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Messages - Abashi76

Pages: [1] 2 3
1
As far as I know, there is no such program, because not many people are interested in it.

There is practically nobody interested in modding this game anymore. I have heard of attempts to change the world map before. On example is New Threat tried to add a forest near Midgar. Two mods added custom battle formations on the world map.

2
General Discussion / How do you add & change NPCs
« on: 2020-07-08 15:02:45 »
I'm opening up Makou Reactor and I can't figure out where the NPCs are. I'm sure it has to do with the field models. I was wanting to change where the NPCs are to : get rid of the realistic locations for the different types of NPCs (mostly Mideel vs Icicle Inn being based off real life cultural differences between regions). Where do I find the girl at the Materia Shop of Mideel? What about the one time used male sprite at the Chocobo Ranch?

Also, where was the list of pictures for all the NPCs? I've seen it before.

https://finalfantasy.fandom.com/wiki/Mideel?file=FFVII_White_Chocobo_Chick.jpg

3
Why isn't there a program for opening the memory about the world map?

4
Okay, thanks. I'll try to figure it out. After that I will have to do a second playtest for my minor gameplay mod.

Where do you place the IDs? I can't seem to find the right menu. I am looking for it in "edit AI" mode. I also get an error every time I try to change it. I clicked on #22 on the list all the time and the program doesn't respond and sometimes crashes. Are there any other menus?

Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: Operation is not valid because it results in a reentrant call to the SetCurrentCellAddressCore function.
   at System.Windows.Forms.DataGridView.SetCurrentCellAddressCore(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick)
   at System.Windows.Forms.DataGridView.set_CurrentCell(DataGridViewCell value)
   at System.Windows.Forms.DataGridView.OnClearingRows()
   at System.Windows.Forms.DataGridViewRowCollection.ClearInternal(Boolean recreateNewRow)
   at System.Windows.Forms.DataGridViewRowCollection.Clear()
   at ProudClod.CharAIEditWindow.Fill_AI_BLOCK(Object TopCell)
   at ProudClod.CharAIEditWindow.EditCharAI_CellEndEdit(Object sender, DataGridViewCellEventArgs e)
   at System.Windows.Forms.DataGridView.OnCellEndEdit(DataGridViewCellEventArgs e)
   at System.Windows.Forms.DataGridView.EndEdit(DataGridViewDataErrorContexts context, DataGridViewValidateCellInternal validateCell, Boolean fireCellLeave, Boolean fireCellEnter, Boolean fireRowLeave, Boolean fireRowEnter, Boolean fireLeave, Boolean keepFocus, Boolean resetCurrentCell, Boolean resetAnchorCell)
   at System.Windows.Forms.DataGridView.SetCurrentCellAddressCore(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick)
   at System.Windows.Forms.DataGridView.ResetCurrentCell()
   at System.Windows.Forms.DataGridView.OnInsertingRow(Int32 rowIndexInserted, DataGridViewRow dataGridViewRow, DataGridViewElementStates rowState, Point& newCurrentCell, Boolean firstInsertion, Int32 insertionCount, Boolean force)
   at System.Windows.Forms.DataGridViewRowCollection.InsertCopiesPrivate(DataGridViewRow rowTemplate, DataGridViewElementStates rowTemplateState, Int32 indexDestination, Int32 count)
   at System.Windows.Forms.DataGridViewRowCollection.Insert(Int32 rowIndex, Int32 count)
   at ProudClod.CharAIEditWindow.EditCharAI_DoubleClick(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
   at System.Windows.Forms.DataGridView.OnDoubleClick(EventArgs e)
   at System.Windows.Forms.DataGridView.EditingControls_CommonMouseEventHandler(Object sender, MouseEventArgs e, DataGridViewMouseEvent dgvme)
   at System.Windows.Forms.DataGridView.EditingControls_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.TextBoxBase.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
   at System.Windows.Forms.TextBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8806 (QFE.050727-8800)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ProudClod
    Assembly Version: 1.5.0.2
    Win32 Version: 1.5.0.2
    CodeBase: file:///C:/Import/New%20folder%20(2)/New%20folder%20(2)/Hojo%201.1/ProudClod.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8806 (QFE.050727-8800)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8773 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8771 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.5420 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


0x022:   RBYT - Is it this? How do I change it?

EDIT: I just figured out how to do it by I haven't tested it yet.

The Yuffie scene broke some reason and I didn't do anything to change it. I always save the "Kernel" file from Proud Clod. Why did it happen?

5
Why would the game stop (it freezes but not crashes) just by changing enemy attack skills? I switched an enemy's attack from Bolt2 to Fire2. Proud Clod has a simple way to change sprite animations, but the sprite animations are the same. It should work. This really shouldn't matter if I change the attack to a similar attack.

The enemy was : Soldier 3rd

I know both Hardcore and New Threat mods mess with those soldiers all the time. Is it because every enemy of the same type must all have the same attacks?

6
Troubleshooting / Re: FF7 all of sudden won't play game
« on: 2019-11-10 19:50:02 »
The game actually no longer even responded after I clicked on it. I deleted it from my computer, but my computer says it still exists. I am also unable to uninstall the game now from Control Panel. I deleted the entire folder (game comes from Steam). But for some reason my Control Panel says the game still exists. I backed up the folder in another folder that is not a part of any of my installed programs from Steam.

I probably shouldn't have deleted it since it's probably not the kernel.bin file if the game somehow stopped loading up after it used to say there was an 'exception error'.

7
Troubleshooting / Re: FF7 all of sudden won't play game
« on: 2019-11-04 19:14:01 »
Where is the zlib1.dll file? I don't remember ever moving or deleting it.

Should I just replace the Kernal.bin file with a backup (and update)?

BTW, is it okay to put my back up files in an empty folder (such as data/kernel)?

EDIT: Now my computer is not running the game every time I click on either the FF7 icon or even the Steam icon.

Quote
It's not WallMarket's fault. Stop trying to blame it. If creating change patches doesn't work, don't do it.

The problem occur'ed after I was trying to change equipment names and texts. They were already changed before, and I wanted to change them again. For some reason, that is when the game finally broke.

8
Troubleshooting / Re: FF7 all of sudden won't play game
« on: 2019-10-30 14:35:09 »
That’s called artifacting and it can happen for a number of reasons. It’s not likely related either, but it usually indicates a mechanical failure between your video card and monitor like a contact losing connection or a frayed wire.

Yeah, I bet. I currently do not know any programming languages. I don't understand why certain complex old games like this cannot use a better programming language for PC/Steam versions, as they were modified more recently.

But, what do you think is the reason for the error? I have a backup for the .exe. Should I just use replace the file with that one? I havn't edited the .exe file until after the error happened, it's been a long time since I used WhiteChocobo. I never made any changes that cannot be done with in these programs.

I'm going to try that now. If it doesn't work, i'll edit this post to inform someone of the failure. This is sad, it was working so great two days ago that I was actually able to change the stats of the enemies and their attacks while playing the game and even experiencing the changes while playing. Yet, some how, everything went back to hell.

EDIT:
No, it still didn't work. What could be the problem.

I noticed that I am not able to make certain starter weapons sell-able even though the option exists in Wallmarket. Often times, Wallmarket will forget entire saves when it remembered them before. The changes that the program seems to forget are text changes and/or the file will even revert back to the changes I made in the past regardless what save functions I use (such as pieces). Because of that, i'm inclined to think that Wallmarket might have compatibility issues on my Windows 7 64-bit computer.

From Wallmarket every time I try to save:

Quote
Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Buffer cannot be null. Parameter name: buffer

9
Troubleshooting / Re: FF7 all of sudden won't play game
« on: 2019-10-29 23:29:08 »
It's not WallMarket's fault. Stop trying to blame it. If creating change patches doesn't work, don't do it.

In that case, I had a computer problem this mourning. I got this weird thing with the colors on my screen and it causes a bunch of randomly colored pixels all over the place. I always thought that was the reason.

Is it a computer virus? It's not happening now.

Do I need to backup the .exe?

10
Troubleshooting / Re: FF7 all of sudden won't play game
« on: 2019-10-29 21:54:24 »
I just discovered that I get the same problem after saving with WallMarket.

Quote
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Buffer cannot be null.
Parameter name: buffer
   at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
   at System.IO.MemoryStream..ctor(Byte[] buffer)
   at WallMarket.Form1.GUnZip(Byte[]& byteCompressed)
   at WallMarket.Form1.CreateChangesPatchWMToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8806 (QFE.050727-8800)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WallMarket
    Assembly Version: 1.4.5.0
    Win32 Version: 1.4.5.0
    CodeBase: file:///C:/Import/New%20folder%20(2)/New%20folder%20(2)/WallMarket145/WallMarket.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8806 (QFE.050727-8800)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8771 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.VisualBasic.PowerPacks
    Assembly Version: 9.0.0.0
    Win32 Version: 3.0.30214.0
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.PowerPacks/9.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.PowerPacks.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

11
Troubleshooting / FF7 all of sudden won't play game
« on: 2019-10-29 15:31:44 »
When I click to start game from the launcher, I get an "exception error". I was able to play yesterday. The only thing I did different was to save "pieces" files from Wallmarket. This should not be happening, random glitches like this shouldn't exist.

12
Just tried it out. I found out the problem was changing my character stats only be switching with other characters.

I was able to hit with normal attacks once I got Barret's second weapon (Assault Gun). I raised all starter weapons to at least 98%.

Problem is, my characters still miss even though I raised their 'hit chance'. Yet for some reason Barret can hit after getting his second weapon.

Was it "Miss if not dead"?

13
Quote
If Bahamut can work without Compatibility Mode, then you do not need Compatibility Mode. Run Bahamut as administrator.

Okay!

Quote
You unpacked scene.bin and after editing made a new scene.bin file using SceneReader?

Yes!

Quote
What version of the scene.bin and kernel.bin you are using, PC or PSX?

PC - Steam Version (2013)

Quote
Maybe your characters have too low stats or enemies have very high stats. Did you changed enemies evade, speed, luck? Because all this stats can increase miss from normal attacks.

No. I didn't increase evasion of starting enemies, only their health and attack power. I switched certain stats between characters, but I didn't give anybody less evade, speed, or luck.

Quote
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and continue. If you click Quit, the application will close immediately.

I get this error. And the details are as follows.

Quote
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Buffer cannot be null.
Parameter name: buffer
   at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
   at System.IO.MemoryStream..ctor(Byte[] buffer)
   at ProudClod.Form1.GUnZip(Byte[]& byteCompressed)
   at ProudClod.Form1.EnemyNames_Header(Int16 sceneindex)
   at ProudClod.Form1.Load_Scene_Names()
   at ProudClod.Form1.OpenSCENEBINToolStripMenuItem_Click(Object sender, EventArgs e)
   at ProudClod.Form1.Form1_Load(Object sender, EventArgs e)
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8806 (QFE.050727-8800)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ProudClod
    Assembly Version: 1.5.0.2
    Win32 Version: 1.5.0.2
    CodeBase: file:///C:/Import/New%20folder%20(2)/New%20folder%20(2)/Hojo%201.1/ProudClod.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8806 (QFE.050727-8800)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8773 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8771 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I'll try to continue and update Kernal.bin if I can get the program to work. If I continue, then nothing appears on my Proud Clod page. None of the battle formations are there. Scene.bin also had it's file size decrease to only 8kb rather than 272kb.

Lucky, I made a backup file first.

14
Does it work on Windows 7? Would Compatibility Mode help?

After I tried your program, Proud Clod just crashes.

I didn't do anything wrong? Or did I not wait long enough? Nothing was happening. It starts loading, then the bar stays in one place.

I was going to try this in order to fix my in game bugs from Proud Clod (always miss).

15
The pictures look great!

Is this mod complete? Have all the field sprites been replaced yet (as in people, vehicles, items, etc...)? Are all the field maps replaced? What about battle backdrops?

16
Could the problem be from other programs? Besides Proud Clod?

I know that the miss problem only happened after I updated the Kernal fire with Proud Clod due to the battle scenes being switched around.

I was thinking it could be possible that the problem came from Wallmarket since I changed character stats a little. This shouldn't be the problem, but it's possible.

17
I have not encountered any that do, but there's no reason it couldn't be done.  Several of the programs I use at the office are Java-based, but they're not the kinds of things you're likely to see on an end-user's desktop.

Do you know what programming language they use? By that, I mean the programs that mod FF7 and the programming language of the game itself.
 
Another question is, how did the New Threat & Hardcore mods modify the battles on the world map? Also, the New Threat mod was originally going to add a forest to the world map. This suggests that changing the world map is possible. In that case, it should be possible to bring back certain places such as the Temple of the Ancients and Mideel starting the Disc 3 portion of the game. It should be possible to add new places too, such as the Lifestream sprite (from destroyed Mideel) to new caves and new forests.

I would think it would also be possible to add new maps, since there are plenty of extra black screens (I'm thinking Mako Reactor program).

18
Do the editor programs for FF7 use "Java"?

19
Hello everyone, I'm Darkslayer and i want help in this program. I want a tutorial of how to change enemy locations ou swap the enemies(when is so boring) to have more fun playing. I want modify the enemy ability too, to have enemy skills variety locations.
Sorry of my bad english, i'm BR

I've been asking for help, but I still have trouble. My normal attacks miss, and I've been trying to fix it by updating Kernal.bin files for ages.

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I tried getting answers to this problem many times. This bug that causes all my normal attacks to miss happened after I updated the kernal.bin file with Proud Clod. Before I did that, I got the wrong battles starting with the boss fight after meeting Red13, and after that the elevator fight didn't work either.

It's kinda sad, because I think I could have made a very good difficulty mod.

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Update your KERNEL.BIN. Proud Clod prompts you to when you save.

I know I tried that already, i'll try again.

Wait, how do you update Kernal.bin? I never got asked the quest. There is no save option listed on the program. I was able to save by "create changes patch", but it never asked me to update anything.

22
I was told I should make a new thread for this. Last time I tried modding the game, my regular attacks stop working. This happened because I had to do something in order to stop the game from putting me in the wrong battles.

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The first thing you need to ask is what are you modding. There is a big difference between changing a game's executable, changing its data files, or working from originals. Here's somewhat of a basic overview.

As far as modern engines go...
Unreal Engine 4 uses its Blueprints visual scripting system in-engine, which can be expanded at a lower level using C++.
Unity uses C# for its scripting. It also allows plugins written in C, C++, Objective C, etc., which can be called using C#.
CryEngine uses Lua and C# for scripting, and C++ for lower-level stuff.

Older games, especially from the '90s, are much more likely to have been built in a proprietary engine, which can vary heavily from game to game, particularly by genre, and typically not as publicly available as the popular engines today. Realistically, the best choice for modding will depend on the particular game, and whether it can be decompiled, but the best things you can learn are C, C++, and x86 assembly (the latter of which basically demands a decent understanding of computer science).

If you want an easy language that can interact with files or memory but don't necessarily need to directly change existing software, you might consider Python. It's powerful, extensible, reasonably fast, and all-around a good first choice for beginner programmers.

And Node and Electron and React? I can't strongly enough recommend avoiding them, unless you really want to make a career out of bloated webapps (or worse, bloated webapps as desktop apps). They don't integrate nicely into OS native look and feel UIs, they have really poor performance, and their growing popularity is a pox on the tech industry.

This game uses a really old language, and i've heard it was pretty bad.

For now, I was hoping there would be basic classes to teach universal programming language. I could use this to find out why certain programs don't work on my computer, and learn why this game messes up already just for changing the difficulty balance.

Later, I was hoping to make a perfect mod in a little less than 10 years. Unfortunately, games like these are almost dead, but I might find a few who will play again.

TY everybody!!!

24
Completely Unrelated / Considering learning programming
« on: 2018-12-26 02:51:05 »
I was looking up programming classes in my local college; just thought of it today.

I often complain that a combination of the New Threat and Hardcore mods would be perfect with some changes in the ways certain enemies are used. I can't even figure out to make a simple mod myself because i think i need programs that only work on 64-bit and i have a 32-bit. I would think basic programming should be able to help make my computer compatible with modding programs for all sorts of games originally from the 1990s.

I could make a lot of things if i only knew more about programming, especially the random problems that tend to only happen to me.

The classes are at least four hours long based on my research. There are a very limited amount of choices based on my search. They are mostly basic programming classes needed for all programming. I don't know where the specific stuff is taught.

Is there any chance there are still colleges that teach programming needed to mod old video games?

25


Tried that too, still happens. I miss with all my normal attacks.

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