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[FF8] Controlling enemies with their abilities (PC/Steam Version)

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Rospark:
Welcome!

Hello everyone, this is my first post. I discovered this forum recently, and when I saw the MODs section, I realized that there are a lot of talented people here.

That is why I want to ask you if there is any MOD or tool through which you can achieve this:

Fujin & Rajin (using attacks): https://www.youtube.com/watch?v=e-xnMVSkix0

Fujin & Rajin (using limit breaks): https://www.youtube.com/watch?v=fQ68UqC7A90

(Here we can see Rajin & Fujin in our party with their limit breaks and custom attacks, they even have their names on the menu)


Replacing field models: https://www.youtube.com/watch?v=9Jve43HYUSo

(And the creator of this video managed to replace the field models, so you can walk / run with the model of Edea, Cid, and many others)


I hope you can help me with this, since FF8 is one of the jewels of my childhood, and still today I play it.

Thanks!

Maki:
That might be tricky

For field models:


1. Open Deling (editor)
2. Select field you want to modify
3. Click on 'Script' tab
4. Select character you want to modify (e.g. Squall)
5. Click on script label with no name
6. On your right you will see "SETMODEL XYZ"
7. Change XYZ to number ID of model you want (You can see the lists of models in '3D Model' section, first entry on list is ID 0, next entry is 1 and etc...)
8. Click on compile on bottom right
9. Click on 'save' icon

You can also grab other chara.one file and put it in the field archive to use models from other fields (except exceptions, if some entity use model ID higher than model count)
In the video, you can see Rinoa's father at 7:54. 100% author took the Deling chara.one file and put it there

For battle models- there was a PSOne code to change the party to given monster ID. Author in this video claims to work only on file manipulation. I don't believe casual renaming files could work here


EDIT:
WHAT THE
https://www.youtube.com/watch?v=0UAns5WgzRw&list=PL40B4F9F24139705D&index=1

Rospark:

--- Quote from: Maki on 2017-05-27 17:20:06 ---That might be tricky

For field models:


1. Open Deling (editor)
2. Select field you want to modify
3. Click on 'Script' tab
4. Select character you want to modify (e.g. Squall)
5. Click on script label with no name
6. On your right you will see "SETMODEL XYZ"
7. Change XYZ to number ID of model you want (You can see the lists of models in '3D Model' section, first entry on list is ID 0, next entry is 1 and etc...)
8. Click on compile on bottom right
9. Click on 'save' icon

You can also grab other chara.one file and put it in the field archive to use models from other fields (except exceptions, if some entity use model ID higher than model count)
In the video, you can see Rinoa's father at 7:54. 100% author took the Deling chara.one file and put it there

For battle models- there was a PSOne code to change the party to given monster ID. Author in this video claims to work only on file manipulation. I don't believe casual renaming files could work here


EDIT:
WHAT THE
https://www.youtube.com/watch?v=0UAns5WgzRw&list=PL40B4F9F24139705D&index=1

--- End quote ---


Wow, I can not believe you answered me. No more than a few hours ago I subscribed to your channel when I was watching this video: https://www.youtube.com/watch?v=hf4m5S-VpXw&t=14s

Thats really insane, you managed to change the animations of the spells in the PC version, which is no small thing.

Regarding to change the battle models, you refer to the codes of King Edgar 0's (https://www.gamefaqs.com/ps/197343-final-fantasy-viii/faqs/4940), however, in the video the user Is not using the PSX version, rather, it is from PC. And I mention it because Fujin & Rajin can not use the "attack" command (in the PSX version), since that crash the game.

So the person behind the video replace not only the battle models, but also the menu commands with monster / enemies skills. Almost 20 years have passed since the original release of the game, and running into these things drives me crazy. That is why I would like to offer any help needed by the people who make up the FF8 team to achieve that kind of progress.




Maki:
So... I just tested and casual file renaming works... >_>

I'll keep you update if I made it to control the enemy

UPDATE1:

That's how looks Zell tricking game in thinking it's Squall (memory hack)

UPDATE2:
Didn't work for enemy geometry. Looks like I can't just trick the game into model changing, but need to change whole party ID

nfitc1:
If it's anything like FFVII, which it probably is similar, then it would take a HUGE rewrite to add an enemy to the playable party.

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