OK i have just finished resizing the magic menu and e-skill windows (or at least i think i have), I will start work on summon,item,limit and coin tomorrow (throw uses the same as item so i don't need to worry about doing that)
how are you planning on implementing these patches? Something similar to the way the YAMP patches were installed i guess?
I had planned on just releasing a patch using the same program Saint used for his high res patch or maybe with codefusion3 (don't confuse this with the other program called "code fusion"), Or i could make a installer what would copy the patch to the FF7 folder and patch the EXE for you, or i could try making a loader so that people won't have to patch their EXE's they just run their game from the loader instead.
Which would you prefere ?
I was wondering if you could post the edited files so I can apply this particular UI to my game. Do I just need to override a .png file in the Final Fantasy VII\textures\MenuArt folder for that too? I'm sick of the gap at the bottom.
I haven't released it yet, its still just a WIP, i may make a ALPHA release when i get the sub windows sorted (like summon,item etc).
I think textures have to be in a power of 2
Was this directed at me or at jeffdamann ? (i just want to be clear on this)
I was just uploading the images as you typed that
You can find my btlbh_01 and btlbh_07 here. Just remember to zoom on each pics before downloading them.
I just hope Nikfrozty is right about the important files being those 2. I don't know which do what : I just edited all of them. So if it still doesn't work after trying those, tell me and I'll just rar my menu textures and upload them all at once.
EDIT :
Actually, to get this out of the way, I just uploaded all of them to megaupload. Link here.
Some nice work there Armorvil, when i complete this (version 1 at least) i will try your modified PNG's, but from what i can see from your screenshots they look pretty good (but i am unsure how the bar's will look without a background, without a background they may be hard to see).