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Messages - sithlord48

Pages: 1 ... 55 56 [57] 58
1401
@ aali, ok cause i was just about to say my movies don't work any more....
and i love the replacement ff7config.exe (so much nicer then a reg key!).

1402
the 4 and 5 86 binarys are not nessessary but they will help it run a tad faster on machines with those chip set.
to run the installer you have to do so as root (i.e sudo sh installer.sh). let me know how it goes, if you get any errors i can fix the script.

also its not polite to tell the windows users things like that d33eniz no matter how true it is ...

1403
Troubleshooting / Re: Problem with aali's gl driver
« on: 2010-03-01 21:13:08 »
kranmer i was just about to suggest that config change...

on my system saints patch as killed ff7.

1404
d33eniz, let me know how the installer works on your linux distro, also please let me know what the output of "uname -m" is on your machine (i am looking for someone w/ a 486 and/or 586 chip)

1405
its only two exe's and your right they really don't need an installer, but basicly its makes lgp and unlpg accessable to those who are unable to find or compile the exe's for windows, also the installer is faster then, downloading unzipping and manually installing the files after compiling the source. idk thought it would just make it ezer to get them placed in the run path on windows. it all started cause there are no linux binarys, first i started compiling the various linux executables, along with a script to simplify getting the files in the proper location,and giving you the correct ones since there are a bunch of linux hw platforms(4 sets atm),  the linux install script basicly just looks for a sane place in $PATH [/usr/bin] is almost always good.. to put the files and copies them there based on the platform your running as well as making them "executable".  so thats the main reason i started with an installer... also i thought i would be a bit nicer then distrubting a bunch of executable files. named lgp and unlgp in various folders. besides why do something manually when you can have a script remove any error in the process. the windows one is a simple nullsoft installer made from a zip file all it does is extract to the path you give it (that is if you don't want them in %systempath%, again to make running easier.)


1406
FF7 Tools / [FF7] lgp tools multi installer (1.0)
« on: 2010-02-27 22:48:19 »
hey everyone, i have just finished making a few installers for compiled versions of aali based lgp tools.
right now version of the tools are:

       windows:(nullsoft installer)
             windows installer should work on most windows versions from xp (currently 32 bit binary).
       linux:(auto detecting install script)
           32bit (i386 and i686 optimized versions)
           64bit
           ppc (not perfect yet be will be worked on soon)
TODO:
      compile for mac os X (ppc and intel) and create installer for mac os.
      64-bit windows version and installer for it

A bit thanks to aali for the lgp codebase as a good starting point (all hail the mighty aali)

everyone is welcome to install and test.. please provide feed back !!!!

you can get it from : [well no where as the link is dead]

1407
kranmer, thanks for the ez compile set up . for windows. i plan to release an installer based on on the most recent source code that i have (0.5 i think) should be released soon provided aali's does not object to it.....

EDIT: installer for windows / linux can be found at the page below
http://dopplereffect.shacknet.nu/lgp_tools_multipack_by_sithlord48-1.0.zip

EDIT#2 updated link was broken

1408
FAQs and Tutorials / Re: FF7 and Related Tools With Wine
« on: 2010-02-24 22:35:50 »
i don't use mono. and will avoid any thing that requires it like the plague.

as for a hex editor..
Code: (run in konsole (alt+f2 for runbox)) [Select]
sudo apt-get install okteta
then you can also go fetch my service menu so you can just right click on the file in dolphin and under actions select "edit in okteta)
http://www.kde-look.org/content/show.php/Okteta+Service+Menu?content=120570

i wrote this quick and dirty install script for it so you can just unzip and install
its a 7z so you want to install p7zip-full same as above use p7zip-full instead.
after you download the 7z and install p7zip then you can find the file in dolphin r.click-> extract to sub dir , enter the dir it made  press F4 to open a terminal there and run the install with sh install.sh (you shouldn't need the root version).

this is a result of me trying to id the ff7 files that are not readable otherwise for the reconstruction sheet (though its a good time saver and  i should share it :) )

1409
perhaps this can be a good thing if they have no plans to make a remake. should give us less problems..

1410
Completely unrelated / Re: Vista or Windows 7?
« on: 2010-02-18 20:08:13 »
Correct me if I'm wrong, but weren't you having trouble with sound on Linux? Did you get around these problems?

yes but only with ff7 music.. midi works now but didn't at first. my ff7music issues are not related to wine but a VC++ issue. it used to work perfectly, and  idk what i did to break it, since issues with ff7music are common (reguardless of os). i have stoped attempting to fix it and started to work on replacing it w/ a better opensource and cross-platform version (very slowly progressing, cause i have no time to work on it...)

i am not exactly sure how wine works on vista/win7 cause i don't have a machine with vista / win 7 on it .. 

info on ff7 and tools on wine..

1411
Completely unrelated / Re: So i got a new processor....
« on: 2010-02-17 20:13:30 »
funny i've got a phenom II 940 BE and boy does it overclock nicely (~3.5ghz w/ stock cooler)

1412
Completely unrelated / Re: Vista or Windows 7?
« on: 2010-02-17 20:11:55 »
just so everyone knows... if you have windows 7 or vista and issues w/ FF7 try using wine
to play the games , it works great for me on linux .. and there is wine for windows also.. just something to consider if you have problems running ff7 on vista or win7
www.winehq.org

1413
FF7 Tools / Re: FF7 File Reconstruction Project!!
« on: 2010-02-14 15:31:22 »
i have just finished updating the links for most of the pictures, still need to get photos of most of the items in the game. but progress is being made. if anyone would like to help w/ the pictures. pm me and i will provide the nessessary info on what is needed. also if you want access to the sheet you will have to ask halkun so any new people who would like to help will have to talk to him about access.

1414
i like the idea... of a char class for ff7 would make the game quite new...

Cloud: i would lean toward a palley. knight w/ some White magic later on (after aerith is gone or soon before)
                             Big Guard and white wind are a must for abilitys if you go palley w/ cloud.

Aerith: this is the easiest char.. white mage all the way (some summons might work too.) holy type spells would really tie in to the story good too...

Tifa: monk is perfect but don't forget at higher levels monks can heal themselves, and maybe a cure 1 or 2 w/ all would be good to help healing later in the game (its not much but its something)

Barret: this is a hard call beserker, is a good suggestion. but a generic tank type would suit him well also w/ some mixed abilities.

yuffiee, very easy theif..mug should be her standard attack at higher levels,

cid, is also pretty easy dragoon, its just him.. w/ limits like jump and a spear for a weapon its just to easy...

the rest are hard cause they don't really fit a mold to well.. (ok vincent leans toward some kind of black mage)

vincent, is for sure a type of black mage...idk exactly what kind but some black magic is perfered..(dark knight...?)

caih sith, give him a job as useless as he is, or make is this where he could be useful, i support the blue mage idea, bard is a good choice cause of the megaphone.

Red XII, is prolly one of the harder ones to call (a hairclip is his weapon....) could be the other half of vincent. as in if you lean vincent toward archine mage , then make red XIII black mage , i find him to be the hardest one to place in a "class"

1415
I know that this isn't really a solution so much as a workaround, but: if you have your own copy of FF7 PSX and have the equipment to dump your own PSOne BIOS, you can play the game using ePSXe legally. ePSXe-Linux isn't perfect, but I suspect it will be less problematic than trying to run ff7.exe on WINE.

There are plenty of tutorials for BIOS dumping out there. Contact me if you want further instructions.

first off thanks for the suggestion,i have a psx copy of ff7 and a working psx and ps2 so playing on a real one is not a problem,also my psx emulator works decently using pcsx(i use a real ps2 controller(s) with it.).i mainly want to play on my computer because of the vast improvements that have been made to the pc version by members of this forum and others.ff7 looks so good with aali's driver, T.A's 2d overhall,along with other model mods that it just leaves the psx version even in any emulator scaled w/ any filter to 1680*1050 looking a much poorer quality then the pc, and that not even counting the awesomeness that is the remastered ost that FinalFan Tim did.my problems are not really running ff7 in wine at all,infact it works really good...the only issue that i have is that ff7music keeps crashing after it does a song change. so it just runs the game w/o background music, i suspose i could try getting the normal midi to work or use the psf soundfont files...

1416
The wine version of the FF7Music plugin will only work with one specific version of FF7Music; file version 1.5.1.1, mtime October 16, 2005. Any other version will just crash.

i'm assuming that i do have version 1.5.1.1 since this set up was working 100% no issues, but that is another thing i will check... also i have install the 32 and 64 bit versions of vc++ 2008, but no further developments.

1417
Ok just installed "Ubuntu 9.10 AMD64 Desktop"
thats close enuff to my os,i just use kde instead of gnome... and ati video...

Did you check your CFG had the wine plugin for FF7music and not just the normal FF7music plugin ?
yes this config has been working correctly for quite some time (but i have double checked "music_plugin=ff7music_wine.fgp")
and oddly enuff the sfx work perfectly the whole time.. (the "crash" won't crash ff7 but it will kill bkround music)
did you install both 32 and 64 bit versions of VC++ since the error seems to be VC++ related ?
now that i have not done i have used winetricks to install , vc2005/vc2008 runtime (and sp1 for 2008), but i don't know if it installed the 32-bit or 64-bit version of them...

1418
do either of you guys have FF7music working correctly w/ wine 1.1.36 (64bit) i seam to get errors when it need to change the songs... (first one works correctly, then it goes silent...

the following errors are what i get...


this is w/ a fresh install (after purge) of wine 1.1.36 aali's driver 0.73b , ff7 music 1.5 (mad input and fast-wave out, was working fine)...

1419
my school used all mac's .... we only had a few windows machines..
i think if a school is going to paying for computers. then they should consider using something like edubuntu as a OS.

1420
works just fine on my machine still (wine 1.1.36)

Okay, I dunno why it's working now- I installed everything you told me- and I've written into the terminal:
Code: [Select]
sudo apt-get update && sudo apt-get dist-upgradeThen, I restarted my laptop and now I can run the FF7 Config- no errors. But there's still one problem: Whenever I try to run the ff7.exe it loads- and exits. No error message or something like that- any idea?

after you load the ff7config. you have to re add the .reg key to your "regestry" ( i would run regedit first then add from with in the program).

do you get any errors when you run (in a terminal)
wine <ff7.exe's path> ?

1421
Completely unrelated / Re: Yet another desktop thread!
« on: 2010-01-13 22:23:14 »
here is mine

those kodamas come and go as they please.. sometimes making noise...

1422
Completely unrelated / Re: What software do you use?
« on: 2010-01-13 22:05:07 »
i just disable those sticky keys, :P  for windows i use Kaspersky, or anti-vir.'s free version. and always Spybot S&D to find the spyware.

1423
Completely unrelated / Re: What software do you use?
« on: 2010-01-13 14:52:37 »
OS -> kubuntu 9.10
Browser -> firefox or konquerer
Video player -> VLC
Audio player -> amarok
Image editing -> GIMP
Photo editing -> GIMP
Image viewing -> Gwenview
Torrent client -> transmission-daemon
Video Editor -> Avi-demux
Office tools -> open office
Anti-virus? -> sterilize my keyboard/mouse.

1424
i am at work now , so i can't really confirm that your wine dxdialog path is correct. or that ff7 doesn't work w/  wine >= 1.1.35 (i also have 1.1.36 atm, but have not played since the "upgrade"). when i get back to the house i will see what i can dig up for you, in the mean time do you have another program that uses direct sound to test with (winamp works nice in wine.... and can be set to d.sound out.) try to see if the problem is only w/ ff7 or all direct sound apps , if its with all try to reinstall directX.

1425
be sure that you have installed both directX (9 should be more then fine) and also that you have configured wine's shound to your sound device , i have always used "FULL" for sound emulation. i started to make a set up guide for the kubuntu forum but have removed most of the good stuff (since it needs to be corrected).
 
i would suggest that you go grab a copy of winetricks (google it you will find it fast) and use it to install the following items
        corefonts
   directx9
   ffdshow (use defaults and allow for all programs when asked for video and audio)
   vcrun2008 (need for some mods and tools, not the main game)
   mfc42 (unsure of this as a requirement try with out it first install if needed, please comment)

then check w/ dxdialog to be sure that you have working sound there..

please note: i also needed  certa's  32-bit color patch.(this may be no longer nesessery w/ aali's driver)

hope i have been of some help. if you get stuck just me know where your @ in the process and i will see what i can do to help, after all us penguins need to stick together.
   

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