Hi, I would like to say that I like the addition of updated models in this mod. Barrett, Cloud, Tifa and Aerith's field models have some nice new features. However one thing that bothered me is the NPC's models, as said in the notes, you got rid of the gaping "O" mouths that they all have, which I am pleased about because they just looked out right creepy and stupid with those mouths. However, you also removed the mouths from the main characters, which I understand that maybe you're trying to give them the original retro Playstation look by simply giving them a blank mouth texture, but I honestly think you should just give them their mouths back since they had regular ones in comparison to the NPCs.
Also, while I was looking through the forums on the case of the NPC's mouths, I came across this thread: http://forums.qhimm.com/index.php?topic=14425.0 which contained a post from you back in 2013. You posted three different links, one that simply removes all NPCs mouths, one that removes all mouths from all characters including the main ones (which gives out the same look the models have in this mod), and one that simply gives the NPCs the same kind of mouths that all the main characters have.
This might just be personal preference, but I think you should have gone with the option of just giving the NPCs the same kind of mouths as the main character's field models have.
I know you may have other projects in the works, but if you ever plan to update this, do you think in the future you could provide an optional file that will give the main characters their mouths back and will also give the NPCs the same kind of mouths as them? Like I said, I understand that your maybe trying to recreate the original retro look of the PS1 release, but personally I think the models would look better if they just had the same kind of mouths as the main characters in a vanilla game. It'll make them look more unique if you ask me, instead of just having straight out blank mouths.
Thank you for taking the time to read this.
Those were my first mods. I went with the psx-style because I felt it was a better fit for the scenes, as the models, animations, etc. rely a lot on impressionism (as in, your brain fills in the missing details based on context).
I could add a 7H option where it restores the texture, and a mini-installer that patches an NT char.lgp with the textures. I think I still have the files here.
hi guys, I just have a question.
I ended the v1.54, but I found no Enemy skill materia.
Is that normal? Did I miss it or it doesn't exist?
There are two potential causes, and both are pretty bad:
1. Did you start from a new game or from the Reactor 1 save point? Some players start from that save to skip the opening FMV but this means the intended initial state for all the characters, etc. isn't set so you end up with Red XIII joining without Enemy Skill equipped.
2. If playing through 7H version, it hasn't been set up properly and so the kernel isn't getting patched by the program. This means something was missed during installation, like the Game Conversion.
Thanks for the inconvenience of answering , The truth is that at the beginning Cloud was strong because I started climbing levels, but now that I'm on the 65th floor of Shinra HQ (First time) I have noticed that its damage is minor despite it has 2 levels more than the others, including magic attack, a doubt, in which turn is the skill activated? and what is the best weapon for normal attacks in early game for Cloud?
I think in the current build, whenever a Limit Break is used Cloud gets a boost to Strength and Magic; this wears off after a while and can then be triggered again by another Limit Break.
When you leave Midgar, you'll start to pick up additional weapons. The idea was to balance the early-game weapons against each other, and then phase them out with direct upgrades as you progress further into the game.
These weapons are also designed to compliment the stats you decide to boost for the characters, a feature that is unlocked after clearing the Mythril Mines.
Buster Sword: high base attack, less materia slots
Mythril Saber: lower attack, but boosts Magic
Hardedge: Boosts defence
Force Stealer: Drains HP as damage
When you reach Cosmo Canyon, the Buster Sword becomes redundant as Butterfly Edge gives slightly higher attack while also giving a Dexterity boost and more materia slots.