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Messages - Softtm17

Pages: [1] 2
1
Troubleshooting / PS3 pad problem
« on: 2017-07-13 00:15:53 »
Hi to everyone guys!
I always played FFVIII with my ps3 pad.
Some times ago I got a lot of problems and I've reinstalled Windows7 64bit with everything I need.
I've also installed SCPtoolkit and it's awesome...I play with the cable or with the bluethooth everything.
Today I've installed FFVIII (old version as always, not the steam one), get the latest version of Aali's driver & change the music with the pack of Samuel Slight's (for having the classic soundtrack not midi of PSX). Nothing less, nothing more.
If I play the game everything it's fine. But my pad doesn't work.
If I run FF8Config, and try to setting the buttons.......well the 4 arrow buttons AND L2 - R2 dosn't work anywhere, meanwhile X,O,Triangle,Square,L1,R1,Start,Select,L3,R3 works, or better...it change the name BX with the correspondent button, but after confirm everything, if I play the game the pad doesn't work at all.
SCPToolkit it's the last version, with other games (Tales of Berseria, RE7, Guilty Gear and so on), pad working 120%.
If I open the monitor status of SCPt, every buttons I press, are working fine.
So I really don't understand what the f**k it's going on...I've tried to uninstall EVERYTHING (even the drivers) of SCPtoolkit and try motion joy (I used that months ago, before formatting) it doesn't work or at least, If i setting ps1 controller, L2&R2 are working on FF8Config, but in the end same problem, when i run FF8 it's like there is no controller.

I'm going crazy....any solution? (Don't tell me Xpadder)

EDIT:
And another little thing, when I start the game (no fullscreen)... even if I click inside the windows, I have always the mouse over the screen...It's seems I'm not inside the application >_> (but keyboard it's ok), and Alt+tab doesn't work...even if I press esc first.


Thanks in advance for the answers.

2
Hi guys...some questions and favour.

1)Any update for fix the use of the "Controller " in FFVIII with the last version of Aali's driver? With the old one 7.11 it's perfect (I hold an old backup thanks god), I can use the ps3 controller, with the last one it doesn't work, even with motioninjoy, and i don't wanna use xpadder >_> If I don't remember bad with the 8.0 it was good like the old 7.11 but i can't find a good link for download it >_>
2)Anyone can update in mediafire or mega or any other sites the precedent version without this annoying bug?
3)Differences between 7.11 and the last one? I wanna use the best one for ff8.

Thanks in advance for the answers >_<

3
That's can be a problem...you can't "pause" the game in that moment?  Have you tried to stop it "brutally" with an emulator like epsxe?

Anyway Shiva's model is on Mag184_E.dat, if you need (to compare) here the file raw (only shiva & unviewable with any software) and the elaborated one (viewable) : https://www.dropbox.com/s/bc35pa2ss6416cw/Mag184_e.rar?dl=0

You can view the model & the animation with Noesis -> https://www.dropbox.com/s/9boo262hyj3kucv/noesis.rar?dl=0

4
http://pastebin.com/aPE6LnSJ - #1 = most interesting, contains parameters, functions and .cpp leftovers.
http://pastebin.com/DTqEn9sc - #2 = See the ABCDEFGH... things? They're models with texture refference (after these patterns there's a ABC.tim refference)
http://pastebin.com/EW5fnT2S - #3 = See at the end of file. I've seen things like this in rail.obj, what could it be? Also, FF8.EXE

1) In the first one there is the structure of the game, functions, a complete list of all file inside the battle.fs etc.
2) Well i don't understand almost anything xD but yeah, there are some references of models and textures.
3)Rail.obj and the others one, just open deling and extract the content of World.fs -> c:\ff8\data\ita\world\dat\.... over there there are all. And you can find and see directly, with deling, some textures of the worldmap and gardens itselfs over the file -> textl.obj & wmsetXX  (XX -> IT/ US / DE / FR / ES ETC) i have for example the wmsetit (i'm italian :P)

5
Hm... I have an idea. Please, could you find a mag file that's responsible for some magic/GF that has objects in it? I could then real-time memory edit this to find out what will happen. OR, someone tell me if he/she recognise a spell/magic/anything that this texture may apply.

Try to search on Mag190 a/c.....in Mag190b you can find the doomtrain model...and i think anything else...meanwhile in mag190c i think there are 3 models and 1 texture.....in mag 190a there is something....maybe the "space structure" and the flames animation (i think)...but really i don't know....i can "See and recognize" something but i have to find some book or forum where i can study this "hex structure of a file" (i'm really curious)
If you have something like a pdf file or a book or a forum or anything where I can begin, I would appreciate it very much! (So i can give you a help literally >_>)
Let me know if i'm right.

(Here a video about doomtrain https://www.youtube.com/watch?v=Z4VjvBaMHJg so you can check the extra model and the "stage" (space))

6
I may be completely wrong but why don't you give a shot to mag999_a.dat file. Its size and name could mean that it includes something special, maybe all the ground models for GF animations?

I've already check it but i don't know how read/extract the data/models from over there.
If you hex edit that file, you can see this header in every "data blocks".

"XX XX XX XX 00 00 00 00 00 11 00 00 00 00 10 00 00 90 06"
Always the same but not the first 4, maybe are some kind of pointers i don't know.
Anyway the header it's always the same dimension 06 90 (is this the header.....i think xD)

We've tried some old Py scripts from this thread http://forums.qhimm.com/index.php?topic=15056.0 but are not the same "Kind" of model...so are totally useless...
If you can give a check...maybe MakiPL, you can understand something for make a new script/tool for make readable these "Blocks".

Edit:
IMPORTANT MakiPL
If you check this file "mag087_b.1r1" the structure is very similar to a battlestage...so let me know if there is something like the "the end" stage. If yes i'll give you other file with this type of "models".

7
EDIT:
Sorry i didn't see the others post (Kaspar's problem, it's the same) XD so it's almost useless this post :P I have to try your update.

Anyway here my info:

- Net framework 4.5.1
- 3dsmax Ver. 2015 x64
- Stage a0stg100.x (Edea's room)
- Search model (strict) 9216 for example    (Vertices offset 0x2406 - Triangles // - Quads 0x248C)
And when i try to import it from the menù (and not with a drag and drop) , i got that error.
Meanwhile with a classic and fast drag and drop, nothing happens & nothing import.

Here the main file and the obj (9216) extracted (without any mtl, doesn't matter in this moment)
Link -> www.mediafire.com/download/l4t6rrm8ab7av9w/Model.rar

Oh and sometimes when i try to extract some quads model (in the same file you can try the 9720)  i got an error from the program, here the log:


Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.FormatException: Formato della stringa di input non corretto.
   in System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   in System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   in System.Byte.Parse(String s, NumberStyles style, NumberFormatInfo info)
   in FF8_StageModel_ToObj.Form1.button5_Click(Object sender, EventArgs e)
   in System.Windows.Forms.Control.OnClick(EventArgs e)
   in System.Windows.Forms.Button.OnClick(EventArgs e)
   in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   in System.Windows.Forms.Control.WndProc(Message& m)
   in System.Windows.Forms.ButtonBase.WndProc(Message& m)
   in System.Windows.Forms.Button.WndProc(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18444 built by: FX451RTMGDR
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Final Fantasy VIII Battle stage model to OBJ
    Versione assembly: 0.8.0.0
    Versione Win32: 0.8.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/FF8%20.X%20to%20OBJ.exe
----------------------------------------
System.Windows.Forms
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.34238 built by: FX452RTMGDR
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
mscorlib.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.


Sorry for some parts on the log in italian languages :P (I'm italian :P)

8
Fu***ng Awesome. (but i prefer selphie or rinoa XD)
Great work!

Edit.
I've tried it now...when i rip tris model, it's all ok,3ds max can import it and i can see it.
But when i try to export quads models, well in 3ds max i got an error:



If i try to change some option when i'm going to import it (for example , import as editable mesh) Bum! 3dsmax close instantly and i got the classic error when 3dsmax crash.

So......any idea? Because i can barely import 2/10 of a stage :P

Let me know.

9
Don't worry about the triangle issue, it's not a problem for me, i can re-made the entire texture of the stage if i want :P
Anyway great Progress & Work, you're awesome, keep it up, and thanks for this stage.
I'll let you update if we need something else.
(I'm always here watching you u,u)

10
Halfer can you give us an help?
Check on this page and you can understand: http://forums.qhimm.com/index.php?topic=15906.msg224982#msg224982
Let me know and great work, keep it up.

11
<3
As i said in first we need, (if possible of course),with the help of halfer every vehicles of the world map and also the 2 flying garden (but it can be done later or in future) , and as stage battle, we need in this moment that one with norg.
(for others places/things i have to speak with my work colleague).

For the other model (stalactite-rocks etc) they can be found on FF8.exe maybe later i can give you some informations/scripts so you can check accurately yourself....anyway there is no hurry on that.

If you have facebook please add me on my personal profile here the link:
https://www.facebook.com/Softtm17

Thanks in advanced for your kindness...really! You don't know the great help you're giving to us.
Very very very thanks!
Take your time with no hurry and thanks again!

12
Maky PL I take this opportunity to tell you (and you all) if you could help us by extracting or giving us a tool, or directly, have the models of the worldmap (like car, lagunarock etc) battle map, and if someone can extract some secondary object like the shiva's stalactite, Siren's Rock etc.
We're working on 2 big project and we really need "That models" as a reference and for study that on the details...
Please help us...we're asking that for almost 2 years...but no one help =(

Here just "A Single work" (almost finished.....p.s. don't look the textures...i'm working on it, thats are random, just for take a preview example...):




We have did also other things like the ballroom, the student rooms etc....but we really need these models....=( 
(sorry for the english but i'm italian :P)

13
Hi to all guys, as the title said.

Is there any script or any other tool for extract or rip these model/texture?
1)Worldmap texture&model, like cars, trains, city, charachters (low poly)
2)Some peculiar 3d models like the Siren's rock, or the Ifrit's meteor and any other stuff like that.

(and precisly, where they are...in which file)

We've already extracted all other models with animation, bones etc. but it remains just those few things.....Please help us, we really need it.
Thanks in advances for the help!

14
General discussion / Bones Renzokuken
« on: 2014-05-23 12:32:22 »
There is no way to extract and read correctly the animation/movements of Renzokuken?
Anyone have any good idea? There is any way?
I think the animation are inside that strange manikin model xD

15
Troubleshooting / FFVIII Wmsetus-Wmset.obj
« on: 2014-04-05 11:43:05 »
Guys another time.....
We're working to extract all the models from FFVIII, and the lastes models we're missing are just that on the worldmap (and the worldmap itself in theory xD
Anyway...i've searched inside these file and i've found something like the beginning (or the "Ending) of some files.....Everyones have these kind of Key ( 10 00 00 00 08 00 00 00 2C 00 )
So searching through these 2 files i've found these position:

Wmsetus:
----------------
0x00046F1C
0x00048160
0x00050208
0x000502CC
0x00050390
0x000599D8
0x00059B60
0x00059E68
0x0005A030
0x0005A274
0x0005A4B8
0x0005ACFC
0x0005AF40
0x0005B184
0x0005BA04
0x0005BB48
0x0005BC0C
0x0005BE94
0x0005BFD8
0x0005C11C
0x0005C260
0x0005C3A4
0x0005C4E8
0x0005C62C
0x0005C770
0x0005CBB4
0x0006CFA0
0x0006DFE4
0x0006E828
0x0006F86C
0x000700B0
0x000710F4
0x00071938
0x00073AA8
0x00085B48
0x000867F0

Wmset:
----------------
0x0004713C
0x00048380
0x00050428
0x000505B0
0x00059BF8
0x00059CBC
0x00059D80
0x00059E44
0x0005A088

Some stack are very short so i don't know if is really "Something" (like a texture or a model).....so there is anyone that can help me to understand or better EXTRACT these models?
Thanks again in advance for the answers.

16
Troubleshooting / Re: FF VIII Chara.one World.fs
« on: 2014-03-15 10:28:29 »
Yup now it's working but i see another "Old" thread...where you talking about the .obj file inside the world.fs......i'll try to open wmsetus.obj go in the address 0x3BB4 (if i don't remember bad) and see where are the models...but how can we exctract them? (And where is the lenght of the file? >_>) You said there is just the mesh and no bones (so no animations), for me is good in anycase.
We got alredy the texture with another tool but we cannot find a way to extract them and make all these readable on noesis or 3ds studio max >_>

17
Troubleshooting / FF VIII Chara.one World.fs
« on: 2014-03-14 09:58:07 »
Always me ^^"
There is any way to extract the model from the world.fs?
We are interested to take IF possible:
All models about the world map...
So city, car, ragnarock, mini squall etc

I have the plugin for the noesis that extract the normal chara.one in field.fs, but when i try to extract "That" chara.one in world.fs i got an error.
I've see the structure in hex edit and it's different from the normal one....so i'm asking you if anyone have a new script or something that can be usefull for extract all.
(i think there is also something inside the other forlder "dat" where there are some obj file....there is any way to extract something from there? Inside the file wmsetit.obj there are some textures about garden car etc....)
Thanks again, waiting for you answers.

18
Gameplay Mods / Re: Is there any FFVIII Savestate for pc?
« on: 2014-03-14 09:42:22 »
Awesome! Solved ;)
Is not what i want but better than nothing.
Is working like a charm! ;)
Thanks guys

19
Gameplay Mods / Re: Is there any FFVIII Savestate for pc?
« on: 2014-03-12 15:12:18 »
Thanks for the fast reply, can you link me any tutorial or tell me where i need to change something?

20
Gameplay Mods / Is there any FFVIII Savestate for pc?
« on: 2014-03-12 14:45:41 »
As the title said
There is any savestate for ff8 pc version?
For example like that one on epsxe.
Saving whenever you want and without entering inside the menù ^^"
Thanks in advance for the aswers.

21
OFF topic and LAST question i promise ^^"

For the terrain model?
Like ragnarock or "mini squall"?
You know where they are? (And off course the way for exctract)

22
Alredy Extracted ALL.
I've found a particular strings of Hex...so i use this string to find any models.
In 10 minutes i've extracted 16 models from the exe..
4 different angelo
rinoa's wing
momba
Kyactus
reaper
gilgamesh's swords
also the biscuit for angelo xD

Thanks for all Vehek!

23
mmh...i got a problem....
I've succesful extracted, Ifrit,Bahamut,Cerberus...works like a charms.
For alexander i cannot find the beginning of file...Brothers too...can you give me any help?

24
Thanks for all!!

25
Yeah now it's working...
Manually how can i individuate the beginning (and this i can easily find it) and the "End" of the file.
There is any way to calculate it?

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