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Scripting and Reverse Engineering / Re: FF7 Crisis Core - File Format Investigation (and my CC File-Viewer Tool)
« on: 2009-04-24 01:29:53 »
I thought the && files were different since they are used in battles and use animations, how much different are they from the ! models?
By the way, if you were to experiment and try to get the animations, wouldn't it be easier to use a very small ! or && file? and compare 1 or 2 other smaller files from there?
And have you noticed that in the ATEL files there is a GT image at the top? Perhaps that is the map file for that specific place where the event is happening? (You have to chunk it, then restart RINOA to see it, it looks garbled abit)
And if you were to take a look at an event, (have you noticed that the actual event data is ALWAYS the last MBD, not the first 1st or 2nd?)
Anyway, not to get sidetracked, lets take 01473 as an example,
<TEXT>
Enemy attack! It's SOLDIER!
Don't let him get through!
<END>
What happened to the part that goes here? What calls the battles? What calls the camera position?
What is defining that? Is there some part of the MBD that isn't being properly displayed, or is missing?
<TEXT>
Were you able to get inside the fortress?
<END>
<TEXT>
Piece of cake! I could have done it blindfolded!
<END>
<TEXT>
Obtained <VAR> gil!
<END>
But yes there are lots of unanswered questions, I have a number on my list.
Perhaps FEP could be the camera data?
Or MDL is for MODEL?
And ANM is ANIMATION?
Ah maybe MDL + ANM are used at the same time???
Could there be something, to match and compare patters in these files, like agaist all other files? Not something like TRID.
By the way, I was toying with Xpert 2 under the relinker option, has anyone noticed the columns?
DecStartLba, DecFileSize, LBAPos, FileID HexStartLBA, HexFileSize, HashString,
Maybe there is a way to search and find a file from one of the above options and see how it is being used a good place to start would be in a Memory Dump of CC running.
I just made a memory dump, here: http://www.mediafire.com/download.php?ny1kmmzywnd
Its Zack in the church, right after meeting Aerith.
By the way, if you were to experiment and try to get the animations, wouldn't it be easier to use a very small ! or && file? and compare 1 or 2 other smaller files from there?
And have you noticed that in the ATEL files there is a GT image at the top? Perhaps that is the map file for that specific place where the event is happening? (You have to chunk it, then restart RINOA to see it, it looks garbled abit)
And if you were to take a look at an event, (have you noticed that the actual event data is ALWAYS the last MBD, not the first 1st or 2nd?)
Anyway, not to get sidetracked, lets take 01473 as an example,
<TEXT>
Enemy attack! It's SOLDIER!
Don't let him get through!
<END>
What happened to the part that goes here? What calls the battles? What calls the camera position?
What is defining that? Is there some part of the MBD that isn't being properly displayed, or is missing?
<TEXT>
Were you able to get inside the fortress?
<END>
<TEXT>
Piece of cake! I could have done it blindfolded!
<END>
<TEXT>
Obtained <VAR> gil!
<END>
But yes there are lots of unanswered questions, I have a number on my list.
Perhaps FEP could be the camera data?
Or MDL is for MODEL?
And ANM is ANIMATION?
Ah maybe MDL + ANM are used at the same time???
Could there be something, to match and compare patters in these files, like agaist all other files? Not something like TRID.
By the way, I was toying with Xpert 2 under the relinker option, has anyone noticed the columns?
DecStartLba, DecFileSize, LBAPos, FileID HexStartLBA, HexFileSize, HashString,
Maybe there is a way to search and find a file from one of the above options and see how it is being used a good place to start would be in a Memory Dump of CC running.
I just made a memory dump, here: http://www.mediafire.com/download.php?ny1kmmzywnd
Its Zack in the church, right after meeting Aerith.