Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - march

Pages: [1] 2
1
for the psx version of this game someone created a trainer ( that require the emulator ) that allow to control some monsters , is there anyone interested in create the same mod even for the steam version ? just think about how cool could be to use liforbidden , or even a boss , for example , the lust form of seifer that doesn't have that sloppy and poor animation for the normal attack ( unlike the one that we can use in dollet )

2
Tools / Re: [FF9] General editor - Hades Workshop (0.38)
« on: 2017-11-08 17:57:52 »
No, that's not really possible. These numbers are divided by 2 for the minimal randomized stat. I didn't add a limit for fun.

i see , but i noticed that the save editor always allow to set 255 for every parameter for every card , maybe this information can show you how the problem can be solved  :o , but besides that , i hope that the next version of hadesworkshop will allow to modify\select the effect of the auto stat , so for example , instead of have haeste in an equipment , we can have the effect of vanish or banish i don't remember witch is the useful one , but you got what i mean lol , and as i said in the previous message , even the modification of the auto abilities would be great , so one singe auto ability will finally grant the immunity to all the negative status  :D , you know , your program is more precious than it may appear , since the so called " pro gamers " are mostly listened to from developers , most of the games are essentially a bunch of limitations and restrictions rather than something to have fun with , so the only possibility of solve all the problems caused by the pro-gaming epidemy are software who allow stable modifications that allow even us to enjoy a game , because is not like everyone are supposed to give a fern about be pro gamers , for me for example , is just stupid , i sometimes watch some pro gaming sessions , well , they completely forgot that video games are made to have fun , and not something that cause rage , hysteria , and that put a person against the other one , and certainly isn't something to take seriousely , and of course isn't some kind of matter of honor , still , their tragic way to play wouldn't be a problem if they were not so bossy and intrusive , nowdays , some games have a lot more protections to prevent gameplay modifications rather than any form of interest in make the game stable and well functioning , i mean , sometimes developers put more effort to prevent us to play like we want ( and that should be considered our inviolable right ) rather than prevent bugs , for example , i purchased a game recently , and guess what ? the game is bugged , despite the fact that i updated it with official stuff , but wen i try to modify it in order to play like i want , i immediately get errors and crashed , is just unfair and also stupid , be bossy and intrusive isn't a good way to keep the purchasers

3
Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2017-11-08 16:22:40 »
thank you :D , with your skill you could also solve another problem of this game : yojimbo , the magus sisters and their crazy way to be controlled , it could be so nice if they can be controlled directly :O

4
first , that's not a pirated version of the game , and secondly , why the fern do you care you intrusive strawberries head ???? is none of your business if someone can't effort to buy a game , also , is not like he is trying to upload some pirated part of the game here in the site , he is only asking for information and suggestions , so you could help him , apricothole

5
Tools / Re: [FF9] General editor - Hades Workshop (0.38)
« on: 2017-11-07 21:14:24 »
Yes it does. However, for the PSX version, not all the battles are present in all the discs. So if you opened disc 1 you only have the bosses of disc 1. Same for the other discs with a few exceptions (Gizamaluke is present on all the discs because the Grotto fields are still there as well).

Also, no need to quote a whole message of 215 lines (yeah, I checked that) for a 3 lines long reply. That's like subcontracting your speech, somehow :p

come to think about it , there is also another thing that hadesworkshop need to make possible : set at 255 the stats of the cards , since for now you set the maximum at 127 while it can reach 255 :D

6
Tools / Re: [FF9] General editor - Hades Workshop (0.38)
« on: 2017-11-07 00:29:26 »
Yes it does. However, for the PSX version, not all the battles are present in all the discs. So if you opened disc 1 you only have the bosses of disc 1. Same for the other discs with a few exceptions (Gizamaluke is present on all the discs because the Grotto fields are still there as well).

Also, no need to quote a whole message of 215 lines (yeah, I checked that) for a 3 lines long reply. That's like subcontracting your speech, somehow :p

lol , and is true , i checked the disk 4 just now and both ozma and kuja are there in the list , thanks for the clarification , also , i hope that the successive versions of hades workshop will include also : the auto-status of the equipment ( like reflex ring ) so we could even get all the good status at once and permanently :D  , and the modofication of the support abilities , so we can finally chose to have a proper ribbon that make us immune from every negative status

7
Tools / Re: [FF9] General editor - Hades Workshop (0.38)
« on: 2017-11-06 19:19:54 »
Hi there !

I'm working on a Final Fantasy IX modding tool called Hades Workshop. It is aiming to allow to edit most of Final Fantasy IX's content. Quite a big project and I don't know if I will ever decide when it's finished  ;D

//============== THE TOOL =================//

The features so far :
- Can open Final Fantasy IX PSX files, in .bin format and in any language version,
- Now works with the Steam version,
- Read and edit datas about :
--- Spells the party can cast,
--- Supporting abilities the party can use,
--- Commands the party has,
--- Default stats of the party members,
--- Items' features,
--- Items sold in shops,
--- Statistics, attacks and AI of enemies,
--- Tetra Master cards,
--- Text, dialogs and charmap,
--- Game's script,
--- MIPS script and CIL script,
--- Model exporting (Battle Scenes only for PSX, more for Steam),
--- Backgrounds (view only in PSX, view/replace in Steam),
--- Steam resources exporter/importer,
--- Spell animation sequencing.
- Works under Windows only (you may recompile the source code I redistribute or use wine under linux).

It may be a good idea to have a look at the help (F2).

Also, I recommend to the new Steam users to go easy with this tool. Several features are easy to get familiar with, but due to the power of this program and the complexity of FF9, there are subtilities and traps to avoid.
You should read this post to get to know some of them.
Important : Hades Workshop doesn't work if Albeoris's Memoria tool was used. The other tool called Memoria (seriously Albeoris...) by gjoerulv works just fine.

Credits :
I made the program, obviously, but I got helped a lot by your wiki (http://wiki.qhimm.com/view/FF9) for cluster datas format and by http://finalfantasy.wikia.com/ occasionally.

Other than that, LandonRay and Zande made quiet an useful work in data finding, Zidane_2 wrote most of the other tools about FFIX before me.

The background image has been drawn by Maxa'. You can check his Deviant-Art page here.

Please tell me if you get any suggestion/bug report/feedback to share ^^

Here are the download links :

HADES WORKSHOP

Github project

The older versions can be found here

Thank you for your attention  :)

//=============== THE MODS =================//

Here are Final Fantasy IX mods made using Hades Workshop. I won't speak of LandonRay's mod because it is not related to it, but it's also worth a look ^^
Difficulty Tweak : Made by Iamthehorker, this mod increases the MP cost of the abilities and make the battles tougher. The gameplay itself is preserved, so it really is an increase of difficulty for an augmented playthrough. If you think that the boss battles end too quickly or if you never saw the use of the ethers/elixirs, this mod is a way to go. It also allows Steiner to equip the Save of the Queen in the end-game.
Final Fantasy Formula IX : A mod made by Aidolu with completly different spells and commands. I particulary like how commands have been re-invested to make spells like Songs or Cooking moves. The new spells are mostly taken from other Final Fantasy with few changes sometimes because of the limitation of my program or of FFIX battle mechanics.
Save The Queen : A mod made by ThisGuyAreSick2. It allows Steiner to use the allmighty Save The Queen. It also changes the way you synthesize it (it's made in the Black Mage Village in disc 4).
FF9.2.2 : A mod made by Vir to improve the Perfect Stats challenge balancing. It removes the forced exp battle so a true lvl 1 game can be made. It also fixes the Thunder Slash glitch. Vir also made a Fixed Stats Mod which removes the primary stat variations from games to games and have a normalized stat progression.
Alternate Fantasy : My own mod. It modifies a bit of everything in the game but mostly change the abilities and the gameplay in battles.

Also, you can find here the different tiny mods I made over the years.

//============== HELP AND TIPS =================//

This topic is now more than 30 pages long. Different people asked for help at different points and I always tried to give a complete answer. You can thus find details in this topic about subtilities of the game, or how a feature of HW works, or how to do some precise thing. Since I don't want everyone to read the whole topic thoroughly, here are links to answers to these kind of questions.

Side effects of Initial/Auto-statuses
A list of spells specially handled by the engine
Bypass the enemies' Max HP limit
Checking if a character is in the team in-battle
Enabling an enemy attack depending on the party stats
Make Zorn & Thorn battle more difficult
About the random encounter rate
Removing Dagger's depression effect in-battle
About Ragtime Mouse quizz and reward script
Unlocking manually a few of the "Hidden Scenes"
Skipping the script that makes Dagger unlearn her summons
Make Mini-Theater Ship obtainable as a key item
Removing Excalibur II time condition manually
Making temporary characters available in the party menu (1)
Making temporary characters available in the party menu (2)
Changing properly the content of a chest
Ensure that characters enter the party at level 1
How to use "GetRandom" to generate a random number in a range
List of animation IDs and who use them
Declaring local and global variables in scripts
Typical NPC dialog script
Add NPC and PC on the field
Manually extracting a Beatrix mod out of Alternate Fantasy
How to mix some of the standard mods
A word about background and walkmeshes
HW format for text file batching
Helping with the development of HW
Bug when making a multi-hit spell animation (PSX)
Adding custom text font (PSX)
Using Memory card saves after modding (PSX)
Fixing "The Collector" Tetra Master bug (PSX)
Change the initial items + hex-hack to give supporting abilities to Beatrix (PSX)
MIPS editing + controlling someone else than Zidane in fields for PSX
Grudge's MIPS spell formula (PSX)
Using the Background Editor (Steam)
Properly adding a new enemy to a battle (Steam)
Removing (some of) the bubbles appearing when you get close to NPC on Steam
Removing the stat growth of characters (Steam)
Modding Magic Stone growth of characters (Steam)
Modding spell effect: explanation (Steam)
Modding Supporting Abilities: HP/MP +X% (Steam)
Modding Supporting Abilities: Auto-status and Immunes (Steam)
Skipping the last two cinematics of the game (Steam)

//================ BONUS =================//

Simplified Game Scripts

Here are some scripts of systems or mini-games that are of some interest if you wish to know how the game works in-depth.
FFIX Code Folder

Hidden dialogs

Here are some few interesting secret dialogs, never used in the game.
I've also made a patch to enable some of them in-game :
Hidden Dialogs (PSX)
Hidden Dialogs (PC)
And a video showing the patch's content.

Don't hesitate to tell me if you find more unused dialogs : I'll add them to the list ^^

Alexandria [Over the roofs...] :
Puck “So, Vivi... Is this your first time in Alexandria?”
Vivi “Uh...  Um...  Yeah. I bought my ticket from a moogle wearing a hat...”
Puck “Bad luck!  If I ever find that moogle, I'll hurt him plenty!”
Vivi “Uh... Thanks...”
Puck “Alright!  Just a little farther 'til we can see the stage!”

Ruined Prima Vista [Steiner's bitterness] :
[1/3]
Steiner “Those bastards... If they plan to demand a ransom, they're wasting their time.  I'll see to it that they receive nothing!”
[2/3]
Steiner “Wretched thieves... I'll see them all hanged!”
[3/3]
Steiner “Those bastards... They will never get away with this!”

Observatory Mountain [Good and Evil with Grampa Morrid] :
Steiner “Alexandria, off course! Burmecia started the war, and we lost our king as a result.”
Morrid “Many wars were fought before the Lindblum Airship Revolution.”
Morrid “Alexandria intiated some of the wars against Burmecia. Now, can you tell me who was right or wrong?”
Steiner “I-I am not talking about the past! I am talking about the future!”
Morrid “What will you do if Alexandria starts a war?”
Steiner “When will the cargo ship arrive!?”

Gizamaluke's Grotto [Entering Burmecia] :
Burmecian Soldier “This is the Gizamaluke's Grotto. It is Burmecia's border.”
Burmecian Soldier “No one is allowed inside without the king's permission.”

Cleyra [Meeting with the King and the High Priest] translated from japanese by luksy :
Freya “It has been some time, Your Majesty.”
King of Burmecia “Ah, Freya, well met.”
King of Burmecia “The High Priest and I welcome you.”
High Priest of Cleyra “My Lady.”
High Priest of Cleyra “It would appear that this predicament no longer concerns Burmecia alone.”
Freya “I understand, Your Holiness.”
Freya “And yet...”
Freya “I fear my strength alone may not suffice.”
King “Freya...I know what troubles you.”
King “I must apologize for earlier.”
King “Can you ever forgive me?”
King “No! off course you cannot.”
King “But the fate of the people of Burmecia now hangs by but a thread.”

Occupied Lindblum Castle [Reaching Cid] :
Don't get caught by the enemy!
Jump out when she looks away!
Man “The regent is waiting for you at the Base Level.”
Man “The enemy is busy loading supplies. Go down on the lift, now!”
Man “Once you get on the lift, my comrades will take care of the rest.”
Zidane “So, I just take the lift to the Base Level without getting caught?”
Yeah...
Zidane “Piece o' cake! Leave everything to me.”
Huh?
Is anybody there...?
A tail?
Meeow!
Oh, it's only a cat...
Zidane (Wow, that was a close one.)
Man “(You idiot!)”
Man “Whatever you do, don't get caught!”
Man “What's wrong? The regent is waiting at the Base Level.”
Man “Go now, or you'll get caught!”
Zidane “I gotta run while she's looking away.”

Occupied Lindblum Castle [The Ancient World Map] :
Regent Cid “That is a national treasure of Lindblum!”
Regent Cid “It was passed down through my ancestors, since the days of the first regent.”
Regent Cid “It was probably made before our continent was covered in the Mist...”
Regent Cid “That is an ancient map of the entire world!”

Alexandria [Balloon Mini-game] translated from french by me :
Girl “You want to play with us?”
Girl “You've got some time to gather balloons and give them to the boys behind us!”
Girl “You get more time depending on the color of the balloon that you bring.”
Green → 5 more seconds
Yellow → 10 more seconds
Blue → 15 more seconds
Red → 30 more seconds
Girl “All the three of us have a balloon and we are somewhere on the square.”
Girl “Well... Start!”
Boy “X more seconds! You have Y points!”

Final [The 2 worlds' fusion] :
The Iifa Tree could not be stopped...
Gaia and Terra's fusion
caused global chaos,
destroying many cities and
taking many lives...


dude , i thank you for how efficient is this program , but in the lutest version of hadesworkshop the bosses aren't editable , they don't show up in the list of enemies , please , fix that , but maybe this bug only occur wen hadesworkshop open the psx version of the game , the italian version in my case

8
in Final Fantasy VIII/data/lang-en (for english).

havent tested the debug room yet so I dont know if it work or not.

i tried it and it doesn't work , those modded files also crash\corrupt the game and the save file

9
I did no such thing.
You want me to start teaching assembly here?  Are you for real?  :P Assuming this person wants to know the finer details, the entire Internet is there with information and tutorials.   And, btw, I DID tell him what those instructions meant. Not that it would do him ANY good.

all you said is that he didn't need to know what that can do , also , it can't do any good ? you mean that modification will cause the game to crash ? or i just your opinion about the result that he want to obtain ? -.-

10

I have hex edited before when modding Pokemon games back in the day the instructions were pretty simple it would be like go to this address and change like 1D 2D 3D to 4D 4D 4D for example but I am not familiar enough with it to understand what this means

FF8_EN.exe+86B0C | FE C9                    | dec cl                                  | nop

I open up the FF8_EN.exe go to 86B0C location and it highlights over FE C9 from there the instructions I am usually given would be change the numbers "1D 2D 3D to 4D 4D 4D example" which is easy as hell however I am totally clue less as to this part here " | dec cl                                  | nop"

If anyone is willing to explain what exactly I am supposed to do with that information I would be very grateful! This is the last thing I need to set up for my FF8! playthrough.


i am not an hacker but is often do that to my exe for final fantasy 8 , and apply that change will forever prevent some reaction ( like the decreasing of the magics once you use them in battle or in the menu ) to trigger , that's all , but i don't know exactly what kind of limitation or subtraction will permanently null that function , for that we should ask to the hackers here , but hey , as you can see from their replies they like to keep people ignorant , i just hope that sooner or later they will also need the same kind of help that you are requiring now and only get this same obstructionism instead

11
You don't need that information.  It's simply the machine code translated into human readable operations.

dec cl (decrease cl by 1. cl is part of ecx.  It's the lower 8 bit of the 32 bit ecx register)
nop (no operation. This has code 90, which you've obviously missed above).

On its own that tells you nothing.  But like I say you don't need to know it.  You only need the address and the hex values.  I can certainly look into sorting some hext files from the info already sent.


still you should tell him that information , is just scandalous that an hacker suggest someone to prefer ignorance

12
Hard Mode and Add-on's Launcher
Difficulty Mod and other Add-on's for FF8 on STEAM
Now All Languages Supported!
Mod Updated with easier process!

These mods use HextLaunch from DLPB's Tools
And they will until he finishes his new version of ddraw.dll for FF8 :)

I compiled some old mods for those of you using the STEAM version of FF8

Add-on's:
Hard.dll: Makes the game generally more difficult:
-   Decreases the player's melee damage by a factor of 1.5
-   Increases the level of enemies by a factor of 1.1
-   Increases the melee damage of enemies by a factor of 1.1
    (this does not effect magic damage)
Damage.dll
-   Max damage increased to 65k instead of 9999; affects your group and opponents too.
HP.dll
-   Max hp cap increased to 32k from 9999
Magic.dll
-   You won't lose magic from your inventory when you cast it in battle.
    (Negates Double and Triple effects. I don't use this one.)
Publish.dll
-   Removes the Square Enix splash logo on Startup

DOWNLOADS: Only pick one!
Hard Launcher (English)
Hard Launcher (Spanish)
Hard Launcher (French)
Hard Launcher (German)
Hard Launcher (Italian)


Instructions:

1.   Move "HL_Files" and "FF8_Hard_Launcher" into your parent FF8 directory.
     (steamapps/common/FINAL FANTASY VIII)
2.   Launch the game from the new "Hard" Launcher
3.   The command window will let you know if .dll injection was done correctly
     (there is also a HextLaunch.txt log file)

*If you're using RaW, you can move the RaW.dll into /HL_Files/DLL_in as well to resolve possible issues
**If you use any Tonberry mods, do not move any of the Tonberry .dll's into this location - it will render Tonberry useless.

======================================================
If you choose, you may remove the Magic.dll and Publish.dll Add-On's with no glitches
======================================================

Original thread for 2000 PC version:
Go HERE to use these Add-ons with Aali's Driver.

Thanks to JeMaCheHi for trying so hard to get the mod to work and helping me figure out where I went wrong!

Thanks to DLPB for his Hext Tools!  Go HERE to support him!

fern this crap , sorry for be so rude , but this comment is useful to show to everyone that the masochistic gamers can't just come in our " territory " and ruin even the cheating and modding side of gaming ( that usually don't catch their attention ), and spoil even that to us , i said all that because as you all noticed , whatever the masochistic ( competitive ) gamers are interested in , become completely set for their predilections and for their predilections only , but this isn't right , there still are and there will always exist gamers who love to cheat and to mod their games to become omnipotent , so don't forget about us , is ok to satisfy even the needs of those masochistic gamers , but this doesn't autorize them to prevent us to get help and support ( as always happened ) to get the various almighty settings and mods , not that they are doing something directly , but as you can notice , whatever someone try to post something about mods and hacks to become omnipotent , they immediately complain , like it's their own business , well is not their business , is not like from now on , none can still be interested in mods and hacks to become omnipotent

13
Gameplay Mods / Re: FF8 Party modifier mod?
« on: 2017-09-09 21:29:14 »
Hi everyone, I've searched around a little but I haven't seen anything here or on google relating to this.

Could anyone point me in the direction of a mod for the Steam version of FF8 that would let us use enemies in battle? I remember way back seeing people using Gameshark to allow any enemy in the party. Something like the video I've posted below would be great as I'm really only fussed about having a Seifer Fujin and Raijin party.

https://www.youtube.com/watch?v=e-xnMVSkix0

none is replying , i am not an hacker unfortunately so i don't know how to do that , but i noticed that mod at disposal for the emulator , and i like to have it in the steam version , but you know , the masochistic gamers are ruining even the cheating and modding side of gaming , a side that usually don't provoke any interest in them , but because of their unnatural interest , now hackers only listen to their retarded complains , and people like me and you are ignored

14
this game character is it still the same as the playstation version one? not in HD? really love to see all in HD for this game. never played before FF8.

yes everything is the same , no even better , squall were a bit ugly with the original face , there is the version 1.2 of the seed reborn ( or maybe rebith flame , i don't well remember ) that propose a better version of the face of squall , is a bit different , but honestly it was a necessary changing

15
Gameplay Mods / Re: Final fantasy 8 Steam mod help
« on: 2017-08-19 10:26:38 »
i dont think such mod lurking around, sadly :(

i feel you lol , i am really tired of all the intrusive attitude of the developers , i mean god ferning damn it , is up to us to decide what to do , they create the game like they prefer , but we decide how to play it and how to do one step after the other ,  i am really ferning tired of the fact that some people can't sleep the night because it's can't stand how someone is minding their own ferning business , ad this point someone may say " but they created the game so it's also their own business " , but is not like that , they created the game , but we are the ones who are playing and must have fun doing so , so yeah , is only our own business , just like clients can't just go to developers and tell them " hey , the world for final fantasy 8 should be medieval , not modern " , they as well don't have the right to be like " hmm no no no , i don't like the idea that in your private you are enjoying this game in a way that wouldn't be funny for us , so to make sure that you have fun in my way , we will put this gamble handicap so you can't just chose the technique you want " , seriousely , this attitude is just hateful , is like buy a car , and get the creator of that in your home buttercuping at the fact that you modified it , jesus ferning christ , is my car now , just like that is our copy of the game , we do whatever we want with that, except make money with it instead of the developers of course , and i know that someone at this point may say that they are so intrusive because in the past someone hacked the game in order to sell it and bla bla bla , but let't be realist , that's an excuse , is pretty clear that the world isn't just made of thieves , so the real problem is their snobby and intrusive attitude , i can smell it even from the screen lol , i don't know anything about the language of machines , but i know people well enough to understand that for them is essentially a matter of " make the accounts in your pocket " you know , just intrusive and a bit bossy

16
Gameplay Mods / Re: Final fantasy 8 Steam mod help
« on: 2017-08-19 10:12:41 »
Can you elaborate? Choose like FF7? Choose in battle from a sub-menu? Choose from equipped weapon? All of the above? Something different?

of course i will elaborate , i mean the possibility to do the following : you press right after the indicator of the limitbrake appear , you press x or whatever over " renzokuken " , but instead of just start the renzokuken , the little sub-menu with all the four limitbrakes will appear , so , you chose one technique , the lion heart for example , and then the renzokuken will start , after that , the lion heart will be executed , this mod will also finally allow us to equip the sword we prefer without have to renounce to any of his special rechniques

17
Gameplay Mods / Final fantasy 8 Steam mod help
« on: 2017-08-13 08:29:26 »
Is there any mod that can finally allow us to chose the limit break that squall must use after the renzokuken ?  :-o

18
It is easiest to freeze the value.

to each it's own lol

19
I hope and i kinda think that someone already considered this , because tonberry keep forgetting to include some of the modded textures , for example , in the triple triad screen , there is almost always a missing high-res elemental symbol ( the heart symbol in my case ) , and were that does get loaded in the cache , something else will not get loaded , something like the numbers of the cards , or the game field , i even tried to increase the dimension of the cache in the .pref file on 500 , but still some textures doesn't get loaded , and tonberry keep lagging , if someone manage to do what i mentioned in this post , all those problems would be solved permanently

20
clearly i write my question in a wrong way : i am using those mods with tonberry since the 2016 , that's not the problem , i already installed all the mods and tonberry many times because of various cleanings for my pc , what i asked is if is possible to permanently put those textures on the game , in order to substitute them to the normal low quality texture , is more clear now ?

21
Hi there , i was wandering is it is possible to " inject " , to put on , to substitute the low quality textures with the ones that the various hackers created and that actually are loaded in the cache trough tonberry, please , if something of what i said isn't clear just tell me , since english is my second language.

22
This post : http://forums.qhimm.com/index.php?topic=13322.0 tell how we can activate the debug menu in the old pc version , but were we have to put his modded files in the steam version , and more important, how can we access the debug menu once we are in game ?.  :?

23
Doomtrain tool for editing kernel.bin file has rich information about statuses:


https://github.com/alexfilth/doomtrain/wiki/Statuses-0
https://github.com/alexfilth/doomtrain/wiki/Statuses-1

See the lists:
https://github.com/alexfilth/doomtrain/wiki/Kernel.bin

thanks , i hope i will find the trace to permanently apply the effect of holy war :D

24
Final update, with the most accurate information I could gather. Both the address lists are in-battle; the 'Status 2' status(es) will persist.

Status 1:
Address: FF8_EN.exe+1927B18
Address: FF8_EN.exe+1927BE8
Address: FF8_EN.exe+1927CB8
Type: 4 Bytes (Binary)
0 - Sleep
1 - Haste
2 - Slow
3 - Stop
4 - Regen
5 - Protect
6 - Shell
7 - Reflect
0 - Aura
1 - Curse
2 - Doom
3 - Invincible <--- <--- <--- <--- <---
4 - Petrifying
5 - Float
6 - Confuse
7 -
0 -
1 - Eject
2 - Double
3 - Triple
4 - Defend
5 -
6 -
7 -
0 - Vit 0
1 - Angel Wing
2 -
3 -
4 -
5 -
6 -
7 -

Status 2:
Address: FF8_EN.exe+1927B90
Address: FF8_EN.exe+1927C60
Address: FF8_EN.exe+1927D30
Type: Byte (Binary)
0 - Death
1 - Poison
2 - Petrify
3 - Darkness
4 - Silence
5 - Berserk
6 - Zombie
7 -

splendid , i were pretty confused initially , but now i finally get what you meant with those three values , those are the equivalent for the game of the three characters that we use , for each one there are the values you gently tested  :D

25
may many thanks , sorry for the late reply but i believed that this wouldn't never be solved , thanks for you caring :D

Pages: [1] 2