Hello everyone! Some time ago I've been wondering if there is any way to fix the glitch w element in the PSX version. I read some posts on this forum and seems to be more difficult than it seems at first.
Then I realized that the first Japanese PSX version does not have this glitch (actually, the problem that's in this version is that you lose the object if it is canceled). So I thought, Is possible to compare the file where functions the commands with other versions iin order to "fix" that problem?
I read other post, Krammer created a dll which does the same in first japanese version.
http://forums.qhimm.com/index.php?topic=11839.msg164452#msg164452I wonder in what archive contents the information about the "element-w" and their functions.
Regards.