Qhimm.com Forums
Project forums => Q-Gears => Topic started by: Akari on 2011-06-06 18:50:46
-
New version just was released. Alpha of compleatly rewritten q-gears. Initial features like new console, new application structure and so on.
https://sourceforge.net/projects/q-gears/files/q-gears/
Console can be called by pressing ~
If you press any button and then press tab - console auto complete it with posible values
You can write LUA scripts directly to console
To load other map write "/map test_ffvii_2" to console or change initial load map in config.
-
nice,
although there are 2 dll's missing;
- libgcc_s_dw2-1.dll
- libstdc++-6.dll
but with a little googling I've got it running, looking good so far :-)
now let's see what we can do with Q-gears....
8-)
-
wait, are we starting to make content on this engine or is it the engine we are still building?
-
wait, are we starting to make content on this engine or is it the engine we are still building?
In game development this things always done simultaneously.
-
A Makefile for Linux would be nice. Since I have not dug into the code to see exactly how it all works and links. I have no idea how to get it to compile under Linux, but it is suppose to compile for Linux. Some help would be appreciated.
-
A Makefile for Linux would be nice. Since I have not dug into the code to see exactly how it all works and links. I have no idea how to get it to compile under Linux, but it is suppose to compile for Linux. Some help would be appreciated.
You can install CodeBlocks ide and compile under it.
-
Progress! Even though I do not know much, I still love to see this project move along. ^_^
I've noticed the documentation is being updated pretty regularly! I do like to read them often, thanks for all you've contributed Akari (and others).
-
Progress! Even though I do not know much, I still love to see this project move along. ^_^
I've noticed the documentation is being updated pretty regularly! I do like to read them often, thanks for all you've contributed Akari (and others).
Thanks =)
-
Thanks for your work.
-
A Makefile for Linux would be nice. Since I have not dug into the code to see exactly how it all works and links. I have no idea how to get it to compile under Linux, but it is suppose to compile for Linux. Some help would be appreciated.
Q-Gears is broken for linux. It's need to rewrite some sources that use Windows specifics and again and again rewrite project file.
-
Q-Gears is broken for linux. It's need to rewrite some sources that use Windows specifics and again and again rewrite project file.
Someone need to maintain Linux version. I don't have it and can't test Linux compilation.
By the way lastest source in mercurial now =)
-
i checked out the repo yesterday and can't compile any of the Qgears stuff. (utils included) mostly because there seams to be some issue w/ the ogre packages in my distro(or the ppa im using), hopefully once that is sorted out i can get it build.
edit also if i/we can get it to compile on linux clean from source with a makefile, list of depends etc. i mostly should be able to make these when i get ogre working right. i can then let the ubuntu PPA compile it for us. (dailys , weekly , whenever a an updated version us neeed.)
-
I use Gentoo and I could compile qgears when fix project file. But source code contain such lines which cann't work under Linux:
#ifndef _DEBUG
root->loadPlugin( "RenderSystem_GL.dll" );
#else
root->loadPlugin( "RenderSystem_GL_d.dll" );
#endif
-
I use Gentoo and I could compile qgears when fix project file. But source code contain such lines which cann't work under Linux:
#ifndef _DEBUG
root->loadPlugin( "RenderSystem_GL.dll" );
#else
root->loadPlugin( "RenderSystem_GL_d.dll" );
#endif
I've fixed this, whenever I'll get contact with Akari, I'll discuss about possible changes to make it more Linux friendly (Eg. use SDL instead of OIS for input and such)
-
On a slightly off-topic topic... Akari, is that that Rin Aoki as your avatar?
-
On a slightly off-topic topic... Akari, is that that Rin Aoki as your avatar?
It's Toda Erica
(http://wallcrow.com/images/T/Toda%20Erika/Toda%20Erika-0512.jpg)
-
What? She's not even that pretty :P Have you seen her Noodle commercial, you know... the one where she's "behind the cup"?
Dou yo!