Author Topic: [FF7PC-98] Higher Resolution (v1.00)(Discontinued, use Aali's driver)  (Read 375042 times)

Canim

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #75 on: 2005-06-18 06:59:53 »
but its going not on the german version ???

ice_cold513

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #76 on: 2005-06-18 08:56:20 »
Quote from: Changeling
Whenever I go to buy something the menus become distorted and overlap each other...


I got the same prob here is my save

http://s39.yousendit.com/d.aspx?id=0QYYSSGUABWF830Q8WNFOK41O6

Borde

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #77 on: 2005-06-18 13:31:14 »
Yep, the shops are wrong for me, also.

The SaiNt

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #78 on: 2005-06-18 17:10:45 »
Quote from: Canim
but its going not on the german version ???


Well, I have nothing planned at the moment.
I hardly have time to even finish this patch.

There, released a quick fix, not too quick really, since I had to get back from work first. All the menus in shops should work now.

Also, interpolation isn't a high priority thing on my huge list of things to do, so don't go waiting for it. ;)

Also, I'd appreciate it if someone could post screenshots of what happens when you enable 2XFSAA on Nvidia cards with this patch. I can't do it as ATI cards get texture corruption.

EmperorSteele

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #79 on: 2005-06-18 17:59:55 »
agh, it's not working for me, i get the crc error.. is it because i'm using the hand and high-res cloud patches?
*grumble*

Zophixan

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #80 on: 2005-06-18 18:50:12 »
Well Done! You are one very good programmer! It looks ace! :D I could swear the backgrounds look better than before... I wonder if its because its double the pixels within a better ratio?

Borde

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #81 on: 2005-06-18 19:45:20 »
Nope, the hi-res cloud doesn't involve any change in the FF7.exe, so it can't have modified the CRC. Are you using the Ficedula's audio patch? Because it's incompatible.
By the way, even if you can use just the US 1.02 patch, you can still play in any language (I have the spanish version and it works). It's just that you must change the name of some files (in my case, the files ending with "_sp" had to end with "_us" in order to match what the EXE expects to find).
PD.: here you have an image with Line smoothing set to maxium:
http://i6.photobucket.com/albums/y231/usebio/grid.jpg
I think it behaves just as always.
PD.: Oh, by the way, I found another little glitch. At Reactor 8, after fixing the bomb, the count-down is a bit messed while you are on the field (in battles looks just right, though)

Mod Edit: If you post bigger images like this one, post a link to the image instead of the image itself. Remember: There are still users with 56K connections.

Goku7

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Re: [BETA RELEASE] Higher Resolution FFVIIPC
« Reply #82 on: 2005-06-18 21:16:50 »
Quote from: The SaiNt
NOTE:I can only guarantee this patch to work if you can run FF7PC 1.02  in "NVidia TNT" 640x480 Full screen mode.
Pls check that this works first before reporting a problem


*doesn't use the 1.02 patch or its nVidia mode because his 3Dfx hardware's display is fine in the first place with the original 1.00 version*

...Fiddlesticks.   This means I can't use your patch, doesn't it? :roll:

ice_cold513

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #83 on: 2005-06-18 23:15:28 »
I know this is abit off topic but Borde can i have that cloud model.
 Ok back on topic yes the update worked TY your the best.

The SaiNt

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Re: [BETA RELEASE] Higher Resolution FFVIIPC
« Reply #84 on: 2005-06-19 04:13:31 »
Quote from: Goku7
Quote from: The SaiNt
NOTE:I can only guarantee this patch to work if you can run FF7PC 1.02  in "NVidia TNT" 640x480 Full screen mode.
Pls check that this works first before reporting a problem


*doesn't use the 1.02 patch or its nVidia mode because his 3Dfx hardware's display is fine in the first place with the original 1.00 version*

...Fiddlesticks.   This means I can't use your patch, doesn't it? :roll:


I believe that it should just work in your case even if you don't tick Nvidia, since the 1.02 executable retains all functionality of the original 1.00 executable.

Reunion

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #85 on: 2005-06-19 04:18:16 »
This is beautiful! Thank you SaiNt.
Bottom of Northern Cave

EmperorSteele

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #86 on: 2005-06-19 05:36:12 »
..thats the battle-field model patch, silly =P  This is the high res patch thread.

And, Barret is t3h Tiny.  He's smaller than everyone else, wtf?

Anyway, yeah, i have fice's music proggy installed, i'll undo that and see what happens =)

Hybir

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #87 on: 2005-06-19 05:44:31 »
I managed to get it partially working. Using the FF7w patch, the game loaded up but there are no visuals. You can hear the sounds and play the game but all you see is the desktop.

EDIT: Got a little closer. The game loads to fullscreen at high resolution but it still stays black forever.

wwnsx

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #88 on: 2005-06-19 09:32:00 »
Quote from: Borde

PD.: Oh, by the way, I found another little glitch. At Reactor 8, after fixing the bomb, the count-down is a bit messed while you are on the field (in battles looks just right, though)
I had the Same Problem but on Reactor 1 which is the first one you blowup when you start the game also right after you blow up the first  and you have the little cut scene right before jessie blows that door up to escape wedge usually says in a talk bubble   wedge"yeah" but with the patch it goes to  wed   "ye

Awesome work though on the patch Saint. It makes it look even better then with just have hardware and 8bit palette on :)

-WWNSX

Winter

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #89 on: 2005-06-19 10:05:39 »
Well, it would be great to make a program which could give the game support for higher resolutions.

I have a LCD monitor and unfortunately the game doesn't look very good.

xspudx

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #90 on: 2005-06-19 11:57:26 »
can someone send a screenshot of what your doing here please? and i wanna wait till its finished, it would be unfortunate for my final fantasy game to mess up on a beta

Zophixan

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #91 on: 2005-06-19 13:12:44 »
xspudx, its basically sticking it into a higher resolution, if you don't know what that is, open up any modern game which allows you to tweak graphics, then change resolution ie. 800x600 to 1024x768, trust me, you'll see the difference.

I've noticed that the patch only works if you don't tick the Riva box.... but maybe thats just me and my very very buggy machine :p.
Hey guys, where can I get the battle model to field model patch? Or is it a do it yourself job using Reunion's program?

xspudx

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #92 on: 2005-06-19 13:20:37 »
i know what it is i'd just like a screen shot of it plz
qhimm what the hells the warning for, being a newbie  :evil:

CKtalon

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #93 on: 2005-06-19 13:31:03 »
Sad to say it doesn't work for me..
My FF7 can be played fine before..(Using 1.02 with TNT patch selected)

The FF7 window just opens and closes straight away :(

Alhexx

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #94 on: 2005-06-19 13:50:14 »
I've tried to apply the patch on the offical FF7 1.02 German Version (with no other patches installed), and here's the Log of your patcher:

Code: [Select]
*START PATCHING*

OFFSET PATCH
Backup File:
ff7.exe.BAK
loading file:
ff7.exe
Wrong filesize or already patched!
nothing patched!
...done!

*FINISHED*


 - Alhexx

 - edit -
I see, it works only for the english version...

The SaiNt

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #95 on: 2005-06-19 14:27:02 »
There fixed the text wrapping problem and countdown timer.
Uploaded a new version of the patch.

Locutus

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To The SaiNt
« Reply #96 on: 2005-06-19 15:32:49 »
I have a humble request . I have not tried high res patch yet,
I have lcd monitor with resolution 1280x1024. And here is problem.
this monitor doesn't support 1280x960 resolution.
From your's words i understand that you can run ff7 high res only in full screen mode.
So my question is it possible to run ff7 in 1280x960 windowed mode and if not could you expand your patch to support that mode (if you have time, possibilities ... etc.).Thanks for info.

ice_cold513

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #97 on: 2005-06-19 18:33:48 »
Hello Saint i got some thing for you when i go on to save it just abit messed up here a pic

http://img.photobucket.com/albums/v240/theicefox/ff7.jpg

Not to be picky just lending a hand and if i never someone would of

chocomog

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #98 on: 2005-06-20 00:19:17 »
Quote from: CKtalon
Sad to say it doesn't work for me..
My FF7 can be played fine before..(Using 1.02 with TNT patch selected)

The FF7 window just opens and closes straight away :(


i'm having the same problem. it kinda turns black for a second, then closes.

EDIT: If i turn on win98 or 95 compatibility mode, i get the same problem Hybir did.

My FF7 just stays on an infinitely black screen. The original exe seems to work fine, however.

either way it doesn't work for me...

voodoo47

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #99 on: 2005-06-20 00:59:02 »
seems like the hi-res patch wont work when you have used the chocobo patch first.restored the backup,used the hi-res patch,and it worked.applied the chocobo patch afterwards,it complained a bit (had to use the adaptive patching),but it seemed to work out fine.game runs with no problems in hi-res,but I have only played it for 15 minuts..(system specs: athlonxp 3000/r9800p cat 5.6/ff7 version 1.02,TNT on,using xp pro.)