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FF9 Tools / Re: [PSX/PC] General editor - Hades Workshop (0.41d)
« on: 2020-09-29 10:53:39 »It *might* be because of a deprotection patch that is applied to your german version of the game (Paradox patch).Thanks for the reply.
One of these compresses datas and make them impossible to edit with HW, although it should warn you when opening the game instead of bugging like that.
In any case, it is very strange that "Open -> FF9_German_CD1.bin -> Do changes in HW -> Export as PPF -> Apply that PPF with PPF-O-MATIC on FF9_German_CD1.bin" would lead to an error "Bin/block check fails" or such... A small part of the binary file is copied in the PPF when generating it with HW and it's then compared to the file you want to patch with PPF-O-MATIC, so there shouldn't be any difference whatever you did in HW...
I have worked with the german version of the PSX game, but never did a HW update specifically for that version for what I remember...
Like I mentioned, the image I'm working from has not been modified and the checksums match the ones in the redump db.
And it doesn't just fail with the PPF method, but also when writing directly to the disc image from HW (fail as in the game will boot, but freeze when accessing the equipment window, and likely other places that load in the equip tables).
There isn't much else I could think to mention as it's a simple and 100% reproducible case on my end, but if you need any more info, I'd be happy to help.
If you no longer have the time to develop or maintain HW, I understand.