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Messages - Smashgunner

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-13 11:41:40 »
That sounds like the quadra ultima glitch: https://finalfantasy.fandom.com/wiki/Quadra_Magic_Ultima_glitch

As far as I'm aware, if you use that and have a second Ultima attached to HP or MP Absorb it bugs the game right out when used on an enemy that is multiple copies of an enemy combined into one, like Bizarro.

Yeah that's the weird thing, I didn't have HP or MP absorb on. I assumed that using Regen instead meant I was safe but I guess not. Learned something new today I guess. Whoops.

2
Releases / Bug Report!
« on: 2019-07-12 18:33:52 »
Alright I got a heck of a doozy for ya!

The fight with Sephiroths first form in the crater will simply stop working, and I think the cause is killing multiple limbs at the same time. It only crashed when I was nuking with Ultima. I tried this three times. I say three times because the first two were crashes and I beat it the third time by only attacking with vincent. Who did attack multiple times, but never killed more than one limb at a time.

I say I think this is the crash because Seph would simply stop moving. The entire model. I don't know perhaps an attack is bugged and I just got lucky and he never did it. I certainly don't know. I actually thought the boss was unbeatable the first two times when this happened because I thought that winning would crash the fight.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-05 12:55:57 »
Wow that's really interesting! I must say that your mod is incredibly neat! It has some incredibly oldschoolish secrets in it from what I can tell. I absolutely love it! I never would have suspected to do that. Incredible. I don't think I could praise enough just how cool this mod is by the time I turned 50. I MIGHT be able to do it by 60. I don't know.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-05 11:15:29 »
Just a disclaimer on that one, there was a change made to the way Dark Cave ends which makes this boss inaccessible. I'll update the installer text to something else next time I do a patch.

Oh no.....Well then in that case, is it ever going to be added back in? If not, can we (Or I) know what it was and what it would give? My curiosity has a mild want to be sated.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-05 03:02:34 »
Unsure if it's a bug or a mistake or what, but the Comet 2 spell says that it does 6 hits, but it will only do 4 hits. Thus making it weaker than what it says on the box.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-05 02:18:27 »
So I read on the installer that apparently there's a boss that nobody has found in the five years this mod has been out. Guess I'm gonna go meticulously look at every area of the game in hopes of finding it. I wonder what it is? C'mon everyone let's find it and take its loot!

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-05 00:18:00 »
I forgot about that one, I'll get fix that up before I put this patch up; sorry about the lost progress.

Don't worry. If you think about it it's a good thing since I've reminded you of it. Besides at least I know about the prizes now! Time to farm up Elixers, Turbo ethers and X-potions.

8
Releases / Bug Report!
« on: 2019-07-04 23:29:19 »
Selecting "Cancel" when selecting a rank for the Junon Leagues has frozen my character. I am incapable of moving and it has softlocked the game.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-04 22:17:41 »
Are the Leviathan Scales obtainable after the Junon Reactor? I assume that they were moved because of all the quality of life things and new content. If they were moved I kinda wanna find them myself but if not, well guess I just don't get Yuffies Limit break. Ah well.

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-03 21:18:38 »

The sliding thing is to do with Barret running around with an alternate idle/walk/run cycle, which I think gets applied to Cloud. Cloud doesn't have those anims but he's getting set up to use them is my guess.

As for the Cave of the Gi, that's a bit more serious as the scene intended to play is for Red XIII's Lv4 Limit boss fight. Are you on Disc 3 and is Red XIII in your party when you get access to the cave again?



I am indeed on disk three, and I did have Red XIII in the party when I unlocked the cave, but when I actually went down to the cave itself I did not have Red in the party.

11
Releases / Another bug report!
« on: 2019-07-03 10:59:59 »
Hello once again! I've dropped by again for two different bug reports this time! The first that I have to mention is the room below:

https://i.gyazo.com/fb3b70a2c482f460a0aaf88686c65d34.png

For whatever reason, in this room and only this room, Clouds model does not walk. It simply slides around. I have no clue why but I thought I would let you know. Second, in regards to the "Cave of Gi" If you return for a second time and go to the very end, it will trigger a cutscene from part 1 and crash the game. I have to assume this is because of event flags.

12
Releases / A Bug Report!
« on: 2019-07-02 03:16:39 »
Hello there! I'm just dropping by to say that I've discovered a small bug in the game. In the city of Kalm, after meteor appeared and I did the Coral reactor event, I discovered the model of Red XIII in the bottom right, just sitting there. It didn't have collision and couldn't be talked to, and Red XIII was in the house with Yuffie as was intended. Below I have included two pictures taken a minute apart from the other. One of Red XIII in his proper position, and another of me standing inside his model outside.

https://i.gyazo.com/e804298c1d3adff799972333bf709018.png

https://i.gyazo.com/b38a5aa11cc09112394810d3dbe1a439.png

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