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Project forums => Q-Gears => Topic started by: Akari on 2011-06-06 18:50:46

Title: Q-Gears v0.19
Post by: Akari on 2011-06-06 18:50:46
New version just was released. Alpha of compleatly rewritten q-gears. Initial features like new console, new application structure and so on.

https://sourceforge.net/projects/q-gears/files/q-gears/

Console can be called by pressing ~
If you press any button and then press tab - console auto complete it with posible values
You can write LUA scripts directly to console
To load other map write "/map test_ffvii_2" to console or change initial load map in config.
Title: Re: Q-Gears v0.19
Post by: SpooX on 2011-06-06 21:05:20
nice,
although there are 2 dll's missing;
but with a little googling I've got it running, looking good so far :-)
now let's see what we can do with Q-gears....

 8-)
Title: Re: Q-Gears v0.19
Post by: handlandj on 2011-06-06 21:08:46
wait, are we starting to make content on this engine or is it the engine we are still building?
Title: Re: Q-Gears v0.19
Post by: Akari on 2011-06-07 06:37:53
wait, are we starting to make content on this engine or is it the engine we are still building?

In game development this things always done simultaneously.
Title: Re: Q-Gears v0.19
Post by: Protektor on 2011-06-09 08:43:09
A Makefile for Linux would be nice. Since I have not dug into the code to see exactly how it all works and links. I have no idea how to get it to compile under Linux, but it is suppose to compile for Linux. Some help would be appreciated.
Title: Re: Q-Gears v0.19
Post by: Akari on 2011-06-09 13:07:27
A Makefile for Linux would be nice. Since I have not dug into the code to see exactly how it all works and links. I have no idea how to get it to compile under Linux, but it is suppose to compile for Linux. Some help would be appreciated.

You can install CodeBlocks ide and compile under it.
Title: Re: Q-Gears v0.19
Post by: Mako on 2011-06-10 21:45:43
Progress! Even though I do not know much, I still love to see this project move along. ^_^

I've noticed the documentation is being updated pretty regularly! I do like to read them often, thanks for all you've contributed Akari (and others).
Title: Re: Q-Gears v0.19
Post by: Akari on 2011-06-12 03:09:24
Progress! Even though I do not know much, I still love to see this project move along. ^_^

I've noticed the documentation is being updated pretty regularly! I do like to read them often, thanks for all you've contributed Akari (and others).

Thanks =)
Title: Re: Q-Gears v0.19
Post by: thegreatpower on 2011-06-15 10:05:55
Thanks for your work.
Title: Re: Q-Gears v0.19
Post by: O01eg on 2011-06-19 16:26:07
A Makefile for Linux would be nice. Since I have not dug into the code to see exactly how it all works and links. I have no idea how to get it to compile under Linux, but it is suppose to compile for Linux. Some help would be appreciated.
Q-Gears is broken for linux. It's need to rewrite some sources that use Windows specifics and again and again rewrite project file.
Title: Re: Q-Gears v0.19
Post by: Akari on 2011-06-20 10:19:06
Q-Gears is broken for linux. It's need to rewrite some sources that use Windows specifics and again and again rewrite project file.

Someone need to maintain Linux version. I don't have it and can't test Linux compilation.

By the way lastest source in mercurial now =)
Title: Re: Q-Gears v0.19
Post by: sithlord48 on 2011-06-20 15:18:39
i checked out the repo yesterday and can't compile any of the Qgears stuff. (utils included) mostly because there seams to be some issue w/ the ogre packages in my distro(or the ppa im using), hopefully once that is sorted out i can get it build. 

edit also if  i/we can get it to compile on linux clean from source with a makefile, list of depends etc. i mostly should be able to make these when i get ogre working right. i can then let the ubuntu PPA compile it for us. (dailys , weekly , whenever a an updated version us neeed.)
Title: Re: Q-Gears v0.19
Post by: O01eg on 2011-06-20 17:44:32
I use Gentoo and I could compile qgears when fix project file. But source code contain such lines which cann't work under Linux:
Code: [Select]
#ifndef _DEBUG
    root->loadPlugin( "RenderSystem_GL.dll" );
#else
    root->loadPlugin( "RenderSystem_GL_d.dll" );
#endif
Title: Re: Q-Gears v0.19
Post by: Cloudef on 2011-07-30 14:20:57
I use Gentoo and I could compile qgears when fix project file. But source code contain such lines which cann't work under Linux:
Code: [Select]
#ifndef _DEBUG
    root->loadPlugin( "RenderSystem_GL.dll" );
#else
    root->loadPlugin( "RenderSystem_GL_d.dll" );
#endif

I've fixed this, whenever I'll get contact with Akari, I'll discuss about possible changes to make it more Linux friendly (Eg. use SDL instead of OIS for input and such)
Title: Re: Q-Gears v0.19
Post by: halkun on 2011-07-30 21:33:28
On a slightly off-topic topic... Akari, is that that Rin Aoki as your avatar?
Title: Re: Q-Gears v0.19
Post by: Akari on 2011-07-30 22:09:37
On a slightly off-topic topic... Akari, is that that Rin Aoki as your avatar?

It's Toda Erica
(http://wallcrow.com/images/T/Toda%20Erika/Toda%20Erika-0512.jpg)
Title: Re: Q-Gears v0.19
Post by: halkun on 2011-07-31 00:14:43
What? She's not even that pretty :P Have you seen her Noodle commercial, you know... the one where she's "behind the cup"?

Dou yo!