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Messages - DLPB

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It will come as a plain text file patch with my dll when released... so no patcher will be needed.

I haven't finished with this yet.  Doing a bit of work on it.  Adding support also for editing the points and also writing the tags - which should make things even easier.

Since I have gotten better at looping music - and am also using programs to aid in it - I have revisited some of the music. These are the ones that need fixing (loop points out - clicking and popping [usually v slight])

pursuing the man in a black cloak (starts at 0)
Anxious Heart
while travelling (starts at 0 check)
blood trail - starts at 0
infiltrating - stars at 0
farm boy - starts at 0
tifas theme starts at 0 - check
coast of the sun
land of exile
planets chosen one check
barrett's theme
coal mining town
gold saucer - starts at 0
frontier village - check
from depths of despair - starts at 0
treasured memories
temple of ancients - starts at 0
mark of traitor starts at 0 - check
great crater of north (fixed already)
cid's theme - starts at 0
hear voice of the planet (fixed - new loopstart 375094)
who am i (fixed - new loopstart 579690)
wutai -starts at 0- check
The reunion - starts at 0 - check
shinra full scale offensive
a secret sleeping in the deep (fixed - new loopstart  1173800)
birth of a god - check
prelude (fixed - new loopstart 2077112)

The ones starting at loopstart zero are usually ok - but not perfect, since the reverb doesn't follow on if you do that. Mostly people won't even notice this, but I am fixing it anyway.

It adds a reverb effect to the audio. Just an extra option - but I am using it to test an optional increased reverb with ff7 pc, since psx seems to use even more than Mednafen outputs.

When I get round to it, the next version will allow you to override loopstart and end tags - and use ones you manually input in the main window.

Try with proper patch 1.02 and Aali's driver and let me know.  I very much doubt I'd be able to replicate.

Version 1.1 is here

Let me know how you get on.

Ah, well in that case, there may be a serious issue.  Still...  i'd expect others to have this issue.  Please provide me with Save.

The sample reporting is off at the moment, which is why loops will only work correctly with stereo ogg (ogg and mp3 don't use a bitdepth - it's meaningless there - but mono and stereo affect the calculation with bass, as it reports bytes not samples - until I convert) until I calculate it properly.

If clean install has no issue, it must have been something else.

As for default run - yup it's the same issue.

Assuming the game you are trying to mod supports playback of streams that small, this program should be able to play them properly and help you. Check it out for me and let me know.

0.01s is so small as to not even be a proper sound. Thats 441 samples. Even the smallest blip in ff7 has 1700ish. What on earth ate you trying to play

General discussion / TestLoop v1.1 [Test OGG audio loops]
« on: 2017-07-18 02:57:32 »
It's my birthday today, but I seem to do things backwards... so I am the one handing out presents.

No help Readme with this yet, but it's so simple I'll be surprised if anyone has any issues.  Supports LoopStart and LoopEnd tags (as will my FF7 dll - and the next version of RaW for ff8).  Any issues, let me know.

I created TestLoop to help me create the audio files for FF7 - which required precise loops. With this, you can use "GoToLoopEnd" and see how your loops sound - whether there is any popping/clicking and so on. It will also play audio files perfectly, something most players fail at with small audio files.  Wav and MP3 can also be played - but only OGG looping is supported. It isn't recommended (as far as I am aware) to use MP3 for loops anyway.

To play, double click the entry (after adding a folder with the Add button).  To pause, right click the entry.

Download here

Completely unrelated / Re: COME ON FEDERER
« on: 2017-07-17 06:07:05 »
So, Roger Federer is now - imho - the clear greatest sportsman in human history.  Not hyperbole.  There really is no way to explain this freak other than a superhuman. He has just won Wimbledon, breaking a 40 year old record set by Arthur Ashe for the oldest player to win Wimbledon (31 year and 11 months).  Federer is 35 year and 11 months.

Think about it.  It seemed unthinkable at one point that he would get #18... and now he's won 2 slams at the age of 35.  It's unprecedented in the modern era.  It's not normal.   :-o First he wins Australian Open by beating four top 10 players and winning three 5 set matches - and now he wins Wimbledon without dropping a set, equalling another 40 year old record that Borg set. This guy's talent and will to win and hunger is without parallel. It's frightening.

No, it's just that the game script programmer forgot to change the ID to the post meteor one for that shop. There is no in-game explanation for increase in shop items anywhere it happens.

Yeah, the shop menu is supposed to change for d3 and due to error did not.

I have found out that one of the materia shop in Junon (discs 2 and 3 post-highwind), has been changed from the original game due to the reunion mod... now selling Magic Plus, Withdraw, Revive, All and some others instead of the orginial materia set (Sense, Seal, Restore, Heal and Revive). Has this been changed on purpose? It's weird but if done so, you've got rid of the only way to get Seal on disc 3 so you may want to change it in the future.


Are you saying it's impossible to get seal now that the option was fixed?  (The original shop menu is wrong). If you can get it on any other disc, this isn't a mistake or a problem.

I made a decision a while back to have the sword out and I am definitely not changing that for the MO.  You can mod the sword out yourself if you really want to do :)  I think it looks much sillier to have a sword appear from nowhere, and I bet they don't do that with the remake.

These things are largely too difficult to ever implement. What you are asking is largely not going to be done. It sounds easy to "add slots" - but that requires extensive edits - in assembly.

There are ways of making materia useful by changing the AI and game values and so on - like New Threat does.

So, due to Charlie Beer realizing there was an issue - until Red reaches Cosmo Canyon, various places have two dialogues.  One for Red pretending to be adult.. one where the act is dropped. Like here:

  We shall lend a hand.”
“Yeah,let’s help them out!”

I am also going to be adding a request by Charlie to allow the user to refer to Red as Nanaki from Cosmo Canyon onwards.  I've figured that I will fade screen to black with a message "Do you wish to refer to {Red XIII} as Nanaki from this point on?  Yes. No.

I also have another little surprise cooked up.

Without the source code, it would be a near impossible undertaking.  Even with source, it would be v difficult.  Some modifications and ideas could be done.

I don't have it - and I don't support any older version.  R06 should do what you want, but I have no idea when that will be.

I wouldn't recommend it.  I'd just wait for my DLL and R06 which should do the business.

Graphical Mods / Re: Video output advice.
« on: 2017-07-12 03:12:29 »
Steam uses vp-8... but probably allows many more.  1998 version with Aali's driver does. It will support any normal res.  I personally would use 1280 * 896  - x264.

Completely unrelated / Re: Justin Bieber is Gay
« on: 2017-07-11 21:00:56 »
Holy strawberries.

There are other places... like cargo ship.  But that one is effect not music.

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