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851
Solved Problems / Re: FF7 freezes in first battle
« on: 2011-05-18 19:13:10 »
i dont know, try reinstalling the game without all those outdated mods and then add things one by one testing if they work before moving on to the next mod.

852
you don't ask a magician how the tricks work, right?

in a way i feel like learning what it is you've got with a mod and how to implement it is some sort of right of passage.

i think the general feeling about it on development side around here is something like: "no one reads those readme files, anyway" and i'm sure they're mostly correct.


853
Well, all Catalyst versions from 7.12 and above have broken OGL support for legacy videocards.
As examples: Anachronox (glass blending, sendormintory fog etc).
So - use 7.11 or install 10.2 then replace opengl dlls (atioglxx.dll, atioglx2.dll, atiok3x2.dll) in the safe mode.

came across this advice for old ATI graphics card owners. Which opengl dlls should we be replacing those files WITH?
I've been using 7.09b because the current legacy ati drivers conflict with 7.10 :(

854
Solved Problems / Re: q: can ff7 restart?
« on: 2011-05-07 20:54:39 »
lol, brilliant!

many thanks; works like a charm

seems like this function would be a great addition to a certain upcoming menu reconstruction release

my OCD would prefer not having another process running purely for this function

855
Solved Problems / Re: q: can ff7 restart?
« on: 2011-05-07 20:25:02 »
the border of the window, i much prefer full screen mode

im trying to track down the utility you mentioned kranmer's loader, but being distracted by other interesting mods hes worked on lol

oh, the anycd is what you were referring to, im guessing; well, that's really useful too, but i would really like to be able to go from any point in the game directly to the new game/continue screen. this is basically when i realize i forgot something while im watching a cutscene or in battle and want to reload from a savegame quickly.

856
Solved Problems / Re: q: can ff7 restart?
« on: 2011-05-07 20:16:01 »
i tried windowed mode but the frame bothers me ;/

thanks for the tips :)

857
Solved Problems / SOLVED: can ff7 restart?
« on: 2011-05-07 20:06:16 »
i find myself having to either kill ff7 from task manager or kill my party to restart from a savegame while in ff7; am i retarded and/or is this something maybe someone could reprogram?

858
Releases / Re: FF7 Enhanced Movies
« on: 2011-05-03 20:38:18 »
yah, I've got these working 100% in game now and they are lovely.

859
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-05-01 01:00:44 »
that's an easy fix ;p need to run regedit and modify the movie path setting for the FF7 registry. The path is the place on your hard drive where you installed this movie pack, by default the game will play the avis off the CDs. You'll also find you need an eidoslogo.avi file in that directory since the pack doesnt actually come with one. if they work for you, im jealous, cus the quality is unbelievable compared to orig. I'm working on getting these files to play in game myself, no luck so far.
some of the files provided by Trojak in a different thread do work for me, including a nice opening.avi
anyway, good luck

860
Releases / Re: [WIP/REL] Project Blackfan
« on: 2011-05-01 00:55:12 »
This is one of the coolest projects I've seen since stumbling on this whole ff7pc mod community this past week. I am absolutely astounded at the quality you've produced and just the fact that these things can be done at all. Godspeed.

861
Releases / Re: FF7 Enhanced Movies
« on: 2011-04-30 03:16:52 »
I really like the look on these :)
I woulda never found them but I cant get the recent full set of FMVs out on the forum to work. Interestingly, these do-and they look really wonderful compared to what im used to. thanks!

-actually, on further review the opening works and some of the other videos do not ;p doing further testing for lack of something better to do.

862
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-04-30 00:44:47 »
yah, took me a little while to figure that out but, unfortunately it doesnt make these videos play in game ;(
i wonder if its a setting from opengl config or not. Somehow i suspect if i had windows 7 wouldnt be having this issue. If anyone with XP is able to use these FMVs please lemme know :p

863
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-04-29 21:55:46 »
/facepalm

i appreciate the response

from the APP.txt readout there u can see i was running aali's 7.10b and that it attempted to run a video at high res (the OP's eidoslogo) and crashed.

864
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-04-29 08:17:47 »
Hi. I'm new... Bought this game yeaaarz ago and could never get it to work. Now it is working really nice Since i found this forum few days ago.

This is the one mod I cannot get to work. Ive rebuilt ff7 5+ times now in last few days, but the videos will not run for me.

I suspect it is because I am on XP. Heres my App.txt:

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. Radeon X800 Series (Omega 3.8.442) 2.1.7169 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 9.800000, frames: 147
ERROR: unhandled exception

that is the logo avi from this thread. with aali .7.9 itl play that same file, at about half speed, and then crash on the sqlogo file. the movies are sooo much better ;p please help me i want to incorporate them into the game ;p its keeping me up at night

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