Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3046277 times)

stormstrife

  • *
  • Posts: 32
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1775 on: 2015-07-16 04:50:27 »
If scamper doesn't work, maybe scram would?

Along those lines, I'm not sure where its said in the game, I think it may be Cid, but it says "complete rubbish." I think "complete nonsense"would work better with the american version.  Sorry I didnt write down exactly where it was, I'm pretty sure its on the airship and Clouds being defeatist. ><

Also, once you can breed chocobo's, Choco Bill says he can rent out 10 stables at 10,000 gil each in the once triggered dialogue, but when you choose the option to buy the stables he says 6 at 10,000 each. Now, I'm not completely sure about this one, technically there are 10 stables in the barn and he could just not be selling the other 4 to you. But I think for fluidity it should match the other text.
« Last Edit: 2015-07-16 04:55:33 by stormstrife »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1776 on: 2015-07-16 04:53:25 »
I'll check that out also.  Although he does say that the others are for other customers at some point?  It's explaining to player why you can only use 6 of the 10.

stormstrife

  • *
  • Posts: 32
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1777 on: 2015-07-16 04:59:53 »
Yea he definitely says when you first get there that all the stables are taken, its only after meteor starts falling that people remove their reservations and he offers to house them, so its possible 4 are still in use by other people.

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1778 on: 2015-07-16 10:53:51 »
I think bolt carries a more serious tone and would probably be better if they're referring to the pillar collapsing

teckgecko

  • *
  • Posts: 1
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1779 on: 2015-07-18 08:23:55 »
I prefer "bolt" to "scram" as well, though both seem acceptable; "bail" might also be good.

StickySock

  • *
  • Posts: 155
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1780 on: 2015-07-19 03:29:08 »
My favorite slang term for "bolt" and "scram" is "ghost" but that is more a term a thug or gang-member might use. I definitely think that "split" or "bail" sounds a lot more natural than "bolt" or "scram", given the context.

Flygplan

  • *
  • Posts: 2
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1781 on: 2015-07-22 10:00:16 »
Hello,

Im using the Steam version of FF7 with the Game Converter avaible on this website. I have then installed this mod, AH and some hi-res field/battle/world textures. Everything seems to play fine until i reach the sewers from the Wall Market. As soon as the boss battle wit Aps starts the game crashes. Please help.

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4650 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1920x960
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000075] set music volume trans: 127->0, step=60
[00000140] END OF CREDITS!!!
[00000140] Entering MAIN
[00000140] set music volume: 127
[00000140] Exiting MAIN
[00000140] START OF MENU SYSTEM!!!
[00000741] END OF MENU SYSTEM!!!
[00000741] Entering MAIN
[00000745] Exiting MAIN
[00000745] Field Start
[00000745] GLITCH: missed palette write to external texture field/mrkt2/mrkt2_15
[00000953] Entering MAIN
[00000955] Exiting MAIN
[00000955] START OF MENU SYSTEM!!!
[00001123] END OF MENU SYSTEM!!!
[00001123] Entering MAIN
[00001125] Exiting MAIN
[00001125] Field Start
[00012491] Field Quit
[00012491] Entering MAIN
[00012491] Exiting MAIN
[00012491] Entering FRAME_INITIALIZE SWIRL
[00012491] Exitting FRAME_INITIALIZE SWIRL
[00012494] Swirl sound_effect1
[00012494] stop_sound
[00012494] End of Swirl sound_effect1
[00012573] Entering FRAME_QUIT SWIRL
[00012573] Exitting FRAME_QUIT SWIRL
[00012573] Entering MAIN
[00012575] Exiting MAIN
[00012575] [BATTLE] Entering FRAME_INITIALIZE
[00012575] [BATTLE] Scene# 386
[00012575] [BATTLE] Exitting FRAME_INITIALIZE
[00012819] [BATTLE] Begin main battle loop
[00012842] ERROR: unhandled exception
« Last Edit: 2015-07-22 16:43:47 by Covarr »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1782 on: 2015-07-22 10:02:45 »
That is not related to this mod.  Please place it somewhere else.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1783 on: 2015-07-23 14:33:50 »
Yup, I am *still* ploughing through the hex for the menu.  A few other things have needed changing to make it look half decent thanks to the crap design.  If I use 2x Item  for example, the text is then so big that it leaves huge gaps for the other text because it pushes the rest further away. So that's had to become 2 Item for the this version.  It's looking better in battle, but it will never look great.

Blackmage92

  • Pirate
  • *
  • Posts: 1
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1784 on: 2015-07-24 08:12:05 »
Hi,

I downloaded a pirated version of the Steam version. To get the game to run without a serial number, I copied the files from the crack folder after installing the game to my x86 program files directory into that directory and the game runs fine. My biggest interest is playing this game with a proper translation so I downloaded the reunion setup and tried to set it up in the x86 program files directory but when I do that, I get the error message "FF7_en.exe: File size is incorrect"

I apologize if this issue has been addressed before but there are hundreds of pages to fly through on this forum. If pirated versions are the problem then I guess I better just stick with the half assed version that was done. Any help at all would be great. Thank you!

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1785 on: 2015-07-24 13:23:22 »
I'll give you a hint (which you could've found yourself if you read the forum rules):
We Do Not Condone Software Piracy
Asking where to get illegal software or cracks will not be tolerated. Asking for support for the Ultima Edition or any other pirated version of the game will not be tolerated. Any discussion regarding pirated software is an immediate warning. Assisting people that use pirated software is also forbidden.
Want help with this, or with any other mod? Buy the game. We do not support pirated copies here. ~Covarr

Sega Chief

  • *
  • Posts: 4087
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1786 on: 2015-07-24 16:42:47 »
I was wondering what the current status of Weapon is, specifically the battle side of things. Will we see a release this year or is there still a lot of work to be done?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1787 on: 2015-07-25 01:15:45 »
I was wondering what the current status of Weapon is, specifically the battle side of things. Will we see a release this year or is there still a lot of work to be done?


I am bogged down at minute with 100 things, but I hope to get serious headway into it this year.   The question is whether I can really make it all work. It's a very big task.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1788 on: 2015-07-25 23:24:15 »
Battle menu is coming along.  I tried to put the Japanese item menu back (2 columns instead of 1) but maybe NFITC1 can have a go some time.  I think it might need some work, but it shouldn't be too difficult.  I'll also give it another look.  All menus now have 4 rows (like with the new font MO).  Magic has 3 columns, Eskill has 2 (like originally).

Before
http://i.imgur.com/XnGuO4x.png

After
http://i.imgur.com/w1lDQWx.png
« Last Edit: 2015-07-26 00:25:26 by DLPB »

Salk

  • *
  • Posts: 609
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1789 on: 2015-07-26 03:48:59 »
Looks nice!

YARDofSTUF

  • *
  • Posts: 7
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1790 on: 2015-07-27 07:33:00 »
Decided to install FF7 again and give this mod pack a try, unfortunately I get the error "FF7.exe: File size is incorrect.  Tried patching FF7 after to 1.04 and still no luck.

EDIT:  Got reunion installed, needed the 1.02 patch.  But now after the New Game or Continue screen it goes black and does nothing.


EDIT2:  Just ignore me I'm an idiot.  Dunno what I did wrong but on  try #4 got it all working.

Looks nice, like the installer options.
« Last Edit: 2015-07-27 17:07:01 by YARDofSTUF »

Zeuz

  • *
  • Posts: 5
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1791 on: 2015-07-27 21:13:18 »
It there anyway your new Menu Overhaul could display the Magic boost you get from a weapon under the Magic Atk row in the Equip menu? I've never understood the point of that row, it seems to always display zero. In my own file, I've modded the description of each weapon so it displays all the hidden stat boosts you get. However, that takes up a lot of room in the kernel :(

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1792 on: 2015-07-28 00:07:13 »
I don't think magic attack is ever utilized there?  But in any case I have no plans to alter that in MO or add any other stuff as it takes way too long.

In other news:

Everything is done mostly with new menu (new being the old game and font) apart from naming menu and chocobo race menu.  Those are next.  To give you an idea of the hell I am going through, take the MP Hp Status submenu in battle (found when using ether, potion, cure, or tranquillizer and so on)

Here are the changes I needed to make to get it looking like this

http://i.imgur.com/lTjE6sC.png

Code: [Select]
#hp mp status submenu
{titles
6E1891 = 73 01
6E1896 = 43 01
6E18D4 = 73 01
6E18D9 = FC 01
6E18FB = 73 01
6E1900 = FC 01
6E1925 = 73 01
6E192A = EE 01
{names
6E139C = 6B C9 1F
6E13A1 = 81 01
6E13A7 = 43 01
{status
6E185E = 6B D2 1F
6E1863 = 81 01
6E1869 = EE 01
{hp
6E1487 = 6B D2 1F
6E148C = 85 01
6E1492 = FC 01
6E14BC = 6B D2 1F
6E14C1 = 85 01
6E14C7 = FC 01
6E14ED = 6B C0 1F
6E14F1 = 85 01
6E14F7 = 34 02
6E1530 = 6B D2 1F
6E1535 = 85 01
6E153B = 3C 02
6E1551 = 6B C0 1F
6E1555 = 95 01
6E154B = FC 01
{mp
6E1626 = 6B D2 1F
6E162B = 85 01
6E1631 = FC 01
6E165B = 6B D2 1F
6E1660 = 85 01
6E1666 = FC 01
6E168C = 6B C0 1F
6E1690 = 85 01
6E1696 = 34 02
6E16CF = 6B D2 1F
6E16D4 = 85 01
6E16DA = 3C 02
6E16F0 = 6B C0 1F
6E16F4 = 95 01
6E16EA = FC 01
« Last Edit: 2015-07-28 00:10:19 by DLPB »

Salk

  • *
  • Posts: 609
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1793 on: 2015-07-30 08:42:10 »
DLPB,

SquareEnix should put you in charge of the English localisation of FF7 - Remake but I guess you were never contacted... :)

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1794 on: 2015-07-30 13:35:43 »
I doubt they're even worrying about localizing the remake yet, but even if they were, they've got a solid team of professionals who know what they're doing (except with VA, which they consistently mess up through horrible miscasting and lousy direction). Not that they'd do better than DLPB, but they probably wouldn't do worse, either. The quality of the remake's English-language writing is ultimately gonna boil down to two things:

1. The quality of the new Japanese script, since it's being rewritten completely
2. Mandates passed down to the localization team (mostly for adherence to both FF7 compilation and FF series canon).

Their current US staff has the competence to localize it well, it's just a matter of whether they have good material to work with.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1795 on: 2015-07-30 16:30:05 »
They're gonna change the entire script anyway, so it's all moot.  As Covarr said.  Saying that, it's not iron clad that they'll do a great job - we all know how Advent Children turned out.  But the game translations after VII have been solid.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1796 on: 2015-07-31 00:03:26 »
One of the entries has been bugging me for a while, so it';s been fixed.  The NPC is a kid, so this needed amendment.  Plus it sounds less literal now.

r03c
“My dad’s still at the bar
  drinking,even though he
  knows Meteor’s on its way.”{NEW}
“It’s stupid how an adult
  can end up like this.
  I don’t know what to do!”
------------------------------
r03d / r04

“My dad’s still at the bar
  drinking,even though he
  knows Meteor’s on its way.”{NEW}
“Why do grown ups act so
  stupid? What am I gonna do!?”
« Last Edit: 2015-07-31 18:00:52 by DLPB »

Salk

  • *
  • Posts: 609
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1797 on: 2015-07-31 03:57:36 »
They're gonna change the entire script anyway, so it's all moot.

There goes my hope for a good remake....

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1798 on: 2015-08-03 03:47:32 »
Just the naming screen and chocobo race text to go.  The after battle menu was  a bitch.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
« Reply #1799 on: 2015-08-06 17:52:32 »
IlDucci has worked tirelessly to fix up the original game texture issues.  Here are the fixes:

1. Menu icons are resized and smaller, this was needed to fit more items into menus and make it look neat.
2. LEVEL is now LV in the limit menu.  Looks neater.
3. Limit/Time bars and Barrier bars are 1 pix smaller in width.  Corrected because original game got their size wrong. The inner bar never fills the graphic originally.
4. The number 9 in battle (and possibly menu) no longer has a red dot on it.
5. Cursors are smaller, their shadows are removed.
6. Materia is smaller and now properly fits the slot.
7. Playstation controller icons created and added to font.
8. Love hearts added to font