Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Izban

Pages: [1] 2 3 4 5 6 ... 18
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-28 02:12:08 »
Reasonably sure that you should start a new game when switching from 1.5 to 2.* Mainly because the balance is way different

2
Yes

3
@iimomo86 that's fairly well thought out, however I disagree with having to make the whispers weapons, mainly because it's already shown in og7 that Gaia has multiple defense's holy, meteor, summons(cetra)and the weapons, the whispers make sense if you treat them as corrupted cetra souls, which would make cleansing Sephiroths portal a way to cleanse the corruption of the fallen cetra, now if you tied that to jenova being the source of the corruption you can form a coherent story using that as a catalyst, while maintaining possible alternative timelines, seeing as jenova is at minimum the cetra extinction event in age, which would allow a possible end point where you actually kill jenova(Lavos) in pre-cetra extinction history as a final boss.

All of this assumes that at some point time travel becomes a legitimate part of remakes canon at which, isn't exactly a stretch due to time dilation materia, but it does open up the opportunity to address the Cloud being an unreliable hero in a far more meaningful way.

Near as I can tell the escalation problem you suggest, becomes a non-issue if the whispers are infact corrupted souls because your just fighting effectively mid-low range summons as they don't have a defined form, and Sephiroth is for all intents and purposes is only a fraction of his actual potential power.it's already established lore wise that soldier are capable of superhuman feats, making the building cutting plausible,  I would also argue that Gaia as a whole has a lower gravitational mass then earth based on average feats by "normal" humans in og7, numerous survivors of definitely fatal falls under earth gravity.

Og7's canon actually has allowances for a great many things that lets face it were never really explored, as you said the weapons are made by the planet and are effectively sentient materia,  jenova has the power to corrupt the Lifestream, the temple of the ancients is the black materia and it details at least 1 previous use, there is localised time manipulation, and sentience past actual death, memories are transferrable, mako is the Lifestream meaning materia is also crystalised Lifestream

4
@Iimomo86 you are fun, while I still maintain chapters 17-18 become less egregious on subsequent playthroughs I'm curious as to how you would adjust them while maintaining the plot elements to make them passable

5
I was trying to convey the sense that while the battle system is definitely an improvement, I'm getting the FEELING (and unlike on the narrative side, here I have no way to back it up, as it may completely turn out untrue, so the emphasis on the word FEELING) that they'll be cutting much of the more nuanced, complex and sometimes hidden stuff that made FF7 such a joy to explore and experiment with, with many hardcore or even entirely missable parts of the gameplay. Of course I do realize that this would mean that the work the devs did is not 100% pristine and perfect, a concept unacceptable to some.

Now you understand why is hard to take some of you seriously. Even if I say that the game is 95% awesome but there's a 5% I find distasteful, you come up with absurd notions such as this one to get across the point that the game should be 100% above of all criticism. Which is basically fanboy-ing.

I'm not here to be taken seriously, only to voice an opinion, and back my opinions with my logic, which is definitely distasteful to some, almost entirely filled with spelling mistakes and grammatical errors, mainly cause I can't spell and I'm on a phone.

Battle is where most of the gameplay takes place, which is almost entirely. Great experience, with the exception of the aerial combat and some materia combos being totally useless, overall though it's a damn site better then og7's complete base battle system(NT is still og7's battle system just actually done right from my understanding {haven't actually played have viewed}) remakes battle system has plenty of room to grow as subsequent parts come out.

There are definitely issues that I personally have with remake just like I have issues with og7 and the compilation, genisis, deep ground, geo-stigma. But the issues I have aren't bad enough to warrant the unbridled fury some people are attacking it with, dodgy camera, aerial combat, poorly optimised texture load sequencing, story adjustments. And sure there are some quality of life things that would be recommended like a gambit system, materia loadouts, additional endgame content, auto-sense. But overall from what I've played I've enjoyed far more then I do with most games, some of which is definitely nostalgia because I'm a big fan of og7's characters(some of there versions are craptacular), I feel there is far more character development/understanding across the board which was a nice touch.

I'm definitely a fanboy of og7 but I can say with almost 100% certainty that I'm not a fanboy of remake, I played remake in 1.5-3 stints for the better part of a month without it feeling stale or needing to play something else to wash a bad taste out of my brain, so I had plenty of time to digest the information I was getting, and I believe the remake is objectively better gameplay wise, narratively I subjectively can understand the direction they've taken and it doesn't offend me,the somewhat camp dialogue that is so offensive to some I found to be fairly to the original and I felt the voices were the best interpretation of the characters so far, and the music was damn amazing to listen to, overall I found remake better then og7, however without og7 I would appreciate it quite as much

6
WIP / Re: Before Crisis game
« on: 2020-05-22 13:13:43 »
Remake was a rumour then became a thing, but I totally get the point, between all the issues floating around sometimes it's nice to have hope.

Typically the guys here do a better job of upscaling, would be nice to play BC at all so if I was a betting man I bet oh qhimm forums

7
WIP / Re: Before Crisis game
« on: 2020-05-22 09:35:56 »
But it's a nice rumour,not like the ones you hear on Xbox live

8
WIP / Re: Before Crisis game
« on: 2020-05-22 04:22:25 »
There is a rumour that the whole compilation is coming to switch translated with upscaling

9
General Discussion / Re: Help with 3d model extraction
« on: 2020-05-17 22:19:57 »
From memory biturn doesn't export as a single piece so you aren't getting any of the animation data

10
General Discussion / Re: Help with 3d model extraction
« on: 2020-05-17 12:59:38 »
Poses require the animation data... It's kinda a problem that. Has plagued the forum for a long time but it is currently almost sorted

11
General Discussion / Re: Help with 3d model extraction
« on: 2020-05-17 09:33:35 »
Battle or field

12
@iimomo86
Here's an example within the ai script there is a threat system that action dependent will make the enemies attack a certain character, now the issue is that the values of every action while tracked are hardly ever used  but the allowance is there to use them.

Or the materia system, which in effect is just a partial job system, you have a system that can make any of the previous classes from the FF series but the base stat adjustment don't actually move things enough that the character have a different feel, so again the potential is there but isnt utilised.
How about the weapons with different damage calculations they have a fair assortment of different calculations, that end up being a waste of time cause there is no reason to use a weapon once you get the next one cause there base attack power is better then the fancy calculations.

Now remake actually addressed these issues, the is a reason to use different weapons because the weapons level up, materia builds make a noticeable difference in how a character plays, as for the threat player is almost always the target, not saying that it's perfect cause there is a fair bit of growth that could still be made but it's a damn site better then og7

13
My point was more about comparing the 1 to 1 comparison of remake to og7, remake has far more options then og7 has for the midgar section, and the beauty is that it's easy to add to in part 2 due to how they have done the pairings even if bolt/wind is an odd choice

Ff8 junction system is only complex if you ignore the 10minute tutorial on your first playthrough, og7 materia system is probably the best soft system for character customisation that isn't pulled straight from d&d and it isn't exactly anywhere close to reaching its potential, even with the mods found here which bring it a long way forward from where it was.

Basically as much as I love og7 from a gameplay perspective the majority of the systems in place are effectively a different coat of paint in execution when the systems have the potential to make a car fly.

14
FF7 was not just graphically, musically and narratively beautiful, it also had a pretty strong gameplay. Of course modernizing that gameplay makes sense, but they also dumbed it down significantly, removing many magical elements (FF7 had a whopping 12 elements) and cutting physical elements entirely (that game had "sound" and "blunt" damage). They removed many possible materia combinations, and from certain materia you can guess that they also reduced status ailments. Nobody talks about that, but it'd be worth mentioning. I am not in any way making excuses for S-E's fixation for exaggerated beauty and hyper graphics.

Gotta disagree with you there, ff7 actually had fewer options materia wise at the end of midgar, you only scored fire,ice, lightning, restore,bio before the end of midgar and you only had slash,hit and pierce in physical damage, magic as a whole had a far smaller roll in og7 like lost number was the only time it really played a meaningful roll, with the exception of restore/revive unless you decided player set challenges were a super idea, even the row system didn't really play that much of a roll in normal combat, you were also subject to way fewer status ailments for the midgar section.

15
But but but video game logic if there is no timer you have forever to flounder about...

Domino was a forgettable character, his total reason for being is making it more believable to break into shinra hq, which is really out of the scope of figure head mayor boys expected skillset movies make realtime looping of video seem easy but there is a fair bit of technical know-how involved, and a Polly has no chance of being technically minded enough to pull it off seemlessly. Plus he is a whiny self-centred twat waffle.

The stealing of Jessie's dads keycard definitely makes sense if you look at shinra as a corporation seeing people as numbers makes it fairly easy to walk in and out of places so long as you have the right swipe cards... See wearing gear and carrying a ladder, most places will just swipe you in and the places that don't get you to sign in with licences logged so yeah that bit works in real life, this I can share as have actual experience in such things

People surviving as a whole isn't a huge change plot wise cause until you we head back to midgar there is a very good chance nothing changes, Zack is the only exception to this cause he is a pivotal character who kinda set ff7s story ball rolling, him surviving gives a couple of potential time rift problems or gets ignored completely, but until I see how it's handled I can give more then "Zacks alive that's kinda dope" reaction.

I sure as hell enjoy the cult type vibe that shinra as a whole exudes see the business man on the train scene for what I'm talking about, I also like the fact that the is subfactions within shinra see how hojo doesn't let the Turks or public safety know about the infiltration, or even. The Rufus being the founder of avalanche, depend on how they progress the factions we could end up with so really interesting dynamics.

Overall remake is like reading the first book in a saga, spent way more time getting us familiar with the characters then progressing the story, hears hoping part 2 is an SW-esb addition to the story

16
"This will be a faithful remake of Captain America movie. Except for a three minutes scene at the end where it's revealed that Cap is actually a serial rapist. But it's only a three minutes scene, the movie will be very faithful for the most part. Enjoy".

But but but didn't everyone see that 3 minutes. Seriously though the narrative changes aren't genuinely that bad, they are however contextually subjectively abhorrent to some while contextually so long as they build off it appropriately they could be amazing, as they stand however they are too open-ended for a definitive, it's a good narrative decision or not.

Warning opinion,  I feel they handled it well enough to make the story the way they did so far, not knowing what they are gonna do next with it is kind of exciting, so long as they handle the next part well which I have no reason to doubt post remake

17
Jump in on the discord there is a fair bit new there, khoral is working on an animation/model plugin for blender, Quantumpencil is working on sister ray(lets you insert custom battle mechanics, ffnx is an updated run.exe

18
General Discussion / [SPOILERS] Remake part 2 theories...
« on: 2020-05-04 03:55:32 »
So as those that have played remake and kept up with the latest remake related info should understand remake is more of a requel then a straight remake, I'm now curious as to what others think lies ahead for remake part 2, I have a couple of theories oh the direction they might take it so I'll briefly share the 3 of them.

On a side note I would prefer to keep this thread positive so if you didn't enjoy remake or can't see how part 2 can be positive based off your experience please stfu and avoid this thread.

Now that's out of the way first theory has more to do with part 1, or rather part 1 alternate,  as we found out Zack survives his ultimate fate, an alternate run through midgar with Zack teaching cloud how to be soldier as a new game plus option, cloud starts running with a firearms cause he has experience slowly working towards the buster sword as they find out piece by piece just how much hojo messed with cloud mind fractures and all.

Theory 2
Remake part 2 starts following normal progression of og7s story with minor world building changes, but every so often we get Laguna-esk sections where we are playing as Zack with some alternate timeline shenanigans no real story changes but some characters get elevated to playable rather then being straight side characters e.g Jessie and Leslie cause shinra manages to re-secure cloud as a test subject. All culminating in a timeline convergence where test subject cloud takes remake clouds place around temple of the ancients/aeriths death

Theory 3
Story progresses as normal however with branching paths having multiple endings, possible to have Zack as a party member, saving aerith, losing other characters,  depending on choices made through the game, side quests completed and materia levels.

All with save data pulled from part 1, quality of life enhancements like materia loadouts improvements to aerial combat,more materia variety, ai-gambit system and a level 100 cap leading into part 3

19
Abusive Cid would like a chat with you....as would more then mildly racist depiction of a black man....see I can cherry pick arguments to its fairly easy to poke wholes in arguments when you ignore the majority of what is actually said

Visually there is more pixels in remake clouds eyes then most of the backgrounds in og7, and the backgrounds your talking about having limited textures haven't fully loaded on today's hardware.

Cherry picking aerith and Zack for your issues with the voice acting is a poor argument cause 2 lines is all Zack has and aerith has plot reasons for some of the more suspect lines.

The music from the original is a fairly limited format that removes most of the underlying feel of the trackes where remake has a damn near lossless format with a legitimate orchestra involved, you are also the only person so far that I've seen mention any issues with remakes soundtrack

As for your 'tear down' of the narrative argument I wasn't comparing full game to remake I was comparing remake to midgar only, comparing the hobbit, with lord of the rings to just the hobbit is never gonna be fair.

Remake has more to do in midgar the og7 but that's not hard .

When you talk about interactive media then depth of content it's kind of important cause it adds to replayability because there is a higher goal then just finishing a title.

You kinda lost me when you started touting JRR tolkien dude had an amazing story to tell but God it was painful to read... Kinda like Shakespeare... This coming from someone who has no issues reading  literal translated novels and normalised translated novels

20
Visually, musically, vocally, variety of play,depth of play are all objectively better in remake no matter how you slice it. While story is close enough it really shouldn't be a part of the this is better or that is better, game time is about the same

Narratively it's easier to understand the motivation of almost all characters involved, we also received a better understanding of what type of people the characters are, the story maintains its complexity, there is a clearer understanding of the the different factions involved, major plot points are given more context and gravity, emotions from the character are easier to read and understand, themes covered are more fully explored... So objectively unless it's a horror narrative it's objectively shared better then the original the only real issue is the plot ghosts, a good narrative should give you enough pieces that you should be able to reliably determine how a character should act in a given situation and cover a broad range of emotions.

Art is a subjective medium with objective criteria so yeah you can be objective while discussing art, things that bring an emotional response are subjective in nature so as soon as people start using Nomura as a reason to not like or artistic changes as an issue it become subjective, if you can keep to the actual content and quality thereof then yes you can stay objective.

So if you ignore the specifics of the story changes and focus on the contents and story building then yeah story of remake is as good as original, if not better as it is in world more believable.

21
Reading comprehension isn't exactly a difficult thing to do.

Ima guessing you think convoluted = bad.... It doesn't but it does require characters to be compelling to not be a train wreck, which 7o had, it also has so many of imperfections overlooked because of fantastic characters and nostalgia.

5% of a games story being different to it's original makes it a terrible game overall, the story and dialogue is practically identical aside from a couple of translation tweaks and expansions on particular side characters.

There is no objective standard that it is possible to say original is a better game but you can say remake has plenty that is objectively better everything else is subjective

22
Personal order 6,7,9,5/4,8,12,15,13------10.... 10 was so bad i legit don't understand why so many people have such an attachment to it that being said I don't manage to get past getting dog bro as a companion absolutely nothing about it grabbed me.

But I legit can't wait till I get to play remakes take on red or as he shall forever been know as labratdog

23
Like seriously don't get me wrong ff7 is a masterpiece.

But without a doubt it is a incoherent mess of a story that's is held together but amazing characters, who's motivations are fairly well fleshed out so their interactions are easily believed. It's story is a mess the dialogue scripting gave us "this guy are sick" but even with the numerous mistranslations and the caricaturisation of characters they are still well and truely beloved by many.

There was so many unfinished plot threads they were able to make not just 1 sequel but an entire compilation including 2 prequels with 3 prequels, 2 sequels and assorted novelizations as well as a requel using existing lore and plot points without the need for additional thought into new characters to make passable content

24
Eco-terroists blowing stuff up arguing with a corporation run "country" meets an indigenous lifeform who has special powers, evil corporation is evil does human experimentation leading to creation of big bad part alien part planet blood all evil, who later goes crazy and murders a mess of people, main character isnt who he thinks he is but was there for the events he remembers but also remembers someone else's memories did I mention the love triangle.... No not convoluted at all.... Arguing that ff7 is a coherent story even in its native Japanese is a rather arduous task as the story has more twists and turns then a bag of twisties or a cup noodles, whether it's official translation is poor or not the Underlying story is a convoluted mess which has so many threads many of which are never fully explored, the character arcs are the only things reasonably well executed to the point where they could be considered coherent alone

Did I mention the primary bad guy changes legit 4-5 times

25
Original Japanese is still a convoluted mess,carried by the character interactions and Nomuraisms,the flawed original translation is also the official translation. Very few people globally would have played the actual Japanese translation that don't cruise on these forums cause hey they never officially re-translated it.

All the primary plot points that people seem to love about ff7 are directly from Nomura... Aeriths death, the Cloud/Zack/Sephiroth connection, the bad guy switch and I'm pretty sure the character backgrounds, it's been a while since I read the ff7 ultimania.

Pages: [1] 2 3 4 5 6 ... 18