hey guys.
it's been many, MANY years since i logged into this forum (i've lurked from time to time). and i wanted to do two things...
the first, is i'd like to know how you guys are getting along with all of this. it looks like you've done some really cool stuff! but it makes me ask the following:
what can you actually do? is everything in the game diffuse texture only? or have you managed to get specular/bump/normal info in there as well? how do characters work now? from what i remember it used to all be vertex animation based, so skeletal animations were out of the question which meant that custom models were also out of the question (for characters/monsters anyway). it looks like you can definitely get custom meshes with textures in for environment stuff for definite, which is really cool!
the second, i'm a full time artist in the games industry. i'll link my portfolio at the bottom of the page for you. and if i get any spare time i'd like to offer consultation services (for free) if they're needed or wanted.
cheers
Lee
portfolio:
http://crazyferretstudios.com