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Final Fantasy 7 => Graphics => Releases => Topic started by: Nero on 2009-10-18 18:45:24

Title: AC Nero's custom start menu.
Post by: Nero on 2009-10-18 18:45:24
I made those avatars to use them with my final fantasy VII game but if anyone else likes them

(http://i693.photobucket.com/albums/vv296/Nero0789/avatars-1.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/1-3.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/2-1.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/3-2.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/startmenus.jpg)

Original FF7:
http://www.mediafire.com/?3z4btr3ohnd

AC:
http://www.mediafire.com/?ammckjgnmr5

Start menu:
http://www.mediafire.com/?vzjinjmjud2

How to install:
1. Download Ficedula’s LGP tools.
2. Locate the menu.lgt in data\menu folder double-click on it and select to open it using lgp tools. The lgp window will appear.
3. Now select and drag all the .tex files you downloaded in the lgp window. At the question “do you wish to overite” select always yes.
4. Close the LGP window and you are done.
P/S you might also want to make a backup copy of the menu.lgp in case you wish to return to the original avatars.

Full screen start menu:
(You are going to need Aalis custom graphic drivers 0.7.2b or newer to use this)
http://www.mediafire.com/file/dznzm2zhwz3/

How to install:
1. Move the buster.tex into the menu_us.lgp
2. Select the .png image you want (or make one of your own liking) and place it into Aali’s textures folder.


(http://i693.photobucket.com/albums/vv296/Nero0789/avatars1.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/avatars2.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/avatars3.jpg)

P/S I have replaced the chocobo with fenrir
Title: Re: (REL) high resolution AC avatars
Post by: drfeelgud88 on 2009-10-18 18:53:10
Looks nice, good job.  :-)
Title: Re: (REL) high resolution AC avatars
Post by: Grimmy on 2009-10-18 19:54:56
Nice release Nero. I did a very similar high res set with a new start menu I thought of releasing but I'll give it awhile now. Good job.
Title: Re: (REL) high resolution AC avatars
Post by: death_gigas on 2009-10-19 08:32:42
good job ,,,,, does it changes also the  letterings ... thnx.....
Title: Re: (REL) high resolution AC avatars
Post by: Kudistos Megistos on 2009-10-19 13:38:08
good job ,,,,, does it changes also the  letterings ... thnx.....

No. He has a different mod installed that changes the font; this mod only changes the avatars.
Title: Re: (REL) high resolution AC avatars
Post by: Nero on 2009-10-19 17:40:41
Thanks, glad you like them.
Yes, this mod is just the avatars. You can change the letterings using “Team Avalanche’s 2D Overhaul’ mod that is available on this forum.
Title: Re: (REL) high resolution AC avatars
Post by: Covarr on 2009-10-20 01:04:31
I'm liking these white backgrounds. Most AC avatars I've seen use the same few pics of the characters, and it's too obvious by the background that they were just screencaps from the movie. This makes these a lot better as a whole.

Also, you avoided the common mistake of ignoring scale and making them look really stretched/squished. Well done.
Title: Re: (REL) high resolution AC avatars
Post by: Nero on 2009-10-20 21:14:25
Yeah my main concern was to have them to fit together as a whole, so I used the AC promotional posters from 2005 as a base for all of them. It’s nice that you confirm it though. Thanks.
Title: Re: (REL) high resolution AC avatars
Post by: Nero on 2009-10-21 12:46:21
Here’s an update the way they appear in ff7, well maybe not Barret but I tried to get him as close as I could :-)

(http://i693.photobucket.com/albums/vv296/Nero0789/avatars1-1.jpg)

And a new chocobo

(http://i693.photobucket.com/albums/vv296/Nero0789/avatars3-1.jpg)
Title: Re: (REL) high resolution AC avatars
Post by: drfeelgud88 on 2009-10-21 15:02:48
Alright!! Sweet! I was waiting for the original costumes (since I don't have the AC mod on my version of the game). I will be using this in the future! Awesome job!  :-)
Title: Re: (REL) high resolution AC avatars
Post by: obesebear on 2009-10-21 17:44:57
Whoa whoa whoa.  Where did you get that barret photo from?  I thought I had all the pictures from the 10th anniversary party.  Link plz??
Title: Re: (REL) high resolution AC avatars
Post by: Nero on 2009-10-21 19:13:06
Actually it’s this picture, I just recolor his vest and some other parts changed the lightning and draw some new shadows to make him look more like the original, then I cut him right above the mechanical arm so that what was leftover to giving the impression that is the his machinegun. Seeing the whole picture it’s pretty obvious that he is in AC style but in the tiny avatar I think he can pass as the original version.

(http://i693.photobucket.com/albums/vv296/Nero0789/Barret.jpg) (http://i693.photobucket.com/albums/vv296/Nero0789/Barretrecolor.jpg)
Title: Re: (REL) high resolution FF7 avatars
Post by: sacrife on 2009-10-23 08:34:05
Is it possible to make the background of the portraits transparent instead of white? I think that would look awesome.
Title: Re: (REL) high resolution FF7 avatars
Post by: sl1982 on 2009-10-23 15:16:16
Is it possible to make the background of the portraits transparent instead of white? I think that would look awesome.

It is possible yes
Title: Re: (REL) high resolution FF7 avatars
Post by: Nero on 2009-10-23 16:18:34
Actually I had tried that already but the game then display it as complete white.
I am using the ‘color 0 as transparent’ option on imafe2TEX which works fine when I am converting textures for battle or field models. So should I assume that this is happening because the menus original background is white and not blue?
(http://i693.photobucket.com/albums/vv296/Nero0789/Untitled-1.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/Untitled-2.jpg)

Btw does anyone know why I am getting this on the start screen? Why can I not see the “new – load game” options?
(http://i693.photobucket.com/albums/vv296/Nero0789/startscreen.jpg)
Title: Re: (REL) high resolution FF7 avatars
Post by: death_gigas on 2009-10-23 16:42:11
where did you got that menu screen?...
Title: Re: (REL) high resolution FF7 avatars
Post by: sl1982 on 2009-10-23 17:00:16
Actually I had tried that already but the game then display it as complete white.
I am using the ‘color 0 as transparent’ option on imafe2TEX which works fine when I am converting textures for battle or field models. So should I assume that this is happening because the menus original background is white and not blue?
(http://i693.photobucket.com/albums/vv296/Nero0789/Untitled-1.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/Untitled-2.jpg)

Btw does anyone know why I am getting this on the start screen? Why can I not see the “new – load game” options?
(http://i693.photobucket.com/albums/vv296/Nero0789/startscreen.jpg)

If you use aali's texture injection method you can use transparency. I have tried it before
Title: Re: (REL) high resolution FF7 avatars
Post by: Nero on 2009-10-23 17:02:04
Thanks yes I found it, but I think I like it better with the shady white backgrounds now that i see it in game.
(http://i693.photobucket.com/albums/vv296/Nero0789/3-1.jpg)

where did you got that menu screen?...

I made it on Photoshop but it needs some more work plus I can’t make it work properly.
Title: Re: (REL) high resolution FF7 avatars
Post by: Jewels on 2009-10-23 17:07:54
Block borders and rounded corners? That might add a smooth twist.

Excellent avatars by the way, though I think perhaps there's a little too much white space on the right for Choco.
Title: Re: (REL) high resolution FF7 avatars
Post by: pyrozen on 2009-10-23 17:37:28
i think the transparent backgrounds look very good, i was actually thinking of doing it with the stock avatars.  As far as the start screen goes, you have to make a black 0,0,0 box where the new game and continue words will appear.  Kinda sucks, but it's all we have until someone steps up to remake the start screen.  I'd like to see a full screen version of what you have made.

lee
Title: Re: (REL) high resolution FF7 avatars
Post by: sl1982 on 2009-10-23 18:02:00
i think the transparent backgrounds look very good, i was actually thinking of doing it with the stock avatars.  As far as the start screen goes, you have to make a black 0,0,0 box where the new game and continue words will appear.  Kinda sucks, but it's all we have until someone steps up to remake the start screen.  I'd like to see a full screen version of what you have made.

lee

I think i know how to fix the problem of the text. Post a copy of your background so I can test it out
Title: Re: (REL) high resolution FF7 avatars
Post by: Grimmy on 2009-10-23 18:28:39

Btw does anyone know why I am getting this on the start screen? Why can I not see the “new – load game” options?
(http://i693.photobucket.com/albums/vv296/Nero0789/startscreen.jpg)

You can use img2tex on the start screen for transparency. Just leave the section for new game/continue black. The problem making a full start screen picture look good is that new game/continue is off center to balance out the original buster art. So any custom menu needs to take that into account. Here's how I worked around this limitation.

(http://i689.photobucket.com/albums/vv252/grimmy307/ff72009-10-2313-20-40-61.jpg?t=1256322207)

The actual bmp is 24bit but fraps screen caps at 8bit, so the fade on the clouds doesn't show.
Title: Re: (REL) high resolution FF7 avatars
Post by: sl1982 on 2009-10-23 18:52:07

Btw does anyone know why I am getting this on the start screen? Why can I not see the “new – load game” options?
(http://i693.photobucket.com/albums/vv296/Nero0789/startscreen.jpg)

You can use img2tex on the start screen for transparency. Just leave the section for new game/continue black. The problem making a full start screen picture look good is that new game/continue is off center to balance out the original buster art. So any custom menu needs to take that into account. Here's how I worked around this limitation.

(http://i689.photobucket.com/albums/vv252/grimmy307/ff72009-10-2313-20-40-61.jpg?t=1256322207)

The actual bmp is 24bit but fraps screen caps at 8bit, so the fade on the clouds doesn't show.

Nice work, i like it
Title: Re: (REL) high resolution FF7 avatars
Post by: CloudyWolf on 2009-10-23 19:54:16
hi! where can i get those images? i mean your source... i want use them as wallpapers... they are posters from the 10th anniversary party right? are there any clear scans, without watermark or anything? can you please give me the link? or send it to me thru email?
Title: Re: (REL) high resolution FF7 avatars
Post by: Nero on 2009-10-24 14:46:46
Ok I can see the selection options now thanks.
(http://i693.photobucket.com/albums/vv296/Nero0789/5416536.jpg)

Ilike your start screen too Grimmy

i think the transparent backgrounds look very good, i was actually thinking of doing it with the stock avatars.  As far as the start screen goes, you have to make a black 0,0,0 box where the new game and continue words will appear.  Kinda sucks, but it's all we have until someone steps up to remake the start screen.  I'd like to see a full screen version of what you have made.

lee
No argue on that, they do look cool as transparent, but what I mean is that the CG characters are so much detailed that when they are placed by themselves they look kind of out of place on that menu (probably on a compete black and white menu with the material and letters colures at tones of grey they would look properly) plus without the white background they won’t look any more as a whole. Also I don’t like the way some parts of their bodies are suddenly sliced off when they are just by themselves, but from the other hand with the white fonts they look more like they are in a frame maybe more artistic perhaps, especially Sephiroth with the shadow of his black wing behind him (avatars were originally made to look like portraits after all). Perhaps the transparency will look better on the original avatars but I don’t really think it would fit to the CGs, but then again that’s just my opinion, so no offence to anyone. :-)
Block borders and rounded corners? That might add a smooth twist.

Excellent avatars by the way, though I think perhaps there's a little too much white space on the right for Choco.

Yes I agree the chocobo could have smaller background.
Re download:
http://www.mediafire.com/?ifmwthydmij
(http://i693.photobucket.com/albums/vv296/Nero0789/chocobo.jpg)

hi! where can i get those images? i mean your source... i want use them as wallpapers... they are posters from the 10th anniversary party right? are there any clear scans, without watermark or anything? can you please give me the link? or send it to me thru email?

I found most of those images on Google search.
Title: Re: (REL) high resolution FF7 avatars
Post by: sl1982 on 2009-10-24 18:22:43
I did the original avatars with a transparent background and they do not look that great
Title: Re: (REL) high resolution FF7 avatars
Post by: Nero on 2009-10-24 19:14:53
Yes Squaresoft originally designed the avatars without transparency so I guess they would know better.
Title: Re: (REL) high resolution FF7 avatars
Post by: Nero on 2009-10-26 12:46:17
Since the selection menu was getting in the way I tried a different way of approach, so feel free to let me know of what you think of it (however the fact that I cannot have a full screen menu still bothers me)


(http://i693.photobucket.com/albums/vv296/Nero0789/startscreen-1.jpg)
Title: Re: (REL) high resolution FF7 avatars
Post by: drfeelgud88 on 2009-10-26 14:57:14
Looks good but *sigh* AC costume.  :-(
Anyways, I don't think that full screen thing can be accomplished, AFAIK.
Title: Re: (REL) high resolution FF7 avatars
Post by: Aali on 2009-10-26 15:13:32
Impossible is what it is..

http://backup.ninjaloot.se/share/ff7 2009-10-26 16-12-13-91.png (http://backup.ninjaloot.se/share/ff7 2009-10-26 16-12-13-91.png)

..or not.
Title: Re: (REL) high resolution FF7 avatars
Post by: Grimmy on 2009-10-26 18:11:12
Nero I love your solution it is very creative.

Aali how did you do that. I would assume you hex edited the .exe, but I don't really know. All I really know is I want the ability to do that.
Title: Re: (REL) high resolution FF7 avatars
Post by: drfeelgud88 on 2009-10-26 18:30:33
Aali how did you do that. I would assume you hex edited the .exe, but I don't really know. All I really know is I want the ability to do that.
Ya. Same here. I got a nice background image that I would like to use for it.
Title: Re: (REL) high resolution FF7 avatars
Post by: Aali on 2009-10-26 18:45:18
I hacked it into the custom driver. Whenever the buster sword is replaced by an external texture it will cover the entire screen and sit behind the menu.
Now I just need to get the next release together.. Which might be a while.
Title: Re: (REL) high resolution FF7 avatars
Post by: Costa07 on 2009-10-26 19:46:14
Wow thats amazing background and also great news to your discover Aali cant wait for another realease
Title: Re: (REL) high resolution FF7 avatars
Post by: drfeelgud88 on 2009-10-26 20:34:56
Wow thats amazing background and also great news to your discover Aali cant wait for another realease
Oh yeah! Same here can't wait!  :-D
Title: Re: (REL) high resolution FF7 avatars
Post by: Kudistos Megistos on 2009-10-26 20:51:32
Wow thats amazing background and also great news to your discover Aali cant wait for another realease
Oh yeah! Same here can't wait!  :-D

Thirded. The impossibility of putting the menu on top of the background image, forcing people to use an image that only takes up a bit of the screen and leaves the rest black, has greatly limited the kinds of custom menu backgrounds we can have; now, we can have full screen images in the background.
Title: Re: (REL) high resolution FF7 avatars
Post by: drfeelgud88 on 2009-10-26 21:18:04
Thirded. The impossibility of putting the menu on top of the background image, forcing people to use an image that only takes up a bit of the screen and leaves the rest black, has greatly limited the kinds of custom menu backgrounds we can have; now, we can have full screen images in the background.
Well not yet. But we will soon when the update on that custom driver is integrated on there.
Title: Re: (REL) high resolution FF7 avatars
Post by: death_gigas on 2009-10-26 22:55:04
cool
Title: Re: (REL) high resolution FF7 avatars
Post by: Nero on 2009-10-27 13:58:34
That’s great to hear, I was kinda disappointed when I realized that I had to limit the start menu to a small part of the screen but finally we are going to have full screen backgrounds. Thanks Aali, can’t wait too for your next release. Well in the meantime here are two more the old way, one with AC Cloud and another more close to the original buster sword screen:


(http://i693.photobucket.com/albums/vv296/Nero0789/startscreen2.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/startscreen3.jpg)
Title: Re: (REL) high resolution FF7 avatars
Post by: death_gigas on 2009-10-27 14:31:06
looks good,,,  concept is awesome ,but i have only one suggestion,, the color of the logo of ff7(in white portion does not fit to the sky) looks more different to the other one,,, but it's good.. continue to create some menu staffs hopefully original ff7 concept thnx...

---

i already used it,,, why it's  too small in my menu ?... help

---

ADMIN EDIT: Combined a double post into one. And listen you little punk; you have broken the rules so many times I've lost count. You have at least three, if not four, user accounts waiting for approval - I'm not going to approve them, no matter how many of them you make. You have one account already, use it.

Instead, I'm going to stop approving all accounts that I suspect to originate from your ISP. There's already one - I can't be sure whether it's someone else, or you with a new IP, so I'm just never going to approve of it. Tough luck.

Break the rules one more time, and I'll ban you. Did I make myself clear?
Title: Re: (REL) high resolution FF7 avatars
Post by: death_gigas on 2009-10-29 07:56:10
what's the problem in changing names?... huh?, i want to change my name because i want to try different names either,,,
I'm a good man,,,. first, if i have broken some rules, well, it's my fault, i accept it , sooooooooooooooory, well , i thought that there is more users  on this forum that already  did what i  have done before i commit mistake...I'm a newbie here remember?..... I'm a huge fan of ff7  hope u mind....
Title: Re: (REL) high resolution FF7 avatars
Post by: Jari on 2009-10-29 08:19:45
what's the problem in changing names?... huh?, i want to change my name because i want to try different names either,,,
I'm a good man,,,. first, if i have broken some rules, well, it's my fault, i accept it , sooooooooooooooory, well , i thought that there is more users  on this forum that already  did what i  have done before i commit mistake...I'm a newbie here remember?..... I'm a huge fan of ff7  hope u mind....

Since when have you needed new accounts to change names? Not to mention that there are problems with changing names - I believe them to be obvious enough that I don't have to list them here.

BTW, here (http://www.writingcentre.uottawa.ca/hypergrammar/punct.html)'s something to help you with all those commas of yours.
Title: Re: (REL) high resolution FF7 avatars
Post by: death_gigas on 2009-10-29 15:44:56
yeah, i already know that, i'am a comma man.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-10-29 16:01:16
Meaning you don't use proper punctuation..

On topic, the avatars look fantastic. i haven't had a chance to download them yet, As i've been very busy lately. But when i get a chance i'll post a better review on it. Did you use image2tex? Or are you using Aali's texture replacement method?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: sl1982 on 2009-10-29 16:03:37
Meaning you don't use proper punctuation..

On topic, the avatars look fantastic. i haven't had a chance to download them yet, As i've been very busy lately. But when i get a chance i'll post a better review on it. Did you use image2tex? Or are you using Aali's texture replacement method?

If he is using aali's texture replacement and you are using Team Avalanche's Mod all you would have to do is replace the png's in the avatar folder. If he is using img2tex and you want to go back to the original avatars included in the mod you would have to re-install it. Just a heads up.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-10-29 16:40:19
Meaning you don't use proper punctuation..

On topic, the avatars look fantastic. i haven't had a chance to download them yet, As i've been very busy lately. But when i get a chance i'll post a better review on it. Did you use image2tex? Or are you using Aali's texture replacement method?

No I chose to use image2tex so that they would be compatible with the game regardless if you use the custom drivers, but I suppose you can backup your menu.lgp before installing them so you won’t have to go through the whole process again if you decide you want to return to the original avatars.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Jaylunamon on 2009-10-29 22:54:12
Love the Entire thing, I would rather have the white backgrounds personally, Keeps the Original look of the game as well as a kind of...how to say...awesome look, I really can't describe it.

Is there a way to make the pictures for teh Start Menu larger or is that it???
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-10-30 16:19:14
No for now that’s the bigger we can make it, but thanks to Aali we will be able to have it in full screen when he gets his next release of his custom graphic drivers ready.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: death_gigas on 2009-11-03 11:37:18
do u know when he is gonna released it?...
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Costa07 on 2009-11-03 13:35:41
He already did just the other day

Nero you going to release a full size start menu?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-08 13:41:24
Sorry for the delay. Have fun:

(Instructions are in the first page)

(http://i693.photobucket.com/albums/vv296/Nero0789/1-3.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/2-1.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/3-2.jpg)
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Grimmy on 2009-11-08 13:50:43
Very cool, thanks for those.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-08 13:54:39
You’re welcome Grimmy.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-11-08 15:46:01
Awesome release. I'm not one for the AC style so i'm glad you included one without cloud in it. amazing work :-D
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: drfeelgud88 on 2009-11-08 22:01:30
Awesome release. I'm not one for the AC style so i'm glad you included one without cloud in it. amazing work :-D
Same here! This is a really awesome mod Nero. Nice job!!
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-09 14:46:07
Thanks guys, glad you like it.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Jaylunamon on 2009-11-10 12:54:31
When I put the .png into the Texture folder and start up my game, all I get is a Grey screen on my Start menu, any idea how to fix this?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-10 15:37:37
I’m not really sure what the problem is. Can you tell me exactly by name what files did you move where and what other modes you have placed in your game? Also do you have the latest version of Aali’s custom drivers installed?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Jaylunamon on 2009-11-10 15:56:57
After I got the grey screen I went and re-downloaded the Driver, but I still get the Grey screen. So I am using Buster_00. I placed it Directly in the Texture folder which is in my FF7 Directory. I placed the Buster.tex file into the decompressed Menu_us LGP file, re-packed them and overridden my original Archive. So I do not know why its not working
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-11-10 16:01:57
Having an issue myself thats not a grey screen, No text.. an easy fix by adding text to the picture, But still thought Aali's driver fixed that. Will report to Aali. Anyone else having this issue?

(http://i37.tinypic.com/2rnfnn7.png)
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-10 16:52:46
After I got the grey screen I went and re-downloaded the Driver, but I still get the Grey screen. So I am using Buster_00. I placed it Directly in the Texture folder which is in my FF7 Directory. I placed the Buster.tex file into the decompressed Menu_us LGP file, re-packed them and overridden my original Archive. So I do not know why its not working
Well, you did everything right so it might be another mod that’s causing it. Try it on a fresh install with only the 1.02 patch and Aali’s drivers on it to see if it will work.

Having an issue myself thats not a grey screen, No text.. an easy fix by adding text to the picture, But still thought Aali's driver fixed that. Will report to Aali. Anyone else having this issue?

(http://i37.tinypic.com/2rnfnn7.png)
That’s strange, having the hand cursor but no text. Does this also happen when you run the game in full screen? I don’t think that it’s the custom driver’s problem. I mean this feature worked fine for me and Aali. It must have to do something with your game settings but then again yes perhaps you should report it to Aali, he should probably know better.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-11-10 17:32:18
Somehow i broke the Team Avalanche patch, as most the in game text is invisible. Not sure how i did that.. But i'll just have to repack everything

EDIT: Yep, busted the menu_us.lgp somehow, Repatched everything up and it works (and looks) fantastic
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: sl1982 on 2009-11-11 00:34:56
Somehow i broke the Team Avalanche patch, as most the in game text is invisible. Not sure how i did that.. But i'll just have to repack everything

EDIT: Yep, busted the menu_us.lgp somehow, Repatched everything up and it works (and looks) fantastic

Stop breaking my stuff!  :x
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-11 16:48:53
Ha,hah. I don’t think he did it on purpose sl1982, but I suppose that solves the mystery.
Btw would you like to include this mod to Team Avalanche’s patch, maybe as optional if you guys still prefer the old avatars?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: sl1982 on 2009-11-11 16:54:41
Ha,hah. I don’t think he did it on purpose sl1982, but I suppose that solves the mystery.
Btw would you like to include this mod to Team Avalanche’s patch, maybe as optional if you guys still prefer the old avatars?


Yeah i can do that if people express an interest in having it included.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Grimmy on 2009-11-11 17:08:25
I'm interested in having it included.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: drfeelgud88 on 2009-11-11 19:28:43
I'm interested in having it included.
Same here!! But just don't include the AC stuff. I've nothing against AC stuff, but it's just not original. Sorry!
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: pyrozen on 2009-11-11 19:31:09
I'm interested in having it included.
+1
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: obesebear on 2009-11-11 19:32:44
I'm interested in having it included.
+1
2nd
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Jaylunamon on 2009-11-11 19:48:23
I'm interested in having it included.
+1
2nd
3rd
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: sl1982 on 2009-11-11 20:22:02
I'm interested in having it included.
Same here!! But just don't include the AC stuff. I've nothing against AC stuff, but it's just not original. Sorry!

This is a funny comment since this whole topic is about his avatars and start menu that come from AC material
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: drfeelgud88 on 2009-11-11 23:14:29
This is a funny comment since this whole topic is about his avatars and start menu that come from AC material
Hey!! The start menu; it's pretty obvious which one could be considered the "non-AC" one. And as for the avatars, the Barret is the only one that is in AC-form (but re-colored). Hence, it's closer to originality is it not?  :lol:
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: KnifeTheSky77 on 2009-11-12 02:00:32
I'm interested in having it included.
+1
2nd
3rd
4th
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-11-12 02:03:05
I'm interested in having it included.
+1
2nd
3rd
4th
5th
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: BrokenCrowe (Mendelevium) on 2009-11-12 03:14:59
I'm interested in having it included.
+1
2nd
3rd
4th
5th
Would that make me the sixth?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: sl1982 on 2009-11-12 03:17:52
Lol i get it. Ill add the mod. Im just working out a few kinks in the installer right now.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: drfeelgud88 on 2009-11-12 03:20:24
I'm interested in having it included.
+1
2nd
3rd
4th
5th
6th
Yes, now don't ruin it! :-P

EDIT: Edited to keep the trend going!  :-D
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: BrokenCrowe (Mendelevium) on 2009-11-12 03:22:48
I'm interested in having it included.
+1
2nd
3rd
4th
5th
Would that make me the sixth?
Yes, now don't ruin it! :-P

EDIT: Edited to keep the trend going!  :-D

*edited again.. .cause i don't follow trends*
:P
*realizes this is useless spam..*
sorry about that...

on topic:

amazing avatars Nero. And I enjoy your Full Screen Start menus. Very professional. :D
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: willis936 on 2009-11-12 04:47:43
So here's a list of what's being added to "the project":
the main menu update +
1st main menu screen

correct?

Also, will it be a simple import from the textures folder so it can easily be swapped?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: sl1982 on 2009-11-12 04:55:13
I am not exactly sure how i am going to handle it. It won't be a part of the main release, but a optional subset as they deviate too far from the original artwork.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-12 16:31:56
Wow that’s a lot of replies. Thanks guys.
I am not exactly sure how i am going to handle it. It won't be a part of the main release, but a optional subset as they deviate too far from the original artwork.
Hey that’s Tetsuya Nomura’s artwork for the 10nt anniversary of FF7, it can’t get more original than that. Ok I know what you meant, I’m just teasing you :-D.
Anyway I guess this will make things easier:
http://www.mediafire.com/?zlzyzwtx0hz
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: willis936 on 2009-11-14 14:36:41
I just started using the main menu mod last night.  Excellent work, I love this mod.  Just a simple single file replace in lgptools 1.6 (rarely ever used anymore lol) and add a single buster_00.png to the textures folder and like magic what was such a complex issue now has a simple, modular solution.

Thanks also goes out to aali without whom the UI mods wouldn't have been able to even start.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-11-14 16:09:56
Awesome avatars, glad you released a version for texture replacement. Only one gripe though. Cloud and rooky cloud have the same image. Anyway of finding a different one for him? Understandable if not
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-14 18:15:30
Unfortunately for as far as I know this was the only image from the 10nt anniversary sowing Cloud with his original Soldier outfit. The only other images I could think of would be from cutscenes but those don’t seem to fit well together with the other avatars. Those two are the only that I kinda like but the quality is very poor. If you happen to find them in a better resolution, just post them here and I’ll see what I can do.
(http://i693.photobucket.com/albums/vv296/Nero0789/fmv5932-212.jpg)
(http://i693.photobucket.com/albums/vv296/Nero0789/fmv5932-213.jpg)
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-11-14 18:33:23
I'll dig for em see what i can come up with, any resolution requirements?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-15 17:00:24
Not sure really. I searched again but to be honest since they are captures from psp I don’t know if it’s possible to find anything more than 480x272 (I for once couldn’t). At least if the image could be sharper, this one is so faint that when I put it in game it looks like the old 8bit avatars. To be honest I’m not sure if it can be found in a better quality but if you want a different avatar for rooky Cloud so badly and you have a picture that you like to use I could tell you how to make it.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-11-15 21:39:50
Nah it's not that i want it badly, Just pointing out that is deviates from the original (though i guess since the avatars are CG is would do that anyway)
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-16 12:32:32
Yeah I see what you mean. I wanted to have him look more accurate too (with the outfit he appears in CC) but since neither the game’s 3d model changes during the flashback scene I suppose it won’t mater that much.

Could someone perhaps upload for me a screenshot of how the full screen menu looks on a 1960x1200 monitor since I am running the game in a 1280x1024 and I haven’t taken into consideration any stretching problems that could occur on a different resolution?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: jasimne on 2009-11-21 02:53:28
hey nero how you make Full Screen start menu? sory im new here and im newbie about modding
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Nero on 2009-11-23 17:08:26
It’s pretty easy actually. All you have to do is to convert the image you want into .png format (you can do that with windows paint). You might also want to modify it a little bit so that it would fit properly to the resolution of your screen (1280x960 seems to be ideal if you are using a 1280x1024 screen resolution). Finally you would have to hex edit the file “buster.tex” that is located into the menu.lgp to point to an external image but for this step you can just use the one I had included to my full screens download.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: AngeBleu on 2009-12-10 13:29:49
hello ! I'm new here to ^^. look this: http://ups.imagup.com/06/1260500090.jpg
What's the problem ? Can you help me please ?
Thanks in advance ^^
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Tekkie.X on 2009-12-10 14:30:20
The problem is that it's the Saint High Res Patch that causes I believe, that patch has been rendered obsolete with Aali's custom driver, check the tech related section for link to download it.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: AngeBleu on 2009-12-10 15:45:02
So, I don't insall the Saint High Res Patch for apply Nero's full screen start menu, right ?

Thanks ! It works perfectly ^^
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-12-10 16:46:31
use Aali's custom Graphics driver instead other the saints patch, It works better
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: AngeBleu on 2009-12-10 17:39:38
Nero's full screen start menu works perfectly with Aali's custom graphic drivers 0.7.2b, But the game always crash in battle !  :-(  Why ?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: obesebear on 2009-12-10 18:23:35
.7.2 has bugs that cause random crashes.

Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-12-10 19:33:53
Really? I've not had a problem other then when it was closing in 0.7.2b
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Garland_Ilferet on 2009-12-12 00:57:55
.7.2 has bugs that cause random crashes.



i found it too, when i'm running to diamond weapon.. the game crashes  :-(
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Lilmookman on 2009-12-23 23:39:44
Can somebody explain to me why I can't get the fullscreen start menu image into the game? See that line to the left of the 'New Game'....well that's all it does. I do have Aali's driver v7.3b and the Avalanche patch installed. I tried putting the PNG file directly inside the textures folder and inside this directory (Final Fantasy VII\textures\WMRP\menu) and I still get this image. Another image I would sometimes get is a lot of numbers and letters above the 'New Game'. I placed the .TEX file inside menu.us and packed it back up. Is there anything I'm missing?

I have also tried using a different version of Aali's driver but got the same result.
(http://img691.imageshack.us/img691/9384/ff72009122318495635.jpg) (http://img691.imageshack.us/i/ff72009122318495635.jpg/) (http://img691.imageshack.us/img691/ff72009122318495635.jpg/1/w640.png) (http://g.imageshack.us/img691/ff72009122318495635.jpg/1/)
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: pyrozen on 2009-12-23 23:45:22
Can somebody explain to me why I can't get the fullscreen start menu image into the game? See that line to the left of the 'New Game'....well that's all it does. I do have Aali's driver v7.3b and the Avalanche patch installed. I tried putting the PNG file directly inside the textures folder and inside this directory (Final Fantasy VII\textures\WMRP\menu) and I still get this image. Another image I would sometimes get is a lot of numbers and letters above the 'New Game'. I placed the .TEX file inside menu.us and packed it back up. Is there anything I'm missing?

which team avalanche patch are your refering too? Did the custom start screen from the TA patch appear before you changed anything? If it didn't appear, you installed something wrong or the archive was somehow corrupted. All you need to do is overwrite the original buster.tex in world_us.lgp, and place an image in {ff7 root}/textures/WMRP/menu.
It's super easy so i would double check your install, and make sure you ran the .reg file that comes with Aali's driver again.

*edit* I can confirm that Aali's patch isn't installed correctly.  You correctly inserted the TEX file because i can see the odd data in the upper left corner. Run FF7_opengl.reg and all will be fixed.  You cannot use the standard FF7 confiurator anymore after installing the driver(unless you run the .reg file again.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Lilmookman on 2009-12-24 00:12:51
Can somebody explain to me why I can't get the fullscreen start menu image into the game? See that line to the left of the 'New Game'....well that's all it does. I do have Aali's driver v7.3b and the Avalanche patch installed. I tried putting the PNG file directly inside the textures folder and inside this directory (Final Fantasy VII\textures\WMRP\menu) and I still get this image. Another image I would sometimes get is a lot of numbers and letters above the 'New Game'. I placed the .TEX file inside menu.us and packed it back up. Is there anything I'm missing?

which team avalanche patch are your refering too? Did the custom start screen from the TA patch appear before you changed anything? If it didn't appear, you installed something wrong or the archive was somehow corrupted. All you need to do is overwrite the original buster.tex in world_us.lgp, and place an image in {ff7 root}/textures/WMRP/menu.
It's super easy so i would double check your install, and make sure you ran the .reg file that comes with Aali's driver again.



im referring to the avalanche installer. Nope, no the original screen appeared after installing the TA patch. So I need to place the buster.tex inside the world_us.lgp because I got mine in the menu_us.lgp.

well here's another pic of those letters and numbers.
(http://img36.imageshack.us/img36/599/ff72009122319495840.th.jpg) (http://img36.imageshack.us/i/ff72009122319495840.jpg/)
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Lilmookman on 2009-12-24 00:17:31
Oops, sorry messed up on that last post!!!
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: drfeelgud88 on 2009-12-24 01:52:01
Why do you have an ad at the bottom of your Start Menu?
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: iwuzhere9 on 2009-12-24 06:23:44
My laptop crashed thanks to overheating while watching ACC and I lost the original files, could someone please repost them for me? (Funny, the one time I back something up and I still manage to lose it)
Great mod, I tried it and loved it, but it just doesn't give the same feel as having the real deal up there
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Hellbringer616 on 2009-12-24 11:39:45
if by original files you mean mod files, download them here on qhimm, if you mean game files from the original game. sorry you may have to reinstall as i believe sharing those is against the rules.. if you mean the entire game.

That is illegal, so no.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: iwuzhere9 on 2009-12-24 18:30:01
Ah, I see. Thanks for clarifying that. I guess I will get to reinstalling then...
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Lilmookman on 2009-12-24 20:08:09
Why do you have an ad at the bottom of your Start Menu?
I was trying to hurry up and post that picture and messed up using imageshack.com. Don't worry, I don't have that ad in game. That's funny though because I wondered that same thing when I posted it.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: drfeelgud88 on 2009-12-24 21:20:09
Oh ok, thanks for clearing that up for me.
I don't want others to get the impression that you're "botting" or anything like that lol.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Covarr on 2009-12-25 04:35:34
Why do you have an ad at the bottom of your Start Menu?
I was trying to hurry up and post that picture and messed up using imageshack.com. Don't worry, I don't have that ad in game. That's funny though because I wondered that same thing when I posted it.
I should add an ad to my picture. A fake ad of sorts, maybe a text ad for LOVELESS or some other in-game event or product.

"BU.y CHEAPP P0TOINS, JUST LIKE BRAN_D NAME, YOUR FRIENDS CAN'T TELL THE DIFFERENCE"
Advertising by Google
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: drfeelgud88 on 2009-12-25 04:41:51
[/size][/size]
Why do you have an ad at the bottom of your Start Menu?
I was trying to hurry up and post that picture and messed up using imageshack.com. Don't worry, I don't have that ad in game. That's funny though because I wondered that same thing when I posted it.
I should add an ad to my picture. A fake ad of sorts, maybe a text ad for LOVELESS or some other in-game event or product.

"BU.y CHEAPP P0TOINS, JUST LIKE BRAN_D NAME, YOUR FRIENDS CAN'T TELL THE DIFFERENCE"
Advertising by Google
I don't get it.  :|
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: secondadvent on 2009-12-25 11:01:29
eww... potoins... those things taste nasty and only heal one HP...

while i would have to pay with an arm and leg for a potion, which actually heals a USEFUL amount, if i used a potoin, then once i entered the fray, i'd be paying with an arm, a leg, an eyeball, and possibly some vital parts of a living being, not to mention the likely vomiting that comes after every ingested potoin :|.

i shall stick with the fairly decent tasting potions, you horribly written add, you  :x.
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Immortal Damyn on 2010-02-27 06:04:52
Ok, I'm sorry if this is considered necroposting, but I have this really strange problem that I can't figure out what's wrong. For some reason, whenever I try to add this into the menu_us.lgp the tex files look really weird. Like they were blown up, and the pixels were spread out to fill the empty space. Idk it's really weird. but since i've been having trouble with this, i was wondering if anyone could point me in the direction of a tut to make my own avatars?

This is what it looks like, every time, no matter how many times i redownload and redo it:

(http://i55.photobucket.com/albums/g125/Neo_carnage/avatar.jpg)
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Cloud1000 on 2010-03-25 17:24:45
Hi nero nice work with the menu,
I am using a 22" LCD screen. running ff7 in 1680x1050. Your start screen. It is to small for this resolution so I was wondering if there is a bigger one?
Title: AC Nero's custom start menu.
Post by: Takeru on 2010-06-11 04:10:55
http://forums.qhimm.com/index.php?topic=9141.0 (http://forums.qhimm.com/index.php?topic=9141.0)
I found these custom starts menu some days ago and I installed succesfully the avatars but I'm having some problems with the start menu.

I followed every step that appeared there, I copied the buster_00.png file to texture's folder and reeplaced the buster.tex in menu_us.lgp.

And when I launch Final Fantasy VII it appears this error:
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: Texture could not be compressed
ERROR: GL_INVALID_VALUE

After re-doing all the steps and trying it in a fresh installation of FF7, it didn't worked and the screen it was still being in a grey color. Here's a little snapshot showing the screen:

(http://img810.imageshack.us/img810/5373/greenscreen.jpg)

Apart of it I thought that if Aali's Custom Driver compresses the textures and saves them in cache folder. If there was a way to compress the textures manually in .ctx, so maybe it could be a way to skip the "ERROR: Textures could not be compressed" error.
Title: Re: AC Nero's custom start menu.
Post by: sl1982 on 2010-06-11 04:12:40
Turn off the cache and see if that works.
Title: Re: AC Nero's custom start menu.
Post by: obesebear on 2010-06-11 04:21:58
Well that's definitely a new problem.  If what SL said doesn't work, upgrade your graphics card drivers.
Title: Re: AC Nero's custom start menu.
Post by: Takeru on 2010-06-11 04:23:15
Turn off the cache and see if that works.

I turned off the cache and it keeps showing the same error and as an extra I deleted the files stored in cache folder since it says 'deleting anything from the cache will cause that file to be recreated from the source' and it was the same thing.

Well that's definitely a new problem.  If what SL said doesn't work, upgrade your graphics card drivers.

I'm gonna try that too, since some days ago I wanted to see if there it were some new drivers for my graphics card.

EDIT: Well I upgraded my graphics card drivers and it keeps appearing the same error.
Title: Re: AC Nero's custom start menu.
Post by: obesebear on 2010-06-11 05:58:25
Ok, well try this then, put the .png you want to use directly in the textures folder.  Don't put it in any subfolder.

Also, it's really strange that the directory it's looking for has two slashes.. Final Fantasy VII\/textures.

If THAT doesn't work, my only idea left is to completely reinstall your OS, or get a new computer :/
Title: Re: AC Nero's custom start menu.
Post by: Takeru on 2010-06-11 06:06:58
Ok, well try this then, put the .png you want to use directly in the textures folder.  Don't put it in any subfolder.

As far as I know if I do that in the .tex file it should have "EXTbuster" (it is added in the .tex file in the pack that I downloaded and It didn't worked) so, I decieded to change it to "EXTWMPR/menu/buster" and it keeps showing the "GL_INVALID_VALUE" error.

Also, it's really strange that the directory it's looking for has two slashes.. Final Fantasy VII\/textures.

The "/" are from the part of the "EXTxxx/xxxx/xxx" in the texture file. I watched in others .tex files that were already patched and then copy the link correctly.

If THAT doesn't work, my only idea left is to completely reinstall your OS, or get a new computer :/

I will try it in Windows XP Pro. or I will have to work for the rest of my life to get a new computer again  :P
Title: Re: AC Nero's custom start menu.
Post by: Aali on 2010-06-11 09:43:19
Please post your full app.log.
Most likely your card does not support NPOT textures and the .png in question was not made with this in mind.
Title: Re: AC Nero's custom start menu.
Post by: Takeru on 2010-06-11 17:01:17
Please post your full app.log.
Most likely your card does not support NPOT textures and the .png in question was not made with this in mind.

Here's the full app.log Aali.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; wmv3/null 320x224, 14.999925 FPS, duration: 3.333350, frames: 50
INFO: slow output format from video codec wmv3; 0
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; wmv3/null 320x224, 14.999925 FPS, duration: 3.333350, frames: 50
INFO: slow output format from video codec wmv3; 0
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: Texture could not be compressed
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: AC Nero's custom start menu.
Post by: Aali on 2010-06-11 22:04:40
I was not entirely correct, but it is indeed related to the size of the image. The problem is that the source image is 819 pixels wide, which is not a multiple of two and thus not trivially reduced in size by 2x2 (that's what happens with the most common texture compression scheme). This makes your intel driver very sad. Try to find an update for it, if none is available I guess you could work around it by adding a row of dummy pixels to make the image 820 wide. It's a shame the driver doesn't handle this gracefully and reverts to using uncompressed textures, I will try to fix this shortcoming.
Title: Re: AC Nero's custom start menu.
Post by: Takeru on 2010-06-11 22:57:04
I guess you could work around it by adding a row of dummy pixels to make the image 820 wide.

Could ya explain that a little bit detailed? @.@ I didn't get it... sorry.
Title: Re: AC Nero's custom start menu.
Post by: Aali on 2010-06-11 23:20:50
Just open the file in any image editing application and make it one pixel wider.
Title: Re: AC Nero's custom start menu.
Post by: Takeru on 2010-06-11 23:38:59
Just open the file in any image editing application and make it one pixel wider.

Ok, I just tried it and it didn't worked. It continues showing the grey screen @.@

Code: [Select]
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!

All the rest of the app.log appears like in the other one, only that it's not showing the
'INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit' Info Message.
Title: Re: AC Nero's custom start menu.
Post by: DarkFang on 2010-06-11 23:41:16
Just open the file in any image editing application and make it one pixel wider.

Ok, I just tried it and it didn't worked. It continues showing the grey screen @.@

Code: [Select]
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!

All the rest of the app.log appears like in the other one, only that it's not showing the
'INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit' Info Message.


That message is normal. For me anyways.
Title: Re: AC Nero's custom start menu.
Post by: Aali on 2010-06-11 23:48:50
Just open the file in any image editing application and make it one pixel wider.

Ok, I just tried it and it didn't worked. It continues showing the grey screen @.@

Ah well, it was worth a try. Guess you'll just have to disable texture compression then.

About the other message, it's just there to let modders know that 24-bit pngs are actually slower to load than 32-bit ones and so should be avoided.
Title: Re: AC Nero's custom start menu.
Post by: Takeru on 2010-06-11 23:56:19
Ah well, it was worth a try. Guess you'll just have to disable texture compression then.

I disabled texture compression, the error with the compression doesn't appear anymore, but it does the
'ERROR: GL_INVALID_VALUE' and the grey screen.   :cry:
Title: Re: AC Nero's custom start menu.
Post by: Aali on 2010-06-12 00:38:53
I just realized there is no warning about NPOT textures not being supported unless it's needed for scaling. That's your answer then, the image needs to be 1024x1024 (or any other power of two, this will probably give the best result though).
Title: Re: AC Nero's custom start menu.
Post by: Takeru on 2010-06-12 01:02:17
I just realized there is no warning about NPOT textures not being supported unless it's needed for scaling. That's your answer then, the image needs to be 1024x1024 (or any other power of two, this will probably give the best result though).

Aali man u rock it worked  :-D thx man!
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: Troy1991 on 2010-07-01 02:36:52
Where can I find Ficedula’s LGP tools? I want to replace my menu ect...
Title: Re: (REL) high resolution FF7 avatars & start menu
Post by: sl1982 on 2010-07-01 03:05:01
Please read the rules. Posting in a topic more then a month old is frowned upon and is only tolerated when relevant to the subject and absolutely necessary.