable lag immediately before and after naming Barret, I put this down to the game moving from field to FMV, when Cloud looks at the reactor. Get to the bridge, again lag whenever Machine Gun is used. Things then take a turn for the worse, with lag being so severe the game is unplayable, after Barret joins the party and around and about when Jesse opens the door for you.

Any thoughts? I can't think of anything relevant from my past experiences with the remixer.

Any advice would be awesome,

Sed
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2011-11-23 09:58:58
The Remix is REALLY outdated. There is a reason everyone moves on to the Bootleg project, it's because it's kept up-to-date while the Remix clearly is not. We won't help you on any issues you have with Remix. I recommend you to try Bootleg.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Sed7 on 2011-11-23 18:44:45
If you would wander over to the Bootleg topic, you'll see that I am trying to use it. It's a bit confusing, I'm under the impression I'm to install the remix first then try the bootleg. I see no point going any further until I've addressed the issues I'm having so early on.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: austin on 2012-01-02 22:28:38
Might i ask what the minor fixes to my mod were? Are they something i need to add to mine?


i can't open the file. the file unknown format or damage.. help please
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Silent Warrior on 2012-01-03 03:26:16
austin: It's sort of difficult to say something useful, since you don't tell us what kind of file you're trying to open. (Or how; Did you get this in-game, or double-clicking a file in Windows?)
Either way, my generic response in this context is to make sure you have WinRAR and 7Zip installed. Another possibility is that your download failed, in which case you'll have to try downloading the installer again.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2012-01-03 13:40:14
7zip can open rar....
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Silent Warrior on 2012-01-03 13:48:27
... Oops, didn't think of that.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkCloud13 on 2012-01-05 22:11:50
Hey, could someone help me with the advent children mod? I installed it and the field version works fine, but in battle, all the characters are black and cloud does not have a head. I have Aali's Custom Drive installed and I also set the config to high resolution. Plz help.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2012-01-05 22:39:34
The Remix is REALLY outdated. There is a reason everyone moves on to the Bootleg project, it's because it's kept up-to-date while the Remix clearly is not. We won't help you on any issues you have with Remix. I recommend you to try Bootleg.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2012-01-06 01:23:04
The Advent Children Mod is illegal, buggy and no support for it will be given here. Period.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DarkCloud13 on 2012-01-06 01:44:29
Im not looking for the illegal crappy version. Is there a better version that remodels the characters here?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2012-01-06 01:46:49
Look in the Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) thread instead.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MSManiac on 2012-01-13 08:57:48
Guys i really really want to download this mod but i can't download files from gamefront,so can someone upload to something like mediafire or megaupload or something,i know its alot to ask for but i'd appreciate it if someone did it :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-01-13 09:34:05
Hi MSManiac,

i will upload the Remix for you onto MediaFire.


Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

Folder: http://www.mediafire.com/?l2ch6mri1n6ki (http://www.mediafire.com/?l2ch6mri1n6ki)

   Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar
   ...
   Final_Fantasy_VII_Remix_v2-5-1_Installer.part13.rar

   ! MediaFire doesn't like my file today (02/25/2012).
      I re-uploaded it three times, but with no luck.
      I have uploaded this file onto Google Docs:
         Final_Fantasy_VII_Remix_v2-5-1_Installer.part09.rar (https://docs.google.com/uc?id=0B8QVSZrDooknSG9peTZRY2hTVDZGRW1qbDBTNm1MUQ&export=download)


AI/Kernel mods by titeguy3

Folder: http://www.mediafire.com/?d17qw9q3dmsdd (http://www.mediafire.com/?d17qw9q3dmsdd)

   FF7Remastered.PrC   http://www.mediafire.com/?uo41uo1yz3qsyv6
   FF7Remastered.WM   http://www.mediafire.com/?o6zmm9x160jo4xx



I am happy to see that more than one user is downloading  ;D
Sorry for my lame upload speed  :'(

Upload done in: 8 hours (640 kBit/s)


UGerstl keeps the mods alive  ;)
(Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) project)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MSManiac on 2012-01-13 10:09:05
kk,thanks in advance dude :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: MSManiac on 2012-01-13 13:31:16
wow thanks dude really :D,dunno what would've done without your help,and don't worry about your upload speed xD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2012-01-13 14:05:47
I'll update Bootleg to support this version and add it to the Big List.
Your folder links are bad.
Thanks, your effort is greatly appreciated!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-01-13 14:26:22
@PitBrat: My folder links are bad ?  :-\

Why i am using folders: When one or more files are deleted and i must re-upload them,
                                      the corresponding link (=>folder) is still the same.

What can i do better ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2012-01-13 16:53:11
I believe the folder links you provided are for your personal account.
The folder links require a login.

The links to the individual files work!
Thanks again!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-01-13 17:15:39
@PitBrat: You were right. Shame on me, i copied the wrong links.

                => Folder links corrected and tested ==> works now
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tsuna on 2012-01-30 07:28:14
May need help with this??

FTH: (1188): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (2696): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP

END UNINITIALIZE DD

[2012-01-30 08:22:46] First: 31062

[2012-01-30 08:22:46] Last: 31482

[2012-01-30 08:22:46] Count: 420

Its probably simple lol
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Prince Lex on 2012-01-30 07:38:40
Mine says that a lot. What crash are you experiencing? If you're not experiencing any crashes, just ignore it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tsuna on 2012-01-30 08:19:06
sorry about that i never noticede XD
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Prince Lex on 2012-01-30 09:53:42
A triple post. I am most impressed. You know there's an edit button? Lol.

Also, did you install the option to switch between battle interfaces? If you did, hit CTRL + F6 to change to FF9 interface. If you also installed the break 9999 version, then hit CTRL + F8 instead.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tsuna on 2012-01-31 22:53:39
Sorry lol, never noticed the posts, iv sorted the interface and most others but the limits and chars are set to the hd origionals. In the BFE there are options for them like having barret with his AC gun but nothing changes. And the save points changing to FF10 etc
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2012-02-05 01:49:27
This is not even related to the Remix. It would be wiser to take it in the Bootleg thread.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: welshyx on 2012-02-07 00:48:06
Hey Titeguy3!

Thank you for this .exe installer it's amazingly handy as previously when I've attempted Mods it's ended up with FFVII crashing! My goal now is to actually finish the game, I've had it numerous times and never been able to finish for one problem or another. The field graphics look so much better especially now that I'm playing on my 32" Toshiba LCD.

Edit:

May only be one location or a bad Startup or FFVII.

The problem: Music overlaying in battle

Was in the Ducts leading up to Reactor 5 in Midgar and every battle i had been in had the music overlaying so area+battle+fanfare after winning. Once finishing the battle the music reset back to normal. I'd started from Sector 7 after blowing up Reactor 1 so no battle up to the Duct area. However after making my original post i restarted the game from inside Reactor 5 and everything is as should be. Wierd huh?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tifatree on 2012-02-25 05:45:50
Hi MSManiac,

i will upload the Remix for you onto MediaFire.


Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

Folder: http://www.mediafire.com/?l2ch6mri1n6ki (http://www.mediafire.com/?l2ch6mri1n6ki)

Hey there, the 9th part of the file simply does not initiate a download for me on IE or Chrome. Not sure if it's just me or not. I can download (and redownload) every other part but 9. Thought I'd post just in case it's not just me. :P

Kudos to the creator for this. I have a new PC and I did not feel like remodding this game bit by bit again so this is perfect. Thanks. <3
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-02-25 14:05:02
@Tifatree: Thanks for your information about this defect file.
                 This happens sometimes, i don't know why.  >:(
                 I am starting the re-upload.

                 MediaFire doesn't like my file today (02/25/2012).
                 I re-uploaded it three times, but with no luck.
                 I have uploaded this file onto Google Docs:
                    Final_Fantasy_VII_Remix_v2-5-1_Installer.part09.rar (https://docs.google.com/uc?id=0B8QVSZrDooknSG9peTZRY2hTVDZGRW1qbDBTNm1MUQ&export=download)


                 Btw, what do you see in the top left corner when you
                 open the MediaFire folder.

                 This      "UGerstl"       Shared Files / The Remix (Titeguy3)
                 or this  "Anonymous" Shared Files / The Remix (Titeguy3)


Edit 02/27/2012

MediaFire has solved their problems and the file is available again.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tifatree on 2012-02-25 22:41:23
@UGerstl Happy to help. :) The google link works perfectly. Thanks :D When downloading from mediafire it shows: "UGerstl" Shared Files / The Remix (Titeguy3)"

Sadly after installing this mod I found my game kept crashing which I'm fairly sure was to do with Team avalanches re-texture mod. This is based on the fact I vaguely remember it not being exceptionally cooperative on my last PC (It's been a while since I last played this game so memory is a bit hazy) I've been putting the mods in one by one except for that one and after sufficient testing have had no crashes. APP.log revealed only that there was an error, unhandled exception. But that's ok really, I mostly just like the PRP and battle mods with extras like music/limit-breaker/etc. However if someone has experienced this before and happens to know what's going on I will appreciate any input. :D
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: raulgulino on 2012-02-29 00:59:33
Hi MSManiac,

i will upload the Remix for you onto MediaFire.


Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

Folder: http://www.mediafire.com/?l2ch6mri1n6ki (http://www.mediafire.com/?l2ch6mri1n6ki)

 

 
Hi everyone... I have a problem, the 10th part of the file is not working, i don't know if i am the only one with this problem... Please help, i want to play for first time this awesome game!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tifatree on 2012-02-29 09:06:20
@raulgulino: I just tried to download that file and it worked ok for me. Maybe close/re-open browser and try again should fix it for you?

As a note using this remix patcher will break your game on it's own (Although it will look pretty.. it will not let you play much without crashing, I found out the hard way). Hit up PitBrats bootleg configurator if you want a well modded FFVII: http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306 It uses the remix patcher in  it so that won't have been a wasted download AND it'll apply fixes PitBrat has made to it when installing, as well as other such mods.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-02-29 11:33:47
@raulgulino: I can download all parts without problems.
                     Tell me if you still can't download the 10th part,
                     i will upload this file on Google Docs then.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: raulgulino on 2012-02-29 12:15:11
@raulgulino: I can download all parts without problems.
                     Tell me if you still can't download the 10th part,
                     i will upload this file on Google Docs then.

Thanks! But i can't still download the 10th part of the file, but is a problem of my computer, because my friend alredy can download that file. I think my antivirus (Nod32) is blocking the download of that file, because everytime I try to download, appears a notification of the antivirus, also the problem persist if I close the antivirus... Sorry my english, i'm from south america
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-02-29 12:40:29
@raulgulino: I have no problem to understand you.  :)
                     I don't use Nod32, but can you exclude files/folders in the setup ?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: raulgulino on 2012-02-29 13:13:06
@UGerstl yes, i can download and exclude all the other files, except the part 10, wich i can't download  :-\  ... But no problem, my friend had download that part and passed me in a pendrive, now I have the Remix Installer! Thanks...

Question: is necesary to install the Bootleg configurator??? I only want to play the original game with better graphics and sound, and with fixed bugs...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2012-02-29 13:54:53
You have to use Bootleg if you want a good FF7. The Remix will break your game. As in break I mean game crashing. Bootleg doesn't. Using the Remix all alone gives NO benefit, as it brings more glitches than anything.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-02-29 15:31:09
@raulgulino: If you read this you will be convinced to use the Bootleg

Haven't yet reran bootleg for the FMV and enhanced movies part but I've had a bit of a play with what did install and MY GOSH...

1. Got a new PC and decided to dig up my old copy of FFVII.
2. Looked forward to adding a few mods.
3. Ended up using bootleg instead of a few random mods...
4. Completely fell in love with FFVII again.

Seriously, my game looks stunning, I'm so excited to play it like this! Have experienced no crashing problems whatsoever which is new to me. :)
...
I Highly recommend bootleg to anyone looking to mod FFVII. It might take a while to DL all the files but A) It is so worth it. B) Definitly faster than doing a ton of mods individually. C) The provided fixes are a godsend <3 Great work! BIG BIG Thank you to everyone involved. :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: raulgulino on 2012-03-01 13:03:07
I found the mods installation with the bootleg very long and very hard for me, so, my question is, the tutorial for the easy installing mods into Final Fantasy VII with Bootleg (http://forums.qhimm.com/index.php?topic=12636.0) by @daniish , works fine?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-03-01 15:51:58
@raulgulino: Yes, the tutorial from Daniish works fine.
                     If you have really unsolvable problems i can help you via
                     >TeamViewer (http://www.teamviewer.com/en/index.aspx)<
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: raulgulino on 2012-03-01 19:03:19
thanks, i'm downloading all the mod files now... If I get a trouble, i'll ask you! Thanks man! :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DBZMagus on 2012-03-04 17:04:07
Incredible compilation of mods- my thanks to everyone involved for putting this together. I'm running into a problem right now though. I don't like the remixed music; I only want to hear the original unaltered soundtrack or I'd rather not even play the game again. Unfortunately, I can't get the music configuration tool to work for me. I go into the Ficedula folder, click on FF7 music, then Config, but I am unable to browse for plugins other than the defaulted in_mad.dll. Clicking on the "..." to the right of it just closes out the program. Under the Files tab, the only profile available is "ps".

Can anyone tell me what I am doing wrong? This is after a fresh reinstall and I have no altered or deleted anything.

Using Windows 7 64 bit if that makes any difference.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tokyoniko on 2012-03-04 22:25:33
PLEASE HELP! I REALLY WANT TO DOWNLOAD THIS GAME BUT I'M NOT TECH SAVVY LIKE THAT. HOW DO I DOWNLOAD? LINK DOESN'T CONNECT.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Tekkie.X on 2012-03-05 05:28:53
Use the Bootleg thread, this stuff is outdated.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: gosnell85 on 2012-03-09 16:45:45
i suspect that my mod path with opengl does not work at all. I have the ff7 remix multipatch installed from this forum which i think installed a mod folder of it's own called "textures" which i have used to mod custom avatars and limit break textures successfully. I just can't figure out how to use this to mod grimmy's upscaled magic textures -- http://forums.qhimm.com/index.php?topic=12836.0 --  any suggestions? I really suspect this is the source of the problem.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DBZMagus on 2012-03-15 04:31:22
Is this the thread I should be using or should I have created my own topic for my issue?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2012-03-15 14:58:25
gosnell85,
Install the latest version of Aali's OpenGL driver to enable support for the MODS folder and Grimmy's Upscaled Magic Textures.  The TEXTURES folder is a deprecated feature that requires hex editing texture files within the .LGP files.


ff7_opengl-0.7.11b.zip                          Aali            OpenGL Driver from the god              Qhimm (http://forums.qhimm.com/index.php?topic=11992.0) FILE (http://www.mediafire.com/?a584mxlxw71hpct) MIRROR (http://www.mediafire.com/?ypilqzkhdsiqhut)

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-03-15 21:04:48
@DBZMagus: Please read the PM i have send to you.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: ZARK on 2012-03-23 13:06:36
Quote
If you have ff7 in a language other than English, you're going to need to install one of my multi-language compatibility packs found right under the download link. Currently, Spanish, German, and French are supported, but I'm afraid that the AI/Kernel/Flevel mods are currently English only.

hey, can somebody tell me pls where i find the multi language compa. packs?

thank you :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: CloudStrife668 on 2012-03-24 10:48:52
can anyone send me a link for apz cloud mod please i really need that mod and my modding of FF7 PC will be complete and that's all i ask
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: CloudStrife668 on 2012-03-24 11:00:38
and if u cant find it or its not available can u send me a link to a program to edit models please and thanks :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: EmoSephy on 2012-03-25 20:48:52
hello having a problem and I hope it's simple after i finished downloading the 4 parts of the patch, they didn't combine and I can't open any of them, any advice? Thank you :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: UGerstl on 2012-03-25 21:58:45
Hi EmoSephy,

are you using 7-Zip (http://www.7-zip.org/) or WinRAR (http://www.rarsoft.com/download.htm) ?


Hint: The Remix is outdated full of bugs and no longer supported.
         Use the Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) installer instead.

         Don't delete these files you have downloaded, because the
         Bootleg installer needs them !
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2012-03-26 13:28:40
Shouldn't we lock this topic and leave a message to go to bootleg?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2012-03-26 18:17:54
Shouldn't we lock this topic and leave a message to go to bootleg?
I know both are projects that try to make the combining of different mods more efficient.   For those of you who know, is Remix completely outdated by Bootleg?  Or does it still have a use?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2012-03-26 20:43:25
The problem is, remix does have a few things in it that are unique to the mod itself if i recall, but the mod has bugs and can break the game and other mods.  It creates so many problems.  In fact all I seem to see these days on this thread is people telling other members (who have an issue with remix) to ignore the remix.  It hasn't been updated in ages and if anyone uses it, they then seem to come back and say there's been some sort of issue.

I think the moderators here are going to have to weigh up the pros and cons...  in any case, locking the thread, directing them to bootleg and leaving a message that remix is no longer supported is probably the best way to go.  Nearly all the issues with remix have been discussed on this thread anyway.

Also, doesn't bootleg support this mod anyway?

 8-)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2012-03-28 12:35:35
While the Remix is outdated, it still has a use. Once all the mods it has is in Bootleg, made anew or separated, the Remix is needed for Bootleg. Once this is resolved, we will obviously ask to delete it and to use Bootleg instead.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: First Tsurugi on 2012-04-06 00:26:40
You've got your sound driver configured to your headset in FF7Config, change that.

Tite, I have the same error as him, and I've done what you and Aali sayied to him , but I'm still get the error...
Please, could you help me?

Sorry for my poor english, I'm only 14 and I'm brazilian ;]

Thank You.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Zulli85 on 2012-04-07 21:07:43
I am quite confused as to what is the best route to take to play FFVII. Is the remix posted in this thread playable from start to finish and is it worth installing? Or is just the Bootleg version the way to go?

I had the remix installed yesterday when I realized most people are now pointing towards Bootleg. I attempted to install it on top of the remix installation which did not work. The game wouldn't launch so I am going to start from scratch here.

Does Bootleg install graphic mods without downloading them separately? I know there is a huge list of downloadable mods but are they necessary? Is there a thread somewhere that links to the most important mods for Bootleg?

Sorry for all of the questions but I spent a lot of time trying to get this to work yesterday to no avail. I am a bit overwhelmed with the massive list of mods for Bootleg so I'm just trying to figure out what the best option(s) is.


Forget all of the above. I'm almost done downloading all of the needed mods for Bootleg. Just need this last one to finish!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: EDEN on 2012-04-14 16:27:36
hello all :)

im new here, and i must say at first, sry for my bad english :S
im from Germany^^

And I have installed FF7, than I installed the 1.02 Patch and than the 1.04 Patch. Now I had installed the FF7 Remix patch, but the game wont start......
does it works only with a english-version of the game???
Cause I have only a german one......

And did I installed it right with the patches??? Or did I it wrong???
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2012-04-14 17:32:32
The 1.04 patch is fake.  Don't use it.
The Remix is only for the English version of FF7.

Use Bootleg Configurator (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306) to install the mods.  It install almost every mod available here at Qhimm.  The upcoming Bootleg version 0038 supports German, Spanish and Italian versions of the game.
If you'd like to be the first to test Bootleg 0038 on an international FF7, please PM me.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: EDEN on 2012-04-14 22:46:10
hello,

now I had downloaded FF7 in english, I dont wanna buy a new FF7 because I have it allready but in german.
So the point is, if I install this patch is coming an ERROR.
My Specs:

- CPU: AMD ATHLON XP+ 2000
- VGA: nVidea 440 mx , 64 vram
- RAM: 512MB RAM
-Windows XP

I know, its a low end PC but i will buy a high-end one in the summer.
Here's the Error and when I start came an ERROR too, but the Game still works I have only no Background-Music ??? oO  But all the other Special-Effect-Sound I have......
At one time I had Background-Music but than I restared the game, and again no Background-Music....
do you know why??

this error cames, when I was almost finished with the Installation.......
(http://www10.pic-upload.de/15.04.12/beipk95np5f.jpg)

and when I start the game, he show me that Error......
(http://www10.pic-upload.de/15.04.12/zhg98c3fl9.jpg)


And I have the problem that the buster_00.png is a 24-Bit but my computer say, its to slow and I need the picture in 32-Bit.......

I hope, you can help me.....
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2012-04-14 23:15:09
I pirated ff7 and...
We do not support piracy here, regardless of your reasons. Legality aside, pirated copies are notorious for having modifications already made to them that can cause all sorts of issues.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2012-04-14 23:39:43
That computer is nearly as old as the game!
The video card is much too weak to handle any of the new texture packs.
Even Aali's OpenGL might not work.

Pay to play.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: EDEN on 2012-04-15 00:50:06
That computer is nearly as old as the game!
The video card is much too weak to handle any of the new texture packs.
Even Aali's OpenGL might not work.

Pay to play.

I had the original one here, but i cant buy all Versions off FF7 isnt it?
If I had too much money, I would make it..... but I have in this moment not too much money to buy all versions of FF7.....
Hmm but the Patches works fine oO
I can do a screenshoot how it looks in game and in a battle....
But whats wrong with the background music? oO

oh and @Covarr
my english version of FF7 isnt modify, do you know why?
Cause it havnt a protection.....
I think FF8 have a protection and this game you must modify, but I have it at PSX and it looks fine for me, so I dont need it to play at PC, I can play it at PSX or PSP......

and I forget to say, in germany its legal to have a copie, if you have the original one.....
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Covarr on 2012-04-15 18:47:23
and I forget to say, in germany its legal to have a copie, if you have the original one.....
Fun fact: According to German copyright law, downloading copyrighted material is not illegal at all, even if you don't own a copy of the original. Only uploading is illegal in Germany.

However, as I already stated, our site policy is not to provide support for downloaded copies of the game. This is in keeping not just with the letter of the law, but the spirit of the law. Not to mention, the only way to ensure the integrity of the game's data files is if either you are using the original discs, or rips you made yourself. Downloaded copies frequently have all kinds of problems that even if we wanted to diagnose them, we might not be able to.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Swifticuffs on 2012-04-29 13:03:11
Hey there everyone, I'm getting into this now after many years of wanting to try it.  I have a legit PC version of FF7 and had this thing working great last night.  I either used the FF7 disc 1 in my drive or used daemon tools to mount it since it's a lot easier that way and I have a crappy CD drive.  Well last night as I tried out hardcore mode for the first time I noticed a ton of frame rate issues, so I elected to reinstall.  Since doing so, on a clean reinstallation or everything, even the original game from the discs, I cannot boot up FF7 or the remix/harddcore from the start menu when using ISOs. 

I've got a real sketchy CD drive on my laptop, so until my replacement comes via Amazon I got to try to get these ISOs working.

NO this isn't ultima edition, it's the original PC game that I ripped via daemon tools to iso file.  The isos are not corrupt, they worked fine last night... what could be causing the game to prompt me to insert the disc over and over if everyone is mounted and it worked just fine last night?  Perhaps you guys can help me run amuck through my registry and fix this issue that way?  Appreciate it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2012-04-29 13:57:51
You need to update the registry with the drive letter of the virtual CD-ROM drive.

32 Bit
[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="E:\\"

64 Bit
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="E:\\"
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: DLPB_ on 2012-04-29 16:58:36
Scratch that.  My mistake.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Dark_Ansem on 2012-04-30 17:28:06
You need to update the registry with the drive letter of the virtual CD-ROM drive.

32 Bit
[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="E:\\"

64 Bit
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="E:\\"

thank you, I had this same problem but actually uninstalled in order to solve it.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Yeah89 on 2012-05-05 18:25:36
Hi , i'm spanish. Sorry for my english.
Titeguy comment in this post , this:

If you have ff7 in a language other than English, you're going to need to install one of my multi-language compatibility packs found right under the download link. Currently, Spanish, German, and French are supported, but I'm afraid that the AI/Kernel/Flevel mods are currently English only.

but i not find the multi-language compatibility packs ... I need it .
Really , I need the spanish fonts...
Someone help me , please...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: The Skillster on 2012-05-06 12:19:35
Hi Guys hope someone can give me some help.
I've installed this patch, then tried the bootleg installer and then done a clean install and come back to this remix patch.
I'm in the slums at the moment trying to get everything up and running (damn FF7 music probs) and when I go into battle with Tifa I get a message about a missing file in red at the bottom of the screen. The APP log shows these errors only:
Code: [Select]

ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff

Any suggestions on how to fix this would be good - I also noticed a similar message when first meeting Aeris - her left hang was missing :P
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2012-05-07 01:13:32
Add this to ff7_opengl.cfg:
  # Disable Error Notifications
  disable_popup = on

The messages will no longer show.

Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: The Skillster on 2012-05-09 10:12:52
Add this to ff7_opengl.cfg:
  # Disable Error Notifications
  disable_popup = on

The messages will no longer show.

Thanks, but doesn't fix why Aeris' hand was missing :)
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2012-05-09 21:36:13
Phoenix Rejuvenation Project - Aeris' Left Hand Fix
    Replace Aeris' missing left hand.  This fix was provided by Getsommeee.
    Use Notepad to open the file cahc.hrc
    Locate the following section:
        l_foarm
        l_uparm
         2.31
        2 CAJE
    Change the indicated line to:
        1 CAJE
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: duckypwns on 2012-05-19 19:28:59
Having trouble getting this working.

Running Windows 64 bit, UAC is on but I allowed everything during the installation.

Not sure what code I'm supposed to be looking for but I think this is it.

Code: [Select]
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------

And FF7 is installed to:

C: > Program Files (x86) > Squaresoft Inc. > Final Fantasy VII

Not sure what the problem is. I used all the default install folders when installing both the FF7 and this mod. When I try to run the game from the shortcut on my desktop, it just instantly crashes and gives the error message saying it has stopped working with no explanation. When I try to run it as administrator, I get two messages, one saying "Windows cannot find 'FF7music.exe'. Make sure you typed the name correctly, and then try again." Then when I close out of that one, I get another one saying "Windows cannot find 'FF7.exe'. Make sure you typed the name correctly, and then try again." Weird because it's clearly being directed to the files as shown in the code from FF7 Music Configuration. Since it's simply not able to find the files, I'm hoping I just overlooked something but I've been trying to figure this out for 30 minutes now...
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dkma841 on 2012-05-19 20:32:03
UAC must be set off completely and disable anti-virus temporarily until it finished even so this mod is very glitchy and caused alot of problems use this instead Bootleg:
http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: duckypwns on 2012-05-19 23:28:32
Thanks I got it working now. One more problem - After I fight the second boss, (The one where Cloud is on one side of the boss, and Tifa / Barret on the other) my game stops working. It doesn't crash, (I.E. It doesn't close the window and display an error message) but it just gives me a black screen. Any idea why it would do this / how to get around it?
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: dsfeagle on 2012-05-20 19:12:07
okay so i'm kind of stuck on how to solve this and where it could possibly have gone wrong xD
i seem to be missing some textures but i really dont know where to start looking for it

(http://img19.imageshack.us/img19/3373/wtftk.png)

i've heard about the bootleg but i'm kind of uncertain or i would like to redo everything because i liked the look of the game sofar with this pack and having to download all the mods seperatly for bootleg, i wouldnt even know which ones i would want to get and which not

by complete luck i managed to fix this error buy changing this line in
ff7_opengl.cfg to on, it was off by default for me

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

hope this helps someone
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Skoldis on 2012-06-26 22:08:38
Hi, awesome installer!

Ive been trying all day with mods (which i didn't get to work properly) and found this one. So i downloaded it and it worked for a bit. But the background was really pixelated
I thought it had something to do with all the mods i tried with earlier, so i deleted everything, installed the game again and used this installer. Now i cant get the game to start.
When using the default 1280x800 it loads and then just says that an error occurred .When i use 1900x1280 resolution i get a black screen and hear the music but its not more than music. 1900x1280 works for other games.

My system is:
Core i7-2600k 3,40 ghz
Radeon 7800 HD
8 GB RAM
Windows 7 ultimate 64 bit

I really love ff7 and playing it with graphic and music mods would be so awesome.

If anyone knows what is wrong, please help me!
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: PitBrat on 2012-06-26 22:15:07
The Remix installer has some serious bugs.
Instead, check out BOOTLEG (http://forums.qhimm.com/index.php?topic=12008.msg166320#msg166320).

For a full of list of mods look here: The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.0).
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: Vgr on 2012-06-27 21:13:18
Further note to everybody : We will NOT provide help for the Remix, as it is long outdated. Use Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) instead.
Title: Re: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]
Post by: obesebear on 2012-08-21 23:37:42
THREAD LOCKED

If you want help with the Remix, that is unfortunate.  I suggest you delete it and then check the two posts above me.  We will no longer be providing support for an abandoned, outdated project.  Use bootleg for now.   Any posts about Remix will be deleted.