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Messages - Covarr

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Threads don't go in a releases section until there is an actual download available. ~Covarr

The Tools sections are for releases, not for discussion. Moved to Scripting & Reverse Engineering. ~Covarr

How about this instead?

I doubt it; he's still paying server fees, still logged into IRC... just hasn't been responding to people. This isn't too out of the ordinary for him, so I think he's just really busy.

There's only one person who even can fix it, and he's proven himself very difficult to get in touch with lately. The rest of us don't have the server-level access needed to dig around and change anything. Forum adminship is only power over the forums themselves, nothing more.

Video clip

✔️ multiplayer ff8
✔️ button mashing
✔️ in-game audio replaced with random nonsense

Yup, modern filmmaking at its finest.

You could create a folder and mount it as a second drive:

This way, you can configure steam to install games to the second "drive".

GF-san hasn't even logged in for over a year. I'm gonna go ahead and close this topic. If he cares to come back, he can shoot me a PM and I'll reopen it.

Team Avalanche / Re: Jusete´s field scenes
« on: 2018-03-18 22:06:08 »
Looking very nice. I love the lighting you've got going on.

My only real suggestion would be to rethink the direction of some of the wood grain. As a general rule, most furniture tends to have wood grain going whichever direction is the longest, per individual piece. So the sloped part of the stairs that holds up the steps would be diagonal, the front of the counter would be horizontal, and the drawers on various units would be horizontal even if the frame around them is vertical, and the fronts and tops of the shelves behind the counter would have their grain rotated 90 degrees as well. This is more realistic, and helps more clearly define the shapes of drawers. Especially useful when the vast majority of the wood in the scene is the same type and color.

One of the things that makes other randomizers work so well is that they're all based on keeping the game mechanically pretty much the same, but randomizing the path. They also tend to be much shorter games. Knowing them inside and out allows the player to make strategic decisions, especially geared towards races. In LttP Randomizer, for example, a player might choose to take a chest-heavy path because it's more likely to contain the items they need, or reroute in hopes that they'll find what they need along the way.

You really can't do that with FF7. The game's critical path is basically set in stone. That's not to say this game can't be randomized, but I don't think it would be comparable to other popular randomizers. I rather suspect that a randomizer interesting enough to make this game more than just a chaotic mess would be a ton of work, a ton of elements conditional on each other to keep it playable, just like the other randomizers but on a ridiculous scale. Anything less and you're just messing about with numbers.

Zara9, you know the rules about triple posting. You also know the rules about abusing the "report" button.

Have you checked to make sure you have enough free space on your hard drive?

What are these DLLs? I can't speak for everyone, but I would not be inclined to download DLLs without knowing what they are, where they came from, etc.

Completely unrelated / Re: Wow, is this place still here!
« on: 2018-02-23 17:00:26 »
Now there is a name I've not seen in a long time  :-o

Not sure if it's been said before, but your link to The Reunion Database is dead.

...No it isn't? I just clicked that link and it loaded fine.

Troubleshooting / Re: Unable to locate MIDI device
« on: 2018-01-01 18:25:46 »
Perhaps you didn't notice that the last post in this thread was more than ten years ago. Perhaps you didn't notice that Jepperkake's posts say "Guest" next to them, because his account no longer exists.

Chances that he'll see your reply and be able to help are approximately zero. Your other troubleshooting thread that you made will suffice. Locked. ~Covarr

This is some really impressive stuff!

FF7 Tools / Re: [FF7PC] Trainer - Ochu (3.4)
« on: 2017-12-29 15:38:40 »
It is, it just isn't intuitive. I can't remember how it's done, but it involves right clicking, I think? Something like switching to edit mode, changing the FPS, then applying the new FPS.


I don't know what's worse, the broken mechanic, or that Basilisk was mistranslated two separate ways with regards to one monster and an item dropped by that same monster (Bagrisk, Vagyrisk Claw). Man, it should have stuck out like a sore thumb that its drop was spelled differently.

Completely unrelated / Re: Underrated Game Music
« on: 2017-12-19 20:43:52 »
I always loved the music in Faceball 2000. It had technical issues, it looped wrong (literally every song), and the game itself ran at an abysmal framerate, but I just love this soundtrack.

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