Final Fantasy 7 > Releases

Final Fantasy VII - Omnislash sound fix

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Cert Serth:
Hello all!
Since I've not seen this addressed anywhere, I decided to go into Cosmo, rip the broken Omnislash sounds on the PC version and fix them up so they sound as they should in the PS1 version. Now the start-up has the "shine" sound effect and the finishing blow is delivered  after that weird charge up sound effect.

Before I link the download, however, I was hoping to get word from a mod if it's permitted to link to the uploaded audio.dat file that I edited. If it's not allowed to do this, then please delete this post. Thank you. :)

DLPB_:
I've already fixed this issue with a total overall of all SFX and the sound engine - which will be released soon. The problem is not the effects, but the hard coding that leads to the effect not being played.

http://forums.qhimm.com/index.php?topic=17591.0  See the database.

Battle tab, entry 51.

Covarr:
The best way to share these things is to either release it as a patch or installer that can be applied to an existing audio.dat or to release the sound effect alone and instructions on how to add it to audio.dat. As a general rule, we don't allow full data files to be shared because in addition to your modded data, they include a significant amount of copyrighted data from the original game as released.

It might be a bit overzealous, but given Square Enix's history of shutting down mods and the fact they haven't taken action against this site, it seems to be the right decision.

Cert Serth:

--- Quote from: DLPB on 2017-06-22 17:03:01 ---I've already fixed this issue with a total overall of all SFX and the sound engine - which will be released soon. The problem is not the effects, but the hard coding that leads to the effect not being played.

http://forums.qhimm.com/index.php?topic=17591.0  See the database.

Battle tab, entry 51.

--- End quote ---
Ah, well never mind then. Still, I feel good about actually fixing it myself with my fairly limited knowledge on this sort of thing. Incidentally, I basically added the missing sounds via Audacity. They sync up pretty well with the onscreen visual effects too. But obviously your fix will be better overall.


--- Quote from: Covarr on 2017-06-22 17:03:35 ---The best way to share these things is to either release it as a patch or installer that can be applied to an existing audio.dat or to release the sound effect alone and instructions on how to add it to audio.dat. As a general rule, we don't allow full data files to be shared because in addition to your modded data, they include a significant amount of copyrighted data from the original game as released.

It might be a bit overzealous, but given Square Enix's history of shutting down mods and the fact they haven't taken action against this site, it seems to be the right decision.

--- End quote ---
That's why I felt it prudent to ask first. Sadly, I lack the knowledge to make a patcher. Instead, I'll link the two wave files I compiled to make this instead so others can add both themselves, as you suggested:
http://www.mediafire.com/file/x190efb8d59bn57/568.wav
http://www.mediafire.com/file/568mj151sm413jt/643.wav

They're both named after their respective numbers in the audio.dat file, so replacing them is simple in Cosmo. Thanks again guys.  8)

DLPB_:
Oh yeah, it's always important that you get into modding yourself.  It doesn't matter if someone has ended up doing it. That way, you'll always be able to fix any issues you need fixing that aren't done and no-one will do.  8)

We've needed your fix for 10 years.  It's just unlucky you came along when I had finally lost patience.

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