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Miscellaneous Forums => Troubleshooting => Topic started by: Eviscerate on 2010-03-08 03:43:10

Title: FF7 Wont work
Post by: Eviscerate on 2010-03-08 03:43:10
I bought the official copy off ebay. I installed it on a machine with quad core phenoms with 4 gigs of ram and a nvidia geforce 7600gt 256mb.
The game starts up, then it will go full screen, then it shuts down. It don't show any screen not even the "new game" or "continue"

Also my settings are the exe 1.02 or whatever *provided on this website* and my things are marked "Nvidia, TNT" and everything says pass except for "8-bit paletted textures ---" It don't have a pass.

No mods are installed or changes, just original fresh copy of the game. Btw: I installed CD1 but it never asked me to install CD2 and CD3 and so on.

Im also running Windows vista 32bit
Title: Re: FF7 Wont work
Post by: Immortal Damyn on 2010-03-08 04:01:02
Just to let you know, you get an install discs, and 3 play discs.... as far as my knowledge goes. With which it goes, install, then put disc 1 in, then play til disc 2, then play til disc 3. Also, you might want to look into Aali's custom GL.
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-08 04:20:03
ok i get the concept of the play disc's which i assumed thats how it worked.

can you please direct me to "Aali's custom GL"?


EDIT:
Search results will not find the patch.... seems like a few links are broken also.
Title: Re: FF7 Wont work
Post by: Immortal Damyn on 2010-03-08 04:38:16
http://forums.qhimm.com/index.php?topic=8306.0

better yet..

http://forums.qhimm.com/index.php?topic=8306.msg128533#msg128533

it was the second non-sticky in the Tech-related forum....
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-08 04:53:36
I'm not asking to be spoon fed information or help. All I see is a wall of text of configuration files, that I have no idea what it is / what it does / or where it goes.

EDIT: nevermind... i found it, i dunno why i couldnt earlier
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-08 05:09:48
I'm still having problems. It says "error could not load movie plugin" or something similar to that.

I searched the forum and it only turned up 2 similar solutions:
http://forums.qhimm.com/index.php?action=search2;params=YWR2YW5jZWR8J3wwfCJ8YnJkfCd8NHwifHNob3dfY29tcGxldGV8J3wxfCJ8c3ViamVjdF9vbmx5fCd8fCJ8c29ydF9kaXJ8J3xkZXNjfCJ8c29ydHwnfHJlbGV2YW5jZXwifHNlYXJjaHwnfGVycm9yIGxvYWRpbmcgbW92aWUgcGx1ZyBpbg== (http://forums.qhimm.com/index.php?action=search2;params=YWR2YW5jZWR8J3wwfCJ8YnJkfCd8NHwifHNob3dfY29tcGxldGV8J3wxfCJ8c3ViamVjdF9vbmx5fCd8fCJ8c29ydF9kaXJ8J3xkZXNjfCJ8c29ydHwnfHJlbGV2YW5jZXwifHNlYXJjaHwnfGVycm9yIGxvYWRpbmcgbW92aWUgcGx1ZyBpbg==)

Also I am not sure how my openGL settings should be set.
Quote
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x =
window_size_y =
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-08 11:57:43
@Eviscerate if it cannot load the movie plugin go to your FF7 folder and look in the folder called "plugins" to see if its there and named correctly, if it isnt install the latest version of Aali's driver again then recheck.
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-08 15:23:02
I tried that, did nothing to help the problem.

EDIT:

I tried using "openGL (broken)* settings instead of "custom driver" and then lanunched the game.
It opens up to the buster sword screen where it says "continue / new game" but the continue is greyed out and it wont let me select "new game" even if i let it sit there for like 10 minutes.
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-08 16:47:55
do you have UAC enabled ? that could cause the problem with the plugin not being found since UAC causes alot of problems, also make sure you are running it as administrator on vista. (also if you have UAC enabled i would recommend uninstalling the game first then turning off UAC then reinstalling the game then installing Aali's custom driver 0.7.5b)
Title: Re: FF7 Wont work
Post by: titeguy3 on 2010-03-08 19:26:57
You might wanna make sure you have a sound device selected in FF7Config, that can make the game crash on startup.

It sounds like you don't have the right codecs to play the intro FMV.

If you're using Aali's driver, you might need a codec pack like the CCCP (http://www.cccp-project.net/), else you'll need the truemotion codecs and tm20dec.ax in your system32 folder.

...

 :mrgreen:
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-08 20:17:22
You might wanna make sure you have a sound device selected in FF7Config, that can make the game crash on startup.

It sounds like you don't have the right codecs to play the intro FMV.

If you're using Aali's driver, you might need a codec pack like the CCCP (http://www.cccp-project.net/), else you'll need the truemotion codecs and tm20dec.ax in your system32 folder.

...

 :mrgreen:

Aali uses ffmpeg to decode videos into his own player, So to sum it up it doesnt matter what codecs you have installed if you are using Aali's driver since it doesnt use external codecs it has its own built in ones. so even the truemotion codec isnt needed unless your playing without Aali's Driver (hell i dont even have it installed).

EDIT- i remember there was a previous post about codecs before and how they arnt needed.
http://forums.qhimm.com/index.php?topic=8980.msg118923#msg118923
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-08 21:57:35
I have all said codecs above, I had them before I installed the game and I installed the ones that came with the game also.
My UAC has been disabled since day 1 of installing vista. If its any help i got K-lite codec mega pack or something like that installed.
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-08 22:11:22
ok i just tried the "openGL (broken)" setting to see what happens and it is broken (as it says in the title) but my keyboard still works on the main menu.
what key (on your keyboard) are you using to try and move on the main menu ? And are you using a laptop ? (laptops often have problems with FF7 and keys)
Also if you can try "custom driver" again and post your app.log after you have run the game and get the error it may be helpfull in telling whats wrong.
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-08 22:19:48
on "custom driver" it goes "error loading movie plugin, cannot continue"

I am using a desktop pc and i used the directional keys on the keyboard. *when using OpenGL (broken)*

LOG:
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.5b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: could not load movie plugin: ffmpeg_movies.fgp
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-08 22:31:05
ok well FF7 uses the number pad (well mine does) like 8 on the numberpad is up etc.
and it seems very weird that your system cant find the plugin. would it be possible to post a screenshot of ur whole FF7 directory (in windows explorer if possible) and your plugins directory ?
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-08 22:34:52
Images:

http://img532.imageshack.us/gal.php?g=ss1j.jpg
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-08 22:53:43
well everything looks in order (but i aint sure about the nocd patch if you have applied it already i would recommend reinstalling the offical 1.02 patch and using a non modded version)
Have you tried running FF7 by right clicking and clicking on Run as Administrator ?
also you could try a older version and see if that makes any difference (a few versions back there wasnt even a movie plugin) and then just find which versions works best for you.
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-09 00:32:27
I replaced the patched no-cd .exe with the 1.02 patch, Still getting same results. so I don't think that's the problem.
What .exe do you reccomend i use? I only seen 1 other .exe and it was the 1.04? i think.

Also i have tried running as administrator, like with anything else on my system i never needed to run in admin mode for anything to work properly.
I would like to thank you for all the help you put in btw.
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-09 07:53:55
definatley do NOT use 1.04, its unoffical and causes more problems then it solves (i believe there is a thread on it somwhere on this forum). The only EXE that is suposed to be used is the offical 1.02 EXE with Aali's driver.
Anyway i am pretty much out of idea's. The last thing i can think of is try uninstalling the game, reinstalling to a different folder but one without spaces (for example C:\FF7 or somthing like that) then using a clean 1.02 EXE and Aali's driver again and seeing if that makes a difference and also check the registry settings to see if they are correct.
Anyway i think thats it for my idea's. Sorry i havent been able to help you more.

EDIT:- also 1 last idea i would recommend trying Aali's driver version 0.6.10b since that was the last version before the movie plugin was used
http://backup.ninjaloot.se/share/ff7_opengl-0.6.10b.zip
just extract that to your FF7 folder then open ff7_opengl.reg and click yes then run the game and hopefully it will work.
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-10 03:16:41
I wanted to say thanks for all your help and time. It works now with that newer openGL patch you posted.

But i do get a error about shaders then it goes into game fine.

Quote
INFO: Auto-detected version: 1.02 US English
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Final Fantasy VII\/shaders/main.vert
ERROR: failed to stat file C:\Program Files\Final Fantasy VII\/shaders/main.frag
ERROR: failed to load shaders, reverting to fixed function
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Final Fantasy VII\Data\midi\midi.lgp
MULTIMEDIA ERROR: unspecified error in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Volume control unsupported
MIDI INITIALIZED
set music volume: 127
set music volume: 127
MIDI set master volume: 100
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

I was kind of curious why my shaders wont work?
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-10 07:35:20
glad to hear you got it working. It looks like the same error as the movie plugin error, for some reason it cant seem to find the files even though they are clearly there (i am not sure if this is a software conflict or a security protocol or something but i havent ever seen anything like it before). it seems very odd.
But atleast you have it working. If you need anymore help with anything just post back here and i will see if i can help.

EDIT- i have a small idea that might fix the problem with the shaders. and if it works i may be able to make the other versions of Aali's driver work as well. Try this
http://www.mediafire.com/?wuaejkntd1q
basically all i have done is remove the directories from the config since your system has problems with them to see if that will make any difference.
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-10 20:02:13
Thanks i will try it out later on.

If this gives me much trouble then i will just forget about it but, I tried the "Not so hardcore mod beta version 0.1 update program" and installed it onto my "kernel.bin, kernel2.bin, and scene.bin" I disabled "write only" on all 3 files. Then applied the mod then i continued my save file *right before the first boss in the reactor* I noticed that nothing was changed at all.

This is the only reason i wanted FF7 for PC, to try a harder challenge on the game. I was confused why it didn't work seems quite a few things don't work even though everything seems in order.
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-10 20:54:37
ok let me know how it works out.
your PC is really weird, i have never seen anything like the problems your having. I wonder if you have some weird system protection.
You could always try making a virtual machine with a different OS and run the game in that instead.
Or if you know how to use linux you could even use Wubi+Ubuntu and install wine and use that to run FF7.
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-10 21:36:40
I got a dual boot with ubuntu, *my laptop broke it had ubuntu* I am very familiar with wine. I suppose I could try that.
I can not get around to it just this moment, I will try it. Once again thanks for all your help.
Title: Re: FF7 Wont work
Post by: Eviscerate on 2010-03-11 13:48:42
Yeah I tried that little patch you made, and I still get and error about the shaders same as before.
As for ubuntu + wine, it seems to be a no-go. It nags me about not being able to read a file from the registry then asks me to re-install FF7.  ???
Thanks for all your help, I suppose I could just enjoy the game as is.
Title: Re: FF7 Wont work
Post by: Kranmer on 2010-03-11 14:10:05
it really is very weird. But with the help of a friend of mine i have come up with a possible fix (since i dont have the problem i cant be sure) but hopefully it will work. What i have done is actually inject the files so that it wont need to look into sub folders anymore.
-REMOVED
download that, overwrite the old files with these new ones.
Also most importantly DO NOT apply any patches yet just run it right after overwriting old files,
any patches made to FF7.exe may screw up the settings (it may not but just try it first without any kind of patch or nocd crack)

EDIT- this is a fix for windows just so you know. i dont have any idea why your wine isnt working. You could try importing your vista registry settings into wine with wine's regedit.
Title: Re: FF7 Wont work
Post by: kuncoro on 2010-04-23 12:33:30
1.Im installing final fantasy 7 in full installation so it only read movie from the cd
2.Im installing everything in final fantasy 7 such as : yamaha and other
3.Then i go to regedit to set the movie path to final fantasy directories so i can play without cd C:ff7/data/movies
4.Then i apply patch 1.02 and i use the newest opengl 0.77b and overwrite the FF7CONFIG.EXE FROM THE PATCH 1.02 ,then i go ff7config.exe and set the custom driver and i run FF7 , but when i run ff7 it always crash after the black screen appear and said the problem is in ff7opengl.fgd.But when  i overwrite the files with KRANMER mediafire link my FF7 Can Run  http://www.mediafire.com/?wuaejkntd1q link
BUT the problem is when i start the game the movie doesnt appear and only showing the dialogue then IT ONLY showing black screen and then i open the status menu , status menu (the menu with item,status,level,gametime)
and then return back to the game,it show cloud and other(normal).But when the first fight happen THERE IS NO SOUND and then not long after the first fight the sound is normal 
If i do the wrong thing please tell me AND CAN you tell me HOW to play without cd Please
 please
Title: Re: FF7 Wont work
Post by: kuncoro on 2010-04-23 12:42:56
Sorry i forget this,I use the cd because the regedit movie wont work.the game says please insert disc
so i insert the cd
ITS SAID:ERROR COULDN'T PLAY THE MOVIE FILE
AND I INSTALLED FF7 IN DRIVE D
Title: Re: FF7 Wont work
Post by: Mago-Merlino on 2010-10-07 04:03:22
Hi all, i was using the search button for a solution to my problem and i've found this thread.
Basically i've installed the Aali's patch to play with the magDef fix, anyway someone on the forum told me it's the last and one in all better graphic patch so this was also what moved me.
I play on windows XP and just so you know i have a Radeon 9250.
However I have the exact same issue as the guy who posted the topic, but i explain all step by step.
I have 4 graphic options, this is what happens case by case.
a) Software render ---> basic FF VII video interface WORKS, but sucks :D
b) Direct3D Driver Acceleration ---> i used to play with this using SaiNt's High Res FF7PC Patch v1.00, it runs but the graphic is MUCH confused now and i can't play at all.
c) OpenGL driver (BROKEN) ---> this works in a 640x480 little window or 320x240 littler one, it is positioned at the top left corner of the screen and i can't move it. As a side note, even if ichose 640x480 full screen it still goes there like i chose a quarter screen option.
I can play with it, but is annoying as hell and sometimes pad movements don't work for few seconds for some reason.
Anyway MOVIES don't work, i can skip the first one by clicking, then if i start the game all is black since the intro can't be skipped, i can only play using saves.
d) Custom driver Here we are, the one i need to work... doesn't. When i start FF VII the screen blink in black like is loading then it turn back to the desktop. Actually it's weird because sometimes it doesn't send back nothing, while other times an error gray window tells me about the creation of crash.dmp and APP.log files.
I don't find the button to add files here and since using notepad crash.dmp is full of strange fonts, i copy past only the APP.log :

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. RADEON 9200 Series DDR x86/SSE2 1.3.1062 WinXP Release
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
ERROR: unhandled exception

Note that i could try old 0.6 Aali's version too, but since the MagDef fix is introduced in the last one, i just want to run it because the MagDef fix is my first concern.

Another thing is that the author of the thread posted an image of his plugins directory and I see he has 3 files into it, while i have only 2.
My plugins are : ff7music.fgp and ffmpeg_movies.fgp, i miss the ff7music_wine.
Any problems with that?

Also from the APP.log i see i miss OpenGL 2.0, should i fix it somehow?

So after all of that (i hope i have been exhaustive) any solutions guys? ^_^

P.S.
Sorry for my english, it's 6 A.M., it tooks me 40 minutes to write that and now i want to go bed.
Title: Re: FF7 Wont work
Post by: obesebear on 2010-10-07 04:18:50
Not sure what the fix is, but you do realize the Magic Defense fix makes the game even easier, right?
Title: Re: FF7 Wont work
Post by: Mago-Merlino on 2010-10-07 04:30:01
Well i played FF VII thousand times... i just want to do it as how it should be in first instance and then use some cool armors, etc...
So if you find any solution, or if Aali could read this and find a fix, or if he could even add the MagDef fix into an old patch, well i would be glad.
Title: Re: FF7 Wont work
Post by: Covarr on 2010-10-07 04:49:57
1. Your graphics card doesn't support OpenGL 2. Make sure use_shaders is off in the config.
2. Make sure your graphics card drivers are up to date. Outdated drivers can cause all sorts of problems.
Title: Re: FF7 Wont work
Post by: Aali on 2010-10-07 13:38:13
Oh come on, stop telling people that. If his card doesn't support OpenGL 2.0 that option has no effect whatsoever. Its only for turning off shaders when you do have support for them.

Upgrading graphics drivers is always the first thing you should try with these kind of problems. If that doesn't work, post your crash.dmp.
Title: Re: FF7 Wont work
Post by: Mago-Merlino on 2010-10-08 02:22:44
Ye, shaders off didn't change the results.
Around internet i've found 6.11 Catalyst is the best driver i can use for my Radeon 9250 and that OpenGL 2 is not supported or at least not with this version of drivers (seems on some forums they said in the older ones it was... strange btw).
Anyway it's not the point i guess since it's important if i would be able to use the "Custom driver" and not the OpenGL one.
That being said, under the 0.6 older Aali's patch i can run FF VII so i guess it's a problem of the new code and since seems i'm not the only one here with this issue, maybe Aaali wish to find the bug as all developers.
Actually i've found the YAMP MagDef fix and i can play with my old patch-settings, so i'll stick with this for now, but i hope i can improve my FF VII PC experience one day with the Aaali's patch.
Anyway, i'll be here for any test he wants me to do to improve his patch and if someones tells me how to attach files into a post (i can't find the command) i will upload the crash.dmp about my error.

P.S. to Aali :
Playing with "SaiNt's High Res FF7PC Patch v1.00" as i always do, i've found models have a better definition than your 0.6 patch, even if the background and movies graphic is smoother, i like more to play with those "high res" (let's say... less spiked?) models.
So there is any kind of thing i didn't set, or SaiNt's patch is better by this point of view?

P.S.2
I suggest you to introduce a "skip movie" command, which is great when you want to load and play from saves without watching over and over what you already have seen over and over.
Actually i can do it with YAMP fixes.
Title: Re: FF7 Wont work
Post by: Aali on 2010-10-08 04:39:18
I'm pretty sure your problem is the subtractive blending issue actually.. It will happen if your card supports Opengl 1.3 and then doesn't support changing the blending equation. Sorry but if you can't update your graphics drivers there's not much you can do except run an older version. No crash.dmp is necessary.

Your app.log indicates that you didn't set a resolution for yourself. This means it will use the default of 640x480; you'll have to edit ff7_opengl.cfg if you want a higher resolution.

Movie skipping is already possible in a way, any movie file that cannot be found will be skipped. So assuming you have the movies on your harddrive you can just move/delete the ones you dont want to see.
Title: Re: FF7 Wont work
Post by: Mago-Merlino on 2010-10-09 00:05:32
Well, thanks for your time ;)
Since i will play with the 0.6 version, when you got time... can you add the MagDef fix to it and post the zip for me and for who doesn't have OpenGL 2?
If yes, i'll look into this topic time to time, thanks!

Last thing, since i unistalled-installed many times in these days, i've found that my saves works, but i have always to re-configure my pad settings. Anyone knows which is the file i have to keep? I thought was the one under the folder Final Fantasy VII/data/menu, but it didn't make the trick.