Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - EQ2Alyza

Pages: 1 2 3 [4] 5 6 7 8 9 ... 127
76
Opinion vs fact. Objective vs subjective. Like vs dislike.

It's all fine in a DISCUSSION. But do not, I repeat, DO NOT result to personal insults for justifying your arguments. It's like sl1982 said, "It's not what you say but how you say it." We all need to be above that kind of behavior and act like the civil adults we are.

If the personal insults continue, don't instigate it by responding with your own insults. Use the report button and be on your way. The Rules for these forums are clear. Consider this everyone's freebie warning.

77
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-12 00:33:11 »
I'm sorry if this has been answered already, but i'm using 7th Heaven 2.0 with the Enhanced Stock UI mod, and one of the features of that mod is graphics for gamepad button prompts.

Now, there is an additional mod (ESUI Controller Addition) that adds controller icons to game dialogue (so it'll show the icon rather than "[CANCEL]"), but it's incompatible with gameplay mods and seems to have no effect on New Threat.

Are there any plans to add such a feature into New Threat (like at save points, where it shows all those "[PAGEUP]" and "[CAMERA]" button prompts)?

We want to work with SC to get ESUI + Controller Addon compatible with NT. But I think before any steps can be made, we need to wait for the next big update to NT 1.5 and see what SC says from there. Making compatibility patches to mods that are still changing can offer new problems that we want to avoid.

78
Nobody’s rating should matter to you except for your own. If anything, it’ll offer extra insight, but it’s definitely not meant to persuade you or others to think differently. Learn that and you’ll avoid getting worked up over these “discussion” threads.

79
Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-04-06 10:39:14 »
Ok, let me see if I can pull them out of the NPC section and put them separately into the Enemy section.

The Fields Models are in fairly good shape, but they aren't perfect. Sorry about the mistakes.

80
Catalogs / Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2020-04-06 08:59:52 »
Post your Profile Details please.

81
I wonder if this guy still shares the same opinion....

They haven’t visited the forums in 10 months. This topic is 8 years old. No one cares.

82
General Discussion / Re: FF7 remake discussion time!
« on: 2020-04-05 16:17:10 »
:-D :-D :-D :-D :-D  Hahahaha  tell me it's a late April fools?  Sounds like another bad Terminator movie.

Need I remind anyone that if you’re going to quote the spoiler, please don’t reveal the spoiler text in your quote or response.

84
7th Heaven / Re: Certain mods will not finish downloading
« on: 2020-04-04 01:28:51 »
Please do not use the report button to gain attention to your questions. That’s not what moderation reports are used for.

85
Remako HD at 9:25: https://youtu.be/lPJcVlMa0to

Good video explaining the details behind DLSS/DirectML upscaling and the future of gaming using it alongside raytracing.

I’m really interested in seeing quality+performance versus price ranged GPUs. How does an RTX 2060 @ 1080p with 4k DLSS enabled compare quality wise to an RTX 2080ti @ 4k DLSS enabled? Can this technology make quality presets negligible enough to turn GPU comparisons into performance vs. price only?

86
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-04-03 08:37:07 »
For the QC, I will move the avatar and start menu images to the Avatars and Backgrounds sections inside User Interface.

87
Since this is a showcase rather than a release, I'm going to move this to the Audio Modding section. Once it’s out of beta showcasing and a release is made available to the public, I'll move it back to the Audio Releases section.

88
7th Heaven / Re: Ending movie is in French
« on: 2020-03-31 14:03:47 »
Hmm, it might have been a copy/paste mistake on my end. Noted and will fix in the 3.1 update.

Another note: Posting the Profile Details would have made this quicker to find. It's better to see the load order and configure before we start discussing things.

89
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-03-31 08:47:16 »
You should consider making a thread in the FF7 Audio section and continue the SFX discussions there.

90
Former is correct. If both mods contain the same file names, the one loaded above will play. If only one of them has a certain file, it will load regardless of the load order. In your case, load Arranged Soundtrack below to mod the tracks left untouched by EDMusic while still giving priority to all others by EDMusic.

91
Troubleshooting / Re: Error code: YARR! Unable to continue
« on: 2020-03-30 03:50:03 »
My kids love it too  :wink:

92
7th Heaven / Re: Menu bug with ff7_mo and ff7_bc exes
« on: 2020-03-30 03:16:23 »
User Interface 3.0 doesn't have it, but I think 3.1 will. Still compiling and testing with Chris before its release.

93
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-30 01:24:34 »
Thank you for taking the time to check.

The ESUI Controller Addon will be inside the User Interface 3.1 update (using it now in testing), and it loads below Gameplay when auto sorting in 7H 2.0. This gives Gameplay the priority (top to bottom priority) for flevel loading and could explain why I don't have the same issue. I don't use the PZA Mod Compilation, so I didn't know about that one.

94
7th Heaven / Re: Menu bug with ff7_mo and ff7_bc exes
« on: 2020-03-30 00:22:30 »
Probably the "no battle boxes" that's with the FFX style battle menu. The trade-off for losing out so much from 7H 2.0 is not with it imo, but to each their own. Good luck.

96
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-29 14:31:02 »
Well I'm not going to take blame for it. SC is already upset with me, and I don't want to further upset him. I unpack the same IRO you download from the OP and put the same files in there. There's nothing I can do if no one figures out why they aren't getting the same results.

97
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-29 02:56:39 »
For whatever is worth, I have used the regular install, the reunion install and 7th heaven and all worked out of the box (7th heaven has some known problems, but those are not NT specific). What you are describing sounds like a mod conflict -- so you probably should tell what is this "bundle gameplay mod that is included in 7th Heaven 2.0's default list" and people here might offer some help.

I don't know either what he means by "bundle gameplay mod..." When you configure and choose a gameplay option, only that one will load. I ALWAYS download the IRO from the OP here and copy it directly into the Catalog. The mod files are never altered. Subfolders are shifted to the root folder because 7H is having issues loading the flevel from subfolders, but it's tested and working before uploading.

Try not to believe everything that is written to be true. We all play with varying setups, and in so many cases, issues tend to narrow down to the user setup.

98
For now, yes. They're talking on Discord about .dds support, which could drastically reduce memory usage.

99
7th Heaven / Re: Getting 7th Heaven to Work on Wine
« on: 2020-03-25 13:42:40 »
Pinned this topic. It seems important enough to always be up top.

100
I need to change the No Change option to Vanilla and implement the correct weapons. It would make better sense to have it that way.

Pages: 1 2 3 [4] 5 6 7 8 9 ... 127