Talked about this on discord, but wanted to elaborate on it here a little further. I have a lot of subjects I'd like to address and feedback on various issues, I'll just cover this one for now.
So I was saying, as you start to reach end game, and end game itself, your weapon choice isn't anywhere near as varied as I would have liked. In the first few hours of the game, Cloud has access to;
Buster Sword
Mythril Saber
Hardedge
Butterfly Edge
Enchance Sword
Rune Blade
Yoshiyuki
These swords are all rather comparable, and most offer different build varieties, which is amazing to have such variety and a part of the game I truly enjoyed, and while I love all these options at the start of the game, I think I'd rather have more options towards end game instead?
There isn't quite as many options the further down the line you go, and by the end of it, you are quite limited.
There are many ways this could be alleviated. One idea was to do away with the triple AP weapons, and respec them to better suit different build types. The triple AP really isn't needed on every character. And with the precious watch (max slot triple ap armour), I feel it's not needed at all. With fights like Pearl weapon and just double growth weapons, you can basically max out all the materia you want. If you moved precious watches availability from the midgard raid, to something like ancient forest? With all the upcoming boss battles, you could max out everything you could ever hope for.
I'd also say, you could potentially withdraw some of the options from early game, and insert them into later game, and re-spec the weapons?
Does cloud really need 7 weapons by the time he reaches nibelheim?
For example, Yoshiyuki could easily be removed from its position in the game and inserted in at end game, and re-specced to open up more build options and flexibility. For example +35 dex and comparable attack to the Ragnarok, there's endless possibilities really.
I don't know IF you can create multiple versions of weapons? So like, a Buster Sword 2 for end game? I'd assume there is no space in the game or something like that though.
So failing that, you could create more endgame build options through redesigning the triple AP weapons, or inserting early game weapons into end game, I'm sure a lot of them become kind of redundant, and wouldn't be all that big a loss.
I'd also say, the weapons you get in disc 2 in costa del sol are kinda of a waste as well, imo. Yeah, more variety is always nice, but you get crystal weapons around the same time, and you very quickly afterwards start to get end game weapons. I'd rather lose those options which are really not that big of a deal and useful for a very limited period of time, for more end game options.
With just the change of triple AP weapons, and one early game weapon for all characters moved into end game, that would massively improve the end game experience imo.
And you could go further if wanted/needed.
I'd like to state that I have put off making any ultimate weapons, (Because I really like to make things last and get the most out of every little thing that I get, I'll probably hang off getting them for awhile still) so I'll probably have more feedback on this issue and how I feel about the true ultimates themselves when I make them.