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Messages - sithlord48

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elsava made a save compliation look for that and edit the save closest to where you were.

I've done alot of testing to make Black chocobo as safe as possible but when you mess with the progress stuff. The game can get a little crazy due to how the fields tend to reuse random progression bits.

I'm using the latest version. Sorry i thought that would be a given. It's 1.7.2
Ahh for some reason i thought we had CI builds for windows .. ill add that to my todo list..

master branch looks a little dusty, what is going on in develop?

edit: now I remember why I'm a nodejs dev   :?

Myst does not like to work on master he likes to work on the develop branch. Looks like the last merge was a PR i made in december to generate an appimage. Seams that is not working correctly I should lookin to fixing that.

Is there a particular reason as to why when i step on a new walkmesh i make the game crashes instantly?
No one can help you unless you say what version your runing?

try the last stable release..  if that works and you were using master consider making in an issue on github if one does not alreay exsist.

Updated main page with links for continuous builds.
Every commit to black chocobo will trigger a build  you can find the most current build

The windows version is a zip containing the stuff needed to run the application.  If you want your settings to be not saved in the registry create a settings.ini file in that folder and black chocobo will save setting there.
The mac version is a dmg containing an App file.
The linux version is an AppImage it should work any all distros . be sure to make it executable so you can run it.

Tools / Re: [FF8] Chocobo World Savegame Editor
« on: 2018-03-09 11:58:50 »
Hyne does not allow me to change item numbers for Chocobo World. 
My saved game items have been reset to A-0 B-0 C-0 D-0 but in Hyne they are listed as A-17 B-130 C-0 D-0.
Changing the numbers in Hyne to something else (i.e. A-18 B-131 C-30 D-40) does not change anything in my game, although other aspects of Hyne work correctly.

Clearly the choco world editor in hyne needs some help . So again why not just improve Hyne.. If you didn't write this im not asking you.

Tools / Re: [FF8] Chocobo World Savegame Editor
« on: 2018-03-08 16:09:51 »
Why make a seperate program instead of contributing to Hyne?

There was  user guide (outdated) on the project page aparently that is now gone :(  I will see if i can recover the user documents.  Maybe if i have time the "next" release (if there is one) will have built in user guide

The location tab will let you pick the feild where your save is saved.  You can also set what items you have picked up on each of the field locations. The world map is the same but for items saved on the world map.

Yuffie needs to be imported for New Game Plus because her maximum join level is 42. The game overrides the level set by the editor when she joins the party.

You can *should* be able to Skip that by checking the "unlocked Yuffie"  option as well as enabling her in the PHS. Yes some characters have level caps when they join . Yuffie, Vincent and Cait Sith are the ones that have this cap.  If i were making the game today I would have made the young cloud and sephiroth data saved on top of yuffie and vincent since they are optional characters anyway .. This is not the case in the game but it would have been nice since then the cap would only effect the two optional characters.

I was wondering if the issue identified in the following link has been resolved, as I am experiencing exactly the same problem:

The issue its marked as open, I don't have mac os to test this deployment issue.  You should try the continuous build since it was built with newer source and let me know hos it goes.

Hopefully our wiki is back up before to long. If anyone needs it here is my copy of the savemap .

Tools / Re: [FF9] Save editor - Memoria (
« on: 2017-12-03 11:22:56 »
Follow one of the methods gjoerulv linked above and then after, You use the ps3 to copy the file to the vita. this is sonys offical tutorial on how to move stuff from ps3 <-> vita

Tools / Re: [FF9] Save editor - Memoria (
« on: 2017-11-30 12:43:29 »
To get your save back on to a vita the only way i know of is to get your save on to a ps3 then export it from  the ps3 to the vita. Idk that anyone has tried to reverse the vita save formats.(i've not looked in some time either)

General discussion / Re: Reshade OpenGL 2.0 error
« on: 2017-11-14 11:00:02 »
Its not going to hurt

General discussion / Re: Reshade OpenGL 2.0 error
« on: 2017-11-13 22:07:19 »
It means that your video card driver doesn't support OpenGL 2.0. This is very common if you have used windows update to install your video card drivers. Be sure to go to the manufactures web page and get the newest drivers from there.

Troubleshooting / Re: Mod issues
« on: 2017-11-10 16:00:48 »
don't guess list the mods your using.. being vauge is not going to help anyone answer your questions and if people need to coax the info they need out of you they are not going to want to help you .

You might want to read this post from another forum about how to ask quesitons on forums.

Troubleshooting / Re: Mod issues
« on: 2017-11-10 12:07:24 »
This post has nothing to help us help you .. Were missing some basic information.. What FF7 Version? What MOD(s) ? How did mod ?

Graphical Mods / Re: Mod Request : Lego-shaped Hand Mod
« on: 2017-11-08 21:35:30 »
Is it possible to have more than 9 characters with 1 replacing Aeris after she dies?
Nope only space for 9 characters in the save map.

Just want to let all the linux and Mac OS users know there is continuous  build for every commit . Sorry windows users maybe soon.
see :
and : for more info

Graphical Mods / Re: Mod Request : Lego-shaped Hand Mod
« on: 2017-11-03 13:44:32 »
there is literally a link to the thread next the entry on the list. why not just click that and look instead of asking other users?

Looks like you have a good idea of what mod you want to attempt to create. Now its time to go seek out the tools and get to work .

Graphical Mods / Re: Mod Request : Lego-shaped Hand Mod
« on: 2017-11-01 15:24:05 »
tools exist one way to find out how hard itis it to try to do it yourself.

Gameplay Mods / Re: Steam Achievements
« on: 2017-10-23 11:11:28 »
if the steam version is like the steam version of ff7 you can simply edit the achevements.dat file to give achevements.

a new challenge has arisen... its been ported onto Android now I see. if we were able to retrieve and edit those files that would be the bees knees
if you read the thread about the android versrion around here. You will see the android version uses pc save files.
Threre are ways to get any file off android phones. Editing with Black Chocobo is already possible.

its most likely that you installed windows 7 in EFI mode and need to reinstall in "Legacy" bios mode.

Little did I knew that the uninstaller the program uses, apparently removes *everything* within the folder

Uninstall time is a great time to read the text of the uninstaller. The uninstaller says it will uninstall the directory where you installed it . So you seen a box that said im going to uninstall(i.e delete) F:\youCoolFF7Stuff and you told it go for it..You can maybe recover you data with a simple undelete program unless you have written over it.

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