cmh175:
Q: "What's currently possible with this? ... Does this work with animations?"A: It can translate FF7 field models to glTF, including animations, and including
references to textures (which must be translated using a separate tool).
Example of translated output data:
https://github.com/picklejar76/kujata-data/tree/master/data/field/char.lgpExample of translated output visualized on a website:
https://picklejar76.github.io/kujata-webapp/stage-viewerThe examples above do not include animations yet. But the tool
can translate them. I have tested the translated glTF in a web browser using THREE.js, including animations, so the translation is pretty decent.
By the way, it uses Ifalna database (bundled with Kimera) to "guess" the default standing animation, and can optionally use the Ifalna database to allow you to include every single animation that is used by that model in the game, although that obviously makes the translated data huge.
Translating in the reverse direction (glTF back to FF7) is not yet supported, so it's not a complete modding solution yet, but I guess you could say it's about halfway there, and it already provides a lot of value.