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Messages - Kaldarasha

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2126
Make sure V_NOCULL isn't checked in anyway.

2127
Releases / Re: Improved and added unshaded characters
« on: 2013-07-21 21:10:09 »
It's done!

UM-ModelOverhaul.7z

You need the mod manager from iros.
Make a back up of your flevel.lgp (best is, you dump the text with Tough script before) and replace it with my flevel.lgp (and encode the dumped text to it).

2128
Graphical / Re: Change On-Screen Character?
« on: 2013-07-21 21:01:27 »
possible? yes
probable? also yes
But it's a lot of work to make this actually work with everything, especially story related events.
I suppose one way to make it easier would be to add a script command that forces cloud as party member for story events just prior to them.

It's possible to do it, without massive working on the script. With the mod manager from Iros (here), it is possible to replace  a model and its animation completely.

2129
If the Mod wrapper works with the steam version, then have a little patient. I building a mod with it, which is very dynamic to set up and does not need lgp tools anymore. I implement now the twisted buster sword as an option and then hopefully I'm ready with the first version of it.

2130
Releases / Re: Improved and added unshaded characters
« on: 2013-07-21 10:39:34 »
Your animation wont be affected. Battle model looks great, just the field models with swords need adjusting. By the way, your battle animation actually isn't too bad, I like the extra movement you added, but what happened with his hands lol? If you fix it so his hands hardly move on the handle it'll actually be a pretty good battle stance.

Sure no problem, here it is: http://www.mediafire.com/download/15wrybr10bu78dk/Updated_UMC2.7z

I did both the field and world models. Download is the whole package.



I ad it as an option to the installer, thanks.  :-D

2131
When using these, I noticed Cloud's running away animation is slower than everyone else.

I have slowed down the animation for the other characters, too.
The main part of the mod is done. I only need too make some models for the Chocobo mini game.
I will release it soon.

2132
Releases / Re: Improved and added unshaded characters
« on: 2013-07-19 16:19:14 »
I'm not sure, but I guess I will need the whole weekend for this.  :|
It's much more to do as I have expected.

2133
FF7 Tools / Re: 7thWrapper
« on: 2013-07-19 10:51:32 »
What is the size limit for a Pic?
The list function works pretty well, but I don't understand how your example for the bool function works.

2134
Releases / Re: Improved and added unshaded characters
« on: 2013-07-19 09:22:55 »
So, I guess I'm done with the main characters, now. Only some minor things I need to settle up.
Well, I'll try to make this compatible with the 7thWrapper. However I will also release a flevel.lgp which will
enable some extra models and, that's actually the real good part, the models have a proper size to the background.
I recommend to use Tough Script to dump the text of your current flevel and encode then the text to the new flevel.

2135
Troubleshooting / Re: Reno at Gongaga tangled in a ball
« on: 2013-07-19 07:24:37 »
General Ironside
Quote
I've got a pretty simple solution for this problem; all you need to do is save MMMO.HRC (it still has the ponytail, right?) over the existing AODD.HRC, and all of his animations will be fixed. Note that DHAF.HRC must not have the ponytail bone, because that would break his animations in the Gongaga Jungle event.


2136
FF7 Tools / Re: 7thWrapper
« on: 2013-07-18 13:25:05 »
I click on browse symbol "..." write the name and then I chose save and then it open a subfolder.
Well, I wrote the name in 'Save archive to:' with the ending .iro. It has created the file in the 7thWrapper folder, I took it and put it in the wrapped folder. After this I activated it in the mod loader, launched the game without any problems, but it didn't change anything.

Here is the file:
2UM.7z


2137
FF7 Tools / Re: 7thWrapper
« on: 2013-07-18 12:26:19 »
The point is I have made many versions of Cloud (original style, Crisis Core style, plus a different styles of his sword)
The folder looks a bit messy and everybody is asking me, what he needs to install.
In the end, yes, it would be good to have choose option, because it would help to keep the mod folder as small as possible.

But every thing is working and I'm happy. Except the Pack mod function is a bit buggy. If I browse save archive to, it open a subfolder when I click on safe.

2138
FF7 Tools / Re: 7thWrapper
« on: 2013-07-18 11:34:28 »
 ;D
Yeah, I want ask you if it would possible to swap a model in general.
Some people like Cloud with the sword on his back and some not. It would be pretty cool to have the ability as in bootleg to chose a model with a preview pic, if the mod support it. Maybe an image folder with in the mod for the pics.

2139
FF7 Tools / Re: 7thWrapper
« on: 2013-07-18 11:16:19 »
Totally forget about the added part to the bone. :oops:
But it works now, not as I expect it, but it does. I need two mod folders: one with my models and one with the conditional model.
It seems so, that a XXX.lgp has a higher priority as a conditional XXX.lgp in a supfolder. Well I can work with it, but I guess it's not as you intend it.

2140
FF7 Tools / Re: 7thWrapper
« on: 2013-07-18 10:13:51 »
This what I get when I try to use only the condinal replacement for Cloud.

Code: [Select]
LGPWrapper: no overrides for menu_us.lgp, early out

Hooked CreateFileA for D:\Games\FINAL FANTASY VII\data\battle\battle.lgp under 2036

FindFirstFile for D:\Games\FINAL FANTASY VII\Wrapped\UM2\YoungCloud\battle.lgp\*

FindFirstFile for D:\Games\FINAL FANTASY VII\Wrapped\UM2\YoungCloud\battle.lgp\*

FindFirstFile for D:\Games\FINAL FANTASY VII\Wrapped\UM2\YoungCloud\battle.lgp\*

Calculated new LGP headers for battle.lgp with 12332 file entries

ERROR: System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
   bei System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   bei _7thWrapperLib.LGPWrapper..ctor(IntPtr handle, String name, RuntimeProfile profile) in C:\Iros\7thWrapperLib\VFile.cs:Zeile 375.
   bei _7thWrapperLib.Wrap.HCreateFileA(String lpFileName, FileAccess dwDesiredAccess, FileShare dwShareMode, IntPtr lpSecurityAttributes, FileMode dwCreationDisposition, FileAttributes dwFlagsAndAttributes, IntPtr hTemplateFile) in C:\Iros\7thWrapperLib\Wrap.cs:Zeile 272.

2141
FF7 Tools / Re: 7thWrapper
« on: 2013-07-18 10:04:01 »
Dosen't work. I had used this before.

2142
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-18 09:54:17 »
There is no high resolution for Sephiroth in field. Only in battle.

Well, the one I have made is. I would say he's even better as the battle model.

2143
FF7 Tools / Re: 7thWrapper
« on: 2013-07-18 09:41:38 »
Can't bring it to work. :|
This is my mod.xml

Code: [Select]
<?xml version="1.0"?>
<ModInfo>
  <Author>Kaldarascha</Author>
  <Version>0.01</Version>
  <Description>Just a test mod swapping a few files to check that the launcher works...</Description>
  <Link>http://forums.qhimm.com/</Link>
<Conditional Folder="YoungCloud">
    <RuntimeVar Var="PPV:2" Values="300..383" />
  </Conditional>
</ModInfo>

The mod path:
Wrapped\UM\YoungCloud\battle.lgp\

Content of the UM folder:
battle.lgp, char.lgp, flevel.lgp,world_us.lgp, YoungCloud

The model I want implement:
YoungCloud.rar



2144
Completely Unrelated / Re: Cool / funny pictures
« on: 2013-07-18 07:30:03 »
 :o
The first 'hippo carnis' I've ever seen!

2145
FF7 Tools / Re: 7thWrapper
« on: 2013-07-18 07:23:20 »
For the moment I use folders which are named as the LGP files and store everything in them, and it works (I'm so happy)!
I guess the structure must be : Wrapped/YourModFolder/YourLGP(or LGPFolders).
I will now try the condition thing with game moment and field name to replace Cloud's battle model with the Young Cloud battle model I have made.

Oh boy, this just got serious. Lots of interest in what you are working on here Iros. Looks like this might be the next big thing for ff7.

This is the next big thing! :-D

2146
FF7 Tools / Re: 7thWrapper
« on: 2013-07-17 13:00:39 »
AAAA---Without-Sword.rar

Cloud is enough to crash it.  :P

2147
Team Avalanche / Re: Out of hibernation
« on: 2013-07-17 12:52:56 »
Ah, I see parts of a red cape...

2148
FF7 Tools / Re: 7thWrapper
« on: 2013-07-17 12:43:20 »
Code: [Select]
Wrap created

Wrap run... Host: 4156  PID: 3652  TID: 3244   Path: D:\Games\FINAL FANTASY VII\Wrapped  Data: D:\Games\FINAL FANTASY VII\data

  Mod: D:\Games\FINAL FANTASY VII\Wrapped\UM has 0 conditionals

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

In IsDCProcessingDone = true

 SetTimer for WM_DISPLAYCHANGE and ApplyCSCCoefficients Started

SetTimer for WM_DISPLAYCHANGE Started
ATTACHED to desktop
Intel Driver is Active
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop

 Inside ApplyCSCCoefficients 

Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 28619).

RetVal = 1, LastError = 14007.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
Hooked CreateFileA for D:\Games\FINAL FANTASY VII\data\menu\menu_us.lgp under 2044

LGPWrapper: no overrides for menu_us.lgp, early out

Hooked CreateFileA for D:\Games\FINAL FANTASY VII\data\battle\battle.lgp under 2052

FindFirstFile for D:\Games\FINAL FANTASY VII\Wrapped\UM\battle.lgp\*

FindFirstFile for D:\Games\FINAL FANTASY VII\Wrapped\UM\battle.lgp\*

FindFirstFile for D:\Games\FINAL FANTASY VII\Wrapped\UM\battle.lgp\*

Calculated new LGP headers for battle.lgp with 12381 file entries

Created: VFile containing 1927 ranges

Overrides found, activating VFile

Hooked CreateFileA for D:\Games\FINAL FANTASY VII\data\battle\magic.lgp under 1260

LGPWrapper: no overrides for magic.lgp, early out

Hooked CreateFileA for D:\Games\FINAL FANTASY VII\data\field\char.lgp under 1284

FindFirstFile for D:\Games\FINAL FANTASY VII\Wrapped\UM\char.lgp\*

FindFirstFile for D:\Games\FINAL FANTASY VII\Wrapped\UM\char.lgp\*

FindFirstFile for D:\Games\FINAL FANTASY VII\Wrapped\UM\char.lgp\*

ERROR: System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
   bei _7thWrapperLib.Bytes.WriteUShort(Byte[] data, Int32 offset, UInt16 value) in C:\Iros\7thWrapperLib\Bytes.cs:Zeile 21.
   bei _7thWrapperLib.LGP.CalculateHeaders(List`1 files, Func`2 headerSortKey, Func`2 dataSortKey, List`1& entries) in C:\Iros\7thWrapperLib\LGP.cs:Zeile 94.
   bei _7thWrapperLib.LGPWrapper..ctor(IntPtr handle, String name, RuntimeProfile profile) in C:\Iros\7thWrapperLib\VFile.cs:Zeile 299.
   bei _7thWrapperLib.Wrap.HCreateFileA(String lpFileName, FileAccess dwDesiredAccess, FileShare dwShareMode, IntPtr lpSecurityAttributes, FileMode dwCreationDisposition, FileAttributes dwFlagsAndAttributes, IntPtr hTemplateFile) in C:\Iros\7thWrapperLib\Wrap.cs:Zeile 271.

2149
FF7 Tools / Re: 7thWrapper
« on: 2013-07-17 12:22:33 »
This is what I get if I try to load my field models.


2150
Graphical / Re: Swap Field models PSX problem
« on: 2013-07-17 11:43:18 »
Hmm...
http://forums.qhimm.com/index.php?topic=8969.msg118458#msg118458
They talking about a converter tool, but there is now download.

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