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Messages - Great Sephiroth

Pages: [1] 2 3 4 5
1
Releases / Re: FF7, ultima weapon - masamune mod
« on: 2009-08-20 11:53:12 »
?? Jenova is a savegame editor you must be talking about Wallmarket with wallmarket evreyone can edit the weapons and more plus you can change who can equip these weapons, i also mean you can add Cloud to the one who can equip the Masamune

2
Completely Unrelated / Re: Congratulations!
« on: 2009-08-18 11:05:51 »

4
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-17 18:02:38 »
i try it and it works but it make the to go verry slow in and out of battle laaaaags

maybe its a bad config in aali driver

5
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-17 17:36:08 »
can someone send me their menu_us.lgp with it installed i will try it like that to see whats wrong

6
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-17 17:25:31 »
bug here  the loading time is much longer and whenever i want to change something in the config menu (font, controll or the volume) the game crash to desktop, no error message

Add this file to your texture folder to fix the crash.

http://www.megaupload.com/?d=ERHIEZ89


try it and it didnt work it crash the same way

7
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-17 16:44:22 »
bug here  the loading time is much longer and whenever i want to change something in the config menu (font, controll or the volume) the game crash to desktop, no error message

8
Sorry to disturb but i have a problem with the old drivers ff7music works well but when i install tjhe newest drivers 0.7.1  the music dont start

heres the app.log

INITIALIZE DD/D3D START
INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: E:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
GLITCH: QPC is unstable
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
10036743060f 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
10036743060f 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

edit: forget it i found what the problem is (have not read enough in this topic since the the version before this one)

9
General Discussion / Re: Guard Scorpion Mithrill sword
« on: 2009-08-13 22:25:49 »
maybe if its because of a its the reasonable difficulty mod if not im very confused and i forgot to mention the assault gun was not dropped

probably its the difficulty mod

10
General Discussion / Guard Scorpion Mithrill sword
« on: 2009-08-13 20:47:25 »
ive begin a new game with a materia setup with i had steal and i try to steal the Guard Scorpion, and it get me the Mithril Sword, i was surprise about it since we dont begin with the steal materia

in my book the first materia setting square have done included the steal materia

what do you guys think ??

11
Completely Unrelated / Re: How old is everyone? v2
« on: 2009-08-13 12:05:09 »
dont know about USA but in Canada its 18 for both

12
Completely Unrelated / Re: How old is everyone? v2
« on: 2009-08-13 11:35:26 »
me im 27 (born may,11 82) damn begin to be old

13
thank you man really apreciate it try right away


edit: that work really well thanks :P

14
ok ill go look in the kimera thread if you can tell me how you did that ill be happy :P

15
hey sladevi  i was working to make something like that but i didnt have good result, could you send me by email or by a link your animation file for sephy
Good work with that, but i wonder how did you add a  animation

hope you will send your link, i will be happy with that

thanks in advance,

 Great Sephiroth

ps: maybe if  someone is interested i have edit the original Sephiroth into the one from the final battle(hi res) ask me if you want it  8-) , of course if it does not break any rules

16
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-08-05 21:17:28 »
Another thing that will be good is to add a option for adding/making some animation, if there is something like that i will be able to add the dead/low hp animation to the normal sephiroth because the animation #1 is low hp stance, all i want to do is copy the animation #0(standing position) to number 1

17
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-08-05 12:24:55 »
Great Sephiroth, what's exactly what you're doing with Kimera?

i have verified the models if i have renamed them well and after i save the model as siaa to make my mod work

18
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-08-03 15:36:10 »
i know i have already post my problem here:
http://forums.qhimm.com/index.php?topic=8738.msg110920#msg110920

but there is a possibility that it screw up some of the animation like the transformation of vincent, example my vince(swap with cloud and vice versa) transform into the hellmasker while im doing the death giga and when i do hell masker the camera is facing vince but is doing nothing

ps: im using kimera 0.9

19
i do not get any error message and app.log did not give me anything new(i try remove it and made it do the error and no app.log appear

20
Archive / Re: my first successful model conversion!
« on: 2009-07-19 15:29:34 »
the galian beast in your link is password protected cant download it(maybe you already tell why but did not see) im interested with it

other thing, if i want to transfer your ac cloud model into my own battle.lgp how i do it,  i have tried but the texture all mess up

21
yes the screen fade out  and it crash to the desktop right after that

22
after the boss there is there is a sequence where evryone said they must go after Sephiroth, and the last line before it change screen is Tifa"i guess this is goodbye Midgar after it is supposedto go where they are leaving Midgar(you see them going down a rope) , i didnt have a chance to see that i have tried about 10 times and its always the same result

edit 1: im sorry i have a little difficulty to explain because my natural language is French

edit 2: im using the aali's driver, prp patch , a custum Cid mod made by me, Highter resolution patch, 9999 limit breaking, apz cloud, FF7Music

note: i have all those before the bug and it work well, and i must use the aali's driver because the game don't  start without it

23
Troubleshooting / game crash after the bike minigame boss
« on: 2009-07-18 21:59:58 »
hi i have a strange bug, after i finish the bike minigame i fight the boss and after there is a dialogue about leaving midgar and now the bug occur when it swicht screen to go where evryone descending a rope the game crash to desktop without any error message

anyone can help me

24
Archive / Re: Problem with cid/cloud
« on: 2009-07-16 10:45:30 »
ok thanks i will try it when ill come back from work thanks
the battle was already done it was just the field that i didnt find the files
i will ask again if i dont find anything to it im pretty sure it will work with ifalna

25
Archive / Problem with cid/cloud
« on: 2009-07-15 23:02:27 »
hi evryone i try to invert Cloud with Cid and vice versa and the field version  of both ar missing eyes, +beard for Cide and i dont know how to add these textures on the field , can someone help me

edit: i really dont know what to do,  can someone at least tell me what are Cloud and cid eye and beard files in the char.lgp

plz evryone

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