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Messages - Asa

Pages: [1] 2
1
I feel very sorry for ultima espio. Please excuse me.
I must present for you.
Origin of Iron Giant (てつきょじん) 1, 2
Origin of Hectoeyes (ヘクトアイズ) 1, 2
Origin of Coin (ぜになげ) 1, 2

2
Because of I'm not a English speaker, someone can explain for me?
What does ultima espio curse?
He want to say that we never have those discs?

3
▼Edited

>It differs from the final result?
Yes.
Mojibake Honey Bee Inn text completely suits Zangan text.

4
Demo means Previw version in Tobal No.1?
I had done it a little in April. But I became busy, I forgot all.
Preview version has some unused ability names and their descriptions (planned but discarded?)
ほうそく (Law?), かなでる (Play?), おどる (Dance), ふうじる (Seal) & ペースト (Paste).

(not completed)
KERNEL.BIN4.xls
KERNEL.BIN8.html
etc.html
All Font.html

?
KERNEL.BIN0 (Command Data)
KERNEL.BIN1 (Magic Data)
KERNEL.BIN2 (Item Data)
KERNEL.BIN3 (Enemy Data in Battle?)
KERNEL.BIN4 (Names of Item, Magic and Command)
KERNEL.BIN5 (Descriptions of Item, Magic and Command)
KERNEL.BIN6 (Enemy Data)
KERNEL.BIN7 (Ally's Magic Data?)
KERNEL.BIN8 (Battle Screen)

5
FF8 Tools / Re: [0.6b] Deling - a FF8 field editor
« on: 2012-04-28 02:50:15 »
Thank you very much for release.
But, it cannot start Deling.exe.
It seems libgcc_s_dw2-1.dll & mingwm10.dll are required in same folder.
I copied them from Makou Reactor.
Solved, thank you.

6
Item quantity issue of Original Japanese version FF7 (SLPS-00700 - 00702)
Current Black Chocobo can sets 127 as Max Item quantity.
But 99 is the Original Japanese version's quantity limit.
If 100 or more over value is set, Original version will make "System Error" in Battle Screen and the item data will be broken to "ポーション :0 (Potion : 0)".
Image

This problem will be fixed in next version of Black Chocobo.
If you find same problem in others version of FF7, please report it in this thread.
Regards,

7
I can't speak English, but
オレひとりならともかく このメンツじゃ……
Actually, this phrase is not so important. When Japanese person read this sentence, most of Japanese never think that Brret thinks Aerith is cumbersome. Because another emotion is hiding in last "……". Check Kabuki term 腹芸 (hara-gei) if you don't know it.

Why Barret came here is to rescue Aerith. Barret cried when he has met Marlene at Aerith's house. What did he said when Cloud hesitated to climb the wall. The only one that Barret thinks is how to let Aerith get out from here, He will risks his life to save Aerith because she has saved Marlene. And it is not necessary to tell his determination to Aerith. But Aerith feels it and is also going to risk her life.
「……やっぱり、あなたたちだけ逃げて」
「あの人たちがねらっているのはわたし。あなたたちだけなら……」

Barret's purpose is Aerith, he wants to rescue her without even a scratch.  RedXIII is a new acquaintance, not well known. Furthermore Barret had looked RedXIII's weak side in the captivity room. This difficult situation made him say "このメンツじゃ".

If you want to express Japanese nuance, you must put those feelings into your translation.

9
Solved Problems / Re: My submarine is stuck
« on: 2012-02-02 20:58:59 »
Perhaps, you can fix it by yourself with Black Chocobo - FF7 Save Game Editor
1. Copy (Backup) your save file to another place.
2. Open the save file with Black Chocobo.
3. Select the "Worldmap Location" of "Location" tab.
4, Put "Party leader" to the central sea from Right Click Menu of the map.
5. Copy "Party leader's X -Y Coordinates" to "Sub's ones" and save the file.
6. Load the slot in Game and ride on Sub.

10
Thank you for your point out, I didn't notice it.

11
Thank you. But, I had mistaken.

0x0F2A 0x02 = Red Sub Tutorial

0x0FA0 Wild Chocobo Type
Value is set when Chocobo is caught and used after Chocobo is sent to cage
00 = Chocobo not displayed in cage
01 = Wonderful
02 = Great
03 = Good
04 = Fair
05 = Average
06 = Poor
07 = Bad
08 = Terrible
Over 08 = Choco Billy's rating window not displayed

12
Getting Vehicle
Red Sub Tutorial info Modified / 2012-01-14
Code: [Select]
Gray Sub (Put on initial place)
Set Sub ID to 13 (Coordinates will be ignored)
0x0B90: 00
0x0B94: 03 00
0x0B96: 2A 00
0x0C1E: 0x04 ON/OFF = Hide/Show Gray Sub Tutorial
0x0EF4: 0x08 ON, Enable Gray Sub & Disable Red Sub
0x0EF6: 0x04 OFF Disable Red Sub (Ignored if "0x0EF4: 0x08 is ON")

Gray Sub (Simple)
Set Sub ID=13 and x-y coordinate
0x0EF4: ON
-----------------

Red Sub (Put on initial place)
Set Sub ID to 13 (Coordinates will be ignored)
0x0B90: 00
0x0B94: 03 00
0x0B96: 36 00
0x0F2A: 0x02 ON/OFF = Hide/Show Red Sub Tutorial
0x0EF4: 0x08 OFF Disable Gray Sub
0x0EF6: 0x04 ON Enable Red Sub
All value required to show tutorial

Red Sub  (Simple)
Set Sub ID=13 and x-y coordinate
0x0EF4: 0x08 OFF
0x0EF6: 0x04 ON
-----------------

If Sub enabled before Sub mission

Gray already enabled before Gray Sub mission
Both of mission completed or failed, game progression is stopped, still can choose mission start again.

Red already enabled before Gray Sub mission
Completed => No problem, Red will be exchanged to Gray
Failed => No problem and Party still has Red Sub

Gray or Red already enabled before Red Sub mission (Gray mission failed)
Dog never get out of the way.
=================

Buggy (Put on initial place)
0x0B90: 00
0x0B94: 03
0x0B96: 10 00
0x0C23: 0x01 ON Enable Buggy
0x0C23: 0x02 ON Ride on Buggy when Party leaves Corel Prison, Junon & Costa Del Sol
0x0F29: 0x20 ON/OFF = Hide/Show Buggy Tutorial
=================

Tiny Bronco (Put on initial place)
Set Tiny Bronco/Chocobo ID=5 (Coordinates will be ignored)
0x0B90: 00
0x0B94: 03 00
0x0B96: 28 00
0x0F2A: 0x04 ON/OFF = Hide/Show Tiny Bronco Tutorial
All values required to show Tiny Bronco tutorial
=================

Highwind (Put on initial place)
0x0B90: 00
0x0B94: 03 00
0x0B96: 29 00
(Very simple)

Warp on world map (to the point after exiting town or event)
Code: [Select]
Set values
0x0B90: 00
0x0B94 2bytes: 03 00
0x0B96 2bytes: followings

00 00 = <Party Coordinates (?)>
01 00 = Midgar City <@>
02 00 = Kalm <@>
03 00 = Chocobo Farm <@>
04 00 = Mythril Mine 1 (Grassland side) <@>
05 00 = Mythril Mine 2 (Junon side) <@>
06 00 = Fort Condor <@>
07 00 = Junon <@>
08 00 = Temple of the Ancients <@>
09 00 = Old man's House <@>
0A 00 = Weapon Seller <@>
0B 00 = Mideel <@>
0C 00 = Materia Cave - Mideel <@>
0D 00 = Costa Del Sol <@>
0E 00 = Mt. Corel <@>
0F 00 = North Corel <@>
10 00 = Corel Prison (Buggy and others value required)
11 00 = Gongaga Village <@>
12 00 = Cosmo Canyon <@>
13 00 = Nibelheim 1 (sea side) <@>
14 00 = Rocket Town <@>
15 00 = Lucrecia Cave <@>
16 00 = Materia Cave - North Corel <@>
17 00 = Wutai <@>
18 00 = Materia Cave - Wutai <@>
19 00 = Bone Village <@>
1A 00 = Coral Valley Cave <@>
1B 00 = Icicle Inn 1 (Icicle Area side) <@>
1C 00 = Chocobo Sage's House <@>
1D 00 = Materia Cave - Round Island <@>
1E 00 = Sub in Underwater w. its Coordinates 1 (Sub required)
1F 00 = Gelnika (Sub required)
20 00 = <Party Coordinates (?)>
21 00 = <Party Coordinates (?)>
22 00 = <Party Coordinates (?)>
23 00 = <Party Coordinates (?)>
24 00 = Cargo Ship from Junon to Inside Ship (can re-battle w. Jenova/glitch when Tifa or Cid leader)
25 00 = Cargo Ship from after Event to Costa Del Sol <@>
26 00 = Cargo Ship from Junon to Costa Del Sol <@>
27 00 = Cargo Ship from Costa Del Sol to Junon <@>
28 00 = Tiny Bronco Initial Place (Tiny Bronco required)
29 00 = Highwind Initial Place (Highwind required)
2A 00 = Gray Submarine Initial Place (Sub required)
2B 00 = Nibelheim 2 (mountain side) <@>
2C 00 = Mt. Nibel 1 (Nibelheim) <@>
2D 00 = <Party Coordinates (?)>
2E 00 = Mt. Nibel 2 (Rocket Town side)
2F 00 = Icicle Inn 2 (Great Glacier side) <@>
30 00 = Great Glacier <@>
31 00 = Rocket Launching Pad <@>
32 00 = <Party Coordinates (?)>
33 00 = Camera closing to Diamond Weapon (after it, Party Coordinates applied)
34 00 = <Party Coordinates (?)>
35 00 = <Party Coordinates (?)>
36 00 = Red Submarine Initial Place (Sub required)
37 00 = Ancient Forest <@>
38 00 = Sub in Underwater w. its Coordinates 2 (Sub required)
39 00 = Coral Valley <@>
3A 00 = Forgotten Capital <@>
3B 00 = Crater (Highwind required)
3C 00 = Turning Snow Area of Great Glacier (North) <@>
3D 00 = Turning Snow Area of Great Glacier (West) <@>
3E 00 = Turning Snow Area of Great Glacier (South) <@>
3F 00 = Turning Snow Area of Great Glacier (East) <@>
40 00 = Turning Snow Area of Great Glacier (Cave Rock) <@>
41 00 - FF 00 = Turning Snow Area with Party Coodinates (Glitchfull)
Party coordinates will be ignored in many case.
<@> - They can be use like Black Chocobo's save location warp for field map

13
0x0F90 is not Emerald? Weapon's coordinates
They are  Landmark Poles of Turning Snow Area.

Code: [Select]
0x0F8C - 0x0F8F: 1st pole (4th, 7th, 10th....)
0x0F90 - 0x0F93: 2nd pole (5th, 8th, 11th....)
0x0F94 - 0x0F97: 3rd pole (6th, 9th, 12th....)
1st 2Bytes = X Coordinate, 2nd 2Bytes = Y Coordinate.
Values will be ignored when loading slot.

0x0F9F: Pole Number/Where address will be overwritten by next pole (cycling 00, 01, 02, 00, 01, 02... )
00: 1st pole address
01: 2nd pole address
02: 3rd pole address

0x0F9C: 2Bytes, 00 00 - FF 0F: Map rotation angle. xx yx: if y > 0, y will be chaned to 0.
This value is Camera angle and rotation of normal world map

0x0C1E: 0x20 ON/OFF = Hide/Show Turning Snow Area Tutorial

0FA3:  Unknown. It seems this value is mixture of Number of pole and Party direction and walking steps or coordinates.
Value will be ignored when loading slot.

14
Savemap Info
Chocobo info 0x0FA0 Modified : 2012-1-14
======================
Addition for Chocobo
Code: [Select]
0x0C20
00 / 01 - 06 Which stable's Chocobo was taken out. The stable is displayed empty, but still occupied.
00: Chocobo can be taken out even if another Chocobo is exist on world map. - (* Glitch)
Not 00: Chocobo cannot be taken out even if no Chocobo is exist on world map.

(* Glitch)
(1) Chocobo Color Glitch: Chocobo color priority is given to a younger value. If Black (0x0C22: 0x20) is taken out when Yellow (0x0C22: 0x04) is on world map. Party will rides on Yellow.
(2) Riding Double Chocobo Glitch: If Owned Chocobo is taken out from stable when Wild Chocobo is exist on world map, it makes that Party rides on Wild Chocobo and Wild Chocobo rides on Owned Chocobo.
These glitch occurred even if Chocobo ID=0. But they are not serious problem. (1) will be cleared when Party returns to Chocobo Firm with Chocobo. (2) will be cleared when Party rides off and rides off again.

----------------------
0x0C21
0x01 Enter direction to Chocobo Farm & Show send/release Wild Chocobo option when riding off.
ON:  Right of ranch / Show option
OFF: In front of cage / Hide option
Set to "ON" after buying chocobo stable.

----------------------
0x0C22
0x02: Chocobo in Highwind. When Party rides on Highwind with Chocobo (0x0FA1=0B), this value is set to "ON".
ON:  Chocobo exist in Highwind stable. If Chocobo is not enabled, Chocobo not displayed but breeding staff is served as Chocobo exist.
OFF: Chocobo not exist. If map switched to Highwind c*ckpit, Chocobo returns to world map.

----------------------
0x0F2A:
0x04 Chocobo Tutorial ON / OFF = Seen / Show

----------------------
0x0FA0 Wild Chocobo Type
Value is set when Chocobo is caught and used after Chocobo is sent to cage
00 = Not displayed in cage
01 = Wonderful
02 = Great
03 = Good
04 = Fair
05 = Average
06 = Poor
07 = Bad
08 = Terrible
Over 08 = Choco Billy's rating window not displayed

Chocobo_Glitch.mcr (FF7 International)

======================

Addition for 0x0C23
Code: [Select]
0x0C23

0x02: Leaving town with Buggy (for Junon, Costa Del Sol & Corel Prison). When Party rides on Buggy (0x0FA1=06), this value is set to "ON".
ON:  Party will be riding on the Buggy when leaving those town.
OFF: Party will be walking.
----------------------
0x20: Behavior of Party returns to world map from inside of Highwind ("Go" selected for Pilot's query)
ON:  Highwind is flying in the air
OFF: Party and Highwind are on the ground with their coordinates.
This value is set to "ON" when party rides on the Highwind (0x0FA1=03 or 0B). Changing this value doesn't make sence, because 0x10 and 0x20 will be re-set to "ON" when loading c*ckpit field.

======================

0x0FA1: Ride on vehicle and party leader appearance
Code: [Select]
0x0FA1 (0x0FA2 is 00 or 02)
00=Cloud / Ancient Key (0x0FA2: 02)
01=Tifa (Leader Tifa. ignored when loading slot) / Ancient Key (0x0FA2: 02)
02=Cid (Leader Cid. ignored when loading slot) / Ancient Key (0x0FA2: 02)
03=Highwind
04=Wild Chocobo
05=Tiny Bronco
06=Buggy
07=(?)
08=(?)
09=(?)
0A=Diamond Weapon
0B=Ultima Weapon
0C=Condor (fooked, cannot move)
0D=Submarine (0x0FA2: 00=world map, 02=underwater)
0E=Goldsaucer
0F=Rocket
10=Rocket Launching Pad
11=Gelnika (0x0FA2: 02)
12=Underwater Reactor (0x0FA2: 02)
13=Owned Chocobo
14=(?)
15=(?)
16=(?)
17=(?)
18=Crater Barrier (fooked, cannot move)
19=Ancient Forest
1A=(?)
1B=(?)
1C=Sunken Red Sub (0x0FA2: 02, After Gray Sub gotten)

2B=Highwind with Chocobo (When Owned Chocobo is exist on world map / many values applied, but this value is used in game)

Others value or vehicle not exist
World map: Ruby Weapon, Highwind w. Chocobo, Sister Ray of Junon/Midgar
Underwater: Emerald Weapon, Underwater Reactor

Thank you for Vegeta_Ss4 and his suggestion

15
General Discussion / Re: FFVII DVD Resolution in 1997
« on: 2012-01-05 04:06:09 »
There are no information about FFVII HIGH QUALITY CG COLLECTION on Japanese webesite.
Only this page found: http://www.akaokoichi.jp/DIARY/9705/970530.htm
It is a bonus DVD of Toshiba PC "Vision Connect" Windows95 featuring DVD player + TV, PC price 248,000yen. 248,000yen is about 3200 U.S. Dollar.
Modified

16
@Vegeta_Ss4
Yes, I was surprised when I got to know it. Once I had investigated it a little.
Why no menu access on Wutai continent bridges? # 16
If proper value (but wrong value for game) is set, it can take Midgar Sister Ray on board Highwind.

@sithlord48
I wrote as "Savage Chocobo", but I don't know its right English name. Please check it.

17
@Vegeta_Ss4
Since I could not check other versions, I always worried about my results.
However, your research relieved me. Thank you.

18
It seems I found "Caught Savage Chocobo" value.
0x0C22 : 0x03 (0x02 + 0x01), 0x0C23 : 0x02
No ID & Coordinates required, It will be automatically put on the same coordinates of Party.
 ↑ Sorry, this is wrong. I forgot I changed another value.
Seems effective only on Disc 1. It is necessary to check more, but I don't have a time.

Edited
I had mistaken,
"0x0C22 : 0x01" is "Caught savage chocobo"
Worldmap Location "Unknown" is Coordinates & ID of "Caught savage chocobo"
Its ID is "4".
Showing tutorial depends on 0x0C22 : 0x01 & tutorial seen flag.

Savage Chocobo MCR file (FF7 International)
Slot 1 is Chocobo exist. Slot 2 is original.

And, "0x0C22 : 0x01" works on all disk.

 Regards,

19
Thank you sithlord48, that function works well.
And new Japanese file Black Chocobo JA 12-23
Regards,

20
0xC23
Yes, it is my poor English wanted to say.
On Disc1, this value will be changed 0x00 => 0x01 => 0x05 along Game progress.
Black Chocobo only displays "None, Buggy & Highwind" in "Show on Map" entry. And Value 0x05 is displayed as "Highwind".
If User thinks "Highwind? No, this is Buggy."  and changes it to Buggy, Black Chocobo sets value 0x01 and it makes invisible deactive Tiny Bronco, and there is no way to make visible get back Tiny Bronco by using Black Chocobo.
I had often lost Tiny Bronco after editing by Black Chocobo, but I never understood the cause. This time, godlik3 reported Tiny Bronco problem, so I checked savemap wiki Black Chocobo savemap page and noticed them.

0xC22 - Chocobo
This is not related to Tiny Bronco problem. But I found it while checking 0xC23.
I thought some forum reader might be interested in it, because it can use any Chocobo on world map without occupying Chocobo Stable.

MCR Save file 0xC22 changed (FF7 Internatioal)
Slot 1: 0x00, 2: 0x01, 3: 0x04, 4: 0x08, 5: 0x10, 6: 0x20, 7: 0x40, 8: 0xE1, 9: Original
This base data taken from Eslava's "Save5 pack - save02.ff7 - slot 5 (After escaping from Junnon Office in Disc2)" and converted to FF7 Internatioal by using Black Chocobo.  Chocobo stable not occupied yet. Remained Tiny Bronco coordinates & ID were changed. Slot 9 is Original only converted to FF7 International.

Regards,

21

I meant them.  And I never wrote we can get Tiny Bronco and Chocobo in same time.
Regards,

22
I had checked this problem on FF7 International.
This problem occurs when "Show on Map" value is changed.
Savemap 0x0C23 includes Tiny Bronco visibility value!
And Black Chocobo recognize the value higher than 0x01 as Highwind.
Black Chocobo displays Highwind in drop box even if its value 0x05.
User will change it to Buggy (0x01).
0x00 = None
0x01 = Buggy
0x04 = Tiny Bronco
0x10 = Highwind

Edited
And Chocobo display value on world  map
Savemap 0x0C22
0x01 = Caught Chocobo (Display Chocobo's Riding Tutorial)
0x04 = Yellow
0x08 = Green
0x10 = Blue
0x20 = Black
0x40 = Gold
0x80 = None
Low value has high priorities
0x07 = Yellow + Tutorial Caught Chocobo, 0x0C = Yellow, 0xE1 = Black + Tutorial Caught Chocobo
I cannot check PC version
Regards,

23
Paste slot function of SVN's works well.
Thank you.

24
When paste to 10th slot, S01 allocated. Duplicated number slot will be ignored in game.
Other slots are OK.

And new Japanese file Black Chocobo JA 12-17

Best Regards,

25
Didn't this relate the Copy - Paste Slot problem?

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