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Messages - Mkilbride2599

Pages: [1] 2 3 4
1
https://www.youtube.com/watch?v=YjPtT6PoDBg

FFXIII's DLC being put back in the game.

2
Troubleshooting / Is there any mod that doubles XP?
« on: 2014-10-18 18:38:08 »
Just a simple thing is all. Simply want XP from enemies / bosses doubled.

3
I'm going to re-install Bootleg's mods and hope for the best.


*Yeap, a full re-install of Bootleg has it back to normal. Guess I'll wait and see if this pans out eventually. Thanks for your help!

4
Yeah, that is why I am confused as well...because I reverted all the files it changed, yet the screen is strill cut-off.

And so I should switch back to 7.11? But I got the new music to work with  0.8, I just changed the plugin?

The screenshot above happened in 7.11 and 0.8, but that is from 0.8 and as you  can see, mods still work.

5
If you're going to use this mod, it should be installed last.  On mine, NFITC, and DLPB's computers this has worked fine, so I don't know where the problem is.


The files in BATTLEFILES and MAGICFILES only alter model animations and won't conflict with 99% of the other mods out there (the exception being files that alter animations will be reverted back to their originals).  The .dif files, though they edit the exe, only change certain values.  Values that aren't changed by any other mods AFAIK.   The HextLaunch files can easily be disabled by removing the portion of the txt file you think causes the problem. 


So really, I don't know how this would mess up anyone's game.   Was everything working right when you only had bootleg installed?

Yeap, everything worked fine with onyl bootleg, I've updated the above post with a screenshot showing what the mod caused. Also trying to copy over old options from 0.7 just causes the config to reset to defaults...

0.8 Config
Quote
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 2560
window_size_y = 1440
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = bootleg

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

#change battle Framer-ate
battleswirl_framerate = 60

0.7 config

Quote
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##

## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 2560
window_size_y = 1440
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = no
refresh_rate = 120

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on
battleswirl_framerate = 60

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

load_library = Kranmer.dll

6
Ah, a shame if it's not compatible with mods out there, I have to choose smooth gameplay or lego block characters. Tough choices. I did save a copy of my config and am trying to make it as close as possible. Am having issues with the new config though, most options are removed, or changed...hm.

I got it to work with the new version. I copied what ettings I could / used the bootleg in the main folder thing to set some settings, but stuff like internal resolution are gone, vbo, other things, hmm...so I got the Battlswirl 60 command to run

But is this honestly what it's supposed to be like? Just 4x speed? Because I used a Limit Break and well...it was over in the span of a single blink. The smooth camera and everything is appealing, but that...also with the Hexteditor, I realized music never plays, it must be related to bootleg and the like. So it seems both 60FPS plugins aren't usable with bootleg / mods, and this one just seems awkward. Kinda like when you speed up a video 2x speed, that's how it feels, not to natural.

Damn, I restored everything back to the way it was, my .lgp's, my .exe, but for some reason the black box is still there, eliminating the UI. No idea, nothing else besides your 60FPS mod was installed and I reverted all the files, yet the big black box remains, basically the UI is just gone.



It worked fine before this mod, but I have restored every file, so it's odd it persists.

7
Right at the start, before you talk to Biggs and the rest, the dog and guard were facing backwards.

"# ff7_opengl-0.7.11b config file - modified by Bootleg"


Yeap, seems not an updated version.  Guess I should go get the latest and figure this out.

8
I can't find a config in the game menu.

And why doesn't the D-Pad work? It works best for menu based games like this.  I first played this back in 2006 with a Keyboard, I have a controller now, so was hoping full functionality. Ah well.

9
I folllowed the guide up on the current version to see if I liked it, however when starting I get an error about no battleswirl_framerate = 60 cmd.


I booted the game up anyway, but some interesting things happened:

The camera is so god damned smooth...thank you, seriously. Wow. That looks better. Animations literally seem to just be twice as fast...which makes some stuff kinda awkward.  Enemies are also facing backwards. My Limit Break bar filled up pretty instantly. Also, the bottom chunk of the screen was eliminated almost entirely.

I am using Bootleg +  The most recent mod pack, Presets on full.

10
I just meant I didn't think Viruses made it through torrents is all. No torrent I've ever downloaded over the years has had a virus is what I meant, I thought because of hash-checks, comments, ectera, it was near impossible.

12
A virus from a torrent? I've been torrenting since 2003 and thought that was impossible.

What a strange torrent / virus. Don't worry man, take your time, your system is far more important.

13
Original CD version.  Using DS4Wrapper. It works, everything is configure alright, except:

D-pad does not work, Square is OK, X does nothing, O is back(That's normal at least), Triangle is Menu. I mainly want to switch X to be "OK", but I didn't see any controller mapping stuff?

14
Hmm, does the latest bootleg mod pack contain this re-translation? The bootleg thing itself had a re-translation option, I selected that, assuming it was this, but given the time since the torrent has been updated, and I didn't see a "because.rar" anywhere in it...I'd always heard the translation was bad in FFVII, when I played it, I had chalked it up to just the times for all the weird dialogue, but I've fallen in love with fan-translations.

One of my favorite shows is Gintama, this anime, the official subs for it are awful, they convert all the asian-specific jokes into English ones, even if they don't make sense to the situation, or entirely re-write and change the meaning of a scene. The fan-subs however translate it properly, and even have notes on it, which I love. I've long ago fallen in love with fan-translations because they bring the real intent across.

15
Mm, yes, but my issue is the camera is not smoother, and music & sfx disappear.

16
Eh? But I thought I was just reading this project was dead? Or else just some very confusing posts.

Of course I'll wait, I'm not planning to play VII For a few weeks at least, I just wanted to have a nice version setup.

And I am shocked by how bad the Frame-rate is, I don't remember it bothering me before, I wonder if it's because of my 120HZ screen? Two years using that and 60FPS doesnt' seem as smooth as it used to, so I imagine that is my troubles with 15FPS.

If you guys actually manage this 100%, I would not be surprise if SE contacted you to get this put Officially in the 2012 version. No work on their end, but an amazing visual increase in the game.

17
Hmm I see, does that explain why it doesn't seem any smoother? It's quite odd.  Also lack of music / SFX disappearing?

18
So which one is better to use right now? I realize you said the other will infact be superior in the end, but it's still a WiP right? If I just want non-jerky combat, this is it?

Hum, so I tried this, everything as you said. Went into game, first battle, FPS counter says it is 58FPS locked for some reason, not 60...but it's still jerky.

It looks exactly the same as 15FPS. The Camera. Also, music no longer plays, and SFX disappear sometimes. I know this doesn't change the animations, like the other intends to do, but I thought the camera, which is my main issue, would be alot smoother, but it's exactly the same, despite showing 58FPS VS 15.

19
This safe to use?

20
Alright, I dumped all the mods in a folder, set the location, the thing shows green, and most mods seem to have installed without issue, though at the FF7 Enhanced_moviesP-part 1 & 2 are missing it says during install. But then it said it IS installing them?

And sorry for coming off the way I did. Thanks.

Loaded it up, seems to be working just fine. However the FPS does seem a little low. Then again, 1996, haven't played this since 2006, and my standards have gone up, so maybe that's why it seems so iffy at times. Like when I go to attack, I feel there's noticable lag. Also, Preserve aspect ratio keeps it from stretching right, I know the pre-rendered backrounds are well, pre-rendered, but there's no way to make it a widescreen with minmimal after-effects? I know I've seen something similar way back in the day. Like adding black boarders to the top and bottom, not sides, somehow made it look good.  I installed that .dll to change the games FPS, but haven't found that option. I have a 120HZ screen, and I already the game is 30FPS or so, and that doubling it may have ill effects, but at current it's kinda hard to deal with,s o I'd just like to compare.  I used the FPS counter, Battles are infact 15FPS, no wonder.

Also, about the Internal resolution, much point in changing it with the backround being static and the field / battle textures already being replaced?  Also, my controller works thankfully, but for some reason Square is the confirm button, X does nothing ectera...and I don't see a configure option in game, using a DS4. Not expecting Rumble or anything, but yeah, only the Joysticks work, not the D-Pad.

21
Eh? But the torrent is as recent as of April 2014. Surely it's been updated? I mean the mod pack, that is.

How do I go about that? Do I just drop them in the Bootleg 40 folder?  What about newer mods, like I saw one that re-draws the backrounds to look much better, and not is in the torrent? Can I just add that normally...or what? Do I select no Field Textures in the thing or?

It's all so confusing, I find the older I get, the less patient I get with doing stuff like this, 5-6 years ago I would've spent hours just going through each mod to configure it right, now I find myself wanting 5 minutes and done. Ahhh.

22
Ah. What about that Reunion thing? It looks nice, the Re-translation would be great, I always found the default dialogue to be rather terrible.

Also, I didn't see a "last updated" thing on Bootleg, unless the torrent itself which is from April means it was last updated then? If so, that's like 6 months ago almost...I imagine more nice goodies have come out since then.

I'm not playing to play FF7 soon, maybe a few weeks or or longer, but I don't want to download 17GB for nothing, you know?

23
I'm wondering about this or Bootleg....

24
Open BFE.exe, Preset > Full will install all the enhancements it can. Don't forget to enter your paths in the Installation tab, and check to make sure no mod is red.

And it'll work? I mean, no incompatibilities between mods, crashes, errors, ectera? Just seems staggering to see so many mods that would seem incompatible to me.

25
I'm wondering if there is something wrong with my browser...

But these look even blurrier than the originals / less detail? 

I mean the ones you showed in your other thread, your previous project looked much, much better to me.

Maybe some comparisons between the current High Res  Pre-rendered backrounds and these?

I've made some

http://screenshotcomparison.com/comparison/96505

http://screenshotcomparison.com/comparison/96506

http://screenshotcomparison.com/comparison/96508

It really seems like a combination of the two would be ideal, some of Omzy's are better, and some of Re:Sampled's are better.

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