Author Topic: [FF9]2016 release  (Read 109111 times)

dclem

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Re: [FF9]2016 release
« Reply #225 on: 2017-05-15 22:58:32 »
 .
« Last Edit: 2017-05-16 20:57:20 by dclem »

the_randomizer85

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Re: [FF9]2016 release
« Reply #226 on: 2017-05-16 00:27:21 »
*Removed posted for reasons*
« Last Edit: 2017-05-16 15:06:04 by the_randomizer85 »

dclem

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Re: [FF9]2016 release
« Reply #227 on: 2017-05-16 03:18:48 »
you don't understand, he played with my dyslexia; shouting at me because i made a mistake with a battle function. Gets mad whenever i ask a simple question. I',
the mod fell into the wrong hands of a bipolar/dyslexic



« Last Edit: 2017-05-16 20:58:22 by dclem »

the_randomizer85

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Re: [FF9]2016 release
« Reply #228 on: 2017-05-16 03:38:10 »
*Removed post for reasons*
« Last Edit: 2017-05-16 15:05:51 by the_randomizer85 »

dclem

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Re: [FF9]2016 release
« Reply #229 on: 2017-05-16 04:35:27 »
i
« Last Edit: 2017-05-16 07:26:13 by dclem »

Fraggoso

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Re: [FF9]2016 release
« Reply #230 on: 2017-05-16 13:48:27 »
So the hell what others do? That shouldn't matter what some jerk does.  Thanks for nothing, there are people who about this mod and now you're gonna bail once again?
Edit: I'll just PM the loser and give him a piece of my mind.

You know that tirlititi is the guy who made Hades Workshop right...? You really PM'ed him because dclem is stating something?
You know that dclem is going around shouting nonesense and then reverting back (and no, I'm not attacking his illness).

I don't know why dclem is behaving that way. I'm working with tirlititi for the last 3-4 months on my Backgrounds and he's so a nice guy.
Even if Ii ask him stupid question 3 times in a row he's not bitching at me.

Is the mod in a working state and do you want to release it? If the answer is yes, I don't understand why bitching against tirlititi will be making things better...


the_randomizer85

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Re: [FF9]2016 release
« Reply #231 on: 2017-05-16 15:14:17 »
You know that tirlititi is the guy who made Hades Workshop right...? You really PM'ed him because dclem is stating something?
You know that dclem is going around shouting nonesense and then reverting back (and no, I'm not attacking his illness).

I don't know why dclem is behaving that way. I'm working with tirlititi for the last 3-4 months on my Backgrounds and he's so a nice guy.
Even if Ii ask him stupid question 3 times in a row he's not buttercuping at me.

Is the mod in a working state and do you want to release it? If the answer is yes, I don't understand why buttercuping against tirlititi will be making things better...



PMed him back, I didn't see both sides of the story, I must admit but my point still stands that sound effects will be forever broken, and yes, graphics mods are a nice thing and long overdue to fix up/alter. But the music and sound, well, they're integral to the game experience, and if they're never getting fixed, the game is just too painful to listen to thanks to Silicon Studios doing a lousy job; it's pretty evident that SFX is never getting fixed now.

Covarr

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Re: [FF9]2016 release
« Reply #232 on: 2017-05-16 15:26:51 »
The drama ends now. I don't want to see another word about this unless:

1. It's dclem changing his mind about releasing his mod.
2. Someone else decides to work on or release a new SFX mod.

dclem, if you're not releasing something, just go ahead and don't release it. If you do decide to release it, go ahead and release it. But leave the reasons why, or who's been giving you trouble, or any of that, all out of this.

the_randomizer85, don't nag. If he releases it, so be it. If he doesn't, so be it. It's his mod, it's his decision to make. And especially don't go giving another member a hard time in an effort to get this released.

I don't care who said what to whom or why. Drama has no place on this board. ~Covarr

Fraggoso

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Re: [FF9]2016 release
« Reply #233 on: 2017-05-16 16:27:00 »
After my next project, upsized Textures, I'll take a look into the sound effects as well. Give me some time.
Just because someone isn't willing to release anything it shouldn't be hold by the whole community, right?

dclem

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Re: [FF9]2016 release
« Reply #234 on: 2017-05-16 16:33:55 »
*link moved.
« Last Edit: 2017-05-17 06:17:21 by dclem »

Fraggoso

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Re: [FF9]2016 release
« Reply #235 on: 2017-05-16 16:57:20 »
Background Mod released! :D

https://1drv.ms/u/s!AuiCrYsY4i_FhBJ6bWIImohYov5P
https://mega.nz/#!UNIVyI6L!vZuUrit2MQa5KvhwmH6L9gXc8wMQBJT7CoP-ZI8rkCI

Installguide:

- Backup in your FFIX install directoy under "StreamingAssets" the bin files p0data11 till p0data19.
- Backup in x64\FF9_Data\Managed the Assembly-CSharp.dll file.
- Download the 7z and unpack it directly into you Final Fantasy IX install directory where "StreamingAssets" and "x64" sit.

Play! :D

If you don't want to use it anymore just copy over the old bin files as well as well as the Assembly-CSharp.dll.

dclem

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Re: [FF9]2016 release
« Reply #236 on: 2017-05-16 17:09:14 »
First, why isnt this in your background mod thread?
Second, looks like this isn't compatible with HW just like Memoria font

Fraggoso

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Re: [FF9]2016 release
« Reply #237 on: 2017-05-16 17:48:45 »
I did post it there as well.
And I don't know what you mean regarding compatibility with hw. This mod was made with HW.

dclem

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Re: [FF9]2016 release
« Reply #238 on: 2017-05-16 18:19:31 »
Oh, okay.
So i can open HW and my mod with this AssemblyCSharp file...

Fraggoso

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Re: [FF9]2016 release
« Reply #239 on: 2017-05-16 18:35:41 »
As long as the csharp is from HW yes.

dclem

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Re: [FF9]2016 release
« Reply #240 on: 2017-05-16 19:36:34 »
okay then, now that this is released. (amazing work, of course) i'm wrapping up my mod.
finished my models, thank god.
once a model importer and a manual comes available with HW part 2 of the sound mod.

squarealex

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Re: [FF9]2016 release
« Reply #241 on: 2017-07-12 12:23:38 »
Hello
Who do you build a background mods ? Because I don't like the render you use, is too like Oil painting and loss a lot of details with noise reducer.

Albeoris

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Re: [FF9]2016 release
« Reply #242 on: 2017-12-16 15:50:37 »
Right now the Memoria is available on the Nexus Mods!
https://rd.nexusmods.com/finalfantasyix/mods/3

Linkerang

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Re: [FF9]2016 release
« Reply #243 on: 2018-09-04 18:01:41 »
Hi guys! Look, I'm pretty interested in this mod. I wanted to ask if, when you gotta fight the Guardians of Terra, in this mod you can actually face all of them, one after the other, or not. I'll be more specific: in the original, at disc 3, you could only face the Earth Guardian with Zidane and Quina; the other where defeated offscreen. OK, it's true you actually face them later in Memoria, but they are in an alternate form there. You never manage to fight the originals. (The fights would be Steiner & Vivi VS Air Guardian, Freya & Amarant VS Fire Guardian, and Dagger & Eiko VS Water Guardian). Anyone knows something?

Marcelo20XX

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Re: [FF9]2016 release
« Reply #244 on: 2018-12-13 15:12:30 »
I am getting a soft freeze after the cinematic where Zidane is left to save Kuja at Iifa Tree using Albeoris Memoria, is this happening to anyone else?