Author Topic: [FF7PC/PSX] FFVII Lost Wing (1.1)  (Read 96823 times)

YippleDipple

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #200 on: 2014-01-26 04:38:46 »
So.... with the PC version I can not utilize the limits for YC or Seph?

Vgr

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #201 on: 2014-01-26 12:11:24 »
Yes. Use Otyugh.

Hitachis

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #202 on: 2014-03-08 18:08:14 »
Hey lost wing

when i tried to cast regain on my party using this mod on my ff7 game using the epsxe emulator

it did not work

so what could be wrong then

thanks

and take care

maeckes

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #203 on: 2014-04-06 13:11:18 »
Hi guys,

I have a bad Yuffie capturing problem with this mod.

I just came out of the mine after midgard and on my way to junon I wanted to catch Yuffie in the forests.
After countless retries the problem remains:

Game "freezes" after I dead enough damage to Yuffie to put her to her knees (about 400?).
And by "freezing" I mean the game doesn't actually freeze but neither fills up the time-bars nor executes command given before the "death blow".
Pause and the escape animation (not actually escaping) still work tho.

Anyone any idea what could be the problem / solution here?
Could find this problem described anywhere before.

Any help greatly appreciated! Cheers

Sega Chief

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #204 on: 2014-04-18 16:11:05 »
I've an idea what that is. When an enemy tries to use an attack or similar but they haven't had an animation set for that attack they'll just kind of soft-lock the fight when they try to use it. I think it can also happen if an attack ID that doesn't exist is referenced by the AI (although I think that causes a hard crash instead).

xLostWingx

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #205 on: 2014-04-18 17:16:27 »
Thanks for trying to help these guys Sega Chief.

Umm...yeah I don't really know why those things would be happening.  Lost Wing is more of a novelty than anything else.  While I do think it is a lot of fun and a welcome flavor change from the normal VII, this mod has countless bugs, glitches, and errors and I will most likely never be able to correct them - especially since I haven't done any FF modding in years now.  But if it won't let you get Yuffie the normal way, I'd suggest using Black Chocobo to alter your save file.  Alternatively you could Gameshark her into your party, but I don't think that certain storyline flags will trigger (meaning you may be unable to do the Wutai quests), so just go with the save file editor.    Other than that, I apologize for any frustrating issues with the mod, hope you enjoy it though.

@Hitachi  There is no such spell called "regain" in my mod.  Do you mean "Regen"?  I am unaware of any problems with this spell, and no one else has reported that issue.  Likely its not due to the Lost Wing mod.  I do know some people have experienced trouble with "White Wind" though. 
« Last Edit: 2014-04-18 17:18:20 by xLostWingx »

ManuBBXX

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #206 on: 2014-04-18 18:21:53 »
Is your mod harder than Gjoerukv's hardcore mod ?

YippleDipple

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Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« Reply #207 on: 2014-10-04 21:23:00 »
I believe this is comparable to Gjoerukv's hardcore mod. I am a very avid VII player; like a living walkthrough. To compare getting to Cosmo Canyon for 1st time with three mods: Hardcore=level 25; Lost Wing=level 22; Nightmare 7= "Are you kidding me with this difficulty?" & "I'm a masochist". Lost Wing & Hardcore are like candy sprinkles compared to Nightmare 7.

btw VGR, thanks for your reply back in January :)

Vgr

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Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« Reply #208 on: 2014-10-04 22:57:53 »
Yes indeed, Nightmare 7 is, so to speak, a real nightmare.

And you're welcome.

DarkCloud

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Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« Reply #209 on: 2015-05-28 20:20:07 »
I am trying to download your patch but mediafire won't let me it keeps opening a new tab of the download and taking me to different websites and its starting to become frustrating I will just need help with mediafire and the patch download.

iloveyou771

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Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« Reply #210 on: 2015-10-22 14:45:08 »
hi there lost wing or anyone here its been long time no one posting message here so i wonder is this thread dead or still live going? Well i just have a few questions  to ask using this mod lost wing v1.1
1) how do you exactly get young cloud & sephiroth into ur party?if you are using code could you give those code because i can't find in this
   thread. i just start playing your lost wing v1.1 today.
2)When you say Young cloud and Sephiroth are 95% functional character, what do you mean by that? Is it not 100% playable?
   you know i use the slot 3 character modifier code to permanent hack sephiroth into my party but at earlier point in the game, the 1st bomber mission cloud with barret inside the 1st mako reactor(i think)before fight guard scorpion there's an event here, and my game just
freeze so i can't progress further so i wanna ask how to permanent play as sephiroth throughout the game?

that's all i wanna ask here hope you could help me.

xLostWingx

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Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« Reply #211 on: 2016-03-22 02:11:38 »
Hello Friendly Person.  Thanks for your interest in FFVII Lost Wing.  Here is the information you need in order to play using Young Cloud and Sephiroth.  http://forums.qhimm.com/index.php?topic=10958.msg153213#msg153213

I hope you enjoy the mod.  Please remember this was a personal project that I chose to involve the general public in via qhimm forums.  I've been inactive as a modder for several years now and inactive on this forum for several years.  Thanks for the interest!

jpzchaos14

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Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« Reply #212 on: 2016-05-08 06:40:34 »
Question, is there like a walkthrough for this mod?
Been using the latest "Lost Wing" mod via Tifa's Final Heaven.
I know there's alotta changes in the game using this mod, but new gaming with this mod is kind of skeptical.
Is there an accurate list of changes and add-ons on this mod?
Will really help.

Topken

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Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« Reply #213 on: 2017-02-05 16:24:52 »
I've ran into some issues with Water as an element the Water ring prevents my people from healing and even being revived with phoenix downs while in battle  also same thing when I have the elemental material linked to water on defense and when its linked on attack it causes my character to heal the person they hit. The heal when they hit might be useful for healing in long battles but the defense one is annoying. Thought I would bring it up as I don't know if its been mentioned here before or not. Meaning the water ring is pretty useless as an accessory

I am pretty much using Lost Wing through 7th Heaven just to get some different gameplay then the vanilla game since I have beaten it so many time and am pretty much done with vanilla after all these years
« Last Edit: 2017-02-05 16:29:43 by Topken »