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Messages - KnifeTheSky77

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26
General Discussion / Re: Who's excited to mod FFXV?
« on: 2018-03-02 16:23:39 »
Do you believe that a 1080Ti is a bad option too Knife? And who can even afford a Titan... pfff
Pretty much, yeah. The top end of the next gen should be able to do the job on a single card

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General Discussion / Re: Who's excited to mod FFXV?
« on: 2018-02-18 22:40:34 »
My GPU am cry. I'll have to hold off on this game until nvidia releases their next round of cards, seems like a bad time to upgrade.

The modding was a super cool move by SE

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master branch looks a little dusty, what is going on in develop? https://github.com/myst6re/makoureactor/branches.

edit: now I remember why I'm a nodejs dev   :?

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I thought the game was pretty good, definitely better than the 13 series. I feel bad for the developers, they could have used another several months of runway but that's business for you.

@cyberman we've established that DLPB only likes games from the 90's, there's no way he'd even give it a chance

30
Completely Unrelated / Re: Excel World Championship
« on: 2017-09-21 21:38:09 »
I must really not be grasping how deep the rabbit hole goes into the world of accounting.

31
Great work!

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Release dates are like fight club, you don't talk about them

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"Mum" is a very British way of saying it as opposed to Mom in Amurica. "Mahh" would make sense if FFVII took place in Boston -- no offense to Boston but please don't

I guess my point is that not all English is created equal.

34
Just found this article inside there's a algorithm for enhancing pixelated pictures called PixelCNN. Maybe someone can give it a try on FFVII/VIII backgrounds; the code is in python and I don't have that kind of knowledge to try this out.

From their GitHub: https://github.com/openai/pixel-cnn

Quote
This code supports multi-GPU training of our improved PixelCNN on CIFAR-10 and Small ImageNet, but is easy to adapt for additional datasets. Training on a machine with 8 Maxwell TITAN X GPUs achieves 3.0 bits per dimension in about 10 hours and it takes approximately 5 days to converge to 2.92.

To run this code you need the following: a machine with multiple GPUs

Holy cats. Using this tool doesn't seem unreasonably difficult, do you have multiple nvidia gpus?

Edit: But I don't think you'll get anything desirable out of it

35
Announcements and site development / Re: Forum upgrade
« on: 2017-02-08 01:16:33 »
an SSL cert would be neat

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I'd really like those :-)

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Are you going to make the recordings available?

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There aren't any midi files in ff7 PSX for the sound effects. Akao wrote a program to create the file effect from samples.  It's literally impossible to recreate the sound without recreating his program and how the PS1 sound chip uses the data it is supplied. It's not a case of "finding a midi" - none exists.  Nothing exists at all except for a few samples and the program he wrote to tell the PS1 sound chip how to make those samples play - and his program uses jumps and all sorts.

If I can get the PSX to play the effects in isolation, then I can sample them perfectly.

Actually, if you have a recording of these effects in isolation, I can sample them and make a PSX parity soundbank

39
I'll need it. :P

Sampling the midi instruments won't help you unless you plan on recreating the sound creator itself - meaning AKAO's program to form the sounds - and the sound chip of the PS1. It's basically a custom PSF for each effect.  And we're still not sure where the data to create them comes from. Probably the PSX exe.



My plan would be to modify one of the midi files in the PSX disc to play tones of each instrument in isolation, record the sound to flac, and then use some fancy sampling software to make a Kontakt instrument. Then the PC midi would be identical to PSX, or almost identical to it. There's a lot of instruments.

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I got excited there for a second. Someday I will sample those PSX midi instruments. Good luck with all that editing

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Creating all 700+ OGGs will take longer

You are going from midi with a homebaked soundbank to OGG right? I could make you a script for this

42
Completely Unrelated / Re: Trump president now!
« on: 2017-01-30 22:18:59 »
Riddle me this, where did 'the USA' come from?

Hint: Immigrants fleeing oppressive governments.

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Completely Unrelated / Re: Trump president now!
« on: 2017-01-29 19:33:48 »
First off, I'm a bit of a nihilist.

Realistically, do you think a blanket ban is going to fix anything? I don't think so. A blanket ban is implying that everyone originating from the middle east is inherently evil. That is not how you solve a problem, it is how you ignore a problem.

This is going to trigger a lot of infighting between people, a lot of lawsuits, motivation for violence etc. The net change is negative.

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Completely Unrelated / Re: Trump president now!
« on: 2017-01-29 18:47:45 »
Good god JFK airport is a clusterfuck. Trump's reich is off to a great start

45
Announcements and site development / Re: Forum upgrade
« on: 2017-01-25 15:20:38 »
Does simple machines have a module/capability for a mobile view -- because that would be pretty cool

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Completely Unrelated / Re: Trump president now!
« on: 2017-01-21 17:09:24 »
Real life gave House of Cards a real run for its money plot-wise this past year.


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Why is it so hard to not be a butthole on the internet

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That's cool, just asking.

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DLPB, are you under the impression that everything is a conspiracy and any "establishment" talk is pure subversion?

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Completely Unrelated / Re: WOOHOO ENGAGED
« on: 2017-01-03 16:26:16 »
You sly dog

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