Author Topic: New Project: Bombing Mission!  (Read 523888 times)

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #50 on: 2010-04-26 22:51:32 »
It's some metalic "goggles" not a full metalic mask :b

not quite sure what you mean, its something akin to a helmet.



the chin will be blue when i get to that, but i havnt textured any of the metalic portions yet.

willis936

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Re: New Project: Bombing Mission!
« Reply #51 on: 2010-04-26 23:48:57 »
Outside reactor scene (File - nrthmk) Unclaimed

Hey is it possible to extract the skeletons of battle scenes?  I know there is a battle scene that uses this exact field so you could extract it, retexture it, then put the camera at the correct angle for render.  That way a battle scene and a field scene is redone and they're both identical.

Covarr

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Re: New Project: Bombing Mission!
« Reply #52 on: 2010-04-27 01:14:22 »
The battle scene is a heavily simplified version of this area. I don't think Square used the same models for the environment, and the battle is probably not detailed enough for what we're doing.

willis936

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Re: New Project: Bombing Mission!
« Reply #53 on: 2010-04-27 01:56:35 »
Still.  If you model this in sketchup could you reuse the textures you make for it in the battle scene?  I honestly cannot think of anything cooler than recognizing the battle scene from the field perfectly.

pyrozen

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Re: New Project: Bombing Mission!
« Reply #54 on: 2010-04-27 02:28:09 »
for that particular scene i would texture the battle scene first, then apply those textures to the field. The simple reason being, you see that battle model up close, so you need the detail, then apply those detailed textures to your field. It could easily work the other way as well, but the battle scene needs to be more detailed IMHO, since the view on the field is so far away.

Lee

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #55 on: 2010-04-27 02:54:18 »
unfortunately, that scene is extremely out of proportion with the field version. Ideally, I'd like to model the bridge with the ridges in the middle, and bake a map for the textures, but we'll see how it progresses.

halkun

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Re: New Project: Bombing Mission!
« Reply #56 on: 2010-04-27 03:35:44 »
keep in mid there is also an FMV you can photomatch textures from :)

willis936

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Re: New Project: Bombing Mission!
« Reply #57 on: 2010-04-27 04:07:09 »
That's right a very similar (almost identical just mirrored) field is used in Reactor 5.  I also think a few fields are re-used their (or at least pieces that can be moved over rather than remade).

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #58 on: 2010-04-27 09:54:10 »
the chin will be blue when i get to that, but i havnt textured any of the metalic portions yet.

Yep, i was talking about the chin.
Since you had everything else blue, i wondered why wasn't the chin blue also  :-P

Timber

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Re: New Project: Bombing Mission!
« Reply #59 on: 2010-04-27 19:03:47 »
I was just thinking, this Bombing Mission project is going to make the game look pretty damn nice, but the only thing that isn't changed is the character / monster shadows in battle.

Has anyone ever tried to change these? They are just dark semi-transparent circles, and look pretty terrible.

While I realise doing proper shadows would be pretty much impossible, perhaps just making them softer around the edges or something would be a nice improvement?

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #60 on: 2010-04-27 19:08:46 »
I heartily agree with you, the shadows need an upgrade, they just dont look good on PC. We'll hunt out what file the shadow is and try our hands at it.

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #61 on: 2010-04-27 20:34:26 »
Does anyone mind if I try to take up the modelling for Biggs, Wedge and Jessie? I had a go at Wedge earlier just to see what would happen, I don't think it looks too bad so far (It's just the feet done for now)
http://screencast.com/t/ZTI2NTkz

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #62 on: 2010-04-27 20:51:35 »
nice boots, make the sole/base taller.

refoopseman

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Re: New Project: Bombing Mission!
« Reply #63 on: 2010-04-28 04:36:59 »
you guys should consider posting the project on moddb, with the beta 9 installer

it is good because once the project is updated on moddb, all the other major gaming websites will also update the project, and it will greatly increase your popularity, and therefore attract more people to help

there are a lot of talented modders from that website too, plus you can also post WIPs, screenshots, videos, external links, tools etc... on that website

halkun

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Re: New Project: Bombing Mission!
« Reply #64 on: 2010-04-28 05:08:50 »
Yes, and then we can get a C&D for sure!

=== Ninja edit for snarky response ===

Japanese companies are not as "open" to modification to their games as companies are to the west. It's kind of seen as pooping all over their IP. It doesn't matter how good it is, in fact, if a mod turns out to be really popular you are almost guaranteed to get a letter from a lawyer.

This is just for fun.

If you want to post to their forums, more power to you I guess. It's not like we are being very secretive about it.
« Last Edit: 2010-04-28 05:16:12 by halkun »

sl1982

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Re: New Project: Bombing Mission!
« Reply #65 on: 2010-04-28 05:20:45 »
Yeah i dont think that would be a good idea. Lets just keep it here. If you want to talk to some artists out there and point them this way it might be good though.

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #66 on: 2010-04-28 06:34:28 »
millenia pimped out the metal parts of me grunt!


Timber

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Re: New Project: Bombing Mission!
« Reply #67 on: 2010-04-28 08:16:41 »
millenia pimped out the metal parts of me grunt!



Wow! Fantastic!
Are those glowing eyes? Looks pretty cool.

Although I have to bring up a style question:

Is the grunt just a normal human in a fancy suit?
If so, is his body congruent with the other human characters?
I think maybe the way his arms look 'attached', rather than part of his body, is the only issue.
Everything else could just be attributed to his special armour.

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #68 on: 2010-04-28 11:33:38 »
Ye, i also agree arms should look more "humanly" attached.
Other than that looks excellent, love the texture.

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #69 on: 2010-04-28 14:47:20 »
Not sure about the eyes staying how they are. As to what the grunt is, my guess is some mako infused person/creature. It has claws not only on the guns, but on the feet as well, and its proportions are from from normal for a human.

willis936

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Re: New Project: Bombing Mission!
« Reply #70 on: 2010-04-28 15:19:27 »
I always pictured them as robotic since the super grunts you fight in the Shinra tower were grunt looking robots underneath their big red armor.

KnifeTheSky77

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Re: New Project: Bombing Mission!
« Reply #71 on: 2010-04-28 16:23:01 »
My only qualm with le grunt is the face. I always thought of the red piece as the eye and the rest of the head just skin or fabric.
I think it looks legit and would look erright with the same clothy material applied to the head.
I would gladly take it as is, however :3

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #72 on: 2010-04-28 18:52:14 »

sl1982

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Re: New Project: Bombing Mission!
« Reply #73 on: 2010-04-29 01:59:16 »
1st inside reactor scene (nmkin_1)




halkun

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Re: New Project: Bombing Mission!
« Reply #74 on: 2010-04-29 02:49:42 »
holy cats!