Author Topic: 7H Mod conflicts with Reunion.  (Read 6767 times)

NeuroticNinja

  • *
  • Posts: 25
    • View Profile
7H Mod conflicts with Reunion.
« on: 2015-10-01 00:12:54 »
So I'm not sure if anyone else has had this same problem but I want to address it, figure out what is conflicting and if anything help someone who is having the same issue.

So Firstly. I love the reunion mod. It works perfect as a standalone and tackles a number of things that have been long past overdue, but for some reason it doesn't seem to want to play nicely with 7H. As DLPB has stated this has nothing to do with Reunion but rather some other mod. I tried for instance installing every mod that 7H had to offer and did a trial run and it ran perfect, however when I add in just the "Re translation" portion and nothing else, it works all the way up until I get to a part that includes text and then it crashes every single time without fail. Now I'm no rocket scientist but the retranslation portion addresses "text" so for it to crash as soon as that occurs leads me to believe it is something to do with reunion but I'm not 100%. Has anyone else tried this and can offer some insight into what is going on. Any and all informatin will help me to fix this issue so I can run this thing right.

I should also point out when you uninstall the reunion mod, everything goes back to normal but the screen is stretched none of the backgrounds work and there is some major disortion when a battle scene occurs. I hope this isn't just me experiencing this issue.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: 7H Mod conflicts with Reunion.
« Reply #1 on: 2015-10-01 00:30:16 »
The first thing you should always do when a crash occurs is to check your APP.log file. The text changes are done in the flevel.lgp, so it should tell you something about it at the time of the crash.

Keep in mind, there are 7H mods that change the flevel.lgp (mostly Gameplay mods) so enabling those are going to overwrite the flevel changes from Reunion. The other mod that changes the flevel are the "script fixes" option.

NeuroticNinja

  • *
  • Posts: 25
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #2 on: 2015-10-01 00:38:14 »
I get that but I installed reunion after all the other mods and at that I only installed the "re translation" portion not the "script fixes" so it shouldnt have mucked it up at all really. I will check my app.log file though because I completely forgot about that.

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #3 on: 2015-10-01 10:56:11 »
At the moment I can tell it has something to do with the reunion. But it seems that tis problem is not releated with the Reunion alone, because DLPB can't reproduce the bug. In some flevel.lgp's appears after the Reunion patch a new file (Ancnt1) which shouldn't be there. If you use Ulgp and dump all files this file get erased (why ever...), so you can directly repack it (maybe a small batch patch for this problem would be handy?).
« Last Edit: 2015-10-01 13:36:31 by Kaldarasha »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #4 on: 2015-10-02 03:13:18 »
I can't understand why it happens to you on a clean install, Kal.  All I can think of is this is a bug in ulgp.  All my fields are lower case, and the program itself encodes lower.

NeuroticNinja

  • *
  • Posts: 25
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #5 on: 2015-10-02 19:57:51 »
I would really love to just incorporate the RE-Translation portion and nothing else but every thing I have tried has messed up the game. Is ulgp the program that is used to encode the .lgp files?

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: 7H Mod conflicts with Reunion.
« Reply #6 on: 2015-10-02 22:21:51 »
They just unpack and pack the files within the .lgp. DLPB has a set of tools he uses to hex edit the text for the field files within the flevel.lgp.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #7 on: 2015-10-03 17:24:26 »
touphScript edits the field files.  But it's definitely the script file changes (that use ulgp) that is killing the game for people. 

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #8 on: 2015-10-06 20:59:40 »
If anyone has an flevel from one of these destroyed games, I'd like to see it.  Make sure it isn't ulgp.

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #9 on: 2015-10-07 15:46:39 »
I send you the file when I'm at home. From what I can say the file I have used wasn't the original. However this doesn't explain why the file 'Ancnt1' appears after the patch.  :-\

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #10 on: 2015-10-07 17:09:30 »
Send me the before and after :)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #11 on: 2015-10-08 01:15:34 »
Edit.

It's my fault... kinda. Inno installer will change the file name if you don't use the correct case in the installer.  As a result, I've been added Ancnt1 and not ancnt1.  I had no idea this could happen.  This didn't happen with R04 (in progress) because I don't reference files individually.

R03e will correct it.

Quote
Source: Main\OTHER\FieldFixes\Ancnt1; DestDir: {app}\dlpb-mods\Script;

To be fair... inno should never be changing the name there because it's FINDING it.
« Last Edit: 2015-10-08 02:21:19 by DLPB »

NeuroticNinja

  • *
  • Posts: 25
    • View Profile
Re: 7H Mod conflicts with Reunion.
« Reply #12 on: 2015-10-08 11:44:10 »
Well that's good at least you found what was wrong and it can be fixed.