Author Topic: Costa07's Models  (Read 50311 times)

Grimmy

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Re: Costa07's Models
« Reply #50 on: 2009-11-05 18:01:37 »
No the current version of Kimera does display 24 bit textures, but you do have to load and 8 bit texture in Pcreator when making battle model p files.

Hellbringer616

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Re: Costa07's Models
« Reply #51 on: 2009-11-05 18:28:11 »
Oh alright, thanks for the clarification*

EDIT: Firefox made me look stupid :P guess it's what i get for rushing
« Last Edit: 2009-11-05 18:47:59 by hellbringer616 »

sl1982

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Re: Costa07's Models
« Reply #52 on: 2009-11-05 18:31:38 »
Oh alright, thanks for the calcification

I think you mean clarification. You don't really want to be calcified.

pyrozen

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Re: Costa07's Models
« Reply #53 on: 2009-11-05 19:59:45 »
looks great! The model looks fantastic and the textures look good too.

I'd work on the raw metal a little bit to remove the "banded" highlights you see now, but other than that it's excellent! Very good for your first attempt at this.

lee

Kudistos Megistos

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Re: Costa07's Models
« Reply #54 on: 2009-11-06 21:53:12 »
Oh alright, thanks for the calcification

I think you mean clarification. You don't really want to be calcified.

Don't be so sure; some people like weird stuff :-D

Also, this model is really good. When he first came here, Costa07 wasn't a very useful member, but that's certainly changed now. He's done what I did, but in reverse. :-P

sl1982

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Re: Costa07's Models
« Reply #55 on: 2009-11-06 21:54:46 »
Oh alright, thanks for the calcification

I think you mean clarification. You don't really want to be calcified.

Don't be so sure; some people like weird stuff :-D

Also, this model is really good. When he first came here, Costa07 wasn't a very useful member, but that's certainly changed now. He's done what I did, but in reverse. :-P

There was a time when you were useful?  :-P

Kudistos Megistos

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Re: Costa07's Models
« Reply #56 on: 2009-11-06 21:56:24 »
There was a time when you were useful?  :-P

Yeah, it was a long time before you came :lol:

sl1982

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Re: Costa07's Models
« Reply #57 on: 2009-11-06 22:07:25 »
There was a time when you were useful?  :-P

Yeah, it was a long time before you came :lol:

Was it artwork? Cuz i could use a few more good artists

Kudistos Megistos

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Re: Costa07's Models
« Reply #58 on: 2009-11-06 22:09:40 »
There was a time when you were useful?  :-P

Yeah, it was a long time before you came :lol:

Was it artwork? Cuz i could use a few more good artists

Nope. I'm useless at both 2D and 3D art, so I'm afraid that I can't help. :-P

Costa07

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Re: Costa07's Models
« Reply #59 on: 2009-11-06 22:57:09 »
Well guess i didn't figure it out in game the textures look like that got a rainbow layer on them but in kimera they look just fine. I sent a message to NeoCloudstrife to see if he can help me get it in game correctly so untill then i'll just have to wait for his reply. Here is a pic of it in game but not sure y the texture is like that? 


EDIT: Oh yeah and i know its not lined up right im still learning how to get things in game
« Last Edit: 2009-11-06 22:58:48 by Costa07 »

BlitzNCS

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Re: Costa07's Models
« Reply #60 on: 2009-11-07 00:22:57 »
Right, i got it all done, just need a save with that version of highwind to test it.
And hey, this is your first model, right? its pretty epic for a first one, i like how you've done it. the textures arent the best in the world, but you've set them up properly (i.e UV map and texture on top) and at least you can do some stuff with photoshop or whatever.
i do seem to recall a problem with multicoloured-ness, i'll research it if need be.
so yeah, anyone mind sending me a save with this highwind?

Costa07

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Re: Costa07's Models
« Reply #61 on: 2009-11-07 00:37:40 »
ok still same problem here is a save with the the version of the highwind on disc 2
http://www.mediafire.com/download.php?4moagzoy5qg

Timu Sumisu

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Re: Costa07's Models
« Reply #62 on: 2009-11-07 00:44:33 »
If you want, send me your texture sheet n i'll add a lil awesomesauce to it.

Costa07

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Re: Costa07's Models
« Reply #63 on: 2009-11-07 00:47:45 »
ok i'll pm you now.

EDIT like pyrozen said the raw metal nees some work
« Last Edit: 2009-11-07 00:51:04 by Costa07 »

Timu Sumisu

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Re: Costa07's Models
« Reply #64 on: 2009-11-07 01:09:59 »
Hmk, long story short, i'm gonna modify your model to 1, be a little more efficient (the count might actually go up just a bit cuz i'm adding in a few more details), and i'm gonna redo the uvs. Look about for a finished product sometime...

Costa07

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Re: Costa07's Models
« Reply #65 on: 2009-11-07 01:11:33 »
Ok sounds good cant wait. I just want a new highwind to go with the new world map textures. So next model... maybe the submarine
« Last Edit: 2009-11-07 01:20:17 by Costa07 »

Timu Sumisu

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Re: Costa07's Models
« Reply #66 on: 2009-11-07 01:21:04 »
nuuuu the buggy!

Costa07

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Re: Costa07's Models
« Reply #67 on: 2009-11-07 01:22:13 »
Ok ok the buggy....... maybe  :lol:

EDIT: Has anybody ever looked at the buggy closely? It has a big fan in the back and 2 fans on the tail of the car wander what the 2 on the tail are supposed to be for

EDIT2: Interesting pic i found of the buggy looks good.
« Last Edit: 2009-11-07 01:57:20 by Costa07 »

Timu Sumisu

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Re: Costa07's Models
« Reply #68 on: 2009-11-07 02:05:46 »
just posting some wip on the highwind, bout all i feel like doing for now, later on the weekend i'll clean up the rest and get to textures.




Costa07

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Re: Costa07's Models
« Reply #69 on: 2009-11-07 04:01:38 »
wow see now thats what i was aiming for great job keep it up

BlitzNCS

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Re: Costa07's Models
« Reply #70 on: 2009-11-07 13:08:24 »
Right, i figured out the problem with the multicoloured-ness
It seems FF7 Does lighting differently for the field as it does for the world map and minigames. Since this is a world map model, i just assumed using the field model .p format would be ok, but i was wrong. all you gotta do is export them as battle models instead and just rename them to .p files. Well, that is, when timu's finished with the model and textures. i did notice on your model, costa, that the UV map was kinda "auto generated" instead of custom, that's why it didnt look as smooth between clusters of polys as it should have. doubtless Timu will unwrap it properly this time :D but damn, this is gonna be epic when it's done.

deadbeat

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Re: Costa07's Models
« Reply #71 on: 2009-11-07 13:19:28 »
Ok ok the buggy....... maybe  :lol:

EDIT: Has anybody ever looked at the buggy closely? It has a big fan in the back and 2 fans on the tail of the car wander what the 2 on the tail are supposed to be for

EDIT2: Interesting pic i found of the buggy looks good.


I would imagine the big fan is for "thrust" and the 2 side-fans are for changing direction

Costa07

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Re: Costa07's Models
« Reply #72 on: 2009-11-13 12:59:48 »
Timu any luck with texturing the updated highwind?

EDIT: And does anyone have a save with the buggy in it.
« Last Edit: 2009-11-13 21:50:14 by Costa07 »

Eslava

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Re: Costa07's Models
« Reply #73 on: 2009-11-14 10:00:10 »
Maybe this helps you http://forums.qhimm.com/index.php?topic=8880.0

The saves with the buggy are in save 03 i think, just choose fort condor battle 5 and exit the fort, it should be there.
« Last Edit: 2009-11-14 10:01:59 by Eslava »

Costa07

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Re: Costa07's Models
« Reply #74 on: 2009-11-26 15:52:58 »
Sorry i been away for so long been busy. So timu any progress on the highwind model?