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Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.3.1.0)
« on: 2021-05-11 18:10:05 »
Surely there is someone, (Pbirdman, Fuzzy), that could make use of the tools memory mining ability, as well as perhaps cheat engine, to figure out corresponding Game Data files that store said information? if we can data mine the actual game files, and compile/edit/translate THOSE, that would be the god key to modding the game, period.
*EDIT* Using the VBFbrowser tool, the files directories that contain all battle mechanics files can be unpacked and extracted, as well as injected. Here are some screenshots:
^^ Seems to contain a lot of animation and texture data, but also text data regarding various battle data strings
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^^ Contains meta data for battle mechanics regarding enemy abilities, stats, AI, and action animations/VFX. It also contains data for npcs outside of battle it looks like.
__________________________________________________________________________________________________________
^^ What appears to be the battle data regarding an enemy monster (fiend), whatever "m001" correlates too, I do not know yet. But surely, with this, and tools like Ronso and Cheat Engine, we can determine which hex values of active memory belong to which parent data files? Then all we need is to convert tools like Ronso and FFXED that, instead of reading RAM values, can read/write to those data files, correct?
*EDIT* Using the VBFbrowser tool, the files directories that contain all battle mechanics files can be unpacked and extracted, as well as injected. Here are some screenshots:
^^ Seems to contain a lot of animation and texture data, but also text data regarding various battle data strings
____________________________________________________________________________________________________________
^^ Contains meta data for battle mechanics regarding enemy abilities, stats, AI, and action animations/VFX. It also contains data for npcs outside of battle it looks like.
__________________________________________________________________________________________________________
^^ What appears to be the battle data regarding an enemy monster (fiend), whatever "m001" correlates too, I do not know yet. But surely, with this, and tools like Ronso and Cheat Engine, we can determine which hex values of active memory belong to which parent data files? Then all we need is to convert tools like Ronso and FFXED that, instead of reading RAM values, can read/write to those data files, correct?