Author Topic: Bored programmer  (Read 4102 times)

fuchisasquatch

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Bored programmer
« on: 2004-08-15 02:23:59 »
Hi, i'm a very bored programmer..

almost everything in FF7 has been figured out..is there anything left that i could help in? e.g. writing an editor for something or help cracking some data..

Kislinskiy

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Bored programmer
« Reply #1 on: 2004-08-15 02:43:01 »
You can help figuring out animation data of battle models in pc and PSone FFVII.

fuchisasquatch

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« Reply #2 on: 2004-08-15 02:51:11 »
ok..ill give it a try..

one thing that really annoys me is that the fact the battle files dont have any friggen extensions..

EDIT:

i just opened a collection of files in Biturn..and the animation data was there..

what do you mean by your post then..?

halkun

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Bored programmer
« Reply #3 on: 2004-08-15 05:06:17 »
Bord programmer?

You can grab gears and fix up my savemap listing in the "menu" section there might be a few bad vars in there.

That would be great.... thanks
/office space

HINT:

I suggest you use save states with a PSX emulator I have a tutorial how

fa_pa

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« Reply #4 on: 2004-08-15 11:43:08 »
or you could start with ff8 ;)

@halkun will there be a gears for ff8 sometime?

fuchisasquatch

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« Reply #5 on: 2004-08-15 12:03:13 »
i dont have ff8 pc version..and yeah i can download of kazaa..but ive seen something like "we dont support pirated copies" and yeah

i dont think its fare though..i own the psx copy of it and what cant i get an inferior copy for free..

and by when you say you dont support pirated copies..thats probably cuz its illlegal..but game hacking/modify is illegal anyway..so i dont see why any of you people would care..

and anyone out there..you cant tell me that you dont a pirated/illegal copy of anything..i bet everyone of you does..

mirex

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« Reply #6 on: 2004-08-15 12:56:24 »
Quote from: fuchisasquatch
i just opened a collection of files in Biturn..and the animation data was there..
No, only first frame is there, only that one is decoded.

Another thing is that you could try recreating P files (3d models) so that engine would accept them.

fa_pa

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« Reply #7 on: 2004-08-15 13:48:31 »
i'm a bored programmer too but my skills are to bad to do something like that ;)

blackeyed_cn

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« Reply #8 on: 2004-08-15 17:03:44 »
hehe,I need some help,look at my topic..
http://forums.qhimm.com/viewtopic.php?t=3382
the second one,thx  :)

Richard Kain

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.p files
« Reply #9 on: 2004-08-17 15:34:07 »
Yes, do what Mirex said. Program an editor / file convertor that would take models made in different 3D file formats, (3ds, dxf, obj, ase, etc...) and convert them into .p files that could be imported into the game. That would be a worthy project and a true challenge for a bored programmer.