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Field Models, Animation & 3D/Walkmesh opcodes solved.
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Topic: Field Models, Animation & 3D/Walkmesh opcodes solved. (Read 3862 times)
Akari
Posts: 766
Field Models, Animation & 3D/Walkmesh opcodes solved.
«
on:
2008-01-21 14:41:27 »
I add all missing opcodes related to model to Wiki. Now everything is understood there =)
http://wiki.qhimm.com/FF7/Field/Script/Opcodes
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Borde
Posts: 891
Re: Field Models, Animation & 3D/Walkmesh opcodes solved.
«
Reply #1 on:
2008-01-22 10:51:41 »
Thank you very much for the info Akari. You and the rest of the Q-Gears team are doing an impresive job.
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obesebear
Posts: 1389
Re: Field Models, Animation & 3D/Walkmesh opcodes solved.
«
Reply #2 on:
2008-01-22 17:49:22 »
2nd. It seems like QGears will be up and running before we know it. Great work guys.
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yoshi314
Posts: 318
Re: Field Models, Animation & 3D/Walkmesh opcodes solved.
«
Reply #3 on:
2008-01-25 21:19:58 »
you sure are persistent. impressive.
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Field Models, Animation & 3D/Walkmesh opcodes solved.