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Messages - Mirenheart

Pages: [1] 2 3 4 5 6 ... 13
1
7th Heaven / Re: Jessie mod and Tifa's model
« on: 2016-10-15 04:29:14 »
Heh, I'm getting Jessie's battle model too, in the train graveyard before the second mission.

I kinda like it.
You know, you should totally make it full on mod, swapping Tifa with Jessie!

2
7th Heaven / Re: Game Doesn't Run Properly
« on: 2016-07-19 03:11:36 »
ugh what a pain. i cleaned the registry after uninstalling the first time, dunno why it didnt take.

Thank's for the help I'll post if it ends up working

3
7th Heaven / Re: Game Doesn't Run Properly
« on: 2016-07-18 19:26:00 »
Well, despite this log file, as well as my entire modded game install being found in C:\Games\Final Fantasy VII, everything is still pointing to my Steam install, which I don't have converted.

Spoiler: show

--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Sat 07/16/2016    Time:  3:50:20.46
Active code page: 437
ActualPath C:\Users\Dan\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 7 Home Premium" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is not yet applied.


Installation path found at...

""

If an installation path IS found, press ENTER.

If an installation path IN NOT found, TYPE IT IN and press ENTER.

EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)

corrected manual input FF7_new_Path "C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"



Installation Path = C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII

WARNING: Game is installed in a system folder...
This can potentially cause some modding errors...

Copy game files over to C:\Games\Final Fantasy VII?
NO

Patching...

Copying Registry Keys...

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- J:\

Movies path found at...

"C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\"

Backing up files to be modified...

Backing up more files to be modified...

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Moving OGG music files...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Dan\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Dan\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Dan\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 7 Home Premium
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:               
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     
Original Release Path:           
Destination Path:                C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII
Source Path:                     C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII
Videos Path:                     C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          J:\
and now clear up Variables...
Ending at           Date: Sat 07/16/2016    Time:  3:53:31.16


4
7th Heaven / Re: Game Doesn't Run Properly
« on: 2016-07-18 07:55:54 »
The APP.LOG file?

It's empty...

5
7th Heaven / Game Doesn't Run Properly
« on: 2016-07-17 08:35:11 »
So i did everything the install tutorial told me, had ff7 installed to a non program file location, did the converter, messed with the configuration, all that stuff. But I cannot get the game to work properly. Whenever I launch the game, the opening movies don't play, instead giving me a black screen, the New game/Load Game screen has the regular background instead of the modded one, and if I use the renuion mod, the text is messed up. selecting to start a new game causes a black screen. Pressing ctrl-s to skip the opening movie will then skip over it, but the screen will still be black, but the sound effects of the train and people jumping off it and such still play.

This happens when launching with both the 7th Heaven launcher and directly with the ff7.exe in both install locations. I've gone over the configurations a few times and im fairly certain they're correct.

After leaving the computer off for a while, i came back, messed with the resolution thing some, because i noticed i put it in wrong, and tried again. This time it worked perfectly, until I skipped the starting movie. The game played normally and all the sound effects were playing, but the music wasn't playing. So I quit out of it and looked around to make sure I had the right Music settings in the FF7Config. When trying to launch the game again, it went back to the old behavior.

Any ideas>

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-25 12:56:58 »
I know that, I had Cid equipped with the Mop, but even then, he'd only do like, 200 damage to the gil turtle.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-25 12:27:40 »
Is there a trick to morphing Extra Battle bosses like Gil Turtle? because beyond a bunch of number crunching and no use of damage over time types, or just getting extremely lucky, it seems extremely unlikely that i'd be able to morph them without the use of sense.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-25 09:11:10 »
so, I went to mess around in the battle arena, and found that I can only fight the first battle of the normal battles, and then I go through the victory screens and leave the battle, only getting 10 BP.

fighting in the special battle (which unlocked as soon as I got there), I ran away from it and instantly gained 20000bp. fighting through the whole battle however seems to work fine

not sure its meant to work like this...

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-24 05:43:25 »
Ultima weapon is still supposed to be Cloud's ultimate weapon right? cause I seem to have stolen it from the Proud Clod ( or whatever the name you gave it was) boss...

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-23 20:05:28 »
Decided to toss out a couple ideas for future stuffs that I would find interesting.

so, Plus Materias. Is there a way to change how they work, so instead of giving 50% over 5 levels, they give something like 25% for a single level, that way you can add one into the game and not worry about more being made through growth? like the summon materia?

Maybe even change them us some so they're more unique and can be used in a more intelligent manner than hording more stats. Like, change Magic Plus, so it gives a 30% boost to magic, and a -15% decrease to Strength and Vitality, and change Luck Plus to be a strength equivalent of that, +30% strength, -15% to magic and spirit.
And Speed plus could be changed to like, +25% Spirit/Vitality, +10% Dex, -35% strength/magic.
(the %'s dont have to be exact, just a suggestion.)

and then, like, add them to the final dungeon maybe (as long as they cant be found by your party members that you send down the paths, a thing that got me 3 MP Plus materia). This would allow you to set up character roles more powerfully at the cost of something else, and would work well on cloud who's so flexible.

The HP materia could just straight up be +25% HP, and maybe just keep MP Plus exactly as it is now since having lots of those isn't really a big deal.


Another idea I'd like to see is the ability to fight various WEAPONs again in some arena. Like, after the NEW THREAT content unlock at the bottom of the cave, you can go to an arena somewhere, maybe an NPC found in the desert. where you can fight WEAPONs that you've fought and beaten previously, and by doing so, you can win Source items like that, or other goodies maybe.

And if you can make the models, or get someone to help you make models, maybe add in other WEAPONS that aren't normally fought in the game, like Sapphire WEAPON that gets blown up at Junon, or Jade WEAPON from the Before Crisis game. and maybe even a couple unique ones of your own design.

One thing I always wanted to do was fight Sapphire, cause it's my favorite one. and I was always dissapointed because no matter how hard I looked in guides and online, i couldn't find anything about a secret way to fight him that worked.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-21 05:47:47 »
I was just confused by the odd ordering of the battle items, if no one else has a problem with it, then I can live without it, jsut thought I'd bring it up.

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-20 07:47:44 »
I almost always sort by type, but even then, everything is sorted really weird.
Sorting by Type and Battle (seem to sort in the same exact way):
Healing Items
Status Recovery items
Hyper/Tranqu
Speed Drink
Hero Drink II
Vaccine
level 1 shoot items
level 2 shoot items
Status inflicting items2
Elemental Damage items
Drain Items
barrier/mbarrier/reflect items
Level 4 elementalitems
Impaler
Dirty Bomb
Moltov
level 3 shoot
level 4 shoot
Grvity items
Dazers
level 4 holy item
Chocobo greens
tent,
chocobo nuts
battery
Oversoul shard
syncher
lucky pill
Wall/shield/peerless items
level 5 shoot items
Weapons
Armor
Accessories

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-19 04:04:41 »
So, one problem i've noticed is that when you use the auto-sort for items, all the damage items are mixed up in weird ways. Is there a possibilty of making the items get ordered in a way that makes more sense, like, ordered in terms of damage LV and such? and possibly changing the BATTLE autosort option to put all the damaging items first, with healing and such after it?

The odd way the items are sorted really puts me off and has me waste alot of time crawling through the menu to find the one I want. and doing a custom order would take forever with all the items that are there.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-15 02:51:39 »
after fighting some Recon Team, I discovered the ULTIMATELY HUGE MATERIA.


15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-14 02:12:58 »
It's been mentioned before, but I don't know if I forgot about it (again) or if it's still present in the 1.2 7H version. I'll double-check the main installer files in any case.

ahh, I used the "Main Installer - 11th March 2015" version

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-13 22:46:26 »
Thought I'd bring something else up. I got a Luck Source in Nibelheim from one of the caped guys on the second floor of the southern most house, and from the one in the kitchen of the inn. I remember you saying you removed all the sources for the moment, so I wasnt sure if this was intentional or if you simply missed it.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-13 06:11:34 »
not sure if this was mentioned yet, but manipulating Beach Plugs seems to have a problem with Big Guard. as for them its still a multitarget skill, but the actual skill itself is only single target.
This causes big guard to randomly target, which has led me to about 10 minutes of rage trying to get big guard to be used on the one person who actually had Enemy Skill, and continually failing.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-11 05:54:23 »
Heya Sega Chief, it's been a while. I was that odd guy who watched your FF7 Gjoerulv's Hardcore Mod videos while playing through the mod, and I commented on the videos as I got to the bosses. I had mentioned that Demi worked on several of those bosses.

I finally decided to pick this mod up and play it through. Almost instantly, I'm having a problem. When using Cure+All, the spell seems to be reflecting off my characters, and I have no idea why. I tried looking around some for info on it, but I ant find any. Would this possibly have something to do with the ALL materia itself? or maybe the luck -2 it gives perhaps? or is it just chance that ive only used Cure against enemies that cast reflect on me?

Specifically this has happened in various random battles in the second reactor and against the Buster boss after it.

19
I just tried lowering the power options (as well as lowered screen brightness and unpluged stuff from it to keep it from using more power), and it still crashed. My laptop has shutoff due to overheating a couple of times (once due to setting the power settings to high for it to handle, another due to having too many usb's plugged in), so that's probably it.

20
Alright, so here's my problem. I've been trying to get FFVII working again.

I've installed FFVII normally, installed all the stuff that needs to be installed with it, etc. Patched it to 1.02. and then put Aali's driver stuff into the folder.
I open up the FFconfig file, set the driver to custom, I get a little box saying everything's okay. then i press the okay button. The screen freezes, then turns black, and for a split second a blue screen-esq blue box appears before the entire computer shuts down. I've never had this happen before except for when it over heats.

I run Windows 7 on a laptop that has an AMD Anthlon II Dual-Core M320   2.10ghz processor.

I've been able to run this driver perfectly fine on this computer before, with very little problems. There's been no driver updates for me since the last time i brought this up. There have been no major changes to my computer. I've tried a lot of different things and nothing seems to be working.

You probably won't be able to help me, but if you can, that would be great.

21
Completely Unrelated / Re: Obsidian's Project Eternity
« on: 2012-09-28 00:00:33 »
I found this not too long ago and I am quite excited for it, despite the fact that I can't give any money to it.

22
Completely Unrelated / Re: Black Mesa coming Sept 14
« on: 2012-09-14 18:16:29 »
I'm in the middle of downloading the torrent as we speak.

So much excitement.

23
Completely Unrelated / Re: Black Mesa coming Sept 14
« on: 2012-09-05 20:42:56 »
http://steamcommunity.com/sharedfiles/filedetails/?id=94128543

They're trying to get it on Steam. Log in and vote it up. Do It!

24
Completely Unrelated / Black Mesa
« on: 2012-09-02 09:52:41 »
http://www.blackmesasource.com/

It's finally being released.

excitement for all.

yay.

25
Completely Unrelated / Re: Confessions of a Tetris Addict
« on: 2012-07-14 05:24:07 »
http://www.youtube.com/watch?v=QMKTdrQqpNk

Is about all that comes to mind.

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