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Messages - Covarr

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Graphical Mods / Re: Final Fantasy IX-2 (Complete)
« on: 2017-06-19 16:04:23 »
Lein has done nothing but pick fights with people for weeks, and I simply do not have the patience to deal with it anymore, and no amount of backpedaling and pretending his insults and asshattery were just pointing out facts is going to change that. Ban issued, thread locked.

P.S. As of now, I'm going full hard stance on drama and on the "Don't be a d*ck rule". Don't start strawberries. Anyone. ~Covarr

General discussion / Re: Translate CRISIS CORE for PSP
« on: 2017-06-19 15:48:55 »
Reviving a 9-year-old thread? Nope.

General discussion / Re: What is Final Fantasy about?
« on: 2017-06-18 16:54:10 »
It has more of a claim to the FF name than some because of appearing in Final Fantasy Chronicles on the PlayStation.

7thHeaven / Re: Texture bug?
« on: 2017-06-12 13:44:33 »
If you're going to use img tags, you've gotta put the image's URL in them, not the imgur album's URL. I've fixed it for you.

Boy, that makes a LOT more sense. This scene was virtually unintelligible in the original, and even the old Reunion wasn't quite as clear as this.

Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-06-04 13:39:02 »
Enough, you guys. Warnings issues. Drama deleted. Now stop it. ~Covarr

Graphical Mods / Re: Final Fantasy 9: The pure mod
« on: 2017-05-31 13:59:16 »
I have come to the conclusion that the modding community is very unorganized and that people aren't prioritizing the important stuff.
Ultimately, people will work on what they want to work on. Starting threads saying "what you're doing isn't important, do this instead" is going to largely be ignored because:
  • What's important to you might not be the same as what's important to someone else,
  • What's important to you might not be as easy or as fun to work on as what other people are working on,
  • Making mods takes time and energy, and people tend, here and on any modding forum, to respond poorly to folks asking for others to make mods for them,
  • You have openly admitted to using a cracked copy of the game, which is explicitly against our rules, as is helping people who use cracked or pirated copies.

If there's a mod you want made, your best bet is to make it yourself, plain and simple. I'm not exaggerating when I say it would probably be easier to learn how than to convince someone else to do the work for you.

As an aside, I notice you have also mentioned having a legit copy of the game (in which case, why use the cracked version?). As such, if you send me a link to your Steam profile where I can see it on there, I'll be glad to remove the "Pirate" avatar and usergroup from you, with the proviso that you understand even if you own the game you shouldn't use a cracked version because they often cause considerably compatibility issues with mods that work fine on legit versions.

I don't think someone will be able to help you since you use a cracked version.
In fact, it is explicitly against the rules to help with, or to ask for help with, cracked copies of the game.

Silicon issued another update?
I wouldn't know I don't use steam, i don't want them breaking the game again.

Confused. Was FF9PC released on another online shop as well?

Other Mods / Re: FF9 Sound Mod official thread
« on: 2017-05-23 15:57:49 »
Hi Dclem,

as said in the PM, I think it would be better to let an admin move this to the sound subporum or directly under audio releases so it gets more attention.

In fact, I'm moving it to Other Mods because it affects sound, graphics, and more. I'm only gonna stick it in audio mods if there's a release that only touches audio.

Something's gone wrong with your comparison shot link

General discussion / Re: FFX modding scene dead ?
« on: 2017-05-18 22:25:56 »
Heh, they need a memory injector a la 7thHeaven.

General discussion / Re: FFX modding scene dead ?
« on: 2017-05-18 21:58:19 »
FFX's modding scene was never really as centralized here as VII and VIII. Far more likely to find info on the Steam forums.

Finally, if you really want the PSX experience, a Gaussian blur needs adding to the above shader.
I mean, if you really want to be authentic to how the art looked in the '90s, you'd need a CRT shader and/or a NTSC (or PAL) signal shader. The emulation community loves that stuff. I'm not sure it's really worth the effort, though.

Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-16 20:21:59 »
My no drama warning wasn't just for the other thread. Both of you get a vacation. In the mean time, I suggest you reread the rules, particularly the "Don't be a d*ck" rule. ~Covarr

Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2017-05-16 15:26:51 »
The drama ends now. I don't want to see another word about this unless:

1. It's dclem changing his mind about releasing his mod.
2. Someone else decides to work on or release a new SFX mod.

dclem, if you're not releasing something, just go ahead and don't release it. If you do decide to release it, go ahead and release it. But leave the reasons why, or who's been giving you trouble, or any of that, all out of this.

the_randomizer85, don't nag. If he releases it, so be it. If he doesn't, so be it. It's his mod, it's his decision to make. And especially don't go giving another member a hard time in an effort to get this released.

I don't care who said what to whom or why. Drama has no place on this board. ~Covarr

Could this be anything to do with

I doubt it. Lighting isn't just operating at a weird steepness. It's almost as if it's reversed.

PSX left, PC right:

What can be seen here is that the angle itself seems to be near-completely wrong. In the PSX version, the light source appears to be coming from below and to the right. In the PC version, it's coming from above and to the left. It's especially obvious in his hair; the brightest areas in the PSX version are the darkest in the PC version, and vice versa. As strictly backwards as it is, I'm inclined to think it's a calculation error, with some variable being sign flipped, or subtracted from 255 instead of added to 0, or something like that.

hey, i really like this mod so far, but am having trouble in aeris's house. i put on auto run when i installed but even though i try walking out, when i get past the bedroom door, something happens and it triggers a run, which triggers aeris and i can't escape. is there a way to quickly turn on and off the autrorun? or am i doing something wrong?

What happens is that it doesn't actually detect if you're running. It detects if you're holding down the button. As long as you don't hold down the run button without autorun, or the walk button with autorun, it'll be fine.

I can't believe I never noticed that before. The lighting on the PC version looks almost... inverted. It's not flipped on an axis. Rather, the areas that should be dark are light and the areas that should be light are dark. It's like a sign on a variable for light value got flipped somewhere.

I bet I can fix number 14 (reviving dead characters with damaging scripts). That'll either be a field fix or a exe tweak.
Make sure to specify which tab. There are a few #14s... though I assume you mean Field #14.

Completely unrelated / Re: Just published a book on Amazon
« on: 2017-05-04 13:16:53 »
Is this it? You didn't provide a link.

What is "fucksteam.dll"?

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