This is what I've found out so far with some free time of course
FF7 Loading process for the battle.
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1. FF7 reads AWE.LGP(or whichever depending on your music config)
-This is to load the MIDI file to be played.
(FF7 doesn't seem to read this file when you encounter you 2nd battle upon starting)
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2. FF7 reads MENU_US.LGP
-This is to load the battle menu displays and text
(FF7 doesn't seem to read this file when you encounter you 2nd battle upon starting)
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3. FF7 reads SCENE.BIN
-I suspect this is the background information for the battle
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4. FF7 reads KAGE.DAT
-Since KAGE is shadow in Japanese, Qhimm also believes that this represents the shadow in the battle.
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5. FF7 reads MARK.DAT
-After discussing with Qhimm, he believes this is the yellow triangle marker that appears above the characters head.
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6. FF7 creates the file TF2D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 36
-Offset 164 : Length 12
-Offset 176 : Length 4
-Offset 180 : Length 24
-Offset 204 : Length 56
-Offset 260 : Length 12
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
7. FF7 creates the file TF3D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 36
-Offset 164 : Length 12
-Offset 176 : Length 4
-Offset 180 : Length 24
-Offset 204 : Length 56
-Offset 260 : Length 12
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
8. FF7 creates the file TG2D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 36
-Offset 164 : Length 12
-Offset 176 : Length 4
-Offset 180 : Length 24
-Offset 204 : Length 56
-Offset 260 : Length 12
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
9. FF7 creates the file TG3D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 36
-Offset 164 : Length 12
-Offset 176 : Length 4
-Offset 180 : Length 24
-Offset 204 : Length 56
-Offset 260 : Length 12
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
****************************************************************************************************************
10. FF7 creates the file T2D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 36
-Offset 164 : Length 24
-Offset 188 : Length 12
-Offset 200 : Length 4
-Offset 204 : Length 24
-Offset 228 : Length 56
-Offset 284 : Length 12
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
11. FF7 creates the file T3D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 36
-Offset 164 : Length 24
-Offset 188 : Length 12
-Offset 200 : Length 4
-Offset 204 : Length 24
-Offset 228 : Length 56
-Offset 284 : Length 12
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
12. FF7 creates the file TGT2D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 36
-Offset 164 : Length 24
-Offset 188 : Length 12
-Offset 200 : Length 4
-Offset 204 : Length 24
-Offset 228 : Length 56
-Offset 284 : Length 12
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
13. FF7 creates the file TGT3D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 36
-Offset 164 : Length 24
-Offset 188 : Length 12
-Offset 200 : Length 4
-Offset 204 : Length 24
-Offset 228 : Length 56
-Offset 284 : Length 12
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
****************************************************************************************************************
14. FF7 creates the file SF2D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 48
-Offset 176 : Length 16
-Offset 192 : Length 8
-Offset 200 : Length 48
-Offset 248 : Length 56
-Offset 304 : Length 16
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
15. FF7 creates the file SF3D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 48
-Offset 176 : Length 16
-Offset 192 : Length 8
-Offset 200 : Length 48
-Offset 248 : Length 56
-Offset 304 : Length 16
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
16. FF7 creates the file SG2D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 48
-Offset 176 : Length 16
-Offset 192 : Length 8
-Offset 200 : Length 48
-Offset 248 : Length 56
-Offset 304 : Length 16
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
17. FF7 creates the file SG3D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 48
-Offset 176 : Length 16
-Offset 192 : Length 8
-Offset 200 : Length 48
-Offset 248 : Length 56
-Offset 304 : Length 16
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
****************************************************************************************************************
18. FF7 creates the file S2D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 48
-Offset 176 : Length 32
-Offset 208 : Length 16
-Offset 224 : Length 8
-Offset 232 : Length 48
-Offset 280 : Length 56
-Offset 336 : Length 16
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
19. FF7 creates the file S3D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 48
-Offset 176 : Length 32
-Offset 208 : Length 16
-Offset 224 : Length 8
-Offset 232 : Length 48
-Offset 280 : Length 56
-Offset 336 : Length 16
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
20. FF7 creates the file SGT2D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 48
-Offset 176 : Length 32
-Offset 208 : Length 16
-Offset 224 : Length 8
-Offset 232 : Length 48
-Offset 280 : Length 56
-Offset 336 : Length 16
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
21. FF7 creates the file SGT3D.P or overwrites it if it already exists.
-Offset 0 : Length 128
-Offset 128 : Length 48
-Offset 176 : Length 32
-Offset 208 : Length 16
-Offset 224 : Length 8
-Offset 232 : Length 48
-Offset 280 : Length 56
-Offset 336 : Length 16
-After writing to the above offsets in the file, FF7 closes the file
-Now FF7 reopens this file and reads the offsets above. Don't ask me why!
****************************************************************************************************************
21. FF7 reads SEFFECT1.TEX
-Offset 0 : Length 236
-Offset 236 : Length 1728
-Offset 1964: Length 65536
22. FF7 reads SEFFECT2.TEX
-Offset 0 : Length 236
-Offset 236 : Length 1728
-Offset 1964: Length 65536
23. FF7 reads SEFFECT3.TEX
-Offset 0 : Length 236
-Offset 236 : Length 1728
-Offset 1964: Length 65536
I am led to believe that this texture files are the ones that appear when your weapons make contact with the target.
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24. FF7 reads CAMDAT0.BIN (the whole file)
-I would think this would have something to do with the camera positioning or such.
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25. Now FF7 reads BATTLE.LGP
- I'm too lazy to note down every offset it reads but my guess is that it reads all the battle model information from here.
Up to here, we've only arrived at the end of FF7 Loading process for the battle.
Exiting Battle
--------------
1. FF7 reads AWE.LGP(or whichever depending on your music config)
During Battle
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Hitting a target
----------------
1. FF7 reads AUDIO.DAT
(Strangely, FF7 seems to load the whole file into memory because no more hard disk access is required after AUDIO.DAT is loaded the first time. This would mean that during the start of battle, should Cloud move first and slice the enemy AUDIO.DAT is loaded to memory. Any subsequent access to any sounds even if it's the sound of Barret's gunshot, will not require an disc access. What a memory waster FF7 is )
Casting a spell / summon / limit break / enemy special attack
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1. FF7 reads MAGIC.LGP
(Same thing happens as to AUDIO.DAT. The file is not reread from the hard disk ever again upon the first loading of the file. Even during the next battle! Now we know why FF7 uses so much memory!)