Author Topic: Does FF7 use OpenGL?  (Read 3296 times)

Borde

  • *
  • Posts: 891
    • View Profile
Does FF7 use OpenGL?
« on: 2006-04-03 21:20:29 »
Hello everyone.
I've been looking at FF7.EXE (1.02 version) using IDA Pro and found lots of calls to OpenGL  functions. I was pretty suprised as I've allways thought FF7 was purely D3D. I tried inserting break-points at some of those functions using the old SoftIce.  Extrangely enough, looks like all that code never gets to be executed (at least, I haven't found where it's used).
I supose several people here has already messed hundres of times with that file. Could someone tell me what happens with all those GL calls?

Alhexx

  • *
  • Posts: 1894
    • View Profile
    • http://www.alhexx.com
Does FF7 use OpenGL?
« Reply #1 on: 2006-04-03 22:00:31 »
As far as I know, FF7 does run only on D3D.
However, in Version 1.02 they planned to run the engine under OpenGL, too.
The opengl renderer seems to be implemented, however, it was never used.

 - Alhexx

The SaiNt

  • *
  • Posts: 1300
    • View Profile
Does FF7 use OpenGL?
« Reply #2 on: 2006-04-04 01:55:13 »
You can actually switch it on, but it doesn't exactly work right.
It was probably intended support.

Borde

  • *
  • Posts: 891
    • View Profile
Does FF7 use OpenGL?
« Reply #3 on: 2006-04-04 11:22:29 »
Jejeje! Thanks for the replys.
Too bad they didn't finish the OGL engine. I bet it would have been far less troublesome... and easier to hack :-P
By the way, is there any option to enable IDA Pro to indetify the D3D calls? I'm using the free version.