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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: kini on 2019-09-19 06:36:37

Title: Help: has anyone extracted 3d models from xenogears?
Post by: kini on 2019-09-19 06:36:37
I'm trying to find a way to extract the 3d models from xenogears for a project and a bit of research. Has anyone managed to do this yet?  If so what did you use?
Title: Re: Help: has anyone extracted 3d models from xenogears?
Post by: Sebanisu on 2019-09-19 07:12:10
I'd look at the Q-Gears project. They had the 3d models rendering in their engine. I don't know about extracting the files but there could be some info in the code.
Title: Re: Help: has anyone extracted 3d models from xenogears?
Post by: Sebanisu on 2019-09-21 01:06:30
https://web.archive.org/web/20070825040305/http://server.titansoft.ru:80/akari/xeno-gears.htm


Akari's server seems to be no more but some of their data lives on the waybackmachine
Title: Re: Help: has anyone extracted 3d models from xenogears?
Post by: kini on 2019-09-29 08:40:02
Thanks for the help, Im not too technical when it comes to 3d software. So far the closest I've got is using unity 3d to view the scenary but not had luck with the 3d character models that it had http://forums.qhimm.com/index.php?topic=13887.0
Title: Re: Help: has anyone extracted 3d models from xenogears?
Post by: Akari on 2019-10-01 07:45:10
This may help too
https://github.com/Akari1982/x-gears/tree/master/utilites/xeno_field_exporter
I have exporter here and I export some of models with animations. Though animations is hard in xenogears and exporter doesn't support all of them.
Title: Re: Help: has anyone extracted 3d models from xenogears?
Post by: kini on 2019-10-01 17:08:53
This may help too
https://github.com/Akari1982/x-gears/tree/master/utilites/xeno_field_exporter
I have exporter here and I export some of models with animations. Though animations is hard in xenogears and exporter doesn't support all of them.

Thank you, i will take a look at this repo,

Am I right that the program exports them to .mesh files? I've not seen those before, is it possible to convert those to obj, fbx or x3d so I can open them in Blender?
Title: Re: Help: has anyone extracted 3d models from xenogears?
Post by: Akari on 2019-10-02 11:43:17
> Am I right that the program exports them to .mesh files? I've not seen those before, is it possible to convert those to obj, fbx or x3d so I can open them in Blender?

mesh is Ogre3d file format. I converted into it to use in QGears (https://www.youtube.com/watch?v=YPnej8iKMPg).
i think you can find converters from mesh into obj or modify exporter to support your needs.
Title: Re: Help: has anyone extracted 3d models from xenogears?
Post by: KnifeTheSky77 on 2019-10-02 18:17:55
@Akari taking another stab at q-gears? I see you are back to reversing https://github.com/Akari1982/q-gears_reverse
Title: Re: Help: has anyone extracted 3d models from xenogears?
Post by: Akari on 2019-10-04 14:59:54
@Akari taking another stab at q-gears? I see you are back to reversing https://github.com/Akari1982/q-gears_reverse

I didn't stop reversing. It was just a slowdown. But lately I work hard at world map module of FFVII. Half work done.
Title: Re: Help: has anyone extracted 3d models from xenogears?
Post by: Siris on 2024-01-22 14:08:07
@Akari is Akari around?