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Messages - Xinlus

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1
This should work:

addu r2,r0,r0
ori r5,r0,0x0001
addu r4,r0,r0
ori r3,r0,0x0004

2
Support / Re: FF8 - Importing an FF8 Enemy Texture
« on: 2017-09-07 16:03:04 »
The format of that textures are .TIM, the same as PSX version.

3
You can active "Succession of sorceress power" in a field using Deling (editor).

Just add opcode "MENUTIPS" and the value "58" in the script.

5
And now I realize that I did not write the Gameshark's codes... Sorry! :-\

Japanese version (Final Fantasy VIII Square's Preview Extra & Square's Preview 3)
Code: [Select]
D005F0C0 0001
8005F038 0001
D005F0C0 0001
8005F03A 00XX

Press L2 to enter in the new field (It doesn't work in battle)

USA version (Squaresoft on PlayStation 1998 Collector's CD Vol. 2)
Code: [Select]
D005F130 0001
8005F0A8 0001
D005F130 0001
8005F0AA 00XX

Press L2 to enter in the new field (It doesn't work in battle)


Examples of XX's values:
00=start (Initial debug room)
01=test  (守屋 - Shun Moriya's room)
02=test1 (千葉 - Hiroki Chiba's room)
03=test2 (入口 - Junko Iriguchi's room)
04=test3 (前田 - Akira Maeda's room)
05=test4 (藪田 - Tatsuya Yabuta's room - Dual Shock info and opening text)
06=test5 (佐藤 - Yaeko Sato's room)
07=test6 (北瀬 - Yoshinori Kitase's room)
08=test7 (Crash)
09=test8 (Soft reset?)
1E=domt6_1 (Hidden scene)

7
OMG! I didn't see the last posts! I have that trial demo too!

And... using a gameshark I can enter in debug rooms!!

Field's ID are stored in offset 8005F03A of memory. If you modify that value you can enter in any room. But last version of Deling doesn't show the right field's ID in that demo.

Field --> ID
start      00
test       01
test1     02
test2     03
test3     04
test4     05
etc...

Some pics:

Start:


Test:

It plays "Game Over" music.

Test1:


Test2:


Test6:


I can't research more today because my PC decided to stop emulator. >:(
 
By the way, I found some pics from a pre-realease version (shonen jump magazine).

Selphie's pockets:

That explain why there are some figures of Selphie with green pockets.

Triple Triad:

The background is different ("Exodus?") as forbidden's card, and elemental symbols.

Chocobo World:

Sun and cloud?. The present is totally different in final version. Cactuar is thinner in the trial.

8
The "VIII JPN alpha from 1998"? That's Square Preview? There is something unusual on the disc?

I just remeber that in disc 4 of PSX version there are some fields named "Laguna" that contain the fields that developers used to make the photos of "Sir Laguna's Page" (Selphie's blog).










10
The disc changing screen looks a lot like fanart but can't be too sure.

It's a capture from japanese psx version.

11
This is from the japanese version, the dialogues are similar to beta:





The green car is hidden in several fields of the old winhill. We can see it with a little edit:



Also, there is a field with the green car itself (this shot is taken from spanish version):


At last, I never seen this art before (or I don´t remember to see it.)



PD: In PC  there is a quality version of the background's field "ggroom1".

Normal:


HQ (the field name is "ggroom5":

12
General Discussion / Re: FF8 ps3 psv save file edit
« on: 2015-01-21 22:15:25 »
I transfer the save to a psx's memory card with ulaunchELF's PS2 and then to a PS3 with the official memory card adapter.

13
Thanks for the fix!

In PSX the file is/ENEMY6/ VINSENT3.LZS and the adress is 0x7840 of the decoded file.

14
Just for curiosity.
Why does the name appears in the battle box and not in the limit message?

15
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2014-07-04 17:35:43 »
This is the same patch for spanish PAL version: https://drive.google.com/file/d/0B8Zi6lNUy7RwSE1ITDBFNlU4VGs/edit?usp=sharing



Thanks for you great work!

16
Troubleshooting / Re: Bug element-w some doubts
« on: 2013-07-22 18:29:01 »
Don't try to compare files from different versions. It's useless. The only thing you have to do is debbuging and more debugging. Good luck!

17
Releases / Re: Restore the debug room (FF8 PC)
« on: 2013-03-11 19:06:23 »
There are "start" and "start0" files. You have only to replace the "start" files. To edit "start.fl" I used a hex editor like WinHex.

18
Releases / Re: Restore the debug room (FF8 PC)
« on: 2013-03-11 00:39:28 »
Ok, here you have! Save01

The save is at the start of the game, so you have nothing (but in the debug room).

19
Releases / Re: Restore the debug room (FF8 PC)
« on: 2013-03-10 23:31:20 »
I entered just like myst6re said.

First go into the debug room in a psx emulator with a gameshark code (using PEC or CEP):

Code: [Select]
D00705E8 010F
800704A8 0001
D00705E8 000F
800704AA 0049

Pressing L1+L2+R1+R2 to enter (this code just for NTSC-USA)

Save the game there.

Then convert that save to pc save with Hyne. It's easy.

Sorry again with my bad english, I'm a stupid spanish and I need more practice.


20
Releases / Re: Restore the debug room (FF8 PC)
« on: 2013-03-10 19:54:57 »
It's a great job, but it only works in french version.

If you wanna use this in other language you have to modify the file "start.fl" and change the "fre" part of the link for the language of your ff8 (ie: "eng" for english or "spa" for spanish).

By the way...

Is there a posibilty to add other fields that are not included in the pc version like the "laguna" fields of the CD4?? (Laguna's photos)

Sorry for my bad english!

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