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Messages - EQ2Alyza

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101
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-24 10:23:25 »
Yes, it wasn’t deleted. I split it and moved to the 7H thread since it didn’t involve an issue with the tool itself.

102
7th Heaven / Re: Ending movie is in French
« on: 2020-03-23 21:59:35 »
Sounds like satsuki’s movies are in French (he’s French). Not much I can do unless he’s got an English version I somehow overlooked.

103
Under Dynamic Weapons, if you set Cloud’s model to No Change, then you must enable his non DW model under the Main Characters tree in order to rid the weapon completely.

No change for the sword options doesn’t mean to use the vanilla weapons, but I guess I could add that option to be more clear.

104
1. 7H > Settings > Profiles and post the profile details. It’s best to see the load order and configurations.

2. It could be a conflict with NT IRO because I only edited Dynamic Weapons to work with the Qhimm Catalog. Nothing outside of it was tested in combination. The latest NT 1.5 is in the Qhimm Catalog - Gameplay, so if that turns out to be the case, you should download and use it. NT 2.0 is expected to release the end of this month, so I’d recommend holding your playthrough until then.

105
Does it support Japanese text?

106
Not sure and not home to check. I do know satsuki confirmed his textures are all 4x upscales from the originals, so those should be good. They’re what I use and never experienced your crash.

File size might have something else to do with it. Which textures are using (Miscellaneous - TA Fields included)?

107
4x upscale is fine. 4K textures are not. There’s a difference  ;)

108
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-03-21 15:19:15 »
Correct. Once it’s finished, it’ll move to the Field Textures category. Right now, Miscellaneous loads at the top, which allows Project Edge to override any field textures it shares and fill in the rest with other field texture mods.

109
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-21 07:56:32 »
EDIT: Nevermind. I smelled something fishy with the Jessie mod, so I deactivated it. It did the trick. I think it came into conflict with New Threat.

It has the NT compatibility patch in it, so something might not be setup right on my end. I’ll look into more.

Also, this isn’t tool related, so please post mod related issues in the 7th Heaven thread under the FAQ and Tutorial section. Lots of people posting here about issues not related to the tool itself, so don’t get alarmed. We need to rename the 7th Heaven thread to something like “7th Heaven Catalog Modding” and direct the mod related questions there.

110
Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-03-20 07:41:49 »
Hello everyone. I wanna know more about the options in the default Media iro in the Catalog.

My understanding is that

"5 - Arranged Soundtrack" is the Tsunamods arranged one
"7 - Symphonic Remaster" is the Orchestra one but not the same as the Anxious Heart one.

is these correct?

Also, what about "6 - OST Remastered"? Is it an older version of Anxious Heart OST remastered?
If not, which one has a better bit rate?

Will be grateful if anyone can help :)

Yes, Tsnumaods music.

Yes, it's different than Anxious Heart.

No, it's different from Anxious Heart, and one of the first music mods featured here. I don't know which has better bitrate, but my guess would be Anxious Heart.

Hey everyone,

Will the ninostyle chibi models be added to the catalog for 7th Heaven 2.0? If yes, is there an expected date?

Thank you!

Yes, they'll be added to the Qhimm Catalog for the Field Models 3.1 update. It's expected on the date it's released  :P

112
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-18 10:45:55 »
I was going to support both, but it might be a good idea to leave 1.5 off the catalogs and just have that be a single IRO on this thread to avoid confusion over which version to use. 1.5 is going to get some bug-fixes to go with 2.0's release.

Will do. Admittedly, I’ve still yet to play New Theat, so I’m looking forward to this release  :)

113
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-18 05:06:31 »
@SC

When 2.0 is released, do you want 1.5 wiped from catalogs? Or will you continue to support both?

114
You can use the GC or just rename all your French specific files to the English version. flevel.lgp is an example, but there are a few others that need renamed as well.

115
I don't see any obvious issues.

Code: [Select]
"EXP Bar Toggle"          (nt)                      = "Exp Bars Enabled"                (0)
Try enabling the XP Bar in User Interface.

116
Releases / Re: [FF7 PC] Next Fantasy I Mod
« on: 2020-03-15 12:13:21 »
I'm sure it's just the way the mod.xml is written. 2.0 changed some of the format.

117
Settings > General Settings and check if your paths are okay.

118
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-14 23:47:24 »
Hey, great mod but I've noticed I've had some issues.  I was wondering why the game was so difficult for me, but turns out Aeris did not come equipped with the Barrier materia, nor did Red XIII come equipped with the Enemy Skill materia.  The mod is working, because the equipment changes, script changes, new events, materia stat changes are all present...but I never seem to get the materia people are supposed to start with, or the one you're supposed to get in Kalm, I guess from Yuffie?  I got her, but all she had was Throw on her.  I have other mods installed through 7th Heaven, but I can't figure out what could have caused this specific conflict. 

By the way, is New Threat Vanilla combat all the script changes but no materia/equipment/enemy changes?

Post your Profile Details so we can see what other mods and load order you’re running with it.

119
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-14 23:42:56 »
Hello everyone,

I am using the field models from Kaldarasha and everything is fine except the model of young Cloud. In the first flashback, young Tifa appears with the new model but young Cloud appears with the classic (chibi) model.

I don't know what i am doing wrong.

This isn’t a problem with the tool, so it needs to be reported in the 7th Heaven thread (which also needs to be relabeled to avoid this confusion). Field Models have several issues that will be worked on for the 3.1 release. I’m pretty sure this is already fixed, but I’ll add this to the list anyways. Do you have a save close to the flashback?

121
What do you have set in the config for all of your mods?

Posting the Profile Details with everything active and configured will help with this.

124
I understand your issue. It’s actually something already discussed and in the works for Catalog 4.0

Right now, Catalog 3.x needs to get all the kinks ironed out. Once it’s done, there will be discussion for creating a single catalog with all the mods available for separate downloads.

In the mean time, you can always unpack your current .iros and manually place your options in your game folder. I suggest backing up your data folder before doing so.

125
Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-03-10 23:58:48 »
No, it’s the opposite. That button will override the compatibility locks set with the mods and make them available to choose. This is not recommended though. You will experience glitches and crashes. If you ignore my warnings, so be it. But please don’t report it on the forums or Discord unless you’re there to offer a compatibility patch that you worked on to help fix the problem. Otherwise, you’re only wasting time for others for something that is already tested and known to not work.

Good luck and happy playing  :wink:

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