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Messages - sithlord48

Pages: 1 ... 55 56 [57] 58 59
1401
Completely unrelated / Re: Post a pic!
« on: 2010-03-15 00:09:36 »



thats me i forget when......

1402
FF7Voice / Re: Regarding Ficedula's Custom music...
« on: 2010-03-13 00:56:14 »
no, sorry.

Only Tsetra, Dziugo and I have a copy of the program and there's no plan to release it as is.

If somebody else wants to do an international version voiceover, you can ask dziugo for it.

As for me, I won't respond to any request to send out the program to anybody.

thats a shame because i would like to make sure it works right in wine.. before its released

1403
damn i wish i knew where my copy of 8 for the pc was......

1404
Team Avalanche / Re: Team Avalanche Main Cast Project
« on: 2010-03-12 02:50:50 »
thats a fine looking head there timu, can't wait to try it out..

1405
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2010-03-12 02:43:51 »
Pictures of all battle models
 http://www.mediafire.com/?gjnmgnwl0mi
You'll need 7zip to open it.  Also included is Mirex's battle index for ease of finding which name corresponds with which model.
7z is not a problem (its the best compression, 98% of the time). thanks for the donation.

1406
Now I'm making this website for this dude, and when I test javascripts on different browsers it kinda looks like IE is the sh*t. All scripts I tested worked on IE. FF was 2nd best while only 'bout 50% of 'em worked on Safari.
There also are occasions when a site won't load I turn back to IE.
that right there is what microsoft calls embrace, enhance, extinguish.

1407
FF7 Tools / FF7 File Reconstruction Project!! Update.
« on: 2010-03-09 23:55:34 »
Reconstruction project, update 3.9.10

, progress is slow but sure. picture links for the rest of the .lgp files models and backgrounds are being created ,.since there are a lot of files on the sheets.just about any user who is r will have to scroll around a lot of data in order to find the files related to it,so i created a bunch of "named ranges" that a user can look thru to find their data faster. but it will only work for people who have Write privilege. naturally for read-only viewers some sort of index needs to be created to speed up that process. I'm open to suggestion on what to do about that index.

as some of you may be aware, there are several localized versions of ff7 , and there are naturally a few different files between languages. now we have English and Spanish versions of this data but are missing the rest any one another language version is asked to donate some of there files for a complete sheet.

some examples of these files are (first few are easy ones)
ff7 pc manual.rtf,ff7 readme.txt,sfman for awe32,64 readme.txt,textures from menu.lgp
some textures in just about all the minigames and quite a few other lgp's (ones w/ letters , etc...).,maybe some models.

members who have a German,Japanese, or other language who are would like to donate.
ill be back w/ another update when progress warrents on. 
r


1408
Graphical Modding / Millenia's custom models
« on: 2010-03-08 19:00:53 »
woot...!
oh btw millenia they all look great, keep up the good work !

1409
Graphical Modding / Millenia's custom models
« on: 2010-03-08 16:38:49 »
Timu released the barret model then i stole it for the overhaul.

i'm hoping that these weapons will also find there way in the the gfx overhaul...

1410
Team Avalanche / Re: Resolution
« on: 2010-03-06 17:40:40 »
i'm also thinking about installing it on my netbook its res is a mere 1024*600

1411
Completely unrelated / Re: lol uncrackable DRM
« on: 2010-03-06 17:39:31 »
this is one of the main problems with properitary software,these companys don't care about your or your hardware,this technology will be used in the future to further restrict your devices and files.if they removed DRM the requirements for everything would be less, there is a lot of math to encrypt and decrypt content and idk about yours by my computer does not have a crypto chip to do the work, so that extra workload is given to the processor.. as for having to be online when you play , makes sence if your playing an MMO but not for ne thing else.

warning mini rant below:

the attempt to create a perfect system (reguardless of the type) is a very exhosting and pointless quest. you can never have a 100% perfect security system on any kind of hardware,its a flaw with anything digital. There is and always will be an exploit found. and the cost of there attempts is one of the reasons that games(and other software/game consoles..) cost so much. but a crack is always found, sometimes sooner then others. also making the claim that anything "uncrackable" is just in invite to hackers to crack it...and just wait till viruses and other forms of nasty maleware code start to use DRM protect themselves from removal.
[/minirant]

1412
i don't use IE, even when i run windows.. firefox or opera, i have tried crome but i don't like it and i have an almost ie hatred for safari.and for the record in linux you can install IE (even 8) with ies4linux but the only people who accually do only use it for testing their web development, or if you have that one page that won't load in anything else

1413
Completely unrelated / Re: lol uncrackable DRM
« on: 2010-03-05 23:54:41 »
sadly if i wanted to play that game with wine i would have to crack it along with any other game that requires that kind of DRM , gnu/linux does not support it since its incompatible with the GPL

 
Quote from: Linus Torvolds
one thing that is clearly _not_ allowed by the GPL is hiding private keys in the binary. You can sign the binary that is a result of the build process, but you can _not_ make a binary that is aware of certain keys without making those keys public
and that is exactly how those kinds of drm's work...

1414
FAQs and Tutorials / Re: FF7 and Related Tools With Wine
« on: 2010-03-04 18:41:41 »
Bosola, if you need help with kubuntu (im a user btw). come over to the kubuntu forums www.kubuntuforums.net and sign up and create a post.

1415
yea mine crashed on closing with .7.4b. i will let u know how it goes when i get it installed at home.

1416
Uh, yea, I was joking. But thanks for being an *sshole. Oh, and I've tried Linux, I didn't really like it that much. It wasn't bad, it just wasn't time for me to change to it. I still got more to learn before I try again.
Immortal Damyn, thats a very good point , there is a learning curve when using linux. and depending on what distro you go with it may be a slight curve or a massively sharp one (noobs shouldn't try to install arch linux). if you need help with learning linux you can always ask me. to be completely honest with you i really don't care what software your system runs (untill i have to fix it.).

1417
@ aali, ok cause i was just about to say my movies don't work any more....
and i love the replacement ff7config.exe (so much nicer then a reg key!).

1418
the 4 and 5 86 binarys are not nessessary but they will help it run a tad faster on machines with those chip set.
to run the installer you have to do so as root (i.e sudo sh installer.sh). let me know how it goes, if you get any errors i can fix the script.

also its not polite to tell the windows users things like that d33eniz no matter how true it is ...

1419
Troubleshooting / Re: Problem with aali's gl driver
« on: 2010-03-01 21:13:08 »
kranmer i was just about to suggest that config change...

on my system saints patch as killed ff7.

1420
d33eniz, let me know how the installer works on your linux distro, also please let me know what the output of "uname -m" is on your machine (i am looking for someone w/ a 486 and/or 586 chip)

1421
its only two exe's and your right they really don't need an installer, but basicly its makes lgp and unlpg accessable to those who are unable to find or compile the exe's for windows, also the installer is faster then, downloading unzipping and manually installing the files after compiling the source. idk thought it would just make it ezer to get them placed in the run path on windows. it all started cause there are no linux binarys, first i started compiling the various linux executables, along with a script to simplify getting the files in the proper location,and giving you the correct ones since there are a bunch of linux hw platforms(4 sets atm),  the linux install script basicly just looks for a sane place in $PATH [/usr/bin] is almost always good.. to put the files and copies them there based on the platform your running as well as making them "executable".  so thats the main reason i started with an installer... also i thought i would be a bit nicer then distrubting a bunch of executable files. named lgp and unlgp in various folders. besides why do something manually when you can have a script remove any error in the process. the windows one is a simple nullsoft installer made from a zip file all it does is extract to the path you give it (that is if you don't want them in %systempath%, again to make running easier.)


1422
FF7 Tools / [FF7] lgp tools multi installer (1.0)
« on: 2010-02-27 22:48:19 »
hey everyone, i have just finished making a few installers for compiled versions of aali based lgp tools.
right now version of the tools are:

       windows:(nullsoft installer)
             windows installer should work on most windows versions from xp (currently 32 bit binary).
       linux:(auto detecting install script)
           32bit (i386 and i686 optimized versions)
           64bit
           ppc (not perfect yet be will be worked on soon)
TODO:
      compile for mac os X (ppc and intel) and create installer for mac os.
      64-bit windows version and installer for it

A bit thanks to aali for the lgp codebase as a good starting point (all hail the mighty aali)

everyone is welcome to install and test.. please provide feed back !!!!

you can get it from : [well no where as the link is dead]

1423
kranmer, thanks for the ez compile set up . for windows. i plan to release an installer based on on the most recent source code that i have (0.5 i think) should be released soon provided aali's does not object to it.....

EDIT: installer for windows / linux can be found at the page below
http://dopplereffect.shacknet.nu/lgp_tools_multipack_by_sithlord48-1.0.zip

EDIT#2 updated link was broken

1424
FAQs and Tutorials / Re: FF7 and Related Tools With Wine
« on: 2010-02-24 22:35:50 »
i don't use mono. and will avoid any thing that requires it like the plague.

as for a hex editor..
Code: (run in konsole (alt+f2 for runbox)) [Select]
sudo apt-get install okteta
then you can also go fetch my service menu so you can just right click on the file in dolphin and under actions select "edit in okteta)
http://www.kde-look.org/content/show.php/Okteta+Service+Menu?content=120570

i wrote this quick and dirty install script for it so you can just unzip and install
its a 7z so you want to install p7zip-full same as above use p7zip-full instead.
after you download the 7z and install p7zip then you can find the file in dolphin r.click-> extract to sub dir , enter the dir it made  press F4 to open a terminal there and run the install with sh install.sh (you shouldn't need the root version).

this is a result of me trying to id the ff7 files that are not readable otherwise for the reconstruction sheet (though its a good time saver and  i should share it :) )

1425
perhaps this can be a good thing if they have no plans to make a remake. should give us less problems..

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