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Messages - oncloudvii

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-06-15 18:52:52 »
Currently enjoying the hell out of 1.5. Pretty much the best mod I've ever played and it's really renewed my enjoyment for this old game.

I'm all up to date with the current patches, but I'm having some trouble with the Dark Cave as well. I went into the Dark Cave with Aeris dead. Got all my characters back in the Dark Cave, but when I go to the church, the security dudes just stand around laughing and vanish when I get close to them. The game doesn't crash or anything, the next part of the quest just doesn't trigger.

I also noticed a strange bug in the Highwind: when you talk to one of the ex-SOLDIERs in the chocobo pen, it triggers a battle with Demon/Satan Gate. Definitely an interesting surprise!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-20 17:04:50 »
High five, good sir! That did it.  ;D

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-20 16:49:12 »
Hmm. Just tried to do Tifa's sidequest, but when I get to her boss fight in the Reactor, the battle transition occurs and then the game freezes. Not sure what's going on. I'm using the IRO version, if it helps.

EDIT: Here is what the crash log says.

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 640/PCIe/SSE2 4.5.0 NVIDIA 375.70
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\FF7 Original\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000028] set music volume trans: 127->0, step=60
[00000093] END OF CREDITS!!!
[00000093] Entering MAIN
[00000093] set music volume: 127
[00000093] Exiting MAIN
[00000093] START OF MENU SYSTEM!!!
[00000251] END OF MENU SYSTEM!!!
[00000251] Entering MAIN
[00000255] Exiting MAIN
[00000255] Field Start
[00001905] Field Quit
[00001905] Entering MAIN
[00001905] Exiting MAIN
[00001905] Entering FRAME_INITIALIZE SWIRL
[00001905] Exitting FRAME_INITIALIZE SWIRL
[00001908] Swirl sound_effect1
[00001908] stop_sound
[00001908] End of Swirl sound_effect1
[00001987] Entering FRAME_QUIT SWIRL
[00001987] Exitting FRAME_QUIT SWIRL
[00001987] Entering MAIN
[00001989] Exiting MAIN
[00001989] [BATTLE] Entering FRAME_INITIALIZE
[00001989] [BATTLE] Scene# 312
[00001989] [BATTLE] Exitting FRAME_INITIALIZE
[00001990] : [00001990] : [00001990] : [00001990] WM_CLOSE
[00001990] : unhandled exception

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-09 16:15:13 »
Heya, Sega Chief. Thanks for the excellent mod! I'm enjoying the hell out of it, and I wanted to let you know that there might be a small bug in the SP system with the October 3rd patch. The new SP values for each character are all X/200 points, but it still seems like only 100 points are deducted for each Rank Up. Has anyone else noticed this?

Also battles no longer display a message confirming that SP has been received (but that may have been intentional). I'm finding that the new SP rewards are definitely better balanced, though. I'm currently at Mideel post-Lifestream flashback, for what it's worth.

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