I was playing the mod around last March or so but had to quit due to being overly busy, but I was having a pretty great time with it. Given that it's been a while and that there's probably a list of balance changes and tweaks I think I'm going to give it another fresh go. During my last partial playthrough my only real complaint was that the SP system led to some very odd difficulty at certain points (Nibelheim in particular was really nasty, as was the Temple of the Ancients) and I was never sure if I need to be grinding, so for the most part I didn't. For the most part everything was tough but generally fair, aside from maybe the abundance of later-game confusion spam (which others have already mentioned).
I was wondering something about Hyper Jump though. Full-disclosure: I've had a series of really bad experiences with it and I understand that Hyper Jump crashes are well documented at this point. I'm not sure if it's something that would be hardcoded in, but is it possible to swap Dragon and Hyper Jump's positions in Cid's limit menu? I ask because firing off Hyper Jumps and saving immediately before and after was kind of a pain in the butt when trying to use Cid and if I could just use Dragon instead to gain Hyper Jump it would be far less painful. Again, not sure if it's technically possible and I imagine it might conflict with how you want Cid to be used, but it's just an idea I wanted to throw out.
Couple basic questions:
1. How do I get the best use out of Vincent? I gave him a try my last game and thought he was far too situational to be useful and overall inferior to my other choices.
2. Gi Cave boss: what's his deal? I can never remember exactly what it is I have to do to beat it, so the fight winds up taking me an embarrassing amount of time.
As an aside:
WAR has had a complicated history with rebalances due to Berserk status, Peace Rings being missable, the pre-action mechanic using the two friendly enemies, and multiple attacks per turn. Maybe it's time to have an overhaul of it and try a different AI.
I actually never really minded WAR, in any of the various versions of the mod that I've played. I agree it's not overly challenging, but I don't think that's necessarily a bad thing, considering the player has got Tifa thrown into the party who may be ill-equipped to handle the fight. DEATH was pretty easy in Vanilla (even for Vanilla I mean) and probably for the same reason. I'm not suggesting that the AI should be untouched, but even though it's supposed to be a very epic encounter in the game, it's placed in such a spot that I wouldn't think would lend itself well to a very high difficulty.
Looking forward to my third (er fourth? maybe?) playthrough!