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Messages - trostboot

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It *might* be because of a deprotection patch that is applied to your german version of the game (Paradox patch).
One of these compresses datas and make them impossible to edit with HW, although it should warn you when opening the game instead of bugging like that.
In any case, it is very strange that "Open -> FF9_German_CD1.bin -> Do changes in HW -> Export as PPF -> Apply that PPF with PPF-O-MATIC on FF9_German_CD1.bin" would lead to an error "Bin/block check fails" or such... A small part of the binary file is copied in the PPF when generating it with HW and it's then compared to the file you want to patch with PPF-O-MATIC, so there shouldn't be any difference whatever you did in HW...
I have worked with the german version of the PSX game, but never did a HW update specifically for that version for what I remember...
Thanks for the reply.
Like I mentioned, the image I'm working from has not been modified and the checksums match the ones in the redump db.
And it doesn't just fail with the PPF method, but also when writing directly to the disc image from HW (fail as in the game will boot, but freeze when accessing the equipment window, and likely other places that load in the equip tables).

There isn't much else I could think to mention as it's a simple and 100% reproducible case on my end, but if you need any more info, I'd be happy to help.
If you no longer have the time to develop or maintain HW, I understand.

2
I'm running into strange issues when trying to create patches for the German PS1 version. I've verified that the base image I'm working from matches the checksums on redump, so it should be good to use.

Even making a minor edit like changing Thunder Slash's damage formula, then either creating a PPF from that change or overwriting the binary image directly will result in issues. If overwriting directly, the game will freeze on opening the equipment menu. When trying to apply the PPF patch to an exact copy of the image it was created against, PPF-o-matic warns about blocksize mismatch, and if I apply it anyway, the same freeze issue crops up. That ... probably shouldn't happen.

By contrast, doing the same to a NTSC-U image, it works just fine.

Edit: Digging into my archives, I found a version of Hades 0.40 marked specifically as "for_de", but no dice there, either. I understand that there's some differences between the versions, of course, but the description states compatibility with any language version, so something is amiss here.

3
Are you guys still planning on a PSX release? (Link isnt working)
Looks like romhacking.net is having some issues, but yes, the people working on the PSX port of the retranslation have just recently reconfirmed an updated version will eventually be made. Most likely based on the final version of the retranslation, so you might have to wait a bit.

4
Assuming German grammatical rules are correct, I will amend.

Both versions mentioned are grammatically correct, but I would not use "Großpanzer". That's not something you'd see in real world use. "Großer Panzer" is more natural.

However, there is also a slight nuance in meaning, "Großer Panzer" is literally just "(a) big tank", whereas "Großpanzer" would imply it's a specific type of big tank.

5
What's with the lack of spaces after commas, if I may ask?

6
@Trostboot: I will fix that bug for the PSX version for the next release, but you can use an older version of HW in which there is not this bug. The version 0.37c doesn't seem to have that bug. Also, most recent features are for the Steam version mainly so you don't miss a lot. Sorry about that.

Excellent, that will do just fine for the moment, thank you.

7
I've been slowly trying to familiarize myself with this fantastic tool, but unfortunately, it keeps crashing when trying to edit text from within HW itself.
Once it has finished displaying the preview as it would appear in-game, it crashes every time.

This is with HW 0.39, a FFIX PSX image, Win10 16299. Happy to provide additional info, just don't really know where to look.

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