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Topics - CoolMitten

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Gameplay / [FFX] PC HD Remaster Enemy Editor
« on: 2017-09-23 16:03:59 »
Does anyone know of any way to edit enemy stats in FFX HD Remaster for PC?

I've used Google, these forums, and a few other places to try to cobble together information on this topic. Only thing I found was some mumblings that this might be possible in Farplane, but it's only possible from fight to fight (because Farplane only modifies in-game memory?).

Any ideas on where enemy data is located within FFX HD Remaster's contents and/or how to edit this data? Any other information is helpful. Thanks!

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Hello everyone,
     I recently posted a thread asking if it were possible to disable exp. for out of party characters, and thanks to much of your help, it worked splendidly! Similarly, I was wondering if it is also possible, editing hex, to manually set the amount of times it takes to unlock an X-2 limit break (through usage) and to manually set the amount of times it takes to earn an X-1 limit break (through # of enemies killed).

For example, I would like to triple the amount of enemies Barret must kill to earn 3-1: Satellite Beam, and also triple the amount of times he must use Satellite Beam to earn Ungarmax/Angermax. I know that there was a tool that was able to do this called LiMiT, but it seems to have broken/outdated functionality with the '12 Steam copy.

I've been doing this manually by tracking uses & kills with a Google docs calculator and manually setting the info in Black Chocobo, but it would be so much more practical and easier to set these values in hex. I suspect this is possible, but I'm unsure where I should start looking (and how to look through & identify/translate hex).

I'd like to become more proficient at hex to modify FFVIII, and excitedly, possibly package all of my changes into a neat, easy to use mod/file (attributing creative, sensible names to Cait Sith mics; exp. & limit break parameter changes; sensible, class-based restrictions to bring out much more "flavor" in each character; custom scene.bin monster data file; etc.). I'm logging all of my gameplay experiences into a journal that I'd like to post on this site. Hex is my final frontier, or so it feels, to realizing my vision of an updated, challenging, diverse, fun, and reasonably pure version of FFVII that still retains much of what made vanilla VII great. Thanks!

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I was wondering if anyone has attempted to do this. Cait Sith mildly feels like an afterthought in context of the development of the game. I want to make him more viable and specialized, starting with editing his limit breaks. I discovered a tool that seems to allow this, but unfortunately, the author became busy, and has not updated functionality for Steam 2012 version.

I've seen videos of Sephiroth with various limit breaks, so I'm wondering if Cait Sith's engineering, e.g. character model, miscellaneous parameters, etc., prohibits this from becoming accomplished? It would interesting to see him, stylistically, be more representative of the other characters in their limit break developmental structure. Thanks!

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Hello everyone! This is my first post. I searched qhimm several times to answer my question, but I didn't find anything relevant.

Characters outside of your party will gain experience at half of the rate of those who are in your party (i.e. actively fighting). I'm looking for a way to disable this, or at least change the multiplier to zero, so nobody gains experience outside of battle. I'm currently going back and forth with closing the game and opening Black Chocobo to edit my stats and nullify the 50% exp. share, but it is becoming more and more tedious. If it hasn't been done yet, might there be a direction in which to go, so that I could manually create this myself? Thank you!

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