Author Topic: [FF7PC] Battle model > Field model Conversion FINALLY!! (2006-04-30)  (Read 271851 times)

Reunion

  • Crazy poster
  • *
  • Posts: 104
  • Karma: 1
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #25 on: 2005-04-16 22:49:48 »
Here is an example the start of clouds right arm.

Code: [Select]
==-> Vertice Pool <-==
----------------------

Vertex    X-Coordinate    Y-Coordinate    Z-Coordinate
------    ------------    ------------    ------------
     0       -0.045455        1.227273       -1.818182
     1        1.636364        0.954545       -0.454545
     2       -0.045455        1.681818       -1.090909
     3       -0.045455        1.227273       -4.636364
     4        0.954545        0.500000       -4.636364
     5       -0.045455        1.227273       -3.318182
     6       -1.045455        0.500000       -4.636364
     7        1.000000        0.000000       -3.318182
     8        0.954545       -0.590909       -4.636364
     9        1.090909       -0.681818       -3.318182


Code: [Select]
==-> Normals Pool <-==
----------------------

Normal    X-Coordinate    Y-Coordinate    Z-Coordinate
------    ------------    ------------    ------------
     0        0.051469        0.946591       -0.318302
     1        0.656850        0.628415       -0.416705
     2       -0.054373        0.961588       -0.269056
     3        0.005818        0.999364        0.035180
     4        0.901214        0.429040       -0.061137
     5       -0.024062        0.999493       -0.020874
     6       -0.893454        0.445372       -0.058180
     7        0.999380        0.023734       -0.025996
     8        0.887646       -0.446132       -0.114239
     9        0.909199       -0.411918       -0.060671


All of  the normals are correct but normals 7 and 8 are wrong they should be like this:
7       -0.999380       -0.023734        0.025996
8       -0.887646        0.446132        0.114239

Code: [Select]
==-> Polygon Pool <-==
----------------------

Coord    Vert1  Vert2  Vert3  Norm1  Norm2  Norm3  Edge1  Edge2  Edge3
-----    -----  -----  -----  -----  -----  -----  -----  -----  -----
    0        0      1      2      1      2      3      0      1      2
    1        3      4      5      4      5      6      3      4      5
    2        6      3      5      3      5      7      6      5      7
    3        7      8      9      8      9     10      8      9     10
    4       10      8     11      8     11     12     11     12     13
    5       12     13     14     13     14     15     14     15     16


Could somebody explain why normals 7 and 8 are wrong in this example.

Reunion

  • Crazy poster
  • *
  • Posts: 104
  • Karma: 1
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #26 on: 2005-04-17 21:55:08 »
Since I am not a programmer I probably will never be able to get the lighting right. So I will leave it up to you guys to work on this.

Here is my first release of the hi-res Cloud model.
Problems:
No lighting!
Needs to be offset to line up with the field background
This is just for n_cloud_sk

EmperorSteele

  • Freak
  • *
  • Posts: 894
  • Karma: 1
    • View Profile
    • http://www.ff7-universe.com
Battle model > Field model Conversion FINALLY!!
« Reply #27 on: 2005-04-18 01:43:18 »
Why not try just making everything a flat color like the normal field models?

Reunion

  • Crazy poster
  • *
  • Posts: 104
  • Karma: 1
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #28 on: 2005-04-18 20:28:23 »
Makeing everthing a flat color still would not give the models light. They would still be rather dark...

knives

  • Crazy poster
  • *
  • Posts: 141
  • Karma: 1
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #29 on: 2005-04-18 22:46:28 »
do the arms move like they do in the cutscenes?
like on disk one where he shrugs, will this model shrug?

Reunion

  • Crazy poster
  • *
  • Posts: 104
  • Karma: 1
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #30 on: 2005-04-19 00:27:10 »
Well of course he does, I never touched the animation files. However because the model is a different size the some of the animation positions won't match up. I'm not going to bother to fix them now.

Borde

  • Freak
  • *
  • Posts: 898
  • Karma: 24
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #31 on: 2005-04-19 08:25:10 »
Thanks for posting part of your work but... It's just me or the file is not accesible?

Elbart_

  • Fast newbie
  • *
  • Posts: 11
  • Karma: 0
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #32 on: 2005-04-19 09:53:18 »
Quote from: Borde
Thanks for posting part of your work but... It's just me or the file is not accesible?


Because it is a network-adress (192.168.* and 10.* are therefore not routable).

Well, everybody needs to learn. :D

bomer

  • Fast newbie
  • *
  • Posts: 19
  • Karma: 0
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #33 on: 2005-04-19 13:43:29 »
Argh! Cant you upload what you have done already! I really Can't wait for this :D So excited, that animation looks Sweet! Hopefully its released at the same time as SaiNt's Hi res patch :)

Reunion

  • Crazy poster
  • *
  • Posts: 104
  • Karma: 1
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #34 on: 2005-04-19 18:49:14 »
Sorry about the broken link thats all my fault.
So anyway here is the Hi-res Cloud remember that there is no lighting yet.

http://venus.walagata.com/w/reunion/CloudHi-res.zip

Kedohin

  • Guest
Battle model > Field model Conversion FINALLY!!
« Reply #35 on: 2005-04-19 20:16:32 »
I just got this game yesterday and got it all working correctly with no graphical errors thanks to all the guys here on this board, only to find you are doing all this AWESOME work. =P Just keep it up, I can't wait to see the results.

It'd also be great if you could go into more detail on how you did it, I'm really interested.

I did ask in this post about where the high res model came from, but searching gave me the answer I needed. I didn't know the end battle with seph used a high res cloud model! O_O

bomer

  • Fast newbie
  • *
  • Posts: 19
  • Karma: 0
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #36 on: 2005-04-20 04:01:28 »
Thanks man, Much better :)

Still pretty dark, and My card makes those nasty Girdlines but it works :) I always wanted to do this, but I just never really new how. Glad someone finaly did. Hope you get that ligting worked out :)

corpse

  • Cool newbie
  • *
  • Posts: 93
  • Karma: 0
    • View Profile
Help
« Reply #37 on: 2005-04-20 14:08:59 »
Could someone pls explain to me how to get this to work, I assumed it could done with lgptools. But that didn't seem to work.

Thanks in advance corpse

Kedohin

  • Guest
Battle model > Field model Conversion FINALLY!!
« Reply #38 on: 2005-04-20 17:38:04 »
I got it working with lgp tools. All I did was backup char.lgp in the field folder, then extracted all of the char.lgp files after opening it, to another folder. Once that was done, I just copy and pasted all of the modified files in the folder with the extracted char files. Then i created a new lgp file in lgp tools, and chose that folder to create the new one, then chose the original char.lgp (not the backed up one) as the file to save to, and it worked. I'm sure there's probably an easier way, but that's just how I ended up doing it.

Also, Reunion, how does one go about replacing the low res cloud battle model with the high res one? I'm thinking it would be a bit easier seeing as how the high res one was a battle model to begin with, right?

EDIT: I just noticed something Reunion, when viewing the model data for all the characters, the model of cloud with his sword doesn't get replaced, so its going to revert back to that model for those animations, right?

Borde

  • Freak
  • *
  • Posts: 898
  • Karma: 24
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #39 on: 2005-04-20 22:34:57 »
Hey, thanks for the explanation Kedohin.
I've just tried the patch. Looks nice but Cloud seems to be a bit miss-placed (too high Y coordinate value?).
Anyway, keep up the good work Reuinion!

corpse

  • Cool newbie
  • *
  • Posts: 93
  • Karma: 0
    • View Profile
Thanks Kedohin
« Reply #40 on: 2005-04-21 08:04:44 »
Hi
Just got it working now, Can't wait for the next release.

Reunion

  • Crazy poster
  • *
  • Posts: 104
  • Karma: 1
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #41 on: 2005-04-22 21:14:02 »
I've fixed the lighting!!! Expect a new realese shortly.. It turned out I was indexing it wrong. Also 3ds inverts the vertices and the polygons to fix this I just had to fix the polygons but not the vertices. So thanks for all the help!

It was like this..

Now its looks like this..

Marc

  • Insane poster
  • *
  • Posts: 445
  • Karma: 0
  • I hear Voices ... in my head
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #42 on: 2005-04-22 22:12:50 »
You're definately doing a great job with this.

Keep up the good work.

bomer

  • Fast newbie
  • *
  • Posts: 19
  • Karma: 0
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #43 on: 2005-04-23 10:17:04 »
Nice Work Reunion! Man you are doing some quality work. Honestly, for your final release, you should get together with The SaiNt who is almost finished his High resoultion patch :)

ice_cold513

  • Insane poster
  • *
  • Posts: 497
  • Karma: 3
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #44 on: 2005-04-23 13:32:36 »
Nice Job i was thinking you were going to do it.I can tell by your 1st post and the work you did on it.But i still want to see what the battle models look like on  some ladders .

Borde

  • Freak
  • *
  • Posts: 898
  • Karma: 24
    • View Profile
Great!!!!
« Reply #45 on: 2005-04-23 15:12:38 »
Great job Reunion. It really looks impresive!
Hey bomer , what's that hi-resolution patch you mentioned? Where can I find info about it?
By the way, It's just me or this looks even better than FF8 models? :-P

Leiw

  • Fast newbie
  • *
  • Posts: 13
  • Karma: 0
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #46 on: 2005-04-23 19:50:47 »
now thats what I call HQ model

that makes me wanna replay FF7 for the nth time^^

good luck with Sephiroth, make him look real scary  :evil:

bomer

  • Fast newbie
  • *
  • Posts: 19
  • Karma: 0
    • View Profile
Re: Great!!!!
« Reply #47 on: 2005-04-23 21:56:51 »
Quote from: Borde

Hey bomer , what's that hi-resolution patch you mentioned? Where can I find info about it?

Well it was exactly as I mentioned. A member on this board The SaiNt(Also a Mod I Believe) was working on patch that allowed High Resoultuions :) http://forums.qhimm.com/viewtopic.php?t=3203&highlight= Have a look for your self. I emailed him recently, and he said hes nearly finished, just taking care of a few bugs.

Kedohin

  • Guest
Battle model > Field model Conversion FINALLY!!
« Reply #48 on: 2005-04-25 08:58:16 »
Reunion, you're my hero for figuring all that out. I'm only gonna ask once more though, I don't wanna nag, but will you consider doing the same thing with the low res battle model? that would be awesome.

Hybir

  • Cool newbie
  • *
  • Posts: 84
  • Karma: 0
    • View Profile
Battle model > Field model Conversion FINALLY!!
« Reply #49 on: 2005-04-25 09:31:48 »
Correct me if I'm wrong but isn't there already a low-res battle model patch?